Search
Ferrite Recording Studio
Music
App Watch
Ferrite combines the ease-of-use of a “voice memo” audio recorder, with a versatile multi-track...
music
The Fake Fall of Rome
Book
This text contains material that you cannot unread. Your thinking process will be permanently...
history
Purple Phoenix Games (2266 KP) rated Quests & Cannons in Tabletop Games
May 17, 2021
Fantasy Yarharrr! The isles have been borne and offer wondrous resources, but only for one o’ ye. Gather yer factions and fight for control and survival, or suffer a fate worse than death… which, in this case, is extinction! Okay, this is way less dramatic, but the stakes are high when bunnies, eagles, and piggies battle on the high seas for control of the islands and assurance of their race’s survival.
Quests & Cannons is a giant melting pot of mechanics rolled up into a cute little package with an interesting modular board with multiple setup options. In it, players take control of one of the aforementioned animal races and board their ships to claim islands and exploit their resources. The first player to amass 15 or 20 prosperity (VP) by the end of the game will reign victorious!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
There are so many steps to setup, and about a thousand bits and pieces, so I will save both your eyes and my fingers explaining. However, once setup, it should look somewhat similar to the photo below. Each player receives their own upgradeable ship board to track resources, action points, and other game-necessary components, along with a specific character and matching boat token.
On a turn, players will have three action points they may spend in any order on the following actions: Movement, Gather, Attack. Movement is one nautical hex in any direction per action point used, unless a player uses one of their sails. Sails add one hex to a movement and is spent for the rest of the round. The thing to keep in mind with movement is that different tiles affect movement in different ways, so luckily reference cards are included in the game. Once a ship discovers a new island, the player receives one coin and a Quest card in addition to flipping over the question mark Island Feature Tokens. These tokens show specific resources, which Quest cards require to be completed, at specific locations on the board.
Players can spend an action point to Gather resources from an island. Players are able to fill up their ships’ holds with as much of the resource as they wish, and it can be replaced with other resources on future turns.
Map Clues are cards that can be worked on during play, similar to Quest cards, and usually require an action point to be spent. These are special circumstances, and the action points are not available to be spent on every turn. Similar special circumstances include visits to Outposts, Trading Posts, and Starting Spaces. These spaces allow players to buy and sell items, and upgrade and repair ships.
The last option for action point spending is by attacking. A player may Attack another player when they share the same space on the board. The attacking player spends an action point to fire their cannons equipped on their ship. The ammo is tracked and represented by ammo dice. Once rolled, the attacker scores hull damage for every four pips rolled. If the ship takes as many or more hull damage than they have HP hearts, their ship sinks. Fortunately, this does not eliminate the player, but they lose many resources and coins, and will need to respawn at their starting location.
The player who earns 15 or 20 prosperity (depending on game mode) from attacking players, completing Quest and Map Clue cards, and possibly some other secret methods, will win Quests & Cannons and leads their race to eternal glory!
Components. Again, this is a prototype copy of the game, but I’ll tell you what, if the finished project comes with even slightly better components, it will be a monumental accomplishment. This is one of the highest-quality home-made prototypes I have ever received. I know most art and many items are final, but everything is on the table for upgrades, with a successful Kickstarter campaign. The colors are great, the art is fantastical and amazing, and it looks phenomenal on the table. I really enjoy the different characters with their unique special powers, and the double-layer ship player mats. Everything has its place and is organized beautifully. I am very excited to see the final product that Short Hop Games achieves!
This kind of game is really right up my alley: head-to-head combat (without player elimination), exploration, and pick-up-and-deliver. The only thing this is missing to be the perfect Travis game is a deck building element, but that certainly wouldn’t fit here. Quests & Cannons is chocked full of mechanics that, I believe, work really well together to provide a great game experience without adding a ton of complexity. The hexploration is strong, and the pick-up-and-deliver mechanic is tasty. All the mechanics, components, and artwork synergize so well that I am surprised this is a title from first-time designers and publisher.
What I like most is that though the rules are plentiful, once you get them down you have a wonderfully fun versatile game that can be played with many different group permutations and modes. The variety in setup options are endless, and the rulebook offers nine or ten different setups. The game also comes with lots of extra map bits, so any player could dream up several unique setup options at any time. The Quests are great, and the Loot cards (though I didn’t mention them in the overview) offer lots of ways to improve players’ strategies. With the abundance of upgrades available and unique special powers, this one is a big winner for me.
If you are in the market for something a little different, with a great theme and interesting combination of mechanics, then Quests & Cannons is certainly worth a look. I am very excited to follow the progress and the campaign for this one. I think backers will be receiving an incredible game with excellent components and tons of replayability. Now to challenge my wife so she can mop the poop deck with me.
Quests & Cannons is a giant melting pot of mechanics rolled up into a cute little package with an interesting modular board with multiple setup options. In it, players take control of one of the aforementioned animal races and board their ships to claim islands and exploit their resources. The first player to amass 15 or 20 prosperity (VP) by the end of the game will reign victorious!
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T
There are so many steps to setup, and about a thousand bits and pieces, so I will save both your eyes and my fingers explaining. However, once setup, it should look somewhat similar to the photo below. Each player receives their own upgradeable ship board to track resources, action points, and other game-necessary components, along with a specific character and matching boat token.
On a turn, players will have three action points they may spend in any order on the following actions: Movement, Gather, Attack. Movement is one nautical hex in any direction per action point used, unless a player uses one of their sails. Sails add one hex to a movement and is spent for the rest of the round. The thing to keep in mind with movement is that different tiles affect movement in different ways, so luckily reference cards are included in the game. Once a ship discovers a new island, the player receives one coin and a Quest card in addition to flipping over the question mark Island Feature Tokens. These tokens show specific resources, which Quest cards require to be completed, at specific locations on the board.
Players can spend an action point to Gather resources from an island. Players are able to fill up their ships’ holds with as much of the resource as they wish, and it can be replaced with other resources on future turns.
Map Clues are cards that can be worked on during play, similar to Quest cards, and usually require an action point to be spent. These are special circumstances, and the action points are not available to be spent on every turn. Similar special circumstances include visits to Outposts, Trading Posts, and Starting Spaces. These spaces allow players to buy and sell items, and upgrade and repair ships.
The last option for action point spending is by attacking. A player may Attack another player when they share the same space on the board. The attacking player spends an action point to fire their cannons equipped on their ship. The ammo is tracked and represented by ammo dice. Once rolled, the attacker scores hull damage for every four pips rolled. If the ship takes as many or more hull damage than they have HP hearts, their ship sinks. Fortunately, this does not eliminate the player, but they lose many resources and coins, and will need to respawn at their starting location.
The player who earns 15 or 20 prosperity (depending on game mode) from attacking players, completing Quest and Map Clue cards, and possibly some other secret methods, will win Quests & Cannons and leads their race to eternal glory!
Components. Again, this is a prototype copy of the game, but I’ll tell you what, if the finished project comes with even slightly better components, it will be a monumental accomplishment. This is one of the highest-quality home-made prototypes I have ever received. I know most art and many items are final, but everything is on the table for upgrades, with a successful Kickstarter campaign. The colors are great, the art is fantastical and amazing, and it looks phenomenal on the table. I really enjoy the different characters with their unique special powers, and the double-layer ship player mats. Everything has its place and is organized beautifully. I am very excited to see the final product that Short Hop Games achieves!
This kind of game is really right up my alley: head-to-head combat (without player elimination), exploration, and pick-up-and-deliver. The only thing this is missing to be the perfect Travis game is a deck building element, but that certainly wouldn’t fit here. Quests & Cannons is chocked full of mechanics that, I believe, work really well together to provide a great game experience without adding a ton of complexity. The hexploration is strong, and the pick-up-and-deliver mechanic is tasty. All the mechanics, components, and artwork synergize so well that I am surprised this is a title from first-time designers and publisher.
What I like most is that though the rules are plentiful, once you get them down you have a wonderfully fun versatile game that can be played with many different group permutations and modes. The variety in setup options are endless, and the rulebook offers nine or ten different setups. The game also comes with lots of extra map bits, so any player could dream up several unique setup options at any time. The Quests are great, and the Loot cards (though I didn’t mention them in the overview) offer lots of ways to improve players’ strategies. With the abundance of upgrades available and unique special powers, this one is a big winner for me.
If you are in the market for something a little different, with a great theme and interesting combination of mechanics, then Quests & Cannons is certainly worth a look. I am very excited to follow the progress and the campaign for this one. I think backers will be receiving an incredible game with excellent components and tons of replayability. Now to challenge my wife so she can mop the poop deck with me.
CI
CCNA ICND2 640-816 Official Cert Guide
Book
New Edition of Best Selling Official Cert Guide: Updated Content, New Exercises, and Expanded...
Purple Phoenix Games (2266 KP) rated Skulls of Sedlec in Tabletop Games
Feb 27, 2020
When it comes to board gaming, bigger does not always necessarily mean better. And that is something that Button Shy Games has really embraced. With all of their wallet games comprising of only 18 cards, they always manage to pack a lot of game into one small space. I think they’ve got the right idea – engaging gameplay, multitude of themes and mechanics, and easy storage and transport! So how does their newest game hold up to their other successful wallet games? Keep reading to find out!
Let us travel back to the 16th Century AD. You are a monk working in the Sedlec Ossuary, a chapel in the Czech Republic. The coincidental timing of the Black Plague and the Hussite Wars has led to some serious overcrowding in the Sedlec graveyard. Working under a half-blind monk, you and your fellow underlings have been tasked with exhuming graves and artfully arranging the skulls in the crypt. Who can create the most unique and tasteful display of skulls? There’s only one way to find out.
Disclaimer: We were provided a prototype review copy of this game for the purposes of this preview. The final components may vary once the Kickstarter campaign has concluded, so the published game may look differently than the one presented in these pictures. -L
Skulls of Sedlec is a game of card drafting and hand management in which players are trying to amass the most points by the end of the game. Here’s how it works. To set up, shuffle all 18 cards. Create a 2×3 grid of 6 facedown piles consisting of 3 cards each. Pick any pile and flip one card face-up from the top. You are now ready to begin! The game is played over a series of turns in which players will draft and play cards into their personal Stack, an arrangement of cards in a pyramid shape. Each card has 2 skulls on it, and each skull earns a certain number of points based on its placement in your Stack. For example, Criminal skulls are vying for redemption in the afterlife, so they score 2 points if they are adjacent to any Priest skulls. At the end of the game, the player with the highest scoring Stack is the winner!
During the game, on your turn, you will take one of these three possible actions: Dig, Collect, or Stack. When you choose to Dig, you choose 2 facedown piles in the graveyard and flip their top cards face-up. Once you have done that, choose one of the two cards you flipped to take into your hand. If you choose to Collect, you simply choose any face-up card from the graveyard and take it into your hand. There is a hand limit of 2 cards per player, though, so if you already have 2 cards in your hand you may not take the Collect action. If you choose to Stack, you select one card from your hand and add it to your Stack, following the placement rules – Stacks are built from the bottom up. Your first card will be placed into the bottom row of your Stack. Depending on how many players are in the game, your Stack will require a different number of cards in each row. A card may only be played into a higher row if it is directly centered over two cards on the row beneath it. Logical enough! The game ends when each player has completed their Stack. Points are then added, and the highest score wins.
As I mentioned earlier, the size of the game does not always dictate the quality of the game, and Skulls of Sedlec is the perfect example of that. For only consisting of 18 cards, it takes a good deal of strategy to claim victory. There are 5 different types of skulls, and they earn points in different ways depending on their placement. You really have to be thinking in advance as to how you want to play the cards in your hand, and what other skulls you need to pick up to maximize your score. You can also see the Stacks of your opponents, so you know what you’re up against. You need an adaptive strategy for success based on the current cards available in the graveyard, as well as potentially anticipating your opponents’ moves. Be careful, though, because once a card has been played to your Stack, it cannot be moved.
Components. Again, this is just a preview copy of the game, but the card quality is already great. It might be something upgraded during the Kickstarter campaign, but if it’s not, you’re still getting a high quality game. Of course, the trademark wallet is on par with the rest of the wallet series, and it protects the cards well. The artwork of Skulls of Sedlec might not be awe-inspiring, but it is still colorful, thematic, and well-done. I appreciate the simplicity of the cards because it makes it easier to see the card types throughout the game and final scoring. You can clearly tell which skulls are which, so the game does not grind to a halt while trying to figure out what the scoring requirements are for a particular skull. And each skull type has a corresponding symbol, which can help our color-blind friends play the game – instead of relying solely on color, the symbols help differentiate the cards. So big kudos there!
As someone who does a fair amount of solo playing, I would like to mention the solo expansion of Skulls of Sedlec, Monstrance. Again, this is a preview of the solo expansion, so final rules and components may vary from those described here. When playing Skulls of Sedlec as a solo game, you will be creating a Stack like in a multiplayer game, as well as a Feature. The Feature you build will have a shape different to that of your normal Stack, and is determined by the Feature card you select at game setup. You will also select a second Feature card, which will be flipped over to reveal a new condition or effect for the game (for example, Romantics in the Stack do not score). Create a graveyard of 4 facedown piles of cards, evenly spread throughout the piles. You are then ready to play.
Gameplay is similar to that of a multiplayer game, but the solo player does not have a hand of cards. Instead, every card that you select will be immediately played into your Stack or your Feature. Placement rules are the same for the Stack, and cards in your Feature must be supported from below or adjacently. When both your Stack and Feature are complete, the game is over and you tally up your score. The solo expansion offers scoring milestones to compare with your score. See if you can best yourself and become a Legendary Artisan instead of remaining a Humble Monk.
Personally, I am not a huge fan of beat-your-own-score solo expansions. That being said, the gameplay of the Monstrance solo expansion still requires decent strategy and thought to maximize your final score. The addition of Features to solo play add another level of strategy because placement is just as important there as it is in your general Stack. Another neat twist is the addition of effects/conditions in solo play. They affect your strategy and make for a unique game every play.
Overall, I would say that Skulls of Sedlec is one of my favorite ButtonShy Games that I have played. It’s fast to play, simple to teach and learn, yet strategic enough that it keeps you engaged the entire time. Another thing I love about it is that it is only a 2-3 player game. We all know that getting together for game nights can be tricky, so I can see myself bringing Skulls of Sedlec to many game nights in which maybe only a few of us could attend. I’m glad I got the opportunity to preview this game, and I will be following the progress of the campaign for sure. If you’re looking for a small filler that still keeps your brain working, definitely consider backing the Skulls of Sedlec campaign!
Let us travel back to the 16th Century AD. You are a monk working in the Sedlec Ossuary, a chapel in the Czech Republic. The coincidental timing of the Black Plague and the Hussite Wars has led to some serious overcrowding in the Sedlec graveyard. Working under a half-blind monk, you and your fellow underlings have been tasked with exhuming graves and artfully arranging the skulls in the crypt. Who can create the most unique and tasteful display of skulls? There’s only one way to find out.
Disclaimer: We were provided a prototype review copy of this game for the purposes of this preview. The final components may vary once the Kickstarter campaign has concluded, so the published game may look differently than the one presented in these pictures. -L
Skulls of Sedlec is a game of card drafting and hand management in which players are trying to amass the most points by the end of the game. Here’s how it works. To set up, shuffle all 18 cards. Create a 2×3 grid of 6 facedown piles consisting of 3 cards each. Pick any pile and flip one card face-up from the top. You are now ready to begin! The game is played over a series of turns in which players will draft and play cards into their personal Stack, an arrangement of cards in a pyramid shape. Each card has 2 skulls on it, and each skull earns a certain number of points based on its placement in your Stack. For example, Criminal skulls are vying for redemption in the afterlife, so they score 2 points if they are adjacent to any Priest skulls. At the end of the game, the player with the highest scoring Stack is the winner!
During the game, on your turn, you will take one of these three possible actions: Dig, Collect, or Stack. When you choose to Dig, you choose 2 facedown piles in the graveyard and flip their top cards face-up. Once you have done that, choose one of the two cards you flipped to take into your hand. If you choose to Collect, you simply choose any face-up card from the graveyard and take it into your hand. There is a hand limit of 2 cards per player, though, so if you already have 2 cards in your hand you may not take the Collect action. If you choose to Stack, you select one card from your hand and add it to your Stack, following the placement rules – Stacks are built from the bottom up. Your first card will be placed into the bottom row of your Stack. Depending on how many players are in the game, your Stack will require a different number of cards in each row. A card may only be played into a higher row if it is directly centered over two cards on the row beneath it. Logical enough! The game ends when each player has completed their Stack. Points are then added, and the highest score wins.
As I mentioned earlier, the size of the game does not always dictate the quality of the game, and Skulls of Sedlec is the perfect example of that. For only consisting of 18 cards, it takes a good deal of strategy to claim victory. There are 5 different types of skulls, and they earn points in different ways depending on their placement. You really have to be thinking in advance as to how you want to play the cards in your hand, and what other skulls you need to pick up to maximize your score. You can also see the Stacks of your opponents, so you know what you’re up against. You need an adaptive strategy for success based on the current cards available in the graveyard, as well as potentially anticipating your opponents’ moves. Be careful, though, because once a card has been played to your Stack, it cannot be moved.
Components. Again, this is just a preview copy of the game, but the card quality is already great. It might be something upgraded during the Kickstarter campaign, but if it’s not, you’re still getting a high quality game. Of course, the trademark wallet is on par with the rest of the wallet series, and it protects the cards well. The artwork of Skulls of Sedlec might not be awe-inspiring, but it is still colorful, thematic, and well-done. I appreciate the simplicity of the cards because it makes it easier to see the card types throughout the game and final scoring. You can clearly tell which skulls are which, so the game does not grind to a halt while trying to figure out what the scoring requirements are for a particular skull. And each skull type has a corresponding symbol, which can help our color-blind friends play the game – instead of relying solely on color, the symbols help differentiate the cards. So big kudos there!
As someone who does a fair amount of solo playing, I would like to mention the solo expansion of Skulls of Sedlec, Monstrance. Again, this is a preview of the solo expansion, so final rules and components may vary from those described here. When playing Skulls of Sedlec as a solo game, you will be creating a Stack like in a multiplayer game, as well as a Feature. The Feature you build will have a shape different to that of your normal Stack, and is determined by the Feature card you select at game setup. You will also select a second Feature card, which will be flipped over to reveal a new condition or effect for the game (for example, Romantics in the Stack do not score). Create a graveyard of 4 facedown piles of cards, evenly spread throughout the piles. You are then ready to play.
Gameplay is similar to that of a multiplayer game, but the solo player does not have a hand of cards. Instead, every card that you select will be immediately played into your Stack or your Feature. Placement rules are the same for the Stack, and cards in your Feature must be supported from below or adjacently. When both your Stack and Feature are complete, the game is over and you tally up your score. The solo expansion offers scoring milestones to compare with your score. See if you can best yourself and become a Legendary Artisan instead of remaining a Humble Monk.
Personally, I am not a huge fan of beat-your-own-score solo expansions. That being said, the gameplay of the Monstrance solo expansion still requires decent strategy and thought to maximize your final score. The addition of Features to solo play add another level of strategy because placement is just as important there as it is in your general Stack. Another neat twist is the addition of effects/conditions in solo play. They affect your strategy and make for a unique game every play.
Overall, I would say that Skulls of Sedlec is one of my favorite ButtonShy Games that I have played. It’s fast to play, simple to teach and learn, yet strategic enough that it keeps you engaged the entire time. Another thing I love about it is that it is only a 2-3 player game. We all know that getting together for game nights can be tricky, so I can see myself bringing Skulls of Sedlec to many game nights in which maybe only a few of us could attend. I’m glad I got the opportunity to preview this game, and I will be following the progress of the campaign for sure. If you’re looking for a small filler that still keeps your brain working, definitely consider backing the Skulls of Sedlec campaign!
Kaysee Hood (83 KP) rated Fangirl in Books
Nov 16, 2017
Twin Life (4 more)
College Life
Mental Illness
Carry On
Fan Fic
Fangirl speaks to the hearts of the current generation of teenagers and young adults who have found love in fandoms but cannot seem to figure it out in the real world when their heads are in the clouds full of fanfics and theories.
As we grow to become adults we must venture through events of many firsts like kissing, love, heartbreak, and more. It is how we figure out who we are, who we want to be, and where we want to go even if sometimes the road is not easy to travel; however, for Cath she was never alone with her twin sister and she never experienced much other than living through Wren. This was until Freshmen year of college because Wren wants to separate herself from Cath. They've done everything together since birth. Cath does not want this. Cath does not want the space. She's scared not to have Wren feet away. She's fearful of the strangeness college will offer. She's terrified she's crazy and people will find her weird for the Simon and Baz fanfics she's written.
Wren does not give in. She moves in with her roommate, Coutrny, and spends her free time getting drunk at parties. She distances herself from Cath to the point they do not even speak. Thus Cath finds out who she is under the layers she’s wrapped around herself since her mom left without Wren to hold her hand and keep her steady. Oh boy, does this journey give her more adventures she has ever had in the last eighteen years of life all because of Nick (writing partner), Reagan (her roommate), and most importantly Levi (the boy who is always waiting outside her dorm for Reagan). There are other important characters at play in Cath’s life. Miniature quests wrapped around the biggest one of all: Cath learning to be her own person.
Rowell’s style is very pleasing when it comes to the flow between Cath around people in real life and how Cath is when she is logged in FanFixx posting Carry On, Simon chapters. We can relate to the girl who has hidden in her room relying on Wren to give little breathes of life from the one she is not living. She is realistic and not a carbon copy twisted to fit into a new plot to gain readers. In general Rowell writes her characters exquisitely as they stand out being not only realistic versions of possibly real people we could run into on the street, but all have their own lives not pieced together solely to further the plot for Cath alone shown with each word written through their actions or when they speak. Each could stand alone as interesting additions instead of misplaced messes. Even the subplots do not feel tacked on and further the story until the final page is done where it is easy to see how each line led to the end.
By the end of it all none of it felt overdone or predictable and I personally stood behind Cath cheering for her. Anyone could read Fangirl and enjoy Cath’s voyage alone as a Freshmen in college, but I think the fangirls and fanboys might enjoy it a bit more. Pick up a copy as soon as possible to learn how Cath’s story ends.
As we grow to become adults we must venture through events of many firsts like kissing, love, heartbreak, and more. It is how we figure out who we are, who we want to be, and where we want to go even if sometimes the road is not easy to travel; however, for Cath she was never alone with her twin sister and she never experienced much other than living through Wren. This was until Freshmen year of college because Wren wants to separate herself from Cath. They've done everything together since birth. Cath does not want this. Cath does not want the space. She's scared not to have Wren feet away. She's fearful of the strangeness college will offer. She's terrified she's crazy and people will find her weird for the Simon and Baz fanfics she's written.
Wren does not give in. She moves in with her roommate, Coutrny, and spends her free time getting drunk at parties. She distances herself from Cath to the point they do not even speak. Thus Cath finds out who she is under the layers she’s wrapped around herself since her mom left without Wren to hold her hand and keep her steady. Oh boy, does this journey give her more adventures she has ever had in the last eighteen years of life all because of Nick (writing partner), Reagan (her roommate), and most importantly Levi (the boy who is always waiting outside her dorm for Reagan). There are other important characters at play in Cath’s life. Miniature quests wrapped around the biggest one of all: Cath learning to be her own person.
Rowell’s style is very pleasing when it comes to the flow between Cath around people in real life and how Cath is when she is logged in FanFixx posting Carry On, Simon chapters. We can relate to the girl who has hidden in her room relying on Wren to give little breathes of life from the one she is not living. She is realistic and not a carbon copy twisted to fit into a new plot to gain readers. In general Rowell writes her characters exquisitely as they stand out being not only realistic versions of possibly real people we could run into on the street, but all have their own lives not pieced together solely to further the plot for Cath alone shown with each word written through their actions or when they speak. Each could stand alone as interesting additions instead of misplaced messes. Even the subplots do not feel tacked on and further the story until the final page is done where it is easy to see how each line led to the end.
By the end of it all none of it felt overdone or predictable and I personally stood behind Cath cheering for her. Anyone could read Fangirl and enjoy Cath’s voyage alone as a Freshmen in college, but I think the fangirls and fanboys might enjoy it a bit more. Pick up a copy as soon as possible to learn how Cath’s story ends.
Mothergamer (1546 KP) rated Warframe in Video Games
Apr 3, 2019
A friend of mine suggested that I check out the game Warframe. They thought I would like it since I like games like Phantasy Star Online and Mass Effect. Warframe is a free to play co-operative third person shooter game. It's a science fiction futuristic role playing game. You can play Warframe on the PC, Xbox One, or the Playstation 4. Unfortunately there is no cross platform play with this, but at least you have a choice about which one you want to play on.
You play as a member of the Tenno, a race of ancient warriors who have awoken from cryosleep and find themselves at war with a race known as the Grineer who appear to be human clones with metal mods and the Corpus a corporation with robots and laser technology. I found that concept pretty intriguing and decided to check it out on my computer.
There are three starter warframes to choose from; Mag, Volt, and Excalibur. I decided to go with Mag and started my adventure in Warframe and named her Pirotess Dragontamer like my Final Fantasy XIV character. The introductory tutorial is quite helpful which gave me a chance to get used to the battle controls. I also liked that you can change the colors of your warframe and customize it to your tastes.
My Mag warframe is pretty cool.
There are so many missions you can do on each planet ranging from rescue missions to spy missions. You can do these missions solo, but it's definitely easier to do them with friends. The max number of people on a team is four and it does make a mission go a lot faster when you have a full team. Finding a team is fairly easy as you can make your match settings public and the game will match you with people who are doing the same mission.
Pirotess doing a mission with her friends.
I'm glad I tried Warframe out because I love it. It's a lot of fun to play and the story is very interesting. The graphics for the game look great and the voice acting and music is really good as well. It's hard to believe it's a free to play online game because there is so much content and so many great areas to explore.
You can also do crafting in the game and it isn't boring. In many of the missions you get blueprints for weapons and different warframes which you can build in your ship. Level grinding is not boring at all because of the variety of the missions. You also have solo missions for ranking up your warframe. The max level for a warframe is 30 and you can level up your weapons and pets as well.
Pirotess on her Frost warframe.
My husband Ron plays Warframe with me as well and he's really enjoying it also. It's a lot of fun playing the game together and with our friends. Having a good clan helps too because they can help you get missions done as well as helping with getting blueprints and items you need for crafting and modding equipment.
I'm also looking forward to the new expansion for the game, Plains of Eidolon because it looks fantastic and there's going to be even more things added including a new warframe. Warframe is so much fun and I love just exploring and doing all the events and missions with everyone. It's fast paced and fits in my wheel house for sci-fi space games. Now, I'm off to explore more of the galaxy!
You play as a member of the Tenno, a race of ancient warriors who have awoken from cryosleep and find themselves at war with a race known as the Grineer who appear to be human clones with metal mods and the Corpus a corporation with robots and laser technology. I found that concept pretty intriguing and decided to check it out on my computer.
There are three starter warframes to choose from; Mag, Volt, and Excalibur. I decided to go with Mag and started my adventure in Warframe and named her Pirotess Dragontamer like my Final Fantasy XIV character. The introductory tutorial is quite helpful which gave me a chance to get used to the battle controls. I also liked that you can change the colors of your warframe and customize it to your tastes.
My Mag warframe is pretty cool.
There are so many missions you can do on each planet ranging from rescue missions to spy missions. You can do these missions solo, but it's definitely easier to do them with friends. The max number of people on a team is four and it does make a mission go a lot faster when you have a full team. Finding a team is fairly easy as you can make your match settings public and the game will match you with people who are doing the same mission.
Pirotess doing a mission with her friends.
I'm glad I tried Warframe out because I love it. It's a lot of fun to play and the story is very interesting. The graphics for the game look great and the voice acting and music is really good as well. It's hard to believe it's a free to play online game because there is so much content and so many great areas to explore.
You can also do crafting in the game and it isn't boring. In many of the missions you get blueprints for weapons and different warframes which you can build in your ship. Level grinding is not boring at all because of the variety of the missions. You also have solo missions for ranking up your warframe. The max level for a warframe is 30 and you can level up your weapons and pets as well.
Pirotess on her Frost warframe.
My husband Ron plays Warframe with me as well and he's really enjoying it also. It's a lot of fun playing the game together and with our friends. Having a good clan helps too because they can help you get missions done as well as helping with getting blueprints and items you need for crafting and modding equipment.
I'm also looking forward to the new expansion for the game, Plains of Eidolon because it looks fantastic and there's going to be even more things added including a new warframe. Warframe is so much fun and I love just exploring and doing all the events and missions with everyone. It's fast paced and fits in my wheel house for sci-fi space games. Now, I'm off to explore more of the galaxy!
Darren (1599 KP) rated How the Grinch Stole Christmas (2000) in Movies
Nov 22, 2019
Verdict: Dated Christmas Movie
Story: The Grinch starts as we head to Whoville a small town in the snow covered mountain range, the whole town loves Christmas working all year around to get the most out of the season, with decoration you could see from space, above the town lives a grumpy outcast known as the Grinch (Carrey) who hates Christmas.
When a young Who Cindy Lou Who (Momsen) meets the Grinch and learns about his story, she decides to nominate him for the Christmas award, against the wishes of the town Mayor Augustus Maywho (Tambor), which he reluctantly accepts, going against all his own hatred for Christmas, here the Grinch gets embarrassed once again and comes up with a plan to steal Christmas from the whole village.
Thoughts on The Grinch
Characters – The Grinch is a Who that has lived above the town like an outsider who has always hated Christmas, he always looks for small ways to ruin the season, but this year he will steal everything from them and learn that his constant play for revenge has only ever held him back from enjoying his life. Cindy Lou Who is the little girl that is brave enough to stand up against the town in hopes of inviting the Grinch back into the town, she sees the good in him and wants everybody to be included in the Christmas spirit. Mayor Augustus Maywho has always seen and wanted to keep the Grinch out of the town, he believes he can destroy Christmas.
Performances – Jim Carrey is front and centre here, he is very hard to watch in this role because his turns into one of his routines, with unnatural energy for the role. Taylor Momsen as the young girl is the next strongest out of the whole cast, but if we are honest, most of the cast barely get any time to shine.
Story – The story here focuses on a community of Who’s that love Christmas and the one outsider Who that hates it and decides to get his revenge this year, despite a young girl trying to help him find his Christmas Spirit. This is a Dr Seuss book, so we know that everything is going to be very colourful and over the top with world created, at the heart of this film, we are looking to teach to accept everybody in life no matter how different they are. The problem with this comes with the fact that most of the film is Jim Carrey doing his comedy routine to an audience that isn’t even there, we just don’t get that magical feeling the film is trying to create.
Comedy/Fantasy – The comedy in this film does seem to focus on Jim Carrey’s routines, which just aren’t entertaining enough, while the fantasy side of the film shows us the world where the Who’s live in.
Settings – The film does build a nice setting of the town in the shadow of the city, this does help us learn more about the world we are entering.
Special Effects – The effects are used to turn Carrey into the Grinch, mostly all make up, but it ends up looking creepier rather than different.
Scene of the Movie – The door doing the right thing.
That Moment That Annoyed Me – The comedy just gets boring.
Final Thoughts – This is a Christmas movie that just doesn’t get out of trying to be a comedy routine for Jim Carrey, losing the message it is trying to give us.
Overall: Sloppy Christmas Film.
Story: The Grinch starts as we head to Whoville a small town in the snow covered mountain range, the whole town loves Christmas working all year around to get the most out of the season, with decoration you could see from space, above the town lives a grumpy outcast known as the Grinch (Carrey) who hates Christmas.
When a young Who Cindy Lou Who (Momsen) meets the Grinch and learns about his story, she decides to nominate him for the Christmas award, against the wishes of the town Mayor Augustus Maywho (Tambor), which he reluctantly accepts, going against all his own hatred for Christmas, here the Grinch gets embarrassed once again and comes up with a plan to steal Christmas from the whole village.
Thoughts on The Grinch
Characters – The Grinch is a Who that has lived above the town like an outsider who has always hated Christmas, he always looks for small ways to ruin the season, but this year he will steal everything from them and learn that his constant play for revenge has only ever held him back from enjoying his life. Cindy Lou Who is the little girl that is brave enough to stand up against the town in hopes of inviting the Grinch back into the town, she sees the good in him and wants everybody to be included in the Christmas spirit. Mayor Augustus Maywho has always seen and wanted to keep the Grinch out of the town, he believes he can destroy Christmas.
Performances – Jim Carrey is front and centre here, he is very hard to watch in this role because his turns into one of his routines, with unnatural energy for the role. Taylor Momsen as the young girl is the next strongest out of the whole cast, but if we are honest, most of the cast barely get any time to shine.
Story – The story here focuses on a community of Who’s that love Christmas and the one outsider Who that hates it and decides to get his revenge this year, despite a young girl trying to help him find his Christmas Spirit. This is a Dr Seuss book, so we know that everything is going to be very colourful and over the top with world created, at the heart of this film, we are looking to teach to accept everybody in life no matter how different they are. The problem with this comes with the fact that most of the film is Jim Carrey doing his comedy routine to an audience that isn’t even there, we just don’t get that magical feeling the film is trying to create.
Comedy/Fantasy – The comedy in this film does seem to focus on Jim Carrey’s routines, which just aren’t entertaining enough, while the fantasy side of the film shows us the world where the Who’s live in.
Settings – The film does build a nice setting of the town in the shadow of the city, this does help us learn more about the world we are entering.
Special Effects – The effects are used to turn Carrey into the Grinch, mostly all make up, but it ends up looking creepier rather than different.
Scene of the Movie – The door doing the right thing.
That Moment That Annoyed Me – The comedy just gets boring.
Final Thoughts – This is a Christmas movie that just doesn’t get out of trying to be a comedy routine for Jim Carrey, losing the message it is trying to give us.
Overall: Sloppy Christmas Film.
Comix Zone Classic
Games, Entertainment and Stickers
App
Enter the Comix Zone, in SEGA's classic arcade-style beat 'em up, now available on mobile for the...
Emma @ The Movies (1786 KP) rated Fast & Furious 9 (2021) in Movies
Jul 11, 2021
I might not be obsessed with this series but I can't argue with its ridiculous action. I had a catch up on the others as it had been a while, though I discovered I watched them in the wrong order... never mind! Here's a bit of a rundown.
The Fast and the Furious - good
2 Fast 2 Furious - meh
The Fast and the Furious: Tokyo Drift - too peoply, not enough cars
Fast & Furious - good
Fast Five - my favourite
Fast & Furious 6 - good
Furious 7 - good
The Fate of the Furious - good
F9...
Who really needs an extended synopsis on this one? Cars, family, Corona, space the final frontier. And does it even need any comments on the plot? At this point it's very much random bits of chaos and ridiculous things with cars. Quite honestly, that's the reason I enjoy the films more now they lean into it. Although this one may have become a little too self-aware... in an amusing way.
It wasn't until I did the rewatch that I noticed how much they ignore the concept of genetics when it comes to adding family members. Here we have John Cena playing Jakob, Dom and Mia's brother. It's not the most unbelievable thing in the movie, but it's well up there. Cena has grown on me as an actor, I enjoyed him in The Marine, Bumblebee, and his comedy stylings in Blockers... but we don't talk about Playing With Fire... we never talk about Playing With Fire. He can do funny and he can do serious, but I'm not convinced he was the best choice to combine the two here. His performance was okay, but his style didn't really fit with any of the others. I don't know who I might have put in this role instead, but I think they could have gone with recognisable but not quite as high profile/
As for the other cast members, well, same sh*t different day as they say! Gibson and Ludacris have the same fun dynamic and bring their comedic element to the proceedings. Vin Diesel says the requisite amount of "family" throughout the films, and everyone else does their thing.
Doing the rewatch made me surprisingly emotional when they did the Paul Walker send-off, and there was a nice out to keep the legacy intact. And while it's nice that they keep him in the films, maybe it should just be something that's accepted and not talked about. There's a moment in the film where they say Dom's son is with Brian, and my first thought was horror because I forgot Brian is alive in the franchise, and the look on Dom's face didn't help in that moment either.
F9 has some even whackier action, and it is entirely satisfying to watch. Though unsurprisingly it doesn't take them long to defy the laws of physics... spectacular destruction nevertheless. We know we're in for a tenth instalment, we can only hope for a musical or LEGO version... that last one would be my approved choice.
(I have so many spoiler comments t make about this, but I don't want to ruin the fun of discovering them all for yourself.)
Originally posted on: https://emmaatthemovies.blogspot.com/2021/07/f9-fast-saga-movie-review.html
The Fast and the Furious - good
2 Fast 2 Furious - meh
The Fast and the Furious: Tokyo Drift - too peoply, not enough cars
Fast & Furious - good
Fast Five - my favourite
Fast & Furious 6 - good
Furious 7 - good
The Fate of the Furious - good
F9...
Who really needs an extended synopsis on this one? Cars, family, Corona, space the final frontier. And does it even need any comments on the plot? At this point it's very much random bits of chaos and ridiculous things with cars. Quite honestly, that's the reason I enjoy the films more now they lean into it. Although this one may have become a little too self-aware... in an amusing way.
It wasn't until I did the rewatch that I noticed how much they ignore the concept of genetics when it comes to adding family members. Here we have John Cena playing Jakob, Dom and Mia's brother. It's not the most unbelievable thing in the movie, but it's well up there. Cena has grown on me as an actor, I enjoyed him in The Marine, Bumblebee, and his comedy stylings in Blockers... but we don't talk about Playing With Fire... we never talk about Playing With Fire. He can do funny and he can do serious, but I'm not convinced he was the best choice to combine the two here. His performance was okay, but his style didn't really fit with any of the others. I don't know who I might have put in this role instead, but I think they could have gone with recognisable but not quite as high profile/
As for the other cast members, well, same sh*t different day as they say! Gibson and Ludacris have the same fun dynamic and bring their comedic element to the proceedings. Vin Diesel says the requisite amount of "family" throughout the films, and everyone else does their thing.
Doing the rewatch made me surprisingly emotional when they did the Paul Walker send-off, and there was a nice out to keep the legacy intact. And while it's nice that they keep him in the films, maybe it should just be something that's accepted and not talked about. There's a moment in the film where they say Dom's son is with Brian, and my first thought was horror because I forgot Brian is alive in the franchise, and the look on Dom's face didn't help in that moment either.
F9 has some even whackier action, and it is entirely satisfying to watch. Though unsurprisingly it doesn't take them long to defy the laws of physics... spectacular destruction nevertheless. We know we're in for a tenth instalment, we can only hope for a musical or LEGO version... that last one would be my approved choice.
(I have so many spoiler comments t make about this, but I don't want to ruin the fun of discovering them all for yourself.)
Originally posted on: https://emmaatthemovies.blogspot.com/2021/07/f9-fast-saga-movie-review.html