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David McK (3562 KP) rated Rogue One: A Star Wars Story (2016) in Movies

Dec 18, 2019 (Updated Jun 16, 2020)  
Rogue One: A Star Wars Story (2016)
Rogue One: A Star Wars Story (2016)
2016 | Action, Drama, Fantasy, Sci-Fi
"It is a period of civil war. Rebel spaceships, striking from a hidden base, have won their first victory against the evil Galactic Empire. During the battle, Rebel spies managed to steal secret plans to the Empire's ultimate weapon, the DEATH STAR, an armored space station with enough power to destroy an entire planet.

Pursued by the Enpire's sinister agents, Princess Leia races home abord her starship, custodian of the stolen plans that can save her people and restore freedom to the galaxy ..."

So reads the opening crawl to the first Star Wars film (otherwise known as "Episode IV: A New Hope"), with this opening crawl becoming a feature of all the Star Wars films to date.

That is, until this one - the first to NOT have an opening crawl, and the first to NOT focus on any of the Skywalkers. Instead, this film deals with what was originally only just described in that crawl; by the mission to steal those Death Star plans and, as such, is the first completely self-contained and stand-alone Star Wars film.

I'd heard this described as a war movie, and that's probably a pretty fair comparison - this is more serious than the other six (especially the prequel Trilogy), maybe a bit darker in places, with the Rebel Alliance not afraid of getting their hands dirty and not quite the idealists they were originally portrayed as.

As this is back in galactic Civil War territory, we also have the return of some of the original villains of the saga - it's no secret that Darth Vader casts a shadow over the film (while not being the main villain of it), with an extended sequence towards the end showing just why he was so feared, and probably destined to become - like the 3-way Qui-Gonn Jinn/Kenobi/Maul fight in 'The Phantom Menace', or Vader vs Luke in 'The Empire Strikes back' - one of the most talked about scenes in the entire saga.

(As an aside, and talking of scenes: yes, there are scenes shown in the trailers that don't make it to the final cut, but since I managed to avoid (most of) those trailers, I can't really comment on that.)

Maybe a tad slow in getting started, but the bombastic final act more than makes up for it!
  
Aldabas: Doors of Cartagena
Aldabas: Doors of Cartagena
2021 | Card Game
I’m just going to come right out with it so I can get it out of the way. This game has some really nice knockers. Yes, it is kid-friendly – I am referencing the door knockers that adorn the Doors of Cartagena. These ornate knockers have historically signified professions held by the residence’s inhabitants and can still be found in this Colombian city today. So how does this translate into a board game? Well, let’s dive into the world of Aldabas: Doors of Cartagena.

In Aldabas, players are (loose) urban planners in historic Cartagena attempting to build their city block with the most influential people in town. By drafting the most strategic door cards the winning player is they who scores the most points at the end of the game.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, place out 12 coins per player on the table, create the door offer dock, shuffle the Doors deck, and give each player five Doors and one Vault board. Each player then chooses one card from their hand to secretly place under their vault for endgame scoring. Place the shuffled Doors deck next to the Dock and deal one card to each space beneath the Dock. The game is now setup and ready to play!
On a turn the active player will take two actions. The actions are: Take Two Coins, Buy One Door, and Place One Door. Obviously, the first action has the player adding two coins from the supply to their play area (called the purse). To Buy One Door the player simply chooses one of the Door cards from the Dock area and pays its cost to the supply. The two cards on the leftmost spaces of the Dock are free, while the other cards cost coins according to their placement at the Dock. Once a card has been purchased, a new card is revealed and added to the rightmost space, sliding all other Doors cards to the left.

To Place One Door, the active player will choose a Doors card from their hand and place it on their block they are building in front of them. The Vault card acts as the bottom leftmost space, with the block encompassing a 4×3 grid above it and to the right (as shown below). Once the Door is placed, any special power it offers is triggered immediately, as are the Doors cards’ powers adjacently below and beside the newly placed Door card.


The catch here is that when placing Doors, it is illegal to place them orthogonally adjacent to Doors of the same color, and the spaces both below and to the left of the placed Door cannot be empty. Essentially, Doors need to be placed in a cone starting from the Vault. Play continues in this fashion with players taking turns until either the supply runs out of coins, a player fills up their 4×3 grid with Doors, or the Dock cannot be refilled because the Doors deck is empty. Then final scoring occurs, which is based on individual cards as well as any suit-specific bonuses offered.
Components. Again, this is a prototype copy of the game, so final components may be different in many different ways upon a successful Kickstarter campaign. That said, this game looks GORGEOUS on the table. The colors are all super vibrant, and the great knockers really pop. Excellent theme and art here carry an already-spiffy game. The game is basically a bunch of cards and some coin tokens. They are all fine quality, especially for a prototype. I have no issues at all. I love the way this looks!

So I love the way it looks, but do I love the way it plays? I think it’s a good little game. It reminds me a little of Viceroy with the color combinations and placement rules. While Viceroy is good, Aldabas is much better in almost all ways. Aldabas plays quicker and has more easily digestible rules. If you check Viceroy’s profile on BGG you will see that many users enjoy it, and it currently sits just above rank 1000. So when I say Aldabas gives a similar feel but delivers a more enjoyable game experience, I expect Aldabas to perform better in the BGG rankings, if that’s your thing.

The special powers on the Doors cards, though I didn’t really mention them, range from VPs at game end, to moving coins to and from the Vault onto Doors to make them more valuable, to gaining coins from the supply or stealing them from other players, to offering discounts on purchasing Doors from the Dock. There are some other fun rules used in scoring, but I will let you experience those on your own with your backed copy.

So final word from me on this one is that I highly recommend it and hope you give it a shot. It offers lots of strategic game play with a medium-sized table footprint, but boy it looks great on that table! Turns are fast, and everyone is in the game until end scoring, so I never felt there was a runaway winner issue. If you are like me, you will definitely want to be adding this to your collection. Big recommendations from me, I know you will enjoy it.
  
A Quiet Place (2018)
A Quiet Place (2018)
2018 | Drama, Horror, Thriller
The tension is almost unbearable (0 more)
The tension is almost unbearable. (0 more)
Holy crap!

I just got back from "A Quiet Place." Hands down, it is the best horror film I've seen in years. There really isn't much to compare it to, really. It's great. I honestly think I have a new movie to add to my list of near perfect films.

Because of the nature of the film, I'm only going to give any detail about the first 10 to 15 minutes, and only to give some background. The film follows a family after creatures arrive from somewhere (it doesn't really matter where but maybe space) with extremely sensitive hearing but no sense of sight. They have eaten almost every human being they've encountered. Any sound will attract them, and that will be that, most likely.

The family survives because their daughter is hearing impaired, and thus they can communicate with sign. However, complications ensue.

The cast is tiny. There are only six credited actors. The creature effects are passable, but the design is great. You won't be seeing much of them, anyway.

A teenager with her face in her phone was in front of me, and at the end of the film said to her friend, "That was it?" Yes, that was it. The final five seconds or so are perfect. If you didn't understand that because you've been texting instead of watching the film, you're loss, kiddo.

Anyway, "A Quiet Place" gets 10 out of 10. It's the best film of the year, by far. See it, hopefully with someone who will cling to you while watching.
  
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JT (287 KP) rated Ma (2019) in Movies

Mar 10, 2020  
Ma (2019)
Ma (2019)
2019 | Horror, Thriller
The horror genre can’t wait to splash the screen with as much blood and gore as possible, letting you know what the intentions of the film are going to be. In this Blumhouse produced thriller that isn’t the case, as Oscar winner Octavia Spencer plays quiet but dissociated veterinary assistant Sue-Ann, who befriends a group of adolescent teens.

On the outside she’s warm and friendly, only wanting to be accepted (this becomes apparent as to why later on). She secretly buys them alcohol and lets them have use of her basement to party – until she ‘becomes’ the party and local speakeasy. For the vast majority of the film there is little to class this as anything but a horror. It is relatively uneventful and offers no traditional jumpscares or shock moments.

The narrative unravels slowly allowing us to delve into Sue-Ann’s past and discover her motives, and it is these flashbacks that are most shocking of all, to the point of sympathy. The finale is frenetic, as Sue-Ann goes from likeable charmer to absolute psycho in a matter of moments – not that it hasn’t been building up to it.

Unfortunately it’s all delivered in such a short space of time that it feels rushed. Spencer’s performance is very good and there are distinct similarities to Kathy Bates and her equally psychotic character in Misery – there is even a subtle nod to the Stephen King classic.

Ma is not a total flop, but more could have been done to grip the viewer early on, instead of leaving it all to the final act.
  
Flatliners (2017)
Flatliners (2017)
2017 | Drama, Horror, Sci-Fi
The original! (0 more)
The casting (1 more)
Keifer Sutherland
An Unnecessary Remake
I feel cheated. I've watched the original so many times, and wish I'd just watched it again. This was a completely unnecessary remake of what many consider to be a classic film (does it count as a classic from 1990?).

I can kind of "get" the idea of a remake or a "reboot", given the progress in technology and medical science in the space of almost 30 years, so to bring a more contemporary feel for a modern audience would make sense to some extent. Instead, a film that was really thought provoking was turned into something that felt like, in parts, Final Destination.

A couple of lines tied the new version to the old, as well as Keifer Sutherland - one of the original cast of medical students - plays the part of a "House"-type doctor teaching the "Flatliners" in the new version.

The casting wasn't ideal - for instance, James Norton's American accent is kind of concerning. If he was a must-have for the film, couldn't his part have been as an international student?! Nina Dobrev played Elena from The Vampire Diaries in a lab coat. Similarly, the characters were a bit flat and one-dimensional. For instance, Ray used to be a firefighter. Great, where are we going with that? Oh, right, it never gets mentioned again!

Strangely, a lot of the film feels very rushed, with no real development of the stories of the individual characters or of how they go about the actual flatlining itself, while simultaneously feeling like very little of note actually happens.

Honestly, although the original is going to feel a little dated now, watch that instead of this. I feel like I want my money back - and we watched it on TV...
  
Opposition (Lux, #5)
Opposition (Lux, #5)
Jennifer L. Armentrout | 2014 | Fiction & Poetry
6
8.4 (5 Ratings)
Book Rating
The last installment in the Lux series. Luxen have invaded earth in their thousands without so much as a smidgeon of friendly intent. In the face of alien domination, salvation rests on our brave ragtag bunch of Lux, Hybrid and Origin heroes. Who can they trust? Where can they turn for help? Oh my, things are grimmer than grim.

Opposition was a decent read, and it certainly wrapped the series up neatly. However, it does conclude rather abruptly on a note which felt slap-dash rushed. On reaching the epilogue at only 63% -way before I was prepared for the story's end -I did feel kinda cheated. I don't know how long the book actually is, but it buzzed with a powerful not-long-enough vibe. And going off my kindle's progress bar, it was like I was robbed of almost half a book. The Shadows novella takes up the final 40%. I skimmed through this with very little interest. In place of this prequel, I'd have most definitely preferred more of the Opposition storyline, and there was a wealth of play space to expand upon the drama of the whole invasion fiasco and the fight against it.

I enjoyed the Lux series on the whole; the characters were great, and their interactions never failed to tickle me. But...

- Kat's excessive use of 'Holy alien babies' and similar such exclamations became increasingly annoying.
- The sizable proportion of word count devoted to declarations of love everlasting (and promises of sacrifice in the name of) would have been better spent on developing the actual plot.
- Daemon's lips 'kicked up' repeatedly. Sometimes, he could have just 'smiled'.
- Kat and Daemon reacted to situations in some bewilderingly dumb ways.
- Solutions to, and escapes from life threatening situations of doom played out way too swiftly and conveniently.
  
In the far future humankind has spread into space but a series of wars together with the harsh realities of living beyond the solar system has taken its toll. Amongst the scattering of colonies the Last City is the final bastion against extinction. Ruled over by the autocratic and ruthless Toros Strand, society exists in a rigid hierarchy defined by which level they occupy. From Strand himself on the 100th floor down to those who live in the lower levels - and below - the city there are many stories to be told.

The simple setup allows a number of current science fiction authors to stretch their imagination as they investigate the workings of the Last City. Each story looks at a different aspect - although most of them concentrate on the lower levels. A very noir private detective who is more than he seems. A secret route through the city for those who wish to disappear. Hunting for lost areas to loot and claim. A dangerous race across the outside where the stakes are high. There are also a couple of tales which show how the city appears to those who are beyond it.

The standard is high and every new story feels as fresh and interesting as the one before. All are packed with great ideas, enabling not only some stories dealing with straight forward science fiction themes but also ones covering social hierarchies and injustice, intolerance of 'outsiders' and the harsh tactics employed by totalitarian regimes to keep their populace in check.

I've tried to think of a science fiction short story collection I've enjoyed more, but there simply isn't one. I'd say there were plenty more stories to be told in this universe, perhaps another short story collection or novella wouldn't go amiss. Authors willing of course...
  
Saint Maud (2020)
Saint Maud (2020)
2020 | Drama, Horror
10
7.4 (7 Ratings)
Movie Rating
God damn, am I a sucker for horrors that are equally beautiful and unsettling. Saint Maud hit all the right notes for me.
A big chunk of the runtime is dedicated to the extremly authentic-feeling relationship between the titular Maud (Morfydd Clark), a live-in nurse and her patient Amanda (Jennifer Ehle), a retired dancer who is terminally ill with cancer. The sweet connection between the two of them is subtle but well realised, making it all the more uncomfortable when things take a sinister turn.
The religious premise is nothing new in this genre, and there is a bit of a Rosemary's Baby vibe going on, but it's execution is pretty much flawless. Maud's devotion to God is occasionlly terrifying, but her human doubt and her occasional shake in faith stops the narrative from going full blown religious fanatic, and instead touches upon mental health issues. For all of her preaching at Amanda, Maud is the one who is portrayed as lost and lonely, trying to suppress past trauma. Her character is certainly a sympathetic one.
95% of its runtime is a slow burn, one that is complimented by wonderful cinematography and a haunting music score. However, I'm struggling to think of a film in recent memory that escalates so severely in such a short space of time, when the other 5% finally hits. To say anymore would be stepping into spoiler territory, but I will say that it's beautifully horrifying to watch unfold, with a final shot that will be seared into my brain for a while.

Rose Glass has created a true horror masterpiece with Saint Maud. Her presence withing the horror genre is a welcome one, and I'm excited to see what she does next.
  
Underwater (2020)
Underwater (2020)
2020 | Horror, Sci-Fi
Fair play, Underwater doesn't fuck around - 2 minutes in and all hell starts breaking loose and shit hits the fan pretty relentlessly until the credits roll. It's clear that director William Eubank wants your attention from the beginning - unfortunately it doesn't quite stay like this throughout...

I actually enjoyed Underwater for the most part, it's just that somewhere in the middle, it really starts to drag a bit, and I'm not even quite sure why - there's always something going on but it just lost me a bit.
Fortunately, the up and down middle act is book-ended by a very strong and tense first act, and one hell of a final third - no spoilers here but holy fuck!!!
The ending 'reveal' honestly elevates Underwater to loftier heights.

It also benefits from a good cast. Kristen Stewart has really grown on me in recent years and she's a fantastic lead in this. Always a pleasure to have Jessica Henwick and John Gallagher Jr. onscreen as well.
As per usual, I couldn't really get on with T.J. Miller - there's just something about that dude that always feels a bit too try hard - people liked him in Deadpool and now he's just typecast as the comic relief - Underwater doesn't really need comic relief.

There are some genuinely tense moments here and there, and the Aliens vibes are prominent - it's of course a few tiers under Aliens, but the bottom of the sea feels just as empty and otherworldly as space, and the creature designs are suitably eerie. The low light levels cover up a lot of CGI, so it never looks too fake either, with the exception of a couple of dodgy gore effects.

Underwater is a decent enough sci-fi-horror thriller that suffer a bit from pacing issues, but a good watch for those of you who like movie monsters.
  
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Jackjack (877 KP) Sep 11, 2020

👏👏 Couldn't agree more!!!

Slip Strike
Slip Strike
2020 | Card Game
Super spies. We have all dreamed of being one – don’t lie! What about teleporting super spies? What about time-traveling teleporting super spies?! As a huge Doctor Who fan, that is right up my alley. Well, minus the eventual assassination that comes with winning the game. Dat theme tho…

Slip Strike is a card game of bluffing, running, and managing your resources. The goal of the game is to get one hit on your opponent: the final strike. This could come from a bullet, a knife wound, or several other injuries that lead to your opponent’s demise. You each have ways of “slipping” out of trouble, but they are limited and certainly give your opponent the upper hand.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, but to give our readers an idea of how the game plays. If you would like to read the rulebook, you may purchase the game through the publisher, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T

To setup, each player chooses a color (in this edition either blue or black) and receives the cards and spy-eeple (speeple?) of that color. Randomly place the location cards in a circle, or pentagon shape, to mark the map. Each player will select a location card at which they would like to begin the game, and reveal these simultaneously. Players will place their speeples on those locations and the game is setup and ready to play! For a more hardcore game, you may include one or two special Asset cards. We did that.

Slip Strike has no “turns” in the traditional sense. Instead, players will be choosing two cards to be played in succession. These cards are all from their hands and can include movement, teleportation, and weapon cards. Once the players have set their two cards in front of themselves, the cards in the first slot will be revealed simultaneously and resolved. Movement happens first, then any teleportations, then weapon effects.

If a player chose to play a movement card (left or right), simply move the speeple one space in that direction. Teleportation cards have the speeples moving directly to the location specified on the card. Weapon cards will have text on them referring to which spaces will be affected by the weapon – same space, one space away, or two spaces away usually. Should an enemy speeple reside in a space and is to be hit, the attacking player either wins with a successful strike or the defending player will need to “slip” to another location by playing (and therefore also discarding) a location card. This location card is now out of play and essentially is used as a countdown to their end, as players only have one card per location to use for a future slip.

Each card will also feature a cooldown number on it. This number reflects how many game rounds this card will need to sit on the table before it can be shuffled back into the player’s hand. I believe this to be the greatest aspect of this game: utilizing the cool downs effectively in order to exact the most damaging tactics for victory. Some more powerful cards will also show an asterisk in place of a cool down number. This means that the card must remain out of play for three or more rounds before entering the player’s hand (see photo below for the Flamethrower Asset).

The player that can guess their opponent’s next moves, play their corresponding cards, and whittle down the location slips the fastest will become the ultimate spy and someone I definitely do NOT want to play against.

Components. As previously mentioned, we were provided a prototype copy of Slip Strike, and the components may change during the Kickstarter campaign. That said, this game is a bunch of cards and two speeples. The cards look incredible and the art is spot-in with the theme. I quite enjoy the art style and it stays out of the way while playing, but is also interesting enough that you can spend lots of time inspecting it when playing against AP-prone opponents. The speeples are cool, and I am excited to see where they end up as a result of a successful Kickstarter campaign. All thumbs up from us on components!

The game play is super solid. We had no questions on how to play the game after reading the rules (which are super short – thank you!), and we were off to murder each other in seconds flat. What I really appreciate about this game is that anyone can be successful with it and really get into the theme. Do you want to play as Agent Smith from The Matrix? Go for it! Want to play as Hiro Nakamura from Heroes (when he could control his powers, that is)? Do it! Slip Strike is quick, super engaging, and gives me the feeling of high-stakes, adrenaline rushing, globetrotting secret agents that I have been looking for. If you are interested in picking this one up, consider backing it on Kickstarter, purchasing from the publisher directly, from your FLGS, or your favorite online retailer once this one hits market. You won’t regret it.