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Chronicles of Crime
Chronicles of Crime
2018 | Deduction, Entertainment, Murder & Mystery
Find the murderer, the weapon, and the location. That’s Clue/Cluedo right? Yes. Find the priceless artifact that was stolen from the museum while other complications arise is Chronicles of Crime, and specifically the Curse of the Pharaohs case. Do you have what it takes to solve this crime, and more importantly, do you have a cell phone or tablet??


Chronicles of Crime is an app-driven storytelling, deduction, adventure board game that can be played solo or cooperatively. Players will be assuming the mantles of London detectives attempting to solve difficult cases at Scotland Yard. As it is a cooperative game players will win or lose together, but the game itself will be helping players along the way.
To setup, place the Evidence Board on the table and surround it with these components: Location Boards in a stack, but Scotland Yard attached to the bottom of the Evidence Board, Character and Special Items cards in face-down stacks, Evidence Category cards face-up, and the four Forensic Contact cards nearby as well. Open the app, choose the scenario to play, and let the app guide you through the introduction to the game.


As there are no real “turns” Chronicles of Crime allows freedom for players to essentially roam around London’s sectors looking for clues to whatever crime has taken place, interrogating suspects, asking the Forensics Contacts team for support when encountering people or items, and finally attempting the solve the case. I cannot really go into much more detail in word or photo, as I wish to avoid all spoilers, but the app will guide players and assist in gentle nudges along the way. The app will be heavily used as players will need to scan the QR codes on several components in order to interact with them, and scannable components may not always be assigned the same roles in other scenarios. Once players have explored as much as they deem necessary, they may claim the group is ready to connect the dots and win the game. Players win or lose by visiting Scotland Yard to solve the case successfully or otherwise.
Components. All of the physical components included in the box are incredible. The cards feature great artwork, the components are wonderful quality, and everything has unique QR codes to scan in the app. The box insert is cleverly-designed and certainly ready to accept expansion materials. The greatest component, however, is the Chronicles of Crime companion app. This app is simply amazing. It is absolutely necessary for play, but once downloaded it requires no Internet access (unless you decide to download additional materials or scenarios). The app is so well-designed and engaging, and the music is minimal but certainly mood-setting. I can clearly see why using an app is essential here, and allows the team to add more and more content without having to alter the physical components at all. A stroke of genius, in my mind!

All in all I was, and still am, blown away by Chronicles of Crime. The marriage of board game and digital app is something I was leery of at first because I much prefer board games, but this simply works. And works quite well. I love being able to travel to a location, check it out, interrogate any persons of interest there, and try to assemble the story in my mind. I want to play all of the scenarios with different groups of people to see if that will change anything, but currently during COVID it’s a no-go.

Chronicles of Crime may never break into my Top 10 Games of All Time, but I will not be moving it out of my collection ever. Well, unless Lucky Duck Games decides to remove the app or something weird like that. I don’t have many board/digital hybrid games in my collection, and if I never add another I will still be happy with this one (ahem, keep your eyes peeled for the Chronicles of Crime: 1400 preview I will be doing soon – or will have done depending on when you read this review). Purple Phoenix Games gives Chronicles of Crime an enthusiastically shifty-eyed 11 / 12. I think you might get bonus VPs at the end of the game for putting on a British accent when you play. I’ll have to scour the rules for that one…
  
Ad Astra (2019)
Ad Astra (2019)
2019 | Adventure, Drama, Mystery
My first experience in IMAX was at the IMAX theater at the Grand Canyon. This was before IMAX theaters could easily be found within easy driving distance in most large cities. The movie, which interestingly still is showing today from those early years took viewers on the magical journey through the Grand Canyon. Throwing in a bit of history, with incredible visages, viewers could experience the canyon without ever hiking within its depths. It may seem odd to compare a big budget title like Ad Astra written and directed by James Gray (The Immigrant / The Lost City of Z) to a short thirty-minute experience film about the Grand Canyon, but both are equally awe inspiring and beautiful if experienced in the same way.

Ad Astra features Brad Pitt as Astronaut Roy McBride, a film that takes place in the not so distant future where the moon has become a commercialized tourist destination. A place where outside the safe tourist zones corporations fight for control of resources, and convoys are regularly ransacked by pirates looking to make a quick buck off the wares they are able to obtain. Mars has become a staging location for deep exploration ships hoping to discover if intelligent life exists outside our solar system.

Strange power surges begin to emanate deep within the galaxy, threatening to destroy everything in their path (Earth not excluded) and the top scientist are brought together to identify the threat and propose a theory to stop it. Roy McBride after suffering a near fatal fall from aboard a space station is brought into a top-secret meeting to discuss these surges. It is in this meeting that Roy is informed that the surges appear to be manifesting near Neptune and even more interestingly they are identified as anti-matter surges that are being generated from a ship that Roy’s father Clifford (Tommy Lee Jones) was in charge of nearly 29 years ago. The mission was a search for extra terrestrial life that Clifford was overseeing and presumed dead after Earth had lost contact with his ship. Roy must put his personal feelings aside regarding his father and must travel to the outer reaches of our solar system to put a stop to the surges, in any way possible.

Ad Astra is an incredible achievement in cinematography. The visions of the moon, mars and the numerous rockets taken to get there are spectacular. Much like the Grand Canyon film I spoke of earlier, in IMAX Ad Astra gives you a front row seat exploring the solar system as we know it. It takes a realistic approach while not bogging the viewers in all the technical details that would be necessary to achieve this flight. You would be doing yourself a disservice to see this film on any but the largest of movie screens. While it might be an acceptable experience in a normal theater, much of the grandiose vistas and beautiful sets would be wasted. This is not a movie to wait for on Netflix if you have any interest in seeing it at all.

From a story perspective, there isn’t a whole lot to tell. Brad Pitt brings his amazing acting abilities to a film that features more inner dialogue to himself, then to others on the screen. It is reminiscent to the original Dune movie from the 80s combined with 2001: A space odyssey. For a movie that literally is about a voyage to deep space, there are some scenes sprinkled throughout that provide some action and even a bit of suspense. Supporting characters such as Tommy Lee Jones and Donald Sutherland provide outstanding performances, even if their screen time is extremely limited. Liv Tyler once again reprises a role similar to the one from Armageddon as the reluctant wife of a man who is tasked with saving the world.
Ad Astra is a cinematic experience, the story alone is passable if not particularly quick moving and at time rarely engaging. However, when you combine this with the technological wizardry used to bring the Solar System to life it makes for an adventure that certainly lives up to the hype and will delight your visual senses. If you’ve ever dreamed of what it would be like to live on the moon or adventure into the stars, then Ad Astra might just be the closest we ever get in our lifetime. It’s beautiful, deadly and overall an achievement to behold, just make sure you see it on the biggest screen you can.
4 out of 5 stars
  
Tiny Epic Pirates
Tiny Epic Pirates
2020 | Dice Game, Exploration, Nautical, Pirates
Gamelyn Games and Scott Almes have done it again. They’ve managed to create yet another Tiny Epic game with a combo of theme and mechanics that we just couldn’t pass up. When this Kickstarter went live, we were definitely auto-backing it. Now that it’s been fulfilled and we’ve had the opportunity to play it, does it meet all of our high hopes and expectations? Is Tiny Epic Pirates a hidden treasure, or is it fool’s gold?

Disclaimer: I do not intend to rehash the entire rulebook in this review, but rather provide a general overview of the rules and gameplay. -L

Tiny Epic Pirates is a competitive game in which players take on the roles of pirate captains sailing the seas, engaging in combat, trading at various ports, and trying to bury some treasure. Played over a series of rounds, the game ends once a player has buried their 3rd treasure chest. To setup, follow the instructions as detailed in the rulebook – there are simply too many to outline here concisely. Two unique aspects of setup are that the Map cards are shuffled and randomly placed in a 4×4 grid, ensuring a variable setup for each game. The other is that each player will also randomly assign Order tokens on their Wheel (rondel), which means that no two players will have the same setup for a game. Once the Sea has been created, players have prepared their appropriate mats, a market for Booty and Crew have been setup, and tokens/Ships are placed on the map, the game is ready to begin!

Each turn is broken down into 5 steps: Captain’s Order/Deckhands, Sail, Execute Captain’s Order, Trigger Bonus Actions, and Crossing the Ship Line. The first part of every turn is to move your Captain meeple clockwise on your Wheel to select your Captain’s Order for this turn. Moving to the next adjacent space is free, but to skip spaces you must place Deckhand meeples onto the skipped spaces. In future turns, you may have Deckhands coming off the wheel, and you will assign those to other tasks during this step. The next step is to Sail your ship. Every player begins the game with a base speed of 1 Map card, and this can be enhanced throughout gameplay. During this step, you may Sail your ship across Map tiles up to your total allowed distance. After having Sailed, it is time to Execute Captain’s Order. To do this, refer back to your Wheel to see which action your Captain is on, and perform it. Possible actions are to Plunder (steal Booty from settlements), Trade (trade Booty for $ at markets), Crew Up (add up to 4 Crew members to your Ship), Search (gain a one-time benefit from un-searched Map cards), Attack (attack opposing Pirates or Merchant ships at sea), or Hide Out (rest at a Cove and reassign all Deckhands). You may only perform the action that was selected in the Captain’s Order step, regardless of if your placement on a Map card has other actions available.


Once your selected action has been performed, the next step is to Trigger Bonus Actions. Looking at your Captain and Crew cards, if their leftmost icon matches your current Captain’s Order, you may trigger the listed bonus actions. Some bonus actions allow you to perform duplicate Captain’s Orders, but others will earn you money, let you reassign Deckhands, exchange Booty at a different rate, and bury treasure. You don’t need to perform every Bonus Action listed if you so choose, but they may only be performed when their card icon matches your Captain’s Order. The very last step of your turn is to see if you have Crossed the Ship Line. Check your Wheel and see if you have moved from space 5 across the Ship Line to start another circle around the Wheel. If you did not cross the line, then your turn ends and play moves to the next Pirate. If you did cross the Ship Line, then the Merchant and Navy ships will sail a set amount of distance. Merchant ships are simply trying to deliver goods to port, and will be traversing the sea throughout the game. The Navy ship is hunting down Pirates, and will move to attack the current player any time the Ship Line is crossed. When a player has buried their third and final treasure, the round finishes as normal and the game ends. The player who buried all 3 treasures is the winner! In the case of a tie, check the rulebook. 😉
As with most of the Tiny Epic games, I will first start by saying that the size of the box may be small, but the gameplay inside is enormous. There is so much strategy in this one, I think it’s the ‘heaviest’ one in the series so far. You have so many different choices when it comes to strategy, and the gameplay will feel different every time. You could choose to take the offensive and be the aggressor, attacking any and all Ships that you can. Winning combat against Merchant Ships earns you Booty and other resources, while winning combat against opposing Pirates earns you Legend Levels. Your current Legend Level dictates how many spaces you are allowed to Sail, as well as how many dice you can roll during combat. So increasing that level results in better benefits. Maybe you just want to be an honest Pirate and do all of your trading at legal markets, avoiding contact with others and trying to skirt around combat. Maybe you want to try a little of both? The point is, you have choices, and must be able to adapt them based on your opponents’ decisions as well.

A neat element I touched on earlier about this game is the variable setup for each individual player and their Wheel. This really factors into your strategy because you have to know when to use which actions. Do you use a Deckhand to skip a space, or do you burn a turn moving for free to keep that Deckhand right where you want him? And remember, Bonus Actions are only triggered when the matching Captain’s Order is selected, so maybe you have to sacrifice acting in a turn (not being able to perform the selected Captain’s Order) in order to trigger your desired Bonus Action. It’s all about strategy, and that keeps the gameplay engaging at all times.

Just a word of warning though, there is a bit of a learning curve, as there are so many steps and items to consider each turn. Thus the gameplay felt pretty daunting and slow-going my first few plays. But as I became more comfortable with the turn structure and the iconography, it became easier to know what comes next. Another thing to consider is player count. Playing Tiny Epic Pirates at 2 players didn’t really feel that immersive or engaging. With only 2 players on a 4×4 grid, it can be easy to completely avoid each other and skirt around, essentially playing by yourself in a way. With 3 and 4 players, there are more Ships on the map and more opportunities for player interactions and engagement. So it all comes down to what kind of gameplay you want, when selecting your player count.


Components. Again, so far all the Tiny Epic games have had awesome production quality and Tiny Epic Pirates is no exception. The artwork is bright and colorful, the cards and cardboard tokens are sturdy, the meeples are cute, and the actual ships are fun to play with. My only qualms are that two of the player colors – black and blue – are visually similar so in setup it can be tricky to tell them apart. Another qualm is that two of the Booty types (teehee) are a tan and gray color, and the iconography for both on the Map cards are similarly colored. The first few plays I found myself trading the wrong Booty at market because I didn’t check the icon closely enough. These are not game-breakers by any means, but just a heads up so you’re paying attention! As this was a Kickstarter, I did opt for the add-on Pirate Skull dice, and have to honestly say that I prefer the regular game dice better. The ‘knots’ on the corners of the skull dice stop them from continuing to roll, so I felt like I wasn’t really getting a real roll on them. Maybe that’s just my personal opinion, but the regular ol’ game dice are perfectly fine.
How does Tiny Epic Pirates fare in the lineup of the Tiny Epic games? Fairly well, I would say. It’s not one that I would pull out to play with just anybody, as it is a bit of a heavier game, but it is one that I know I would enjoy with my game group. There are a lot of neat elements and mechanics at play here that really work well together and make for an engaging and kind of brain-burning (in a way) game. Although Tiny Epic Pirates might not get as much playtime for me as others in the series, it’s a good one to have and it really embodies the tiny (small box, check) and epic (sweet and strategic gameplay) parts of the title. Purple Phoenix Games gives this one a seaworthy 4 / 6.
  
Kushiel's Dart (Phèdre's Trilogy, #1)
Kushiel's Dart (Phèdre's Trilogy, #1)
Jacqueline Carey | 2003 | Romance, Science Fiction/Fantasy
10
8.4 (9 Ratings)
Book Rating
Shelf Life – Kushiel’s Legacy, the Naamah Trilogy, and How Jacqueline Carey Ruined My Ability to Be Impartial About Them
Contains spoilers, click to show
I can honestly say that the nine books that comprise these three trilogies are among the best fantasy available today as well as nine of my all-time favorite books I’ve ever read.

The Spoiler-Free Overview

If you want the shorter, less spoilery answer for what I think of these books: holy crap, yes, they’re as good as everyone says they are. Jacqueline Carey has a way of making me just…feel stuff like no other author can. Plenty of books have caught and held my interest enough that I didn’t want to put them down, but few have made the act of putting them down anyway so torturous. More than once, I hit a point in these stories where I had to drop whatever else I was gonna do that day (that I could realistically drop) just because I had to keep reading to make sure the characters were going to be okay.

This is character-driven fiction at its finest, with people in the pages who come alive and subtly win your heart. More than once, I’ve found reading about their ordeals to be worrying, a little bit painful, and a little bit infuriating (all in a good way, though), and I had to stop and remind myself that these weren’t real people that I was so concerned over and angry for. So if you ever wanted to be really, really invested in the story you’re reading and the people in it, Terre d’Ange is the place to go. All of the eroticism that everyone talks about is just a really nice bonus.

If you want an even shorter answer: do you watch Game of Thrones? Have you read George R.R. Martin’s A Song of Ice and Fire books? Have you at least heard of the fan hype around these stories? The Kushiel and Naamah books are like that, except sexier and with deeper court intrigue. And a lot less incest.

If you want the long answer…

A Dizzying Amount of Adventure Mileage

One thing that has to be said for Kushiel’s Legacy and the Naamah trilogy is that you definitely get your money’s worth of story out of each book. There’s a pattern that I’ve noticed with each of them, which is that you’ll follow the heroine/hero through a massive tribulation, see them endure their hardships and take their small victories where they can, then finally watch matters come to a crux, a climax, and a satisfying resolution…only to realize that you’re only a third of the way through the full page count.

Where most books are content to have one major conflict, Carey packs hers with about three each. The best part is that they’re not laid out in rigid sequence like a series of video game side quests – fight this problem, win, check it off the list, leave it behind and find a new one to fill the word count. No, each new adventure in the same book arises completely organically from the story overall. It makes you realize just how huge a scope these characters’ destinies really are, and just how incredibly wearying it can be and how much seemingly inhuman endurance it takes to be one of the gods’ chosen.

For instance, the first book to kick everything off, Kushiel’s Dart, begins slowly and simply enough. Phedre is an unwanted child who is basically sold into indentured servitude, then trained to be a spy and courtesan while we’re introduced to Terre d’Ange through her eyes over the next couple hundred pages, learning more about the politics and the players in time to watch the drama around them steadily unfold and escalate.

And then her wise mentor gets killed (as wise mentors tend to do), she and her bodyguard companion are betrayed, and the both of them get sold into full-on slavery to the vikings of Skaldia. Plenty of conflict and hardship and planning later, they make their escape and flee into harsh, snowy mountain terrain, falling in love for good measure while they fend off the deadly cold and the pursuit from their enemies. Finally, they make it back to their homeland and clear their names.

This is where most books would be content to stop and maybe leave further contentions for a sequel. Kushiel’s Dart would have been well within its rights to do so as well, and I wouldn’t have complained if it did. But no, it reminds readers, we’re not done yet. There’s a war coming, remember? We talked about this. Catch your breath for a moment, but then we gotta go rally our armies.

So Phedre and Joscelin set off to the wild and secluded island nation of Alba on the other side of an enchanted strait, a body of water where a vengeful, divine power known as the Master of the Straits lives and for some reason prevents almost all contact between the two nations. Arriving safely enough, they find that Alba is also war-torn at the moment, and the armies they had hoped to rally are busy defending their land from another foe. More plotting and intrigue ensues, alliances and promises are made, and with our heroes’ help, the two sides clash in a decisive battle that gains the side we’re rooting for victory as well as gives them their rightful sovereignty back. Now Phedre has the army she needs. After a sudden and unexpected stop at the Master of the Straits’ island, where they learn the secret of his power and guarantee indefinite safe passage between the nations in return for Phedre losing her closest friend, our heroes finally make it back to their homeland again with their army in tow.

Finally! After all of that struggle, we get a happy ending after all. But wait, not yet you don’t, the chunk of pages left at the end remind you. All you did was get your forces together. Good for you. Now you still gotta go actually fight the war with the Skaldi invaders to determine the fate of your entire nation.

So they do. And only after an awesome last-stand battle (the excitement and careful strategy of which will take you completely by surprise if you first entered this book expecting little more than kinky sex scenes) is the story allowed to wrap up in earnest, our heroes finally earning their long-deserved rest. The dangerous and cunning warlord is defeated, the invading army has been pushed back, the new Queen has ascended the throne, Terre d’Ange has been saved, and Phedre and Joscelin are free to finally be together – with the only little niggle being that the real mastermind behind all of their problems is still loose and taunting them. But we can get to that in the next book. Or five.
  
Richard Jewell (2019)
Richard Jewell (2019)
2019 | Drama
Richard Jewell tells the true story of a security guard, hailed a hero for spotting a suspicious package at the 1996 Olympic games in Atlanta, before going on to be accused of masterminding the whole thing and having his life turned upside down by the media and the FBI. Directed by Clint Eastwood, Richard Jewell is another one of those stories from recent history that I knew very few details about, other than there was a bombing at the Olympics, and it's a story that clearly deserves to be told.

We start by getting to know a bit about Richard Jewell (Paul Walter Hauser) and how he eventually found himself working security at such a high profile event. When we first meet Richard, he's working as a supply clerk for a public law firm in 1986. He meets attorney Watson Bryant (Sam Rockwell), who can be heard from across the other side of the office loudly and angrily shouting at somebody on the phone. He's not much friendlier to Richard when he puts the phone down either, discovering that Richard has very kindly replaced some stationery in his desk drawers, and even added some more Snickers bars in there after noticing empty wrappers in Watson's bin. But the pair do eventually build up a good rapport, even sharing an interest in playing video games at a local arcade during their lunch breaks.

Richard eventually leaves the firm to become a security guard at a college. With dreams of some day working his way up into law enforcement, Richard takes his role a bit too seriously, resulting in a number of complaints being made to the dean and his subsequent dismissal. Having moved in with his mother Bobi (Kathy Bates) in Atlanta, Richard lands a job working security at the Olympic games, working alongside police officers in Centennial Park during a number of events. His mother joins him to enjoy a Kenny Rogers concert one night, and then a few nights later Richard gets to work while his favourite group are playing. It's during that time, while trying to move on a group of drunk and rowdy boys, that Richard notices a suspicious backpack beneath a nearby bench. Police are alerted, and the backpack is determined to be carrying a bomb. As Richard and the police officers try to disperse the crowd, the bomb detonates and casualties are much lower than they could have been. Richard is hailed a hero.

As Richard quickly begins appearing on TV, and being offered book deals, the FBI begin their investigation. Agent Shaw (Jon Hamm) was there when the bomb went off and feels responsible for something that happened on his watch, so is determined to find the man responsible. It's not long before they decide that Richard fits the profile of previous bombers - a wannabe police officer who carries out attacks and then seeks fame and glory by helping out his victims. The situation isn't helped when ballsy reporter Kathy Scruggs (Olivia Wilde), who will go to any lengths to get her story, including sleeping around, publishes a front page story declaring Richard to be prime suspect with the FBI. From there, Richard's life, along with his mothers, is sent into turmoil and Richard is forced to contact old friend Watson Bryant to see if he'll help defend him as his lawyer.

The dynamic between Richard and Watson is what really made this movie for me. They're old friends, but clearly two very different people - Watson doesn't take any crap from anyone while Richard is a kindly, thoughtful man who just wants to help everyone, so ends up not doing himself any favours. On one occasion, Watson tells Richard not to say a word while the FBI are searching his home, and then Richard proceeds to talk to them all about anything and everything, blissfully ignorant of the glares he's receiving from Watson. There's a lot of humour in Richard Jewell, which I wasn't really expecting, and while it did make for an enjoyable movie, I felt it detracted a little from the drama and tension at times. Outside of that, both Jon Hamm and Kathy Bates were perfect in their roles, Kathy Bates this week receiving an Oscar nomination for her performance.

As the movie progresses, the injustice of it all is truly incredible. Just by Watson walking the route from the phone-booth where the warning call originated and the location where Richard was when the bomb went off, it was clear that he couldn't have done it. He even passed a polygraph test and yet he still continued to be hounded in the absence of any other leads or suspects, as he was just an easy target. It's an enjoyable watch, and certainly an important story, but because of the humour I described earlier, it just didn't have enough intensity or drama to make a bigger impact on me.
  
40x40

Hadley (567 KP) rated Heart-Shaped Box in Books

Jun 18, 2019  
Heart-Shaped Box
Heart-Shaped Box
Joe Hill | 2017 | Fiction & Poetry
6
7.0 (13 Ratings)
Book Rating
Ghosts (0 more)
Unlikable characters (1 more)
Parts that weren't needed
Which one of us hasn't imagined being a successful rock star? The main character of this novel is an aging one, who has become the stereo-typical hard-ass that is expected of a death metal rock star. We begin with Judas Coyne, who hasn't made an album in years, and who is constantly running from his past- - -a habit he acquired when he ran away from home in Louisiana at the age of 19, and this is the problem that permeates Hill's 'Heart-Shaped Box.'

'Heart-Shaped Box' does a successful job of not only painting a picture of ghosts, but also of the spirits that reside in animals (like a witch's familiar), but the likable characters in this book are few and far between. Coyne treats women as objects(he literally only calls them by the State name they are from,such as Florida), and also ended his own marriage by refusing to throw away a snuff film he had obtained from a police. When the story begins, Coyne is shacked up with a young woman (nearly 30 years younger) he calls Georgia; she is described as a stereo-typical goth: black hair, black nail polish, pale white skin. This description of the women Coyne has been with seem to be about the same, but maybe a different hair color, but any other woman that is ever mentioned in the book is either very old or very overweight.

Coyne, a collector of all things dark, buys a dead man's suit that is supposedly haunted by a woman's deceased stepfather. Quite quickly things begin to happen after the suit arrives, including a decaying smell, first noticed by Coyne's 'girlfriend,' Georgia: " I know. I was wondering if there was something in one of the pockets. Something going bad. Old food." She makes Coyne take a look at the suit to see if there is something dead inside of it, but he never finds the source of the smell. Instead, he finds a picture of a young girl in one of the pockets, a girl that is very familiar to Coyne, a girl he once called 'Florida.'

Coyne doesn't seem to take any of the signs seriously that he may be haunted by a ghost that wants to harm him and anyone who comes in contact with him. Until Coyne finds himself sitting inside his restored vintage Mustang in a closed-off barn: " He snorted softly to himself. It wasn't selling souls that got you into trouble, it was buying them. Next time he would have to make sure there was a return policy. He laughed, opened his eyes a little. The dead man, Craddock, sat in the passenger seat next to him. He smiled at Jude, to show stained teeth and a black tongue. He smelled of death, also of car exhaust. His eyes were hidden behind those odd, continuously moving black brushstrokes."

Craddock turns out to be, without giving too much away, a man who was a spiritualist in his living life. He wants nothing but pain and misery for Coyne, who happened to kick his young step daughter to the curb a year before. The parts of the story that deal with both Coyne and Craddock interacting are the most interesting ones. Without these interactions, the story would have fallen very short.

That said, 'Heart-Shaped Box' had quite a few faults to it. Readers may notice that some pages contradict themselves on the very next page, Hill's overuse of Georgia's bangs (hair) as a description for all of her facial expressions, also Hill's habit of being repetitive with words that he uses to describe most things, the unbelievable part where Coyne- - - a collector of occult items- - - claims he has never used a Ouija board before (and lacks the knowledge of how to use one), and last but not least, chapter 34, a chapter that was not needed and completely stopped the story in it's tracks.

And speaking of things that were not needed in the story- - - a part where Georgia has a gun in her mouth, ready to commit suicide, Coyne can only think to remove the gun and replace it with his penis. I understand that Hill may have been going for unlikable characters from the beginning, to really have Coyne play the part of a jaded man, but sometimes Hill seems to go too far. Every book has to have a character to root for, otherwise your readers will put the book down, luckily, this book has Bammy; she is Georgia's grandmother, unfortunately, in less than 15 pages, she never appears in the story again. "You strung out? Christ. You smell like a dog." Bammy says to Georgia after she and Coyne show up at her home.

Is this book a good ghost story, yes, is this story a great horror story, no. Hill lacks on likable characters enough that I don't think a lot of people could enjoy this book. If I were to recommend it, I wouldn't recommend it to teenagers because of a much talked about snuff film, drugs and suicide. I don't think I would read this again.
  
Klang
Klang
Platform
Klang is a Rhythm/Platformer game and it’s the debut of the developer studio called Tinimations. The environments, visuals, story and gameplay aspects were done by one person named Tom-Ivar Arntzen while the music was done by the EDM composer bLiNd.

The Story:

The premise here is very simple. You assume the role of a tuneblade-wielding elite rave warrior called Klang who wants to free himself from the shackles of a Zeus-like figure named Soundlord Sonus. And so the game begins. There is barely any Story here and it isn’t the focus of the game and it doesn’t contribute to the game whatsoever and if the story is removed entirely, you will barely notice any difference. So if you are the type who plays a game for the story in it or a game that is accompanied by a good premise, then this game isn’t for you. The game focuses mostly on its gameplay aspects.

The Visuals:

The visuals of the game look very beautiful with its Tron-inspired aesthetics. Klang’s design is colorful and stylish. The environment looked gorgeous with all the vibrant neon colors popping out on the screen while you’re playing but on rare occasions, they can be distracting and a bit too much when there are so many things happening at once.

The Sound:

This is one of those games that are worth buying a quality headset or a subwoofer for because the sound design is excellent and the composer bLiNd did a marvelous job with it. Listening to the music with a normal headset or your TV’s sound system doesn’t do it justice. And the way the music and the beat sync with what’s on screen are perfect. The soundtrack is most definitely the best aspect of the game.

The gameplay:

The game mechanics tries to blend rhythm game mechanics and platform game mechanics into one game. That means instead of only pressing buttons that appears on the screen like you normally do in Rhythm games, you also have to traverse the levels by jumping and sliding while pressing the buttons in order to get through the stage.

The controls are fairly simple. Like most 2D games, you use the left thumbstick to move the character left and right and you use the Right thumbstick in one of the eight directions when the icon that looks like a slice of Pizza appears on the screen in one of those eight directions to deflect the incoming attacks. And you use LT to jump and RT to slide throughout the levels.

While blending those game mechanics works very well on most stages, they can also be overwhelming and frustrating at times. For instance, there is a place where you have to dodge lasers by jumping between 5 platforms that falls when the lasers make contact with them (They come back up after a few seconds) so you will have to jump left and right fast and all that combined with rhythm gameplay. It gets very confusing because there are so many things happening at once on the screen and you don’t know whether you should focus on deflecting the attacks or focus on the lasers. One mistake and you are dead so that made it a bit frustrating and annoying instead of challenging. There is a thin line between a game that put your skills to the test and a game that simply frustrates you to cover its flaws.

Unfortunately, I felt like this is the latter because the game itself is very short and if I hadn’t died in the game over 300 times, it would have lasted me an hour. So I felt like the difficulty spike was there just to mask the game’s short length which brings me to the final point in the review.

Difficulty, Length and Replay Value:

The game has three difficulty levels. Easy, Normal and Nightcore Mode. The higher the difficulty, the higher rank you can achieve when you finish a stage. On Easy mode, B Rank is the max possible rank, Normal mode, S Rank is the max possible rank and on Nightcore Mode, SSS Rank is the max possible rank. Also the higher the difficulty, the faster the game music sounds, and the faster the button prompts on screen moves

I started the game on Normal mode it took me 3 hours and 311 deaths to finish. Once you finish the game for the first time, you unlock the hardest mode in the game which is called NightCore mode where everything moves so fast and that includes the music.

In terms of Replay Value, there isn’t much to do after you finish all the stages except for collecting Pirate Tokens which are the in-game collectables that allow you to unlock the game’s Soundtrack in a special level where you can hear them without replaying the other levels just to hear that awesome track.

And you can also replay the game on Nightcore mode if you want to get the highest rank possible in the game. And if you are the Achievement Hunter type then you will find that getting all the achievements will be very time consuming. For instance, there is an achievement that requires you not to die even once throughout the whole game and that is excruciatingly difficult. So, if you are a completionist, then the game will last you for quite a while.

But if you are not, then you won’t find much to do here after you finish its short story mode because it doesn’t have much to offer after that.

Conclusion:

Klang is a great game but its short amount of content and sometimes overwhelmingly difficult levels can put you off. So for that, I give Klang 4/5. Great concept but if the gameplay was more fun and rewarding, and it had more content and unlockables, it would have been a superb game. And I give the developer Tom-Ivar Arntzen SSS for effort and for trying to innovate and do something new with the genre and I am definitely interested to see what he is going to do next.

http://sknr.net/2016/09/23/klang/
  
Whiplash (2014)
Whiplash (2014)
2014 | Drama
Whiplash makes for a painfully tense and terrifying learning experience that is nothing short of cinematic brilliance. It'll have you on the edge of your seat, with your heart still pounding even after it's over.
I believe that there’s a desire in all of us to achieve greatness. A deep, internal yearning for importance, respect, and acceptance. We want to be remembered and we want to fulfill a sense of purpose in our lives. For Andrew Nieman (Miles Teller), the central character in the 2014 Best Picture nominated film Whiplash, that desire is to be one of the all-time great jazz drummers. Of course, he knows that accomplishing such a goal will require a firmly fixed focus, an uncompromising dedication, and endless hours of practice. What he surely wasn’t expecting was to run into a teacher like Terence Fletcher (J.K. Simmons), who will stop at nothing in order to push his students to strive to be their very best. Whiplash makes for a painfully tense and terrifying learning experience that is nothing short of cinematic brilliance.

Andrew is a first-year student at the prestigious Shaffer Conservatory of Music in New York where the presence of their great head music conductor, Terence Fletcher, looms over everyone. Fletcher is well-known, respected, and feared. More importantly, he is their ticket to success as musicians. Landing a spot in his band is a coveted high honor. Earning his respect is even greater. Though under Fletcher’s guidance, success doesn’t come easy. He rules over the school like a maniacal dictator and he demands absolute perfection from his students. After all, he has a highly revered reputation to preserve, and he’s not about to let anyone jeopardize it. Andrew finds himself lucky enough to be chosen to rehearse with Fletcher’s band, but he’s soon tested, humiliated, abused, and pushed to the limit by his short-tempered instructor.

Already something of a loner, Andrew delves even deeper within due to pressure from his teacher, turning his passion for music into an unhealthy obsession. He cuts off contact with others and devotes himself entirely to practicing. With fingers bloodied from extensive drumming, he simply bandages them up and keeps at it. Not only is his music playing taking control of his life, but it’s also clearly taking a toll on his mental health. Even more troubling for Andrew is that no matter how hard he tries, Fletcher is never satisfied, and he torments his students until they get things right, even if it means practicing all night. Resentment and tension rapidly rise for Andrew as he approaches his breaking point, resulting in the film’s unforgettably tense conclusion.

Whiplash is no walk in the park. It will have you sitting on the edge of your seat in suspense and terror, with your heart still pounding even after it’s over. It’s an emotional horror for young Andrew who is put through Hell by his mad musical conductor. I was legitimately in fear for his life and sanity. While the movie has given me a greater respect for musicians, and jazz bands in particular, it sure makes me feel glad that I was never in band!

Whiplash is remarkable in its design and execution. The film’s cinematography shows a wonderfully adept eye for camera angles, and gives this low-budget film a distinguished look. The director revels in the closeness of the scene, putting us right alongside Andrew as he comes face-to-face with the ever-menacing Fletcher. It’s unbelievably tense and uncomfortable to watch while he’s being verbally and physically assaulted right before your eyes. The film’s Oscar-winning editing finds the right tempo with knowing when to cut and when to linger. It also expertly accompanies the music with its barrage of clear, fast-paced shots. Of course, Whiplash is also very respectful to its music sources, and it does an amazing job in showcasing the outrageous musical talent on display.

The performances from Miles Teller and J.K. Simmons are sensational. It is estimated that roughly forty percent of the drumming you see by Andrew in Whiplash was actually performed by Teller. Considering the ridiculous amount of skill involved in these jazz band classics, that statistic should not be understated in the least. Teller puts on an incredible display and pours his heart into this movie. He carries the film, appearing in every single scene, and makes for a believable transition of character under the strict discipline of Fletcher. Even more extraordinary is J.K. Simmons, who won the Oscar for Best Supporting Actor with this performance. Simmons injects his character with an intense ferocity that demands your attention. He terrorizes his musicians while conducting with an iron fist. Yet there’s far more to his character than just being a bully. While I disagreed with his abusive methods, I couldn’t argue against his intended result. His character’s extreme conduct will no doubt take things too far for some viewers, but despite all of his anger, I still found Fletcher to be remarkably fascinating. In the end, as deserving of hatred as he may be, I couldn’t help but feel some level of respect for him, and I think that really speaks to the quality of the film.

Whiplash is an emotionally stirring masterpiece that questions how much is too much when it comes to pushing someone to be their best. It also explores the emotional and psychological harm that can result from that level of pressure and abuse. The movie is bolstered by two tense and energetic performances from Miles and Simmons, who are deserving of all of their praise and accolades. You don’t have to be a fan of jazz music to enjoy this phenomenal film. I found the music to be intoxicating, but the real strength of the movie is the teacher and student dynamic between Andrew and Fletcher. With a diabolically delightful and brilliant ending, these two characters have achieved an esteemed level of movie greatness that make Whiplash a must-see!
  
Instant Family (2019)
Instant Family (2019)
2019 | Comedy, Drama
Enjoyable and harmless comedy laced with a degree of sentimentality.
The Plot
Pete (Mark Wahlberg) and Ellie (Rose Byrne) are focused and business-oriented home designers. They’ve talked about having kids “sometime in the future” but the years – as years are want to do – are motoring away from them. Pete is concerned that if they have their own kids now then he will end up being an “old dad” (cue very funny, black-comedy, flashback). This leads them into contact with the State’s fostering service – led by Karen (Octavia Spencer) and Sharon (Tig Notaro) – and they progress into foster training. This introduces into their ‘perfect adult lives’ 15-year old Lizzy (Isabela Moner) and her younger siblings Juan (Gustavo Quiroz) and Lita (Julianna Gamiz). As these guys come from a troubled background Pete and Ellie find they have their work cut out. Who will crack first?

The turns
You’ve got to admire Mark Wahlberg as an actor. In the same vein as Steve Carell, he seems to be able to flex from dramatic (in his case, tough-guy action roles) to comedy without a blink. He’s nowhere near the calibre of actor as Carell, but he brings to all his roles a sense of menace – derived no doubt from his torrid criminal background in younger days. (His wiki page makes your eyes water: there’s a great biopic screenplay waiting to be written there! ) It must have made the kid actor who plays Charlie (Carson Holmes) actually soil himself at a key point in the film!

Wahlberg and the excellent Rose Byrne make a believable driven-couple, and Byrne has such a range of expressive faces that she can’t help but make you laugh.

Of the child actors, Nickelodeon star Isabella Moner shines with genuine brilliance, both in terms of her acting as the fiercely loyal Lizzy but also in terms of her musical ability (she sings the impressive end-title song). With Hollywood in ‘post-La-La-Showman: Here we go again’ mode, this is a talented young lady I predict might be in big demand over the next few years.

Top of my list of the most stupid “where the hell have I seen her before bang-my-head-against-the-cinema-wall” moments is the actress playing Ellie’s mother Jan. She is OF COURSE Julie Hagerty, air-hostess supreme from “Airplane!”.

Also good value, and topping my list of “I know her from lots of films but don’t know her name” is Margo Martindale* as Pete’s exuberant and easily bought mother Sandy. (*Must write this out 100 times before her picture appears in the Picturehouse Harbour Lights film quiz!).

A well-crafty script with some wayward characters
The script by director Sean (“Daddy’s Home”) Anders and John Morris zips along at a fine pace, albeit in a wholly predictable direction. It helps that I struggle the think of many films about the adoption process itself. Sure there have been lots of movies about children that have been adopted – Manchester By The Sea and Lion being two recent examples – but the only film I can immediately think of (and not in a good way) with foster care at its heart was the Katherine Heigl comedy from a few years ago “Life as we know it”. So this is good movie territory to mine.

There are some fine running jokes, notably young Juan’s penchant for constantly getting injured. However, the script also lapses as did Anders’ “Daddy’s Home 2” from last year – into moments of slushy sentimentality. (My dear departed Dad always used to affect an exaggerated snore at such points, and I could hear him in my head at regular intervals during the film!). I would have preferred a harder and blacker edge to the comedy: something that last year’s excellent “Game Night” pulled off so well.

There are also a couple of characters in the film that were poorly scripted and which just didn’t work. While Octavia Spencer was fine (channelling an almost identical version of her wisecracking and sardonic character from “The Shape of Water“), I just had no idea what her colleague Sharon (Tig Notaro) was supposed to be. The tone was all over the place. Similarly, who should pop up on a balcony in an unexpected cameo but the great Joan Cusack. And very funny she is too for the 10 second interruption. But the writers having got her there just couldn’t leave alone and we get a plain embarrassing extended interruption that strikes a duff note in the flow of the film.

Summary
The film is amusing and harmless without taxing many brain cells. Most notably unlike many so-called American ‘comedies’ it did actually make me laugh at multiple points. I should also point out that my wife absolutely loved it, rating it a strong 4* going on 5*.

But the really cute thing is that…
…the film is “inspired by a true family”: namely Anders’ own. He and his wife fostered three kids out of the US foster service, so the script is undoubtedly loosely based on their own experiences, which give it an extra impact for some of Peter and Ellie’s lines. In an essay for TIME (source: bustle.com) Anders wrote:

My wife Beth and I had been talking for years about whether we should have kids,” he wrote. “For the longest time we just felt like we couldn’t afford it. Then I sold a couple of scripts and was feeling like I might have a career, but we were in our 40s and worried we had left it too long. We knew kids would make our life bigger, so one day I joked, ‘Why don’t we just adopt a five-year-old and it will be like we got started five years ago?'”

It gives you a completely different perspective on the film knowing this. My wife after the film was saying “I’m not sure how accurately it portrays the fostering process”. But it clearly does.
  
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Daniel Boyd (1066 KP) rated X-Men: Apocalypse (2016) in Movies

Jul 19, 2017 (Updated Apr 16, 2021)  
X-Men: Apocalypse (2016)
X-Men: Apocalypse (2016)
2016 | Action, Sci-Fi
80's setting (2 more)
Quicksilver
Oscar Isaacs
Inconsistent Tone (0 more)
Mutants Have Mankind Divided
This movie has had the most mixed reaction that I have seen since Batman V Superman, however I do objectively believe that X Men is a better movie and to be honest I don’t understand the mixed response Apocalypse has gotten. The year is 1983, 10 years after the last x men movie, Days Of Future Past (as in the kind of 10 years where no one ages a day,) and we know that it is 1983 because some of the young mutants go and see Return Of The Jedi in the cinema. The hairstyles and fashion statements are suitably 80’s, which is an appropriate motif to choose as it adds a more comic book feel to the movie and forces it to stick to a brighter colour pallet than some of the previous X men outings. Another positive is the return of Quicksilver, who has another awesome slow motion scene, which possibly isn’t as well choreographed as the one in DOFP, but is definitely grander in scale. While the design of Apocalypse in this movie has been heavily criticised, I didn’t feel that it took me out of the movie and I felt that Oscar Isaacs’ portrayal of the ancient mutant is another great turn by the actor and proves yet again how diverse and chameleon like he really is. The one downside of his character is that he has been significantly nerfed in terms of his powers here. He does feel powerful, but never overwhelmingly so and when the final confrontation does take place, it feels like he is holding back. This could be explained in a contrived manner by saying that he doesn’t want to kill mutants, because they are all his children, but if the success of his plan depends on it then he shouldn’t even hesitate, he should just wipe all the X Men out in an instant like we know he can.

The tone is another issue I have with the movie, it is fairly inconsistent throughout and never reaches the level of threat that it is aiming for. However, this is through no fault of the cast or the performances. MacAvoy and Fassbender stand out here as you would expect, their relationship also remains one of the most interesting parts of the plot. Isaacs’ performance is also suitably threatening and sinister, the only thing lacking in his character other than the odd design choice, is how short he is next to the other mutants. He doesn’t have to be huge like in the comics and cartoons, but making him a little bit more physically imposing with clever camera tricks would have went a long way in adding to the character. Jennifer Lawrence is fine here as usual and young Cyclops and Jean Grey are perfectly serviceable, although Sophie Turner’s American accent does come and go in certain scenes. Even Peters is typically brilliant as Quicksilver and the actress who plays Storm here is also pretty convincing, as is the young English actor who plays Angel. Nightcrawler is a welcome addition to the roster as I feel that he has been criminally underused since the second X Men movie and his power set is definitely one of the most interesting in all of the X Men movies, also the actor playing him here does a good job throughout the film. However the same can’t be said for Olivia Munn who plays Psylocke in this movie, I have disliked this actress in every role I have seen her in to date and the same goes for this one, she brings nothing to the movie and she constantly has a resting bitch face that suggests she doesn’t want to be there.

Like Civil War, X Men wasn’t anything like the comic it was based on and we didn’t get what we expected, but what we did end up getting was fresh and entertaining in it’s own right, so it’s okay that the film plots aren’t 100% faithful to the source material and that is something that Singer has been preaching since he made the first X Men movie back in 2001, which incidentally wasn’t based on any comic book and was a totally original plot. Also I love how because of the alternate timeline they are now free to do whatever they want in terms of the timing of certain events. For example, (and this is a slight spoiler, but the movie has been out for a while now so deal with it,) the Phoenix Force makes an appearance in this movie, which typically isn’t something that Jean Grey acquires until later in her life. Also the fact that we saw Wolverine escaping from Weapon X again, (again spoilers but this was in the trailers anyway so again, deal with it,) was awesome and this time we saw him being broken out by the young X Men and this time he had the comic book accurate electric headgear on while he escaped and I also loved how we saw him interact with young Jean Grey and regain some of his memories. This could also could be a change in the timeline caused by the butterfly effect as a result of the events of Days Of Future Past. This would also explain why the Magneto/Quicksilver, father/son relationship has never been discussed before, because if Apocalypse never awakened in the original X Men trilogy, then Quicksilver would have never went to the X Men mansion and therefore wouldn’t have come into contact with his dad during the final battle scene. Also Mystique looks like she is now a member and potential leader of the X Men team, rather than an enemy of the team like she was in the original movies when she was played by Rebecca Romjin. The other big change in the timeline is the death of Magneto’s family and even the fact that he had a wife and another child besides Quicksilver and Scarlett Witch.

Overall I really enjoyed this movie, however I can also see why some people would take a disliking to it, as it does require a good amount of previous knowledge of the universe, but as an X Men fan, I loved it. Also another criticism I have read is that people aren’t happy with the length of the film, stating that it is too long and it drags in, but I actually thought the pacing was spot on. Anyway as an X Men fan, I loved my time would this movie and I look forward to seeing it again and I’d recommend it to anyone who is a mutant superhero fan.