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Godzilla (2014)
Godzilla (2014)
2014 | Mystery, Sci-Fi
Godzilla's gigantic scale is impressive. (1 more)
Bryan Cranston gives a terrific performance.
Aaron Taylor-Johnson is a horribly lifeless protagonist. (2 more)
The film repeatedly obscures our chances to see Godzilla or cuts away from him completely.
There seems to be very little sense of panic or concern despite Godzilla and MUTO's destruction.
As promising as this new Godzilla movie may appear to be, it falls far short of expectations, and dare I say, it isn’t even much better than the 1998 version.
This year marks the 60th anniversary of the original Godzilla film, when the King of the Monsters first emerged from the Pacific and terrorized Tokyo, Japan. Roughly 10 years after America dropped two atomic bombs on Japan to end World War II, Godzilla was artistically created to be a physical, living representation of the destructive force of those bombs. Even the texture of his skin is modelled after keloid scars, which were found on survivors as a result of the radiation. Godzilla’s arrival and subsequent attacks were spurred by the use of nuclear weapons, and he as a character wholly embodies the consequences of nuclear warfare.

60 years later, Godzilla remains a global icon, having spawned dozens of movie sequels, while introducing several other enormous monsters to battle with. Then 16 years ago, he was reimagined as he first came to America in Roland Emmerich’s lackluster 1998 film Godzilla, leaving many fans severely disappointed with not only the film, but also the new rendition of the famous monster. While Godzilla is visually depicted much more accurately in Gareth Edward’s new 2014 Godzilla than he was in ’98, his entire presence is surprisingly different than usual. This isn’t the angry, vengeful Godzilla of the past. He actually now seems almost entirely indifferent to humans. Unfortunately, as promising as this new Godzilla movie may appear to be, it falls far short of expectations, and dare I say, it isn’t even much better than the 1998 Godzilla.

Godzilla (2014) starts off pretty well, strengthened by the performance of Bryan Cranston, who plays Joe Brody, a nuclear power plant engineer living in Japan. Brody is present when an unknown disaster occurs at the plant, costing many innocent lives. Despite what the trailers suggest, Cranston’s Brody is not the main character of the film. Nor is it fellow all-star actor Ken Watanabe. The main character is actually only seen for about 4 seconds of the film’s original 2 and a half minute trailer. It’s Joe Brody’s son, Ford, played by Aaron Taylor-Johnson, in a performance that is decent but far from engaging. The protagonist Ford Brody is a character that is largely uninteresting, and who just casually wants to get back to his family after the monster invasion. He fails to convey any genuine sense of urgency amidst the chaos, although the same can be said for the entire cast, with the exception of Cranston’s Brody. Cranston’s performance is the only one that has any emotional weight to it, but he can’t carry the film alone. Meanwhile, Ken Watanabe is essentially reduced to being the quiet, ever-present voice of reason that no one wants to listen to. The film has a solid cast of actors, but they’re not given enough to work with in this convoluted mess of a movie.

For a movie that has so much death and destruction, the people in the film never seem all that concerned. You get no sense of global panic and hysteria. You have a 300-foot-tall monster destroying cities, with millions of people dying, and yet nobody seems all that freaked out by it. It’s almost like the situation isn’t treated as a serious threat, and there’s a major lack of suspense altogether. There’s rarely any edge-of-your-seat terror or excitement, and the lack of emotion just makes the action come off as sort of flat and dull. Not only that, the majority of the destruction that’s taking place isn’t even seen, with the movie instead opting to show you the aftermath. Throughout the first two-thirds of the movie, the camera continuously cuts away from the action you’ve been waiting for. Rather than showing you what you want to see in full-glory, the movie frequently will take you to a different location where you’ll briefly see a few seconds of the catastrophe being watched by someone on television. It feels like a cheap trick to build up to some amazing climax, but it’s incredibly frustrating. It’s like when watching a reality TV show and then the show cuts to a commercial break before revealing the winner. Perhaps it would be more forgivable if the end was enjoyable, but even though it does give you a full display of the showdown, it’s bogged down by a tiresome human story and still lacks any real emotional punch. Despite the fact that the movie tries to convey a serious tone, it’s also incredibly cheesy. To the extent that the big finale that this movie has been trying so hard to build up to ends up being almost laughable. Ultimately the movie ends up just being unsatisfying, disappointing, and overly long.

There are a lot of ways in which Godzilla goes wrong, despite the film’s great potential. One of my issues is with the musical score, which ends up coming off like a bad punchline. Music is supposed to accentuate the action and drama of a film, yet the film feels emotionless and boring. The only time the music really stood out to me was when it was being used to heighten the suspense of the climactic battle, and essentially narrate who was winning. It was done so ineffectively that it was both kind of comical and embarrassing. I also have an issue with all of the special effects, which are being touted as absolutely amazing. They’re not. However, I will say that the use of special effects in the movie is quite ambitious, but it works to the film’s detriment. There’s simply too much of them, and this excessive nature of the film is, I think, its biggest mistake. Godzilla (2014) is ridiculously CGI-heavy, and while their scope is admirable, I really think the quality would have been substantially improved if they didn’t overdo it so much. I think a less-is-more approach would have benefited the film in many ways. It’s excessive to the point of making good things turn bad. Everything is way too over the top, causing the action to lose its impact. It’s evident the filmmakers were trying so hard to make this big-budget movie as epic as possible, but this enormous scale ends up backfiring. The rampage covers two continents, multiple cities, and even traverses the length of the Pacific Ocean. I can appreciate their attempt, but the movie is trying to do too much. In other words, Godzilla (2014) bites off more than it can chew.

I also have some problems with the film’s treatment of the titular character, Godzilla. First of all, for a movie named after him, he sure doesn’t appear much in it. He’s the reason why we want to see the movie, but he’s absent for the majority of the film. Even when he’s around, he’s largely obscured by CGI smoke and storm clouds, up until the final moments of the movie. I’m also not particularly fond of his appearance. He just doesn’t quite look like Godzilla to me. It’s like looking at a T-Rex head on Godzilla’s body. I’m aware that Godzilla’s facial appearance has changed many times over 60 years, but something just doesn’t look quite right here. Additionally, I feel that Godzilla’s face is actually too expressive in this new film. I wonder if this was done to cause viewers to feel more sympathetic to him, because in the film, Godzilla is actually depicted as something of a tragic hero, rather than a colossal beast. This is my biggest concern with the movie’s handling of his character. Godzilla’s destruction in the film is treated like it’s all unintentional, and just a result of his massive size. Even though humans attack him, he’s not angry about it or anything. Never mind the movie’s claim that all of America’s nuclear bomb tests after Hiroshima and Nagasaki were actually secretive but unsuccessful attempts to kill Godzilla. He doesn’t mind. He’s just a poor gentle giant that’s misunderstood. Really, Hollywood? Give me a break!

To say that Godzilla (2014) is almost as bad of a film as Godzilla (1998) is a statement that I don’t take lightly. It’s a bold and controversial thing to say, and it may seem a bit absurd considering that this film goes in the right direction, whereas the previous film was all wrong from the beginning. Yet while the new movie has all the right pieces for greatness, it extends its reach too far and attempts to do too much, while never managing to make any of it very good. In all seriousness, I was more entertained with the ’98 film than I was with this one. I can hardly comprehend how a movie with a giant 300-foot-tall monster destroying cities can be so boring. Godzilla (2014) focuses so much on trying to build up to an epic conclusion that it forgets to worry about making the audience care, or even about keeping them entertained, and it just gets worse as it goes on. It repeatedly tries to raise the stakes, as well as our expectations, while attempting to delay gratification until the end. It’s a risky move, and unsurprisingly, it certainly doesn’t pay off. On the bright side, Godzilla (2014) is probably a pretty sweet movie if you’re a 12-year-old. There’s plenty of action, some cool special effects, and he’s still a pretty awesome monster. However, for me, I was totally pumped up for this movie, but an hour and a half into it, I had endured enough and wanted to walk out. Godzilla (2014) disappointed me on so many levels. It’s a movie without a beating heart. It’s predictable, overly long, has uninspired characters and a weak story, and the action just never hits the right note. A little more emotion and a little less CGI could have a gone a long way in making this movie better. As a fan of Godzilla, I felt frustrated, detached, and perplexed with how they were able to do so much wrong when they had the groundwork for something great. You know, perhaps I’m wrong in claiming it’s comparably bad as Godzilla (1998). After all, the last time I saw that movie was in the theaters when I was 12.

(This review was originally posted at 5mmg.com on 5.17.14.)
  
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Mothergamer (1546 KP) rated the PC version of The Elder Scrolls V: Skyrim in Video Games

Apr 3, 2019  
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim
2011 | Role-Playing
I know. How is it that I had never played Skyrim until now? Many of my friends asked this. The only answer I have is that I had a ton of other games I was playing at the time so I just never got around to it. With the remaster, I figured this would be a great time to play it so I got the special edition for PS4 and I was excited to start my adventure.

 Having ten different races to choose from is very cool and I decided on Wood Elf for my first play through, but for my next one I do want to play as a Khajiit (cat race) because they sound quite interesting. I was a little disappointed while creating my Wood Elf that the faces looked rather harsh and every expression looked like she was angry and ready to smash your face. It wasn't a big deal, but I wondered about the idea behind that design. Having played Elder Scrolls Online, the character design for the Elves has improved a lot, so maybe it had something to do with their design engine.
I did manage to create my character the way I liked eventually and once I was satisfied, I decided it was time for Pirotess to start her adventure (yes, I'm a Record of Lodoss War fan so I'm always Pirotess) and start exploring the world of Tamriel.



My Wood Elf Pirotess, ready for adventure!

 There is so much to see and do in Skyrim. The game itself is huge and then you add the DLCs and there's even more to do. I got the initial introduction tutorial out of the way and the set up for the main story and then I ran around picking up quests. Between the radiant quests, side quests, and guild quests you never run out of adventures. I liked the Thieves Guild quests a lot because the story line for it was interesting. The Dark Brotherhood quests were also fun to do because of the great story content. My favorite armor was the Nightingale armor which was a reward for completing the Thieves Guild story line. I also liked my Dark Brotherhood mount which I jokingly called demon horse. His name was Shadowmere however and he was cool. He would go everywhere with me and he would even fight enemies with me which I thought was fantastic.



The Nightingale armor is the best!

If you want to take a break from adventuring, you can do things like crafting or build your own house with the Hearthfire DLC. You can also get married and adopt children with Hearthfire. This was one of the things that I found showed off the beauty of the gameplay in Skyrim. You can do as much or as little of the main story quests as you want. You can just run around crafting things, do side quests, or go hunting dragons. It's entirely up to you and gives you a vast amount of freedom for exploration and discovery. For me, it made the game a lot of fun and I just enjoyed running around discovering new places.

I also loved battling all the dragons and finding all the dragon shouts for my Dragonborn character. The battles are epic and the controls handle very smoothly. I love it when a game has great game controls and good camera angles. It definitely makes fighting a huge dragon easier. I enjoyed playing with all the different dragon shouts seeing what each one did. My favorites were frost breath and dragon aspect. Because of that exploration freedom level grinding was not a chore at all. I was just having fun and enjoying the game.



Taking down a dragon.

The environments are beautiful. I would find myself stopping often just to look around the different areas I was in because they are so well done. Whether it was a forest, snowy peak, or Dwarven ruin it always looked amazing and no two places looked alike. The musical soundtrack is amazing too setting the right atmosphere for each moment in the game.
 You get followers too, but you can only have one at a time with you. Unfortunately if they die, they're dead for good unless you have the mods. I learned that the hard way with a couple of mine as they suffered from death by dragon. Most of the time, I just wandered alone because sometimes the followers would do stupid things like step on a switch and set off a trap. Once in a while I would take a follower with me just to change things up, usually a mage because they were useful for fighting dragons.



A beautiful view in Skyrim.

I enjoyed the main story in Skyrim as well. The lore was intriguing and some of the reveals about certain characters made for a great story. I also liked that a couple of the dragons were allies of a sort. I thought the dragon Paarthurnax was very cool and learning a few dragon shouts from him was fun. I was also thrilled that Pirotess got to fly on a dragon also. It was quite a sight! I finished the main story and it was a great finish to a fantastic story.



Pirotess chatting with Paarthurnax.

While the main story is finished, there's still a ton of things for me to do. I'm currently playing the Dawnguard and Dragonborn DLC as well as more side quests. I'm also enjoying crafting and building my houses with the Hearthfire DLC. For me, Skyrim is a blast to play and I love that there's always something going on and I continue to explore and have fun. There's always interesting things to see and I can't wait to play as a Khajiit for my next play through. Skyrim is a great game and I'm glad I finally got a chance to play it.
  
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Dana (24 KP) rated Empire of Storms in Books

Mar 23, 2018  
Empire of Storms
Empire of Storms
Sarah J. Maas | 2016 | Children
8
9.4 (22 Ratings)
Book Rating
This review will have a lot of spoilers for the books, so if you haven't read it, I suggest you turn away now. This is going to be a long review!

Let's start off with a character analysis section:

The Little Folk: I loved how they gave Aelin little gifts. I want more interaction with them in the next book!!

Elide Lochan: Elide doesn't see her own strength. She has been through hell, but still knows kindness and love. She has so much hope and is loyal to a fault. She loves Lorcan, but is constantly stopped by this idiocy. She has three freaking guardian angels: Aelin, Manon, and Aedion. She is a half-witch, which is cool! She was able to withstand the torment of the wyrdkey with little side effects! She is protected by the God of Death's consort which is cool because the God of Death is Lorcan's protector. She learns from and is strengthened by her crappy past. She can STILL LOVE AFTER EVERYTHING! Also, she is such a tricky schemer and a great liar!

Lorcan Salvaterre: He is a dummy and is too fixated on Maeve to see that he can have real love with Elide. He is death-protected by Hellas-and is a great hunter. He has a heart of gold underneath all that grime. He freaking makes Elide a brace for her ankle for goodness sake! Lorcan is vengeful as f, especially when Elide is threatened. I feel like he's going to be a big help to Aelin's course!

Aedion Ashryver: He's Bisexual!!! He is so in Love with Lysandra and is a flirtatious bastard. He doubts Aelin too much and questions her all the time. I get it, but it gets disheartening. He has a bad ass shot (that sea wyvern shot though!!) and is obviously a skilled warrior. He has an interestingly complicated relationship with his father. I love the the White Wolf of the North! I love his tattoo: the knot made of the courts' names!

Lysandra: Oh my goodness, she is so freaking strong! I love her powers! She is so protective of her girls, especially Evangeline. Her Snow Leopard and Sea Dragon forms are my favorite! She can and will conquer as many men as need be (mainly in killing, not sex). She loves Aedion and is so loyal to Aelin that she would literally become her.

Evangeline: She is the innocence of the group. When she goes, the group is harder and lacks the absolute faith that everything will be alright.

Fleetfoot: I love her, that is all.

Dorian Havillard: A king without a kingdom. He is a boy with powers he has no idea how to control. A boy whose friends left him. He has to learn his powers alone like he has all his life. He is trusting but questions things-he knows when he should hold back. He loves Manon and oh my sweet goodness, that cabinet scene. He is great at riddles too!

Mannon Blackbeak: OUR QUEEN!!!! She protects her own and can let go of prejudices when she needs to do the best for her people. She is so savage! She is a great leader willing to die for her thirteen. I can't wait until she kills her grandmother. SHE WILL BRING PEACE FOR HER PEOPLE!!!!! She obviously has feelings for Dorian.

Abraxos: He is the best damned wyvern ever. Even though Manon tells him to "go hide," he finds a freaking army and saves the day!

Gavriel: He's not the best dad, but he's working on it! He is too loyal to Maeve, but he cares about people. He is a lot more emotional than I would have guessed. Lol, Uncle Kitty-Cat.

Fenrys: He is such a sarcastic little ass, but a great warrior (both in the battlefield and in bed ;D). He kinda reminds me of Cassian. His situation sucks with Maeve because both he and his brother are basically prisoners and sex objects for the queen. I hope he will find a way to break the blood bond for him and his brother to help Aelin. Also, WINNOWING!!!

Queen Maeve: She is a witch with a capital B and I hate her.

Erawan: Power hungry as hell.

Elena: She is so dumb. I get it, she made a mistake, but she was still dumb. She acts before thinking and doesn't understand sacrifice or strategy. She pushed a war onto a group of children for goodness sake!

Rowan Whitethorn: He has come such a long way since Heir of Fire. He is so emotional and a freaking worry wart, loyal and trusting as hell, but he is still bad ass. He lets his woman fight when she needs to. He embraces the past mistakes of his friends and family. He is a horny little hawk. HE IS AELIN'S MATE AND HUSBAND!!! And he is the KING OF TERRASAN!!!!!!!!!!!!!!! Strategic as hell-the thing with the Whitethorn cousins-hell yes! When he gets his hands on Maeve, shit will go down! VENGEANCE WILL BE HIS and Maeve will die horribly!! His reaction when he found out Aelin was captured was gut wrenching! Also, I loved it when he called Aelin Milady. Freaking great!

Aelin Ashryver Galanthys: She is always 500 steps ahead of everyone else. She shuts everyone down with her witty comebacks. She lets Aedion think the worst of her because she doesn't want to get their hopes up. She is not too trusting but is willing to sacrifice herself for everyone else. "But your faces are so wonderful when I get to reveal them." WOW AELIN!! When Deanna took over Aelins super power moment-I was terrified. I hate that she has to sacrifice herself. I just want her to be happy!! I loved how she pulled all of the characters from The Assassin's Blade into this! She's bloody brilliant! Using all of those Life Debts!! Her reaction to Elide is heartbreaking. Killing all of the Valg was great! When she slipped into the Celeana person, I go so freaking excited!! She was so close to settling and Maeve had to freaking ruined it all! She could have lived forever and been so happy!

Now onto some plot analysis:

So this book had a pretty awesome start since we got a flashback to the first war with Elena and Erawan. I love the little history throughout the book! The flashbacks with Elena and Nehemia were so freaking sad. I cried when they talked about Nehemia and Aelin's respective sacrifices. I feel like we get to go deeper into the history even though this is the second to last book!

Nicknames in all of Sarah J Maas' books are so cute! I love how Aelin and Rowan call each other Fireheart and Buzzard.

Family (especially chosen and made family) is so important in all of Sarah J Maas' books. Characters are willing to die to protect those they love and I think that's something important to put into books. The fact that you can always find a home in your people is very nice to see.

Women are the ones to be truly feared in this series because they have the most power. They are all so badass and never take shit from the male characters!

The multiple PoVs were very well done. As you may have realized from my other reviews, I am not a fan on multiple PoV novels much, so the fact I loved this one is great!

I think it was really cool how each character is being guided by at least one God. I have a crackpot theory about this that connects this series to the ACOTAR series. So it is stated multiple times that the Gods want to "go home" because they are trapped, right? So what if they are our Night Court Crew? Some of the descriptions of the powers fit!

I loved how SJM described the process of the magic weilding.

There was a great plot structure and pacing.

The Mycenians are so interesting! I called it that Rolfe was a Mycenian before I got to that part!
I want to know what Rowan said to Rolfe back at Skull's Bay.

All the ships got to have fun time together. Well, except for Elide and Lorcan.

I wish we could have had Choal and Nesryn in this book, but I understand why we didn't.

One thing I didn't like was how similar some of the plot points and characters were to ACOTAR and ACOMAF. Even thought they're both by SJM, I wish there wasnt' as much overlap.

Overall, I loved this book--a few thinggs could have been changed to keep it more significantly different from ACOTAR but it was still great.

Some Quotes I loved:

"Because destroying a symbol can break the spirits of men as much as bloodshed." (44)

"To call in old debts and promises. To raise an army of assassins and thieves and exiles and commoners. To finish what was started long, long ago." (72)

"One does not deal with Celeana Sardothian. One survives her." (241)

"Even when this world is a forgotten whisper if dust between the stars, I will love you." (350)
  
Transformers Revenge of the Fallen (2009)
Transformers Revenge of the Fallen (2009)
2009 | Action, Sci-Fi
6
6.5 (24 Ratings)
Movie Rating
In 2009, I saw Transformers: Revenge of the Fallen in theaters during a midnight screening on its day of release. Somehow I managed to sit through a two and a half hour movie, drive home, write a review, post it, and promote it all before I went to bed that morning at 5am. Looking back, I still have no idea how something like that was accomplished while also juggling a full-time job. Needless to say, I've been eager to revisit Revenge of the Fallen ever since. Delirium begins to set in at that hour and midnight screenings are rarely ever not fun. Not to mention my skills as a movie critic have evolved greatly since then and my tastes have altered. The movie deserved a proper review with a sober state of mind. And yes, thankfully, the trip was worth taking because I'm not quite as enthusiastic about Revenge of the Fallen being such a great piece of cinema as its glaring flaws tend to overshadow what little good it had going for it.


The writing is obviously the sequel's biggest flaw and not just the storyline, but the dialogue as well. The Fallen touched down on earth all the way back in 17,000 B.C. and while we've been able to uncover the likes of cavemen existing thereabouts during that time period, there's no evidence of autobots or decepticons existing in that point in history. With the way they fight and their vast numbers, that seems pretty hard to believe. Oh, and look, Sam has held onto the shirt he wore when the world almost came to an end in the last movie and apparently hasn't ever washed it. A sliver of the allspark has just been sitting in that thing this entire time. Alice actually being a decepticon didn't feel right either. Probable maybe, but it just didn't seem to fit with all other transformers being vehicles of some kind. Meanwhile Soundwave is a satellite in this movie, but walks around on earth with some crazy worm thing in Dark of the Moon with no reason of him evolving between films.

The movie has a thing about humping, too. We see two male dogs humping on more than one occasion and Wheelie also humps the crap out of Megan Fox's leg, but that's not the only time male genitalia comes into play. We also get a good glimpse at the testicles of the Sun Harvester as John Turturro spits out a one-liner about its scrotum. Leo and his freaking out over absolutely everything is also really annoying and makes Shia LaBeouf's "BUM-BULL-BEE!!!" and "OP-TIM-US!!!" squawks feel like a breath of fresh air. Sam's parents are practically the kryptonite of the movie as they're featured way too much and in the worst of times. Sam's mom has the lamest dialogue while also overreacting to everything while his dad can't decide to let Sam go or protect him. Why they were ever even Egypt is a boggling question in itself. Why are there autobots in heaven? If Megatron's master was The Fallen and he took orders from Sentinel Prime in Dark of the Moon, just how many other Decepticons does he answer to? The questions and plot holes just seem endless.

The atrocious dialogue practically echoes through your bones. It starts with Ironhide saying, "Punk ass decepticon," and never really lets up. Between Sam's parents "smelling" a "$40,000 education," and Simmons telling everyone that what he was about to show them was "top secret" and "do not tell my mother," the bases are pretty much covered. Military sergeants listening to a kid in college seems outlandish anyway, but throwing their absolute blind faith in him seems really outrageous. I realize the cast of the movie had the writer's strike to deal with, but two of the three writers for Revenge of the Fallen also wrote Star Trek which showed none of the same problems that this movie had. The writing in a Michael Bay movie is already secondary. Throw in a writer's strike and you've got something as apocalyptic behind the camera as what's taking place on screen.

There is something entertaining deep within the loins of this cinematic abomination though. The special effects are more than satisfying and pretty much outshine the special effects in the first movie. Onscreen battles are more extraordinary, explosions are bigger, and the numbers are more massive. It feels more like an actual war this time around. Bumblebee also gets his time to shine in the sequel. His scene in the garage with Sam at the start of the movie is one of the better calm scenes in the entire thing and then there are his fight scenes. Several of the fight scenes seem inspired by Mortal Kombat; Bumblebee's spine-rip sequence and Optimus’ face ripping and hand bursting through the chest of The Fallen with its villainous heart. Optimus feels very scarcely used in the two Transformers sequels. He has a few scenes where he gets to be awesome and then spends a good portion of the movie being incapacitated. At least he was dead in this one, that's a liable excuse. In Dark of the Moon, he's basically just hanging out upside down for thirty to forty minutes while hundreds of people die. Even though The Fallen is dealt with in a matter of minutes, he is kind of cool. He teleports a lot like Nightcrawler and is voiced by Tony Todd. Unfortunately, he's only appealing on the surface, kind of sucks as a main villain, and is a total embarrassment to the decepticons.

Michael Bay needs to learn that more explosions and more destructive mayhem don't automatically make a film better than its predecessor. There are more battles between the autobots and decepticons, the stakes are higher, and the special effects are more impressive, but it's essentially just eye candy or like giving reconstructive facial surgery to a really hideous person; they're still ugly but their appearance is at least nice to look at now. With a storyline that jumps all over the place for no rhyme or reason, really terrible dialogue being spewed from just about every major character, and The Twins probably being more offensive than they are humorous, Revenge of the Fallen falls short of being half as good as Bay's original effort and is quite difficult to think of as anything more than a guilty pleasure.
  
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Versusyours (757 KP) rated The Karate Kid, Part III (1989) in Movies

Nov 7, 2019 (Updated Nov 7, 2019)  
The Karate Kid, Part III (1989)
The Karate Kid, Part III (1989)
1989 | Action, Drama, Family
War on bonsai and sporting decency
Contains spoilers, click to show
I remember this film from a trip to the cinema on its release in 1989 and I recall fly kicking my way out of the cinema and into the mean Scottish streets. I am now at an age where fly kicking would be an effort in itself I decided to review it from my older and more critical eye.

 

It begins with a return to Part 1 to re-establish the bad blood Daniel (Ralph Macchio) and his aging sidekick Mr Miyagi (Pat Morita) have with John “I saw things in Vietnam” Kreese. This part I couldn’t let slide with me this viewing as the attempted punches by Kreese to contact Mr. Miyagi were as expected as Xmas day falling on the 25th of December each year. One failed attempt was followed by the same type of punch and the same outcome of bloody and smashed knuckles and an insurance claim for the car owners. After this we return to the present and a skulking and hobo like Kreese seeks the refuge of his ponytailed, rich and so 80s stereotyped “you know he is evil due to his involvement in toxic waste” comrade from the past Terry Silver.

 

Possibly due to giving him his shampoo and conditioner in Vietnam to maintain his ponytail or his heroics in battle, this remains unknown at this time.

 

What about Daniel and Miyagi you may ask well they are in for an unwelcome surprise when the housing complex they live in has been earmarked for redevelopment. To make matters worse unbeknown to Daniel his Uncle is ill and his mum must have been too busy with this to let Daniel know he is homeless as well as heartbroken after his holiday romance turned sour. Great use of a sentence to end a previous films love interest and subsequent relationship, one of films greatest tricks. At least he has a wad of money for college in his pocket to repair his broken heart. Spoiler alert neither the wad of money and the broken heart are the same for long.

 

So as it stands not much karate from Daniel but the use of Mr. Miyagi’s subtle use of Daniel as a glorified maid still exists as they branch out in the cutting world of Bonsai. Remember that college money well now its rent and utilities money after luckily realising there are no more Bonsai shops in the street and even luckier there is a pottery shop with a young lady for Daniel to obsess over and fight for her honour as he shows a propensity for in the previous films. The fact that she has a boyfriend only spurs Daniel on like the initial film in the series and makes her more desirable in his lusting eyes.

 

Enter the 80s Dragon it a supped up Zach Morris Karate Bad Boy, Mike Barnes who is wearing black to dictate his evil intentions. This guy could spell trouble for Daniel as he has links to Silver and thus the plot to ruin Daniels life and happiness for winning a local karate competition the year before takes seed. As someone who has played sports the format of the All Valley Karate Championship, which has been inexplicably changes to allow the defending Champion to only fight in the final where his battle wary and exhausted opponent will be easy prey for a crane kicking Daniel, makes no sense. Maybe Daniel is sick of being typecast as The Karate Kid but this area of the story annoyed me more than a grown man should as initially Daniel can’t even be bothered to sign up for this one fight but after some lying and coercion and some innocent Bonsai paying the price for The Karateless Kid.

 

More pressure from Barnes and his goons and more Bonsai casualties before Daniel and Mr. Miyagi are split between the tournament and after Daniel decided he will fight that 10 minutes if his life for another sweet trophy. With his training regime disguised as housework and child labour now running low, Miyagi wont train Daniel and thus pushing him into Silvers ponytailed clutches. The once meek and defensive Daniel learns that attack is more effective than Miyagi’s training and with another wooden victim (a repeating plot line in this film) being pummelled and the wax punched off it, Daniel is ready to be the badass he always threatened to be. A night out ends in a broken nose of a Silver bribed punk, Daniel questions who he has become and changes his mind about the tournament once more, only for Silver to admit his true intentions to ruin Daniel as a human being and to avenge John Kreese who is not dead as first explained but high on revenge and the smoking of broken kids karate trophies. They give the new and improved Daniel a beating until appearance of Mr. Miyagi, who may or may not be stalking Daniel, who uses his small but deadly side step and legs to defeat the 3 grown men with ease. There is nothing like a good beating to mend a relationship and together the Bonsai Brothers are back and for the umpteenth time Daniel IS going to defend his title and we all hoped that Barnes would make it through the many rounds to get to the final. Hollywood prevails and after relaxing and watching his potential opponents tiring and having their face smashed in, Daniel like and later day Elvis gets on the stage for a quick round of his greatest hits. In Karate Kid tradition Daniel is good and Cobra Kai are bad, he has honour they are sneaky, they will cheat Daniel wont. Daniel wins as usual and takes his hollow victory and Cobra Kai is no more or until the invention of YouTube at least.

Overall this film fondly remembered until I watched it again. The lack of new ideas left me disappointed and broken like the cliff Bonsai and like that tree I will heal and grow but I will be left with the scars of the better and simple life I used to live. The inclusion of Glen Medeiros on the soundtrack was almost enough to save it and keep it respectable but alas it was not to be, this film is the 80s ponytail of memories; best left cut off.
  
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Mothergamer (1546 KP) rated the PlayStation 3 version of Fallout 3 in Video Games

Apr 3, 2019  
Fallout 3
Fallout 3
Role-Playing
I know. How could I have not played Fallout 3 or Fallout New Vegas? There are many games I haven't had a chance to play and as I've gotten older, I've become a little more discerning about which games I buy right away and sometimes I just miss a game or two here and there. I also wait until things go down in price and only really pay full price for a game if it's something I know I really want. Again, that comes with being an older nerd. At any rate, when I saw that I could buy Fallout 3 and Fallout New Vegas for 10 bucks, I did jump at the chance and I was excited to play. I started with Fallout 3 first of course and it was quite an interesting adventure.

The opening sequence was intriguing with the lone wanderer being born and of course this is so you can choose to be a boy or a girl and design your character and decide their race. I went with Asian girl and as I was picking out all the facial and hair designs, I wondered why there were several varying choices of bald. I mean, I get it. It's Fallout and with spiffy things like radiation poisoning hair falls out and people are bald, but so many choices of bald over actual hair. It was weird. I found a hair choice I liked and everything was great and I started my Fallout 3 story.

So the time jumps from baby to ten years old were interesting for getting to see how life was for my lone wanderer in Vault 101 and there was a birthday party for me where I get my very own Pipboy. Neat. Wandering around talking to everyone including a ridiculous bully named Butch (I was not nice to him and punched him. That was my freaking birthday dessert damn it!) was cool and it definitely sets the story up nicely. Then the time line jumps again and my character is 16 years old and has to take the G.O.A.T. (Generalized Occupational Aptitude Test for Fallout newbies) to decide what they'll be doing.



16 and ready to take the G.O.A.T. test.

A last time jump happens and the lone wanderer is 19 years old and the main story of Fallout 3 begins. The Overseer's daughter and my friend Amata, wakes me up to tell me that her dad is losing it because my dad has left the Vault. Initially I was shocked and wondering what the heck she was talking about, but it turns out it was true. Dad left and didn't say a damn thing to me about it so of course I have no idea what's going on. Amata tells me she'll help me to leave because she doesn't know what her dad will do, so here I am running around trying to escape the Vault and thinking, geeze this is a messed up situation.

I was trying to play the chaotic good path, so I didn't kill the Overseer out of respect for my friend even though her dad was a freaking paranoid psycho. I managed to escape Vault 101 and here was this vast world in front of me and I couldn't wait to explore especially since the setting was in Washington D.C. a place I was familiar with having grown up in Virginia. So I set out to explore what was now known as the Capital Wasteland. I discovered the town of Megaton and the people surviving in the Wasteland and picked up some quests as well. Megaton was definitely cool with all the different houses and the crazy atomic bomb that is just there in the center of town.



Enjoying the view of Megaton.

From there the big thing in Fallout 3 is finding my lone wanderer's dad and getting some answers about why he left and what exactly he was up to. There's all kinds of main quests and side quests for hours of game play giving the impression of a vast world. There's all kinds of danger in the Wasteland too ranging from Super Mutants to Mirelurks which definitely kept me on my toes. There's all kinds of weapons too and of course I liked that I could modify and build my own. You get companions who travel with you too and that includes everyone's favorite canine Dogmeat. I did like the fact that you could have two companions travel with you. I ended up choosing Dogmeat and my Super Mutant friend, Fawkes. They both worked really well together with taking down enemies. There's also two factions of the Brotherhood of Steel, the Brotherhood and the Brotherhood Outcasts. They seemed to have different ideas about what they should be doing. I did like Elder Lyons the leader of the Brotherhood of Steel though. There was a kindness and gentle wisdom to him that was incredibly likable. I did find it amusing to see Maxson and MacCready (they're in Fallout 4) as kids in Fallout 3. They seemed so different from who they are now. I actually liked Maxson better in 3 because he seemed a little kinder and a little more open.



Taking down a Mirelurk.


My lone wanderer did find her dad and got to actually talk to him about what he was up to. Project Purity was a cool concept; the idea of clean water for everyone in the Wasteland was great and the fact that he figured out how to make it work was also great. I just didn't understand why he couldn't tell his own kid what he was up to and instead just left without saying a word and his excuse was the Vault would keep me safe. Really? Sure. I was so safe with the Overseer and his goons trying to kill me. It was hard to stay angry with him though when he was so apologetic and then proceeded to say nice things to his kid about how proud of her he was for surviving and trying to be a good person.

Then, dad and daughter team up to work on Project Purity. I did do some side quests along the way before getting back to the main story. I enjoyed exploring the Capital Wasteland and seeing some familiar places such as the Lincoln Memorial and the Jefferson Memorial. There's even a quest where you can break in to the White House to get somewhere. Granted the majority of it is destroyed, but it was still a pretty neat quest.


Checking out the Jefferson Memorial with Dogmeat.

Of course in the main story, things don't go as planned thanks to the shady people simply known as The Enclave. That's where the Brotherhood of Steel comes in as you work towards the common goal of eliminating the Enclave who apparently have an issue with the idea of everyone in the Wasteland getting pure water that isn't irradiated for free. Again, I ran around and did more side quests for more level grinding and more things. I did like that I got a free house for helping the people of Megaton by quietly disarming that atom bomb before it blew everyone sky high. One of the vendors there sold themes for the Megaton house and I went with pre-war which was nice with a 50s retro feel.



Cool, I got my own house!

Did I enjoy Fallout 3? Absolutely. That isn't to say there weren't flaws. This is Game of the Year Edition so there was no excuse for a lot of the issues I had. This included all the DLC titles and these were fun to play. I especially liked the Broken Steel and Mothership Zeta quests. I also liked the nod to the Cthulhu mythos with the Dark Heart of Blackhall quest. The big thing was the constant game freezes. Mothership Zeta was especially bad with this and it got incredibly frustrating. I did all the tricks suggested; turning off the auto save and clearing some data. That helped a bit, but every once in a while the frame rate would drop and the game would freeze. It turned out this was a common problem on the PS3 and I found myself annoyed with it. Sure, it wasn't a big deal because I could just reload my last save and it would be fine. However, it does take away from the atmosphere of the game when that happens. There would also be odd glitches like Dogmeat walking up in the air above me or my character would disappear and there would be bits and pieces of me visible such as my hair and my hands. That was incredibly weird. The controls were a little clunky and I actually had to change the difficulty to very easy until I got used to them. It wasn't a big deal, but it was noticeable.

I love the Fallout series and there's so much to enjoy about them. However with things like this happening, Bethesda should be embarrassed. For as long as the game has been out, there's no excuse in not fixing known issues especially when it comes to dropped frame rates and the game freezing. It made me glad that I follow my mantra of save my game and save often.

Technical issues aside, I did have fun playing Fallout 3 and liked the story a lot. The characters were good and the different paths I could take for the storytelling were great because it did make me really think about what choices I wanted to make during my adventure. I'm glad I finally got the chance to play it and it was a great game. Now, I'm ready to check out Fallout New Vegas!
  
VENOM Assault
VENOM Assault
2016 | Card Game, Fighting, Science Fiction
What would you say if I told you I completely expected a game I received to fall completely flat for me but instead may actually unseat a revered similar game from my Top 10 list of games? That would be surprising, right? Well such is life, and such is this game. I do believe that VENOM Assault may knock off one of my favorite games: Legendary: A Marvel Deck-Building Game. That’s really saying something from me, so let me discuss a bit about why I state this.

VENOM Assault is a deck-building game very similar in style to Legendary: A Marvel Deck-Building Game (which, if I have to reference again will just call Legendary). Players take control of a team of (relative) wimps in order to help recruit the real elites and battle the evildoers plus their henchmen. Sound familiar? For this review I will be playing the Solo rules, which are the same as the multiplayer rules, but for one player. Novel, eh?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup a game, please follow the rulebook as there is way too much to cover here in complete detail. The setup should look similar to the following photo. Here is what you will see: a space for the Mission scenario in the upper left corner. To its right a space for the active Event card. Next to that is the area for the VENOM Support cards to be displayed. Then the VENOM Support deck and discard areas. Below the Mission area is the space to track threat level and the current VENOM Leader’s Health and Defense values. Beneath those trackers is an area for four decks: the VENOM Leader deck, Reward deck, Event deck, and Event discard. To the right of this area is the Training Ground (recruitment zone), the Recruitment deck, and the Retirement pile. In the middle of the board are seven spaces to be populated with Reward cards and VENOM Leaders on top of the Rewards. Each player is dealt six Recruits and four Commandos and will shuffle these to create their draw deck. The players then draw five cards to create their hand and the game may now begin! Go save the world!
I will not be covering every aspect of a turn but will highlight the goings on. The Commander (first player) will draw and read the Event for the round. Events can be helpful for the players, extremely hurtful by advancing the VENOM plot, or even uneventful altogether. Next, player(s) will enter the Recruitment Phase. During this phase players will be using their entire hand to total the recruitment points that can be spent on recruiting those elite soldier, vehicle, and location cards from the Training Ground right into their discard piles.

Once the Recruitment Phase is complete, the Tactical Phase begins, and this is a large part of the game that helps differentiate it from others of its like. The players will choose one of the seven revealed VENOM Leaders on the map to attack in combat (if they choose – this is optional). Using the stats on the VENOM Leader card the players will adjust the Health and Defense values on the trackers on the board. If the VENOM Leader has any abilities that would trigger during this phase, then they trigger now. These could include Global Abilities as well. Once the Leader is done with their abilities, the players will choose one of their cards played to become the Combat Leader. This character now may not use their printed ability but will use their Combat Value (crossed pistols) to place combat dice on their card. The other team members in the combat will add dice to the pool as well if their abilities direct them. Next, the VENOM Leader will call forth their VENOM Support armies to aid them in the combat round. Once displayed, any hero Tactical Phase abilities can be resolved. If VENOM Support armies still are active, their abilities may be resolved at this point.

As the Tactical Phase ends, the Combat Phase begins. The Combat Phase is where the players are able to roll their combat dice in the hopes of besting the VENOM Leader’s Health and Defense values. Defense values dictate the dice values that need to be hit or exceeded to equal a successful attack. The Health value is how many successes are needed to defeat the Leader. However, once rolled the VENOM Leader will trigger any Combat Phase abilities at this time. Once complete the hero team will be able to resolve their own Combat Phase abilities, if any. Finally, the VENOM Support will resolve their Combat Phase abilities. Now the dice may be completely resolved against the Leader, after all abilities have been resolved. If the Freedom Squadron (heroes) defeated the Leader, they take the Leader and Reward cards into their VP pile. Depending on the Mission, these Rewards may be necessary to win the game, and all will have VP values.

After a lengthy Tactical and Combat Phase, the players then enter the Retirement Phase. The players may retire a card from their hand, thus removing the card from the game entirely.

Once a card has been retired (or not), the End of Turn Phase will help clean up the mess of the current round. Any other End of Turn Phase abilities will trigger, and used cards will be discarded to the appropriate areas and refills of key points on the board and players’ hands will setup the next round of play.


Once the Mission card’s success or failure stipulations have been met the game is over and, with any luck, the Freedom Squadron has defeated VENOM once and for all!
Components. This game boasts a large game board, a metric ton of cards, some dice, and some cardboard tokens. All the components are of fine quality and I have no issues with them. The art style used in the game is pleasing and, thankfully, not over-the-top gory or bloody or anything.

You may have noticed or thought that perhaps this game is taking inspiration from a cartoon/toy line from the ’80s, and I would very much agree with you. Could it be called Legendary: G.I. Joe? Maybe, but this one stands on its own, though very similar to the Legendary system. What I do like about VENOM Assault is the fact that it already comes with a large amount of incredible cards to be recruited. I do not know if I will ever feel the need for extra heroes in this game, whereas with the Marvel Legendary one can really go overboard trying to collect all the mini expansions and big box expansions just to find their favorite Marvel entities. Since VENOM Assault isn’t tied to any specific IP and is more generic overall, each character provided is its own thing, not a specific hero that one has grown up loving their entire life.

You see, the problem with those mini expansions in Legendary, at least for me, is that each one brings with it a host of heroes AND a host of new keywords and rules that must be remembered or referenced until it becomes second nature. In VENOM Assault, the rules stay the same and play is altered by the Missions and which characters can be recruited. I like a more reliable and static ruleset when I’m playing an intense game. So point goes to VENOM Assault here too.

Now, I was never into G.I. Joe and I am not at all a war or guns kinda guy, but I am really attracted to this game. I don’t necessarily think of my heroes as going in and shooting the place up, but rather taking Navy Seals-style tactical maneuvers to eliminate the target. So the point is that if you were never into that IP before, you should not feel alienated by this one. It appeals to all, in my opinion.

I said previously in this review that VENOM Assault is knocking on the door of bumping Legendary from my Top 10 games. I continue thinking about it even when I am not playing, and that is a mark of an excellent game for me. If I never think of a game again after playing, there is no way it remains in my collection. This one, however, has me considering different strategies in my head even now as I’m typing.

If you are in the market for a great deck-builder with worldwide espionage at its heart, I urge you to grab a copy of VENOM Assault. If you like the Legendary system but are looking for something just a little different, check this one out. If you just enjoy owning games that are fun and make you think, but also include a bit of luck in the dice rolls, then you owe it to yourself to play this. I really think you’ll enjoy it, as I have. Okay, time to setup another game.