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Kristy H (1252 KP) rated Surprise Me in Books

Feb 2, 2018  
Surprise Me
Surprise Me
Sophie Kinsella | 2018 | Fiction & Poetry
7
7.6 (7 Ratings)
Book Rating
Great supporting cast of characters (1 more)
Funny and humorous
Bit melodramatic (0 more)
Fun yet serious story of romance gone awry
Dan and Sylvie are happily married, with twin daughters, when they go in for their annual physicals and get the news that they could live past 100 and hence be married for 60+ years. This sends some shock-waves through their marriage. The couple prides themselves on knowing each other inside and out, even being nearly psychic with one another, so they decide to help pass the years of marriage by "surprising" each other with various things. Needless to say, it doesn't go as planned. Meanwhile, Sylvie has a (perhaps unhealthy) attachment to her late father, who died two years ago in a car crash, and is still dealing with her grief. She works at Willoughby House, a museum run by an older woman, Mrs. Kendrick, who is quite set in her ways. Robert, her nephew, has been called in to modernize museum operations, much to everyone's dismay. Suddenly, Sylvie's well-planned life is upside down in every possible way.

A good Sophie Kinsella book is a great treat and a wonderful break from stressful thrillers. I enjoy her characters and a chance to get away in the world she creates. Sylvie and Dan, have five-year-old twin daughters, just as my wife and myself, so I was immediately drawn in. "When you have baby twins, you're in the trenches together... You hone your routines. You don't waste words." Exactly. I figured I would grow attached to Sylvie pretty quickly, and I wasn't wrong.

She's an interesting character, too. I won't lie--both Sylvie and Dan are a bit dramatic at first about the health news. I get that hearing your increased life expectancy and marriage time might come as a bit of a shock, but these two really took it to the limit. Sylvie was also a bit clueless and spoiled at times, but I like that she knew that about herself and sort of embraced it as part of her personality traits.

The book really kept me befuddled at times where things were headed. It's not your typical romantic comedy where you can sort of tell how everything will work out. At some points, I was quite surprised by some of the plot turns. I found parts of it tense. I was so invested in Dan and Sylvie that I didn't enjoy when they were fighting or having issues--Kinsella does a good job of getting you involved in these characters and their lives. You're along for the ride with Sylvie, trying to figure things out. I had an inkling of some of what might have happened, but I was certainly flipping the pages frantically, trying to work it all out.

I loved that parts of this one were just really very funny. Sylvie has a sense of humor and I just enjoy the dry wit that comes across. As the surprises backfire (you just know they will, right?), you can't help but feel sorry for both Sylvie and Dan. And, yes, laugh at a little at their expense. There's also a great supporting cast of characters -- Sylvie's best friend, her co-workers, the next-door neighbors. They are humorous and really add to the book, versus standing in as props.

Overall, this one really grew on me as I was reading. It was a great diversion and a quick read.

I received a copy of this novel from the publisher and Netgalley in return for a honest review. More at http://justacatandabookatherside.blogspot.com/.
  
The Hobbit
The Hobbit
2010 | Adventure, Card Game, Fantasy, Book, Travel
Visually aesthetically pleasing. The miniatures and gems are a great addition. The locations in the game are more closely linked to the book than the film, which is a big plus (0 more)
The rules are quite lengthy and it can take a couple of read-throughs before you get the gist of the campaign. (0 more)
Delving into Middle-Earth
As Middle Earth fever prepares to take hold once again with talk of a Lord of the Rings inspired TV show, I thought it might be time to take the adventures of Bilbo into the living room in the form of The Hobbit Board Game.

Gathering four of my best companions to join me on the adventure, we settled down for an evening of troll slaying and dragon fighting.

Based on the J.R.R Tolkien book as opposed to the film releases, The Hobbit is a game for 2-5 players which utilises a scorecard system rather than individual player pieces. The aim of the game, kill Smaug and find the treasure – simple enough surely?

When opening the box we were pleasantly surprised by the level of detail of the board as well as some rather beautifully illustrated dwarf cards. A lot of work had gone into these which is why we were a bit surprised by the Bilbo and Smaug figures which were plastic and painted red

Having laid out all of the pieces we then tackled the game instructions, which actually took as long as Bilbo’s journey to the Lonely Mountain. Having passed the instructions around we decided to just play the game and when we came to a segment we weren’t sure about, we would refer back. Despite the initial hiatus, The Hobbit is a rather enjoyable game, however not for unseasoned gamers.

The game is split into four adventures. Players must level up their initiative, cunning, and strength in order to battle goblins, fight wolves and escape elves before confronting Smaug himself. On the way, players will also collect gems which is ultimately the aim of the game as the player with the most is declared the winner at the end.

Each adventure comes with a series of adventure cards which break down into Gifts, Abilities and Travelcards. Gift cards present players with attribute benefits; Abilities assist players with battles; and Travelcards move Bilbo along his adventure. When encountering a battle, players must roll five dice in order to match certain conditions before moving on. Should the conditions not be met, players must draw a Dragon card, which incurs penalties and may result in Smaug moving across the board. Should Smaug reach Laketown, the game is over and the player with the most gems is declared the winner.

Having played the game with four other players we did actually have fun once we got into it and overcame the rather confusing rules. My best advice would be to have someone read the instructions before you and your friends sit down together as it can eat into the evening.
  
Attack the Block (2011)
Attack the Block (2011)
2011 | Action, International
Remember, remember the fifth of November…because that’s when the film Attack the Block (from the producers of “Shaun of the Dead”) begins – on Guy Fawkes Night. If you want to know what that is, use a search engine like I did (there’s even a catchy poem for this British holiday, too).

Anyway, back to the film. It’s Guy Fawkes Night in London, with fireworks exploding throughout the city, a small gang of teens are looking to have a little fun. The gang has 5 people; the leader Moses (John Boyega), Jerome (Leeon Jones), Dennis (Franz Drameh), Biggz (Simon Howard) and Pest (Alex Esmail). During this “fun time” they mug Sam (Jodie Whitaker) a nurse returning home from work. During the course of the mugging an object falls from the sky striking a nearby car. While the gang is distracted, Sam runs off and calls the police. As Moses investigates what hit the car and what he can steal, something scratches his arm and escapes into the night. Moses is so furious, he and the rest of the gang give chase, eventually cornering and killing the creature.

They aren’t sure what the creature is but they know they can probably make money off of it, so they take it to Ron (Nick Frost), the friendly neighborhood drug dealer who lives in their apartment complex, for safe keeping. As the gang enjoys a “relaxing” smoke (don’t worry anti-tobacco people, they aren’t smoking cigarettes), Moses is approached by Hi-Hatz (Jumayn Hunter) the local drug kingpin that Ron works for. Hi-Hatz likes the tough, street-smart Moses and wants him to be one of his dealers, a job Moses considers an honor to be offered.

As Moses’ gang gaze out the apartment’s window at the fireworks exploding over South London they see more aliens landing. They soon discover that these aliens are bigger, stronger, tougher and way more violent than the first one they encountered and, even worse than that, these aliens are coming after them. The gang decides that they have to fight back and protect their block. During one encounter with the aliens, Pest becomes seriously injured and they end up tracking down Sam (the nurse they mugged at the beginning of the movie) for help. Once Sam is convinced that they are telling the truth about the invasion she joins them and eventually a sort of mutual respect forms between her and the members of the gang. Unfortunately while they are fighting off the invasion, Moses’s gang has a falling out with Hi-Hatz. So just to be clear, at a point in the film, Moses and his gang have the police, Hi-Hatz with his crew and aliens chasing after them. Will Moses and his merry men be victorious or will they fall prey to ‘those clamorous harbingers of blood and death’? Sorry, felt the need to quote Shakespeare.

The movie is highly enjoyable with its unique twist on the sci-fi genre blended with a healthy dose of humor, believable action and great anti-heroes. While the movie is a low budget film, the cast put on a big budget performance. The special effects were well done and not over the top like so many other sci-fi action movies I’ve seen. While the movie is a bit on the campy side (which I do enjoy) I do want to point out that with the exception of the alien-thing the film keeps things quite realistic. One negative thing about the film is that because of the British accent and slang I did not understand some of the dialogue (I’m sure the British say the same thing about our movies).

I will be honest, Nick Frost was the driving force behind me wanting to see this movie and I thoroughly enjoyed his scenes but he only has a few scenes. Jodie Whitaker did a very nice job of taking the audience on a journey of a character who, at the beginning is both mad at and afraid of those who had mugged her, but as the movie progresses those feelings are slowly replaced with mutual respect, understanding and friendship. Jumayn Hunter portrayed such a unique drug kingpin I was actually rooting for him (don’t worry law enforcement officials, I will still “Say ‘No’ to Drugs”). The rest of the supporting cast all did wonderful jobs as well but I want to talk about the actors that made up Moses’s Gang.

You wouldn’t know it by watching the movie but this is the first film for John Boyega, Leeon Jones, Simon Howard and Alex Esmail; the second movie for Franz Drameh. Even before knowing that, I already thought these five actors did an incredible job in the film but after finding that out I was really blown away. Their five characters are the core of the movie that takes us on this great adventure. However I do want to single out the lead John Boyega, as his character goes through a sort of rite of passage in the film. He does an amazing job with the range of emotion that is needed all the while keeping the character as real as a sci-fi film will allow. I will definitely keep an eye out for future films with these actors.
  
Rambo: Last Blood (2019)
Rambo: Last Blood (2019)
2019 | Action, Adventure, Drama
Hopefully this truly is Last Blood.
In Sylvester Stallone's fifth and (hopefully) final outing as one-man army John Rambo, we find the eponymous hero enjoying the quiet life on the Texas ranch he returned to at the end of "Rambo (2008)".

The character is still as reflective and composed as ever, with hints and flashbacks to his ongoing struggle with PTSD following his experiences in Vietnam. He trains horses on the ranch and acts as surrogate father to his college-bound niece, played by the relatively-unknown and absolutely stunning Yvette Monreal. He also has an unfathomably complex network of tunnels dug beneath his property, which could never have been done by one man, even in the 11 years that have past since the last movie.

The first ten minutes set the scene and familiarizes the audience with characters old and new. Having watched all four previous films in preparation for this one, it's quite sad to see how much the essence of Rambo as a person has changed. The first three all followed the same theme - a reluctant warrior with a muted self-loathing of the terrible abilities he has been blessed with, begrudgingly fighting someone else's war because he can't stop himself from doing what he thinks is right. The fourth one took the series in a different yet understandable direction - he's getting older, he's retired from the world, and he's minding his own business when trouble happens to find him. Then, the old Rambo we saw in "Rambo: First Blood - Part II (1985)" comes out and lays waste to everyone. But in this latest film, you barely recognize the character compared to the previous entries. He doesn't look or feel like the Rambo we've known over the years, which means this film struggles to look and feel like a Rambo film.

The next five minutes establishes the upcoming plot of the movie (such as it is), which is transparent and predictable. It then morphs into "Taken (2008)" on steroids! It takes a nice diversion at first, showing Rambo take on an entire Mexican people-trafficking ring, only to get the living hell beaten out of him. What you might think would happen in real life, but you kind of expected Rambo to go all "Rambo" on them, so when he doesn't, it's almost a pleasant surprise.

However, normal business soon resumes. Another tussle with some of the Mexican bad guys sets up the final act, which is Rambo vs. Every Mexican Criminal Ever - clips of which you will have seen in the trailer.

This is where the film lets itself down, if I'm honest. You would expect the finale to be the big payoff, but it actually ruins what would otherwise have been a half-decent film. It would be silly of me to criticize a Rambo film for being unrealistic. That being said, there's pushing the boundaries of belief, and then there's just lazy writing!

The final act begins. Five trucks of bad guys show up. Around 20-25 armed men are shown approaching Rambo's location. It's no spoiler to say he probably kills about 50 in total. Not sure where all the disposable enemies came from, but he didn't seem to mind.

Then there's the five-minute montage of him booby-trapping his ranch prior to the bad guys showing up. Something he did without any actual evidence they would come for him - just an assumption that somewhere there's a group of people who probably want to try and kill him, so best to be prepared. The whole scene feels like what would happen if "Deadpool (2016)" and "Home Alone (1990)" had a baby. Don't get me wrong, it was mindless, cringe-inducing, blood-soaked fun, but a lot of it felt unnecessarily complicated.

And then there's the violence itself. I love an action movie that drowns in crimson as much as the next person, but a lot of the violence felt like it was there for the sake of it. Like the producers said, 'We've got the 18-certificate, so let's make use of it.' I'm sure there's a deep-rooted psychological argument to be made for it. Like it's intentionally over the top to serve as a metaphor for the horrors Rambo suffered in Vietnam or something. Personally, I don't think this film is capable of being that deep and meaningful.

I really, really wanted this film to be good. I enjoyed the others and I wanted to enjoy this one. And I did, to an extent, I guess. But the whole film felt pointless. I understand the thinking that the series needed a proper and fitting end to the character's arc. But, if I'm being honest, you could've said the last film did that. It actually provides a better ending to the character than this one. The way he returned from Burma and is last seen approaching the family ranch after 30+ years away... you could've ended it there and left it to the audience's imaginations as to how he lived out the rest of his life. But money talks, and unfortunately, it ruined an otherwise successful and enjoyable franchise that had simply ran its course. A prime example of not knowing when to quit, this sentiment is echoed by Stallone's aging appearance, which takes away what credibility this character had left.

A real shame, but sadly, this isn't a film that's worth watching, unless you're a true die-hard fan of the character, in which case you'll want to watch it just because, but you'll be left disappointed.
  
Call of Duty: Black Ops II - Vengeance
Call of Duty: Black Ops II - Vengeance
Shooter
Fans of Call of Duty: Black Ops 2 who are waiting patiently for the November release of Call of Duty: Ghosts, can put their skills to the test with the latest map pack DLC. The collection is named Vengeance and it offers four new multiplayer maps as well as a new Zombie campaigns for players aching for more of the wildly popular series.

The set is the third of a planned four map packs and for fans of frantic, run and gun action, this is the collection for you. This is not to say there is not a place for players who wish to snipe or use stealth, but the developers have clearly put the focus on smaller maps which bring the action front and center and force players to get into the action fast.

Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.

Accessing the new maps is easy as once you start in multiplayer mode, the option to select Vengeance is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.

The first map I played was called Uplink which is an updated version of the Summit map from Black Ops. This time out the snowy eastern Europe locale has been changed to a rainy Asian locale. It took me a few times around and a few deaths before I realized there was something familiar about it. This helped me get adjusted to likely areas for attacks and defense much faster than usual and I soon found myself dishing out the damage instead of being a walking target.

The next map is called “Detour” and this takes places on a bombed out suspension bridge that has cars and trucks as well as blast holes littering the roads. Players can take the side paths and lower areas but can also engage the other team in the clutter up top. Be prepared for plenty of flying grenades as well as mines and other traps in this one. I usually need around five rounds in a map before I am comfy enough to really let loose and this one after some initial frustrations paid off big,

A recent kill streak earned me a sentry gun, which when deployed racked up an impressive number of kills for me thanks to the choke points and strategic placement near an enemy objective.

Up next is “Cove” and while it took me a little bit to differentiate the enemy attire from that of my team, I soon found this to be an early favorite for me. The setting is a tropical island complete with a crashed plane. The plane became a great shield to toss grenades over and I loved walking around the beach in my efforts to flank the other players. For a person who loves a run and gun, devil may care style of play, coming around a rock and finding two or three enemy players facing away from me was a great thrill as was having a cluster of them camped out on a ledge above or in a rocky cave..

There are plenty of cliffs as well as snipers love to setup on the ridges and let loose as do players who have earned a sentry gun or other reward. This became tough when most of the objectives involved either planting or defusing a bomb. Fighting to an objective only to be cut down as you were seconds away from completing a task is a frustration indeed but also part of the fun.

 

The final map is entitled “Rush” and the title not only describes the fun of playing it but also the best way to play it as it is set in a paint ball venue. There are tons of paint-soaked vehicles, wooden buildings, and venues that anyone who has ever played paintball will be all to familiar with. The real joy comes when you head into the shop and have to battle in the pro shop, indoor arena, and other locales. The colors are vivid and the attacks can come from all angles at any time.

As much as I liked “Cove” “Rush” quickly became my favorite of the maps as I was able to record my best scores of the new maps the first time I played it, and was able to maintain my lucky runs with each subsequent match.

Zombie fans will love “Buried” which like previous Zombie modes allows four players to work with one another as they fight off legions of undead. Like previous modes, players must heal fallen players and purchase weapons and ammo. This can be a challenge as starting off with just a pistol, grenade, and knife, you have to take down more than a few bad guys to earn needed funs for the big guns.

Cash can also be used for health, to restore barricades, as well as unlock new areas of the map.

Set in an underground western town, and I have to admit to really enjoying mowing down legions of undead as I came out of the saloon and enjoying the detail level of the map.

Skilled players can earn the Ray Gun Mark II and really fry the undead to a crisp.

Picky fans will say that Vengeance does not offer as much as some map packs as more than one person I played with lamented the fact that they did not get any new weapons like they did with the first map pack, and how one of the four maps was an older map that was remade.

To me it all comes down to a matter of choice as the maps are available in a set for $14.99 or players can purchase a season pass which will allow them to obtain all four map packs at a discounted price.

If you are a fan of the game and play online on a regular basis then you will want the maps as they do offer something new and are enjoyable to look at and play for gamers but be prepared to take your lumps early as most of the players have already mastered the previous maps and showed no mercy for players who were trying to get their bearings in the new offerings.

In the end, if you’re a hardcore player or simply love the series, then you will enjoy the maps as they offer something new while players wait for the final collection and the November release of Call of Duty: Ghosts:

http://sknr.net/2013/08/06/call-of-duty-black-ops-2-vengeance/
  
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5 Minute Movie Guy (379 KP) rated Mad Max: Fury Road (2015) in Movies

Jun 30, 2019 (Updated Sep 16, 2019)  
Mad Max: Fury Road (2015)
Mad Max: Fury Road (2015)
2015 | Action, Adventure, Sci-Fi
Mad Max: Fury Road is an intense, action-packed, visually stunning, and wildly entertaining film. It's only when the action slows down that the film starts to show signs of decay.
30 years and a fresh face later, the Mad Max series makes an extravagant and exhilarating return to theaters with Mad Max: Fury Road. Mel Gibson’s iconic wasteland warrior hero Max Rockatansky has been recast with the talented Tom Hardy, who gives us a more visceral and damaged portrayal of the character. Having endured years in the Hellish wasteland, Max now acts on his sole instinct of surviving. He’s ravaged by the horrors of his past and has lost all semblance of hope in this bleak, post-apocalyptic future where water is scarce and mayhem is bountiful. Director and series creator George Miller does a masterful job in creating a remarkable and inventive world of chaos and destruction, with action sequences that are practically unparalleled. Mad Max: Fury Road is a movie that keeps its fat, irradiated foot firmly pressed on the gas pedal throughout almost its entire duration, resulting in a movie that’s intense, action-packed, visually stunning, perfectly bizarre, wonderfully inventive, and wildly entertaining. It’s only when the action slows down that the film starts to show signs of decay.

In Fury Road, we first encounter Max alone in the wasteland in what is about to be a very long and very bad day. He’s quickly spotted and pursued by a pack of deathly-pale skinhead warriors known as Warboys. Outnumbered and easily captured, Max is taken to The Citadel, which serves as the home of the film’s central conflict. The monstrously plagued Immortan Joe rules over The Citadel like a cult leader, promising eternal salvation to his army of Warboys who die fighting for him. The city is a place of great disparity, as Joe teases the peasants with water, while he enjoys the excesses of his precious resources. Even worse is that he’s enslaved healthy, young women, known as his Five Wives, for the sake of producing his children.

This predicament doesn’t sit well with the battle-hardened woman warrior Imperator Furiosa (Charlize Theron) who serves under Immortan Joe’s command. Tired of Joe’s tyrannous ways, Imperator Furiosa betrays her leader during a routine gas run by venturing her armored war-rig offroad with the Five Wives secretly in tow. When news spreads that Furiosa is trying to escape and has taken the Wives with her, Joe and his army of Warboys feverishly follow in pursuit. This begins an epic, elaborate, and expertly crafted chase sequence that is absolutely outrageous and unmistakably brilliant.

Meanwhile, the enslaved Max ends up being inopportunely thrust into the action at full throttle, chained to the front of a car like a hood ornament. While Max’s name may be in the title, make no mistake about it, this is Furiosa’s story. Max is primarily just along for the ride, and doing whatever he can to survive. That’s not to say that Max is simply an unfortunate onlooker to the events of the film, but he is given little in the way of dialogue and backstory, and is chained up for a substantial portion of Fury Road. Though it should be said that the movie as a whole is rather thin on story and dialogue and it merely glosses over the plot to retain its focus on the action, which is where the film really sets itself apart.

The majority of the Fury Road serves as this long, impressive chase sequence that miraculously continues to escalate as the film goes on, despite appearing to throw the whole kitchen sink at you right at the beginning. It’s explosive, crazy, and jaw-droppingly awesome from the get-go, and yet believe me, it only gets bigger and better. Just wait until later when they start adding monster trucks, mini-guns, pole-vaulters, dirt bike-riding grannies, and a guitar flamethrower. It will leave you giddy with excitement. It’s an amazing, heavy-metal, end-of-the-world spectacle that you just got to see to believe. What makes it all even more incredible is that so much of the action is achieved by practical effects, with real stunts and car crashes and explosions.

Unfortunately, in the rare moments when Fury Road lets its foot off the gas and slows down the action, it sometimes sputters. Take for instance, the film’s climactic turning point when Furiosa’s dreams are spoiled. She dramatically falls to her knees in the sand, reeling in despair, and screams out into the void. This pivotal moment should be the most powerful moment of the film, but for me it fell completely flat. The problem here is that I never felt a strong attachment to the characters. While I respect Furiosa and Max for their strength in this struggle, I also feel like I don’t know much of anything about them, except that they’re adept at surviving and have battled through Hell to get to this point. So while this brief interlude drags a bit, Max thankfully turns things back around and leads us right back into the heart of the action, where Fury Road is at its best.

Charlize Theron gives a commanding performance as Furiosa, easily establishing herself among the ranks of the great female action stars. She makes for an excellent partner to Tom Hardy’s Max (though reportedly not so much on set). Hardy, on the other hand, puts in a solid performance, but I do take some issue with it. Truthfully, he just didn’t quite feel like Mad Max. His take on the character is too rugged. He’s missing the charm and likability that Mel Gibson’s Max had. His character may be cool, but he’s difficult to relate to, and feels remarkably reduced as he grunts throughout half of the movie without uttering a word. I can’t help but feel that perhaps Hardy took Max’s madness and survival instincts a little too far. The film also stars Nicholas Hoult as Nux, the Warboy that led Max into this whole mess, who expresses a much more appealing level of craziness. Whereas Nux is an energetic, lunatic cult follower, Max seems like he’s just a few bolts short of becoming a mentally-deranged hobo, which might not bode so well for future films. Lastly, there’s Immortan Joe, played by Hugh Keays-Byrne, who has an exceptional screen presence by being imposing, frightening, and so over-the-top that he’s kind of funny.

Visually and artistically, Mad Max: Fury Road is a triumphant success. It’s more gorgeous than you would ever think possible for a decrepit, wasteland warzone. Considerable skill and attention to detail are demonstrated to bring beauty out of this decaying environment. It features first-rate cinematography and unbelievable creativity. You’ll wonder how anyone ever thought of this stuff, but you’ll be grateful they did. The characters all look outstanding, unique, and memorable. I particularly loved Furiosa’s appearance with her prosthetic arm and grease-smeared warpaint. More impressive still is the menacing Immortan Joe with his mask and elaborate body armor. Fury Road similarly has beautiful special effects which greatly enhance the atmosphere as well as the film’s many remarkable stunts. In all, this is sure to be one of the best looking films of the year.

Mad Max: Fury Road may not be a perfect film, but it makes for an explosive and unforgettable return to the series. It’s truly a creative tour-de-force, with ingenious action, stellar design, and stunning visuals. It features brilliantly choreographed fights and chases, and some of the coolest movie stunts I’ve ever seen. The movie doesn’t always get the emotional punch it’s aiming for, and it has its share of awkward moments, but it sure makes a lasting impression with its intense, adrenaline-pumping theatrics. It might be a little too strange and twisted for some (though it’s relatively tame for being rated R), however, those who can handle the wasteland are sure to find a film that is deserving of respect and admiration. While I have my gripes with Hardy’s portrayal of Max, I know that I, for one, still can’t wait to see what the future holds for everybody’s favorite road warrior.

(The review was originally posted at 5mmg.com on 5.19.15.)
  
Lagoon: Land of Druids
Lagoon: Land of Druids
2014 | Adventure, Exploration, Fantasy
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

Lagoon is a land of harmony and balance. Or at least it WAS until the rise of humanity. The three spiritual energies that once existed in a perfect equilibrium are now fighting for dominance and control over the destiny of Lagoon. Each energy has amassed a following of druids who are working to ensure that their chosen energy is victorious! Which energy will you choose to serve, and will your choice be the correct one in the end? There’s only one way to find out!

Lagoon: Land of the Druids is a game of tile placement and exploration. You are the leader of a circle of druids, and they will do your bidding throughout the game. On your turn, you will take any/all of these five actions: Move, Summon (add one of your reserve druids to the play area), Explore (add a new site tile to the table), Invoke (use a Site Action), or Unravel (remove a site tile from play). You can perform as many of these actions as you want, as long as you have the appropriate resources to spend. Each tile in the game is double-sided, and each side has a unique action/ability associated with it. Strategy is everything – which tile side should you choose to bring into play, and how can you best use the available abilities to benefit your chosen energy? You also have to keep an eye on your opponents because they might be trying to undermine your plans to help their energy achieve success! The game ends when all tiles have been explored, and then players count up points dependent upon which energy was ultimately dominant. The player with the most points is the winner!

As a solo game, Lagoon plays similarly to the multi-player game. Instead of competing against other humans, you are playing against an AI opponent (fondly referred to as “AJ” in the rulebook). On its turn, alternating with yours, the AI executes three steps – Explore, Unravel, and Invoke (perform an action dependent on which druids the AI currently has in play). Each of those steps is explained in more detail in the rulebook. The game ends as in a normal group game, and the player (either you or the AI) with the highest score wins.

The first thing I should mention are the solo rules themselves – they are very wordy and contain lots of ambiguity. It took me a couple of read-throughs before I felt comfortable trying to play, and even now I still keep the solo rules easily accessible when I do play. With so many moving elements in this game, clear and concise rules are necessary for an unencumbered game.

When I say there are a lot of moving elements, I mean it. At any point, you could have up to 5 druids in play, with access to up to 5 unique site powers to invoke in addition to the basic actions you can take on your turn. And on top of that, your druids are spiritually connected, so a druid on one site can use the power of a different site as long as you have a druid there as well. There are also lots of opportunities to combo powers this way, and unless you’re 100% focused, you could lose track of what you already did or forget to pay for an action. And in a solo game, you’re not only tracking this for yourself, you also have to make sure you’re executing the AI turns correctly. There’s just a lot going on and it can be easy to accidentally skip a step.

The thing I dislike most about playing Lagoon solo is that I have to make decisions for the AI. When placing tiles on AI turns, I get to choose which side to play. When the AI unravels a site, I get to choose which site to remove. It’s hard to play this game honestly because I can just choose whatever will benefit ME the most, and not necessarily act in the AI’s best interest. Obviously, a human opponent would do whatever they want for themselves, but in a solo game I am in control of my opponent. The rulebook does offer ways to alleviate this, but I either honestly forget to refer back to the rules for certain situations, or I just choose to ignore the suggestions. I know, I know, that sounds like a personal problem. And I guess it is. I just don’t like the responsibility of having to play two competing sides because it is hard to stay honest. Since this game is so dependent on strategy and personal decisions, there is no good way for an AI opponent to be successful.

Lagoon: Land of the Druids is a complex game that requires more strategy than you think. That being said, I don’t like to play it solo. Each turn offers lots of opportunities, but so many options can be overwhelming. Having to make decisions for the AI is not enjoyable for me because I am aware that I do not always make the best decision for the AI – it’s just hard for me to consciously make decisions detrimental to my game. The idea of this game is neat, but the execution of the solo rules (from their editing to their actual gameplay) just doesn’t work well for me. Give it a try solo if you want, but you’re not really missing a lot if you don’t.

https://purplephoenixgames.wordpress.com/2019/03/11/solo-chronicles-lagoon-land-of-the-druids/
  
The Last Dragon (1985)
The Last Dragon (1985)
1985 | Action
So Bad You Just Might Like it
In his quest to find “The Master” and expand his training, black martial arts expert Bruce Leroy (Taimak) has to square off against Sho’nuff the Shogun of Harlem. With me, yet?

Acting: 10
The performances aren’t what killed this movie. Julius Carry pulls off one of my all-time favorite roles as Sho-Nuff, playing a villain that’s not hard to hate. His nemesis, hero Bruce Leroy is played with a sweet innocence by Taimak who harbors a fierce fighting style similar to his idol who is none other than…well, you guessed it, Bruce Lee. Sometimes a bit overdone, I thought overall the acting fit the movie’s overblown proportions as a whole.

Beginning: 3

Characters: 5
Again, the problem isn’t the acting. It’s the characters portrayed by the actors. They are as cardboard as they come, seemingly like caricatures of actual roles. This can be summed up by one role in particular: Eddie Arkadian (Chris Murney). Part business-owner, part gangster, you look at his mean scowl and listen to his horrible lines thinking, “Why are they ruining this man’s career with this role? This is awful!” I can imagine there were a lot of career-ruining roles in this movie. I haven’t even mentioned Eddie’s girlfriend, Angela whose voice alone gives me the urge to punt a baby. I can imagine director Michael Schultz walking up to Faith Prince saying, “Great take! Now, could you do me a favor? Could you sound more like Miss Piggy in distress? Please and thank you!”

Cinematography/Visuals: 4
The style that Schultz tries to establish comes off as cheesy and overdone. He takes the phrase “A little dab’ll do ya” and decides to do the complete opposite. There is nothing special to see and too much to see at the same time. As confusing as that might sound, if you watch the movie, you’ll get it. While there are glimpses of cool effects, even those are drowned by poor cinematic direction. There is one scene towards the end where Bruce Leroy’s hands starts to glow. He slowly moves them in a wavy pattern which creates a cool effect….until he starts doing it super fast and literally multiplies himself in some crazy funhouse type of way. Whomp whomp.

Conflict: 6
Because the movie struggles to find it’s way juggling back and forth between soundtrack-driven, drama, comedy, and action movie, the conflict suffers as a result. The fighting scenes aren’t terrible when they happen but there is too much of everything else to really leave you satisfied with those scenes. I would have been happier with no attempted character or story development and just two pure hours of Bruce Leroy kicking peoples’ teeth out. When I watched the last showdown between Leroy and Sho’nuff, I thought they were really on to something. Unfortunately they got lost along the way.

Genre: 7

Memorability: 5
Love it or hate it (or both), you’ll be hard-pressed leaving the movie not quoting at least a handful of lines. It’s a movie that sticks to you whether you want it to or not. It does leave something of an impact, although not very lasting.

Pace: 3
Between Leroy searching for The Master and Eddie trying to get his girl a record deal, the movie really drags on in spots. I don’t say this often, but a little more linearity in this case would have been just fine. The Last Dragon suffers from a severe case of Much Ado About Nothing. Just when you think something is about to pop off, the scene ends with a whimper.

Plot: 2
As a kid, I thought the storyline was funny. Now I think it’s just plain sad. I don’t know how much thought went into that script, but reading through it should give any aspiring screenwriter hope that they too can make it big. Stories within ridiculous stories, a meh love story, and terrible motivations all around take a machete to the movie before it even had a chance.

Resolution: 7

Overall: 52
For my 100th review, I wanted to review a movie that had some kind of value to me. I grew up with The Last Dragon and, I have to say, it is a pretty damn fun movie. Fun, unfortunately, doesn’t always equate to good. There is a reason it has an 86% audience score on Rotten Tomatoes right now, though. No matter how you feel about it, there will come a point when you’re watching, even if it’s for five minutes, where you find yourself having an actual good time. Unfortunately it’s the other 103 minutes you have to worry about.
  
M(
Mindhealer (The Watchers, #5)
6
6.0 (1 Ratings)
Book Rating
<p>I'm actually reviewing all five of the Watcher books. They're quite short—novella length, really—and very much interrelated (especially the first four). I read all of them in about a day and a half, despite doing other things. I do advise taking them all in row, which is the equivalent of reading one "normal" novel.</p>
<p>
<a target="_blank" href="http://www.goodreads.com/book/show/268186.Dark_Watcher">Dark Watcher</a> opens in Santiago City (aka Saint City), with a quartet of witches. Mindhealer is the only book that takes place outside of Santiago City, which seems to be the primary setting for all of Saintcrow's novels (from what I've read in the descriptions). </p>
<p>
Theodora, earth witch and healer, runs the Cauldron, an occult book and supply store. Mariamne Niege (water witch, prognosticator) and Elise Nicholson (fire witch) work for her in addition to being, respectively, a graduate student and a musician. Suzanne (air witch, I don't believe we ever learn her last name) is Elise's foster mother and their teacher, something of a high priestess to the little group.</p>
<p>The four women know that they're psychic and that "magick" is real. They don't know that they are "Lightbringers," that there are groups and creatures in the world that hunt them, or that a group called Circle Lightfall trains and sends out "Watchers" to protect (and recruit) Lightbringers in order to counterbalance the darkness in the world.
</p>
<p>Watchers are formerly wicked men with some psychic talents who have been given a chance to redeem themselves. They are bonded with a tanak, a dark symbiote that gives them supernatural speed, strength, healing power, and longevity. The tanak also makes it possible for them to sense darkness, but it causes the Watchers to experience pain whenever they're around Lightbringers.
</p>
<p>The catch is that for every Watcher, there is one Witch whose presence and touch will be intensely pleasurable instead of torturous. The hope of finding that one witch is what keeps each Watcher going, fighting and surviving horrific wounds for one chance at happiness.
</p>
<p>The use of the tired soulmate meme (though that specific word is never used) is annoying, and it detracts from what is otherwise a fairly original concept. The fact that there are only male Watchers, though there are a few (mostly queer) male lightbringers, is a bigger disappointment. The reasoning given is that women do not have the viciousness to kill without hesitation. That's simplistic, at best. Male lightbringers are also painted as weaker than females, and that, in combination with the pedestal upon which Watchers place Lightbringers, unbalances the novels.
</p>
<p>Theodora is the main subject of the first book. Mariamne is the focus of <a target="_blank" href="http://www.goodreads.com/book/show/268188.Storm_Watcher">Storm Watcher</a>. <a target="_blank" href="http://www.goodreads.com/book/show/268189.Fire_Watcher">Fire Watcher</a>, of course, is primarily about Elise. We meet a new air witch, Anya Harris, in <a target="_blank" href="http://www.goodreads.com/book/show/268190.Cloud_Watcher">Cloud Watcher</a>. And finally, Mindhealer is about Caro Robbins, whose brother plays a small part in Fire Watcher.
</p>
<p>The books should certainly be classified as romances first, although they do have very strong paranormal themes. Every book follows the classic romance novel formula. The fact that I kept reading despite my dislike of romances is a testament to Saintcrow's talent.
</p>
<p>I suspect that the author either is pagan, or is very familiar with pagan practices. The rituals in each novel are nicely done, and I wouldn't be surprised to hear people using some of the invocations used in Circle.</p>
<p>I do have to propose the Watcher drinking game. Take a shot every time there's any mention of treating a Watcher "dreadfully," and every time a Watcher moans about how unworthy he is to be in the presence of a Lightbringer. You'll be past noticing any formulae in no time!</p>
  
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Matthew Krueger (10051 KP) rated the Xbox 360 version of Doom in Video Games

Mar 20, 2020  
Doom
Doom
1993 | Action, Horror, Shooter
The BFG (0 more)
Kick Some Ass
Doom- such a classic to all, I personally didnt play doom until the 360. Yes you read that right, i didnt play this game until the 360. So lets talk about it.

The gameplay:

Doom is a first-person shooter presented with early 3D graphics. The player controls an unnamed space marine—later termed the Doomguy—through a series of levels set in military bases on the moons of Mars and in Hell. To finish a level, the player must traverse through the area to reach a marked exit room. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy.

While traversing the levels, the player must fight a variety of enemies, including demons and possessed undead humans, while managing supplies of ammunition, health, and armor. Enemies often appear in large groups, and the game features five difficulty levels which increase the quantity and damage done by enemies, with enemies respawning upon death and moving faster than normal on the hardest difficulty setting.

Levels can also include pits of toxic waste, ceilings that lower and crush anything below them, and locked doors which require a keycard, skull-shaped key device, or a remote switch to be opened.

The plot:

Doom is divided into three episodes: "Knee-Deep in the Dead", "The Shores of Hell", and "Inferno". A fourth episode, "Thy Flesh Consumed", was added in an expanded version of the game, The Ultimate Doom. The game itself contains very few plot elements, with the minimal story instead given in the instruction manual and short text segues between episodes.

 In the future, the player character (an unnamed space marine) has been punitively posted to Mars after assaulting a superior officer, who ordered his unit to fire on civilians. Players assume the role of a space marine, popularly known as "Doomguy", fighting his way through hordes of invading demons from Hell.

The Impact/Legacy:

Doom helped define the FPS genre and inspired numerous similar games, known as "Doom clones". It is one of the most significant games in video game history, and is frequently cited as one of the greatest games of all time. It pioneered online distribution and technologies including 3D graphics, networked multiplayer gaming, and support for customized modifications via packaged files (WADs). However, its graphic violence and hellish imagery also made it a subject of controversy.

Doom was influential and dozens of new first-person shooter titles appeared following Doom's release, and they were often referred to as "Doom clones" rather than "first-person shooters". The term "Doom clone" was used to describe the style of gameplay in Doom-style games. While the term was initially popular, it was, after 1996, gradually replaced by "first-person shooter", and the phrase "first-person shooter" had firmly superseded "Doom clone" around 1998. Some of these were certainly "clones", hastily assembled and quickly forgotten, while others explored new grounds of the genre and were highly acclaimed. Many of the games closely imitated features in Doom such as the selection of weapons and cheat codes.

Devoted players have spent years creating speedruns for Doom, competing for the quickest completion times and sharing knowledge about routes through the levels and how to exploit bugs in the Doom engine for shortcuts. Achievements include the completion of both Doom and Doom II on the "Ultra-Violence" difficulty setting in less than 30 minutes each. In addition, a few players have also managed to complete Doom II in a single run on the difficulty setting "Nightmare!", on which monsters are more aggressive, launch faster projectiles (or, in the case of the Pinky Demon, simply move faster), and respawn roughly 30 seconds after they have been killed (level designer John Romero characterized the idea of such a run as "[just having to be] impossible").

So overall Doom is a epic game, and started the first person shooter genre, started speedrunning and started the franchise as we know today. So thank you id software and John Ramero for this game.
  
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Dean (6925 KP) Mar 20, 2020

I played this on the Sega Megadrive 32x 😁