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Space Kraken
Space Kraken
2021 | Adventure, Book, Dice Game, Exploration, Horror
The overall story is not unfamiliar. Scientists create a genetically-modified creature to help solve a global problem, creature is somehow mutated through radioactive exposure, creature poses a threat to mankind, mankind must eliminate the creature. Now take that monster to space and BAM – we’ve got the origins on Space Kraken. Humanity has been forced to space in search of a new inhabitable planet. But alien races await you in the vast unknown, and the Space Kraken is always lurking…

Disclaimer: We were provided with a demo version of Space Kraken. The gameplay is that of the full version, just with a shorter storyline and fewer variations. What you see pictured below may not be identical to what will be received in the finalized version. Also, the game can be played solo or with multiple players – this preview will be covering the solo-only mode of play. I do not intend to cover the entire rulebook, but rather provide an overview of the mechanics and gameplay. -L

Space Kraken is a sci-fi dungeon crawler encompassed in a spiral-bound book. The only additional components you need are 2d6, 1d20, and a pencil with a decent eraser. To start a new game, you will first get set up for the campaign. There are 6 Flights (game modes) to choose from and you select one with which to play. Different Flights affect the start of game conditions, which will affect the overall gameplay. For example, one Flight might offer bonuses to your ability scores, while another could give you stronger weapons right from the start. Once you’ve selected your Flight, you will then set up your Story Lines. These will help dictate the story of your overall campaign, and will be influenced by your strategies and decisions along the way. From crucial plot points to opportunities for ‘side quests,’ the Story Lines work to drive the narrative. The next step is to create your crew. You choose 3 heroes to start with, and will ‘build’ them by giving them attributes, equipment, and skills. The specific parameters are detailed in the rules. After the crew is created, the game is officially ready to begin!

A game of Space Kraken is played over a series of turns, broken down into 5 phases. The first phase of a turn is to Activate Story Lines. These are tracked across a series of 4 tables of coordinates. Find the coordinate on the appropriate table for your Story Line, and proceed as necessary. Some coordinates link to Events that require you to make decisions, roll dice, execute commands, while other coordinates will just link to a new coordinate to be used next turn. Once you have Activated and resolved all your Story Lines for the turn, the game moves to the Ship Construction phase. At the start of the game, you will most likely skip this phase, but as the game progresses and you earn funds, you will be able to upgrade and modify your spaceship during this part of the turn.


The third phase of a turn is to Perform Your Own Action. You can choose to either: Initiate Space Flight, Land at an Already-Discovered Location, or Activate a Story Line Again. Initiating space flight gives you the opportunity to explore different regions of space, discover/explore new locations, and sometimes even engage in space combat. You could choose to land at an already-discovered location, which allows you to visit many of the ‘dungeons’. Or you can activate a story line again, which lets you advance one of your story lines forward. After you perform your own action, phase 4 begins – Quick Visit a Shop, Ammo Dealer, or Quest Master. This one is pretty self-explanatory. You can trade or purchase goods from locations you have visited, or you could visit the Quest Master for ‘side quests.’ And then finally the last turn phase is Quest Timer. Any quests you have that were not advanced in this turn get a mark for Lost Time – after 5 marks they are erased! So prioritize wisely when it comes to your quest completion. A new turn now begins, following the same phase structure as detailed above. The game continues until either you have defeated the Space Kraken, or your entire crew and/or ship has perished.
At first glance, Space Kraken is kind of daunting and intimidating. There’s a bit of a learning curve as you figure out this gameplay system before you can really dive in to play. That being said, once you understand how the different aspects work – Space Flight, Combat, Story Lines, Dungeon Exploration, etc. – it will all click together. This isn’t a game you just pick up and decide to play on a whim, it’s one that takes focus and dedication to complete a play-through. Just something to keep in mind! As with most campaign-style games, the question of replayability is always in the forefront, and I think that Space Kraken really handles it very well. The Story Lines alone offer a range of variability that ensures no two games will be the same. How you build your crew and ship could influence decisions made with regards to Story Lines, which in turn leads you down a unique path with a plethora of opportunities. The mechanic for generating new locations to explore (the dungeon crawling element) also provides a variety of places to explore, alien races to interact with, and physical elements like atmosphere. The chances for generating the exact same location more than once are pretty slim, I would say. All of these elements just add to the replayability of Space Kraken and keep it fresh and unique for each play-through.

Guiding the overall gameplay are your dice. Some Story Lines offer 2 solutions, and you will roll the dice to see with which one you end up. To generate a new location, you roll the dice a number of times, looking at the corresponding tables in order to build the map for your current foray into space. Obviously, combat, either in ships or on the ground, will use dice to help dictate the flow of battle and the outcomes of said fights. That is how you can get so much replayability from this game – dice rolling. The range of Story Lines and locations coupled with dice rolls really create a one-of-a-kind gameplay experience, no matter how many times you play through. You’ll never play the same game twice….well, unless your dice results are the exact same for every roll as they were the previous game.


Let’s touch on components for a minute. As stated above, this is only a demo version of the game. That being said, the game is encompassed in a spiral-bound book, and that is what the complete game will be like too. The only things you need to play besides the book are a couple of d6, a d20, and a pencil! I think it’s neat that so much gameplay can be packed into a single book. Between sessions if you’re not able to leave the book on your table, simply mark your page, fold everything back into the book, and you’re good to go! What do I mean by fold everything back into the book? Several of the pages in this game have fold-outs of additional materials to be pulled out when necessary. I really like that if you don’t currently need a page, it doesn’t need to be showing. It helps keep the game a little more focused, visually, in my opinion. My only complaint is that a couple of times, a fold-out section may overlap another fold-out section, meaning that you have to end up flipping pages anyway. A small price to pay for an all-in-one game book! My other qualm is that as you play, you will write in the book. After you complete a play-through, you can go back and play again – just erase everything and start over. My concern is that with repeated erasing on the pages, the quality will wear down and could be unusable after a certain number of plays. Maybe that’s not a problem for other gamers, but that is something that jumped into my head when playing this.
Overall thoughts? Space Kraken is pretty cool. There is a bit of a learning curve as you delve into the new system, but once you’ve got the general mechanics/gameplay down, the rest is pretty straight-forward. The fact that the entire game is encompassed in one book is a neat element too. It allows you to ‘save’ your progress and come back to it without the hassle of setting up a million components. Having only played the solo version of the game, I’m curious to see how the multiplayer side works, so that may just be my next play-through! If you’re in the market for a campaign-style game, without requiring tons of table space and eons of time to play through, consider checking out Space Kraken. It successfully funded on Kickstarter and the late pledges are now open!
  
Lightyear (2022)
Lightyear (2022)
2022 | Action, Adventure, Animation
7
7.3 (12 Ratings)
Movie Rating
Visually gorgeous animation (2 more)
Sox
Designs of the insects, robots, and especially Zurg
Too much Star Wars influence (1 more)
Writing is a bit underwhelming
A Visually Gorgeous Nod to Science Fiction
Lightyear has a simple premise that fits it into the Toy Story timeline while also giving the film the freedom to creatively do just about whatever it wants. This on-screen version of Buzz Lightyear is what inspired the toy and this film was Andy’s favorite film.

Test pilot Buzz Lightyear (now voiced by Chris Evans) wakes up from hyper sleep to research and explore a nearby planet that is off the course of his ship’s destination. The mission results in Buzz’s entire crew being marooned on a planet overrun by giant insects and bothersome vines. With guilt weighing heavily on his shoulders, Buzz takes it upon himself to be the pilot responsible for hyper speed tests.

After spending a year on the planet, there’s finally enough resources for a test flight. But the mission fails and when Buzz returns, four years have passed. Intending to finish the mission despite the consequences, Buzz pilots test flight after test flight as each mission results in years passing while he’s away. He watches his friends age and die until he finally returns to a planet that now cowers to the ominous Zurg and his battalion of relentlessly inhuman robots.

After co-directing Finding Dory and while working as an animator for Pixar since 1998’s A Bug’s Life, Lightyear is the directorial debut of Angus MacLane. Written by MacLane, Matthew Aldrich (Coco), and Jason Headley (Onward), Lightyear is receiving a lot of backlash for including a same sex relationship as well as an on-screen lesbian kiss (some countries are refusing to release the film in theaters because of it). The relationship involves another Space Ranger named Alisha Hawthorne (Uzo Aduba, Orange is the New Black, Steven Universe). Hawthorne and the life she builds on a planet she is essentially stuck on ends up being the inspiration for not only Buzz, but as well as Alisha’s granddaughter, Izzy (Keke Palmer). Even if you’re against homosexuality, Alisha’s relationship is undeniably the most sentimental aspect of the film. Lightyear wouldn’t be the same without its inclusion.

The film does some different stuff with Zurg as far as who he is and how he relates to Buzz that may or may not retcon what was established in Toy Story 2. Both the story and the writing of the film seem to play it safe as they take a predictable approach to what essentially could have been something more unique. The discussion that’s been floating around about the film is that the jokes, sillier moments, and more absurd lines of dialogue seem to always disrupt the film whenever it tries to take a step towards being a thrilling sci-fi film. It’s difficult to argue with this statement, especially since Mo Morrison’s (Taika Waititi) whole purpose in the film is to broadcast his incompetence and the film revolves around a team of misfits attempting to save the planet despite their shortcomings.

The film is visually one of the year’s best looking films; animated or otherwise. Taking inspiration from early sci-fi films and space operas like Star Wars, Angus MacLane wanted Lightyear to look, “cinematic,” and, “chunky.” If you see the film in IMAX, this is the first animated film to ever have sequences shown in the 1.43:1 aspect ratio (it’s usually 2.39:1) as visual effects supervisor Jane Yen states that a virtual IMAX camera was developed to shoot said sequences, which were then cropped to standard definition. The film is gorgeous and even looks different in comparison to other Pixar films. With its lush colors, heavy use of shadows, bright lighting for highlights, and character designs for insects and robots that seem to be directly inspired by the likes of Starship Troopers and Gundam, Lightyear is a visually delicious treat.

Angus MacLane has his love for Star Wars showcased a bit too often in Lightyear as certain sequences seem to be directly lifted from the George Lucas created franchise. Many of Zurg’s scenes are a direct homage to various Darth Vader sequences in the Star Wars films. When Buzz is carried upside down by a Zyclops as Izzy and the others try to help him free borrows heavily from The Empire Strikes Back when Luke is hanging upside down in the icy Wampa cave; Buzz is even wearing an orange and white outfit that resembles Luke’s when he pilots the X-Wing. The love for Star Wars is as much a hindrance as it is an inspiration. The film spends more time referencing its origins rather than putting more of a focus on establishing its own identity.

Sox is legitimately the most fun character of the film. He’s humorous and resourceful; a robot cat that is Buzz’s most useful tool and companion. If Disney doesn’t resurrect Teddy Ruxpin technology for a new Sox animatronic toy then it will end up being wasted potential to a soul crushing extent.

Like Toy Story 4, Lightyear is an unnecessary installment to the Toy Story franchise, but is enjoyable nevertheless. Its homage to science fiction makes the animated film feel more like a sci-fi actioner rather than an animated film the majority of the time. It has a rich and palpable atmosphere that is gorgeously animated and is filled with the laugh out loud and heartfelt moments Pixar is typically known for.
  
The Sound of Music (1965)
The Sound of Music (1965)
1965 | Classics, Drama, Family
The hills are alive...
Contains spoilers, click to show
The film opens with a long travelogue styled flight through the Alps, with little music and just the wind and the clear air for company, until we end up on that now famous hill top, where the sound of music soars high and loud. This was shot in one of the many rival formats of the day, in this case, TODD-AO, a dynamic 70mm frame, and projected onto a massive screen, to great effect.

It is on that hilltop that we meet Maria, Julie Andrews, as she sings her way around the hills and Austria, unable to contain her musical aspiration or free spirit. We soon learn that she is finding it difficult to find her way as a nun, and is sent to work as a governess for Christopher Plummer's, Capatin von Trapp's, seven children.

Once there, she manages to endear herself to the family and well, the rest is history. The film is based on a true story but there a are several differences, mainly surrounding the political situation to added effect and the names and ages of the children to name but a few.

In the end the film looks great, with the von Trapp's villa set in a glorious location in Austria, relaxing a peaceful. There is a great sense of the family's interaction and growing bonds, both with the children and the Captain, whilst there is a gentle threat and tension from the baroness, the third party in the love triangle within the film, but there is little nastiness within the film, with the exception of the Nazi element, obviously.

With memorable songs, beautiful surroundings and great direction from Robert Wise, this has more than earned its place within the annuls of Hollywood greatness and will no doubt continue to flourish for generations to come, as timeless is not the word.
  
The Illumination Of Ursula Flight
The Illumination Of Ursula Flight
Anna-Marie Crowhurst | 2018 | Fiction & Poetry, Humor & Comedy
8
9.0 (2 Ratings)
Book Rating
The strong female characters (0 more)
Even though this book has a nice looking cover I can’t say that it is a book I would have picked up myself
The Goodreads blurb reads

“Born on the night of an ill-auguring comet just before Charles II's Restoration, Ursula Flight has a difficult future written in the stars.

Against the custom of the age she begins an education with her father, who fosters in her a love of reading, writing and astrology.

Following a surprise meeting with an actress, Ursula yearns for the theatre and thus begins her quest to become a playwright despite scoundrels, bounders, bad luck and heartbreak.”

On the face of it it sounds like a ‘coming of age’ historical drama, which it essentially was, and not in an era I really have much an interest in. So it was nice to read something a little out of my comfort zone.

As the blurb says, Ursula is a young girl with aspirations of the stage. Unfortunately for Ursula her parents have a life planned for her and being a lowly actress is not one of them. The story follows Ursula's struggles to follow her parents wishes whilst trying to stay true to herself.

I loved the way this was written, its told from Ursula's point of view and interspersed with little snippets of play writing by Ursula. Ursula is a very strong character that is way ahead of the era she lives in. What I loved most about this book was near the end, i won't spoil it, but suffice to say I think the author was very clever with the ending she chose.

To summarise, it’s a well written well reserached coming of aged historical drama with a strong female lead and an admirable feminist message.
  
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Debbie (52 KP) rated Nevernight in Books

Aug 16, 2018  
Nevernight
Nevernight
Jay Kristoff | 2016 | Science Fiction/Fantasy
9
9.3 (6 Ratings)
Book Rating
NEVERNIGHT By: Jay Kristoff
Adult Fantasy 429 pages

This was an amazing book. At times I just couldn't put it down. This is the first book of a trilogy. I will be reading the 2nd book, Godsgrave soon.
This book is about Mia Corvere who is seeking vengeance against the powers that destroyed her family. At the age of 10 her father was hung and her mother and baby brother were sent the Philosophers stone, prison. She was to be drowned but escaped.
During her flight she is robbed and get's a shadow friend who happens to be in the shape of a cat. She calls her friend Mister Kindly. A retire killer takes her in and trains her in the art of fighting. At 16 she leaves and heads out to join the Red Church. On her way she meets a young man, named Tric and an older woman named Naev.
 Naev ends up being a member of the Red Church. She learns that Tric also wants to join the Red Church. Each have their reasons for joining.
To join the Red Church you have to go through deadly trials. If you survive to initiation you will be inducted among the chosen of the Lady of Blessed Mother. If she makes it this far she will be one step closer to her goal of revenge.
This book takes you through her trials and friendships and enemies. Why was her family targeted? Who are her friends? Who are her enemies? What is Tric to her? Does she make it into the Red Church? You have to read to find out the answer to these questions. I highly recommend this book I gave it 4.5 stars.
  
Van Wilder: The Rise of Taj (Van Wilder 2) (2006)
Van Wilder: The Rise of Taj (Van Wilder 2) (2006)
2006 | Comedy
6
5.5 (2 Ratings)
Movie Rating
It has been four years since audiences last met Taj Mahal Badalandabad(Kal Penn), as he interned under Van Wilder in the film of the same name.

In Van Wilder 2: The Rise of Taj, we catch up with a more seasoned and confident Taj as he embarks on a trip to England in order to earn his teaching Doctorate under an advisor program.

From a outrageous encounter on his flight to England to running afoul of the snobbish Pipp Everett (Daniel Percival), Taj soon finds himself watching over a house full of some of the most dysfunctional people he has ever seen.

Undaunted, Taj decides to mentor his charges in much the same way that Van Wilder helped him, and hopes to help them earn a sense of dignity and self respect.

When Taj encounters the lovely Charlotte (Charlie) Higginson (Lauren Cohan), he earns the wrath of Pipp who happens to be dating Charlotte and already has a strong dislike for Taj and his students.

What follows is a fun, if predictable romp, where Taj and company must battle Pipp and his minions and prevail.

While this version contains its share of gross out comedy, there are some genuine fun and light-hearted moments. While it will not be remembered as one of the great comedies, of the year, there are some enjoyable moments in the film, especially Kal Penn who carries the film as well as he can with the material he is given.

In many ways the film plays out as a by the numbers comedy, yet there are some fun moments here, and if you were a fan of the first film, you just might find this your cup of tea.
  
E.T. The Extra-Terrestrial (1982)
E.T. The Extra-Terrestrial (1982)
1982 | Sci-Fi
A True Classic
Not that we don’t already know what E.T. The Extra-Terrestrial is about but: A young boy finds himself in trouble with special agents when he befriends a stranded alien.

Acting: 10

Beginning: 10

Characters: 10

Cinematography/Visuals: 10
Steven Spielberg does a wonderful job with achieving more with less. He doesn’t shoot for break-your-neck special effects, rather he gives it to you in glimpses. We see the lights from E.T.’s spaceship, but we only see the actual spaceship flying for a second or two. E.T.’s ability to make things take flight is never overdone and always used in necessary circumstances. Outside of the special effects, there are a number of touches here and there, again small nuances, that make this film great. One of my favorites occurs when E.T. sees a kid in Yoda costume and starts following him.

Conflict: 10

Entertainment Value: 10

Memorability: 10
These scenes have been recounted and retold in a number of different ways. This movie set the precedent on how we see and interact with life outside of Earth. The relationship between Elliott and E.T. is unforgettable.

Pace: 10
Spielberg is a true master of storytelling as he aces pacing yet again. There are no dull moments and the few lulls are there for a reason. Exposition and character development are handled within the context of the moving story itself as it should be.

Plot: 10

Resolution: 10

Overall: 100
I had someone tell me once that not only was E.T. not that great, but it was pretty terrible in retrospect. My reply: What crack are you smoking? This movie is not only great, but it’s one of the all-time greats. Believe it.