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Ivana A. | Diary of Difference (1171 KP) rated Warcross in Books
Dec 13, 2018
Full review can be found on my blog: www.diaryofdifference.com
A fantasy of a virtual world, and a game that brings people together. A story of a girl that struggles to pay her rent, and her ability to hack the most important game of the year - Warcross. And when the creator of Warcross hires her, needing her help - she begins her adventure.
From the first moment that I read the synopsis of Warcross, I knew I wanted to have this book on my shelf and read it immediately. A couple of reasons stand behind this story:
* A girl is a main character, and a fierce one. As boring it might seem, I love a book with brave characters, especially if it’s a teen girl. I think when girls are featured as brave and fearless in books, it gives encouragement to a lot of girls reading the book, that are struggling through their teenage years.
* I am a vivid video games player. I play a lot of games, and this is something you might not have known about me. Feel free to ask me anything in the comments. I love the gaming community, and I believe that if it weren’t for the video games, I wouldn’t be who I am today.
* If you haven’t read it, you have all probably heard about Ready Player One. I absolutely loved it, and watched the movie, and I am still in love with it. And when book reviewers started comparing Warcross to Ready Player One, I had to see if this was true. I just had to check for myself.
And then, I got this book as a birthday gift from my boyfriend. So here we are, a few reasons after, me having read this book and telling you all what I thought.
Firstly, I feel like I need to say this - Warcross is nothing like Ready Player One.
Yes, we have a virtual world, and (surprise) virtual characters in the world. And yes, there is a game and the creator of the game is involved. But the whole plot and story are so much different in so many ways.
The descriptions of the virtual world, the story lines, the dialogues, the way the story flows, the romance - it is all unique and original.
And for you out there that compare this to Ready Player One - it is as if you are comparing Romeo and Juliet and Tristan and Isolde, only because they both have a plot of romance and forbidden love. It is ridiculous, let me tell you.
Even though the Warcross game as its own was brilliantly explained and described, I felt like we didn’t see much of the rest of the virtual world. I loved the way Marie Lu would talk about the world - so much passion in each chapter.
The discussion opens on virtual reality and the worlds that could be created. It is not a matter of whether it will happen, but when? I keep thinking I might be alive when we will live in a world of ''virtuality''. Would we be happier? Would we be smarter? Or would this just be another tool for people to get richer, by using its users? Is the future scary? Should it be?
Emika is a character I think many girls will relate to. Brave and fierce, even though she is afraid inside. A strong, young woman, that stands for what she believes in, even when this might mean losing the people she loves the most.
The story flows so quickly, and each end of the chapter begs you to start another one, and before you know it, it’s 4am and you keep reading, unable to stop. This book has some strange power right there!
The twists were interesting, even though some of them were predictable. Even with the knowledge of this, I would always miss something amazing, and even knowing what will happen, the experience was always pleasant.
I am so glad I got to read this book, and I am so excited to read Wildcard soon as well. I am definitely recommending this to all of you - I am sure you will enjoy it.
If you have read it, let me know what you think in the comments - I would love to discuss it!
A fantasy of a virtual world, and a game that brings people together. A story of a girl that struggles to pay her rent, and her ability to hack the most important game of the year - Warcross. And when the creator of Warcross hires her, needing her help - she begins her adventure.
From the first moment that I read the synopsis of Warcross, I knew I wanted to have this book on my shelf and read it immediately. A couple of reasons stand behind this story:
* A girl is a main character, and a fierce one. As boring it might seem, I love a book with brave characters, especially if it’s a teen girl. I think when girls are featured as brave and fearless in books, it gives encouragement to a lot of girls reading the book, that are struggling through their teenage years.
* I am a vivid video games player. I play a lot of games, and this is something you might not have known about me. Feel free to ask me anything in the comments. I love the gaming community, and I believe that if it weren’t for the video games, I wouldn’t be who I am today.
* If you haven’t read it, you have all probably heard about Ready Player One. I absolutely loved it, and watched the movie, and I am still in love with it. And when book reviewers started comparing Warcross to Ready Player One, I had to see if this was true. I just had to check for myself.
And then, I got this book as a birthday gift from my boyfriend. So here we are, a few reasons after, me having read this book and telling you all what I thought.
Firstly, I feel like I need to say this - Warcross is nothing like Ready Player One.
Yes, we have a virtual world, and (surprise) virtual characters in the world. And yes, there is a game and the creator of the game is involved. But the whole plot and story are so much different in so many ways.
The descriptions of the virtual world, the story lines, the dialogues, the way the story flows, the romance - it is all unique and original.
And for you out there that compare this to Ready Player One - it is as if you are comparing Romeo and Juliet and Tristan and Isolde, only because they both have a plot of romance and forbidden love. It is ridiculous, let me tell you.
Even though the Warcross game as its own was brilliantly explained and described, I felt like we didn’t see much of the rest of the virtual world. I loved the way Marie Lu would talk about the world - so much passion in each chapter.
The discussion opens on virtual reality and the worlds that could be created. It is not a matter of whether it will happen, but when? I keep thinking I might be alive when we will live in a world of ''virtuality''. Would we be happier? Would we be smarter? Or would this just be another tool for people to get richer, by using its users? Is the future scary? Should it be?
Emika is a character I think many girls will relate to. Brave and fierce, even though she is afraid inside. A strong, young woman, that stands for what she believes in, even when this might mean losing the people she loves the most.
The story flows so quickly, and each end of the chapter begs you to start another one, and before you know it, it’s 4am and you keep reading, unable to stop. This book has some strange power right there!
The twists were interesting, even though some of them were predictable. Even with the knowledge of this, I would always miss something amazing, and even knowing what will happen, the experience was always pleasant.
I am so glad I got to read this book, and I am so excited to read Wildcard soon as well. I am definitely recommending this to all of you - I am sure you will enjoy it.
If you have read it, let me know what you think in the comments - I would love to discuss it!
Purple Phoenix Games (2266 KP) rated Drop It in Tabletop Games
Oct 22, 2019
Oh Dexterity games – how I love thee. Strategy means nothing if you don’t have the physical coordination/reflexes to back it up! Gone are the days of being outsmarted by my opponents, because a little physical luck at juuuuust the right time can change the entire game.
Did you ever play Connect 4? Who am I kidding, of course you probably did. Drop It is essentially an abstract version of Connect 4. In Drop It, players take turns dropping their pieces into the slot board in an effort to amass the most points. Each player has a set number of pieces in their specific color, and in various shapes. The rules of Drop It are simple – pick a piece and drop it (roll credits) into the board. You earn points for the highest level that your piece crosses into, as well as bonus points for touching various smaller areas across the board. Sounds easy enough, right? Well here’s the tricky part. If your piece touches another one of your pieces, even if by just a hair, it earns you no points. Similarly, if your piece touches another piece of the same shape (regardless of color), you earn no points as well. AND on top of that, certain areas along the bottom and sides of the board are colored and are not allowed to be touched by their corresponding colored pieces. If a piece touches one of those forbidden zones, then that player earns (you guessed it) no points. So all in all, not as simple a game as it looks, is it? The player at the end of the game with the most points is the winner!
Man, Drop It is a neat little game. When I first heard of it, I thought it would be the easiest game on the planet. But boy oh boy was I wrong. Although I’d say this game is primarily one of dexterity (and luck), there is definitely quite a bit of strategy involved. Because there are several placement restrictions, you have to be careful about which pieces you play at what times. The circles roll around on pretty much anything, so do you risk dropping one when it might just roll onto your square and negate those points? Can you drop your trapezoid at the right angle to have it span two other pieces and miss landing on yours in the middle? All while making sure it doesn’t hit the left side of the board here? It is way more strategic than meets the eye, and I love that. It keeps me engaged the entire game, and it elevates the game to a higher level than just simple dexterity.
Whatever strategy you choose must involve your opponents as well. Even though there is no real player interaction in Drop It, you’ve got to keep an eye on your opponents and which pieces they play at what times. If another player just dropped their square right in the middle of the board, you probably should not drop your square right now. Unless you don’t want points. Then by all means, drop your square right on top of that sucker. Are you able to keep a variety of shapes throughout the game, or will you get cornered for several turns because all you have left are your circles? You’re not only thinking of your strategy, but that of your opponents as well.
One other thing that I love about Drop It is that once a piece is scored, it is out of your mind. What I mean is that in some cases, dropping a piece causes those underneath to shift. You only score the piece that was just dropped – regardless of how it moved any pieces underneath. That definitely helps to keep the game moving because you are not having to constantly go back and re-score any shifted pieces. That would just be brutal.
Overall, I really like Drop It. It’s not one that I personally own, but it definitely is on my Wish List after having played it. It’s the perfect little filler game for in-between some meatier games. Although it requires strategy, the dexterity aspect of the game makes it more light-hearted, fun, and fast to play! Purple Phoenix Games is dropping a score of 14 / 18 for this little gem.
Did you ever play Connect 4? Who am I kidding, of course you probably did. Drop It is essentially an abstract version of Connect 4. In Drop It, players take turns dropping their pieces into the slot board in an effort to amass the most points. Each player has a set number of pieces in their specific color, and in various shapes. The rules of Drop It are simple – pick a piece and drop it (roll credits) into the board. You earn points for the highest level that your piece crosses into, as well as bonus points for touching various smaller areas across the board. Sounds easy enough, right? Well here’s the tricky part. If your piece touches another one of your pieces, even if by just a hair, it earns you no points. Similarly, if your piece touches another piece of the same shape (regardless of color), you earn no points as well. AND on top of that, certain areas along the bottom and sides of the board are colored and are not allowed to be touched by their corresponding colored pieces. If a piece touches one of those forbidden zones, then that player earns (you guessed it) no points. So all in all, not as simple a game as it looks, is it? The player at the end of the game with the most points is the winner!
Man, Drop It is a neat little game. When I first heard of it, I thought it would be the easiest game on the planet. But boy oh boy was I wrong. Although I’d say this game is primarily one of dexterity (and luck), there is definitely quite a bit of strategy involved. Because there are several placement restrictions, you have to be careful about which pieces you play at what times. The circles roll around on pretty much anything, so do you risk dropping one when it might just roll onto your square and negate those points? Can you drop your trapezoid at the right angle to have it span two other pieces and miss landing on yours in the middle? All while making sure it doesn’t hit the left side of the board here? It is way more strategic than meets the eye, and I love that. It keeps me engaged the entire game, and it elevates the game to a higher level than just simple dexterity.
Whatever strategy you choose must involve your opponents as well. Even though there is no real player interaction in Drop It, you’ve got to keep an eye on your opponents and which pieces they play at what times. If another player just dropped their square right in the middle of the board, you probably should not drop your square right now. Unless you don’t want points. Then by all means, drop your square right on top of that sucker. Are you able to keep a variety of shapes throughout the game, or will you get cornered for several turns because all you have left are your circles? You’re not only thinking of your strategy, but that of your opponents as well.
One other thing that I love about Drop It is that once a piece is scored, it is out of your mind. What I mean is that in some cases, dropping a piece causes those underneath to shift. You only score the piece that was just dropped – regardless of how it moved any pieces underneath. That definitely helps to keep the game moving because you are not having to constantly go back and re-score any shifted pieces. That would just be brutal.
Overall, I really like Drop It. It’s not one that I personally own, but it definitely is on my Wish List after having played it. It’s the perfect little filler game for in-between some meatier games. Although it requires strategy, the dexterity aspect of the game makes it more light-hearted, fun, and fast to play! Purple Phoenix Games is dropping a score of 14 / 18 for this little gem.
Andy K (10823 KP) rated Midsommar (2019) in Movies
Nov 15, 2019
Poor Dani!
Coming off the critical and box office success of Hereditary, would writer/director Ari Aster avoid the sophomore slump with his 2nd major feature, Midsommar, I would say that is a resounding YES!
Following a major immediate family heartbreak, delicately fragile Dani is an emotional basket case and leaning hard on her current boyfriend, Christian. Little does she know, the boyfriend has had enough of her baggage and constant nagging, and his friends have all but convinced him to ditch her. They are also planning a fun vacation to Sweden to meet the family of mutual friend Pelle. Unfortunately, the turmoil in Dani's life not only prevents the break up, but also compels Christian to invite her along on the guys' Scandinavian adventure much to the chagrin of the male brotherhood.
Once on the ground in Sweden, the troupe makes their way to the commune of Pelle's extended "family" where the group quickly enhances their experience with some mind altering substances. Dani is unsure she should partake along with the group, but doesn't want to ruin the fun so she goes along.
The group get introduced to the commune clan and wanders through some awkward initial meetings including having to deal with a language barrier. Everyone seems nice, but there also seems there may be some tension beneath the surface. The group is shown around the campus, through various buildings with unusual and often graphic paintings within, The group is also instructed where they cannot go as it is forbidden.
Initial curiosity soon turns to horror as the newcomers witness a ritual which has grim consequences. Some members of the newbies, especially Dani, want to leave before witnessing anything else, but others, including Christian play off the encounter as one of cultural differences. Situations become increasing violent, creepy and really strange as the trespassers struggle to fin in, make some faux pas and may have to pay the ultimate price.
As with Aster's Hereditary, the audience may be somewhat confused at times (or at least I was) as to some of the various happenings, but just go along for the ride. There were a few sections mid way through I was waiting and expecting something profound to happen and didn't. I also watched the director's cut with around 24 extra minutes of footage within which could have been part of the problem.
Once the creepy events start to unfold, you are truly immersed in the scenery and unusual characters to the point where you can't help but keep watching just to see the consequences. The obvious comparison to The Wicker Man is certainly justified as the other most famous movie about a cult, but the mood is completely different. To me, Wicker Man never really does a good job establishing the community there as normal as you suspect almost immediately things are "not right". Maybe also since that film runs barely over 90 minutes the depth wasn't felt as it is in this film. I'm not complaining about Wicker Man as I loved that movie as well, just felt different.
The sprawling European countrysides alongside the beautiful mountainous greenery provided juxtaposition to the sinister, cruel and horrible events transpiring upon them. The artwork within the village halls were interesting, beautiful and terrifying simultaneously. The villages costumes of whit and female floral headdresses helped gain them what you would picture in your head a vicious, but pretty cult would look like for sure.
I was happy to see relative newcomer Florence Pugh looks to have a fledgling acting career as she has already wrapped Greta Gerwig's Little Women and is also starring alongside Scarlett Johansson in Black Widow coming May 2020. She provides Dani with vulnerability, strength, annoyance, trepidation, melancholy, veracity and emotional turmoil as a well rounded young adult. Her character has a truly remarkable arc within the film which is fun to watch and you root for her to succeed.
Midsommar's tone, subject matter and graphic brutality is not for everyone;; however, I found it a true delight.
Following a major immediate family heartbreak, delicately fragile Dani is an emotional basket case and leaning hard on her current boyfriend, Christian. Little does she know, the boyfriend has had enough of her baggage and constant nagging, and his friends have all but convinced him to ditch her. They are also planning a fun vacation to Sweden to meet the family of mutual friend Pelle. Unfortunately, the turmoil in Dani's life not only prevents the break up, but also compels Christian to invite her along on the guys' Scandinavian adventure much to the chagrin of the male brotherhood.
Once on the ground in Sweden, the troupe makes their way to the commune of Pelle's extended "family" where the group quickly enhances their experience with some mind altering substances. Dani is unsure she should partake along with the group, but doesn't want to ruin the fun so she goes along.
The group get introduced to the commune clan and wanders through some awkward initial meetings including having to deal with a language barrier. Everyone seems nice, but there also seems there may be some tension beneath the surface. The group is shown around the campus, through various buildings with unusual and often graphic paintings within, The group is also instructed where they cannot go as it is forbidden.
Initial curiosity soon turns to horror as the newcomers witness a ritual which has grim consequences. Some members of the newbies, especially Dani, want to leave before witnessing anything else, but others, including Christian play off the encounter as one of cultural differences. Situations become increasing violent, creepy and really strange as the trespassers struggle to fin in, make some faux pas and may have to pay the ultimate price.
As with Aster's Hereditary, the audience may be somewhat confused at times (or at least I was) as to some of the various happenings, but just go along for the ride. There were a few sections mid way through I was waiting and expecting something profound to happen and didn't. I also watched the director's cut with around 24 extra minutes of footage within which could have been part of the problem.
Once the creepy events start to unfold, you are truly immersed in the scenery and unusual characters to the point where you can't help but keep watching just to see the consequences. The obvious comparison to The Wicker Man is certainly justified as the other most famous movie about a cult, but the mood is completely different. To me, Wicker Man never really does a good job establishing the community there as normal as you suspect almost immediately things are "not right". Maybe also since that film runs barely over 90 minutes the depth wasn't felt as it is in this film. I'm not complaining about Wicker Man as I loved that movie as well, just felt different.
The sprawling European countrysides alongside the beautiful mountainous greenery provided juxtaposition to the sinister, cruel and horrible events transpiring upon them. The artwork within the village halls were interesting, beautiful and terrifying simultaneously. The villages costumes of whit and female floral headdresses helped gain them what you would picture in your head a vicious, but pretty cult would look like for sure.
I was happy to see relative newcomer Florence Pugh looks to have a fledgling acting career as she has already wrapped Greta Gerwig's Little Women and is also starring alongside Scarlett Johansson in Black Widow coming May 2020. She provides Dani with vulnerability, strength, annoyance, trepidation, melancholy, veracity and emotional turmoil as a well rounded young adult. Her character has a truly remarkable arc within the film which is fun to watch and you root for her to succeed.
Midsommar's tone, subject matter and graphic brutality is not for everyone;; however, I found it a true delight.
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Annie Chanse (15 KP) rated Lovecraft's Monsters in Books
Dec 19, 2017
I received an ARC copy of this anthology in exchange for my honest opinion, and regrettably, I wasn't overly impressed with it. I made notes as I read, and those notes are what I will be posting here now:
Well, I'm about to start the third story, but I thought I'd keep a running commentary on each story so that when it came time to review it, I wouldn't forget how I felt about each individual one.
"Only the End of the World Again" by Neil Gaiman was good. Probably 4 stars. It wasn't the typical greatness that I USUALLY associate with Gaiman, but it was still a quick and enjoyable read. I read it aloud to my eight year old son (editing out the few naughty words, of course) and even he really loved it. There were a few places where he didn't understand what was going on, but overall, he thought it was a great story.
"Bulldozer" by Laird Barron was terrible. I couldn't make it through the story. The writing style was AWFUL. I know that it was supposed to be written -- in parts -- in a stream of consciousness style, but it was awful. I stopped about halfway through and just said screw it. I wouldn't even give this story a star at all.
Finished "Red Goat Black Goat" by Nadia Bulkin. While it had some nice creepy vibes, it was, overall, a 2 star story. I realize, as a short story, it is limited by length and time constraints, but the story just starts in the middle of a world about which the reader has no idea whatsoever. It's not what I would call a good story, although, as I said, there were a couple of moments when I had to look up from my completely dark bedroom and make sure I didn't hear bumps in the night, so it gets one extra star for that.
"The Same Deep Waters As You" was actually fantastic. It's been the best story in the anthology so far. I know, I know... me saying something is better than a Gaiman story is almost unheard of, but this story by Hodge was truly good from beginning to end. It was completely unique, and even though it was a short story, it was completely self-contained. It didn't leave me wondering what happened before the story started to get us to this place, and it ended perfectly, not in a 'to be continued' style. Also, just wow. The ending was a killer. I did NOT see it coming AT ALL. Five stars.
"A Quarter to Three" gets 2.5 stars simply because of Newman's writing style. She is very articulate, and I loved the tone of this story. The content of the story, however, wasn't that great. However, I feel compelled to give it an extra half a star -- bumping it up to 3 stars -- for this one, perfect line:
"It was easy to see what she had seen in him; it left a thin damp trail between his scuffed footprints." Ha. Loved it
"The Dappled Things" was a total bust. 1 star, and that is being generous. So boring I nearly fell asleep twice trying to get through the first two pages. Not worth the time it took to read it.
"Inelastic Collisions" was decent. I have nothing really bad to say about it, but I have nothing super great to say about it either. Three stars.
"Remnants" deserves about 3.5 stars. It's pretty decent. I like the story and the way the plot developed. However, I dislike how abruptly it ended. If the ending had been a little more well-rounded, it could have easily been a 4.5 star story.
"Love is Forbidden We Croak and Howl" -- eh. Two stars. Didn't really hold my interest that much. I kept drifting off...
"The Sect of the Idiot" was a solid three stars. Overall the story wasn't super, but I really, really, REALLY did love the detail paid to the dream sequence. It was beautiful and creepy and dark. Lovely bit of storytelling, that was.
"Jar of Salts" is easily 4.5 stars. Short little Lovecraftian poem, but such a pleasure to read.
Well, I'm finally finished with Lovecraft's Monsters, but honestly, after the last update I made, none of the other stories were really worth reading. I was, overall, a bit disappointed with the book. :-/
Well, I'm about to start the third story, but I thought I'd keep a running commentary on each story so that when it came time to review it, I wouldn't forget how I felt about each individual one.
"Only the End of the World Again" by Neil Gaiman was good. Probably 4 stars. It wasn't the typical greatness that I USUALLY associate with Gaiman, but it was still a quick and enjoyable read. I read it aloud to my eight year old son (editing out the few naughty words, of course) and even he really loved it. There were a few places where he didn't understand what was going on, but overall, he thought it was a great story.
"Bulldozer" by Laird Barron was terrible. I couldn't make it through the story. The writing style was AWFUL. I know that it was supposed to be written -- in parts -- in a stream of consciousness style, but it was awful. I stopped about halfway through and just said screw it. I wouldn't even give this story a star at all.
Finished "Red Goat Black Goat" by Nadia Bulkin. While it had some nice creepy vibes, it was, overall, a 2 star story. I realize, as a short story, it is limited by length and time constraints, but the story just starts in the middle of a world about which the reader has no idea whatsoever. It's not what I would call a good story, although, as I said, there were a couple of moments when I had to look up from my completely dark bedroom and make sure I didn't hear bumps in the night, so it gets one extra star for that.
"The Same Deep Waters As You" was actually fantastic. It's been the best story in the anthology so far. I know, I know... me saying something is better than a Gaiman story is almost unheard of, but this story by Hodge was truly good from beginning to end. It was completely unique, and even though it was a short story, it was completely self-contained. It didn't leave me wondering what happened before the story started to get us to this place, and it ended perfectly, not in a 'to be continued' style. Also, just wow. The ending was a killer. I did NOT see it coming AT ALL. Five stars.
"A Quarter to Three" gets 2.5 stars simply because of Newman's writing style. She is very articulate, and I loved the tone of this story. The content of the story, however, wasn't that great. However, I feel compelled to give it an extra half a star -- bumping it up to 3 stars -- for this one, perfect line:
"It was easy to see what she had seen in him; it left a thin damp trail between his scuffed footprints." Ha. Loved it
"The Dappled Things" was a total bust. 1 star, and that is being generous. So boring I nearly fell asleep twice trying to get through the first two pages. Not worth the time it took to read it.
"Inelastic Collisions" was decent. I have nothing really bad to say about it, but I have nothing super great to say about it either. Three stars.
"Remnants" deserves about 3.5 stars. It's pretty decent. I like the story and the way the plot developed. However, I dislike how abruptly it ended. If the ending had been a little more well-rounded, it could have easily been a 4.5 star story.
"Love is Forbidden We Croak and Howl" -- eh. Two stars. Didn't really hold my interest that much. I kept drifting off...
"The Sect of the Idiot" was a solid three stars. Overall the story wasn't super, but I really, really, REALLY did love the detail paid to the dream sequence. It was beautiful and creepy and dark. Lovely bit of storytelling, that was.
"Jar of Salts" is easily 4.5 stars. Short little Lovecraftian poem, but such a pleasure to read.
Well, I'm finally finished with Lovecraft's Monsters, but honestly, after the last update I made, none of the other stories were really worth reading. I was, overall, a bit disappointed with the book. :-/
Gareth von Kallenbach (980 KP) rated The Island (2005) in Movies
Aug 14, 2019
In a clean, white, and antiseptic society, a man has begun to question his existence and the very nature of his world. The man is Lincoln Six Echo (Ewan Mc Gregor), who lives day to day with the notion that he is one of the few survivors of a world wide contamination that has decimated much of the population of the world and forces the few remaining survivors to live underground in a high tech community.
In a world where schedule, diet, and activities are closely monitored, Lincoln begins to wonder if there is something more to life. He, like all of the other residents are told that the only remaining location that is habitable is a place called The Island and that their turn to win access via a lottery is coming.
The one bright spot in Lincoln’s life is his friendship with Jordan Two Delta (Scarlett Johannsson), who has grown close to him, even though physical contact is forbidden in their society.
Lincoln confesses his confusion over his life to Dr. Merrick (Sean Bean), one of the staff members who watch over Lincoln and the other members of the community. His dreams are of interest to the doctor as well as his belief that there is more to life.
Merrick attempts to address his concerns by letting Lincoln know that he is lucky to be alive as there were so few survivors and that in the mid 21st Century, their community and The Island are the only habitable areas left.
When a few chance discoveries lead Lincoln to ask even more questions about his existence, he begins to search in secret for the answers that he knows are out there. During the course of his exploration, Lincoln makes a shocking discovery that makes him realize that everything he has ever been told has been a lie and that he and his follow community members are in great danger. Further complicating the matter is the news that Jordan has one of the lottery as is about to leave for the Island.
Before long, Jordan and Lincoln are fleeing the community in fear for their lives and in a desperate race to find the truth. Along the way they are aided by a sympathetic worker from the community, Mc Cord (Steve Buscemi), who tells them the true nature of their community and their place in life.
Hot on the trail of Jordan and Lincoln is a team of operatives, lead by Albert Laurent (Djimon Honsou), who are ordered to return the pair at any price as they represent a threat of enormous cost and potential should their secrets get out to the world.
It is at this point that the films shifts direction form a captivating thriller and becomes a typical summer action film complete with over the top chase sequences, gapes in logic, one liners, and explosions. One such chase had a truck continuing on despite an unbelievable amount of carnage erupting around it. I had thought that the truck might have been automated, but this fact is left out as the audience is apparently not supposed to think and ask questions.
The two leads work well with one another, though Johannsson is not given much to do aside from running around and looking pretty. The biggest issue is that Director Michael Bay seems unable to stay with what works so well in this film and that is the story and the two leads. There is not a need for the constant barrage of explosions and action in the film as much of it seems tacked on and unnecessary.
The film is supposed to be a thriller and when it is sticking to those aspects, as it does for the first half of the film, it works very well. There are a few moments towards the conclusion where the thriller aspect is attempted, but as soon as a foundation is laid, it is destroyed in another explosion.
In many ways, The Island” is two films. One film is a solid thriller which uses elements of the best parts of “Logan’s Run”, “THX 1138”, and parts “Clonus”, and features a nice Twilight Zone-esque twist.
The second part of the film is a mindless chase and action film that conflicts with the tone and nature of the story which had been well established. For that reason, the solid start of the film is sadly wasted by the constant barrage of action.
As it stands, The Island” is simply a sum of its two parts, one positive, one negative, which results in a neutrally okay film.
In a world where schedule, diet, and activities are closely monitored, Lincoln begins to wonder if there is something more to life. He, like all of the other residents are told that the only remaining location that is habitable is a place called The Island and that their turn to win access via a lottery is coming.
The one bright spot in Lincoln’s life is his friendship with Jordan Two Delta (Scarlett Johannsson), who has grown close to him, even though physical contact is forbidden in their society.
Lincoln confesses his confusion over his life to Dr. Merrick (Sean Bean), one of the staff members who watch over Lincoln and the other members of the community. His dreams are of interest to the doctor as well as his belief that there is more to life.
Merrick attempts to address his concerns by letting Lincoln know that he is lucky to be alive as there were so few survivors and that in the mid 21st Century, their community and The Island are the only habitable areas left.
When a few chance discoveries lead Lincoln to ask even more questions about his existence, he begins to search in secret for the answers that he knows are out there. During the course of his exploration, Lincoln makes a shocking discovery that makes him realize that everything he has ever been told has been a lie and that he and his follow community members are in great danger. Further complicating the matter is the news that Jordan has one of the lottery as is about to leave for the Island.
Before long, Jordan and Lincoln are fleeing the community in fear for their lives and in a desperate race to find the truth. Along the way they are aided by a sympathetic worker from the community, Mc Cord (Steve Buscemi), who tells them the true nature of their community and their place in life.
Hot on the trail of Jordan and Lincoln is a team of operatives, lead by Albert Laurent (Djimon Honsou), who are ordered to return the pair at any price as they represent a threat of enormous cost and potential should their secrets get out to the world.
It is at this point that the films shifts direction form a captivating thriller and becomes a typical summer action film complete with over the top chase sequences, gapes in logic, one liners, and explosions. One such chase had a truck continuing on despite an unbelievable amount of carnage erupting around it. I had thought that the truck might have been automated, but this fact is left out as the audience is apparently not supposed to think and ask questions.
The two leads work well with one another, though Johannsson is not given much to do aside from running around and looking pretty. The biggest issue is that Director Michael Bay seems unable to stay with what works so well in this film and that is the story and the two leads. There is not a need for the constant barrage of explosions and action in the film as much of it seems tacked on and unnecessary.
The film is supposed to be a thriller and when it is sticking to those aspects, as it does for the first half of the film, it works very well. There are a few moments towards the conclusion where the thriller aspect is attempted, but as soon as a foundation is laid, it is destroyed in another explosion.
In many ways, The Island” is two films. One film is a solid thriller which uses elements of the best parts of “Logan’s Run”, “THX 1138”, and parts “Clonus”, and features a nice Twilight Zone-esque twist.
The second part of the film is a mindless chase and action film that conflicts with the tone and nature of the story which had been well established. For that reason, the solid start of the film is sadly wasted by the constant barrage of action.
As it stands, The Island” is simply a sum of its two parts, one positive, one negative, which results in a neutrally okay film.
KittyMiku (138 KP) rated Unfaithful: The Deception of Night in Books
May 23, 2019
As I look back at Unfaithful, all I can think is wow. This book had some unexpected twists and turns, that leave you breathless and riddled with anxiety. It was a nice continuation from the first book with some real anxiety ridden situations. I loved that we got to see more of the others: Ginerva, Simon, and Drake. I loved getting to know these character more. However, I found that not everything as it seems to be. I guess that is to be expected when you are dating an Angel of Death. I also enjoyed learning more about how the Evan and his brothers are created and chosen. There was so much information in this book, that at times it was hard to absorb it all, while continuing the story without pausing to take a moment to think about what you just read.
Let me first discuss Evan. Though we don't see a whole bunch from his point of view this time around, it was definitely nice to learn about his past and how his kind works. Although, I wished we could have had more of him in the book, it was nice to learn more about the others in his family. I think I really enjoyed learning about how he met each member in his family after his death. I also very much enjoyed learning about how each member had an impact on the others. Seeing how he was saved by a Witch, Ginerva, who was with Simon, was amazing to see. I also enjoyed him explaining how the forbidden fruit that Eve ate was the same that gave Evan and his kind the nutrition they needed to stay alive and how without consuming it they would just end up dead, instead of becoming the angels they were destined to become to pay their way into Eden.
Evan had even explained some of his family to Gemma, which helped shed a new light on them. I believe what little information was given, really helped give these characters a better feel. It made you feel sorry or sad for how things had come to be. To even see how close to Gemma that they had grown to be, was a pleasant sight to see. It made the character intertwine together better than before. However, with Drake's crazy antics and the ever threatening danger around the corner, you can't help but wonder what was really going on.
At one point, you are introduces to Eden and the details to describe it left you breathless. I can't help but wonder if my imagination even done it justice. I believe the details were amazing and definitely breathtaking. However, I think even with the details, that I would have loved to see more of it. Though it was very hard to believe such a place could exist, after all it is supposed to be our Heaven, I think I would have definitely needed to see more to be satisfied. This is on of the things in the book that made me want more of it, knowing I may never be able to visit it again.
--This next part is a spoiler so please read at your own risk.--
I have to say that the ending with Evan dying has me extremely upset. I am not sure what happened and even now I am sitting her unsure of what happened. I had cried out in frustration. It was definitely not a satisfying ending. With what Gemma tells Evan as he dies, and what happens with their supposed threat, I can't help but count down the minutes until I can start the next book. This book definitely gave me lots to think about. For example, how nothing is certain in life. There are many things, people and situations that can lead you to the wrong conclusions or paths to take. I feel this book had given so many things to be processed and though about, that people could easily lose themselves in thought, just from the situations, like deception, and ideas of places unseen by us alone.
Overall I would rate this book five stars out of five stars. It was breathtaking, detailed, and kept you in suspense. There were a few very sweet moments that made you long for romance like that in your personal life, but kept everything in the right perspective. I definitely think that I learned that I should live to the fullest, for you never know when death is waiting for you. I think this series has been amazing so far and can't wait to finish it. It definitely makes you want more and with and ending that doesn't answer the important questions, it definitely feels like the cliffhanger at the end of your favorite show to keep you waiting for the next season to figure out what the next thing is going to be.
Let me first discuss Evan. Though we don't see a whole bunch from his point of view this time around, it was definitely nice to learn about his past and how his kind works. Although, I wished we could have had more of him in the book, it was nice to learn more about the others in his family. I think I really enjoyed learning about how he met each member in his family after his death. I also very much enjoyed learning about how each member had an impact on the others. Seeing how he was saved by a Witch, Ginerva, who was with Simon, was amazing to see. I also enjoyed him explaining how the forbidden fruit that Eve ate was the same that gave Evan and his kind the nutrition they needed to stay alive and how without consuming it they would just end up dead, instead of becoming the angels they were destined to become to pay their way into Eden.
Evan had even explained some of his family to Gemma, which helped shed a new light on them. I believe what little information was given, really helped give these characters a better feel. It made you feel sorry or sad for how things had come to be. To even see how close to Gemma that they had grown to be, was a pleasant sight to see. It made the character intertwine together better than before. However, with Drake's crazy antics and the ever threatening danger around the corner, you can't help but wonder what was really going on.
At one point, you are introduces to Eden and the details to describe it left you breathless. I can't help but wonder if my imagination even done it justice. I believe the details were amazing and definitely breathtaking. However, I think even with the details, that I would have loved to see more of it. Though it was very hard to believe such a place could exist, after all it is supposed to be our Heaven, I think I would have definitely needed to see more to be satisfied. This is on of the things in the book that made me want more of it, knowing I may never be able to visit it again.
--This next part is a spoiler so please read at your own risk.--
I have to say that the ending with Evan dying has me extremely upset. I am not sure what happened and even now I am sitting her unsure of what happened. I had cried out in frustration. It was definitely not a satisfying ending. With what Gemma tells Evan as he dies, and what happens with their supposed threat, I can't help but count down the minutes until I can start the next book. This book definitely gave me lots to think about. For example, how nothing is certain in life. There are many things, people and situations that can lead you to the wrong conclusions or paths to take. I feel this book had given so many things to be processed and though about, that people could easily lose themselves in thought, just from the situations, like deception, and ideas of places unseen by us alone.
Overall I would rate this book five stars out of five stars. It was breathtaking, detailed, and kept you in suspense. There were a few very sweet moments that made you long for romance like that in your personal life, but kept everything in the right perspective. I definitely think that I learned that I should live to the fullest, for you never know when death is waiting for you. I think this series has been amazing so far and can't wait to finish it. It definitely makes you want more and with and ending that doesn't answer the important questions, it definitely feels like the cliffhanger at the end of your favorite show to keep you waiting for the next season to figure out what the next thing is going to be.
Kara Skinner (332 KP) rated Witches Gone Wicked in Books
Jun 11, 2019
All Clarissa wants to do is become a powerful witch, learn about her mother, and find her high school sweetheart, Derrick.
But it’s not that simple when she’s all but banned from using her volatile magic, her mother was apparently an evil dictator, and her high school sweetheart was swept away in a tornado. Oh, and she caused the tornado.
But, now that she’s a teacher at Womby’s School for Wayward Witches, she might have a chance to actually become part of the Witchkin community and achieve her goals.
Despite everyone despising her because of her mother, she’s making new friends like Josie, a video-gaming witch who loves all life, and Khaba, a Djinn with a kilt fetish. She’s also getting attention from the very sexy Julien Thistledown.
If only that jerk Felix Thatch would stop patronizing her and let her learn about her mother.
Witches Gone Wicked is essentially Harry Potter fanfiction,which had me skeptical at first, but it was really entertaining at the same time.
Womby’s is the Title I version of Hogwarts. It’s for witchkin too poor to afford other schools as well as ones who were kicked out of other schools. Clarissa, being an art teacher, feels the strain of this with an annual budget of $20. The previous art teacher apparently had the students make mud pie art because of lack of supplies. I really liked the idea of a Title I Hogwarts and found the entire school and the staff really interesting.
Josie and Khaba are really funny and entertaining. Khaba is a bit of a stereotype, but I didn’t mind it that much. Josie was fantastic. Gotta love someone who loves all life and has the guts to treat spiders like puppies.
My favorite character is perhaps Felix Thatch. He’s very sexy and funny and I love almost every scene including him. He’s definitely not a people person by any stretch, but he has a lot of integrity as a teacher and a person that Clarissa just refuses to see.
Clarissa is actually one of my least favorite characters. Her dislike and suspicion of Thatch is near identical to Harry Potter’s dislike of Snape. The only problem is she’s a full-grown woman!
Clarissa has a tendency to blindly trust everyone nice to her, not thinking for a second that anyone has ulterior motives. And she despises Thatch for being brutally honest with her despite proving time and time again that he has integrity as a person and a teacher.
Felix Thatch does the following:
Trains Clarissa to use her magic (granted, the principal ordered him to)
Emphasizes the importance of people wanting to take advantage of her
Makes students write apology letters to her
Lets one of his students read in his classroom during lunchtime
Expresses concern over said student’s habit of hugging male teachers because someone might try to take advantage of her friendly nature.
Meanwhile, Clarissa thinks Thatch:
is secretly trying to kill her
might be trying to enslave her using sex magic
condones student and teacher relationships
It’s completely insane! Hey, who’s the most likely to take advantage of you? Maybe not the guy who keeps warning you about people taking advantage of you.
Clarissa is sometimes funny and relatable. I like how much she cares about her students and her patience with the troublemakers in her class. That’s actually really admirable.
But half the time she’s juvenile and irrational and I just want to shake some sense into her.
She’s the daughter of a powerful witch who apparently terrorized the Witchkin community with evil and forbidden magic. Clarissa never knew her birth mother personally, but she’s treated with suspicion and fear because her mother killed and ruined the lives of basically everyone.
Because of her lineage and her volatile magic, Clarissa is under constant threat of being fired from Womby’s, drained of her magic, and turned into a Morty (Muggle).
So you think she would be really careful, right?
Lol no.
Clarissa goes around saying she wants to be the most powerful witch ever, uses magic when she’s not supposed to, and makes plans to break into the library’s restricted section. It’s a freaking miracle that she didn’t get drained and turned into a Morty.
Here’s another thing: why doesn’t she want to be drained? I really don’t get it. Because of her magic and her mother:
everyone hates her
her sister died
her high school sweetheart blew away in a tornado
Womby’s almost burned down
anyone can turn her into a sex slave
As far as I can tell, there are very few benefits to her having magic and a staggering amount of drawbacks. Call me a defeatist, but if I was Clarissa I would be begging to be drained. Her conviction that magic is her true identity isn’t good enough for me.
All in all, this book is definitely three out of five stars. I enjoyed the worldbuilding and really like Thatch. Some of the magic concepts are surprisingly sexy, which I definitely enjoyed. I just don’t like Clarissa.
But it’s not that simple when she’s all but banned from using her volatile magic, her mother was apparently an evil dictator, and her high school sweetheart was swept away in a tornado. Oh, and she caused the tornado.
But, now that she’s a teacher at Womby’s School for Wayward Witches, she might have a chance to actually become part of the Witchkin community and achieve her goals.
Despite everyone despising her because of her mother, she’s making new friends like Josie, a video-gaming witch who loves all life, and Khaba, a Djinn with a kilt fetish. She’s also getting attention from the very sexy Julien Thistledown.
If only that jerk Felix Thatch would stop patronizing her and let her learn about her mother.
Witches Gone Wicked is essentially Harry Potter fanfiction,which had me skeptical at first, but it was really entertaining at the same time.
Womby’s is the Title I version of Hogwarts. It’s for witchkin too poor to afford other schools as well as ones who were kicked out of other schools. Clarissa, being an art teacher, feels the strain of this with an annual budget of $20. The previous art teacher apparently had the students make mud pie art because of lack of supplies. I really liked the idea of a Title I Hogwarts and found the entire school and the staff really interesting.
Josie and Khaba are really funny and entertaining. Khaba is a bit of a stereotype, but I didn’t mind it that much. Josie was fantastic. Gotta love someone who loves all life and has the guts to treat spiders like puppies.
My favorite character is perhaps Felix Thatch. He’s very sexy and funny and I love almost every scene including him. He’s definitely not a people person by any stretch, but he has a lot of integrity as a teacher and a person that Clarissa just refuses to see.
Clarissa is actually one of my least favorite characters. Her dislike and suspicion of Thatch is near identical to Harry Potter’s dislike of Snape. The only problem is she’s a full-grown woman!
Clarissa has a tendency to blindly trust everyone nice to her, not thinking for a second that anyone has ulterior motives. And she despises Thatch for being brutally honest with her despite proving time and time again that he has integrity as a person and a teacher.
Felix Thatch does the following:
Trains Clarissa to use her magic (granted, the principal ordered him to)
Emphasizes the importance of people wanting to take advantage of her
Makes students write apology letters to her
Lets one of his students read in his classroom during lunchtime
Expresses concern over said student’s habit of hugging male teachers because someone might try to take advantage of her friendly nature.
Meanwhile, Clarissa thinks Thatch:
is secretly trying to kill her
might be trying to enslave her using sex magic
condones student and teacher relationships
It’s completely insane! Hey, who’s the most likely to take advantage of you? Maybe not the guy who keeps warning you about people taking advantage of you.
Clarissa is sometimes funny and relatable. I like how much she cares about her students and her patience with the troublemakers in her class. That’s actually really admirable.
But half the time she’s juvenile and irrational and I just want to shake some sense into her.
She’s the daughter of a powerful witch who apparently terrorized the Witchkin community with evil and forbidden magic. Clarissa never knew her birth mother personally, but she’s treated with suspicion and fear because her mother killed and ruined the lives of basically everyone.
Because of her lineage and her volatile magic, Clarissa is under constant threat of being fired from Womby’s, drained of her magic, and turned into a Morty (Muggle).
So you think she would be really careful, right?
Lol no.
Clarissa goes around saying she wants to be the most powerful witch ever, uses magic when she’s not supposed to, and makes plans to break into the library’s restricted section. It’s a freaking miracle that she didn’t get drained and turned into a Morty.
Here’s another thing: why doesn’t she want to be drained? I really don’t get it. Because of her magic and her mother:
everyone hates her
her sister died
her high school sweetheart blew away in a tornado
Womby’s almost burned down
anyone can turn her into a sex slave
As far as I can tell, there are very few benefits to her having magic and a staggering amount of drawbacks. Call me a defeatist, but if I was Clarissa I would be begging to be drained. Her conviction that magic is her true identity isn’t good enough for me.
All in all, this book is definitely three out of five stars. I enjoyed the worldbuilding and really like Thatch. Some of the magic concepts are surprisingly sexy, which I definitely enjoyed. I just don’t like Clarissa.
Purple Phoenix Games (2266 KP) rated Extraordinary Adventures: Pirates in Tabletop Games
Jul 16, 2021
I feel like I try to open pirate-themed games with silly faux pirate talk and it’s getting old. So I won’t do that this time. What I will do is start by saying we reviewed another Forbidden Games title (Raccoon Tycoon) to very high praise, so we expect nothing but greatness now. Does Extraordinary Adventures: Pirates! (or from now on just Pirates) match the quality we enjoy in Raccoon Tycoon? Yarr.
Pirates is a piratey, deck-building, racing game for two to six players attempting to reach Trinidad with the most VP and greatest booty (interpret that as you will). To setup, lay the humongous board on the table and populate the merchant ship locations with the appropriate number of supply crates pulled blindly from the bag. Each player will place one of their ships on the starting locations of each of the three tracks upon the board. Shuffle the Merchant Deck and place it in its position on the board face-down. Shuffle the Port Deck and set it near the board face-down but reveal the top three cards as the offer. Shuffle the treasure tiles and reveal a number of them equal to three times the number of players plus one more. Give each player their starting deck to shuffle and then draw five as a starting hand. The race may now begin!
On a player’s turn they will play three cards from their hand and “move their ships accordingly” says the rulebook. Initially we were not sure if that meant movement cards could all be played to the same ship or each of the three cards needed to be assigned to each of the player ships on the three different tracks so we decided to use the latter rule logic. Cards will contain a number in the lower right hand corner to signify how many spaces a ship may move this turn. Some cards will also have a special power written beside the movement number that may be used instead of the movement. The starting deck contains one card that will be able to thin the deck using this type of special power.
When a player’s ship meets either a Merchant ship or moves into a Port the movement ends immediately to resolve these encounters. When plundering a Merchant ship players will simply swipe the supply crates from the board and draw a Merchant card to their discard pile. When in Port, players will be able to draw one of the face-up Port cards in the offer or the top card from the face-down draw deck. In addition, players will be able to use the supply crates collected as currency to purchase the revealed treasure tiles near the board for VP at game end. Once all card have been played and subsequent actions played as a result the next player takes their turn. Play continues in this fashion until one ship reaches Trinidad and ends the game. The pirate captain with the most VP from cards, treasure tiles, and placement on each track will be the winner with the greatest booty (not in the rules, but I like to play that way).
Components. We were impressed with the components in Raccoon Tycoon, but Pirates scores well above it in component impressiveness. The board is massive and features incredible art. It looks just like a map and it’s simply gorgeous. The cards are all fine quality and the art on them is very good. The true component stars in this game are the supply crates and the player ships. Okay, so I love playing games that feel deluxe. I’m sure I’m not alone with that statement, but when I tell you that these little crates are amazing I meant it. How easy would it have been to just throw in a bunch of colored wooden cubes like 98% of games and call it a day? Easy peasy. But no, not good enough. Pirates goes the extra mile and gives us molded plastic (or resin, idk I’m not a chemist) boxes that look like supply boxes. And the pirate ships? The same super incredibly quality. They are minis where standees could have worked just fine. And they are DETAILED. I love them so much. Components score a big time happy face from us.
But the gameplay. Components are great but make the game they do not. However, having these great components only enhance the already wonderful gameplay here. I love deck-building games and it might be my favorite style of game. I also genuinely love when games throw in additional styles to complement the deck-building. Don’t get me wrong, we all love our Legendary: Marvel DBG (it’s a Golden Feather Award winner after all), but that’s just straight up deck-building. I quite enjoy another little deck-builder that adds a map and an additional way to use the deck-building cards in harmony: Trains. In Pirates we have deck-building paired with racing on a giant board. It just fits the piratey theme so well and combines deck-building with what I love from the game Jamaica.
It’s no surprise that I personally rated this quite high. Though not all our team has had a chance to play it yet, I believe they would all love it as much as I do. Purple Phoenix Games gives Extraordinary Adventures: Pirates! a plunderingly wunderful (I did that on purpose) 11 / 12. Want to add to your deck-building experience with a race using excellent components and art? Pick up a copy from your FLGS today!
Pirates is a piratey, deck-building, racing game for two to six players attempting to reach Trinidad with the most VP and greatest booty (interpret that as you will). To setup, lay the humongous board on the table and populate the merchant ship locations with the appropriate number of supply crates pulled blindly from the bag. Each player will place one of their ships on the starting locations of each of the three tracks upon the board. Shuffle the Merchant Deck and place it in its position on the board face-down. Shuffle the Port Deck and set it near the board face-down but reveal the top three cards as the offer. Shuffle the treasure tiles and reveal a number of them equal to three times the number of players plus one more. Give each player their starting deck to shuffle and then draw five as a starting hand. The race may now begin!
On a player’s turn they will play three cards from their hand and “move their ships accordingly” says the rulebook. Initially we were not sure if that meant movement cards could all be played to the same ship or each of the three cards needed to be assigned to each of the player ships on the three different tracks so we decided to use the latter rule logic. Cards will contain a number in the lower right hand corner to signify how many spaces a ship may move this turn. Some cards will also have a special power written beside the movement number that may be used instead of the movement. The starting deck contains one card that will be able to thin the deck using this type of special power.
When a player’s ship meets either a Merchant ship or moves into a Port the movement ends immediately to resolve these encounters. When plundering a Merchant ship players will simply swipe the supply crates from the board and draw a Merchant card to their discard pile. When in Port, players will be able to draw one of the face-up Port cards in the offer or the top card from the face-down draw deck. In addition, players will be able to use the supply crates collected as currency to purchase the revealed treasure tiles near the board for VP at game end. Once all card have been played and subsequent actions played as a result the next player takes their turn. Play continues in this fashion until one ship reaches Trinidad and ends the game. The pirate captain with the most VP from cards, treasure tiles, and placement on each track will be the winner with the greatest booty (not in the rules, but I like to play that way).
Components. We were impressed with the components in Raccoon Tycoon, but Pirates scores well above it in component impressiveness. The board is massive and features incredible art. It looks just like a map and it’s simply gorgeous. The cards are all fine quality and the art on them is very good. The true component stars in this game are the supply crates and the player ships. Okay, so I love playing games that feel deluxe. I’m sure I’m not alone with that statement, but when I tell you that these little crates are amazing I meant it. How easy would it have been to just throw in a bunch of colored wooden cubes like 98% of games and call it a day? Easy peasy. But no, not good enough. Pirates goes the extra mile and gives us molded plastic (or resin, idk I’m not a chemist) boxes that look like supply boxes. And the pirate ships? The same super incredibly quality. They are minis where standees could have worked just fine. And they are DETAILED. I love them so much. Components score a big time happy face from us.
But the gameplay. Components are great but make the game they do not. However, having these great components only enhance the already wonderful gameplay here. I love deck-building games and it might be my favorite style of game. I also genuinely love when games throw in additional styles to complement the deck-building. Don’t get me wrong, we all love our Legendary: Marvel DBG (it’s a Golden Feather Award winner after all), but that’s just straight up deck-building. I quite enjoy another little deck-builder that adds a map and an additional way to use the deck-building cards in harmony: Trains. In Pirates we have deck-building paired with racing on a giant board. It just fits the piratey theme so well and combines deck-building with what I love from the game Jamaica.
It’s no surprise that I personally rated this quite high. Though not all our team has had a chance to play it yet, I believe they would all love it as much as I do. Purple Phoenix Games gives Extraordinary Adventures: Pirates! a plunderingly wunderful (I did that on purpose) 11 / 12. Want to add to your deck-building experience with a race using excellent components and art? Pick up a copy from your FLGS today!







