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Emma @ The Movies (1786 KP) rated Midsommar (2019) in Movies
Jun 20, 2020
Midsommar is listed as "drama, horror, mystery" on IMDb, and you know how I am with horror... but honestly, this is such a bad categorisation to me. If anything it's a psychological drama/thriller. I found nothing in it to be horror-worthy and I definitely wasn't scared at any point. We should probably just create a genre of "weird AF" and put it in that.
Christopher and the lads are planning a trip to Sweden to participate in the mid-summer festival of Pelle's community. After his girlfriend Dani receives some devastating news he invites her along in an empty gesture, the last thing he expects is for her to accept.
When they arrive in the village they're instantly in awe of the idyllic landscape and setting. The community welcomes them with open arms and hallucinogenic substances, but Dani's trip brings up her recent trauma and she's left uneasy. Everything is different here, but they roll with it and try to experience what the members of this community do. As the first ceremony reaches its peak the guests are left shocked and terrified. Can they, should they, battle through their preconceptions and get to the end of the festival? Or should they leave?
Midsommar runs at 2 hours and 27 minutes, that's long for most films. I don't know how this manages to be that long, there really doesn't seem to be enough content for that amount of time. Something worked though, I wasn't bored. Potentially that was through confusion at the bizarreness. I'm hoping someone has worked out how much of the runtime was taken up by silence. It could easily have been cut down. Dani's family issues don't have much of an impact on the story. It certainly didn't need to depict what happened, leaving those bits out would have just meant some changes to imagery later and the beginning would have tightened up a lot.
There's no denying that the setting for the film is beautiful and the sets are intricate and yet understated. It really does illustrate the community's simple living and traditions. That combined with the basic clothing and headdresses all create an innocent and tranquil image for the commune.
Visuals within the film are frustrating, they like a good odd transition. Early on we have a scene that moves from an apartment to an airplane, Dani walks into the apartment's bathroom and we're transitioned into the plane bathroom in a magnificently done shot. It was strange but worked so smoothly. But the transitions eventually became tiring to watch. We also get an overhead sweeping shot of forest that could have been lifted straight from Pet Semetary. Then there's the road shot where the camera turns upside down and films for an inexplicably long amount of time. *sigh*
The audio is something that's interesting to me. At the beginning the music is abrasive and really quite difficult to sit through and that almost certainly, combined with Pugh's wailing, contributed to a couple deciding to leave the screening I was in. There's a significant amount of the film where there's little to no sound at all, but this opening was harsh and while it offers a contrast between the lifestyles in the film it in no way felt beneficial. When we come to Sweden quiet and serene is the overriding sense. The first time we really encounter any noise is during the first ceremony and the audio is muted to reflect the shock of Dani, that felt like it worked. Sadly, that scene had issues for me outside of this moment.
At the festival our group are going to witness an event that only happens every 90 years. This sticks nicely to a life cycle that is explained to them when they're being shown around. Aster did a lot of research on traditions and folklore, lots of it feels authentic if a little busy with different ideas. There are a couple of things that aren't addressed when it comes to their life cycle and the ritual, although this is something that I thought about after seeing it so during the film it's not much of a problem.
I have been trying to finish this review for a week, sometimes I come across ones that are trickier than others and this is one of them. I still don't know how I really feel about Midsommar, what I do know is that I can't rave about it like some people have been. The acting was mediocre, and while the idea was intriguing I feel like the script and the way it was executed didn't appeal to me. I didn't find the brightness of the film and the darkness of the tale combined well to make for a thrilling production. I would much rather see this sort of thing as a grittier crime drama.
As a passing comment though I would like to say that everyone in the screen laughed at the sex scene, and I think everyone should appreciate the penis make-up.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/07/midsommar-movie-review.html
Christopher and the lads are planning a trip to Sweden to participate in the mid-summer festival of Pelle's community. After his girlfriend Dani receives some devastating news he invites her along in an empty gesture, the last thing he expects is for her to accept.
When they arrive in the village they're instantly in awe of the idyllic landscape and setting. The community welcomes them with open arms and hallucinogenic substances, but Dani's trip brings up her recent trauma and she's left uneasy. Everything is different here, but they roll with it and try to experience what the members of this community do. As the first ceremony reaches its peak the guests are left shocked and terrified. Can they, should they, battle through their preconceptions and get to the end of the festival? Or should they leave?
Midsommar runs at 2 hours and 27 minutes, that's long for most films. I don't know how this manages to be that long, there really doesn't seem to be enough content for that amount of time. Something worked though, I wasn't bored. Potentially that was through confusion at the bizarreness. I'm hoping someone has worked out how much of the runtime was taken up by silence. It could easily have been cut down. Dani's family issues don't have much of an impact on the story. It certainly didn't need to depict what happened, leaving those bits out would have just meant some changes to imagery later and the beginning would have tightened up a lot.
There's no denying that the setting for the film is beautiful and the sets are intricate and yet understated. It really does illustrate the community's simple living and traditions. That combined with the basic clothing and headdresses all create an innocent and tranquil image for the commune.
Visuals within the film are frustrating, they like a good odd transition. Early on we have a scene that moves from an apartment to an airplane, Dani walks into the apartment's bathroom and we're transitioned into the plane bathroom in a magnificently done shot. It was strange but worked so smoothly. But the transitions eventually became tiring to watch. We also get an overhead sweeping shot of forest that could have been lifted straight from Pet Semetary. Then there's the road shot where the camera turns upside down and films for an inexplicably long amount of time. *sigh*
The audio is something that's interesting to me. At the beginning the music is abrasive and really quite difficult to sit through and that almost certainly, combined with Pugh's wailing, contributed to a couple deciding to leave the screening I was in. There's a significant amount of the film where there's little to no sound at all, but this opening was harsh and while it offers a contrast between the lifestyles in the film it in no way felt beneficial. When we come to Sweden quiet and serene is the overriding sense. The first time we really encounter any noise is during the first ceremony and the audio is muted to reflect the shock of Dani, that felt like it worked. Sadly, that scene had issues for me outside of this moment.
At the festival our group are going to witness an event that only happens every 90 years. This sticks nicely to a life cycle that is explained to them when they're being shown around. Aster did a lot of research on traditions and folklore, lots of it feels authentic if a little busy with different ideas. There are a couple of things that aren't addressed when it comes to their life cycle and the ritual, although this is something that I thought about after seeing it so during the film it's not much of a problem.
I have been trying to finish this review for a week, sometimes I come across ones that are trickier than others and this is one of them. I still don't know how I really feel about Midsommar, what I do know is that I can't rave about it like some people have been. The acting was mediocre, and while the idea was intriguing I feel like the script and the way it was executed didn't appeal to me. I didn't find the brightness of the film and the darkness of the tale combined well to make for a thrilling production. I would much rather see this sort of thing as a grittier crime drama.
As a passing comment though I would like to say that everyone in the screen laughed at the sex scene, and I think everyone should appreciate the penis make-up.
Originally posted on: https://emmaatthemovies.blogspot.com/2019/07/midsommar-movie-review.html

Hadley (567 KP) rated Gods Go Begging in Books
May 8, 2021
Amazing writing (2 more)
Great storytelling
Good characters
Not many books can visit the Vietnam war so gracefully, especially fictional books that aren't political thrillers. Of course, there's a reason for that, other than drug use and the orders to kill innocent civilians, it was a war that drove soldiers to madness, but this is only the tip of the iceberg in Alfredo Vea's third novel Gods Go Begging.
Mai and Persephone are as close as sisters, one was born in America, and the other was born in Vietnam; the two met because their husbands had fought in the Vietnam war, but had never returned, sealing an unbreakable bond between the two women. While the two spent most of their time cooking together, they decided to open up a luncheonette, and share their love of food with the city - - - until one night, when two young men showed up to smash their dreams by murdering both of them in cold blood. Little did the defense attorney for one of the young men, Jesse Pasadoble, know that these women would not only leave a scar on him, but they would also cause memories from a hill in Vietnam to haunt him all over again.
While Pasadoble is working the two women's murder case, he's also working another heart-wrenching case involving a white supremacist who has possibly molested and raped his own niece. Pasadoble tries his best to distance himself from the case, especially because he has to defend the man in question, but sometimes he lets his temper get the best of him. Pasadoble comes face-to-face with his client in an angry stare-off. After putting up with racial statements from the client, Pasadoble puts him in his place. The client may be a big man who can frighten most people, but Pasadoble pacifies him with his own anger, threatening to kick his ass in front of everyone that is in the jail setting the tone of what type of person Pasadoble can be for the reader.
The readers get flashbacks of Pasadoble's time in the Vietnam war, specifically one fight that happened on a hill near the Loatian border. These flashbacks happen suddenly throughout the book, but I personally believe that they are so important to understanding the world in which Vea has created in the novel because, near the end of the book, these flashbacks make everything come full circle. One of these flashbacks introduces an important character who is the Padre in Pasadoble's platoon - - - during such flashback, the Padre has devastating things happen around him that begin to make him question his faith in God.
Although the flashbacks happen here and there, the story easily continues on with Pasadoble's double homicide case getting more complicated by the page when the second of the two suspects is suddenly found dead on a hill that the locals call 'Tourette's Hill.' One such local that lived near the hill is one of the victims' mothers, Mrs. Harp, who is a very odd character: she's an aging beauty queen whose home is covered in photographs of only her, and none of her deceased son, and even while Pasadoble questions her about her son, she seems to get lost in a reverie of what her life was like before the son existed.
Pasadoble is the key character in this story; without him, connections would not have been made and characters would not have mattered. Pasadoble, a man who has a way with words, such as speaking with an ex-girlfriend about a 'hill' : "Carolina, think about the stratifications of an open hillside, a place where earth has given way and time itself is left exposed, layer upon layer - - - silica, clay, diatoms, and ash. Down here at this level is the time of the swelling sea; here, the time of the desert when hot, rising air would have haunted our eyes; here is a jagged karst, a time when the world shook an abrasion into its own skin; and here are the fossil dead, here you will find love and war in the same shamble of strewn bone. Here and there, where the world has shifted and cracked open, one era will touch another. And once upon the rarest time, human hands and eyes from the distant past can seek out and find... search for and contact... hands and eyes of the present time... our time. " Pasadoble reveals that everyone has a 'hill' that they constantly battle, his just happens to be the one where he lost brothers on in Vietnam.
I can't go much further into the story without giving away some of the great details that made up this book, but I can say I was blown away by this story. This is by far one of the best crime fiction books I have ever read; this is one of those crazy good books that you have never heard of that will change how you view things after you read it. Vea is one of the few authors that exist today that can make a story read like poetry. I highly recommend this novel to people who like crime fiction.
Mai and Persephone are as close as sisters, one was born in America, and the other was born in Vietnam; the two met because their husbands had fought in the Vietnam war, but had never returned, sealing an unbreakable bond between the two women. While the two spent most of their time cooking together, they decided to open up a luncheonette, and share their love of food with the city - - - until one night, when two young men showed up to smash their dreams by murdering both of them in cold blood. Little did the defense attorney for one of the young men, Jesse Pasadoble, know that these women would not only leave a scar on him, but they would also cause memories from a hill in Vietnam to haunt him all over again.
While Pasadoble is working the two women's murder case, he's also working another heart-wrenching case involving a white supremacist who has possibly molested and raped his own niece. Pasadoble tries his best to distance himself from the case, especially because he has to defend the man in question, but sometimes he lets his temper get the best of him. Pasadoble comes face-to-face with his client in an angry stare-off. After putting up with racial statements from the client, Pasadoble puts him in his place. The client may be a big man who can frighten most people, but Pasadoble pacifies him with his own anger, threatening to kick his ass in front of everyone that is in the jail setting the tone of what type of person Pasadoble can be for the reader.
The readers get flashbacks of Pasadoble's time in the Vietnam war, specifically one fight that happened on a hill near the Loatian border. These flashbacks happen suddenly throughout the book, but I personally believe that they are so important to understanding the world in which Vea has created in the novel because, near the end of the book, these flashbacks make everything come full circle. One of these flashbacks introduces an important character who is the Padre in Pasadoble's platoon - - - during such flashback, the Padre has devastating things happen around him that begin to make him question his faith in God.
Although the flashbacks happen here and there, the story easily continues on with Pasadoble's double homicide case getting more complicated by the page when the second of the two suspects is suddenly found dead on a hill that the locals call 'Tourette's Hill.' One such local that lived near the hill is one of the victims' mothers, Mrs. Harp, who is a very odd character: she's an aging beauty queen whose home is covered in photographs of only her, and none of her deceased son, and even while Pasadoble questions her about her son, she seems to get lost in a reverie of what her life was like before the son existed.
Pasadoble is the key character in this story; without him, connections would not have been made and characters would not have mattered. Pasadoble, a man who has a way with words, such as speaking with an ex-girlfriend about a 'hill' : "Carolina, think about the stratifications of an open hillside, a place where earth has given way and time itself is left exposed, layer upon layer - - - silica, clay, diatoms, and ash. Down here at this level is the time of the swelling sea; here, the time of the desert when hot, rising air would have haunted our eyes; here is a jagged karst, a time when the world shook an abrasion into its own skin; and here are the fossil dead, here you will find love and war in the same shamble of strewn bone. Here and there, where the world has shifted and cracked open, one era will touch another. And once upon the rarest time, human hands and eyes from the distant past can seek out and find... search for and contact... hands and eyes of the present time... our time. " Pasadoble reveals that everyone has a 'hill' that they constantly battle, his just happens to be the one where he lost brothers on in Vietnam.
I can't go much further into the story without giving away some of the great details that made up this book, but I can say I was blown away by this story. This is by far one of the best crime fiction books I have ever read; this is one of those crazy good books that you have never heard of that will change how you view things after you read it. Vea is one of the few authors that exist today that can make a story read like poetry. I highly recommend this novel to people who like crime fiction.

Heather Cranmer (2721 KP) rated The Turn of The Key in Books
Sep 26, 2019
I am a huge fan of Ruth Ware. Even though I wasn't a fan of her book The Death of Mrs. Westaway, I loved The Lying Game and In a Dark, Dark Wood. When I found out about The Turn of the Key, I knew I had to read it as soon as possible. It was much better than I thought it was going to be!
The synopsis of the book had such a spooky feel, and I loved the plot of The Turn of the Key. Rowan isn't very happy at her job at Little Nippers, a daycare where she looks after babies and toddlers. Plus, it doesn't pay very well. When she comes across an ad to be a live in nanny for a rich couple's children for a fantastic sum, she jumps a the chance. She's surprised when she gets the job, but she is ecstatic. Heatherbrae, the house where she will nanny, is a smart house complete with an app that controls everything in the house. When her employers have to leave the next day, she is thrown into her job as a nanny of Maddie, Ellie, and Petra. Strange things start happening such as being woken up in the middle of the night with music blaring from the speakers all over the house and lights being turned on up to full brightness. Items go missing from their original place, and Maddie is a nightmare child to look after. Rowan begins to second guess her nannying job at Heatherbrae, but she decides to stick it out. Unfortunately, a child ends up dead, and Rowan ends up in prison for the child's murder even though she swears she's innocent. Was Rowan framed or was it the work of something far more sinister?
I thought everything flowed smoothly, and The Turn of the Key definitely had me spooked. I kept trying to guess what was going on. The Turn of the Key hints that it could be something paranormal throughout the story, so I kept wondering if it was some sort of ghost or if it was a person. I'd also try to guess who was behind it all, but I was wrong. There are a few plot twists and one major plot twist that blindsided me completely. It was a plot twist that made me actually made my draw drop! I doubt any reader would have or will predict that plot twist. One minor thing that I was left pondering over had to do with the ending when all is revealed. I won't give any spoilers away, but I will say it's never mentioned how a person can get into a certain sealed off room. That's all I will say on that matter because I don't want to give too much away. Other than that, every other question I had was answered by the last page. As for the pacing, it is done perfectly. Not once did I feel as if The Turn of the Key slowed down at all. This is a book that grabs your hand and pulls you along without letting go!
The characters in The Turn of the Key all felt very realistic and fleshed out well enough for everything to be believable. Rowan is a very likable character and kudos for her for actually staying on as a nanny at Heatherbrae when everything went pear shaped. Even though some of the kids were hard to love, she still wanted to do what's right by them. I would have high tailed it out of there quickly if I was in her position! I felt like she dealt with everything to the best of her ability. I admired Jack and how he was willing to help Rowan out. He came across as a very caring man. It was obvious that the character of Jean loved the children at Heatherbrae which made me love her even if she wasn't featured very much. Sandra and Bill (the owners of Heatherbrae and Rowan's employers) were written well. They weren't very good parents I felt. They were too busy with their work to really know their children. Unfortunately, I know this happens in real life too. Maddie had her issues, but I loved how she was written. I felt bad for her because I felt like she was the black sheep of the family. I also felt bad for the oldest daughter Rhiannon. She was another one that seemed to have issues, but I loved her vulnerability at her lowest point. I loved the dialogue between Rowan and Rhiannon. Petra was just adorable, but Ellie was my favorite. She was easily swayed by her sister, Maddie, but I loved when she was away from Maddie and was able to be her own person. I felt she was just the sweetest little girl!
Trigger warnings for The Turn of the Key include profanity, drinking, underage drinking, lying, blackmail, a child's death, marital cheating, and mentions of sex (although not graphic).
Overall, The Turn of the Key is such a well written book. The plot sucks you in from the beginning, and the characters are all very interesting! I would definitely recommend The Turn of the Key by Ruth Ware to everyone age 16+ who enjoy a fantastic psychological read!
The synopsis of the book had such a spooky feel, and I loved the plot of The Turn of the Key. Rowan isn't very happy at her job at Little Nippers, a daycare where she looks after babies and toddlers. Plus, it doesn't pay very well. When she comes across an ad to be a live in nanny for a rich couple's children for a fantastic sum, she jumps a the chance. She's surprised when she gets the job, but she is ecstatic. Heatherbrae, the house where she will nanny, is a smart house complete with an app that controls everything in the house. When her employers have to leave the next day, she is thrown into her job as a nanny of Maddie, Ellie, and Petra. Strange things start happening such as being woken up in the middle of the night with music blaring from the speakers all over the house and lights being turned on up to full brightness. Items go missing from their original place, and Maddie is a nightmare child to look after. Rowan begins to second guess her nannying job at Heatherbrae, but she decides to stick it out. Unfortunately, a child ends up dead, and Rowan ends up in prison for the child's murder even though she swears she's innocent. Was Rowan framed or was it the work of something far more sinister?
I thought everything flowed smoothly, and The Turn of the Key definitely had me spooked. I kept trying to guess what was going on. The Turn of the Key hints that it could be something paranormal throughout the story, so I kept wondering if it was some sort of ghost or if it was a person. I'd also try to guess who was behind it all, but I was wrong. There are a few plot twists and one major plot twist that blindsided me completely. It was a plot twist that made me actually made my draw drop! I doubt any reader would have or will predict that plot twist. One minor thing that I was left pondering over had to do with the ending when all is revealed. I won't give any spoilers away, but I will say it's never mentioned how a person can get into a certain sealed off room. That's all I will say on that matter because I don't want to give too much away. Other than that, every other question I had was answered by the last page. As for the pacing, it is done perfectly. Not once did I feel as if The Turn of the Key slowed down at all. This is a book that grabs your hand and pulls you along without letting go!
The characters in The Turn of the Key all felt very realistic and fleshed out well enough for everything to be believable. Rowan is a very likable character and kudos for her for actually staying on as a nanny at Heatherbrae when everything went pear shaped. Even though some of the kids were hard to love, she still wanted to do what's right by them. I would have high tailed it out of there quickly if I was in her position! I felt like she dealt with everything to the best of her ability. I admired Jack and how he was willing to help Rowan out. He came across as a very caring man. It was obvious that the character of Jean loved the children at Heatherbrae which made me love her even if she wasn't featured very much. Sandra and Bill (the owners of Heatherbrae and Rowan's employers) were written well. They weren't very good parents I felt. They were too busy with their work to really know their children. Unfortunately, I know this happens in real life too. Maddie had her issues, but I loved how she was written. I felt bad for her because I felt like she was the black sheep of the family. I also felt bad for the oldest daughter Rhiannon. She was another one that seemed to have issues, but I loved her vulnerability at her lowest point. I loved the dialogue between Rowan and Rhiannon. Petra was just adorable, but Ellie was my favorite. She was easily swayed by her sister, Maddie, but I loved when she was away from Maddie and was able to be her own person. I felt she was just the sweetest little girl!
Trigger warnings for The Turn of the Key include profanity, drinking, underage drinking, lying, blackmail, a child's death, marital cheating, and mentions of sex (although not graphic).
Overall, The Turn of the Key is such a well written book. The plot sucks you in from the beginning, and the characters are all very interesting! I would definitely recommend The Turn of the Key by Ruth Ware to everyone age 16+ who enjoy a fantastic psychological read!

Mothergamer (1555 KP) rated the PlayStation 3 version of Fallout New Vegas in Video Games
Apr 3, 2019
Once I finished Fallout 3, I went on to playing Fallout New Vegas. I really liked the opening introduction to the game's main story line because it hooks you in right away showing just a glimpse of the underlying chaos in the Mojave wasteland with a pretty badass introduction narrated by Ron Perlman. Then you get to meet your main character the Courier who is in a messed up situation as they're getting mugged for a platinum chick they're delivering and some jerk in a checkered suit is explaining that the Courier has made their last delivery and while it may seem like bad luck, it's just that the game was rigged from the start. I knew right then it was going to get worse and it did as he shot the Courier in the head. I admit my initial thought was, how the heck is this going to work if the main character is dead? I got my answer fairly quickly as it showed the Courier waking up in a bed with an old man hovering over her looking concerned and asking if she was alright. The man introduced himself as Doc Mitchell and explains how the Courier survived thanks to a Securitron robot named Victor and the adventure of Fallout New Vegas begins in a town called Goodsprings.
Goodsprings of course gives you a chance to explore and get familiar with the game controls and how everything works. The controls are much better here than they were in Fallout 3 which made me happy. It also introduces you to the people in the town and you get a couple of quests from them. You also get a chance to speak with Victor the robot who saved your life. Honestly, I found Victor to be really creepy. He seemed friendly enough with his cowboy icon face and talking in a friendly cowboy drawl, but there was just something weird about him. It also didn't help that he kept popping up in odd places during my adventures and seemed to be following me. He did own up to it which I will give him, but he was creepy.
Once the tutorial introduction and quests are finished, you get to really explore the Mojave with the main goal being to find Benny; the man who stole the platinum chip from you and shot you leaving you for dead to get answers. For me it was to get answers, get the platinum chip back, and beat the crap out of him. I was still pretty ticked off about that whole ordeal with him shooting me.
To say that the world of Fallout New Vegas is big is an understatement. It is huge and you get an immediate sense of just how vast the Mojave wasteland is as you explore it. There are three big main factions fighting for control of the Mojave and the Hoover Dam and your decisions throughout the story affect which side you will help. There's the NCR a military expansion government, Caesar's Legion a group of Roman style slavers, and Mr. House the mysterious ruler of New Vegas.
There are so many side quests to do alongside the main story quests which isn't a bad thing. A lot of them were fun to do and the companion quests are interesting especially for the character of Boone. I liked Boone a great deal. There was a complexity to him that was intriguing and as my Courier got to know him better there was an understanding of why he was the way he was and a path towards him atoning for some of his past. It made for a great companion story and by the end of Boone's personal quest I liked him even more.
While I enjoyed Fallout New Vegas, there were many frustrating issues with it that had me swearing up a storm when they happened. The major thing were the constant dropped frame rates and freezing that caused the game to crash. When the game worked, it was a lot of fun to play. It just killed it for me when the game would freeze every couple of hours. I make sure to save my game often anyway with my games and I think that games like New Vegas are why. I did all the tricks too with clearing the cache on the PS3 and rebooting and it would still crash after a bit of time. That's incredibly irritating when I want to fully enjoy a game.
Then there's the weird quest bugs. I couldn't finish a quest for a couple of my companions because in one the quest item was nowhere to be found and in the other a quest the NPC I needed to complete the quest had disappeared completely. There were also occasions where I would get stuck in a wall or my companion would and I would have to reload my last save. I understand that there are going to be bugs and glitches in a game sometimes, they happen. However, the vast amount of glitches, bugs, and technical difficulties is inexcusable. I know that Obsidian the developers that worked on New Vegas apologized for all of that, but the thing is slapping a band aid on it is not going to cut it. For as long as the game has been out and the patches they had to fix the game, it should be fixed and yet those irritating issues remain.
Speaking of the DLC quests, I wanted to like all of them. I really did, but there were so many flaws. I only really liked two of the quests out of four. That's saying something. One of them I just could not stand at all. That was the Dead Money quest. I could not stand Dead Money. It was very clunky with the navigation and hard to see at some points. Getting gassed and waking up in a strange place without any of my gear and some crazy ex Brotherhood of Steel jerk was not good. As part of the story you also have a slave collar around your neck that happens to be on the same frequency as the radios in the surrounding areas and if you don't destroy the radios the collar will explode and kill you. This is an exercise in futility as every damn five minutes the collar beeps and you have to figure out exactly where the radio is. I found this tedious and slow which made this quest one of the worst I have ever played and I played Dragon Age The Descent. Yeah, I said it. The ending was a little satisfying, but not much because you don't really get anything out of it except a little payback to the egomaniac who put me through that nonsense.
Old World Blues was alright, but I hated the fact that once again I'm basically drugged and wake up in a strange place without all my gear. Seriously, was this the same writer for Dead Money? So I had to figure out where I was and I met the insane scientists in robot bodies who had brought me there. The thing that kept Old World Blues moderately entertaining for me was the humor. There were moments that had me laughing especially when one of the scientists claimed that my toes looked like tiny penises. There were some cool places to explore and some interesting things to see. The big thing that makes Old World Blues shine are the smartly written jokes and the humor about trying to understand another species and the differences between you. That's what made it fun for me.
The Lonesome Road was disappointing for me. It started out strongly with the introduction of this other mysterious courier, Ulysses demanding you show up to answer for what happened in a place called The Divide. There isn't really a strong urge to explore and it just seems to be travel from point A to point B. During that time you get to hear Ulysses drone on and on about the NCR, the Legion, and how you were the catalyst for nuclear missiles blowing up in the Divide. I like history a lot, but Ulysses made it freaking boring because he kept harping on the same thing repeatedly. It shows just how nuts Ulysses is because essentially he's blaming a mailman for something that had nothing to do with them. What happened in the Divide was an accident and while yes the Courier was delivering the package (a detonator) that awoke and caused all that, they had no idea what it was. The NCR did however and probably the Legion, so that's on them. Look, I get it. Ulysses had something very traumatizing happen to him and he needed something or someone to blame in order to be able to wrap his head around it, but when I was there face to face with him all I could think was, this whole thing was not my fault and you're crazy! I mean he wanted to punish a bunch of innocent people for the traumatizing thing for just a chance to wipe out the NCR and the Legion; that does not sound like someone who is operating at full capacity. Luckily, my speech, intelligence, and science perks were high enough that I convinced him peacefully that destroying all those people would help and even earned his respect. It's obvious in the writing that they meant for Ulysses to be a companion, but I guess they couldn't quite figure out how to make it work and this is what happened. It was okay, but it wasn't perfect and they could have made this a great story instead of a mediocre one.
Once I finished all those, I wrapped up the game with the final quest which was the battle for Hoover Dam. I had decided to help the NCR because while they're far from perfect I felt that they were a better choice than the group of rapist slavers that represented Caesar's Legion. I also liked and respected the fact that the NCR seemed to be protecting the idea of democracy and while they had their flaws, they were at least trying to do something good. The battle for the dam was epic and because I had successfully convinced the minor factions to join the NCR I had a lot of help battling Caesar's Legion. I totally loved the Boomers with their salvaged airplane taking out Legion soldiers from the sky. We fought hard and the battle was won; the NCR still had control of the dam. The game ends then showing all the different things that happen to the people and areas in the Mojave depending on your choices. Overall, the ending was pretty good and I was glad to see that many of my choices helped a lot of people who needed it. I can honestly say that I enjoyed playing Fallout New Vegas in spite of the technical issues and I'm glad I only paid 10 bucks for it. When the game works, it is worth playing and there is lots of adventuring to do with a great main story and solid side stories. Play through it at least once is my take on it.
Goodsprings of course gives you a chance to explore and get familiar with the game controls and how everything works. The controls are much better here than they were in Fallout 3 which made me happy. It also introduces you to the people in the town and you get a couple of quests from them. You also get a chance to speak with Victor the robot who saved your life. Honestly, I found Victor to be really creepy. He seemed friendly enough with his cowboy icon face and talking in a friendly cowboy drawl, but there was just something weird about him. It also didn't help that he kept popping up in odd places during my adventures and seemed to be following me. He did own up to it which I will give him, but he was creepy.
Once the tutorial introduction and quests are finished, you get to really explore the Mojave with the main goal being to find Benny; the man who stole the platinum chip from you and shot you leaving you for dead to get answers. For me it was to get answers, get the platinum chip back, and beat the crap out of him. I was still pretty ticked off about that whole ordeal with him shooting me.
To say that the world of Fallout New Vegas is big is an understatement. It is huge and you get an immediate sense of just how vast the Mojave wasteland is as you explore it. There are three big main factions fighting for control of the Mojave and the Hoover Dam and your decisions throughout the story affect which side you will help. There's the NCR a military expansion government, Caesar's Legion a group of Roman style slavers, and Mr. House the mysterious ruler of New Vegas.
There are so many side quests to do alongside the main story quests which isn't a bad thing. A lot of them were fun to do and the companion quests are interesting especially for the character of Boone. I liked Boone a great deal. There was a complexity to him that was intriguing and as my Courier got to know him better there was an understanding of why he was the way he was and a path towards him atoning for some of his past. It made for a great companion story and by the end of Boone's personal quest I liked him even more.
While I enjoyed Fallout New Vegas, there were many frustrating issues with it that had me swearing up a storm when they happened. The major thing were the constant dropped frame rates and freezing that caused the game to crash. When the game worked, it was a lot of fun to play. It just killed it for me when the game would freeze every couple of hours. I make sure to save my game often anyway with my games and I think that games like New Vegas are why. I did all the tricks too with clearing the cache on the PS3 and rebooting and it would still crash after a bit of time. That's incredibly irritating when I want to fully enjoy a game.
Then there's the weird quest bugs. I couldn't finish a quest for a couple of my companions because in one the quest item was nowhere to be found and in the other a quest the NPC I needed to complete the quest had disappeared completely. There were also occasions where I would get stuck in a wall or my companion would and I would have to reload my last save. I understand that there are going to be bugs and glitches in a game sometimes, they happen. However, the vast amount of glitches, bugs, and technical difficulties is inexcusable. I know that Obsidian the developers that worked on New Vegas apologized for all of that, but the thing is slapping a band aid on it is not going to cut it. For as long as the game has been out and the patches they had to fix the game, it should be fixed and yet those irritating issues remain.
Speaking of the DLC quests, I wanted to like all of them. I really did, but there were so many flaws. I only really liked two of the quests out of four. That's saying something. One of them I just could not stand at all. That was the Dead Money quest. I could not stand Dead Money. It was very clunky with the navigation and hard to see at some points. Getting gassed and waking up in a strange place without any of my gear and some crazy ex Brotherhood of Steel jerk was not good. As part of the story you also have a slave collar around your neck that happens to be on the same frequency as the radios in the surrounding areas and if you don't destroy the radios the collar will explode and kill you. This is an exercise in futility as every damn five minutes the collar beeps and you have to figure out exactly where the radio is. I found this tedious and slow which made this quest one of the worst I have ever played and I played Dragon Age The Descent. Yeah, I said it. The ending was a little satisfying, but not much because you don't really get anything out of it except a little payback to the egomaniac who put me through that nonsense.
Old World Blues was alright, but I hated the fact that once again I'm basically drugged and wake up in a strange place without all my gear. Seriously, was this the same writer for Dead Money? So I had to figure out where I was and I met the insane scientists in robot bodies who had brought me there. The thing that kept Old World Blues moderately entertaining for me was the humor. There were moments that had me laughing especially when one of the scientists claimed that my toes looked like tiny penises. There were some cool places to explore and some interesting things to see. The big thing that makes Old World Blues shine are the smartly written jokes and the humor about trying to understand another species and the differences between you. That's what made it fun for me.
The Lonesome Road was disappointing for me. It started out strongly with the introduction of this other mysterious courier, Ulysses demanding you show up to answer for what happened in a place called The Divide. There isn't really a strong urge to explore and it just seems to be travel from point A to point B. During that time you get to hear Ulysses drone on and on about the NCR, the Legion, and how you were the catalyst for nuclear missiles blowing up in the Divide. I like history a lot, but Ulysses made it freaking boring because he kept harping on the same thing repeatedly. It shows just how nuts Ulysses is because essentially he's blaming a mailman for something that had nothing to do with them. What happened in the Divide was an accident and while yes the Courier was delivering the package (a detonator) that awoke and caused all that, they had no idea what it was. The NCR did however and probably the Legion, so that's on them. Look, I get it. Ulysses had something very traumatizing happen to him and he needed something or someone to blame in order to be able to wrap his head around it, but when I was there face to face with him all I could think was, this whole thing was not my fault and you're crazy! I mean he wanted to punish a bunch of innocent people for the traumatizing thing for just a chance to wipe out the NCR and the Legion; that does not sound like someone who is operating at full capacity. Luckily, my speech, intelligence, and science perks were high enough that I convinced him peacefully that destroying all those people would help and even earned his respect. It's obvious in the writing that they meant for Ulysses to be a companion, but I guess they couldn't quite figure out how to make it work and this is what happened. It was okay, but it wasn't perfect and they could have made this a great story instead of a mediocre one.
Once I finished all those, I wrapped up the game with the final quest which was the battle for Hoover Dam. I had decided to help the NCR because while they're far from perfect I felt that they were a better choice than the group of rapist slavers that represented Caesar's Legion. I also liked and respected the fact that the NCR seemed to be protecting the idea of democracy and while they had their flaws, they were at least trying to do something good. The battle for the dam was epic and because I had successfully convinced the minor factions to join the NCR I had a lot of help battling Caesar's Legion. I totally loved the Boomers with their salvaged airplane taking out Legion soldiers from the sky. We fought hard and the battle was won; the NCR still had control of the dam. The game ends then showing all the different things that happen to the people and areas in the Mojave depending on your choices. Overall, the ending was pretty good and I was glad to see that many of my choices helped a lot of people who needed it. I can honestly say that I enjoyed playing Fallout New Vegas in spite of the technical issues and I'm glad I only paid 10 bucks for it. When the game works, it is worth playing and there is lots of adventuring to do with a great main story and solid side stories. Play through it at least once is my take on it.

Hadley (567 KP) rated Frankenstein in Books
Apr 30, 2019
Great main character (1 more)
Beautiful writing
Over usage of some words (1 more)
Secondary characters have hardly a back story
In the horror genre, I have very few favorite female writers, but Mary Shelley is one of them. The way she weaves environments with character defining scenes is beautifully done in 'Frankenstein.' At the tender age of 18, Shelley was able to convey grief and loss through a single story. She created a relatable 'creature' that many readers will have pity for, but also an obsessive young man that can hardly be hated. Some people may be intimidated by the more diverse English language from the early 1800's, but, in my opinion, the story would not have had the same impact if it had been written today.
Not just horror readers will enjoy 'Frankenstein,' but also those who like to read philosophy. Shelley brings up life discerning questions that even society meddles with today. It's amazing to think that a two century old book discusses problems we still deal with.
The book begins with a sea captain that picks up a stranger that was stranded on a raft of ice, and this man has a fascinating story to tell. The entire book is a letter written by the sea captain to his sister, which he details every bit of Victor Frankenstein's several year tale. Readers get to follow Frankenstein's life from the moment his 'creature' is made to the end of his days, which traverses the globe. When Shelley begins to lull over her love of environments, she quickly picks up with character or story development that keeps our attention from wandering.
'Frankenstein' focuses on the need to be loved and accepted to live a happy existence,as well as reaching our dreams, but Shelley shows how achieving such things can cause a crushing defeat in the latter pursuit: "Night was far advanced when I came to the halfway resting-place, and seated myself beside the fountain. The stars shone at intervals, as the clouds passed from over them; the dark pines rose before me, and every here and there a broken tree lay on the ground: it was a scene of wonderful solemnity, and stirred strange thoughts within me. I wept bitterly; and clasping my hands in agony, I exclaimed, 'Oh! stars, and clouds, and winds, ye are all about to mock me: if ye really pity me, crush sensation and memory; let me become as nought; but if not, depart, depart, and leave me in darkness.' "
There are other characters we read of, including Frankenstein's best friend, Henry, and his long time love interest, Elizabeth (both of who grew up with Frankenstein). Henry comes from a well-to-do merchant family, while Elizabeth was orphaned from a wealthy family, then adopted by the Frankensteins as a future wife for Victor. Unfortunately, we learn little about them or Victor's family, that when any of them do die, it's not felt personally by the reader. There are other characters that had major events in the story, but as with the friends, they weren't developed enough to bring up any emotion at their passing.
After Frankenstein sets out after his creation,we meet the 'creature' at the top of a mountain. He is devastated that his creator hates him, and that the other humans he has met also hated him. "I expected this reception,' said the demon. 'All men hate the wretched; how, then, must I be hated, who am miserable beyond all living things! Yet you, my creator, detest and spurn me, thy creature, to whom thou art bound by ties only dissoluble by the annihilation of one of us. You purpose to kill me. How dare you sport thus with life? Do your duty towards me, and I will do mine towards you and the rest of mankind. If you will comply with my conditions, I will leave them and you at peace; but if you refuse, I will glut the maw of death, until it be satiated with the blood of your remaining friends.' "
The 'creature' gives Frankenstein an ultimatum: he either makes him a female companion or he will kill everyone Frankenstein loves and adores." 'What I ask of you is reasonable and moderate; I demand a creature of another sex, but as hideous as myself; the gratification is small, but it is all that I can receive,and it shall content me.' " Although, by this time, the 'creature' has already murdered Frankenstein's youngest brother, Victor agrees to make him a companion, but with serious regret soon after.
The majority of the story concerns Frankenstein trying fool-hardly to protect all those he loves while the 'creature' murders them one by one. The most surprising of the murders is Henry's. After Frankenstein changes his mind on making another creation, the 'creature' quickly finds Henry and kills him, but Frankenstein is accused of the murder and spends quite some time in prison for it. "But I was doomed to live; and, in two months, found myself as awaking from a dream, in a prison, stretched on a wretched bed, surrounded by gaolers, turnkeys, bolts, and all the miserable apparatus of a dungeon. "
Frankenstein is eventually released from prison when the evidence doesn't add up, and witnesses come forward, claiming to have seen Victor elsewhere at the time of the murder. Frankenstein is, at this time, in a drowning melancholy and madness, but this doesn't stop him from marrying Elizabeth. The 'creature' foretold Frankenstein that he would be with him on his wedding night, and Victor uses this to his advantage - arming himself with pistols and knives on the honeymoon. Yet, to no avail, Frankenstein is unable to outlive or outsmart the 'creature' at any turn.
'Frankenstein' is a must-read for all readers. Although many horror stories today pertain to a creature killing it's master, none of them can reach the grief stricken peaks as Shelley has. Every passage in this book reads like poetry. Every interaction between Frankenstein and his 'creature' is fascinating to the reader. And, before Frankenstein dies, he leaves the sea captain with words of wisdom that even readers could benefit from: "Seek happiness in tranquillity and avoid ambition, even if it be only the apparently innocent one of distinguishing yourself in science and discoveries."
Highly recommend!
Not just horror readers will enjoy 'Frankenstein,' but also those who like to read philosophy. Shelley brings up life discerning questions that even society meddles with today. It's amazing to think that a two century old book discusses problems we still deal with.
The book begins with a sea captain that picks up a stranger that was stranded on a raft of ice, and this man has a fascinating story to tell. The entire book is a letter written by the sea captain to his sister, which he details every bit of Victor Frankenstein's several year tale. Readers get to follow Frankenstein's life from the moment his 'creature' is made to the end of his days, which traverses the globe. When Shelley begins to lull over her love of environments, she quickly picks up with character or story development that keeps our attention from wandering.
'Frankenstein' focuses on the need to be loved and accepted to live a happy existence,as well as reaching our dreams, but Shelley shows how achieving such things can cause a crushing defeat in the latter pursuit: "Night was far advanced when I came to the halfway resting-place, and seated myself beside the fountain. The stars shone at intervals, as the clouds passed from over them; the dark pines rose before me, and every here and there a broken tree lay on the ground: it was a scene of wonderful solemnity, and stirred strange thoughts within me. I wept bitterly; and clasping my hands in agony, I exclaimed, 'Oh! stars, and clouds, and winds, ye are all about to mock me: if ye really pity me, crush sensation and memory; let me become as nought; but if not, depart, depart, and leave me in darkness.' "
There are other characters we read of, including Frankenstein's best friend, Henry, and his long time love interest, Elizabeth (both of who grew up with Frankenstein). Henry comes from a well-to-do merchant family, while Elizabeth was orphaned from a wealthy family, then adopted by the Frankensteins as a future wife for Victor. Unfortunately, we learn little about them or Victor's family, that when any of them do die, it's not felt personally by the reader. There are other characters that had major events in the story, but as with the friends, they weren't developed enough to bring up any emotion at their passing.
After Frankenstein sets out after his creation,we meet the 'creature' at the top of a mountain. He is devastated that his creator hates him, and that the other humans he has met also hated him. "I expected this reception,' said the demon. 'All men hate the wretched; how, then, must I be hated, who am miserable beyond all living things! Yet you, my creator, detest and spurn me, thy creature, to whom thou art bound by ties only dissoluble by the annihilation of one of us. You purpose to kill me. How dare you sport thus with life? Do your duty towards me, and I will do mine towards you and the rest of mankind. If you will comply with my conditions, I will leave them and you at peace; but if you refuse, I will glut the maw of death, until it be satiated with the blood of your remaining friends.' "
The 'creature' gives Frankenstein an ultimatum: he either makes him a female companion or he will kill everyone Frankenstein loves and adores." 'What I ask of you is reasonable and moderate; I demand a creature of another sex, but as hideous as myself; the gratification is small, but it is all that I can receive,and it shall content me.' " Although, by this time, the 'creature' has already murdered Frankenstein's youngest brother, Victor agrees to make him a companion, but with serious regret soon after.
The majority of the story concerns Frankenstein trying fool-hardly to protect all those he loves while the 'creature' murders them one by one. The most surprising of the murders is Henry's. After Frankenstein changes his mind on making another creation, the 'creature' quickly finds Henry and kills him, but Frankenstein is accused of the murder and spends quite some time in prison for it. "But I was doomed to live; and, in two months, found myself as awaking from a dream, in a prison, stretched on a wretched bed, surrounded by gaolers, turnkeys, bolts, and all the miserable apparatus of a dungeon. "
Frankenstein is eventually released from prison when the evidence doesn't add up, and witnesses come forward, claiming to have seen Victor elsewhere at the time of the murder. Frankenstein is, at this time, in a drowning melancholy and madness, but this doesn't stop him from marrying Elizabeth. The 'creature' foretold Frankenstein that he would be with him on his wedding night, and Victor uses this to his advantage - arming himself with pistols and knives on the honeymoon. Yet, to no avail, Frankenstein is unable to outlive or outsmart the 'creature' at any turn.
'Frankenstein' is a must-read for all readers. Although many horror stories today pertain to a creature killing it's master, none of them can reach the grief stricken peaks as Shelley has. Every passage in this book reads like poetry. Every interaction between Frankenstein and his 'creature' is fascinating to the reader. And, before Frankenstein dies, he leaves the sea captain with words of wisdom that even readers could benefit from: "Seek happiness in tranquillity and avoid ambition, even if it be only the apparently innocent one of distinguishing yourself in science and discoveries."
Highly recommend!

5 Minute Movie Guy (379 KP) rated Focus (2015) in Movies
Jul 1, 2019
The problem with Focus is that it treats its audience like we're all as dumb as nails. While the film itself is entertaining, its cons are unconvincing, and it's not nearly as smart as it thinks it is.
After watching Focus, I thought back to a great line from Will Smith’s con artist character Nicky Spurgeon, in which he proclaims, “There’s two kinds of people in this world. There’s hammers and nails. You decide which one you want to be.” It’s a powerful and chilling line of dialogue that emphasizes Nicky’s need to exert power and control over others in order to be successful in his indecent business. The problem with the film, however, is that it treats its audience like we’re all as dumb as nails.
Unfortunately, therein lies the film’s biggest problem. While I do think there is some merit in its depiction of the con game, Focus for the most part is unconvincing. Not only did I feel like I was being conned by the characters, but I felt like I was being conned by the legitimacy of the cons themselves. Most of them are quite a stretch, to say the least, but more troublesome is that their successful outcomes don’t ever feel truly earned. Everything just cleans up too neatly, due to some inane level of planning that relies on far too many improbable factors and additionally treats every mistake as if it was part of the plan all along. Therefore, trying to take Focus seriously is something of a brain-numbing exercise. While the film itself is fairly entertaining, it’s not nearly as smart as it thinks it is.
As a viewer, it feels like there’s not much of a pay-off in watching them pull off their successful schemes, and that’s largely because we’re left out of the loop. We the audience are being played the whole time. We’re not given any room for our own participation and guesswork because the movie gives us no clues to help us solve the puzzle. Yet it’s inviting us to look for answers by emphasizing the importance of being focused and aware, while withholding any and all necessary clues to help us make sense of what is happening along the way.
In Focus, Will Smith plays con-man Nicky, who meets a beautiful woman named Jess (Margot Robbie) while dining alone one night. After inviting Nicky to her hotel room, Jess attempts to con him with the help of a friend, but ultimately fails. After all, you can’t hustle a hustler. Being eager to learn more, Jess wants Nicky to take her under his wing and teach her the art of his craft. What ensues is a steamy relationship and a partnership in deception.
Jess proves to be a natural in the con game, quickly earning the respect and admiration of Nicky, who allows her to join his thirty-strong crew. This team of crooks racks up millions through swindling, hustling, and pickpocketing. It’s fun to watch the action unfold, but a little disconcerting that it glorifies these criminals while they’re plainly stealing from innocent strangers. Make no mistake about it, Focus portrays them as the good guys, and offers little to no consequence for their devious actions. Still, it’s hard to root against this cast of con-artists, and you’ll want to see how they manage to get away with it all.
Instead, Focus tries to make you believe there isn’t any con in play at all, only to later pull out the rug to reveal a highly ludicrous scenario. It feels dishonest and cheap, like it’s essentially cheating its way to the desired outcome without doing the work to get there. It’s selling its own capers short and taking the fun out of them. Thus even the climax of the film feels disjointed because we can’t believe what we’re seeing and just have to watch incredulously as we wait for the inevitable far-fetched explanation.
Despite the shortcomings of the cons, I would like to express that the film still does plenty of things right. First and foremost, Will Smith shines in his performance, adding enough perplexity to his character to keep you on your toes. He makes it hard to tell whether or not his character Nicky is bluffing, which helps add to the tension of scenes. Even when Nicky appears to break character and let his guard down, I still found myself guessing about his true intentions. While the movie is overall somewhat of a letdown, I can safely say that Will Smith absolutely nails it.
The only issue I had with Will Smith is his character’s obsession with Margot Robbie’s Jess. I’m sure many guys could attest to a Margot Robbie obsession, but I’m not one of those guys. While the chemistry between Smith and Robbie was fairly good, it did seem more than a tad blown out of proportion. The romance between them felt rushed and more lustful than loving. Still, Robbie gives a respectable performance of deception and allure.
I would like to particularly applaud the work of B.D. Wong, who plays a high-stakes roller that gambles with Nicky during the Super Bowl, in what is my personal favorite scene of the movie. The tension between Wong and Smith is absolutely electrifying, and they play off of each other extraordinarily well. I was on the edge of my seat throughout their whole encounter, only to have the moment spoiled by an absurd and unlikely final outcome.
The other performances are all adequate, though most of the characters are given little screen time, aside from Nicky’s perverted, overweight associate Farhad (Adrian Martinez) who musters up a few laughs. The dialogue can be pretty hit-or-miss, and the plot is rather thin, but the production values are outstanding. This is a film that is unmistakably beautiful to look at, with gorgeous sets and superb camera work. One particularly admirable scene has the camera placed in the passenger seat focused on a man who is gearing himself up before he deliberately crashes his car head-on into another. It’s a moment that feels like a strange detour, and yet it’s so bizarre and memorable that it just works.
Focus has the makings of an excellent film, but it regrettably drops the ball by fumbling the con game. If only the cons themselves weren’t so far-fetched and sloppy, the whole movie would have been a whole lot more effective. Despite the film’s insistence that you look closely, its most pivotal moments don’t hold up to any sort of analysis or scrutiny. In other words, this is a film that would be best enjoyed out of focus.
(This review was originally posted at 5mmg.com on 1.31.16.)
Unfortunately, therein lies the film’s biggest problem. While I do think there is some merit in its depiction of the con game, Focus for the most part is unconvincing. Not only did I feel like I was being conned by the characters, but I felt like I was being conned by the legitimacy of the cons themselves. Most of them are quite a stretch, to say the least, but more troublesome is that their successful outcomes don’t ever feel truly earned. Everything just cleans up too neatly, due to some inane level of planning that relies on far too many improbable factors and additionally treats every mistake as if it was part of the plan all along. Therefore, trying to take Focus seriously is something of a brain-numbing exercise. While the film itself is fairly entertaining, it’s not nearly as smart as it thinks it is.
As a viewer, it feels like there’s not much of a pay-off in watching them pull off their successful schemes, and that’s largely because we’re left out of the loop. We the audience are being played the whole time. We’re not given any room for our own participation and guesswork because the movie gives us no clues to help us solve the puzzle. Yet it’s inviting us to look for answers by emphasizing the importance of being focused and aware, while withholding any and all necessary clues to help us make sense of what is happening along the way.
In Focus, Will Smith plays con-man Nicky, who meets a beautiful woman named Jess (Margot Robbie) while dining alone one night. After inviting Nicky to her hotel room, Jess attempts to con him with the help of a friend, but ultimately fails. After all, you can’t hustle a hustler. Being eager to learn more, Jess wants Nicky to take her under his wing and teach her the art of his craft. What ensues is a steamy relationship and a partnership in deception.
Jess proves to be a natural in the con game, quickly earning the respect and admiration of Nicky, who allows her to join his thirty-strong crew. This team of crooks racks up millions through swindling, hustling, and pickpocketing. It’s fun to watch the action unfold, but a little disconcerting that it glorifies these criminals while they’re plainly stealing from innocent strangers. Make no mistake about it, Focus portrays them as the good guys, and offers little to no consequence for their devious actions. Still, it’s hard to root against this cast of con-artists, and you’ll want to see how they manage to get away with it all.
Instead, Focus tries to make you believe there isn’t any con in play at all, only to later pull out the rug to reveal a highly ludicrous scenario. It feels dishonest and cheap, like it’s essentially cheating its way to the desired outcome without doing the work to get there. It’s selling its own capers short and taking the fun out of them. Thus even the climax of the film feels disjointed because we can’t believe what we’re seeing and just have to watch incredulously as we wait for the inevitable far-fetched explanation.
Despite the shortcomings of the cons, I would like to express that the film still does plenty of things right. First and foremost, Will Smith shines in his performance, adding enough perplexity to his character to keep you on your toes. He makes it hard to tell whether or not his character Nicky is bluffing, which helps add to the tension of scenes. Even when Nicky appears to break character and let his guard down, I still found myself guessing about his true intentions. While the movie is overall somewhat of a letdown, I can safely say that Will Smith absolutely nails it.
The only issue I had with Will Smith is his character’s obsession with Margot Robbie’s Jess. I’m sure many guys could attest to a Margot Robbie obsession, but I’m not one of those guys. While the chemistry between Smith and Robbie was fairly good, it did seem more than a tad blown out of proportion. The romance between them felt rushed and more lustful than loving. Still, Robbie gives a respectable performance of deception and allure.
I would like to particularly applaud the work of B.D. Wong, who plays a high-stakes roller that gambles with Nicky during the Super Bowl, in what is my personal favorite scene of the movie. The tension between Wong and Smith is absolutely electrifying, and they play off of each other extraordinarily well. I was on the edge of my seat throughout their whole encounter, only to have the moment spoiled by an absurd and unlikely final outcome.
The other performances are all adequate, though most of the characters are given little screen time, aside from Nicky’s perverted, overweight associate Farhad (Adrian Martinez) who musters up a few laughs. The dialogue can be pretty hit-or-miss, and the plot is rather thin, but the production values are outstanding. This is a film that is unmistakably beautiful to look at, with gorgeous sets and superb camera work. One particularly admirable scene has the camera placed in the passenger seat focused on a man who is gearing himself up before he deliberately crashes his car head-on into another. It’s a moment that feels like a strange detour, and yet it’s so bizarre and memorable that it just works.
Focus has the makings of an excellent film, but it regrettably drops the ball by fumbling the con game. If only the cons themselves weren’t so far-fetched and sloppy, the whole movie would have been a whole lot more effective. Despite the film’s insistence that you look closely, its most pivotal moments don’t hold up to any sort of analysis or scrutiny. In other words, this is a film that would be best enjoyed out of focus.
(This review was originally posted at 5mmg.com on 1.31.16.)

Charlie Cobra Reviews (1840 KP) rated Made In Abyss in TV
Mar 3, 2021 (Updated Mar 27, 2021)
Animation, this anime is beautifully drawn (2 more)
Soundtrack, the musical score adds much to the ambiance of the world
The characters, great character design and character development
I wish it was more than 13 episodes (1 more)
The cute characters design fools you into thinking nothing bad can happen in this show
A Beautifully Frightening Journey That's Emotionally Gripping
(CCR Original Content) Made In Abyss Review [Spoiler Free Review and Spoiler Section below picture] (9/10)
Made In Abyss is a Japanese dark fantasy/adventure/sci-fi anime series adapted by Kinema Citrus from the manga written and illustrated by Akihito Tsukushi. It was directed by Masayuki Kojima and written by Hideyuki Kurata with character designs by Kazuchika Kise and animation by studio Kinema Citrus. Kevin Penkin composed the soundtrack and the anime originally aired from July 7 to September 29, 2017. The series was licensed by Sentai Filmworks in North America.
The Abyss, a huge gaping chasm stretching down into the depths of the earth, filled with mysterious creatures and relics from a time long past raises countless questions. How did it come to be? What lies at the bottom? Countless brave individuals, known as "Delvers", have sought to solve these mysteries, fearlessly descending into its darkest realms. An orphaned young girl, Riko, and a humanoid robot, Reg begin their adventure to descend into the titular "Abyss", that leads deep into the Earth, in hopes of finding her mother.
This show is definitely going to be on my list as one of the best anime of all time. The animation is beautiful and the character designs were definitely misleading or deceptive in how cute and "chibi"-ish they look in comparison to how the story or plot goes. This was definitely a tear jerker in my opinion and such a great show. I personally haven't seen any of the movies that came after it but I hear that two (Made in Abyss: Journey's Dawn & Made In Abyss: Wandering Twilight) are actually just re-caps of the series and the third Made In Abyss: Dawn of The Deep Soul is actually something different. Not sure if it's a prequel or sequel because I didn't want to read any spoilers before watching it. As I was saying before, not to hype it up to much but this was definitely a great anime from the animation to the soundtrack to the concept and plot. I really liked the characters too. Riko is so smart and determined and Reg has the whole "born yesterday" thing going on with amnesia which is a little "cliché" but he still comes out being a pretty cool character too. The anime has a lot of beautiful and unique scenery and landscapes and it really feels like you go with them on the journey which only heightens the ups and downs of the adventure with gets surprisingly dark for how cheery it seems from a lot of the pictures I've seen of it. I would get into more details but I don't want to spoil anything, definitely gave me some Studio Ghibli vibes and I can't recommend it enough for people who like anime like Princess Mononoke and Madoka Magica. I give it a solid 9 which isn't a first for me but I usually don't give anything higher than a 8 and I'm sure there's things that you can find wrong with it but for me it was the whole experience from beginning to end that really sealed it for me.
-------------------------------------------------------
Spoiler Review Section:
(I actually didn't spoil anything because I didn't want to ruin for anyone because I thought this anime was so good.)
This was such a great anime and I had a really great time watching it with my brother who showed it to me. It has beautiful animation and the musical score really adds to the ambience and the awesome world building they did when they made this anime. So the whole thing with this anime is the people in it live in a town called Orth that exists on this island around a giant pit in the ground and when I say giant I mean gigantic. This pit is not only huge in circumference but is also very deep something like 12,000 meters or around 40,000 feet which would make it deeper than the Mariana Trench. In this world there are explorers who go down into the Abyss to explore it's many mysteries and also to bring back ancient relics of a long lost civilization. These relics are worth money and the orphans that are the main characters in this anime do this kind of like a job while they live at the orphanage called Belchero Orphanage in the town of Orth. People that explore into the Abyss are called Cave-Raiders or Delvers and they have a lot to deal with beside the dangerous creatures and the arduous descent, there is also the "curse of the Abyss" which gets worse the deeper you go. It's a very mysterious and potentially deadly side-effect of having ventured into the Abyss and because of it there are very few people who have gone down into the lower depths and returned. The only way I can explain it is that it's similar to deep underwater diving and how if you don't decompress it can damage your lungs and kill you. There's also a class system put in place that classifies the different cave-raiders by experience or capability and it uses different colored whistles to differentiate them. White whistles are of the highest rank and considered legendary delvers who are also given a title. The main character is name Riko, she is a small 12-year old girl whose blonde with glasses and her mother is a legendary White Whistle named "Lyza, the Annihilator". Riko is obsessed with exploring the Abyss and has plans to reach the bottom and see her mother who never returned. The other main character is Reg, who is a robot or cyborg and like I mentioned earlier has amnesia and no memories of anything before being found by Riko. This anime may seem pretty "chibi" and innocent but believe me their journey isn't for the feint of heart and so much happens in such a short amount of time over the 13 episodes. That being said you definitely need to give this anime a chance, it has beautiful animation, a great soundtrack or musical score and a gripping plot that advances the characters through obstacles and dangers the further they go into the Abyss. This anime gets my "Must See Seal of Approval" and I give it a 9. I really can't wait to see what they have in store for the other movie that I still haven't seen yet but you can bet I'll be putting a review for that too.
https://youtu.be/om6HVFxmr_s
Made In Abyss is a Japanese dark fantasy/adventure/sci-fi anime series adapted by Kinema Citrus from the manga written and illustrated by Akihito Tsukushi. It was directed by Masayuki Kojima and written by Hideyuki Kurata with character designs by Kazuchika Kise and animation by studio Kinema Citrus. Kevin Penkin composed the soundtrack and the anime originally aired from July 7 to September 29, 2017. The series was licensed by Sentai Filmworks in North America.
The Abyss, a huge gaping chasm stretching down into the depths of the earth, filled with mysterious creatures and relics from a time long past raises countless questions. How did it come to be? What lies at the bottom? Countless brave individuals, known as "Delvers", have sought to solve these mysteries, fearlessly descending into its darkest realms. An orphaned young girl, Riko, and a humanoid robot, Reg begin their adventure to descend into the titular "Abyss", that leads deep into the Earth, in hopes of finding her mother.
This show is definitely going to be on my list as one of the best anime of all time. The animation is beautiful and the character designs were definitely misleading or deceptive in how cute and "chibi"-ish they look in comparison to how the story or plot goes. This was definitely a tear jerker in my opinion and such a great show. I personally haven't seen any of the movies that came after it but I hear that two (Made in Abyss: Journey's Dawn & Made In Abyss: Wandering Twilight) are actually just re-caps of the series and the third Made In Abyss: Dawn of The Deep Soul is actually something different. Not sure if it's a prequel or sequel because I didn't want to read any spoilers before watching it. As I was saying before, not to hype it up to much but this was definitely a great anime from the animation to the soundtrack to the concept and plot. I really liked the characters too. Riko is so smart and determined and Reg has the whole "born yesterday" thing going on with amnesia which is a little "cliché" but he still comes out being a pretty cool character too. The anime has a lot of beautiful and unique scenery and landscapes and it really feels like you go with them on the journey which only heightens the ups and downs of the adventure with gets surprisingly dark for how cheery it seems from a lot of the pictures I've seen of it. I would get into more details but I don't want to spoil anything, definitely gave me some Studio Ghibli vibes and I can't recommend it enough for people who like anime like Princess Mononoke and Madoka Magica. I give it a solid 9 which isn't a first for me but I usually don't give anything higher than a 8 and I'm sure there's things that you can find wrong with it but for me it was the whole experience from beginning to end that really sealed it for me.
-------------------------------------------------------
Spoiler Review Section:
(I actually didn't spoil anything because I didn't want to ruin for anyone because I thought this anime was so good.)
This was such a great anime and I had a really great time watching it with my brother who showed it to me. It has beautiful animation and the musical score really adds to the ambience and the awesome world building they did when they made this anime. So the whole thing with this anime is the people in it live in a town called Orth that exists on this island around a giant pit in the ground and when I say giant I mean gigantic. This pit is not only huge in circumference but is also very deep something like 12,000 meters or around 40,000 feet which would make it deeper than the Mariana Trench. In this world there are explorers who go down into the Abyss to explore it's many mysteries and also to bring back ancient relics of a long lost civilization. These relics are worth money and the orphans that are the main characters in this anime do this kind of like a job while they live at the orphanage called Belchero Orphanage in the town of Orth. People that explore into the Abyss are called Cave-Raiders or Delvers and they have a lot to deal with beside the dangerous creatures and the arduous descent, there is also the "curse of the Abyss" which gets worse the deeper you go. It's a very mysterious and potentially deadly side-effect of having ventured into the Abyss and because of it there are very few people who have gone down into the lower depths and returned. The only way I can explain it is that it's similar to deep underwater diving and how if you don't decompress it can damage your lungs and kill you. There's also a class system put in place that classifies the different cave-raiders by experience or capability and it uses different colored whistles to differentiate them. White whistles are of the highest rank and considered legendary delvers who are also given a title. The main character is name Riko, she is a small 12-year old girl whose blonde with glasses and her mother is a legendary White Whistle named "Lyza, the Annihilator". Riko is obsessed with exploring the Abyss and has plans to reach the bottom and see her mother who never returned. The other main character is Reg, who is a robot or cyborg and like I mentioned earlier has amnesia and no memories of anything before being found by Riko. This anime may seem pretty "chibi" and innocent but believe me their journey isn't for the feint of heart and so much happens in such a short amount of time over the 13 episodes. That being said you definitely need to give this anime a chance, it has beautiful animation, a great soundtrack or musical score and a gripping plot that advances the characters through obstacles and dangers the further they go into the Abyss. This anime gets my "Must See Seal of Approval" and I give it a 9. I really can't wait to see what they have in store for the other movie that I still haven't seen yet but you can bet I'll be putting a review for that too.
https://youtu.be/om6HVFxmr_s

Hadley (567 KP) rated A Luminous Republic in Books
Aug 13, 2020
Well-written (1 more)
Unpredictable
Andres Barba's A Luminous Republic has feral children, senseless murders, and a plot that keeps the story moving enough that the reader won't want to put the book down. This story creatively combines politics, murder, fear and family - - - but the best part is, the book is unpredictable.
We first meet our main character, whose name is never given throughout the entire story, when he and his family are moving to San Cristobal because of a job opportunity. He works for the Department of Social Affairs, and has just received a promotion because he has come up with a very successful plan: " I had developed a social integration program for indigenous communities. The idea was simple and the program proved to be an effective model; it consisted of granting the indigenous exclusive rights to farm certain specific product." Our main character believes that this plan will bring the farmers more money. And he is more than happy to go back to the city where he fell in-love with his now wife, Maia - - - a violin teacher who had a daughter before meeting him, who he calls 'girl' throughout the story because she is also named Maia.
While on his way to work one day, our main character comes across one of the unknown children of the jungle, which shakes him up a bit. The unknown jungle children were known to beg at street lights for money and food, but one of the grimy, frizzy-haired boys stared the man down, only to end up giving him a very wide smile. "The boy's smile unsettled me because it confirmed that there had been a connection between us, that something had begun in me ended in him." Pretty soon after, he begins to notice these unknown jungle children running around a lot more, and that sometimes their intentions are not always innocent - - - he and the 'girl' witness an elderly woman get robbed of her groceries by a group of these children in the middle of the street in a subtle but violent way.
The unknown jungle children soon begin to rob several people,and when a police officer is killed while being attacked by them, the Mayor and the police want the children off the streets as soon as possible. Working with our main character, the former and the latter try to figure out the strange language these children use, whom may be the leader among them, and where they disappear to at night. Since the story is being told from our main character's past, the book is written like a True Crime story, with names of professionals and such being cited throughout. Our main character brings up a woman, who was a young girl at the time of the jungle children's invasion on San Cristobal: Teresa Otano, who happened to 'publish' her diary from that time, which gives readers insights into the jungle children: "Often, some of the thirty-two [jungle children], on their nightly journey back to the jungle, congregated next to Teresa's house, on one corner of Antartida Avenue. At first, Teresa, enthralled, simply makes notes, logging the days on which they appeared, whether there were three, four or five of them, what they were wearing, and so forth. She establishes patterns and identifies a few of the kids..." our main character explains to the reader.
But soon, the children cross a line that they can never come back from; being told by our main character from the view of surveillance video tapes, he describes to us that the jungle children entered a supermarket after an incident with a guard that works there, they block the entrance doors and begin to destroy items throughout the store, but the chaos quickly escalates, and two adults are murdered by the children - - - fear now holds the town in its grip, causing search parties to sweep through the dense jungle after the children fled.
But murder wasn't something new to San Cristobal, our main character explains to us that the suburbs of this area usually had a murder a week all year long, and that on the outskirts of the jungle, there were known spots for drug trafficking and assaults. What made the 'Dakota Supermarket' murders scare the town was that the residents' own children began to behave differently afterwards - - - they start to play a 'game' where they put their ears to the ground, believing that they can hear the jungle children talking to them. Our main character even walks in on the 'girl' playing this exact game. "For a second it was as if I were witnessing a ritual invented by a twelve-year-old girl, and I thought of how afraid my daughter must have felt when I found her in the bathroom that day. People often remark on the self-assured quality of the invocation, its instruction-manual tone, but I'd say that its intensity actually stems from what it dispenses: adult logic, a world that no longer serves. How could our children possibly have explained to us what they were doing? We weren't prepared for their world or their logic. Somewhere out there, underground, that dissonant sound was being sent, in code: down below, chaos. "
This phenomenon attracts the attention of money/fame seekers, which includes the Zapata children. Four siblings, ranging from the ages of five to nine, claimed that the jungle children were speaking to them through their dreams. They would make drawings from what they were told by the jungle children, but state that even they didn't know what the drawings meant. The media quickly jumped on them and put them in front of a camera, causing the family's home to be surrounded by civilians at all hours of the day and night. One night, the crowd outside becomes anxious, and breaks into the house, stealing not only the drawings from the Zapata children, but also the life savings of the family. At this point, the Zapatas had had enough, and retreat from the story altogether for reasons I won't disclose here. I can't give away much more of the book without ruining the story.
Barba's attempt at making a different kind of Lord of the Flies was done well, but the lack of emotion is felt throughout the entire story which makes the characters flat, especially our main character, who I didn't find likable in any such way. He calls a grieving woman a 'whore,' and he seems rude towards his family, especially his step-daughter.
A Luminous Republic is redeemed by is unpredictability, which is something that doesn't come along in fiction that often anymore. I enjoyed that the story was written like a True Crime novel, with fictitious documentaries, news reports and books. So, I would recommend this book to people who like True Crime and Mysteries.
We first meet our main character, whose name is never given throughout the entire story, when he and his family are moving to San Cristobal because of a job opportunity. He works for the Department of Social Affairs, and has just received a promotion because he has come up with a very successful plan: " I had developed a social integration program for indigenous communities. The idea was simple and the program proved to be an effective model; it consisted of granting the indigenous exclusive rights to farm certain specific product." Our main character believes that this plan will bring the farmers more money. And he is more than happy to go back to the city where he fell in-love with his now wife, Maia - - - a violin teacher who had a daughter before meeting him, who he calls 'girl' throughout the story because she is also named Maia.
While on his way to work one day, our main character comes across one of the unknown children of the jungle, which shakes him up a bit. The unknown jungle children were known to beg at street lights for money and food, but one of the grimy, frizzy-haired boys stared the man down, only to end up giving him a very wide smile. "The boy's smile unsettled me because it confirmed that there had been a connection between us, that something had begun in me ended in him." Pretty soon after, he begins to notice these unknown jungle children running around a lot more, and that sometimes their intentions are not always innocent - - - he and the 'girl' witness an elderly woman get robbed of her groceries by a group of these children in the middle of the street in a subtle but violent way.
The unknown jungle children soon begin to rob several people,and when a police officer is killed while being attacked by them, the Mayor and the police want the children off the streets as soon as possible. Working with our main character, the former and the latter try to figure out the strange language these children use, whom may be the leader among them, and where they disappear to at night. Since the story is being told from our main character's past, the book is written like a True Crime story, with names of professionals and such being cited throughout. Our main character brings up a woman, who was a young girl at the time of the jungle children's invasion on San Cristobal: Teresa Otano, who happened to 'publish' her diary from that time, which gives readers insights into the jungle children: "Often, some of the thirty-two [jungle children], on their nightly journey back to the jungle, congregated next to Teresa's house, on one corner of Antartida Avenue. At first, Teresa, enthralled, simply makes notes, logging the days on which they appeared, whether there were three, four or five of them, what they were wearing, and so forth. She establishes patterns and identifies a few of the kids..." our main character explains to the reader.
But soon, the children cross a line that they can never come back from; being told by our main character from the view of surveillance video tapes, he describes to us that the jungle children entered a supermarket after an incident with a guard that works there, they block the entrance doors and begin to destroy items throughout the store, but the chaos quickly escalates, and two adults are murdered by the children - - - fear now holds the town in its grip, causing search parties to sweep through the dense jungle after the children fled.
But murder wasn't something new to San Cristobal, our main character explains to us that the suburbs of this area usually had a murder a week all year long, and that on the outskirts of the jungle, there were known spots for drug trafficking and assaults. What made the 'Dakota Supermarket' murders scare the town was that the residents' own children began to behave differently afterwards - - - they start to play a 'game' where they put their ears to the ground, believing that they can hear the jungle children talking to them. Our main character even walks in on the 'girl' playing this exact game. "For a second it was as if I were witnessing a ritual invented by a twelve-year-old girl, and I thought of how afraid my daughter must have felt when I found her in the bathroom that day. People often remark on the self-assured quality of the invocation, its instruction-manual tone, but I'd say that its intensity actually stems from what it dispenses: adult logic, a world that no longer serves. How could our children possibly have explained to us what they were doing? We weren't prepared for their world or their logic. Somewhere out there, underground, that dissonant sound was being sent, in code: down below, chaos. "
This phenomenon attracts the attention of money/fame seekers, which includes the Zapata children. Four siblings, ranging from the ages of five to nine, claimed that the jungle children were speaking to them through their dreams. They would make drawings from what they were told by the jungle children, but state that even they didn't know what the drawings meant. The media quickly jumped on them and put them in front of a camera, causing the family's home to be surrounded by civilians at all hours of the day and night. One night, the crowd outside becomes anxious, and breaks into the house, stealing not only the drawings from the Zapata children, but also the life savings of the family. At this point, the Zapatas had had enough, and retreat from the story altogether for reasons I won't disclose here. I can't give away much more of the book without ruining the story.
Barba's attempt at making a different kind of Lord of the Flies was done well, but the lack of emotion is felt throughout the entire story which makes the characters flat, especially our main character, who I didn't find likable in any such way. He calls a grieving woman a 'whore,' and he seems rude towards his family, especially his step-daughter.
A Luminous Republic is redeemed by is unpredictability, which is something that doesn't come along in fiction that often anymore. I enjoyed that the story was written like a True Crime novel, with fictitious documentaries, news reports and books. So, I would recommend this book to people who like True Crime and Mysteries.

Purple Phoenix Games (2266 KP) rated Mob Sitters in Tabletop Games
Sep 17, 2019
I feel like everyone at some point in their lives has been a babysitter. Either for younger (or maybe even older?) siblings, or for the entire neighborhood – it kind of seems like a rite of passage. I definitely had my share of babysitting gigs growing up, but none as exciting and high-energy as the one presented in Mob Sitters!
Disclaimer: This preview is based upon a preview copy of the game. The final components, rules, and gameplay may differ from those described in this review! -L
In Mob Sitters, you take on the role of a babysitter working for the mob. Just because crime pays the bills doesn’t mean these mobsters don’t have families! You’re no ordinary babysitter though, otherwise you wouldn’t be mixed up with the mob. You’ve got plans of your own – whether it’s stealing from your boss, ratting out your rivals to the cops, or actually just some innocent babysitting, there’s money to be made here!
Mob Sitters is played over six rounds in which you take turns playing cards (some hidden and some not), targeting or reacting to your opponents, and collecting that sweet sweet money. Let’s break it down. To start the game, each player receives a player mat and deck of cards for their chosen character. There will be 8 characters in the final game, but only 6 are present in the preview copy. The different characters do not have any special powers or abilities, they just have different artwork on their cards! Shuffle your decks, draw a hand of 6 cards, determine a starting player, and you’re ready to go.
Each player’s turn consists of 6 steps (Steps 1-3 are not applicable in round 1, and Steps 4-6 are not applicable in the final round). Step 1 is to earn money – any cards with a monetary value that are in your play area are moved to your Safe and will count towards end-game scoring. It is important to note that cards that earn you money (Steal and Job cards) must be played face-up into your play area. Step 2 is to reveal and resolve any Accusation cards in your play area that you want to. Accusation cards allow you to target an opponent’s Job/Steal card currently in play, in an attempt to discard it to their Cops/Boss piles, respectively, to count against that player in end-game scoring. The targeted player does not have to sit idly by and watch their money go down the drain, however. If the targeted player has a Reaction card face-down in their play area, they may reveal it to deflect the blame to yet another player! If you successfully deflect the blame, that money will not count against you, but will instead count against the next player blamed who is unable to react to and shift blame to someone else. To play a Reaction card, it must already be in your play area – you cannot play one directly from your hand! The next step, Step 3, is to discard any remaining face down cards in your play area. In Step 4, you choose 3 cards from your hand and play them into your play area. Job/Steal cards must be played face-up, but Accusation and Reaction cards can be played face-down. During Step 5, you resolve any face-up accusation cards you may have played in Step 4. The final step, Step 6, of your turn is to draw 3 cards, bringing your hand back up to 6 cards. Play then moves on to the next player, who then will perform their 6 steps, and so on. After 6 rounds, the game ends. Scoring varies depending on how many players there are, but ultimately the winner is the player with the most money in their safe!
I know that sounds like quite a lot going on, but believe me when I say the game plays pretty well (and pretty quickly) once you’ve gotten the hang of the turns. On paper, the sheer number of steps per turn seems excessive and like it would bog down the gameplay, but in actuality, the actions performed in each step are simple and fast. Perhaps if the number of steps were condensed from 6 down to maybe 3-4, the gameplay would seem a little less daunting. There is some slight ambiguity between the types of cards and into which stacks they go – the rules call cards Job and Steal cards, but the player mat refers to Boss and Cop cards. Fortunately the cards have symbols that correspond to the different stacks, so when in doubt, check the corner of the card!
Let’s talk components. This is first and foremost a card game, and the cards I received are of good quality! They shuffle well, and feel sturdy enough to withstand many plays. The art on the cards is pretty cute, the colors really pop, and there are some fun puns to be found on several Steal/Job cards. As for the player mats, this is only a preview copy of the game so I just printed them out (apologies for my lack of access to a color printer!), but their text is clear and helpful for remembering turn steps. The components may change throughout the Kickstarter campaign, but so far they’re off to a good start!
So how does it play? For the most part, Mob Sitters plays pretty quickly and is engaging for all players. There’s a good amount of strategy involved, as well as some luck and a whole lotta take that. All players receive identical decks of cards, which are then shuffled, so although you know what cards are available to your opponents, you never know what they currently have in their hand. You’ve got to be watchful of which cards your opponents play, to see if you can deduce which cards they have remaining. Are they taking the offensive approach and accusing everyone? Or are they being more subtle and taking a defensive stance, deflecting all accusations onto others? You have to decide when is the right time to play your cards to ensure that you aren’t targeted by too many opponents. Your strategy is ever-changing to adapt to the cards currently in your hand, and that’s what takes Mob Sitters to the next level for me.
Mob Sitters is a quick, easy, and fun game for any sized group. Hilarity ensues when accusations result in all players pointing fingers and trying to deflect blame. Although it can be played with 3, I think this game is better suited for 4+ players. With a smaller group, some of the aspects of ‘take that’ can feel personal and lead to tension between players. But a larger group can eliminate some of the animosity caused by always being targeted by the same person the entire game. Overall though, I enjoyed getting to play Mob Sitters! It has a unique theme and simple, yet strategic, gameplay that will keep all players on their toes. In my communications with the designer, I have learned that the retail version of the game will include “Hidden Agenda” cards to provide each player with a secret objective. There is also an expansion already in the works – The Heavy Mob Deck – that will add more cards and more complexity for experienced gamers!
If you enjoy games of hidden information, take that, and a little bit of bluffing, definitely check Mob Sitters out! It’s more than the standard party game, but still fits the categories of light, fast, and easy to learn games for all players. I look forward to following this upcoming campaign, and I definitely will be playing my copy again!
Disclaimer: This preview is based upon a preview copy of the game. The final components, rules, and gameplay may differ from those described in this review! -L
In Mob Sitters, you take on the role of a babysitter working for the mob. Just because crime pays the bills doesn’t mean these mobsters don’t have families! You’re no ordinary babysitter though, otherwise you wouldn’t be mixed up with the mob. You’ve got plans of your own – whether it’s stealing from your boss, ratting out your rivals to the cops, or actually just some innocent babysitting, there’s money to be made here!
Mob Sitters is played over six rounds in which you take turns playing cards (some hidden and some not), targeting or reacting to your opponents, and collecting that sweet sweet money. Let’s break it down. To start the game, each player receives a player mat and deck of cards for their chosen character. There will be 8 characters in the final game, but only 6 are present in the preview copy. The different characters do not have any special powers or abilities, they just have different artwork on their cards! Shuffle your decks, draw a hand of 6 cards, determine a starting player, and you’re ready to go.
Each player’s turn consists of 6 steps (Steps 1-3 are not applicable in round 1, and Steps 4-6 are not applicable in the final round). Step 1 is to earn money – any cards with a monetary value that are in your play area are moved to your Safe and will count towards end-game scoring. It is important to note that cards that earn you money (Steal and Job cards) must be played face-up into your play area. Step 2 is to reveal and resolve any Accusation cards in your play area that you want to. Accusation cards allow you to target an opponent’s Job/Steal card currently in play, in an attempt to discard it to their Cops/Boss piles, respectively, to count against that player in end-game scoring. The targeted player does not have to sit idly by and watch their money go down the drain, however. If the targeted player has a Reaction card face-down in their play area, they may reveal it to deflect the blame to yet another player! If you successfully deflect the blame, that money will not count against you, but will instead count against the next player blamed who is unable to react to and shift blame to someone else. To play a Reaction card, it must already be in your play area – you cannot play one directly from your hand! The next step, Step 3, is to discard any remaining face down cards in your play area. In Step 4, you choose 3 cards from your hand and play them into your play area. Job/Steal cards must be played face-up, but Accusation and Reaction cards can be played face-down. During Step 5, you resolve any face-up accusation cards you may have played in Step 4. The final step, Step 6, of your turn is to draw 3 cards, bringing your hand back up to 6 cards. Play then moves on to the next player, who then will perform their 6 steps, and so on. After 6 rounds, the game ends. Scoring varies depending on how many players there are, but ultimately the winner is the player with the most money in their safe!
I know that sounds like quite a lot going on, but believe me when I say the game plays pretty well (and pretty quickly) once you’ve gotten the hang of the turns. On paper, the sheer number of steps per turn seems excessive and like it would bog down the gameplay, but in actuality, the actions performed in each step are simple and fast. Perhaps if the number of steps were condensed from 6 down to maybe 3-4, the gameplay would seem a little less daunting. There is some slight ambiguity between the types of cards and into which stacks they go – the rules call cards Job and Steal cards, but the player mat refers to Boss and Cop cards. Fortunately the cards have symbols that correspond to the different stacks, so when in doubt, check the corner of the card!
Let’s talk components. This is first and foremost a card game, and the cards I received are of good quality! They shuffle well, and feel sturdy enough to withstand many plays. The art on the cards is pretty cute, the colors really pop, and there are some fun puns to be found on several Steal/Job cards. As for the player mats, this is only a preview copy of the game so I just printed them out (apologies for my lack of access to a color printer!), but their text is clear and helpful for remembering turn steps. The components may change throughout the Kickstarter campaign, but so far they’re off to a good start!
So how does it play? For the most part, Mob Sitters plays pretty quickly and is engaging for all players. There’s a good amount of strategy involved, as well as some luck and a whole lotta take that. All players receive identical decks of cards, which are then shuffled, so although you know what cards are available to your opponents, you never know what they currently have in their hand. You’ve got to be watchful of which cards your opponents play, to see if you can deduce which cards they have remaining. Are they taking the offensive approach and accusing everyone? Or are they being more subtle and taking a defensive stance, deflecting all accusations onto others? You have to decide when is the right time to play your cards to ensure that you aren’t targeted by too many opponents. Your strategy is ever-changing to adapt to the cards currently in your hand, and that’s what takes Mob Sitters to the next level for me.
Mob Sitters is a quick, easy, and fun game for any sized group. Hilarity ensues when accusations result in all players pointing fingers and trying to deflect blame. Although it can be played with 3, I think this game is better suited for 4+ players. With a smaller group, some of the aspects of ‘take that’ can feel personal and lead to tension between players. But a larger group can eliminate some of the animosity caused by always being targeted by the same person the entire game. Overall though, I enjoyed getting to play Mob Sitters! It has a unique theme and simple, yet strategic, gameplay that will keep all players on their toes. In my communications with the designer, I have learned that the retail version of the game will include “Hidden Agenda” cards to provide each player with a secret objective. There is also an expansion already in the works – The Heavy Mob Deck – that will add more cards and more complexity for experienced gamers!
If you enjoy games of hidden information, take that, and a little bit of bluffing, definitely check Mob Sitters out! It’s more than the standard party game, but still fits the categories of light, fast, and easy to learn games for all players. I look forward to following this upcoming campaign, and I definitely will be playing my copy again!

Twisted Cysts (13 KP) rated Terminator: Dark Fate (2019) in Movies
Oct 24, 2019
Action (2 more)
Performances
VFX
Terminator 3?
I need your clothes, your Re-boot and your motorcycle.
That’s the second l pun I’ve made out of that infamous terminator 2 line this week and I feel dirty because of it;
Dirty, much like how I imagine the Terminator franchise feels after Genisys (or however they spelt it)
Terminator:Dark Fate however is billed as a follow up to Terminator & T2;
The former an 80’s classic that sparked a franchise & its sequel that has easily landed itself as one of the best sequels of all time.
So you probably know that this one is ditching all those other terminator films that came in the couple of decades that came between & aims to be the definitive third instalment of franchise (for the third time after Rise Against The Machines & Gen-I-size also promised to do the same) and it’s actually succeeds somewhat, but maybe not in the way a lot of die-hards will want it to.
It’s the “Day After Judgement Day” and Dark Fate opens strong; using footage of Sarah Connor’s crazed speech of Judgement day & machines whilst being interviewed by doctors from T2.
you’ll immediately appreciate Linda Hamilton’s presence one again & from the first scene that follows it’s immediately clear that the previous sequels were missing her presence on screen.
We get a very brief tease of that 80’s style future of skulls on beaches and red & blue lasers that you’ve now seen in 6 films before it but This film doesn’t mess about, Judgement Day didn’t Happen, Sarah, John & The T-800 stopped it in terminator 2 and this film wants you to know that.
You see this film takes a huge risk that may divide fans, but imo it’s a risk that needed to be taken;
it’s no longer about John Connor, not anymore.
We’re introduced to Dani Ramos (Natalia Reyes) & her brother Diego (Diego Boneta) as factory workers facing replacement my machines (see what they did there, I’ll forgive it though as it gets good).
Next up is the rather brutal and badass introduction to the new Kyle Reese in the form of McKenzie Davis’s Grace & then a similar although ironically more Graceful introduction to the new Terminator (Gabriel Luna) both coming back in time via the iconic time bubble effect of series has had since 1984.
And he’s The most polite & possibly menacing Terminator since the T-1000…
Yes I said polite but I’ll get back to that later.
This new ‘black metal’ terminator or “Rev-9” as its referred to is a sort of 2 for 1 deal Terminator, like a T-800 and a T-1000 at the same time, able to split up and act independently as liquid and skeleton simultaneously.
Unlike previous attempts though this terminator is genuinely threatening, he isn’t messing around and finds his new target Dani within minutes.
He’s lightening fast, intelligent and creepy.
The VFX on him thankfully holds up as well and look fantastic other than a few shoddy cgi jumps that can be forgiven.
Within minutes we’re into an explosive highway car chase and the action rarely lets up after.
Genuinely… theres a Mexican border assault, a US detention pen riot, a fight on fucking C5-M plane (it’s big) and then some.
The action in this film Is relentless, gripping and satisfying as fuck.
But story itself, is Terminator 1984, again…
New familiar threat from the future under a different name and that’s all that’s really new at its core.
That’s because Terminator Dark Fate actually serves as a Star Wars: The Force Awakens style Reboot.
T2’s Judgement Day didn’t happen, Skynet didn’t happen, Terminators as we know and love didn’t happen…
But eventually another A.I does and forces our incredibly toned soldier & the black-metal Rev-9 to Time Travel back to our present day.
Despite the opening chase echoing T2 this film matches Terminator 1 in tone entirely,
Everything is very desperate and our character are almost constantly on the run. If anything this is a beat for beat remake that also happens to be a sequel by bringing along the old cast (No J.J Abrams was not involved.
The cast are fantastic, every single member, this film is stollen by McKenzie Davis and Natalia Reyes, they own their roles.
Gabriel Luna as mentioned before is fantastically creepy, this terminator has one mission and won’t waste time killing innocent bystanders, he’s even well mannered! Which just adds to the creep factor.
And don’t worry, his eye-rolling one liner of “my whole body is a weapon” from the trailer is thankfully immediately shut down by an extra in the full scene.
As a re-boot these cast need to be the ones you care about. Wether you like it or not this is a passing of the torch from old to new and luckily They deliver.
I cared about them more than I did about Sarah Connor!
Who Now bitter as fuck, as ruthless as ever and making it known that she had nothing in life other than a vengeance for Terminators and a fear of a Judgement Day she’s actually prevented.
Linda Hamilton is also great as expected. Her character being even more cold, cynical and sarcastic than ever and if you think about that’s how it should be. Her presence is essential though and makes it feel like a sequel to terminator 2.
The comedy of T2 is missing until we’re eventually re-introduced to Arnie’s Terminator.
I genuinely found him hilarious, and his humour it not forced, he’s the most dead-Pan he’s ever been and of course you know that Sarah Connor isn’t going to trust this weirdly humorous rust-bucket.
But his story is quite a hard one to swallow, without spoiling we get an evolution of his character, one that’s definitely an interesting take, one that also create its own Jokes out it. But it’s doesn’t quite land. It’s too much.
That having been said Arnie is also absolutely fantastic with what he’s been given but unfortunately I didn’t care for him as much as I wanted to.
You’ll have questions multiple times throughout this film but thankfully our characters are intelligent enough to ask them before too long whilst the action is unfolding.
The film never hangs around too much and suffers a little for it, the story comes off as very little more than a remake and passing of the torch.
We get the sorry of this new threatening 2042 future via flashbacks (or is it flash forwards? time travel) and it’s grittier than we’re used to.
More in vein of Salvations dusty, military future than the synth wave metal and blue lasers, which is a shame but ultimately makes sense and enforces the idea that the future we saw in T1 & T2 was actually prevented by John & Sarah back in T2.
It’s risky but it’s the deviation from the formulae of the past attempts at a new Terminator that the franchise needs.
Luckily the risks set up also give us an appropriately emotional if predictable ending. There’s just not enough of the touching character development the the first two films had.
The film succeeded in making me care about the new characters but I left feeling like I didn’t get enough despite a bit of fleshing out via flashbacks that unfold as the film progressed.
Tim Miller (Deadpool) has directed one hell of an action film, Dark Fate is a sequel that wipes the slate clean for a future of new terminator films and just about succeeds buy the skin of it’s endo-skeleton teeth.
It’s not the best, it’s essentially the first film again with new and old cast but it’s good enough for a new series to blossom off it and thrill ride for the most part.
There are few questions left for the sequel and three-quel that I know are already planned (what the fuck does Rev-9 actually stand for anyway?) but that’s understandable, I just hope we get that sequel and that it’s as good or even better because this is the only terminator film I cared about since terminator 2.
The box office will ultimately be the decider and I can already hear the keyboard warriors that haven’t even seen the movie panning it on twitter but I for one, really enjoyed Terminator: Dark Fate.
Photo courtesy of Skydance & Paramount VIa talent house media.
7/10
That’s the second l pun I’ve made out of that infamous terminator 2 line this week and I feel dirty because of it;
Dirty, much like how I imagine the Terminator franchise feels after Genisys (or however they spelt it)
Terminator:Dark Fate however is billed as a follow up to Terminator & T2;
The former an 80’s classic that sparked a franchise & its sequel that has easily landed itself as one of the best sequels of all time.
So you probably know that this one is ditching all those other terminator films that came in the couple of decades that came between & aims to be the definitive third instalment of franchise (for the third time after Rise Against The Machines & Gen-I-size also promised to do the same) and it’s actually succeeds somewhat, but maybe not in the way a lot of die-hards will want it to.
It’s the “Day After Judgement Day” and Dark Fate opens strong; using footage of Sarah Connor’s crazed speech of Judgement day & machines whilst being interviewed by doctors from T2.
you’ll immediately appreciate Linda Hamilton’s presence one again & from the first scene that follows it’s immediately clear that the previous sequels were missing her presence on screen.
We get a very brief tease of that 80’s style future of skulls on beaches and red & blue lasers that you’ve now seen in 6 films before it but This film doesn’t mess about, Judgement Day didn’t Happen, Sarah, John & The T-800 stopped it in terminator 2 and this film wants you to know that.
You see this film takes a huge risk that may divide fans, but imo it’s a risk that needed to be taken;
it’s no longer about John Connor, not anymore.
We’re introduced to Dani Ramos (Natalia Reyes) & her brother Diego (Diego Boneta) as factory workers facing replacement my machines (see what they did there, I’ll forgive it though as it gets good).
Next up is the rather brutal and badass introduction to the new Kyle Reese in the form of McKenzie Davis’s Grace & then a similar although ironically more Graceful introduction to the new Terminator (Gabriel Luna) both coming back in time via the iconic time bubble effect of series has had since 1984.
And he’s The most polite & possibly menacing Terminator since the T-1000…
Yes I said polite but I’ll get back to that later.
This new ‘black metal’ terminator or “Rev-9” as its referred to is a sort of 2 for 1 deal Terminator, like a T-800 and a T-1000 at the same time, able to split up and act independently as liquid and skeleton simultaneously.
Unlike previous attempts though this terminator is genuinely threatening, he isn’t messing around and finds his new target Dani within minutes.
He’s lightening fast, intelligent and creepy.
The VFX on him thankfully holds up as well and look fantastic other than a few shoddy cgi jumps that can be forgiven.
Within minutes we’re into an explosive highway car chase and the action rarely lets up after.
Genuinely… theres a Mexican border assault, a US detention pen riot, a fight on fucking C5-M plane (it’s big) and then some.
The action in this film Is relentless, gripping and satisfying as fuck.
But story itself, is Terminator 1984, again…
New familiar threat from the future under a different name and that’s all that’s really new at its core.
That’s because Terminator Dark Fate actually serves as a Star Wars: The Force Awakens style Reboot.
T2’s Judgement Day didn’t happen, Skynet didn’t happen, Terminators as we know and love didn’t happen…
But eventually another A.I does and forces our incredibly toned soldier & the black-metal Rev-9 to Time Travel back to our present day.
Despite the opening chase echoing T2 this film matches Terminator 1 in tone entirely,
Everything is very desperate and our character are almost constantly on the run. If anything this is a beat for beat remake that also happens to be a sequel by bringing along the old cast (No J.J Abrams was not involved.
The cast are fantastic, every single member, this film is stollen by McKenzie Davis and Natalia Reyes, they own their roles.
Gabriel Luna as mentioned before is fantastically creepy, this terminator has one mission and won’t waste time killing innocent bystanders, he’s even well mannered! Which just adds to the creep factor.
And don’t worry, his eye-rolling one liner of “my whole body is a weapon” from the trailer is thankfully immediately shut down by an extra in the full scene.
As a re-boot these cast need to be the ones you care about. Wether you like it or not this is a passing of the torch from old to new and luckily They deliver.
I cared about them more than I did about Sarah Connor!
Who Now bitter as fuck, as ruthless as ever and making it known that she had nothing in life other than a vengeance for Terminators and a fear of a Judgement Day she’s actually prevented.
Linda Hamilton is also great as expected. Her character being even more cold, cynical and sarcastic than ever and if you think about that’s how it should be. Her presence is essential though and makes it feel like a sequel to terminator 2.
The comedy of T2 is missing until we’re eventually re-introduced to Arnie’s Terminator.
I genuinely found him hilarious, and his humour it not forced, he’s the most dead-Pan he’s ever been and of course you know that Sarah Connor isn’t going to trust this weirdly humorous rust-bucket.
But his story is quite a hard one to swallow, without spoiling we get an evolution of his character, one that’s definitely an interesting take, one that also create its own Jokes out it. But it’s doesn’t quite land. It’s too much.
That having been said Arnie is also absolutely fantastic with what he’s been given but unfortunately I didn’t care for him as much as I wanted to.
You’ll have questions multiple times throughout this film but thankfully our characters are intelligent enough to ask them before too long whilst the action is unfolding.
The film never hangs around too much and suffers a little for it, the story comes off as very little more than a remake and passing of the torch.
We get the sorry of this new threatening 2042 future via flashbacks (or is it flash forwards? time travel) and it’s grittier than we’re used to.
More in vein of Salvations dusty, military future than the synth wave metal and blue lasers, which is a shame but ultimately makes sense and enforces the idea that the future we saw in T1 & T2 was actually prevented by John & Sarah back in T2.
It’s risky but it’s the deviation from the formulae of the past attempts at a new Terminator that the franchise needs.
Luckily the risks set up also give us an appropriately emotional if predictable ending. There’s just not enough of the touching character development the the first two films had.
The film succeeded in making me care about the new characters but I left feeling like I didn’t get enough despite a bit of fleshing out via flashbacks that unfold as the film progressed.
Tim Miller (Deadpool) has directed one hell of an action film, Dark Fate is a sequel that wipes the slate clean for a future of new terminator films and just about succeeds buy the skin of it’s endo-skeleton teeth.
It’s not the best, it’s essentially the first film again with new and old cast but it’s good enough for a new series to blossom off it and thrill ride for the most part.
There are few questions left for the sequel and three-quel that I know are already planned (what the fuck does Rev-9 actually stand for anyway?) but that’s understandable, I just hope we get that sequel and that it’s as good or even better because this is the only terminator film I cared about since terminator 2.
The box office will ultimately be the decider and I can already hear the keyboard warriors that haven’t even seen the movie panning it on twitter but I for one, really enjoyed Terminator: Dark Fate.
Photo courtesy of Skydance & Paramount VIa talent house media.
7/10