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Augustine Frizzell recommended The Dawn Wall (2017) in Movies (curated)
The Craggus (360 KP) rated Free Solo (2018) in Movies
Mar 7, 2019
The best view comes after the hardest climb. Free Solo (2019) Review
In a world of ever-increasing strip-mining of existing properties for prequels and spin-offs, never in my wildest dreams did I imagine someone would set out to make a whole movie about the opening sequence of “Star Trek V: The Final Frontier”.
Of course, that was fantasy and “Free Solo” is reality and although the climbing of El Capitan is the film’s crowning glory, the real hook of the documentary is in its exploration of what drives Alex Honnold to do what he does, proving that there’s so much more to the compulsion to climb a mountain than ‘because it’s there’...
FULL REVIEW: http://bit.ly/CraggusFreeSolo
Of course, that was fantasy and “Free Solo” is reality and although the climbing of El Capitan is the film’s crowning glory, the real hook of the documentary is in its exploration of what drives Alex Honnold to do what he does, proving that there’s so much more to the compulsion to climb a mountain than ‘because it’s there’...
FULL REVIEW: http://bit.ly/CraggusFreeSolo
Ishmael (30 KP) rated Secret World Legends in Video Games
Sep 9, 2017
Join a Secret Society and Save the World.
Secret World Legends is re-released and is free to play. It has been simplified. The combat is streamlined. The story lines and acting is still engaging. A player can advance in level with a minimum of grinding and most quests are appropriate for solo players. Funcom has just released a end game raid for New York. They have been committed to releasing new material.
David Lowery recommended The Dawn Wall (2017) in Movies (curated)
Neon's Nerd Nexus (360 KP) rated Solo: A Star Wars Story (2018) in Movies
May 14, 2019
Free solo
#solo is a complete blast & possibly one of the biggest surprises of the year so far. I admit despite all the hate I was always looking forward to Solo (I cant stand #ronhoward as a director) it looked exciting, gritty & despite treading over old ground it looked #fun & unique. Im #happy to report Solo ticked all those boxes & with it at times being almost cringe/predictably #nostalgic it managed to do enough & have enough fresh ideas to stand on its own. Solo is visually great with sets costumes & characters all looking A1, locations feel vast, lived in & varied, costumes & creatures are well designed, cgi is great & camera work is really nice too. Its soundtrack feels fresh & the use of surround sound is awesome. #AldenEhrenreich did a really great job playing #harrisonford, he's really likable & did his best considering he's limited by years of character building that came before him. #paulbettany is also outstanding as is #donaldglover but sadly other cast members feel a bit flat in comparison but this could be down to the dialog/writing which at times can be really bad/bland. Set pieces are great & play out thoughtfully/intricately making them exhilarating & a joy to experience (bar one at involving a big creature which felt tacked on & lifeless). Theres a great sense of adventure here too & its really quite exhilarating to visit so many cool places & see so many cool things (it constantly feels fresh & never boring). Theres also a shocking amazing #cameo that I never saw coming & the film does leave itself open for a sequel that im already sold on. Overall I really enjoyed Solo, its by no means flawless but I found it a really fun & enjoyable film with enough unique style to set it apart from other films in the series. #odeonlimitless #odeon #starwars #filmcritic #lando #childishgambino #millenniumfalcon #chewbacca #jonfavreau #woodyharrelson #maytheforcebewithyou #thursdaythoughts #cinema #funny #hansolo #han #daenerys #emiliaclarke
Purple Phoenix Games (2266 KP) rated Sagrada in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
In Sagrada, you are an artist who has been tasked with creating a beautiful stained glass window. Working piece by piece, you build a masterpiece – the likes of which have never before been witnessed. Finding the perfect pieces can be tricky, but through careful use of your tools and with your artistic vision, you can create the best window in the town! The game is played over 10 rounds in which players draft dice and place them in their windows, following certain placement restrictions. A set number of tools are available for use, and can aid you in manipulating the dice to your benefit. Points are scored based on successful completion of private and public objectives, and the player with the highest score at the end of 10 drafting rounds is the winner!
My favorite part about playing Sagrada solo is that the game is essentially played the same way, regardless of player count. The only difference is how you win! In both group and solo play, each player will draft two dice every round. In group play, any leftover dice are discarded, while in solo play, the remaining two dice will be added towards the Target Score – the score you are trying to beat at the end of the game! To find the Target Score, you add all of the die values of your unused dice from each round. If, at the end of the 10 rounds, you have earned more points than the Target Score, you win! But if the Target Score is higher than your final score, you lose.
The game play differences are simple enough, but actually winning the game solo is a different story. I have played Sagrada solo quite a bit, and have won maybe 25% of the time. Depending on which window card and objectives are in play, and because of placement restrictions, I often have to sacrifice high-valued dice to the Target Score. And since there are no placement restrictions for the Target Score, and two dice are added to it each round, it is very easy for that score to sky-rocket. I either barely pull off a win, or I lose by a huge margin. Playing in a group is nicer in this regard because the other players have the same placement restrictions that I have – nobody is just getting points for free. Without the Target Score, there really is no way to play Sagrada solo, but it makes the game feel a little imbalanced to me.
Just because it is difficult to win solo does not mean that I do not like the game. It requires quite a bit of strategy, and that keeps me engaged for the entire game. There are dice placement restrictions based on color AND value, so there are two different ways in which you have to constantly be strategizing. You can’t just focus on either value or color – your strategy must always be changing based on which color dice are drawn and what values are subsequently rolled. Even with the amount of strategy required, Sagrada actually plays pretty quickly as a solo game, and I really like that. I like the challenge of this game, and often try to play until I can win. Since I can finish an entire solo game in probably 10-15 minutes, I am able to get multiple plays in a row!
Sagrada is a challenging game to play solo, but not in a way that feels futile. I don’t win a lot, but the strategic implications and the pretty dice colors are what keep me coming back to this game! If you haven’t tried Sagrada solo yet, I’d encourage you to give it a shot. But be warned – you might not always win.
https://purplephoenixgames.wordpress.com/2019/02/26/solo-chronicles-sagrada/
In Sagrada, you are an artist who has been tasked with creating a beautiful stained glass window. Working piece by piece, you build a masterpiece – the likes of which have never before been witnessed. Finding the perfect pieces can be tricky, but through careful use of your tools and with your artistic vision, you can create the best window in the town! The game is played over 10 rounds in which players draft dice and place them in their windows, following certain placement restrictions. A set number of tools are available for use, and can aid you in manipulating the dice to your benefit. Points are scored based on successful completion of private and public objectives, and the player with the highest score at the end of 10 drafting rounds is the winner!
My favorite part about playing Sagrada solo is that the game is essentially played the same way, regardless of player count. The only difference is how you win! In both group and solo play, each player will draft two dice every round. In group play, any leftover dice are discarded, while in solo play, the remaining two dice will be added towards the Target Score – the score you are trying to beat at the end of the game! To find the Target Score, you add all of the die values of your unused dice from each round. If, at the end of the 10 rounds, you have earned more points than the Target Score, you win! But if the Target Score is higher than your final score, you lose.
The game play differences are simple enough, but actually winning the game solo is a different story. I have played Sagrada solo quite a bit, and have won maybe 25% of the time. Depending on which window card and objectives are in play, and because of placement restrictions, I often have to sacrifice high-valued dice to the Target Score. And since there are no placement restrictions for the Target Score, and two dice are added to it each round, it is very easy for that score to sky-rocket. I either barely pull off a win, or I lose by a huge margin. Playing in a group is nicer in this regard because the other players have the same placement restrictions that I have – nobody is just getting points for free. Without the Target Score, there really is no way to play Sagrada solo, but it makes the game feel a little imbalanced to me.
Just because it is difficult to win solo does not mean that I do not like the game. It requires quite a bit of strategy, and that keeps me engaged for the entire game. There are dice placement restrictions based on color AND value, so there are two different ways in which you have to constantly be strategizing. You can’t just focus on either value or color – your strategy must always be changing based on which color dice are drawn and what values are subsequently rolled. Even with the amount of strategy required, Sagrada actually plays pretty quickly as a solo game, and I really like that. I like the challenge of this game, and often try to play until I can win. Since I can finish an entire solo game in probably 10-15 minutes, I am able to get multiple plays in a row!
Sagrada is a challenging game to play solo, but not in a way that feels futile. I don’t win a lot, but the strategic implications and the pretty dice colors are what keep me coming back to this game! If you haven’t tried Sagrada solo yet, I’d encourage you to give it a shot. But be warned – you might not always win.
https://purplephoenixgames.wordpress.com/2019/02/26/solo-chronicles-sagrada/
Paul Kellett (118 KP) created a post in Solo Gamers
May 9, 2019
Bobby Gillespie recommended Maggot Brain by Funkadelic in Music (curated)
Purple Phoenix Games (2266 KP) rated Viceroy in Tabletop Games
Jun 12, 2019
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!
Power. That’s what everyone wants, isn’t it? Well, at least it is in Viceroy! As an inhabitant of the world of Laar, you are fighting to become the ultimate ruler. Recruit allies who provide strategic advantages and enact laws that solidify your claim for power. Do you have what it takes to build and maintain a powerful kingdom, or will your attempts fall short?
DISCLAIMER: There is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T
Viceroy, a game of card drafting and tile placement, is played over 12 turns in which players build a pyramid with their cards – paying to place each card and collecting rewards based upon which level of the pyramid a card is placed. Each turn is divided into two phases: Auction and Development. During the Auction Phase, players bid gemstones to buy a card from the auction line. Once every player has either collected 1 card from auction or passed, play moves to the Development Phase. During the Development Phase, players can either play a card into their pyramid, pass, or discard a card and take 2 gemstones from the reserve. To play a Law card into your pyramid, you place it for free. To play a Character card into your pyramid, you have to pay for it with gems. The cost is dependent upon which level of the pyramid the card is to be placed. You must pay for the level the card will sit on, as well as pay the cost for every level beneath it. For example, to add a card to the third level of the pyramid, you must pay the cost for the 3rd level, AND 2nd level, AND 1st level. The rewards gained from adding a card to the pyramid, however, are taken only for the level on which the card sits. In the earlier example, you would only get the reward for the third level alone, since that is the level on which the card sits. The Development Phase is played over 3 rounds, so a player could play up to 3 cards into their pyramid during 1 Development Phase. After the 3 rounds are up, the next turn begins again in the Auction Phase. When all cards are gone from the Auction Deck, the game ends. Players count up all of their Power Points, and the player with the highest Power value wins!
The only change in Viceroy between a group and solo game is during the Auction Phase. Obviously, if you are playing solo, there is nobody to bid against for cards. How that is alleviated is that you still bid your gemstone as normal, and you randomly draw an unused gemstone from the box as an AI bid. If the colors match, you lose your gem and go on to the next auction. If the colors do not match, you collect your choice card, and the card the AI would have collected gets discarded. If the AI color does not match an available card, you just discard one of the remaining cards. This mimics group play in the sense that you might not always get the card you want from auction! The Development Phase is played as normal. At the end of the game, count points as normal and try to beat your own high score.
Viceroy is a neat game. Every card has so many options that there is no one single strategy that is a sure-win every time. Maybe one game I’ll go for Magic tokens. And maybe the next I’ll try to go for raw Power Point tokens. The possibilities really are endless, and that keeps this game fresh for me. I don’t feel like I’m just going through the motions because every card will act differently depending on where it is played. Strategy really is everything here. On the flip-side of that, however, is that sometimes the options can be a little overwhelming. With so many possibilities for each card, it can get hard for me to decide on what strategy I really want to use. It should also be noted that a card can only be played onto a level if it can sit on exactly 2 cards on the level beneath it. So sometimes I buy a card to play on a certain level only to get to the Development Phase and realize I don’t have a legal place to which I can play it. So do I sacrifice other cards/gemstones to build a slot for this one card, or do I play it to a different level and change my strategy a bit? There’s a little bit of a learning curve, but the more I play, the better I get (or at least, the better I think I get).
Another grievance with Viceroy is that I find myself running out of cards in my hand a lot. The only opportunity to draw cards is if you play a card into your pyramid that allows you to do so. And since I’m usually focused on other strategic routes, I don’t use those cards for those purposes. So then I play all of the cards in my hand (leaving me empty-handed), get 1 card at the next auction, play it, and am again left with no cards in my hand. To fix this issue, I wish one of the actions you could take during the Development Phase was to draw 1 card. I’m not sure if other people have this issue, or if it’s just me, but it’s a problem I run into almost every game.
Overall, I think Viceroy is a good game. It’s unique in the sense that there are so many possibilities that you’ll probably never play the same game twice, even if you decide to play by the same strategy. The mechanics and gameplay are cool too – it’s fun to watch your pyramid literally grow in front of you as the game progresses. This game takes a little more focus and thought than you might think, so it’s not one I’d necessarily just pull out for some light fun. I think Viceroy is as exciting as a solo game as it is as a group game since there really aren’t any differences between the two settings. If you like Viceroy, give it a try solo! If you’ve never played Viceroy, try it either solo or in a group – it’s the same game after all!
https://purplephoenixgames.wordpress.com/2019/04/18/solo-chronicles-viceroy/
Power. That’s what everyone wants, isn’t it? Well, at least it is in Viceroy! As an inhabitant of the world of Laar, you are fighting to become the ultimate ruler. Recruit allies who provide strategic advantages and enact laws that solidify your claim for power. Do you have what it takes to build and maintain a powerful kingdom, or will your attempts fall short?
DISCLAIMER: There is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T
Viceroy, a game of card drafting and tile placement, is played over 12 turns in which players build a pyramid with their cards – paying to place each card and collecting rewards based upon which level of the pyramid a card is placed. Each turn is divided into two phases: Auction and Development. During the Auction Phase, players bid gemstones to buy a card from the auction line. Once every player has either collected 1 card from auction or passed, play moves to the Development Phase. During the Development Phase, players can either play a card into their pyramid, pass, or discard a card and take 2 gemstones from the reserve. To play a Law card into your pyramid, you place it for free. To play a Character card into your pyramid, you have to pay for it with gems. The cost is dependent upon which level of the pyramid the card is to be placed. You must pay for the level the card will sit on, as well as pay the cost for every level beneath it. For example, to add a card to the third level of the pyramid, you must pay the cost for the 3rd level, AND 2nd level, AND 1st level. The rewards gained from adding a card to the pyramid, however, are taken only for the level on which the card sits. In the earlier example, you would only get the reward for the third level alone, since that is the level on which the card sits. The Development Phase is played over 3 rounds, so a player could play up to 3 cards into their pyramid during 1 Development Phase. After the 3 rounds are up, the next turn begins again in the Auction Phase. When all cards are gone from the Auction Deck, the game ends. Players count up all of their Power Points, and the player with the highest Power value wins!
The only change in Viceroy between a group and solo game is during the Auction Phase. Obviously, if you are playing solo, there is nobody to bid against for cards. How that is alleviated is that you still bid your gemstone as normal, and you randomly draw an unused gemstone from the box as an AI bid. If the colors match, you lose your gem and go on to the next auction. If the colors do not match, you collect your choice card, and the card the AI would have collected gets discarded. If the AI color does not match an available card, you just discard one of the remaining cards. This mimics group play in the sense that you might not always get the card you want from auction! The Development Phase is played as normal. At the end of the game, count points as normal and try to beat your own high score.
Viceroy is a neat game. Every card has so many options that there is no one single strategy that is a sure-win every time. Maybe one game I’ll go for Magic tokens. And maybe the next I’ll try to go for raw Power Point tokens. The possibilities really are endless, and that keeps this game fresh for me. I don’t feel like I’m just going through the motions because every card will act differently depending on where it is played. Strategy really is everything here. On the flip-side of that, however, is that sometimes the options can be a little overwhelming. With so many possibilities for each card, it can get hard for me to decide on what strategy I really want to use. It should also be noted that a card can only be played onto a level if it can sit on exactly 2 cards on the level beneath it. So sometimes I buy a card to play on a certain level only to get to the Development Phase and realize I don’t have a legal place to which I can play it. So do I sacrifice other cards/gemstones to build a slot for this one card, or do I play it to a different level and change my strategy a bit? There’s a little bit of a learning curve, but the more I play, the better I get (or at least, the better I think I get).
Another grievance with Viceroy is that I find myself running out of cards in my hand a lot. The only opportunity to draw cards is if you play a card into your pyramid that allows you to do so. And since I’m usually focused on other strategic routes, I don’t use those cards for those purposes. So then I play all of the cards in my hand (leaving me empty-handed), get 1 card at the next auction, play it, and am again left with no cards in my hand. To fix this issue, I wish one of the actions you could take during the Development Phase was to draw 1 card. I’m not sure if other people have this issue, or if it’s just me, but it’s a problem I run into almost every game.
Overall, I think Viceroy is a good game. It’s unique in the sense that there are so many possibilities that you’ll probably never play the same game twice, even if you decide to play by the same strategy. The mechanics and gameplay are cool too – it’s fun to watch your pyramid literally grow in front of you as the game progresses. This game takes a little more focus and thought than you might think, so it’s not one I’d necessarily just pull out for some light fun. I think Viceroy is as exciting as a solo game as it is as a group game since there really aren’t any differences between the two settings. If you like Viceroy, give it a try solo! If you’ve never played Viceroy, try it either solo or in a group – it’s the same game after all!
https://purplephoenixgames.wordpress.com/2019/04/18/solo-chronicles-viceroy/
Purple Phoenix Games (2266 KP) rated Please Fix the Teleporter in Tabletop Games
Jan 25, 2021
Captain Gerf and Emperor Korlax are trapped inside the teleportation beam? Again? Who forgot to install the upgrade module? Uh oh, it was me… Well now I need to get to work fixing this infernal teleporter because my captain and his captured enemy keep coming aboard all different. They are all shouting at me, “PLEASE FIX THE TELEPORTER!”
Please Fix the Teleporter is a quick real-time action/dexterity card game for 1-4 players, but in this preview I will be tackling it as a solo experience. In it players are teleportation specialists charged with repairing a malfunctioning teleportation beam that is displaying strange mix-and-match features of the two persons attempting to board the craft. By matching the images on the display six times the Captain and his quarry can board safely and in one piece.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. You are invited to back the game through the Kickstarter campaign,or through any retailers stocking it after fulfillment. -T
To setup for a solo game choose one color of body part tiles and place them in front of the player. Shuffle the deck of scrambled cards and deal six face-down. Have a timer handy (Alexa, Siri, or Google also work well) and the game may begin!
Gameplay is simple: flip over one card, match the card with the body tiles to recreate the image and then flip over the next card. Repeat these steps until all six cards have been matched and then stop the timer. Based on the table on the back of the rulesheet the player may determine how well they fared. For example, the highest score that may be achieved is five stars, which is earned by completing the game in under 30 seconds.
Once the game is over, the player will most certainly wish to play again, so multiple games may be played in order to earn that glorious five star rating.
Multiplayer rules are almost exactly the same except instead of dealing six cards at the beginning, the first player to match and claim five cards will be the winner.
Components. This game is a bunch of cards and four tiles per player. The cards are nice squares and the tiles are chunky cardboard. What sets this game apart for me is the art style. The art here, as you have seen, is so crazy and wonky and I just love it! The colors used are some of my favorites and it just looks amazing on the table. I have zero complaints for components and art.
Gameplay is similarly loved. This one is so quick and easy that anyone can play and be great at it. It takes mere seconds to teach and each player will want to play more and more, even the solo player. I cannot really comment on strategy, as this game really doesn’t lend itself to any sort of strategic play. It is a free-for-all to match the cards and move on to the next. I like being frantic.
So if you are at all like me and love these little “refreshers,” as I like to call them, check this one out. It will fit perfectly between two heavy hitters to refresh the players for the next game. Or will perfectly balance your night of solo play. Are you into theme nights? I am. What a great addition to an outer space themed game night! Quick and easy with excellent art. This one is a winner, even if I never manage to actually fix the dang teleporter.
Please Fix the Teleporter is a quick real-time action/dexterity card game for 1-4 players, but in this preview I will be tackling it as a solo experience. In it players are teleportation specialists charged with repairing a malfunctioning teleportation beam that is displaying strange mix-and-match features of the two persons attempting to board the craft. By matching the images on the display six times the Captain and his quarry can board safely and in one piece.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. You are invited to back the game through the Kickstarter campaign,or through any retailers stocking it after fulfillment. -T
To setup for a solo game choose one color of body part tiles and place them in front of the player. Shuffle the deck of scrambled cards and deal six face-down. Have a timer handy (Alexa, Siri, or Google also work well) and the game may begin!
Gameplay is simple: flip over one card, match the card with the body tiles to recreate the image and then flip over the next card. Repeat these steps until all six cards have been matched and then stop the timer. Based on the table on the back of the rulesheet the player may determine how well they fared. For example, the highest score that may be achieved is five stars, which is earned by completing the game in under 30 seconds.
Once the game is over, the player will most certainly wish to play again, so multiple games may be played in order to earn that glorious five star rating.
Multiplayer rules are almost exactly the same except instead of dealing six cards at the beginning, the first player to match and claim five cards will be the winner.
Components. This game is a bunch of cards and four tiles per player. The cards are nice squares and the tiles are chunky cardboard. What sets this game apart for me is the art style. The art here, as you have seen, is so crazy and wonky and I just love it! The colors used are some of my favorites and it just looks amazing on the table. I have zero complaints for components and art.
Gameplay is similarly loved. This one is so quick and easy that anyone can play and be great at it. It takes mere seconds to teach and each player will want to play more and more, even the solo player. I cannot really comment on strategy, as this game really doesn’t lend itself to any sort of strategic play. It is a free-for-all to match the cards and move on to the next. I like being frantic.
So if you are at all like me and love these little “refreshers,” as I like to call them, check this one out. It will fit perfectly between two heavy hitters to refresh the players for the next game. Or will perfectly balance your night of solo play. Are you into theme nights? I am. What a great addition to an outer space themed game night! Quick and easy with excellent art. This one is a winner, even if I never manage to actually fix the dang teleporter.