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Bob Mann (459 KP) rated Babyteeth (2019) in Movies
Aug 25, 2020
I've had more fun at the orthodontist's
Now, before I start, I know I'm likely to be at odds with a lot of viewers on this one. Having had a glance at the IMDB ratings, I can see a lot of arthouse love for this Australian movie. But this really was not for me.
Eliza Scanlen plays Australian schoolgirl Milla, displaying typically rebellious symptoms of adolescence but hampered by a crippling medical issue. She meets a 23-year old drug addict, Moses (Toby Wallace), and the pair feel an immediate pull towards each other, much to the horror of her parents Henry (Ben Mendelsohn) and Anna (Essie Davis). The kids are dysfunctional (for different reasons); the parents are not much better. Adding to the drama is a strange violin teacher (Eugene Gilfedder) and a pregnant (MILF-to-be) next door neighbour (Emily Barclay). We follow the life and love of Milla as she struggles with her circumstances... and the last of her Babyteeth.
I can draw parallels here to the movie "Animals" from last year. Indeed to the Oscar-winner "Moonlight" from four year's ago. I could readily perceive it to be intelligent and artfully produced. But I'm afraid I felt zero empathy or pull from any of the characters. Given that, and the slow burn of writer Rita Kalnejais's screenplay, I found myself constantly looking at my watch for the last half-hour of the movie.
The movie's not without its merits though. Babyteeth has picked up a number of nominations, and as many wins, on the international film-festival circuit, mostly for the direction of Shannon Murphy. This is a first-time feature for TV-director Murphy (she directed two episodes from this year's series of "Killing Eve" for example). Awards have also gone to Toby Wallace for his portrayal of the slightly unhinged and unpredictable Moses. But for me, it was Eliza Scanlen's performance as Milla that appealed to me most and kept my attention. Other-worldly and slightly ethereal, she pulls off the role well. Scanlen was of course Beth March in the recent superb version of "Little Woman". (She's a young lady with great potential, but she needs to be careful not to get typecast as sickly waifs!)
Babyteeth was for me a curate's egg in the photography department. Cinematography was by Andrew Commis, and I found it both breathtaking and frustrating in almost equal measure. There's a scene towards the end of the movie with Milla's face half-lit in the moonlight that was reminiscent to me of the star-child in "2001: A Space Odyssey". Simply gorgeous. And scenes in a nightclub are both strangely and effectively shot. But - and art-house movies seem to mandate this approach - the movie is shot on handheld cameras. This makes a lot of the shots drift in and out of focus. Moreover - and most frustratingly for me - it makes the multitude of scene titles, employed in the telling, float ever-so-slightly against the backgrounds, with a generally nauseating effect.
I'll no doubt feel a right Charlie if Babyteeth gets into the Oscars nominations short-list. But for me, it just wasn't engaging enough to be entertaining. It's billed as a "Comedy Drama". While there were a few good comic lines, it rarely made me do more than smile. And as for the drama, I'm afraid tears were far from being spilled. It's in no way a "bad film": it just personally wasn't for me.
(For the full graphical review please check out One Mann's Movie on https://bob-the-movie-man.com/2020/08/25/babyteeth-you-might-have-more-fun-at-the-orthodontists/.)
Eliza Scanlen plays Australian schoolgirl Milla, displaying typically rebellious symptoms of adolescence but hampered by a crippling medical issue. She meets a 23-year old drug addict, Moses (Toby Wallace), and the pair feel an immediate pull towards each other, much to the horror of her parents Henry (Ben Mendelsohn) and Anna (Essie Davis). The kids are dysfunctional (for different reasons); the parents are not much better. Adding to the drama is a strange violin teacher (Eugene Gilfedder) and a pregnant (MILF-to-be) next door neighbour (Emily Barclay). We follow the life and love of Milla as she struggles with her circumstances... and the last of her Babyteeth.
I can draw parallels here to the movie "Animals" from last year. Indeed to the Oscar-winner "Moonlight" from four year's ago. I could readily perceive it to be intelligent and artfully produced. But I'm afraid I felt zero empathy or pull from any of the characters. Given that, and the slow burn of writer Rita Kalnejais's screenplay, I found myself constantly looking at my watch for the last half-hour of the movie.
The movie's not without its merits though. Babyteeth has picked up a number of nominations, and as many wins, on the international film-festival circuit, mostly for the direction of Shannon Murphy. This is a first-time feature for TV-director Murphy (she directed two episodes from this year's series of "Killing Eve" for example). Awards have also gone to Toby Wallace for his portrayal of the slightly unhinged and unpredictable Moses. But for me, it was Eliza Scanlen's performance as Milla that appealed to me most and kept my attention. Other-worldly and slightly ethereal, she pulls off the role well. Scanlen was of course Beth March in the recent superb version of "Little Woman". (She's a young lady with great potential, but she needs to be careful not to get typecast as sickly waifs!)
Babyteeth was for me a curate's egg in the photography department. Cinematography was by Andrew Commis, and I found it both breathtaking and frustrating in almost equal measure. There's a scene towards the end of the movie with Milla's face half-lit in the moonlight that was reminiscent to me of the star-child in "2001: A Space Odyssey". Simply gorgeous. And scenes in a nightclub are both strangely and effectively shot. But - and art-house movies seem to mandate this approach - the movie is shot on handheld cameras. This makes a lot of the shots drift in and out of focus. Moreover - and most frustratingly for me - it makes the multitude of scene titles, employed in the telling, float ever-so-slightly against the backgrounds, with a generally nauseating effect.
I'll no doubt feel a right Charlie if Babyteeth gets into the Oscars nominations short-list. But for me, it just wasn't engaging enough to be entertaining. It's billed as a "Comedy Drama". While there were a few good comic lines, it rarely made me do more than smile. And as for the drama, I'm afraid tears were far from being spilled. It's in no way a "bad film": it just personally wasn't for me.
(For the full graphical review please check out One Mann's Movie on https://bob-the-movie-man.com/2020/08/25/babyteeth-you-might-have-more-fun-at-the-orthodontists/.)
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Bob Mann (459 KP) rated Tenet (2020) in Movies
Aug 28, 2020
Spectacular action set pieces done "in camera" (1 more)
Branagh and Debecki, both superb
Sound mix makes dialogue unintelligible (1 more)
In the words of Huey Lewis, "You're too darn loud"
Only Nolan and Schrödinger’s cat knows what’s going on.
Tenet is the long awaited new movie from Christopher Nolan. The movie that's set to reboot the multiplexes post-Covid. It's a manic, extremely loud, extremely baffling sci-fi cum spy rollercoaster that will please a lot of Nolan fan-boys but which left me with very mixed views.
How to write a spoiler-free plot summary? John David Washington (Denzel's lad) plays "The Protagonist" - a crack-CIA field operative who is an unstoppable one-man army in the style of Hobbs or Shaw. Recruited into an even more shadowy organisation, he's on the trail of an international arms dealer, Andrei Sator (Kenneth Branagh in full villain mode). Sator is bullying his estranged wife Kat (Elizabeth Debicki) over custody of their son (and the film unusually has a BBFC warning about "Domestic Abuse"). Our hero jets the world to try to prevent a very particular kind of Armageddon while also keeping the vulnerable and attractive Kat alive.
This is cinema at its biggest and boldest. Nolan has taken a cinema 'splurge' gun, filled it with money, set it on rapid fire, removed the safety and let rip at the screen. Given that Nolan is famous for doing all of his 'effects' for real and 'in camera', some of what you see performed is almost unbelievable. You thought crashing a train through rush-hour traffic in "Inception" was crazy? You ain't seen nothing yet with the airport scene! And for lovers of Chinooks (I must admit I am one and rush out of the house to see one if I hear it coming!) there is positively Chinook-p*rn on offer in the film's ridiculously huge finale.
The 'inversion' aspects of the story also lends itself to some fight scenes - one in particular in an airport 'freeport' - which are both bizarre to watch and, I imagine, technically extremely challenging to pull off. In this regard John David Washington is an acrobatic and talented stunt performer in his own right, and must have trained for months for this role.
Nolan's crew also certainly racked up their air miles pre-lockdown, since the locations range far and wide across the world. The locations encompassed Denmark, Estonia, India, Italy, Norway, the United Kingdom, and United States. Hoyte Van Hoytema's cinematography is lush in introducing these, especially the beautiful Italian coast scenes. Although I did miss the David Arnold strings that would typically introduce these in a Bond movie: it felt like that was missing.
The 'timey-wimey' aspects of the plot are also intriguing and very cleverly done. There are numerous points at which you think "Oh, that's a sloppy continuity error" or "Shame the production design team missed that cracked wing mirror". Then later in the movie, you get at least a dozen "Aha!" moments. Some of them (no spoilers) are jaw-droppingly spectacular.
Perhaps the best twist is hidden in the final line of the movie. I only processed it on the way home.
And so to the first of my significant gripes with Tenet. The sound mix in the movie is all over the place. I'd go stronger than that... it's truly awful (expletive deleted)! Nolan often implements Shakespeare's trick of having characters in the play provide exposition of the plot to aid comprehension. But unfortunately, all of this exposition dialogue was largely incomprehensible. This was due to:
- the ear-splitting volume of the sound: 2020 movie audiences are going to be suffering from 'Tenetis'! (that joke © David Moody, 2020);
- the dialogue is poorly mixed with the thumping music by Ludwig Göransson (Wot? No Hans Zimmer?);
- a large proportion of the dialogue was through masks of varying description (#covid-appropriate). Aaron Taylor-Johnson was particularly unintelligible to my ears.
Overall, watching this with subtitles at a special showing might be advisable!
OK, so I only have a PhD in Physics... but at times I was completely lost as to the intricacies of the plot. It made "Inception" look like "The Tiger Who Came to Tea". There was an obvious 'McGuffin' in "Inception" - - ("These 'dream levels'... how exactly are they architected??".... "Don't worry... they'll never notice". And we didn't!) In "Tenet" there are McGuffins nested in McGuffins. So much of this is casually waved away as "future stuff... you're not qualified" that it feels vaguely condescending to the audience. At one point Kat says "I don't understand what's going on" - darn right luv.
There are also gaps in the storyline that jar. The word "Tenet"? What does it mean. Is it just a password? I'm none the wiser.
The manic pace of Tenet and the constant din means that the movie gallops along like a series of disconnected (albeit brilliant) action set pieces. For me, it has none of the emotional heart of the Cobb's marriage problems from "Inception" or the father/daughter separation of "Interstellar". In fact, you barely care for anyone in the movie, perhaps with the exception of Kat.
It's a talented cast. As mentioned above, John David Washington is muscular and athletic in the role. It's a big load for the actor to carry in such a tent-pole movie, given his only significant starring role before was in the excellent BlacKkKlansman. But he carries it off well. A worthy successor to Gerard Butler and Jason Statham for action roles in the next 10 years.
This is also a great performance by Robert Pattinson, in his most high-profile film in a long time, playing the vaguely alcoholic and Carré-esque support guy. Pattinson's Potter co-star Clemence Poésy also pops up - rather more un-glam that usual - as the scientist plot-expositor early in the movie.
Nolan's regular Michael Caine also pops up. although the 87-year old legend is starting to show his age: His speech was obviously affected at the time of filming (though nice try Mr Nolan in trying to disguise that with a mouth full of food!). But in my book, any amount of Caine in a movie is a plus. He also gets to deliver the best killer line in the film about snobbery!
However, it's Kenneth Branagh and Elizabeth Debicki that really stand out. They were both fabulous, especially when they were bouncing off each other in their marital battle royale.
So, given this was my most anticipated movie of the year, it's a bit of a curate's egg for me. A mixture of being awe-struck at times and slightly disappointed at others. It's a movie which needs a second watch, so I'm heading back today to give my ear drums another bashing! And this is one where I reserve the right to revisit my rating after that second watch... it's not likely to go down... but it might go up.
(For the full graphical review, check out One Mann's Movies here - https://bob-the-movie-man.com/2020/08/28/tenet-only-nolan-and-schrodingers-cat-knows-whats-going-on/ .)
How to write a spoiler-free plot summary? John David Washington (Denzel's lad) plays "The Protagonist" - a crack-CIA field operative who is an unstoppable one-man army in the style of Hobbs or Shaw. Recruited into an even more shadowy organisation, he's on the trail of an international arms dealer, Andrei Sator (Kenneth Branagh in full villain mode). Sator is bullying his estranged wife Kat (Elizabeth Debicki) over custody of their son (and the film unusually has a BBFC warning about "Domestic Abuse"). Our hero jets the world to try to prevent a very particular kind of Armageddon while also keeping the vulnerable and attractive Kat alive.
This is cinema at its biggest and boldest. Nolan has taken a cinema 'splurge' gun, filled it with money, set it on rapid fire, removed the safety and let rip at the screen. Given that Nolan is famous for doing all of his 'effects' for real and 'in camera', some of what you see performed is almost unbelievable. You thought crashing a train through rush-hour traffic in "Inception" was crazy? You ain't seen nothing yet with the airport scene! And for lovers of Chinooks (I must admit I am one and rush out of the house to see one if I hear it coming!) there is positively Chinook-p*rn on offer in the film's ridiculously huge finale.
The 'inversion' aspects of the story also lends itself to some fight scenes - one in particular in an airport 'freeport' - which are both bizarre to watch and, I imagine, technically extremely challenging to pull off. In this regard John David Washington is an acrobatic and talented stunt performer in his own right, and must have trained for months for this role.
Nolan's crew also certainly racked up their air miles pre-lockdown, since the locations range far and wide across the world. The locations encompassed Denmark, Estonia, India, Italy, Norway, the United Kingdom, and United States. Hoyte Van Hoytema's cinematography is lush in introducing these, especially the beautiful Italian coast scenes. Although I did miss the David Arnold strings that would typically introduce these in a Bond movie: it felt like that was missing.
The 'timey-wimey' aspects of the plot are also intriguing and very cleverly done. There are numerous points at which you think "Oh, that's a sloppy continuity error" or "Shame the production design team missed that cracked wing mirror". Then later in the movie, you get at least a dozen "Aha!" moments. Some of them (no spoilers) are jaw-droppingly spectacular.
Perhaps the best twist is hidden in the final line of the movie. I only processed it on the way home.
And so to the first of my significant gripes with Tenet. The sound mix in the movie is all over the place. I'd go stronger than that... it's truly awful (expletive deleted)! Nolan often implements Shakespeare's trick of having characters in the play provide exposition of the plot to aid comprehension. But unfortunately, all of this exposition dialogue was largely incomprehensible. This was due to:
- the ear-splitting volume of the sound: 2020 movie audiences are going to be suffering from 'Tenetis'! (that joke © David Moody, 2020);
- the dialogue is poorly mixed with the thumping music by Ludwig Göransson (Wot? No Hans Zimmer?);
- a large proportion of the dialogue was through masks of varying description (#covid-appropriate). Aaron Taylor-Johnson was particularly unintelligible to my ears.
Overall, watching this with subtitles at a special showing might be advisable!
OK, so I only have a PhD in Physics... but at times I was completely lost as to the intricacies of the plot. It made "Inception" look like "The Tiger Who Came to Tea". There was an obvious 'McGuffin' in "Inception" - - ("These 'dream levels'... how exactly are they architected??".... "Don't worry... they'll never notice". And we didn't!) In "Tenet" there are McGuffins nested in McGuffins. So much of this is casually waved away as "future stuff... you're not qualified" that it feels vaguely condescending to the audience. At one point Kat says "I don't understand what's going on" - darn right luv.
There are also gaps in the storyline that jar. The word "Tenet"? What does it mean. Is it just a password? I'm none the wiser.
The manic pace of Tenet and the constant din means that the movie gallops along like a series of disconnected (albeit brilliant) action set pieces. For me, it has none of the emotional heart of the Cobb's marriage problems from "Inception" or the father/daughter separation of "Interstellar". In fact, you barely care for anyone in the movie, perhaps with the exception of Kat.
It's a talented cast. As mentioned above, John David Washington is muscular and athletic in the role. It's a big load for the actor to carry in such a tent-pole movie, given his only significant starring role before was in the excellent BlacKkKlansman. But he carries it off well. A worthy successor to Gerard Butler and Jason Statham for action roles in the next 10 years.
This is also a great performance by Robert Pattinson, in his most high-profile film in a long time, playing the vaguely alcoholic and Carré-esque support guy. Pattinson's Potter co-star Clemence Poésy also pops up - rather more un-glam that usual - as the scientist plot-expositor early in the movie.
Nolan's regular Michael Caine also pops up. although the 87-year old legend is starting to show his age: His speech was obviously affected at the time of filming (though nice try Mr Nolan in trying to disguise that with a mouth full of food!). But in my book, any amount of Caine in a movie is a plus. He also gets to deliver the best killer line in the film about snobbery!
However, it's Kenneth Branagh and Elizabeth Debicki that really stand out. They were both fabulous, especially when they were bouncing off each other in their marital battle royale.
So, given this was my most anticipated movie of the year, it's a bit of a curate's egg for me. A mixture of being awe-struck at times and slightly disappointed at others. It's a movie which needs a second watch, so I'm heading back today to give my ear drums another bashing! And this is one where I reserve the right to revisit my rating after that second watch... it's not likely to go down... but it might go up.
(For the full graphical review, check out One Mann's Movies here - https://bob-the-movie-man.com/2020/08/28/tenet-only-nolan-and-schrodingers-cat-knows-whats-going-on/ .)
Mothergamer (1546 KP) rated the PlayStation 3 version of Fallout 3 in Video Games
Apr 3, 2019
I know. How could I have not played Fallout 3 or Fallout New Vegas? There are many games I haven't had a chance to play and as I've gotten older, I've become a little more discerning about which games I buy right away and sometimes I just miss a game or two here and there. I also wait until things go down in price and only really pay full price for a game if it's something I know I really want. Again, that comes with being an older nerd. At any rate, when I saw that I could buy Fallout 3 and Fallout New Vegas for 10 bucks, I did jump at the chance and I was excited to play. I started with Fallout 3 first of course and it was quite an interesting adventure.
The opening sequence was intriguing with the lone wanderer being born and of course this is so you can choose to be a boy or a girl and design your character and decide their race. I went with Asian girl and as I was picking out all the facial and hair designs, I wondered why there were several varying choices of bald. I mean, I get it. It's Fallout and with spiffy things like radiation poisoning hair falls out and people are bald, but so many choices of bald over actual hair. It was weird. I found a hair choice I liked and everything was great and I started my Fallout 3 story.
So the time jumps from baby to ten years old were interesting for getting to see how life was for my lone wanderer in Vault 101 and there was a birthday party for me where I get my very own Pipboy. Neat. Wandering around talking to everyone including a ridiculous bully named Butch (I was not nice to him and punched him. That was my freaking birthday dessert damn it!) was cool and it definitely sets the story up nicely. Then the time line jumps again and my character is 16 years old and has to take the G.O.A.T. (Generalized Occupational Aptitude Test for Fallout newbies) to decide what they'll be doing.
16 and ready to take the G.O.A.T. test.
A last time jump happens and the lone wanderer is 19 years old and the main story of Fallout 3 begins. The Overseer's daughter and my friend Amata, wakes me up to tell me that her dad is losing it because my dad has left the Vault. Initially I was shocked and wondering what the heck she was talking about, but it turns out it was true. Dad left and didn't say a damn thing to me about it so of course I have no idea what's going on. Amata tells me she'll help me to leave because she doesn't know what her dad will do, so here I am running around trying to escape the Vault and thinking, geeze this is a messed up situation.
I was trying to play the chaotic good path, so I didn't kill the Overseer out of respect for my friend even though her dad was a freaking paranoid psycho. I managed to escape Vault 101 and here was this vast world in front of me and I couldn't wait to explore especially since the setting was in Washington D.C. a place I was familiar with having grown up in Virginia. So I set out to explore what was now known as the Capital Wasteland. I discovered the town of Megaton and the people surviving in the Wasteland and picked up some quests as well. Megaton was definitely cool with all the different houses and the crazy atomic bomb that is just there in the center of town.
Enjoying the view of Megaton.
From there the big thing in Fallout 3 is finding my lone wanderer's dad and getting some answers about why he left and what exactly he was up to. There's all kinds of main quests and side quests for hours of game play giving the impression of a vast world. There's all kinds of danger in the Wasteland too ranging from Super Mutants to Mirelurks which definitely kept me on my toes. There's all kinds of weapons too and of course I liked that I could modify and build my own. You get companions who travel with you too and that includes everyone's favorite canine Dogmeat. I did like the fact that you could have two companions travel with you. I ended up choosing Dogmeat and my Super Mutant friend, Fawkes. They both worked really well together with taking down enemies. There's also two factions of the Brotherhood of Steel, the Brotherhood and the Brotherhood Outcasts. They seemed to have different ideas about what they should be doing. I did like Elder Lyons the leader of the Brotherhood of Steel though. There was a kindness and gentle wisdom to him that was incredibly likable. I did find it amusing to see Maxson and MacCready (they're in Fallout 4) as kids in Fallout 3. They seemed so different from who they are now. I actually liked Maxson better in 3 because he seemed a little kinder and a little more open.
Taking down a Mirelurk.
My lone wanderer did find her dad and got to actually talk to him about what he was up to. Project Purity was a cool concept; the idea of clean water for everyone in the Wasteland was great and the fact that he figured out how to make it work was also great. I just didn't understand why he couldn't tell his own kid what he was up to and instead just left without saying a word and his excuse was the Vault would keep me safe. Really? Sure. I was so safe with the Overseer and his goons trying to kill me. It was hard to stay angry with him though when he was so apologetic and then proceeded to say nice things to his kid about how proud of her he was for surviving and trying to be a good person.
Then, dad and daughter team up to work on Project Purity. I did do some side quests along the way before getting back to the main story. I enjoyed exploring the Capital Wasteland and seeing some familiar places such as the Lincoln Memorial and the Jefferson Memorial. There's even a quest where you can break in to the White House to get somewhere. Granted the majority of it is destroyed, but it was still a pretty neat quest.
Checking out the Jefferson Memorial with Dogmeat.
Of course in the main story, things don't go as planned thanks to the shady people simply known as The Enclave. That's where the Brotherhood of Steel comes in as you work towards the common goal of eliminating the Enclave who apparently have an issue with the idea of everyone in the Wasteland getting pure water that isn't irradiated for free. Again, I ran around and did more side quests for more level grinding and more things. I did like that I got a free house for helping the people of Megaton by quietly disarming that atom bomb before it blew everyone sky high. One of the vendors there sold themes for the Megaton house and I went with pre-war which was nice with a 50s retro feel.
Cool, I got my own house!
Did I enjoy Fallout 3? Absolutely. That isn't to say there weren't flaws. This is Game of the Year Edition so there was no excuse for a lot of the issues I had. This included all the DLC titles and these were fun to play. I especially liked the Broken Steel and Mothership Zeta quests. I also liked the nod to the Cthulhu mythos with the Dark Heart of Blackhall quest. The big thing was the constant game freezes. Mothership Zeta was especially bad with this and it got incredibly frustrating. I did all the tricks suggested; turning off the auto save and clearing some data. That helped a bit, but every once in a while the frame rate would drop and the game would freeze. It turned out this was a common problem on the PS3 and I found myself annoyed with it. Sure, it wasn't a big deal because I could just reload my last save and it would be fine. However, it does take away from the atmosphere of the game when that happens. There would also be odd glitches like Dogmeat walking up in the air above me or my character would disappear and there would be bits and pieces of me visible such as my hair and my hands. That was incredibly weird. The controls were a little clunky and I actually had to change the difficulty to very easy until I got used to them. It wasn't a big deal, but it was noticeable.
I love the Fallout series and there's so much to enjoy about them. However with things like this happening, Bethesda should be embarrassed. For as long as the game has been out, there's no excuse in not fixing known issues especially when it comes to dropped frame rates and the game freezing. It made me glad that I follow my mantra of save my game and save often.
Technical issues aside, I did have fun playing Fallout 3 and liked the story a lot. The characters were good and the different paths I could take for the storytelling were great because it did make me really think about what choices I wanted to make during my adventure. I'm glad I finally got the chance to play it and it was a great game. Now, I'm ready to check out Fallout New Vegas!
The opening sequence was intriguing with the lone wanderer being born and of course this is so you can choose to be a boy or a girl and design your character and decide their race. I went with Asian girl and as I was picking out all the facial and hair designs, I wondered why there were several varying choices of bald. I mean, I get it. It's Fallout and with spiffy things like radiation poisoning hair falls out and people are bald, but so many choices of bald over actual hair. It was weird. I found a hair choice I liked and everything was great and I started my Fallout 3 story.
So the time jumps from baby to ten years old were interesting for getting to see how life was for my lone wanderer in Vault 101 and there was a birthday party for me where I get my very own Pipboy. Neat. Wandering around talking to everyone including a ridiculous bully named Butch (I was not nice to him and punched him. That was my freaking birthday dessert damn it!) was cool and it definitely sets the story up nicely. Then the time line jumps again and my character is 16 years old and has to take the G.O.A.T. (Generalized Occupational Aptitude Test for Fallout newbies) to decide what they'll be doing.
16 and ready to take the G.O.A.T. test.
A last time jump happens and the lone wanderer is 19 years old and the main story of Fallout 3 begins. The Overseer's daughter and my friend Amata, wakes me up to tell me that her dad is losing it because my dad has left the Vault. Initially I was shocked and wondering what the heck she was talking about, but it turns out it was true. Dad left and didn't say a damn thing to me about it so of course I have no idea what's going on. Amata tells me she'll help me to leave because she doesn't know what her dad will do, so here I am running around trying to escape the Vault and thinking, geeze this is a messed up situation.
I was trying to play the chaotic good path, so I didn't kill the Overseer out of respect for my friend even though her dad was a freaking paranoid psycho. I managed to escape Vault 101 and here was this vast world in front of me and I couldn't wait to explore especially since the setting was in Washington D.C. a place I was familiar with having grown up in Virginia. So I set out to explore what was now known as the Capital Wasteland. I discovered the town of Megaton and the people surviving in the Wasteland and picked up some quests as well. Megaton was definitely cool with all the different houses and the crazy atomic bomb that is just there in the center of town.
Enjoying the view of Megaton.
From there the big thing in Fallout 3 is finding my lone wanderer's dad and getting some answers about why he left and what exactly he was up to. There's all kinds of main quests and side quests for hours of game play giving the impression of a vast world. There's all kinds of danger in the Wasteland too ranging from Super Mutants to Mirelurks which definitely kept me on my toes. There's all kinds of weapons too and of course I liked that I could modify and build my own. You get companions who travel with you too and that includes everyone's favorite canine Dogmeat. I did like the fact that you could have two companions travel with you. I ended up choosing Dogmeat and my Super Mutant friend, Fawkes. They both worked really well together with taking down enemies. There's also two factions of the Brotherhood of Steel, the Brotherhood and the Brotherhood Outcasts. They seemed to have different ideas about what they should be doing. I did like Elder Lyons the leader of the Brotherhood of Steel though. There was a kindness and gentle wisdom to him that was incredibly likable. I did find it amusing to see Maxson and MacCready (they're in Fallout 4) as kids in Fallout 3. They seemed so different from who they are now. I actually liked Maxson better in 3 because he seemed a little kinder and a little more open.
Taking down a Mirelurk.
My lone wanderer did find her dad and got to actually talk to him about what he was up to. Project Purity was a cool concept; the idea of clean water for everyone in the Wasteland was great and the fact that he figured out how to make it work was also great. I just didn't understand why he couldn't tell his own kid what he was up to and instead just left without saying a word and his excuse was the Vault would keep me safe. Really? Sure. I was so safe with the Overseer and his goons trying to kill me. It was hard to stay angry with him though when he was so apologetic and then proceeded to say nice things to his kid about how proud of her he was for surviving and trying to be a good person.
Then, dad and daughter team up to work on Project Purity. I did do some side quests along the way before getting back to the main story. I enjoyed exploring the Capital Wasteland and seeing some familiar places such as the Lincoln Memorial and the Jefferson Memorial. There's even a quest where you can break in to the White House to get somewhere. Granted the majority of it is destroyed, but it was still a pretty neat quest.
Checking out the Jefferson Memorial with Dogmeat.
Of course in the main story, things don't go as planned thanks to the shady people simply known as The Enclave. That's where the Brotherhood of Steel comes in as you work towards the common goal of eliminating the Enclave who apparently have an issue with the idea of everyone in the Wasteland getting pure water that isn't irradiated for free. Again, I ran around and did more side quests for more level grinding and more things. I did like that I got a free house for helping the people of Megaton by quietly disarming that atom bomb before it blew everyone sky high. One of the vendors there sold themes for the Megaton house and I went with pre-war which was nice with a 50s retro feel.
Cool, I got my own house!
Did I enjoy Fallout 3? Absolutely. That isn't to say there weren't flaws. This is Game of the Year Edition so there was no excuse for a lot of the issues I had. This included all the DLC titles and these were fun to play. I especially liked the Broken Steel and Mothership Zeta quests. I also liked the nod to the Cthulhu mythos with the Dark Heart of Blackhall quest. The big thing was the constant game freezes. Mothership Zeta was especially bad with this and it got incredibly frustrating. I did all the tricks suggested; turning off the auto save and clearing some data. That helped a bit, but every once in a while the frame rate would drop and the game would freeze. It turned out this was a common problem on the PS3 and I found myself annoyed with it. Sure, it wasn't a big deal because I could just reload my last save and it would be fine. However, it does take away from the atmosphere of the game when that happens. There would also be odd glitches like Dogmeat walking up in the air above me or my character would disappear and there would be bits and pieces of me visible such as my hair and my hands. That was incredibly weird. The controls were a little clunky and I actually had to change the difficulty to very easy until I got used to them. It wasn't a big deal, but it was noticeable.
I love the Fallout series and there's so much to enjoy about them. However with things like this happening, Bethesda should be embarrassed. For as long as the game has been out, there's no excuse in not fixing known issues especially when it comes to dropped frame rates and the game freezing. It made me glad that I follow my mantra of save my game and save often.
Technical issues aside, I did have fun playing Fallout 3 and liked the story a lot. The characters were good and the different paths I could take for the storytelling were great because it did make me really think about what choices I wanted to make during my adventure. I'm glad I finally got the chance to play it and it was a great game. Now, I'm ready to check out Fallout New Vegas!
Purple Phoenix Games (2266 KP) rated The Grimm Forest in Tabletop Games
Apr 9, 2021
I am so psyched to be reviewing another board game based on fairytale lore. The Brothers Grimm material is such an enchanting (eh? eh?) theme and games can be taken in so many wonderful directions. Though I have never actually read any of the Grimm’s Fairy Tales (I know, I know), I have seen most of the movies based on the stories. I also know that the source material happens to be way darker than what Disney puts out, so when I heard we would be receiving The Grimm Forest to review, and not having really researched it much beforehand, I had a feeling it would be darker fare. But how dark does it go? Let’s find out.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.
After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.
The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.
The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.
Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.
Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.
I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.
So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
Acanthea Grimscythe (300 KP) rated The Bone Witch (The Bone Witch, #1) in Books
May 16, 2018
The Bone Witch is set in a fantasy world comprised of eight kingdoms, each with their own distinct customs. Some of these kingdoms echo the cultures of the Middle East and others, namely Kion and the asha-ka, the home of the female magic users, are heavily influenced by Asian traditions. In fact, reading The Bone Witch was, in a way, a lot like reading Memoirs of a Geisha, only instead of preparing a girl's virginity for auction, the Houses of the asha-ka sell a much cleaner form of entertainment: performances and magic, to be specific. When they are discovered, the soon-to-be asha are taken away and trained so that they can properly use their abilities. Because of their talents, they are often respected - except for the bone witches, or Dark asha. These are the necromancers of the world that Chupeco has created.
Chupeco has spared nothing in the creation of her world, from elaborate cities and countries, to detailed garb, to the daeva, creatures of supposedly evil origin. She's even created a unique tradition among the denizens of her world, where they quite literally wear their hearts - only it is on their necks, rather than their sleeves. An individual's heartsglass reflects who and what they are, allowing potential asha and Deathseekers to begin their training early in their lives.
It is because of the daeva that bone witches are an unwanted necessity among the eight kingdoms, and it is by accident that we are introduced to Tea, a young girl who, after learning of her older brother's death, becomes so distraught that she accidentally raises him from his grave. From there, we follow Tea's journey to becoming a full-fledged asha, and while the story does have a bit of a lull in its center where nothing happens (I would have put it down if it weren't for the fact that I tend to do my best to finish advance copies), the ending picks up and twists in ways that are surprising. In fact, I found myself completely surprised by not one, but two of the revelations the reader encounters near the end of the book.
The Bone Witch switches between two perspectives in each chapter, with the first portion, the "flashback" for lack of a better word, told from Tea's perspective. At the end of each chapter, in italics, is a few short passages told from the perspective of a bard that has been exiled from his homeland. The italics take place in present day and hint at something much, much larger arriving in the near future while introducing the reader to the young woman that Tea has become.
There does seem to be lack of depth to many of the characters. Tea's brother, Fox, after he is risen from the grave, appears to lack personality. His only drive seems to be protecting his sister, though it is alluded to that in the future, we may see a lot of development to his character (or so I hope). Aside from those asha that belong to House Valerian, only a few of the characters seem to have truly dynamic characteristics.
In regards to that "lull" in the book, I must admit that it is nearly impossible to get through - especially if the reader has a short attention span. Too much time is spent on details that appear to be largely unimportant to the story - such as the fine tuning of Tea's training. Also, while the descriptions of the hua, the garb worn by the asha, are beautifully written, they are a bit too detailed. I could do with a bit less exposition in that regard.
Needless to say, it is going to be a long wait for the next book, and I can't wait for it - those last few chapters really made a difference. Thanks to NetGalley, the publisher, and Rin Chupeco for providing me with an advance copy of the book in exchange for an unbiased and honest review.
Chupeco has spared nothing in the creation of her world, from elaborate cities and countries, to detailed garb, to the daeva, creatures of supposedly evil origin. She's even created a unique tradition among the denizens of her world, where they quite literally wear their hearts - only it is on their necks, rather than their sleeves. An individual's heartsglass reflects who and what they are, allowing potential asha and Deathseekers to begin their training early in their lives.
It is because of the daeva that bone witches are an unwanted necessity among the eight kingdoms, and it is by accident that we are introduced to Tea, a young girl who, after learning of her older brother's death, becomes so distraught that she accidentally raises him from his grave. From there, we follow Tea's journey to becoming a full-fledged asha, and while the story does have a bit of a lull in its center where nothing happens (I would have put it down if it weren't for the fact that I tend to do my best to finish advance copies), the ending picks up and twists in ways that are surprising. In fact, I found myself completely surprised by not one, but two of the revelations the reader encounters near the end of the book.
The Bone Witch switches between two perspectives in each chapter, with the first portion, the "flashback" for lack of a better word, told from Tea's perspective. At the end of each chapter, in italics, is a few short passages told from the perspective of a bard that has been exiled from his homeland. The italics take place in present day and hint at something much, much larger arriving in the near future while introducing the reader to the young woman that Tea has become.
There does seem to be lack of depth to many of the characters. Tea's brother, Fox, after he is risen from the grave, appears to lack personality. His only drive seems to be protecting his sister, though it is alluded to that in the future, we may see a lot of development to his character (or so I hope). Aside from those asha that belong to House Valerian, only a few of the characters seem to have truly dynamic characteristics.
In regards to that "lull" in the book, I must admit that it is nearly impossible to get through - especially if the reader has a short attention span. Too much time is spent on details that appear to be largely unimportant to the story - such as the fine tuning of Tea's training. Also, while the descriptions of the hua, the garb worn by the asha, are beautifully written, they are a bit too detailed. I could do with a bit less exposition in that regard.
Needless to say, it is going to be a long wait for the next book, and I can't wait for it - those last few chapters really made a difference. Thanks to NetGalley, the publisher, and Rin Chupeco for providing me with an advance copy of the book in exchange for an unbiased and honest review.
Ivana A. | Diary of Difference (1171 KP) rated A Game of Thrones in Books
Oct 19, 2018
Full review can be found on my blog: www.diaryofdifference.com
This book will shake and break your heart. This book will make you realise that life is anything but gentle. But this book will also bring you the greatest adventure you have yet to see.
I have bought my whole book collection back in 2014. I have been procrastinating with this series for four years. And today, while writing this review, I thank the old gods and the new, for convincing me to read the first book.
I am probably one of the last people that have reviewed this book, and I assume you all already know a lot about the Game of Thrones series.
It is a book about one Iron Throne, and all the wars, fights, betrayals are about who will be sitting on that throne, and who will be in charge of all kingdoms.
Now, starting off, I am still not sure why people would send armies and armies of soldiers in order to win the throne, when it seems that no matter who becomes a king, that person gets instantly killed. And no kingdom respects each other, and kings and lords keep fighting off and wasting resources for a lost purpose, so there’s that as well.
We have many houses, Stark, Lannister, Baratheon, Tully, Arryn, Targaryen, Tyrell, Greyjoy, Martell, etc - and they all feature with something unique to their house. Most importantly, they all either want the throne, want revenge or want them both.
But just to clarify - I loved the book!
George R.R. Martin is a genius! He has created this amazing world, and characters that are so alive that make you either hate them or love them, but with all your heart. He has created relationships so tangled and stories so well written, that he puts other authors to shame.
The book is written from a third person perspective, and each chapter features a character. And with each chapter, George moves the time gradually, so we are not stuck in a loop of time pause. I enjoyed this method quite a lot! It kept the story line going very smoothly.
‘’Most men would rather deny a hard truth than face it.’’
There were so many characters I admired. But my connection with these characters in this book is unlike any other connection I have made. I usually either love or hate a character. But here, I judged actions, and relationships, and things people said and did!
I liked Eddard Stark’s bravery, and his manliness, but I didn’t like the fact that he was too honest for his own good.
‘’Can a man still be brave if he’s afraid?
‘’That’s the only time a man an be brave’’.
I loved Arya’s fierceness, but I didn’t like her stubbornness.
‘’For the second time today Arya reflected that life was not fair.’’
I liked Sansa’s politeness, and girlishness. She had all the perfect manners, but she also would betray family for love.
I loved Jon Snow’s story, and how he overcame his past, and learned to live with it.
‘’Let me give you some counsel, bastard.‘’ Lannister said. ‘’Never forget what you are, for surely the world will not. Make it your strength. Then it can never be your weakness. Armor yourself in it, and it will never be used to hurt you.’’
I loved many other characters for things they did, and hated many others, but I cherished the difference in each and every character, and that was the beauty in it - that even though an author can create so many characters, he can make them so different from each other.
In this book, you will encounter everything: mostly mean people, ready to kill everyone and anyone standing in the way of their plans. You will read about a story of a family that falls apart, a kingdom that vanishes, a fight between kings, how a little girl will learn life in one day, how a mother will watch her children disappear, one by one.
This book will shake and break your heart. This book will make you realise that life is anything but gentle. But this book will also bring you the greatest adventure you have yet to see.
I have bought my whole book collection back in 2014. I have been procrastinating with this series for four years. And today, while writing this review, I thank the old gods and the new, for convincing me to read the first book.
I am probably one of the last people that have reviewed this book, and I assume you all already know a lot about the Game of Thrones series.
It is a book about one Iron Throne, and all the wars, fights, betrayals are about who will be sitting on that throne, and who will be in charge of all kingdoms.
Now, starting off, I am still not sure why people would send armies and armies of soldiers in order to win the throne, when it seems that no matter who becomes a king, that person gets instantly killed. And no kingdom respects each other, and kings and lords keep fighting off and wasting resources for a lost purpose, so there’s that as well.
We have many houses, Stark, Lannister, Baratheon, Tully, Arryn, Targaryen, Tyrell, Greyjoy, Martell, etc - and they all feature with something unique to their house. Most importantly, they all either want the throne, want revenge or want them both.
But just to clarify - I loved the book!
George R.R. Martin is a genius! He has created this amazing world, and characters that are so alive that make you either hate them or love them, but with all your heart. He has created relationships so tangled and stories so well written, that he puts other authors to shame.
The book is written from a third person perspective, and each chapter features a character. And with each chapter, George moves the time gradually, so we are not stuck in a loop of time pause. I enjoyed this method quite a lot! It kept the story line going very smoothly.
‘’Most men would rather deny a hard truth than face it.’’
There were so many characters I admired. But my connection with these characters in this book is unlike any other connection I have made. I usually either love or hate a character. But here, I judged actions, and relationships, and things people said and did!
I liked Eddard Stark’s bravery, and his manliness, but I didn’t like the fact that he was too honest for his own good.
‘’Can a man still be brave if he’s afraid?
‘’That’s the only time a man an be brave’’.
I loved Arya’s fierceness, but I didn’t like her stubbornness.
‘’For the second time today Arya reflected that life was not fair.’’
I liked Sansa’s politeness, and girlishness. She had all the perfect manners, but she also would betray family for love.
I loved Jon Snow’s story, and how he overcame his past, and learned to live with it.
‘’Let me give you some counsel, bastard.‘’ Lannister said. ‘’Never forget what you are, for surely the world will not. Make it your strength. Then it can never be your weakness. Armor yourself in it, and it will never be used to hurt you.’’
I loved many other characters for things they did, and hated many others, but I cherished the difference in each and every character, and that was the beauty in it - that even though an author can create so many characters, he can make them so different from each other.
In this book, you will encounter everything: mostly mean people, ready to kill everyone and anyone standing in the way of their plans. You will read about a story of a family that falls apart, a kingdom that vanishes, a fight between kings, how a little girl will learn life in one day, how a mother will watch her children disappear, one by one.
LilyLovesIndie (123 KP) rated Just Like in the Movies (Summer Heat) in Books
Nov 5, 2018
This review was originally posted over on Lily Loves Indie here - http://lilylovesindie.co.uk/?p=201
As with 'Right Click, Love', I really don't know where to start showering praise on this story. A happy ever after but with all the integrity and realism of the life of someone who just got lucky. Quirky, easy to relate to, completely believable and just a delight to read. There are so many things I just loved about it that I'm struggling to put them into words. That being said, you might need to wade through some gushing from myself as I try to pin down just a few key features for you....
I guess I'll start with Ava. She is so like me it is unbelievable, down to the relationships and everything (the books, the pets, the house). But I don't think that is the only reason I love her, it's her down to earth attitude to life and her personality as a whole. She's just so likeable! And so utterly believable as well! It's like she just hops out the page and starts talking to you, like a friend we probably all have (or the person we are in my case), she's just a delightful lead character. Her relationship with Morgan, and her friendship with Erica are also incredibly well written, again believable, realistic and enjoyable interactions throughout. They're all characters that we could encounter at work or amongst friends, and as a result of that we can engage with them so much easier, welcoming them into our lives like we would their real life counterparts. I've digressed, and waffled (no change there!) but what I'm getting at is that they are all fabulous characters, but especially Ava, she just has a certain something that makes her that extra bit more wonderful.
Another thing which I loved was the style in which this was written. Feeney includes everything we need to know, yet cleverly leaves little gaps to stimulate our imagination. I love finding this in a book as it gives the reader a little scope to make the characters their own, there's that little bit of wriggle room for interpretation. There's also a wonderfully dry sense of humour to Feeney's writing, a sort of wit and sarcasm that feels so natural and enjoyable to read. It makes it feel familiar, and it's more like chatting with a friend rather than reading a book. It's very well done and is so enjoyable to read, a much needed change from the ooey-gooey romances that line the shelves at the moment!
When you consider the length of the book, and the amount of content included, plus the space for your own ideas, Feeney shows great skill in developing a wonderful plot and cast of characters in such a relatively short amount of pages. This makes it so much easier for you to read because you get all the enjoyment and detail you'd find in a full length novel, yet you could easily read the story in a day without feeling you were being cheated or missing any of the action. I've not encountered many authors who has grasped such a skill for this genre and length, but Feeney is definitely one of them. She pitches it perfectly every time, doesn't miss a beat or opportunity to seize on a plot development point yet still keeps us guessing as to exactly what is going to happen. Even though I had an inkling Ava and Morgan would get it on, I in no way expected the ending that occurred!
In conclusion, I guess what I'm trying to say is that this book is rather amazing. I experienced a wide range of emotions, from warm fuzzies, to anger, laughing and crying, tutting at characters and cheering them on. For such a short story it doesn't half pack a punch, but I'm learning that this is Feeney's style. I cannot recommend this story highly enough, and really, truly, honestly think you should all go add it to Goodreads lists, and one-click it on Amazon UK or Amazon US.
As with 'Right Click, Love', I really don't know where to start showering praise on this story. A happy ever after but with all the integrity and realism of the life of someone who just got lucky. Quirky, easy to relate to, completely believable and just a delight to read. There are so many things I just loved about it that I'm struggling to put them into words. That being said, you might need to wade through some gushing from myself as I try to pin down just a few key features for you....
I guess I'll start with Ava. She is so like me it is unbelievable, down to the relationships and everything (the books, the pets, the house). But I don't think that is the only reason I love her, it's her down to earth attitude to life and her personality as a whole. She's just so likeable! And so utterly believable as well! It's like she just hops out the page and starts talking to you, like a friend we probably all have (or the person we are in my case), she's just a delightful lead character. Her relationship with Morgan, and her friendship with Erica are also incredibly well written, again believable, realistic and enjoyable interactions throughout. They're all characters that we could encounter at work or amongst friends, and as a result of that we can engage with them so much easier, welcoming them into our lives like we would their real life counterparts. I've digressed, and waffled (no change there!) but what I'm getting at is that they are all fabulous characters, but especially Ava, she just has a certain something that makes her that extra bit more wonderful.
Another thing which I loved was the style in which this was written. Feeney includes everything we need to know, yet cleverly leaves little gaps to stimulate our imagination. I love finding this in a book as it gives the reader a little scope to make the characters their own, there's that little bit of wriggle room for interpretation. There's also a wonderfully dry sense of humour to Feeney's writing, a sort of wit and sarcasm that feels so natural and enjoyable to read. It makes it feel familiar, and it's more like chatting with a friend rather than reading a book. It's very well done and is so enjoyable to read, a much needed change from the ooey-gooey romances that line the shelves at the moment!
When you consider the length of the book, and the amount of content included, plus the space for your own ideas, Feeney shows great skill in developing a wonderful plot and cast of characters in such a relatively short amount of pages. This makes it so much easier for you to read because you get all the enjoyment and detail you'd find in a full length novel, yet you could easily read the story in a day without feeling you were being cheated or missing any of the action. I've not encountered many authors who has grasped such a skill for this genre and length, but Feeney is definitely one of them. She pitches it perfectly every time, doesn't miss a beat or opportunity to seize on a plot development point yet still keeps us guessing as to exactly what is going to happen. Even though I had an inkling Ava and Morgan would get it on, I in no way expected the ending that occurred!
In conclusion, I guess what I'm trying to say is that this book is rather amazing. I experienced a wide range of emotions, from warm fuzzies, to anger, laughing and crying, tutting at characters and cheering them on. For such a short story it doesn't half pack a punch, but I'm learning that this is Feeney's style. I cannot recommend this story highly enough, and really, truly, honestly think you should all go add it to Goodreads lists, and one-click it on Amazon UK or Amazon US.
TravelersWife4Life (31 KP) rated The Kissing Tree: Four Novellas Rooted in Timeless Love in Books
Feb 24, 2021
<a href="https://travelingwife4life.wordpress.com/2020/10/26/the-kissing-tree-lonestar-lit/">Travelers Wife 4 Life</a>
From 1880 to present day, Regina Jennings, Karen Witemeyer, Amanda Dykes, and Nicole Deese create a world so inviting and relatable you will wish you were right there with characters. This four-story anthology is weaved together seamlessly and has hints of the previous story in each successive one. It has definitely been one of my favorite 2020 reads.
<b>Broken Limbs, Mended Hearts </b> by Regina Jennings was a beautiful story of love, second chances, and the innocence of first your first kiss. I loved the way Bella Eden and Adam interacted with each other, it was a does he like me/does she like me type of feeling to their relationship that I found very realistic as I think everyone goes through those emotions when falling in love. They were a beautiful couple that just needed a nudge in the right direction. Regina Jennings ends the story with how the Kissing Tree came to be in 1871, in a cute way we see reflected in the stories to come
<b>Inn For A Surprise </b> by Karen Witemeyer is the second book and continues 20 years later in 1891. In this book we see Karen Witemeyer’s signature sense of humor interwoven beautifully with Phoebe and Barnabas’s story of opposites attract. Karen Witemeyer shows the beauty of working together for a common goal and the give and take needed to make any relationship work by using each other’s strengths and weaknesses to work together. I think I loved it more because of it. Beautifully written. I also enjoyed the cameo that tied in from the first book as well, plus Phoebe and Barnabas’s journey to finding the perfect romantic spots was rather cute too!
<b>From Roots to Sky </b>by Amanda Dykes sees the Kissing Tree again 54 years later (roughly) in 1945 right after WWII. Much has changed around the Kissing Tree Inn and the town of Oak Springs, TX. In this story, we learn about Hannah and Luke’s story and their story is probably the hardest to describe. It is thought provoking, deep, and full of a sense of wonder. I loved this sweet, sweet love story with real life conversations, emotions, and yearnings mixed in. I thought Hannah was a close reflection of who I am as a person, and I loved that Luke kept up and loved her even more for it.
<b>Heartwood</b> by Nicole Deese in the fourth and final book in the series, and while no date is given, I am given to believe that it is a present-day setting. Again, change has come to Oak Springs, TX, and threatened the Kissing Tree. Abby feels responsible while Griffin her ‘former’ love comes back into the picture to add to her confusion. I loved the second chance at love theme in this book and I thought Nicole Deese did a great job with the ebb and flow of the storyline building it up from the beginning. I loved how Nicole Deese wrapped up the story and really brought home the moral for the whole story. <i>“Without the heartwood, there would be no tree in any town that could outlive a single generation, much less multiple.”</i>
Overall, this book was touching, compelling and the best anthology I have read to date. I LOVED how the authors interwove all their stories together to create the beautiful legacy of The Kissing Tree and I hope that everyone who reads it takes away the lessons that each of the authors presented in their stories. 5 out of 5 stars. Thank you, Regina Jennings, Karen Witemeyer, Amanda Dykes, Nicole Deese, and Bethany House, for thinking up and seeing this idea though I am truly blessed to have had the opportunity to read it.
*I volunteered to read this book in return for my honest feedback. The thoughts and opinions expressed within are my own.
From 1880 to present day, Regina Jennings, Karen Witemeyer, Amanda Dykes, and Nicole Deese create a world so inviting and relatable you will wish you were right there with characters. This four-story anthology is weaved together seamlessly and has hints of the previous story in each successive one. It has definitely been one of my favorite 2020 reads.
<b>Broken Limbs, Mended Hearts </b> by Regina Jennings was a beautiful story of love, second chances, and the innocence of first your first kiss. I loved the way Bella Eden and Adam interacted with each other, it was a does he like me/does she like me type of feeling to their relationship that I found very realistic as I think everyone goes through those emotions when falling in love. They were a beautiful couple that just needed a nudge in the right direction. Regina Jennings ends the story with how the Kissing Tree came to be in 1871, in a cute way we see reflected in the stories to come
<b>Inn For A Surprise </b> by Karen Witemeyer is the second book and continues 20 years later in 1891. In this book we see Karen Witemeyer’s signature sense of humor interwoven beautifully with Phoebe and Barnabas’s story of opposites attract. Karen Witemeyer shows the beauty of working together for a common goal and the give and take needed to make any relationship work by using each other’s strengths and weaknesses to work together. I think I loved it more because of it. Beautifully written. I also enjoyed the cameo that tied in from the first book as well, plus Phoebe and Barnabas’s journey to finding the perfect romantic spots was rather cute too!
<b>From Roots to Sky </b>by Amanda Dykes sees the Kissing Tree again 54 years later (roughly) in 1945 right after WWII. Much has changed around the Kissing Tree Inn and the town of Oak Springs, TX. In this story, we learn about Hannah and Luke’s story and their story is probably the hardest to describe. It is thought provoking, deep, and full of a sense of wonder. I loved this sweet, sweet love story with real life conversations, emotions, and yearnings mixed in. I thought Hannah was a close reflection of who I am as a person, and I loved that Luke kept up and loved her even more for it.
<b>Heartwood</b> by Nicole Deese in the fourth and final book in the series, and while no date is given, I am given to believe that it is a present-day setting. Again, change has come to Oak Springs, TX, and threatened the Kissing Tree. Abby feels responsible while Griffin her ‘former’ love comes back into the picture to add to her confusion. I loved the second chance at love theme in this book and I thought Nicole Deese did a great job with the ebb and flow of the storyline building it up from the beginning. I loved how Nicole Deese wrapped up the story and really brought home the moral for the whole story. <i>“Without the heartwood, there would be no tree in any town that could outlive a single generation, much less multiple.”</i>
Overall, this book was touching, compelling and the best anthology I have read to date. I LOVED how the authors interwove all their stories together to create the beautiful legacy of The Kissing Tree and I hope that everyone who reads it takes away the lessons that each of the authors presented in their stories. 5 out of 5 stars. Thank you, Regina Jennings, Karen Witemeyer, Amanda Dykes, Nicole Deese, and Bethany House, for thinking up and seeing this idea though I am truly blessed to have had the opportunity to read it.
*I volunteered to read this book in return for my honest feedback. The thoughts and opinions expressed within are my own.