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Purple Phoenix Games (2266 KP) rated Five Tribes in Tabletop Games

Jun 21, 2019 (Updated Dec 17, 2019)  
Five Tribes
Five Tribes
2014 | Civilization, Fantasy, Mythology
The Sultan of Naqala has ruled for many years, keeping the city prosperous and living in peace. Comprised of five different tribes, all inhabitants work and live together in harmony. But now the Sultan has died, and word of his passing has traveled far and wide – a magnificent city without a ruler? Who could pass that up? You make your way to Naqala to put in a bid for the throne, but others have heard the news and shown up with your same idea! Can you use your wit and devise a strategy to manipulate the tribes to your benefit? Or will a competitor undermine your attempts and win the tribes over to their side? Only one can be victorious – to whom will the tribes show preference? Play Five Tribes to find out!

DISCLAIMER: There are several expansions for this game. Though we have them in our collection, for this review we are only using the base game. Should we decide to review the expansions in the future we will add that information here or link to the full review. -T

Five Tribes is a game of area control, auction/bidding, card drafting, and set collection with a modular board. At the beginning of each round, players bid coins to determine turn order – the higher you bid, the earlier you get to go in the round. On your turn, you will select a tile, pick up all the meeples on it, and move them around the board – dropping only one on each subsequent tile, a la Mancala mechanic. There are strict rules regarding meeple movement and placement, so strategy is key in deciding the best path to VPs each turn. When you place your final meeple on a tile, take all meeples of that same color from the tile into your hand. If that completely clears the tile, place one of your camels on it to indicate that it is under your control. Each meeple color represents a different tribe, and each tribe grants the player certain powers when collected – i.e. gathering resources, gaining gold, or invoking Djinn powers. After you use your meeple power, you also have the opportunity to use the power of your ending tile, whether it is under your control or not. The game ends when a player has placed their final camel, or if there are no more legal moves to be made. VPs are tallied, and the player with the highest score wins!

As a kid, I played Mancala A LOT. I’m not entirely sure why. I learned it at school, caught the bug, and started playing it a ton at home too. Five Tribes takes Mancala and makes it 1000x better. The pick-up-and-drop mechanic is integral to the game, but there is so much strategy required that you will never be bored playing Five Tribes. You have to follow movement/placement rules, you have to figure out what meeple power you’d like to use on a given turn, you also have to decide if there’s a certain tile power you need – all while the board is constantly changing between each player’s turn. That’s why bidding for turn order can be so important! If you see a move that will earn you tons of VP, are you willing to spend your hard-earned gold (VP) to ensure that you can make that move? Or are you content with saving your gold and capitalizing on opportunities that may be presented later in the round? The board is constantly changing, and your strategy must follow suit if you are to have any hope of winning! There is no single strategy for a guaranteed win every game, and that keeps Five Tribes refreshingly fun and engaging.

The one negative I have about Five Tribes is that there is kind of a learning curve to this game. There are so many moving elements, different iconography, and special powers that it can be overwhelming for a new player. After a couple of plays, it is easier to remember the intricacies of the game, but at first it can be kind of daunting. Not a huge negative, just something to keep in mind when pulling it out for newer players!

Overall, I love Five Tribes. The gameplay is engaging, the strategic options are diverse and seemingly limitless, and the components are awesome quality. I only just got this game for Christmas last year, but it’s making its way up the ranks in my list of favorite games! If you haven’t already, give this game a try – there’s more to it than meets the eye! Purple Phoenix Games gives Five Tribes a fantastic 21 / 24.
  
Wounds (2019)
Wounds (2019)
2019 | Drama, Horror, Mystery
Armie Hammer and Zazie Beetz on-screen chemistry. (0 more)
The main base for the story isn't very consistent. (0 more)
Will's life isn't that complicated, he does his shifts at the bar, comes home to his girlfriend Carrie and in between he flirts with one of the regulars, Alicia.

Life in the bar is pretty predictable, everyone drinks too much and there's the occasional fight. On this particular evening things get even stranger. When Eric and his friends arrive already drunk Will leaves them be, he's more intrigued by the group of college kids who arrive looking quite out of place. Everything is turned upside down when Eric and his friends start fighting and bring the night to a quick end.

Clearing up the debris Will finds a phone belonging to one of the kids, he takes it home intending to put it in lost property the next day but before that happens he discovers some shocking images that lead him and Carrie down a terrifying rabbit hole.

Wounds has a nice idea behind it but once I came out of the film and started thinking about it I began realising that somehow it's all just a little vague. One of the things I like about films with sci-fi and supernatural leanings is finding out about where the "things" have come from, in Wounds they give you a hint about it but nothing solid to go on. Will and Carrie are only given the vaguest of clues about what is happening and it's surprisingly frustrating. It felt very much like we'd been handed film two in a series and somewhere along the line we'd be handed the first film as a prequel and watch it end as they drop the phone in the bar.

We're also probably subjected to a little too much drama. The beginning takes a while to get to the horror aspect of things. By the time it came out I was genuinely surprised. I'd assumed the horror tag was added at a stretch as it was coming across as a thriller more than everything else. Certainly the drama portion seemed to be unnecessary to most of what was going on by the end of the film.

Armie Hammer plays Will in the main role of the movie. Will's journey goes through a lot of stages, potentially too many. It does at least work in a sensible progression rather than jumping around. Hammer is convincing in all stages even if they do seem a little far fetched but I would personally have axed some of it.

Here's what I would have done... Zazie Beetz was great and I love her in everything I've seen, in my opinion she was underused in this film. I'd have given her the role of Carrie and expanded it slightly while cutting Alicia and her boyfriend out completely. Beetz's performance was great but there wasn't really anything to get her teeth into when it came to the horror side of everything. She had great chemistry with Hammer onscreen which I didn't get from his performances with Johnson. Johnson's performance in general felt underwhelming, Carrie wasn't going to be a likeable character but she could have been so much more.

Sound plays a very big part in the film. As I mentioned at the beginning creepy crawlies play a big part in Wounds, and even when they're not there you know they're there. It's incredibly well done because more than once I found myself getting twitchy that I could hear them in the background of scenes. The other noticeable sound related issue was around the phone, at one point Will answers the mobile and we're subjected to a loud piercing tone that cuts right through you. Again, fantastic use of sound, but in this instance while it makes you feel the unease of Will as it happens it is also painfully loud for anyone who is even slightly sensitive to things like that.

The film uses effects to create the swarms of bugs... although saying that, if they didn't then it's a very impressive bunch of cockroach wranglers they have on staff. The effects themselves aren't fantastic but when they happen it's so fast that it kind of works in the moment.

It might not be the best horror film but it certainly wasn't a bad watch. It comes out on Netflix tomorrow, I won't be seeing it again right away but it's definitely going onto the Watchlist for the future.

Originally posted on: http://emmaatthemovies.blogspot.com/2019/10/wounds-movie-review.html
  
Tiny Epic Galaxies
Tiny Epic Galaxies
2015 | Dice Game, Science Fiction, Space
When it comes to game themes, I’ve got them all – modern mystery, fantasy, superhero, abstract puzzle, pirates, zombies, and more. But the one theme I never had was space. Which, thinking back on it now, is kind of weird because there are so many space-themed games out there. In my exploration of the Tiny Epic series, I eventually came to the third installment, Tiny Epic Galaxies. And thus, the space-game void I didn’t even know I had was filled. Since then, I’ve played a handful of other space-themed games, but Tiny Epic Galaxies is by far my favorite.

In Tiny Epic Galaxies, you are the leader of a galactic empire looking to expand its borders and influence across space. Unfortunately, you are not the only one vying for power – competing galactic leaders are also gathering resources and sending out scouts to planets in hopes of bringing them into the folds of their own empires. Can you outwit your opponents and stake your claim on these new planets before your rivals do? Or are you doomed to live under someone else’s rule forever?

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T

Tiny Epic Galaxies is a game of dice rolling and area control/influence in which players take turns rolling dice and activating powers in order to gather resources and increase their influence on newly-discovered planets. On your turn, you will roll a specified number of dice, and activate them in any order you choose to perform any of the available actions: move a ship, advance your colonization of a planet, acquire resources, or utilize the special power of a planet you control. Gaining control of a planet earns victory points, and the game ends once a player has reached 21 VPs. Sounds simple enough, right? But here’s a twist – when you activate a die on your turn, any other player can spend a resource to follow your action and perform the same action you just did. Make sure you keep an eye on your opponents’ ships and resources – a beneficial action for you could also earn your opponents a planet!

My absolute favorite part of all the Tiny Epic games is that they have so much more to offer than meets the eye, and Tiny Epic Galaxies is no exception. The premise of the game is simple and easy to learn, yet mastering the strategy is what keeps me coming back for more. There is no single strategy for guaranteed success, and the necessity to adapt strategy based upon your dice rolls keeps the game engaging and exciting. You may have a plan in mind, but unless the dice cooperate, you’ll have to adjust that plan on the fly. And you’ve also got to pay attention to your resources and your opponents’ turns, because you might be able to capitalize on their dice if you can afford the cost. It could potentially always be your turn, even if it’s not your official turn, since you have the ability to follow an opponent’s action. You’re coming up with your own strategy, while also trying to decipher your opponents’ strategies so you can outwit them and earn the most VPs the fastest.

Another great part of this game is that there is a good amount of player interaction, but not in a way that feels confrontational. In some situations it may feel like a bit of ‘take that,’ but remember – you’re the one who gave them the opportunity to take that action! Without you taking the action in the first place, your opponent would not have had the chance to follow you! Your strategy must transcend your individual galaxy and also take into account every other galaxy in play. In Tiny Epic Galaxies, you’re constantly interacting – some interactions are just more subtle than others.

Tiny Epic Galaxies is perhaps my favorite Tiny Epic game to date. It’s quick, simple, and yet deceptively strategic. Plus the little spaceships are so cute! If I had to pick one Tiny Epic game to use to introduce someone to the series, I would pick this one. Purple Phoenix Games gives Tiny Epic Galaxies an out-of-this-world 17 / 18.
  
The Town That Dreaded Sundown (2014)
The Town That Dreaded Sundown (2014)
2014 | Horror, Mystery
7
6.4 (5 Ratings)
Movie Rating
Verdict: Slasher 101

Story: The Town That Dreaded Sundown starts when Jami (Timlin) and her boyfriend Corey (Clark) are attending the drive-in-movie-theatre showing the movie based on the real murders set in Texarkana 65-years-ago, moving to lover’s lane the killer known as The Phantom catches them, murdering Corey, leaving Jami with a message and the town is thrown back into fear again.
When the Phantom strikes again, he leaves Jami with a warning that he stop until she gives up her own secret, with the town bringing in the Texas Rangers Lone Wolf Morales (Anderson) to hunt down the before more people are murdered, is this the original killer returning or a copycat.

Thoughts on The Town That Dreaded Sundown

Characters – Jami breaks the mould of the final girl, she is a survivor of the first attack being left with a message of trying to find Mary. Jami starts looking into the history of the town going in search of what happened 65 years ago, needing to decide about her own future in the town or going off to college. Jami isn’t a teenager that is going to be running, she is almost like the messenger for the killer. Lillian is the grandmother of Jami, she has raised her after her parent’s death, she wants what is best for her even though she might know something about the past. Lone Wolf Morales is a Texas Ranger that has come to the town in search of the answers, he has taken complete control of the investigation and will listen to any story which might uncover the truth about what is happening. Nick is the former classmate of Jami’s he works in the achieves where he helps Jami learn about the history of the town becoming a new love interest for her.
Performances – Addison Timlin in the leading role makes for a great scream figure, while not just looking like a victim. Anthony Anderson does seem to bring a little bit of humour to the film, while the rest of the cast don’t put a foot wrong.
Story – The story here follows a town which suffered from a serial killer spree 65-years ago, a film which bought back the memories and now a new killer has arrived killing mindlessly through town. This story might follow elements of the traditional stalker killer, which for the most part is an easy watch, when it jumps out to the next level of being a meta sequel, while also taking the story in a new direction, we get a nice mix of the three, with the idea that this is based on an unsolved murder spree, a reality check on a film that is about those murders and a potential copycat or supernatural killer, we are kept guessing. The story however is filled with weaknesses because we did get hints of people that would have been involved and they just seem to drop the potential of us having suspects, while the killer reveal is also largely disappointing by the end. This story does make us feel like we are watching a more serious version of Scream with how the world is created around us.
Horror/Mystery – The horror is a blood soaked slasher style, we get plenty of rules being broken for that genre too, with Jami not being killed in the opening attack, we also get to see how the killer isn’t slow and is predatory at times, with the mystery being around who the killer could be and why they have targeted certain people through the film.
Settings – The film is set in a small town on the border of two states, this means we get the police arguing over who should lead the case, as well as being in a place with a history of a serial killer.
Special Effects – When it comes to the effects, we know we are going to get plenty of blood with the kills that aren’t as bloody as they could have been, but show the brutality of the kill.

Scene of the Movie – The aerial field shot.
That Moment That Annoyed Me – The killer reveal is weak.
Final Thoughts – This is a slasher that is a joy to watch because it turns the rules of the genre on its head, even if the final reveal is the weak point of the film.

Overall: Slasher to Admire.
  
Cartagena
Cartagena
2000 | Pirates, Racing
Avast and whatnot! Yar, this be a piratey-themed game of prison escape, and it be very good. You and ye mateys must escape a prison of Cartagena and reach the boat to sail to freedom! But do you have the resources available to navigate the treacherous tunnels to the outside? Or will you have to retreat to bolster your holdings for your final surge? This is Cartagena!

If you know me, you know I’m kind of a sucker for pirate games. Why? I don’t know. I’m not necessarily a fan of pirate-themed things in the real world, but it’s a gaming theme I truly enjoy. I don’t remember exactly where or from whom I heard of this game, but I am very glad I did because I really enjoy it.

During a game of Cartagena you play a “team” of pirates that are escaping a dungeon through a wacky tunnel to get to the getaway boat at the end. You do this by playing cards from your hand that match symbols printed on the tunnel tiles assembled in the middle of the table. When you play a card you must move one of your pirates – any one you wish – to the next closest unoccupied space on the board that matches the symbol on the card you played. If you play a card, let’s say a flag, and there is a pirate already on the next closest flag symbol, you keep moving your pirate along through the tunnel until you reach the next flag without a pirate on it. You have two actions on your turn and you will likely be playing two cards every turn to advance your pirates.

“Easy. This is great! But, now my starting hand is depleted and you told me I couldn’t draw a card at the end of my turn.” Correct. Herein lies the struggle and tension in the game.

If you do not have any cards in your hand, or if you just want to improve your hand, you must move one of your pirates backward through the tunnel to the next pirate behind you. If there is just one pirate when you arrive you draw one card. Two pirates two cards. Three pirates already there? Keep on truckin, matey. You need to continue backward to find a solitary or couple of pirates; there can never be more than three pirates on a space. You then take the amount of cards dependent on existing pirates and continue your turn.

Play continues like this until a player has successfully gotten their pirate crew to the boat and escapes the dungeons in Cartagena.

So like I said, I’m a sucker for pirate-themed games. However, this game could have so many other themes applied to it and it would work just as well. I do not necessarily feel like a pirate as I am playing, but I do appreciate the effort here. What I really enjoy about this game is the fact that it is mechanically very simple, so it works well with many different age groups. In fact, I am sure you can play this with gamers younger than the suggested age of 8 and be completely happy with the result. The rules are very light, the decisions are sometimes very heartbreaking if you do not plan ahead well enough. It will never be considered a brain burner, nor will it be the crown jewel of a collection or game night, but it is fun. Racing your opponents to the end of a tunnel to freedom, but also knowing that you will eventually need to regress to fuel future turns is a great little balancing exercise and I dig it, like a fine treasure chest.

Components? Well, the version we have is akin to the version on the main ratings graphic here, with that box art. The art in the game, however, is much more cartoony (see image below). It’s not BAD, but it’s not amazing either. I believe the newer version has much better art throughout. The cards are of decent quality, as are the tiles that make up the tunnel. The best components are the little pirateeples. Piraeeples? I’m never very good at the -eepling. All in all it’s a small game that packs up easily and quickly and is great to pull out pretty much any time you need a great filler. We at Purple Phoenix Games give this one a swashbuckling 13 / 18.
  
Queen & Slim (2019)
Queen & Slim (2019)
2019 | Drama, Romance
Usually when my local cinema chain hosts a secret screening, it's for a lesser known film that they're hoping to drum up interest and support for. They do occasionally show something a bit more mainstream though (the last one I went to was for an advance showing of Le Mans '66) and a lot of people in the run up to last nights secret screening were actually expecting it to be Little Women. It turned out to be Queen & Slim, a film that I knew very little about, and probably wouldn't have ventured to see at the cinema if I'm honest. Which is obviously the whole idea behind the secret screenings and why they urge you on social media beforehand to stick with it when you discover what it is!

Queen (Jodie Turner-Smith) and Slim (Daniel Kaluuya) are at a diner for their first Tinder date and they seem to be getting along, although a second date isn't exactly a definite just yet. As they drive home afterwards, they are pulled over by a white cop for driving erratically (Slim was quickly reaching to grab his phone back from Queen at the time) and for failure to execute a turn signal. There are clearly some racial motives behind the actions of the police officer though, not helped by Slim's impatience as the officer checks through the contents of his car, and the questioning coming from Queen, who works as a defense attorney and knows their rights. Following a heated exchange, a shot is fired and Queen is left with a flesh wound to her leg. An angered Slim then brawls with the cop and, in what is clearly self defense, shoots and kills the officer. Fearing what will happen to them next and the likelihood of further injustice, they decide to go on the run.

What follows is around 40 minutes of pretty tense drama, unexpectedly peppered with some moments of real humour when as the pair find themselves getting into even more difficult situations. As dash-cam footage from the vehicle of the deceased police officer goes viral, there's a real sense of urgency and intensity to their predicament, making for a really intense and gripping roller-coaster of a ride. They make it to New Orleans, and a brief stopover at the home of Queen's Uncle Earl (Bokeem Woodbine), and it's around this point in the movie that momentum gets lost somewhat, never really recovering until the finale.

Written by Lena Waithe (Master of None and Ready Player One), Queen & Slim is clearly a relevant and important movie, boasting a great look and style from director Melina Matsoukas. Daniel Kaluuya is a great choice for Slim too, no stranger to portraying strong emotions with his eyes and facial expressions, as he did so perfectly in his iconic Get Out role. While I wasn't so keen on Jodie Turner-Smith, the pair did work well together, despite making some questionable character choices at times. When a photo of the pair goes viral, they become a kind of modern day Bonnie & Clyde, hailed as heroes and legends by many as they make their way down towards Florida, where they hope to be able catch a flight to freedom in Cuba. Along the way, their relationship develops and they occasionally find support among the black community in each town they stop at.

But, following that stopover in New Orleans, Queen & Slim becomes much more of a slow meander towards the finish line, and it's a real noticeable tonal shift and change of pacing from those first 40 minutes or so. People in the cinema became fidgety (including me), some gave up on the movie completely and left the cinema (I've done that before, vowed never to do it again though) and all I could think about when they get help from some old friends of Queen's Uncle was "Is that Needles, from Back to the Future?" (it was).

All of this shouldn't detract from how important this movie is though, highlighting racial injustice and delving into real issues unashamedly. While Queen & Slim didn't quite work for me overall, it is certainly a story which deserves to be told and seen by many, getting people talking and hopefully instigating some real change. I'm glad I had the chance to see it, and glad I stuck with it right until the end.
  
Show all 3 comments.
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Lee (2222 KP) Dec 4, 2019

Sarah, I think it's out over here at the end of January

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Sarah (7800 KP) Dec 4, 2019

Thanks Lee!

Harbour
Harbour
2015 | City Building, Economic, Fantasy, Humor
“Ugh, I have too much stone and not enough fish! What am I going to do, just magically convert this stone into fish?” In Harbour, the answer is YES. Harbour is a light economic, worker placement, set collection game with fantasy elements to spice up the theming. Your goal is to amass the most victory points at the end of the game and become the greatest Harbourmaster ever!

In Harbour, you control a gobleeple (I am really horrible at this, but it’s a meeple in the shape of a goblin) who travels around town visiting buildings to enact their special abilities. Using these abilities will help you amass goods whose value is ever-changing on a uniquely-designed market board. Knowing when to sell your wood and livestock to purchase buildings is the key factor to creating a strategic path to income and winning the game of Harbour.

DISCLAIMER: I do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. Furthermore, there is an expansion to this game, but we are not reviewing it at this time. Should we review it in the future we will either update this review or post a link to the new material here. -T

To setup give each player a gobleeple of their color choice (I choose you, purple!), a player board of their choice – or randomly dealt, and one token of each good to later be placed on their warehouse spaces. Place the main market board in the middle of the table with one goods token per space on the market to indicate starting prices for each good. Have each player now assign goods to warehouse spaces not to exceed three total goods stored. Shuffle the main building cards and place out in a grid a number of cards equal to three plus the number of players (seven total in a four-player game). Determine the starting player and you are ready to begin!

On your turn you must move your gobleeple to another vacant building, even the starting one on your player mat, or another player’s built building (but you must pay them a good to do so). From there you may take advantage of any special abilities that building offers. It could be adjusting the prices of goods, trading one type of good for another, or allowing you to purchase buildings from the grid. Purchasing buildings brings the game closer to its end, as the end is triggered by a player purchasing their fourth building. The round continues until everyone has had equal amount of turns and the player with the highest VP in buildings wins! I will have you play the game to see the various abilities that each player mat and each building offer.

Components. This is a small game in a small box (ironically it’s a Scott Almes design – you know, of Tiny Epic fame). You are given lots of player mats that feature different characters and abilities that you can choose to emulate. These mats are great, laid out well, and have funny flavor text on them. Also included are the aforementioned painted wooden gobleeples in fun colors and with an even funner shrugging pose. To keep track of your goods and market values you use blocks with stickers applied. In addition to this is a giant stack of cards to represent the buildings you will be visiting and purchasing. I have sleeved mine and they all fit back in the box (even with a few promos included). Everything is of great quality. No problems at all for me, as per usual with Tasty Minstrel Games fare.

I do not own many market and economic games because usually they do not really interest me at all. I do have many worker placement games because I really enjoy the mechanic. This one, though, is special to me. It is one of the games I have Kickstarted that I feel really delivered and fires on all cylinders for me. Your opinions may vary if you have played it, but this game is an absolute gem. It is light, fast, and incredibly fun. There is a slight learning curve if you are not used to either economic or worker placement games, but after a few rounds it will all fall into place. If you are looking for a euro game in fun clothing, I highly recommend Harbour (and it’s a steal right now in stores). Purple Phoenix Games gives this one a rousing 10 / 12.
  
<b><i>I received this book for free from Publisher in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<i><b>Bring Me Their Hearts</b></i><b> has plenty of sass, snark and </b><b>humor laced throughout</b>, which is no surprise considering one of the biggest reasons why I loved Sara Wolf's debut novel is the sass and humor (I can now officially count on Wolf to make me laugh). This book literally starts with Zera comparing the king's worth to a <i>potato</i>.

<h2>Potatoes aside, let's talk about Sara Wolf's dive from contemporary into fantasy, aka <b>how did </b><b><i>Bring Me Their Hearts</i></b><b> do???</b></h2>
Because that is the most important question: is the book good? Is it as bloodeh as the title? Let me give you the 411.

<h3><b>If you're looking for a good dose of sass, snark and humor, count on it.</b></h3>
Zera has a comeback for <i>everything</i>. Of course, she says she can't help herself because it's how she deals with it since she became Heartless, which is essentially a witch's pet monster. If you can't deal with her comebacks, then suck it up an drop off a cliff is what she'll likely tell you. But the amount of sass is &#x1f44c;&#x1f44c;&#x1f44c; and #100percentapproved.

<h3><b>But let's be a little honest here: sometimes Isis Blake appears too much in Zera.</b></h3>
Isis Blake is <a href="https://bookwyrmingthoughts.com/blog-tour-love-me-never-by-sara-wolf-arc-review-and-giveaway/">the main character of Wolf's <i>Lovely Vicious</i> series</a> and sometimes she appears way too much in Zera. Think two people stuck in one body = identity crisis much?

Maybe I am complaining too much here because regardless of how Isis seems to appear occasionally in Zera, <b>I still enjoyed Zera's voice.</b> And I still approve of snarkcisms used. So I'll just sit in a corner and hush up.

<h3><b>Let's take a moment to appreciate a side character (really, we should appreciate most side characters).</b></h3>
Meet Malachite, who is officially one of my favorite characters of <i>Bring Me Their Hearts</i> simply because he was wonderful and had no filter for being a royal bodyguard. 11/10 would adopt.

But we all know, Ms. Wolf, that you're going to kill Malachite later on, right? And kill my feels along with it?

<h3><b>There is this weird issue of the beginning being kind of out of place but used as a lovely hook.</b></h3>
<i>Bring Me Their Hearts</i> starts us in a court before backtracking a few weeks and then continuing. <i>Please note I am a very forgetful person</i> but we're in Zera's world of Heartless and witches and then Training101 for 30% of the book. I completely forgot everything by that point aside from a potato being involved.

But it's used as a lovely hook, so I'm not exactly complaining too much (someone fix my memory please and thank you).

<h3><b>Common Fantasy Plot #2927: Got 'em!</b></h3>
Eventually, you get to the point where you see the most common plotlines aka royalty is secretly venturing out in the world of plebians to be a badass and accidentally meets potential love interest aka the main character.

<h3><b>I was expecting this to be more bloody? I did not get more bloody.</b></h3>
I got a lot of court intrigue, sass, humor, but I was expecting more blood for some reason. I got more near the end though, because Heartless are monsters after all.

<h3><b>Hold up, this is the first novel?</b></h3>
I was expecting this to be a standalone but hahaha no nice try, Sophia. Come back in the future to satiate your curiosities in book two.

<i>Bring Me Their Hearts</i> wasn't horrible if you enjoy a snarky little monster who really just wants everything to be all good and dandy (but hahaha, life isn't going to be that nice) and a nice little note tacked on the end that says, "come back soon for more!"

While I wanted a little more blood because I'm smol and evil thoughts run through my brain sometimes, this was fun to read, and I have hopes for the second novel.

<a href="https://bookwyrmingthoughts.com/blog-tour-bring-me-their-hearts-by-sara-wolf-arc-review/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
27 hours: Nightside Saga Series, Book One
27 hours: Nightside Saga Series, Book One
Tristina Wright | 2017 | Science Fiction/Fantasy
2
2.0 (1 Ratings)
Book Rating
DNF at a place I don't remember because I read this book ages ago and apparently I didn't upload a review. (Also will not be supporting further on after this due to reasons.)

<b><i>I received this book for free from the publisher via Netgalley in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</b></i>

I wish I could’ve enjoyed 27 Hours as much as most people I know seem to have enjoyed the book, but alas, that is not the case.

Also I’ve been keeping a wonderful streak of finishing every book this year, and I wanted to keep that streak. But...

27 Hours was an absolute pain for me to read, and this was the situation I found myself in constantly:

Me: *picks up book, starts reading*
Me (ten minutes later): Ugh, this is painful. I’m bored.
Me (while trying to read): I’m going to do some blogging and maybe quest on my balance wizard. Maybe this will motivate me.
Me (two hours later): *finishes a dungeon in game, finds myself reading maybe two sentences in between battles* Please note that I'm actually good at reading while waiting for my turn, especially when I'm in a team.
Me (two days later): Ooo shiny book! *starts new book*
Me (another two days later): Oh, yeah. I was supposed to read you, right? *eyes book warily* Let's try this again.

This cycle repeated itself for days and weeks. Eventually, I just called it quits because when I’ve been repeating the same thing over and over again and have progressed more in a game than a book, we’ve got issues and it’s time for me to move on to other books.

27 Hours has a lot of representation among the characters, I won’t deny that. But that’s honestly the only thing I can think of that’s good about this book. Anything I might have missed has been clouded over by the cons.

<b>Why 27 Hours Is Not My Cup of Tea</b>
Rumor - I’m being very nitpicky, but the name Rumor instantly reminded me of Adele’s song. Every time “Rumor” came up in the book (which is a lot, considering the fact he’s a main character), the song blasted in my brain.

The name Rumor, however, is the least of my worries.

The world building is a mass of confusion - I have no clue what things are and honestly the world is a jumbled mess of a confusion. Is a dragon the same as a gargoyle, is a chimera the same as a gargoyle, are they simply the same creatures with different names depending on which group the person belongs to… or what? Is it a group of rebellious humans? Also what is this about hellhounds and gargoyles? The world building feels like a melting pot gone very wrong on the moon hundreds of years in the future.

Not only is the world building is a mass of confusion, but it feels way too modern for a book that is supposedly set 200 years from now.

I’m mainly concerned about the world building to focus on the logistics of book year and present year, though.

Too many characters - There are too many to keep track of in 27 Hours, and the fun part? They’re introduced early. I don’t… I don’t even know who this random dude is and boom! We’ve got another one. I knew for sure there were going to be at least four POVs, which is a lot, but it’s not too much. BUT… not only do we have Jude, Rumor, Nyx, Braedon, etc. etc. we have some person named Colt, Wren, Eric, Sara… that’s just some of the characters.

This is by chapter three. Chapter freaking THREE. My brain was already hurting from the world building and then there are all of these characters being introduced and OMG I just wanted to scream.

I just… I just can’t handle all of these characters because I don’t even remember who does what by the time character #2244 pops up.

I really wished I could’ve finished 27 Hours and continued my streak for this year, but the huge cast of characters being introduced so early into the story and massively confusing world is a no go for me.

<a href="https://thenovelistics.blogspot.com/2017/11/27-hours-by-tristina-wright-arc-review.html">This review is originally posted on The Novelistics</a>
  
Dear Edward
Dear Edward
Ann Napolitano | 2020 | Contemporary, Fiction & Poetry
10
9.0 (3 Ratings)
Book Rating
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<b><i>Dear Edward by Ann Napolitano is one of the few books that instantly captures your heart, then shatters it into hundred pieces and teaches you many life lessons at the same time.</i></b>

"A reporter holds up a copy of The New York Times to a camera, to show a huge block headline, the kind normally reserved for presidential elections and moonwalks. It reads: 

191 DIE IN PLANE CRASH; 1 SURVIVOR

The relatives have only one question when the press briefing comes to close; they all lean toward it like a window in a dark room:

"How is the boy?"</i>

Dear Edward features a boy called Edward, who is flying with his family to move across states. This is their chance of a new life, a brand new start. When the plane crashes, he is the only survivor.

The author tells the story through two different timelines; during the flight and after the plane crash. We follow Edward's life and how he is coping with the loss of everything he knew. We also see how he is struggling to cope with the unwanted celebrity title he has now.

I have always been intrigued by planes and plane crashes. I used to watch every single episode of the documentary on Discovery Channel back in the days. And today, I like to listen to the Plane Crash Podcast by Michael Bauer. I have had some bad experiences while flying, and have always wanted to understand what exactly happens when a plane crashes, and what aviation does to prevent this from happening in the future. This book contains amazing details about the crash, and my hidden mystery person inside me was deeply satisfied by all those pilot dialogues and explanations.

Edward's grief and growing up journey is so painful. He survived, but everyone he loved and cared about in his life died. He is lucky to have survived, but why does he then feel guilty? Why did he swap places with his brother on the flight? If they didn't - his brother would still be alive now. The brother relationship was written so perfectly. The love and the bond they shared for each other was so strong.

Despite the fact that Edward is the main character in this story, we also get to meet so many other characters, the people who lost their lives in the crash. Through flashbacks and "during flight" scenes, as well as encounters from their families, we get to see all the wishes that will never come through, all the hopes and dreams buried under the plane ash.

And that is why Edward's journey is so difficult. He doesn't have to only carry to guilt for his own family, but all those other lives as well. Edward receives letters from the families asking him to do all these things that these people would do. He is asked to become a musician, a doctor, a teacher, to travel around the world, learn knitting, etc, and Edward feels obligated to do all of these things, to give peace to the families.

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<b><i>I knew this book would stay with me forever from the moment I started reading the first few pages. It is so harshly real and painful, but what it does it remind us how every day is special and we should be thankful for it! We may not get a tomorrow, but that's why we have today. Let's make the best of it!</i></b>

Thank you to the team at Penguin Random House for sending me a copy of this book in exchange for my honest review. Also thank you to the team at LoveReading UK, for allowing me to be their Super Ambassador of this book for the month of November.

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