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The Adventure Zone
The Adventure Zone
Comedy
10
8.8 (9 Ratings)
Podcast Rating
A Natural 20!
I stumbled about TAZ through tumblr; I kept seeing people post about it and had absolutely no idea of what it was, just that people adored it. After weeks of being confused, I decided to look into it, and wow, just WOW. I don't think a podcast has ever gotten me so hooked. The first arc, Balance, spans 69 episodes under the Dungeons & Dragons 5th edition tabletop role-playing game (or TTRPG) system. The McElroys are relatively D&D rookies (though they've had their brief involvements with the game), and so rule-breaking is abound. It's hardly a fault of the podcast, but I wouldn't listen to this one if you want to really learn D&D and its intricacies/how to play. This podcast is far more about the storytelling aspect of the game, which the McElroy family handles FANTASTICALLY. I laughed and cried real tears listening to the first arc of their podcast, I fell in love with so many characters. Clint, Justin, and Travis all have created wonderful player-characters that are engaging and oh-so-fun to root for, and Griffin SHINES as a creative Dungeon Master, with settings and NPCs that are unforgettably fun and interesting.

Balance has since ended, and now the podcast has moved on to other TTRPGs like Fate (TAZ: Commitment), Powered By the Apocalypse (TAZ: Dust), and Monster of the Week (TAZ: Amnesty). Commitment and Dust are two short-run "test-drives" run by Clint and Travis respectively, and I personally adored a departure from the 5e system to not only be introduced to different TTRPGs, but to hear the DM-ing (or now GM-ing) styles of the other McElroys. In Amnesty, Griffin once again takes the reigns to run the game, and at the posting of this review, Amnesty is being considered the "second season" for TAZ. For some, these diversions from the 5e system may not work, but I recommend listening. They're just as creative and fun as Balance was, though different. I recommend coming in with an open mind, as going from the way Balance was to now, the show is quite different, but the heart is still there and the stories are still stunning.

If those aren't your speed, though, the McElroys post bonus games (like Four Sherlock Holmes) that are meant to be silly one-shot arcs AND they host a number of live-shows that bring back the beloved Balance characters into hilarious one-shot adventures, so you're never short of a dose of Magnus, Taako, and Merle. Being honest, the live shows are some of the funniest things I've listened to. They're marvelously fun, and the added time pressure of the show adds to the comedy. They also really bring back the actual-play atmosphere that sometimes gets lost during edited episodes.

I cannot recommend TAZ enough. Being honest, it pretty much saved my life. It brought (and still brings) me so much joy, and it encouraged me to try out TTRPGs--seriously, I took up DMing because of TAZ, and now I run TTRPG games weekly.

Do yourself a favor, roll perception with advantage and give this one a listen.
  
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Game Of Thrones  - Season 5
Game Of Thrones - Season 5
2015 | Sci-Fi
For the Watch
Contains spoilers, click to show
Season 5 of Game of Thrones (or any following season) never quite hit the heights of seasons 2-4 for me, but it still continued it's run as the absolute prime show of recent television.

Season 5 has some extremely important moments - Danaerys meeting Tyrion and Varys for example - this meeting of characters made the Essos portion of Game of Thrones 100% more interesting for me, and I actually found myself completely involved in the Harpy storyline that runs throughout season 5. In King's Landing, the narrative focuses mainly on the High Sparrow, and his rise to power through religion, so much so, that not even the King has much sway over him.
This inevitably leads to one of the most infamous GoT scenes of all time - Cersei's walk of shame - truly hard to watch - even though she is a hateful character - much like Joffreys story in season 4, the writers manage to evoke sympathy for someone you've been lead to dislike.

And then of course - there's Hardhome - my personal favourite episode of GoT. A sense of dread lingers over the majority of the episode as Jon Snow journeys beyond The Wall, and we're set up for yet another brief tease of the White Walkers - but what we get instead is an insane 20 minutes of absolute Carnage, as the full force of the Night King is realised for the first time - it's an incredible episode within another decent season, which will have you hooked constantly.