
Purple Phoenix Games (2266 KP) rated Yarr Harr! in Tabletop Games
Jul 2, 2020
Disclaimer: We were provided a copy of Yarr Harr! for the purposes of this preview. The final components of the upcoming Kickstarter campaign might vary slightly from those pictured below. Also, our copy had some extra cards/content that will be available as Stretch Goals during the campaign. -L
Yarr Harr! is a competitive card game in which players are building up their individual pirate ships and trying to amass the most Doubloons by the end of the game. The gameplay itself is pretty simple, but actually winning takes more strategy than you might think. To setup the game, every player receives a Bow and Stern card for their Harbor (play area), and a starting hand with 5 cards. The remaining cards form the Draw deck for the game, and is placed in the center of the play area. On your turn, you will draw 2 cards from the Draw deck, and then play up to 3 cards. There are 2 different types of cards that can be played: Ship cards and Action cards. Ship cards, played between your own Bow and Stern cards, are used to build up your ship and score points at the end of the game. Action cards are used to sabotage opponents or to give yourself a buff. You may not play more than 2 Ship cards in one turn, and you may only have a maximum of 8 cards in your hand at the end of your turn. Play continues as such, until the end-game requirement has been met. That requirement depends on the number of players in the game, and tells you how many Ship cards must be in your own Harbor for the game to end. As soon as any 1 player achieves that number, the game ends. Players then tally up all of the Doubloon points on the Ship cards in their Harbor, subtracting any negative points from Action cards affecting their ship, and the player with the most Doubloons wins!
The thing that I like about Yarr Harr! the most is that it can be played with differing levels of strategy. The game comes with a number of Captain cards and Objective cards that are optional to use in play. To include Captain cards, each player receives 1 Captain card at the start of the game, which grants special abilities throughout the game, depending on the given Captain. To play with Objective cards, each player receives 3 Objective cards at the start of the game, and then selects 2 to keep for play. Objectives are kept secret from your opponents, and will earn you end-game Doubloons upon completing them. With these optional modes of play, you can really cater the strategic level to that of your current game group. You can play with younger gamers with no extra content, just the base game as described above. If you are looking to turn this into a possibly more difficult game, add in those Captain and Objective cards. Offering those optional elements is a huge plus because it makes Yarr Harr! accessible to more gamers. So that’s a big win to me.
The other thing that I really like about Yarr Harr! is that the gameplay is pretty light and fast. It is easy to teach, learn, and play, thus lending itself to lots of gaming situations. Need something quick to play before dinner is ready? Yarr Harr! Want to pick the pace back up after a long, brain-burning game at game night? Yarr Harr! It can fit in wherever you want, and because of that, I can see myself bringing it to the table often. The only warning I have for this game is that, since it is competitive, more sensitive gamers might not find it enjoyable. There are Action cards to be played to directly sabotage and inhibit your opponents, and sometimes that can feel like personal attacks against a player. To alleviate that, I recommend playing at higher player counts, so it doesn’t feel like players are ganging up on a single player. Just something to be aware of! Let’s talk components. This is a card game, and the quality of the cards we received was pretty good. They are nice and sturdy, and could hold up for many plays. The artwork is thematic, creative, colorful, and just enjoyable to look at overall.
All in all, I think Yarr Harr! is a fast and fun game for any type of gamer. The varying degrees of difficulty and strategy make it a versatile game, and I really appreciate that aspect. It is a competitive game, but it feels more light-hearted than cutthroat and that helps keep it enjoyable for all players. If you’re looking for something fun, yet strategic, and easy to play, look no further than Yarr Harr! The Kickstarter campaign begins on June 23rd, so be on the lookout for this awesome little card game!

Gareth von Kallenbach (980 KP) rated the PC version of Mutant Year Zero: Road to Eden in Video Games
Feb 8, 2019
There is a base of operations which is fairly safe for players to enjoy as they can not only gain new missions; but they can upgrade their loadout to better survive the tasks ahead.
The early missions were fairly routine as using my allotted number of moves per turn I was able to move, take cover, heal, reload, fire, and even throw a grenade.
The problem comes when the enemy has numbers as an early mission involved taking on 5 enemies of the same or higher skill level.
The enemies were able to flank players and call in help which only increased their superior advantage.
Hiding and waiting for them to pass, hit and run, and direct assaults did no good and added to the frustrations.
Considering players would have to take a turn to reload and enemies did not, plus the sheer numbers made it a frustrating undertaking.
In many ways it is a microcosm of the game itself as there are challenges and then there are challenges which are a bit too much for gamers who are not hardcore and are looking for a simple escape.
Casual players are likely to enjoy the premise and some of the gameplay but will become frustrated with the excessive challenge and combat mechanics required on some of the missions.
The game has decent graphics and sound and the characters are engaging and likeable but in the end the game becomes a tedious series of turn based battles that can grow old and frustrating after a while.
3.5 stars out of 5

Damian Sutton (4 KP) rated Ready Player One (2018) in Movies
May 3, 2019
So in closing, if you're looking for that perfect Sunday afternoon adventure film....you could do a lot worse than giving this a watch....see how many movie/gaming references you can spot

Gareth von Kallenbach (980 KP) rated the Xbox One version of Team Sonic Racing in Video Games
Jun 19, 2019
Players can opt to play solo in a series of Cup Challenges or go online and play in various modes for even more challenge. The game offers players the choice of numerous characters from the Sonic series and players will be able to customize their vehicle as well as increase their score and speed by collecting the gold rings which are a staple of the series.
If you have ever played a Kart Racing game you know what to expect as players will speed around colorful and elaborate courses as they attempt to speed past other races to the Checkered Flag.
Of course there are various power ups along the way which can do various things from giving you an amazing but temporary boost of speed to various weapons which can slow down and take out other racers. The winner is not always the fastest but often the one who is the most cunning and knows when the best time to use a power up is and which part of the track to deploy it.
The game has solid graphics and is fun to play. The biggest issue players may have is a sense of Déjà vu as the gameplay is in keeping with other Kart Racing games so there is not really anything that makes it stand out from other games in the genre. Rather than trying to reinvent the wheel; the developers have focused on making the game as fun and accessible as possible and as such it is ideal for gamers of all ages and abilities who want some back to basics fun.
http://sknr.net/2019/06/05/team-sonic-racing/

Gareth von Kallenbach (980 KP) rated the PC version of Mutant Year Zero: Road to Eden in Video Games
Jun 19, 2019
There is a base of operations which is fairly safe for players to enjoy as they can not only gain new missions; but they can upgrade their loadout to better survive the tasks ahead.
The early missions were fairly routine as using my allotted number of moves per turn I was able to move, take cover, heal, reload, fire, and even throw a grenade.
The problem comes when the enemy has numbers as an early mission involved taking on 5 enemies of the same or higher skill level.
The enemies were able to flank players and call in help which only increased their superior advantage.
Hiding and waiting for them to pass, hit and run, and direct assaults did no good and added to the frustrations.
Considering players would have to take a turn to reload and enemies did not, plus the sheer numbers made it a frustrating undertaking.
In many ways it is a microcosm of the game itself as there are challenges and then there are challenges which are a bit too much for gamers who are not hardcore and are looking for a simple escape.
Casual players are likely to enjoy the premise and some of the gameplay but will become frustrated with the excessive challenge and combat mechanics required on some of the missions.
The game has decent graphics and sound and the characters are engaging and likeable but in the end the game becomes a tedious series of turn based battles that can grow old and frustrating after a while.
http://sknr.net/2018/12/27/mutant-year-zero-road-to-eden/

Matthew Krueger (10051 KP) rated the Xbox 360 version of Batman: Arkham Asylum in Video Games
Nov 4, 2019 (Updated Nov 4, 2019)
Lets talk about it:
In the game's main storyline, Batman battles his archenemy, the Joker, who instigates an elaborate plot to seize control of Arkham Asylum, trap Batman inside with many of his incarcerated foes, and threaten the fictional Gotham City with hidden bombs.
Most of the game's leading characters are voiced by actors who have appeared in other media based on the DC Animated Universe; Kevin Conroy, Mark Hamill, and Arleen Sorkin reprised their roles as Batman, the Joker, and his sidekick Harley Quinn respectively.
The game is presented from the third-person perspective with a primary focus on Batman's combat and stealth abilities, detective skills, and gadgets that can be used in combat and exploration.
Rocksteady began developing ideas for a sequel months before Arkham Asylum's completion, hiding hints to the sequel within the game.
The player can use "Detective Vision"—a visual mode which provides contextual information, tinting the game world blue and highlighting interactive objects like destructible walls and removable grates, the number of enemies in an area and their status—such as their awareness of Batman's presence—and shows civilians and corpses.
The game world has 240 collectable items, such as Riddler trophies, chattering Joker teeth, interview tapes with some of Arkham's inmates, and cryptic messages left in the asylum by its founder Amadeus Arkham that discuss the facility's bleak history.
The player can use predatory tactics through stealth—including silent takedowns, dropping from overhead perches and snatching enemies away, or using the explosive gel to knock foes off their feet—to tilt the odds in their favor.
I love this game, i can go on and on about how i love this game.
If you havent played it yet, i would reccordmend playing it.

MultiFlow: Times Tables Reimagined - Practice Multiplication
Education and Games
App
Practice times tables, now with a new, completed redesigned and improved user interface. TUAW App...

Guardians: Royal Journey
Games, Entertainment and Stickers
App
Guardians: Royal Journey is a fun and addictive strategy tower defense game brought to you by Haypi...

Flick Champions Extreme Sports
Games, Sports and Stickers
App
Get extreme today with five of the most awesome sports on the planet! Soar through the air in your...

Oddworld: Stranger's Wrath
Games
App
** NOTE: Requires at least an iPhone 4S, iPad 2, iPad Mini or iPod Touch 5th gen. Runs at variable...