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Hardest Game Ever 2 HD
Games and Entertainment
App
Ranked #1 (Overall) in US, UK, Canada, Germany, Australia, ... for HARDEST GAME EVER 1, HARDEST GAME...
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Cut the Buttons
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– Over 8.000.000 downloads – TOP-1 in 48 countries – TOP-5 in 82 countries A snip here, a cut...
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Walking Dead: The Game
Games and Entertainment
App
**NOTE: Compatible with iPad 2 and up, and iPhone 4 and up - WILL NOT RUN ON EARLIER DEVICES** ...
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Mad Skills BMX
Games and Sports
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CLEAR YOUR SCHEDULE: MAD SKILLS BMX IS OUT! Updated to make full use of the iPhone 5 screen. The...
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Caverna: The Cave Farmers
Tabletop Game
CLASSIFICATION EDIT Type Strategy Category Animals Economic Fantasy Farming Mechanisms ...
Boardgames UweGames
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Airlines Europe
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Purple Phoenix Games (2266 KP) rated WizBang! in Tabletop Games
Aug 3, 2020
A-la-kalhambra! A wizard’s duel has been accepted between you and your rival. Based on the whims of judges wanting displays of specific and ever-changing magic-types, you must cast a flurry of impressive spells to best your opponent. The duel will last exactly 6 rounds and the greatest spellslinger will reign supreme.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components may be different from these shown. Also, it is not my intention to detail every rule in the game. You are invited to download the rulebook, back the game through the Kickstarter campaign launching in August, or purchase through any retailers stocking it after fulfillment. -T
WizBang! is a two-player card dueling game akin to a mashup of War and Crazy 8s. To setup, shuffle the large deck of WizBang! cards, and deal 30 to each player. Similarly, shuffle the small deck of Extra Trick Up My Sleeve cards and deal four to each player. Roll the magic die, place it on the Round 1 section of the round tracking card and the game is ready to begin!
A game of WizBang! is short, sweet, and light on rules. Perfect for that lockdown date night. The game lasts 6 rounds, and each round consists of playing five cards. First things first – roll that magic die. Yellow is Shiny magic, green is Slimy magic, and purple is Weird magic. This means that for the duration of the round, the judges only care about the values that correspond with the rolled magic type. So if Shiny is rolled, each card played (a la War) will compare Shiny values. Highest number wins both cards to the player’s VP stack.
However, Extra Trick Up My Sleeve cards can be played at any time, and can affect either yourself or your opponent. I have included some of those below. These cards do not count for VP at game end, but can certainly shake things up quite a bit during a round. In addition to these special cards, included in the WizBang deck are several Wizard cards that change the preferred magic type for the round or just for one trick. Once all six rounds have been played players count up their VP Spell cards and majority wins! If no majority: SUDDEN DEATH round.
Components. As I mentioned previously, we were provided a prototype copy of the game, but were assured that it is very close to the final version. This game is a bunch of cards and one die. The cards are nice and a little glossy, with sometimes funny art, and even better inside jokes on them. The die is nice quality and easy to interpret which magic source is being judged. All in all the components are good.
I also stated previously that this game is quick. The box says around 10-15 minutes and that’s spot on. I can see seasoned players being able to knock out a game in 5, but for the first few games we were in that 10-15 minute range. What I like about the game is that it is quick. We were needing something to fill a short timeframe, so I broke this one out, taught it to my wife, and played through once or twice before a child needed Mommy. So it definitely fits that bill.
However, the game play itself is a little lacking. Don’t get me wrong – I would play this again, and I would even use it to help teach my son (4 years old) several gaming concepts, but without using the cheat cards. It is basically a combination of War (play a card, winner takes both) and Crazy 8s/UNO (constantly changing trumps) with a wizard duel theme. I love wizards/fantasy themes in my games, so I am still somewhat drawn to this, but ultimately, if I want to play War or Crazy 8s, I might simply break out a normal deck of playing cards to do so.
The game is not at all bad. I really want to stress this. Just for gamers, it is a bit elementary. This would be great in a library’s game collection, or for educational purposes, or even simply as a quick filler game if you want a theme for your War/Crazy 8s hankerin. Need a game for younger gamers? Yes, this. Need a quick game for grandparents or in-law nongamers? This. Don’t know what to play and you’re running out of time (happens to me OFTEN)? This. If you need something like WizBang! in your collection to fill a 2-player fantasy card game hole, definitely check this one out.
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Purple Phoenix Games (2266 KP) rated Final Challenge in Tabletop Games
Oct 1, 2021
Final Challenge is a crazy party game for up to six players. In it, players are attempting to earn cards from different categories in order to place themselves in the Final Challenge round where they will attempt to compete for all the marbles.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign coming October 2021, or through any retailers stocking it after fulfillment. -T
To setup, shuffle all the cards in the game (in this prototype version I was given a smattering of each type of card, including several from planned expansions) and make a large draw pile. Place the timer nearby and give each player a player board and reminder card. Determine the first player and the game may begin!
On a turn, the active player will check their board to see if they have any active challenges. These are challenge cards that have specific timing applied in order to complete. Completed challenges are either placed face-down on their board or discarded. Next, the active player draws the top card from the deck and has three choices: Perform the Challenge, Ask for Volunteers, or Attack Another Player.
The active player will most often prefer to Perform the Challenge by reading the card’s challenge aloud and attempting to satisfy the requirement. Other players at the table are the judges in determining if the attempt is successful or not. If so, the challenge is placed face-down on the player’s board. If unsuccessful, the card is discarded. As this is the only way to progress in the game, it is usually the best bet on a turn.
However, the player may not wish the complete the challenge and can Ask for Volunteers to help perform the challenge. Whomever accepts and completes will win the card and be able to place it in front of themselves for a quick extra boost of completed challenges.
Should the active player not wish to complete the challenge drawn, and to Attack Another Player, they may assign the challenge to another player who already has completed a challenge of the same type previously. This offers some benefit to the assigned player, as they may collect another card of a similar type, and forces them the complete the challenge card instead of the active player. Should the attacked player lose, however, they lose not only the attacking card, but the face-down card they have previously completed!
Once a player has locked (earned completed face-down cards) one challenge card of each type, they have unlocked the Final Challenge. On the back of each challenge card is one word. When placed on the player board the words will spell out a ridiculous prompt that the active player will need to perform in order to win the Final Challenge. In the example photo below, the prompt is: Mischievous Cavegirl Uses Force On Someone’s Ear While Moaning Loudly. Therefore, in order to win this Final Challenge, the active player will need to exemplify this prompt to the satisfaction of the other players/judges. Think about how you would complete this one.
After a successful Final Challenge, the winner collects the red Personality card to add to their winnings. On the backs of red cards are abilities that are now in effect for the rest of the game. The winner is the player who collects two red cards. The rules indicate any stopping point that is agreed upon by the players is acceptable, but they suggest just to two.
Components. Again, this is a prototype copy of this game, and I do not know which, if any, components will be different in the final version. That said, what I received was a box of cards, player boards, reminder cards, and a sand timer. Also included were card dividers, which confused me since the cards are to be shuffled for play. I like the direction the game is going, especially with regards to aesthetics. In a crazy over-saturated niche of party games, Final Challenge is trying to be a little different. The art is quirky, and that is definitely not a bad thing here. All the text is easily legible and the sand timer… works. It is fine as is, but I am sure that a successful Kickstarter will improve all the components in the game.
I am definitely not a party game kind of guy. My wife always makes fun of me when I groan at them, like I am some board game snob. And maybe I guess I really am. I know how I would like to spend my gaming time, and usually it is not with a party game. That said, Final Challenge does offer something a little different by having each card present a challenge that could be storytelling, actions, impersonations, and all kinds of cuckoo… but I like it. Now, I think every game has its place, and for me and my typical game groups, this would be a great one to pull out when I introduce fresh gamers into the hobby, or as something to completely break the ice/tension. As long as all players understand that they may need to get out of their comfort zones to have a good time with it, Final Challenge can be that entry into the hobby for some.
My highest-rated party game to this point is Happy Salmon, and I use it for silliness between heavier games, or to help re-energize my players. It works wonders, and I love it for that. I don’t think Final Challenge will replace Happy Salmon for me for its purpose, but I definitely can see instances when I would need something with just a little more meat on its bones, but still in the ridiculous category. So if you are in need of a weird, quick, zany, little card game (with origins in Serbia – how many Serbian games do you have?) then check out Final Challenge, coming to Kickstarter in October.
For those more raunchy gamers, I have some insight for you as well. I said earlier that Kerber was kind enough to pepper this copy with a few cards from expansions as well, and one of them is the “Rated R Expansion.” I won’t give you exact examples of cards from that set, but just as a levels-check, two cards I pulled from the normal deck has this text on the front, “You have ended up in a talent show. Tell a joke. If no one laughs, you lose.” On the back of this it says, “Their Nipples.” Another example from the core set is, “Someone in this group just got immensely attractive. Point that person out by casually looking at them in a seductive manner until your next draw.” On the back? It says, “While Praying.” Soooooooo, the fronts and backs don’t necessarily have anything to do with each other… but they could. Enjoy the game, everyone!
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Purple Phoenix Games (2266 KP) rated Harry Potter: Hogwarts Battle in Tabletop Games
Jun 12, 2019
Okay, I am going to admit, the way the game is setup is both very cool and very off-putting. You see, you open the box and are instructed to start with the contents of the Game 1 box if you are new to deck-building, or if you want to experience the game incrementally. We chose to enjoy the game box by box. Now, this is a great way to teach deck-building concepts slowly and to ease the players into the game. We are not deck-building novices, however, and we probably should have start at Game 4 box, as the instructions suggest. Let me explain:
Game 1-3 boxes add more cards to the game, but don’t really increase the difficulty by much at all. It’s only once you delve into the Game 4-7 boxes does the experience change, and for the better. I fear Josh and Bryan’s scores reflect games played only with the components from Game 1-3 boxes, and I do understand their feeling of being underwhelmed. I have encouraged them to try the game again using more advanced box components, so this game may (hopefully) be receiving a score update.
That being said, I will speak of my thoughts on the game as I have played it. It’s really great. The game just ramps up much more the more component boxes you add into it, and you don’t even need to purchase the expansion for a great game experience. In fact, I have not yet added the expansion materials to my copy yet. I am somewhat afraid (but I do love Luna…). I love deck-building, and I love the components that are added in the later games (no spoilers) that make it more than just a deck-builder. The theme is certainly apparent, and if you are a fan of the franchise wanting a meatier Harry Potter experience, you definitely want to sink your basilisk fangs into this one.
We at Purple Phoenix Games give this title a tentative score of 16 / 24.
https://purplephoenixgames.wordpress.com/2018/12/12/harry-potter-hogwarts-battle-review/
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Kyera (8 KP) rated Ready Player One in Books
Jan 31, 2018
Beyond the incredible amount of 80's references dropping over the course of this novel is <i>the plot</i>. The year is 2044 and the world spends most of its time inside OASIS, a virtual reality world that allows the masses to escape from the horrors of the real world. Upon the death of its creator, a contest is launched that could change someone's life and the entire world becomes obsessed. Players are tasked with testing their knowledge and skills of the creator's favourite era, the 80's - upon completion of all tasks they win the creator's entire fortune.
We are introduced to Wade Watts, a teen boy with a poor home life and lack of interest in school, but an overwhelming obsession with all things 80's. He is our introduction to the world of OASIS and the wonders that it can hold. His life isn't great and he's not happy, but I never felt that he drew the book down with him. He recognized the way the world was and adapted to combat it. I felt that he was very easy to relate to and didn't suffer from being the "Chosen One".
I really enjoyed getting to know his friends in OASIS and felt that they were well developed. Each had their own struggles, flaws, and strengths. The way their relationships developed over the course of the novel felt authentic because they struggled and questioned. They were all competitors and didn't know who to trust, yet at the end of the day, they put the well-being of everyone over their own success.
While sometimes I felt that the worlds being described were using the method of telling, rather than showing - overall I thought that the millions of worlds inside OASIS were detailed. I felt that I received enough information to see a detailed, yet rough structure of the world and then fill in most of the details myself. There were some scenes however that were very vividly described.
Overall, I was completely drawn into this book within a few chapters and didn't want to put it down. I kept picking it up every opportunity that I had and just needed to know what happened next.