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Fire Born (The Guardian Series Book 1)
Fire Born (The Guardian Series Book 1)
Rayanne Haines | 2017 | Paranormal, Romance
7
5.7 (3 Ratings)
Book Rating
Alex Taleisin’s has finally been let in on the secret – she’s an Elemental Immortal plus a little something more and her life is in danger. Guardian of the Races and savage King of the Dragons, Collum Thronus made a promise to protect Alex and find her father’s people. A Battle is coming and Alex knows the only way to get answers is to trust her powers and become the warrior she was destined to be.
The first book in this exhilarating new paranormal romance series has a hero and heroine that are beings of fire, so readers should expect to be burned as the chemistry that flows between is volcanic and the sparks start flying in every direction upon first meeting. Alex and Collum’s attraction is one thing but the relationship has emotions raging out of control as well due to the situation these strong, vibrant characters find themselves in, especially Alex is not really allowed the time it takes to digest her all new reality.
The plot is fast pace and full of exciting events and is extremely suspenseful, keeping readers from being able to put the book down at any time. This story is also a bit complex as it is at the whim of a man who is a little bit insane and the mercy of all his manipulations. This keeps the story on a twisted path of secrets, betrayals and downright hide and seek games. There is no way for readers to become bored during this explosive, thrilling and entertaining story with one sexy dragon shifter guardian and flammable heroine.





I went between 3&4 stars for this it showed massive potential and I enjoyed most of the book! I really like the storyline and the fact she’s not a wingy female lead, I actually liked her a lot! I think we need to see more of this power she is supposed to have! The bit I struggled with was the scenes between Alex and Collum I think they were rushed and a little cheesy but overall it was a good read!
  
Resident Evil: Welcome to Raccoon City (2021)
Resident Evil: Welcome to Raccoon City (2021)
2021 | Horror
Well then, colour me surprised because I didn't absolutely hate this.
I'm a big fan of the Resident Evil games. So much so that the entirety of the original movie franchise actively annoyed me with every passing entry. This reboot makes a decent effort to stay faithful to the source material, and that alone commands some semblance of respect. The general atmosphere is very Resident Evil, many of the set pieces seem familiar, but there's just something missing. The cast boasts some great talent - Donal Logue, Hannah John-Kamen, and Neal McDonough are amongst the ranks - but all of them seem to be doing the best they can with a poor script, a script which is pretty much all the characters saying their names to eachother, and spouting exposition like there's no tomorrow. There's also the issue of the narrative content. Honestly, I'm just longing for a straight up adaption of the first game, a minimilast tense-as-hell thriller set in the original mansion. Welcome to Raccoon City sort of delivers in that respect, but also opts to cram in the plot of the second game, and even smatterings of the third. For a film that seems to be setting up a new series, that's a whole lot of content to burn through in one film. It results in a narrative that comes across as choppy. There's a little too much going on for it to flow properly. I also hated how Leon Kennedy was portrayed as a big dumb fuck. Show the man some respect! On top of this, the CGI is pretty damn atrocious throughout. The practical effects here and there look genuinely great, but there's a lot of undercooked effects work that managed to pull me out proceedings, especially in the final set piece.

Despite its shortcomings however, WTRC is a pretty entertaining video game adaption. It can be underwhelming at times, but it's aesthetic is pretty spot on, and it's so far removed from the initial film series that I can't help but kind of dig it, and I'll happily take it over any of those movies. Genuinely hoping a sequel happens.
  
Uncharted (2022)
Uncharted (2022)
2022 | Action, Adventure
After numerous attempts which saw talent attached only to depart before filming began, “Uncharted” has finally arrived on the big screen.

The movie is based on the hit Playstation series of games by Naughty Dog and stars Tom Holland as Nathan Drake, a young man who is as adept at history as he is with pickpocketing which he uses to offset his income from Bartending.

Nathan’s brother fled the law years earlier and aside from Postcards has had no contact with him over the years. Things change when Victor Sullivan (Mark Wahlberg) arrives and recruits Nathan by showing him that he used to work with his brother. Despite misgivings and unresolved feelings; Nathan joins with Victor and finds himself in a daring caper to steal a valuable object that could unlock the key to a gold supply that has been lost for over five hundred years.

Naturally, there are others who want the money, and Nathan, Victory, and their dubious partner Chloe (Sophia Ali); as they rush around the world in one adventure after another to solve the ancient puzzles and stay one step ahead of some very deadly individuals.

The movie has elements of “National Treasure” and “Raiders of the Lost Ark” in terms of the quests to find ancient treasures mixed with action but keeps things in a simpler context. The focus is not on plot development, character development, or plausibility but considering the film is based on a video game, it does a good job with the source material.

There has been some controversy about the casting of Holland as Nathan is older in the game series, but he goes all-in with his performance even when the acrobatic action sequences does offer many reminders of his Spider-man role.

The action in the game is fun and over-the-top and more than once I thought I should be pushing my X and Square button to help him make the moves necessary to complete the task and survive.

The post-credit scenes offer some great possibilities for future adventures and those would be more than welcome for those looking for some no-brainer escapist entertainment.

3.5 stars out of 5.
  
Shadow Of The Tomb Raider
Shadow Of The Tomb Raider
2018 | Action/Adventure
It’s hard to believe that Lara Croft made her first appearance in a video game all the way back in 1996. Featuring cutting edge 3D polygon graphics and gameplay that would often be duplicated but never replicated, the game would go on to sell a whopping 7 million copies. Since that time there have been numerous sequels, culminating in a complete re-envisioning of the franchise in 2013. The new era of Lara Croft explores her origin story and how she ultimately became one of the toughest female characters to grace a PC or console screen.

Shadow of the Tomb Raider is the third installment in the reboot of the franchise. Lara is no longer a naïve, explorer in training, who struggles with the idea, much less the actual action, of killing a human being. The years have made her a more seasoned (and possibly more ruthless) tomb raider, and she has now blossomed into the badass character that she is known for. Her adventures will take her deep into Mexico and South America, where she is trying to stop the apocalypse that she had accidently set in motion when she acquired an ancient dagger. What follows is roughly a 12+ hour main story and several hours’ worth of side missions that help flesh out the story and the world around her. The best part is that the story has all the excitement and thrills you would get if you took an Indiana Jones movie and added some of the Mel Gibson drama Apocalypto, so buckle up and enjoy the ride.

Shadow of the Tomb Raider adds the social interaction that was largely missing in the previous installments. While there are still plenty of times when Lara will be out on her own, searching through ruins or trekking through the jungle, there are now several civilizations that Lara will be interacting with. Her adventures will take her to the ancient city of Paititi, where most of her interactions will be with the locals and the main antagonists to the trilogy, Trinity. It’s in the interactions where we really get to see Lara question not only her beliefs but also her actions when acquiring ancient artifacts. Many of the discussions revolve around what will happen if outsiders come and try to change their standard of living or force their own wills on the natives. These discussions cause Lara to reevaluate what she does for a living, and how her own actions have an impact far greater than she even realizes. The inclusion of so much interaction with other people brings a whole new dimension to the Tomb Raider world and it entrenches you in the story in a way that battling even the most dangerous tombs never could.

One of the most interesting levels in the game takes you back in time to when Lara was just a young girl. You get the opportunity to experience the world through the innocence of a child, and her own imagination as she explores her father’s mansion. It provides an interesting look into the events that would unfold during her impressionable years, and also helps to offer some additional insight into what drives her as an adult. It’s in this level, where you finally understand what fuels her desire and continues to push her forward.

Gameplay is largely the same as the previous titles, but they did add a few new interesting ways to traverse some of the more difficult terrain, such as the ability to rappel down cliffs or using a pick axe to traverse cave ceilings. Climbing, jumping and swinging are all handled very intuitively using the controller. Yes, there were times where I felt I was doing the right thing and fell to my death anyway, but at no time did I feel overly frustrated or blame the tight controls for my own missteps.

Swimming and diving play a far bigger role in Shadow than in the previous games. Long, deep caverns will require you to swim and find pockets of air to keep from drowning. There are even a few sequences where you will need to swim through plants to avoid the various eels and piranha that will kill you, and swimming through the plants is just as easy as it sounds. Thankfully I never felt these sequences played on for too long and they certainly added diversity to the levels. While generally swimming and diving in video games tend to be an exercise in frustration, I never felt that was the case here.

Stealth also plays a bigger role in this game and adds another key to your survival. The original 1996 game focused on your dual pistol wielding abilities to get you out of jams and in this game, you are rewarded with a subtler approach. Taking a nod from games such as Horizon Zero Dawn, you will now have plenty of opportunities for Lara to crouch in large grassy fields or cover herself in mud and hide amongst the vines and cliff walls to surprise and take down her enemies. You can now overcome many adversities utilizing only stealth, but don’t worry, if you prefer more upfront action, there are still the obligatory pistols, shotguns and machine guns you can use to dispatch foes. Stealth is just an added way to ensure that Lara saves her bullets for far bigger threats down the road.

Now for everyone’s favorite part…the tombs! What would Tomb Raider be without tombs and the challenges that come along with them? As you may have already guessed, all sorts of puzzles and booby traps await you on your journey. I found they kept a nice balance between challenging and entertaining and thankfully none of them were so obscure that you need to break out Google to overcome them. Another great addition to the game is that the player can now individually adjust the difficulty on puzzles and on combat. That means if you love combat but not the puzzles you can adjust them independently, which is something I wish far more games would take advantage of. Either way, there are plenty of challenging tombs where you can flex your tomb raiding muscles.

As your adventure progresses you will earn skill points that allow you to upgrade Lara with new abilities. There are three skill trees, each containing many different skills, where Lara can spend her points. The three trees are broken down into Seeker, Warrior and Scavenger and Lara can be upgraded when she arrives at a basecamp. A few of these upgraded skills are longer swim times, multiple stealth takedowns, and the ability to shoot two enemies simultaneously. It’s always exciting to upgrade your character and see how the gameplay changes with new your abilities. This game is no exception and the upgrades you choose can really enhance your experience.

Graphically, Lara has never looked better. I played the game on my Xbox One X in 4K and the environments were awe inspiring. The lush jungle almost jumps off the screen and the character models are some of the best I’ve seen in recent memory. Of course, all this beauty wouldn’t mean much if there were stutters and lags and thankfully I never noticed a single frame drop while playing the game in all its 4K glory. Shadow of the Tomb Raider feels like you are part of a high budget, summer blockbuster and at times it was difficult to determine the difference between a cutscene or live game play (in a “wow, this is incredible!” way). The acting was also top notch and Camilla Luddington once again does an outstanding job delivering her lines, even making some of the corniest statements endearing. Every aspect of this game is the best of the best and you will be hard pressed to find an area of the game that was lacking.

Shadow of the Tomb Raider in an amazing accomplishment and easily my favorite game of the series. I’d even go as far as saying that I enjoyed it more than Uncharted 2, which is a true testament to how much I loved this game. Not only does the story have a heart and completely engages the player but it’s thrilling and there is non-stop adventure until the very end. While this certainly could be the last game in the rebooted series, I truly hope it’s not as I already want to play another. I highly recommend picking this game up. As soon as you knock over your first pot, you will be happy that you did!

What I liked: Stunning graphics, Incredible voice acting, Blockbuster feel

What I liked less: Occasional areas where it was unclear where to go next
  
Bunny Party at Maple Valley
Bunny Party at Maple Valley
2021 | Animals, Card Game, Humor
What kinds of pets did you have growing up? My family was allowed one dog throughout my formative years, and I even tried to keep a turtle once in college. I have not ever had rabbits, but my brother did – Brewster. He was a cool bunny. Kinda freaked out sometimes and made a huge mess, but overall a nice little fella. I am trying to imagine an entire village of Brewsters planning a party and inviting all their friends. I can’t really do it, but now I don’t have to – there’s a game I can play.

Bunny Party at Maple Valley (which I shall refer to as simply Bunny Party from here) is a sweet and cute little card game for three or four players. In it players are the titular bunnies decorating for and competing to win the chance to host the Night Sky Party at their place. However, in this game more often than not the victory is shared between they who amass the requisite five decorations and their neighbor who also co-hosts the event! The bunnies gotta get crackin’ so let’s get going!

PS – I will be reviewing the 3-player version of the game, which has ever-so-slightly different rules.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, character cards are shuffled and two dealt to each player. They choose one to be their avatar and discard the other back to the box. The large deck of cards with the house on the back is shuffled and placed on the table within reach. The villager cards are shuffled and one is drawn and placed outside the play area – it will not be used this round. The other five villagers are arranged as a market of friends. Each player draws three cards on the first round, and the game is ready to begin!
Bunny Party is played over a series of rounds until one player satisfies the win condition. Each round consists of eight phases: Turn Start, Tidy a Card, Villagers Visit, Play Cards, Trade, Play Cards (again), Party Start?, and Villagers Go Home. Turn Start typically involves players setting the table for the round. First, the villager cards are re-shuffled, one set aside to be ignored this round (they are staying home), and the remainders displayed. Then each player draws two cards from the deck and collects one Trade Token.

Next, all players will choose one of their cards they drew during the Tidy a Card step to be placed in a temporary discard pile face-down. Alternatively, a player may forego the Tidy in order to place a card in front of another player by spending one Trade Token. Once all players have tidied a card or placed one in front of another player, the Tidy pile is shuffled, then flipped as a stack to the top of the discard pile, face-up.

The villagers are now becoming impatient, so players will allow them audience during this Villagers Visit phase. Each player chooses a villager from those available to host during their party preparation. These villagers offer special abilities each round and can be very valuable at certain times during the game.

While the villagers are visiting, players may next Play Cards from their hand. These cards are typically of three types: Item, Event, or Decoration. Item cards are placed in the player’s tableau and offer one-time or lingering effects. Event cards are typically one-and-done cards to be completed and then discarded. Decorations are what players are really after, as they are what determine win conditions. With five star or moon cards the player can start the party and end the game. At the bottom of the decoration cards is printed an arrow. This arrow points to the neighbor that will co-host and also win the game. In a three-player game Decoration cards are displayed upside down, so that is why the photo below looks a little strange.

When players have all played their hand of cards, the Trade phase may begin. Players may offer Item cards to other players and a trade may be struck by each player discarding a Trade Token from their stash. This may result in a player receiving a new card to be played. When this happens, the next phase is immediately played (after all trades have been completed). Any player who now holds an unplayed card may Play Cards (again) as before.

If a player (or players) have now collected five or more star or moon Decoration cards, they may claim victory during this Party Start? phase. Again, the Decoration cards have arrows printed to determine the co-host/co-victor in the game, and the winners may then invite the rest of the burrow to their den for the Night Sky Party! However, if no victor emerges during the Party Start? phase, then all the Villagers Go Home, and a new round begins with the Turn Start phase.


Play continues in this fashion until winners have been crowned host and co-host of the Night Sky Party in Maple Valley!
Components. This one is a bunch of cards a few cardboard chits. The cards are all fine quality, as are the chits. What is really great about these components is the art on them. I cannot think of many cuter themes than uber-nice bunnies throwing a party and sharing their victory with a neighbor. So obviously the art has to match the theme, tone, and style of the game. I believe Bunny Party knocks it out of the park here. The art is so playful and cute, and I absolutely have to give a huge shout out to Evan’s Games for the very apparent inclusivity and representation. I see you and I applaud you!

Gameplay for me is where I take just a little issue. Everything works, and once you understand the phases it does flow better, but, I can see myself really only playing this with children or in a gateway/breaking in new gamers situation. It is very light, but there are eight phases to a round! So while each phase is easy to understand and execute, each round takes a little longer because there are a few too many steps. Once my kids really know how to read well they will be playing this with me and I know right now that we will have a great time with it. I really do appreciate the special efforts that were made with regards to representation (yes, even with anthropomorphic cartoon animals) and with the design being more focused on sharing victory and being nice to neighbors. My children will certain have good habits reinforced while playing this, and that is what makes this game important.

Again, this is not the game for hardcore gamers, nor those who are interested in bigger and more complex medium-weight games. This is a quick filler at best during a game night when newer gamers are gathered. That being said, I still find a great deal of value in this one, and will be keeping it for a long time. Purple Phoenix Games gives this one a 4 / 6 on stand-by. I do want to try this with different types of people (once we are able again) to see if my predictions are correct. I have only been able to play it with adult family, and none of them are medium to heavy weight game enthusiasts. If you are needing a nice game that can be played among other games for a themed game night (like Bunny Party + Bob Ross: Art of Chill + Hues and Cues + Escape: The Curse of the Temple) then this certainly fits that niche.

So my official stance, for now, is that Bunny Party has a great theme, excellent art, a wonderful message of harmony, but is both too light and too complex for what it is. I realize that sounds ridiculous. Please try it and let me know your thoughts. For now, I am keeping this close and I will be trying it with various groups with whom I game.
  
Sheriff of Nottingham
Sheriff of Nottingham
2016 | Bluff, Card Game, Medieval
One neat thing about the board gaming hobby is how many new games are designed/created daily. So much innovation, creativity, and hype surrounds new releases and helps keep us gamers hooked! That being said, what happens to older games as time goes on? Can they still hold their own over the years? Do they still feel new and novel to first-time players who are getting to them late? The latter describes me with Sheriff of Nottingham. I only received it for Christmas two years ago, and it has sadly been sitting on my Shelf of Shame until recently. So now that I’ve finally gotten it to the table, how does it hold up? Keep reading to find out!

Disclaimer: I have the first edition of this game, so the pictures below do not reflect the art/component changes brought in the recently released second edition. -L

Sheriff of Nottingham is a party game of bluffing, negotiation, and set collection in which players are trying to earn the most money by bringing their goods (Legal or Contraband!) to market. However, before those goods can get to your merchant stand, they must be cleared to pass by the Sheriff of Nottingham. Are you honest in your declarations, or are you trying to sneak something past the town authority? Bluff, bribe, or negotiate your way to victory and collect the most gold!

To setup for a game of Sheriff of Nottingham, each player receives a merchant stand board and bag in their chosen color, 20 starting gold, and 6 Goods cards. The remaining Goods cards are placed in a draw pile, with 2 adjacent discard piles. Turn over 5 cards to each discard pile, select a starting Sheriff, and the game is ready to begin! Sheriff of Nottingham is played over a series of rounds, and each round is broken down into 5 phases: Market, Load Merchant Bag, Declaration, Inspection, and End of Round. Important note – the player acting as Sheriff for the round will only act in the Inspection phase of a round. During the Market phase, players have the opportunity to discard unwanted Goods from their hand in order to draw cards from the draw pile or either discard pile. New cards are drawn one at a time, and you will draw as many cards as you have chosen to discard. The cards you discard will be placed in either discard pile, in whatever order you choose.

The next phase, Load Merchant Bag, is pretty self-explanatory. All merchant players will select up to 5 cards from their hand to place in their merchant bag. Snap it closed, and place it in front of you for the next phase, Declaration. In this phase, players will take turns declaring what good they are bringing to market. You must say exactly how many cards you are bringing, and you may only declare 1 type of Legal good! Even if your bag has multiple types of goods, you must declare only 1 type. Here is where your bluffing skills come into play! Once all players have made their declarations, the game moves to the Inspection phase, and it is now time for the Sheriff to act! In this phase, the Sheriff will get to decide if they wish to inspect any of the merchant bags, and merchants will have the opportunity to negotiate or bribe the Sheriff to not inspect their bag, or to inspect an opponent’s bag instead. If you make a deal with the Sheriff, you must hold up your end of the agreement!


Once the Sheriff has made their decision, they will either inspect bags or allow them to pass. If you are allowed to pass, you will take back your bag, open it, and add all goods to your merchant stand in their corresponding locations. Legal goods are known to all players, but Contraband goods are kept face-down. If the Sheriff chose to inspect your bag, they will open it and reveal the cards inside. If you were in fact telling the truth, and the cards inside are exactly what you declared, you add them to your merchant stand and the Sheriff will pay you a penalty for each Good card in your bag. If you were lying, a few things happen. First, any goods that were truthfully declared will go to your merchant stand as normal. Any goods that you lied about are confiscated by the Sheriff, and placed onto either discard pile. You then will pay the Sheriff a penalty fee for each confiscated good! The final phase, End of Round, has all players draw back up to 6 cards in hand, and the Sheriff title passes to the next player. The game continues in this fashion until all players have been the Sheriff twice (or three times in a 3-player game). Points are counted up – from your goods in your merchant stand, any gold coins you possess, and any bonus points for majority of Legal goods compared to opponents. Once all points have been tallied, the player with the highest score wins!

I know that I have said before that I generally don’t like bluffing games, but I think that Sheriff of Nottingham might be an exception. Yes, in some cases you will have to bluff about the contents of your merchant bag, but the ability to bribe/negotiate with the Sheriff takes some focus off the actual bluffing part. Can you convince the Sheriff to inspect another player’s bag just because you are trying to hinder that player? Or do you try to get the Sheriff to inspect your own bag, because then they will have to pay you a penalty fee for your honesty (this round, at least). It feels like there is more strategic gameplay here than simple bluffing, and I like the opportunity to strategize instead of relying solely on my (admittedly horrendous) poker-face.

Another thing that I really like about Sheriff of Nottingham is that it can technically be categorized as a party game, but it doesn’t feel like a typical party game to me. It takes strategy to play, and doesn’t just rely on crude/adult humor for laughs. This game really engages all players at all times, as you’re constantly watching your opponents, keeping track of what goods they seem to be collecting, and trying to catch them in a lie. The gameplay itself is pretty streamlined and straightforward, and that just helps to make it flow naturally and logically. The playing time is listed as 60 minutes, but it doesn’t feel like a long game to me at all. It’s just a light, fun, and entertaining game for really any type of game night.

Let’s talk components for a minute. Again, I have the first edition of the game, so I cannot speak as to any component changes in the second edition. But overall, the quality of the first edition is pretty nice! The merchant stand boards are nice, thick cardboard, and are colorful and clear. Perhaps my favorite part of the boards is they each have a turn order reference on them. Not that the gameplay is that complicated, but it’s nice to just have that quick guide. The Goods cards are good quality and feel nice in hand. The artwork is mostly pretty simple, but I like that, since the crux of the gameplay is in the player interactions. The cardboard coins are chunky, and the insert doubles as a draw/discard pile organizer – which to me is a lifesaver! Nothing bothers me more than unruly stacks of cards. The merchant bags are nice and mostly functional. My biggest issue with them is that sometimes the snaps are a little hard to open, and it feels like you might tear the bag if you pull on them too hard. To alleviate that, I just don’t have players actually close the snap, instead just folding over the flap, and that works just as well! Great production quality in my opinion.

So if I seem to like this game, why did I only give it a 4 out of 6? The simple answer to that is that I do like the game, but I don’t love it. It’s fun and serves its purpose well, but it’s not a game that I am dying to pull out every game night. It’s one that will stay in my collection for sure, because there are some occasions that are just perfect for it. But it’s not one that will ever make its way to my Top 10. All in all, it holds up well for being an ‘older’ game, but it doesn’t exactly have me jumping up and down to play. That’s why Purple Phoenix Games gives this one an 11 / 18.
  
Spiral Of Needs
Spiral Of Needs
8
8.0 (1 Ratings)
Book Rating
This book over all was fairly good to read. It is definitely a romance novel with a bit of action and all of the drama. It is centered around a werewolf pack and mostly around Ally and Derren. I think what I enjoyed the most about it is how it portrayed how jealous and vengeful people can be when getting into relationships or when their significant other is threatened or hurt. Everyone likes to feel that their lover cares deeply enough to do anything for them when the time calls for it. However, that isn't always the case and in this particular book, you are able to see how possessive and protective people can be, even if their past creates obstacles they have to overcome to find they truly love and accept another.

The past haunts everyone in one way or another and creates a defense mechanism to help us cope. So in Derren's case of not wanting to trust anyone and being loyal to a fault when you earn his trust didn't come as a surprised. After all, trust is a valuable quality that is easily broken. But to watch him struggle at first with trusting Ally due to something one her kind had done to him in the past, was quite splendid. It allowed the reader to see how its not a group of people sharing a trait but the individuals that can hurt how the outlook on a particular group of people can negatively affect us. Even though in this case it was all paranormal traits, it is easy to see and understand where this comes from. People are always judging others by their skin color or position or whatever because of someone else sharing that quality had done something to them personally. This is a huge problem and some people never fully get over the fact it was the individual who was a complete jerk of whatever (for the lack of better words) and not the group of people who share that quality. An example would be gamers. They are often considered lazy, lacking social qualities and short tempered. While most games have some of these qualities, it should be noted that those aren't to define every gamer and those who have these issues also have redeeming qualities as well. So to say anyone who plays games for massive amount of time to have all those qualities and are bad fits because one gamer may have yelled, hurt, ignored, or whatever the case is towards you, is a terrible be thing. In Spiral of Need, it was pleasant to see and watch how one person can change someone's mind on a particular problem a certain category of people fall into, is amazing and makes you wonder if this will happen in your life. Will you be the one to help people see that your category of people aren't all bad? I know my husband, who is a gamer, did that for me, just as Ally, a Seer, did for Derren.



I, also, enjoyed how even though the book had some XXX Rated scenes, it was also very much about building relationships with unlikely characters who was thought to be a problem and coming together to protect one another. Not many of our communities and societies can say that these days. It was amazing to see someone considered to be an outsider at the beginning develop a lasting friendship and place in a pack or community because of her own moral compass making her due things that she felt was only the right thing to do. I personally feel, this book addressed problems we face everyday in our world while keeping it from hitting to close to home to make it uncomfortable. It showed some of the most important qualities that all relationships, no matter the kind (examples being friendships, partnerships, etc.) needed to keep them healthy and how it can be harmful when others view someone as a threat of a problem to be eliminated. With every addressed in this book, I would say I was pleased at how smoothly is ran.

I would rate this book 4 stars out of 5 stars simply because I longed for a little more conflict but loved how it addressed issues and solved the problems it did have residing in the pages. I would recommend this book to anyone who loves a good werewolf love story.
  
Pokémon: Detective Pikachu  (2019)
Pokémon: Detective Pikachu (2019)
2019 | Animation, Comedy, Fantasy
Totally Onix-pected
Before we begin, I must apologise for the bad pun, but if any franchise deserves a pun for their first live-action movie adaptation, it’s Pokémon. Growing up in 90s Britain, Pokémon was absolutely everywhere. You couldn’t turn a street corner without seeing Pikachu and his sidekick Ash (or should that be the other way around) emblazoned across every toy shop window or on every bus. It was a true phenomenon that took the world by storm like nothing else.

Fast forward to 2019 and perhaps even more impressively, Pokémon is still very much in people’s consciousness. The adorable Pocket Monsters, if we are referring to them with their full title, are still something of a cultural mainstay across the globe – yet true global box-office success has eluded them.

Enter Pokémon: Detective Pikachu. The first live-action movie from the universally loved series. It’s taken over 20 years to get to this point, but is the resulting film worth the wait? Or are we looking at yet another video game to move adaptation dud?

Ace detective Harry Goodman goes mysteriously missing, prompting his 21-year-old son, Tim (Justice Smith), to find out what happened. Aiding in the investigation is Harry’s former Pokémon partner, wise-cracking, adorable super-sleuth Detective Pikachu (Ryan Reynolds). Finding that they are uniquely equipped to work together, as Tim is the only human who can talk with Pikachu, they join forces to unravel the tangled mystery.

It was a peculiar choice for Warner Bros. and The Pokémon Company to adapt one of the lesser known video games in the franchise in which a talking Pikachu helps a young man solve the mystery of his missing father, but it ended up being a master stroke.

For those not familiar with Pokémon Red, Blue, Yellow etc, the film needs no introduction and no prerequisite of Pokémon knowledge, meaning it’s suitable for Pokémon fans and Pokémon novices.

What the movie does need however, is complete immersion. The central setting of Ryme City is a thriving metropolis in which Pocket Monster and human live alongside each other, free from the battles that brought the franchise universal success. It’s a bold move, putting aside what is essentially the main money-making aspect of the series, but it works well for the most part.

The creature designs are astounding, bringing these historically cartoon animals living and breathing into the 21stCentury
Director Rob Letterman (Goosebumps) creates a vibrant world that is as immersive as anything we’ve seen on the big screen in years. You feel a part of the adventure and to be frank, it took me back to my first experiences with the trading cards and the Gameboy games.

With charm, wit and heart on its side, Pokemon: Detective Pikachu is by far the best video game movie, although that’s not saying much. Jurassic World: Fallen Kingdom’s Justice Smith plays the lead role of Tim with gusto and true emotion and his character arc throughout the film is pleasingly well-written for a film in the genre. Bill Nighy adds some class to proceedings as wealthy businessman Howard Clifford and Ken Watanabe pops up now and then as a detective inspector.

But the main star is of course, Detective Pikachu himself. Ryan Reynolds takes to the role like a Magikarp to water and brings a little of his Deadpool magnetism to the portrayal. It shouldn’t work, but it really does and the humorous little mouse is a delight to spend the film with.

The cinematography too is lovely. John Mathieson, who worked on Robin Hood with Ridley Scott and X-Men: First Class brings to life stunning locations, filled with mystery and magic – and that’s everything you could ask for in a Pokémon movie. The special effects are on the whole, very good. With a reported budget of $150million, you can see where the money has been spent. The creature designs are astounding, bringing these historically cartoon animals living and breathing into the 21stCentury. There are a couple of lapses here and there, but nothing to write home about.

It’s not all good news. The plot is both predictable and nonsensical at the same time, especially towards the film’s climax. The thrill here is definitely not in the story but rather in the exceptional world the film-makers have built. Rumour has it that a sequel is already on the cards, and with a confidently filmed, funny and emotive first outing, the Pokémon franchise continues to be in good health.

Your move Sonic.

https://moviemetropolis.net/2019/05/10/pokemon-detective-pikachu-review-totally-onix-pected/
  
Ocean’s 8 (2018)
Ocean’s 8 (2018)
2018 | Comedy, Crime
Light and breezy but utterly forgettable
It’s a peculiar state of affairs, the film industry that is. While reboots, remakes, prequels and sequels seem to be garnering much disdain from the movie-going audience of late, studios still push ahead with them regardless.

I mean, look at poor Disney and the performance of Solo: A Star Wars Story if you need any indication of a tiring audience. Female-led reboots are all the rage now too with Paul Feig’s Ghostbusters being met with a dreadful run at the box office despite decent critical responses. Next up, we’ve got Ocean’s 8, a sequel no-one was really asking for but got anyway. Is it worth a watch?

Five years, eight months, 12 days and counting – that’s how long Debbie Ocean (Sandra Bullock) has been devising the biggest heist of her life. She knows what it’s going to take – a team of the best people in the field, starting with her partner-in-crime Lou Miller (Cate Blanchett). Together, they recruit a crew of specialists, including jeweller Amita, street con Constance, suburban mom Tammy (Sarah Paulson), hacker Nine Ball (Rihanna), and fashion designer Rose (Helena Bonham Carter). Their target: a necklace that’s worth more than $150 million.

Gary Ross, director of the first Hunger Games movie, takes over from Steven Soderbergh to helm a film that is perfectly passable popcorn fodder, but sadly nothing more. But, for the sake of this review, let’s start with the positives.

The cast is by far, the biggest selling point for this film. Filled to the brim with talent like Bullock, Blanchett and Paulson, it was always going to be a win-win situation pulling an ensemble like this together. Bullock is absolutely fabulous from the minute the film begins and Anne Hathaway is clearly having a ball playing an over-the-top version of herself. Helena Bonham Carter is surprisingly good as a failing Irish fashion designer and it’s always a joy seeing Sarah Paulson’s understated performances grace the big screen.

What’s not so good is the way the film treats its stars from different ethnicities however. Rihanna, Mindy Kaling (Amita) and Awkwafina (Constance) are sorely underused throughout. In fact, outside of Paulson, Awkwafina and Kaling provide the film with its most intriguing characters – but we learn very little about them apart from a few scenes studying their personal/professional lives.

It’s also best not to talk about James Corden and his hideously over-acted performance as fraud investigator John. Filled with cringeworthy dialogue, it’s a miracle his part is relatively short. Like a bad smell however, he lingers for much too long.

The biggest sin that Ocean’s 8 commits is its complete lack of plausibility
Then there’s the plot, or rather the script. In making these women the absolute best-of-the-best, there are no high stakes, no tension to be had or anything remotely resembling a narrow-escape.

There’s the obligatory ‘oh no’ moment as something looks like it’s going to go wrong, but it’s rectified so suddenly that any joy in watching the heist unfold is completely lost. Where the previous Ocean’s movies were riddled with tension, Ocean’s 8 is devoid of it.

Thankfully, the plan is fun if a little uninspiring to behold, filled with bland cinematography very similar to what was seen in the first Hunger Games film way back in 2012. It’s all just very staid, like the studio was simply ticking boxes on a checklist to make sure they got a film that would make them money, but was lacking anything in the way of originality.

But perhaps the biggest sin that Ocean’s 8 commits is its complete lack of plausibility. Article upon article has already been created in which writers dissect the film’s heist plan and come up with the same conclusion: it can’t be done. You don’t need those articles though, because the plot holes are big enough for anyone to see and that’s a real shame. This becomes increasingly evident in the film’s final 10 minutes which makes a mockery of everything that came before.

Overall, Ocean’s 8 is your typical summer blockbuster. It’s light, breezy and like a big tub of cottage cheese, devoid of any personality whatsoever. It’s saving grace is the cast. Managing to pull together an ensemble this good takes a lot of effort, and for that, it deserves some praise – faint praise, but praise nonetheless.

https://moviemetropolis.net/2018/06/21/oceans-8-review-light-and-breezy-but-utterly-forgettable/
  
Sagrada
Sagrada
2017 | Dice Game, Puzzle
One of the best parts of the board gaming experience is finding a fun group of people with whom to play! Sometimes, though, coordinating a game night is easier said than done. We all must occasionally forego the group experience and face the world as the Lonely Only. But fear not! The world of solo-play is a vast and exciting realm! What follows is a chronicle of my journey into the solo-playing world – notes on gameplay, mechanics, rules, difficulty, and overall experience with solo variations of commonly multiplayer games! I hope this will provide some insight as you continue to grow your collection, or explore your already owned games!

In Sagrada, you are an artist who has been tasked with creating a beautiful stained glass window. Working piece by piece, you build a masterpiece – the likes of which have never before been witnessed. Finding the perfect pieces can be tricky, but through careful use of your tools and with your artistic vision, you can create the best window in the town! The game is played over 10 rounds in which players draft dice and place them in their windows, following certain placement restrictions. A set number of tools are available for use, and can aid you in manipulating the dice to your benefit. Points are scored based on successful completion of private and public objectives, and the player with the highest score at the end of 10 drafting rounds is the winner!

My favorite part about playing Sagrada solo is that the game is essentially played the same way, regardless of player count. The only difference is how you win! In both group and solo play, each player will draft two dice every round. In group play, any leftover dice are discarded, while in solo play, the remaining two dice will be added towards the Target Score – the score you are trying to beat at the end of the game! To find the Target Score, you add all of the die values of your unused dice from each round. If, at the end of the 10 rounds, you have earned more points than the Target Score, you win! But if the Target Score is higher than your final score, you lose.

The game play differences are simple enough, but actually winning the game solo is a different story. I have played Sagrada solo quite a bit, and have won maybe 25% of the time. Depending on which window card and objectives are in play, and because of placement restrictions, I often have to sacrifice high-valued dice to the Target Score. And since there are no placement restrictions for the Target Score, and two dice are added to it each round, it is very easy for that score to sky-rocket. I either barely pull off a win, or I lose by a huge margin. Playing in a group is nicer in this regard because the other players have the same placement restrictions that I have – nobody is just getting points for free. Without the Target Score, there really is no way to play Sagrada solo, but it makes the game feel a little imbalanced to me.

Just because it is difficult to win solo does not mean that I do not like the game. It requires quite a bit of strategy, and that keeps me engaged for the entire game. There are dice placement restrictions based on color AND value, so there are two different ways in which you have to constantly be strategizing. You can’t just focus on either value or color – your strategy must always be changing based on which color dice are drawn and what values are subsequently rolled. Even with the amount of strategy required, Sagrada actually plays pretty quickly as a solo game, and I really like that. I like the challenge of this game, and often try to play until I can win. Since I can finish an entire solo game in probably 10-15 minutes, I am able to get multiple plays in a row!

Sagrada is a challenging game to play solo, but not in a way that feels futile. I don’t win a lot, but the strategic implications and the pretty dice colors are what keep me coming back to this game! If you haven’t tried Sagrada solo yet, I’d encourage you to give it a shot. But be warned – you might not always win.

https://purplephoenixgames.wordpress.com/2019/02/26/solo-chronicles-sagrada/