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The Inheritance Games
The Inheritance Games
Jennifer Lynn Barnes | 2020 | Fiction & Poetry, Mystery, Young Adult (YA)
8
8.8 (5 Ratings)
Book Rating
I have read and enjoyed countless YA books, and The Inheritance Games was no exception. It’s touted as a rags-to-riches, Cinderella type story, and there is most certainly a fairytale feel to this. I like fairytales. They’re a gateway drug in to fantasy as a child, I think. Or at least they were for me.

Avery Grambs wants more from her life than living hand to mouth, as she seems to be doing with her sister. Her mother has died, she has no contact with her father. She decides that the best way to change her life is to get a good education at a very good college, with the help of a scholarship. Indeed, she does seem to be very clever.

And then a young man comes to her school, and tells her that she has inherited some of the fortune of Tobias Hawthorne - a man she has never met and knows nothing about. In order to keep her inheritance and deprive the rest of the Hawthornes from getting their hands on the money, Avery has to live for a year in the Hawthorne mansion. Sounds easy, but it’s not. It’s a sprawling, maze-like place, with secret corridors and countless rooms. And the Hawthorne grandsons, on the whole, don’t seem to be hugely keen on her living with them, and neither does their mother.

No-one, including Avery, can understand why she should inherit the Hawthorne fortune. Tobias Hawthorne has one last Rick up his sleeve - a treasure hunt of sorts, that he set before his death for his grandsons and Avery. Just the thing to bring them together - or is it?

I thoroughly enjoyed this. Yes, it’s a bit far-fetched, but who hasn’t wanted to become the equivalent of a billionaire? To never need to worry about money? To have the house version of the Tardis?! This last bit, actually, would totally do it for me - as long as I could cleaners!

I think this will be the first in a trilogy, and I have a sneaking suspicion that I’ll be reading the next one. YA isn’t just for the kids, you know!

Many thanks to the Pigeonhole for making sure I read another one of my NetGalley books, and the publisher for an ebook copy.
  
Final Fantasy: The Spirits Within (2001)
Final Fantasy: The Spirits Within (2001)
2001 | Adventure, Animation, Sci-Fi
I have almost nothing new to add, everything you've heard is true: the animation is almost religiously astounding for the time and even now (in spite of some expected hiccups for the rudimentary motion capture of the time: i.e. speed being an issue - anything that moves above 0.1 MPH has an unsightly motion blur all over it and all the running looks like mall-jogging), CGI wouldn't look this good for years and years afterward but the thing moves at a snail's pace with an oddly apparent avoidance of any sort of fun. Certainly still weird and visually prepossessing enough to get a pass (if this didn't have its unforgettable photorealistic animation it would suck just as hard as any other generic sci-fi fodder, this is home to some truly bracing imagery) - but what the actual hell were they thinking with this writing? All the characters are nonentities in their own story (delivered with similarly boring voice acting by an all-star cast, which most animated films would later replicate directly) and whatever remnants of a story are left behind in the rubble *do* have the potential to be poignant and thought-provoking but are rather just passively mentioned a time or two by way of banal exposition into a mess of things that don't add up to anything more than a stupid story. Can't believe they thought this would work with... anyone (especially fans of the character-driven games given that they turned this into some odd but rather bland alien film for some confounding reason lol) considering all the massive amounts of money they shoveled into it - and minus a few more points for being another tech-heavy future fantasy set in a world that's entirely grey and decrepit. However, the last half hour is some squarely invigorating, enigmatic spectacle that finds an intense beauty in how mind-boggling and glamorous it all is - you'd think the whole thing is always one second away from collapsing into the best of non-western genre surreality. In fact It seems almost unreal in and of itself to be watching something so conventional yet so unrestrained and auteurish. Really needed like eight movies to fully explore these themes but I'm also kind of glad they didn't - half epic and half yawnsville but the epic is more epic than the yawnsville is yawnsville.
  
Mulan  (2020)
Mulan (2020)
2020 | Action, Adventure, Family
I'll start by saying that the original 1998 Mulan is quite possibly my favourite Disney animation, and I personally think it represents the pinnacle of the company's renaissance. With that in mind, I was initially looking forward to seeing the live action adaption when it was first announced, but after last year's re-do of The Lion King, any anticipation I had quickly started to dwindle.

Predictably, the finished result is underwhelming. It's not an inherently bad movie, it's entertaining in parts, and has some decent action scenes, but it's nothing more than a padded out re-tread, and it's hard not to think "what's the point?"
The new material implemented literally adds nothing to the plot, and just draws out the experience, verging on boring more than once, and the familiar stuff just lacks the charm of the original. The decision to ground it more in realism is understandable to a degree - the music would have felt out of place in what is essentially a war film - but the lack of the more outlandish characters such as Mushu impacts the films potential, and the side characters we do get aren't memorable. Honestly? There's just not a lot of fun to be found here.

I did think that Yifei Liu was good in the lead role, and I actually also enjoyed Li Hing, who plays a new character who is probably the most interesting part of the whole thing, and is the only addition that has any worth. It was also a nice touch to see Ming-Na Wen appear for a brief cameo.

As I said, it's not necessarily a bad film, it's just feels pointless and kind of dull. It carries a positive message about being true to yourself and not hiding away. I can always appreciate a movie that gives young girls a hero to look up to, and kids will no doubt have a blast, but the overall experience is a wash out otherwise.

Final thought - obviously, no songs in this one, but I'll Make a Man out of You is a banger and should be present, and replacing it with Donnie Yen doing some cool-as-fuck sword tricks isn't going to distract me from that fact. I see through your mind games Disney...
  
President Under Siege (2016)
President Under Siege (2016)
2016 |
7
7.0 (1 Ratings)
Movie Rating
Characters – Michael is the Prime Minister of Belgium, he is about the close one of the biggest deals of his career with a meeting with the President of United States of America, but he must show his levels of commitment to his cause and his family, when he gets blackmailed into killer the President. We get from this character a man that is pushed to his limits to do the right thing and protect his family. Christine is Michael’s wife, captured and forced to wait for her husband to complete his tasks while caring for their children. Eva is the assistant that has a secret with Michael and forced into playing into the games that are being played.

Performances – Koen De Bouw is great in this leading role, we see his desperation to keep his family safe and the turmoil he is feel inside about which decision to make. Tine Reymer is good as the wife which is shown to be strong for the children. Charlotte makes for a good supporting character too. The performances from the whole cast are good because they all play their part in the puzzle.

Story – The story follows the idea that a person in power is blackmailed into committing a crime which will ruin their career, life and legacy. We see how he tries to figure out a way to allude the enemies, while playing along with the game. As for twists and turns we are kept on edge wait to see where thing could go next, this is a highlight of the film and like all time-based movies, this story works for everything we are seeing.

Thriller – This movie does keep us on the edge of our seats from start to finish, we are left to see just how everything will unfold.

Settings – We do get multiple settings for this movie, this shows the life of the Prime Minister when it comes to having guests from America over for big announcements.


Scene of the Movie – Alone with the President.

That Moment That Annoyed Me – Strange decisions being made by the Presidents staff.

Final Thoughts – This is an interesting thriller that does keep us guessing, it shows how politicians can be pushed to limits, even the good ones and throws up a story which would leave us wondering if it could happen in real life.

 

Overall: Thriller that truly does keep us guessing.
  
Isabelle (2018)
Isabelle (2018)
2018 | Thriller
Characters – Michael is the Prime Minister of Belgium, he is about the close one of the biggest deals of his career with a meeting with the President of United States of America, but he must show his levels of commitment to his cause and his family, when he gets blackmailed into killer the President. We get from this character a man that is pushed to his limits to do the right thing and protect his family. Christine is Michael’s wife, captured and forced to wait for her husband to complete his tasks while caring for their children. Eva is the assistant that has a secret with Michael and forced into playing into the games that are being played.

Performances – Koen De Bouw is great in this leading role, we see his desperation to keep his family safe and the turmoil he is feel inside about which decision to make. Tine Reymer is good as the wife which is shown to be strong for the children. Charlotte makes for a good supporting character too. The performances from the whole cast are good because they all play their part in the puzzle.

Story – The story follows the idea that a person in power is blackmailed into committing a crime which will ruin their career, life and legacy. We see how he tries to figure out a way to allude the enemies, while playing along with the game. As for twists and turns we are kept on edge wait to see where thing could go next, this is a highlight of the film and like all time-based movies, this story works for everything we are seeing.

Thriller – This movie does keep us on the edge of our seats from start to finish, we are left to see just how everything will unfold.

Settings – We do get multiple settings for this movie, this shows the life of the Prime Minister when it comes to having guests from America over for big announcements.


Scene of the Movie – Alone with the President.

That Moment That Annoyed Me – Strange decisions being made by the Presidents staff.

Final Thoughts – This is an interesting thriller that does keep us guessing, it shows how politicians can be pushed to limits, even the good ones and throws up a story which would leave us wondering if it could happen in real life.

 

Overall: Thriller that truly does keep us guessing.
  
40x40

Becs (244 KP) rated Ready Player One in Books

Oct 2, 2019  
Ready Player One
Ready Player One
Ernest Cline | 2011 | Fiction & Poetry
7
8.9 (161 Ratings)
Book Rating
Genre: Sci-Fi, Fiction, Dystopia, Fantasy

Audience: Young Adult

Reading level: High School +

Interests: science fiction, fantasy, video games, 80’s

Style: Sci-Fi

Point of view: First person.

Difficulty reading: It started off great and I flew through the first half of the book. It’s towards the 55%-75% mark that was a bore for me. But the ending was great!

Promise: Dystopian Sci-Fi video game world

Quality: Minus the 20% that was pretty darn boring and long, the book as a whole was a great read.

Insights: I’m not a huge gaming geek, so without Cline explaining half the time what these gaming terms are, I’d be as lost as a pig in a supermarket. For that, I thank him. It was nice seeing a Dystopian world set in the future that was still in our lifetime. I have never read anything like that – cool to see how Cline wrote it.

Ah-Ha Moment: SPOILERS AHEAD!

Okay, I knew Aech was hiding something. But I could not figure out what it was for the life of me. But when Aech and Parzival first met, in real life, face to face, I WAS NOT EXPECTING him to actually be a ‘her’.

This was me:

Favorite Quotes: “Going outside is highly overrated.” – Yea, I feel ya too. I just want to stay in and read all day every day. Who needs a job, who needs to eat, all we need are books. Am I right?

“You’d be amazed how much research you can get done when you have no life whatsoever.” – I mean, you’re not wrong.

“One person can keep a secret, but not two.” – Secrets, secrets are no fun. Secrets, secrets hurt someone.

Aesthetics: The whole book is an 80’s aesthetic that I love. Plus, it gives a brief inside scoop on the whole “if we don’t care for the planet now, there will be nothing in the future” debate. Which is true, we should care for the planet more than what we do now. I mean we only live on Earth just as much as everybody else. The copy of Ready Player One that I have, is a 2015 Special Edition copy – I love the cover on it.

“People are more than just the way they look.”
  
Fearless (Fe@rleSS_) (2020)
Fearless (Fe@rleSS_) (2020)
2020 | Animation, Comedy, Family
5
5.0 (1 Ratings)
Movie Rating
On a whim I put this one on, computer games mixed with aliens... why not!

Miles, username Fe@rleSS_, is nearly at the end of his favourite video game, just one level stands between him and the win. The game gives him a special boost... of babies, super babies, it might not be what he expected but it's what he's got and the game is about to get a lot more real. The babies land in a ship in his backyard and his job is now intergalactic babysitter, with the added danger of a villain on their tails.

Fe@rleSS_ has a great cast of talent and the voices fit well with all the characters, but despite that there's little to help this film along. It doesn't matter how well you can perform lines what you've been given is so bland. There are some amusing moments but nothing that raised more than a small nasal exhale laugh.

The animation is nice, fun design and easy to follow, everything is just right... it really does sit exactly in the middle, not awful enough to moan about and not spectacular enough to rave about. It's not great when you start shrugging your shoulders when you talk about things.

My main issue with the film overall is the story. The idea is that something from Miles' game comes to the real world, fine, it's got the Jumanji sound to it. But in practice it doesn't look like that at all. For anyone who isn't young enough not to care about anything but the action it is entirely frustrating. There are many ways to make game life come to the real world, we see it in so many different things, so I don't understand why you wouldn't use something like that. The film makes it appear like it's all in the real world, but when you couple that with the video game aspect it doesn't make sense. The whole baby angle also doesn't make any sense, even if they are adorable.

There's a cute little message of "even dads can be superheroes", though not responsible ones who protect their kids from space battles... beyond that nothing jumped out at me at all. I'm going to be filing it under "it didn't annoy me, but I wouldn't stop and watch it if it was on."


Originally posted on: https://emmaatthemovies.blogspot.com/2020/08/fearless-movie-review.html
  
H(
Hideaway ( Devils Night book 2)
8
8.0 (1 Ratings)
Book Rating
28 of 230
Kindle
Hideaway ( Devils Night book 2)
By Penelope Douglas
⭐️⭐️⭐️⭐️

DEVIL'S NIGHT is returning! Hiding places, chases, and all the games are back...

BANKS

Buried in the shadows of the city, there’s a hotel called The Pope. Ailing, empty, and dark, it sits abandoned and surrounded by a forgotten mystery.

But you think it’s true, don’t you, Kai Mori? The story about the hidden twelfth floor. The mystery of the dark guest who never checked in and never checks out. You think I can help you find that secret hideaway and get to him, don’t you?

You and your friends can try to scare me. You can try to push me. Because even though I struggle to hide everything I feel when you look at me—and have ever since I was a girl—I think maybe what you seek is so much closer than you’ll ever realize.

I will never betray him.

So sit tight.

On Devil’s Night, the hunt will be coming to you.

KAI

You have no idea what I seek, Little One. You don’t know what I had to become to survive three years in prison for a crime I would gladly commit again.

No one can know what I’ve turned into.

I want that hotel, I want to find him, and I want this over.

I want my life back.

But the more I’m around you, the more I realize this new me is exactly who I was meant to be.

So come on, kid. Don’t chicken out. My house is on the hill. So many ways in, and good luck finding your way out.

I’ve seen your hideaway. Time to see mine.

*Hideaway is a romantic suspense suitable for ages 18+. While the romance is a stand-alone, the plot is a continuation of events that began in CORRUPT (Devil's Night, #1). It is strongly recommended that you have read Corrupt prior to reading this.

So I definitely enjoyed this more than book 1. I’m still not Adam of Michael but the rest I’m warming up to! I really liked Banks and I loved to see her finally be loved. Definitely recommend if you like some spice but some of it can be a bit close to the edge. Looking forward to reading more.
  
VENOM Assault
VENOM Assault
2016 | Card Game, Fighting, Science Fiction
What would you say if I told you I completely expected a game I received to fall completely flat for me but instead may actually unseat a revered similar game from my Top 10 list of games? That would be surprising, right? Well such is life, and such is this game. I do believe that VENOM Assault may knock off one of my favorite games: Legendary: A Marvel Deck-Building Game. That’s really saying something from me, so let me discuss a bit about why I state this.

VENOM Assault is a deck-building game very similar in style to Legendary: A Marvel Deck-Building Game (which, if I have to reference again will just call Legendary). Players take control of a team of (relative) wimps in order to help recruit the real elites and battle the evildoers plus their henchmen. Sound familiar? For this review I will be playing the Solo rules, which are the same as the multiplayer rules, but for one player. Novel, eh?

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup a game, please follow the rulebook as there is way too much to cover here in complete detail. The setup should look similar to the following photo. Here is what you will see: a space for the Mission scenario in the upper left corner. To its right a space for the active Event card. Next to that is the area for the VENOM Support cards to be displayed. Then the VENOM Support deck and discard areas. Below the Mission area is the space to track threat level and the current VENOM Leader’s Health and Defense values. Beneath those trackers is an area for four decks: the VENOM Leader deck, Reward deck, Event deck, and Event discard. To the right of this area is the Training Ground (recruitment zone), the Recruitment deck, and the Retirement pile. In the middle of the board are seven spaces to be populated with Reward cards and VENOM Leaders on top of the Rewards. Each player is dealt six Recruits and four Commandos and will shuffle these to create their draw deck. The players then draw five cards to create their hand and the game may now begin! Go save the world!
I will not be covering every aspect of a turn but will highlight the goings on. The Commander (first player) will draw and read the Event for the round. Events can be helpful for the players, extremely hurtful by advancing the VENOM plot, or even uneventful altogether. Next, player(s) will enter the Recruitment Phase. During this phase players will be using their entire hand to total the recruitment points that can be spent on recruiting those elite soldier, vehicle, and location cards from the Training Ground right into their discard piles.

Once the Recruitment Phase is complete, the Tactical Phase begins, and this is a large part of the game that helps differentiate it from others of its like. The players will choose one of the seven revealed VENOM Leaders on the map to attack in combat (if they choose – this is optional). Using the stats on the VENOM Leader card the players will adjust the Health and Defense values on the trackers on the board. If the VENOM Leader has any abilities that would trigger during this phase, then they trigger now. These could include Global Abilities as well. Once the Leader is done with their abilities, the players will choose one of their cards played to become the Combat Leader. This character now may not use their printed ability but will use their Combat Value (crossed pistols) to place combat dice on their card. The other team members in the combat will add dice to the pool as well if their abilities direct them. Next, the VENOM Leader will call forth their VENOM Support armies to aid them in the combat round. Once displayed, any hero Tactical Phase abilities can be resolved. If VENOM Support armies still are active, their abilities may be resolved at this point.

As the Tactical Phase ends, the Combat Phase begins. The Combat Phase is where the players are able to roll their combat dice in the hopes of besting the VENOM Leader’s Health and Defense values. Defense values dictate the dice values that need to be hit or exceeded to equal a successful attack. The Health value is how many successes are needed to defeat the Leader. However, once rolled the VENOM Leader will trigger any Combat Phase abilities at this time. Once complete the hero team will be able to resolve their own Combat Phase abilities, if any. Finally, the VENOM Support will resolve their Combat Phase abilities. Now the dice may be completely resolved against the Leader, after all abilities have been resolved. If the Freedom Squadron (heroes) defeated the Leader, they take the Leader and Reward cards into their VP pile. Depending on the Mission, these Rewards may be necessary to win the game, and all will have VP values.

After a lengthy Tactical and Combat Phase, the players then enter the Retirement Phase. The players may retire a card from their hand, thus removing the card from the game entirely.

Once a card has been retired (or not), the End of Turn Phase will help clean up the mess of the current round. Any other End of Turn Phase abilities will trigger, and used cards will be discarded to the appropriate areas and refills of key points on the board and players’ hands will setup the next round of play.


Once the Mission card’s success or failure stipulations have been met the game is over and, with any luck, the Freedom Squadron has defeated VENOM once and for all!
Components. This game boasts a large game board, a metric ton of cards, some dice, and some cardboard tokens. All the components are of fine quality and I have no issues with them. The art style used in the game is pleasing and, thankfully, not over-the-top gory or bloody or anything.

You may have noticed or thought that perhaps this game is taking inspiration from a cartoon/toy line from the ’80s, and I would very much agree with you. Could it be called Legendary: G.I. Joe? Maybe, but this one stands on its own, though very similar to the Legendary system. What I do like about VENOM Assault is the fact that it already comes with a large amount of incredible cards to be recruited. I do not know if I will ever feel the need for extra heroes in this game, whereas with the Marvel Legendary one can really go overboard trying to collect all the mini expansions and big box expansions just to find their favorite Marvel entities. Since VENOM Assault isn’t tied to any specific IP and is more generic overall, each character provided is its own thing, not a specific hero that one has grown up loving their entire life.

You see, the problem with those mini expansions in Legendary, at least for me, is that each one brings with it a host of heroes AND a host of new keywords and rules that must be remembered or referenced until it becomes second nature. In VENOM Assault, the rules stay the same and play is altered by the Missions and which characters can be recruited. I like a more reliable and static ruleset when I’m playing an intense game. So point goes to VENOM Assault here too.

Now, I was never into G.I. Joe and I am not at all a war or guns kinda guy, but I am really attracted to this game. I don’t necessarily think of my heroes as going in and shooting the place up, but rather taking Navy Seals-style tactical maneuvers to eliminate the target. So the point is that if you were never into that IP before, you should not feel alienated by this one. It appeals to all, in my opinion.

I said previously in this review that VENOM Assault is knocking on the door of bumping Legendary from my Top 10 games. I continue thinking about it even when I am not playing, and that is a mark of an excellent game for me. If I never think of a game again after playing, there is no way it remains in my collection. This one, however, has me considering different strategies in my head even now as I’m typing.

If you are in the market for a great deck-builder with worldwide espionage at its heart, I urge you to grab a copy of VENOM Assault. If you like the Legendary system but are looking for something just a little different, check this one out. If you just enjoy owning games that are fun and make you think, but also include a bit of luck in the dice rolls, then you owe it to yourself to play this. I really think you’ll enjoy it, as I have. Okay, time to setup another game.
  
The Road to Canterbury
The Road to Canterbury
2011 | Humor, Medieval, Religious
I am not a sinless man. In fact, it’s been years since I’ve been to confession, and at this point I’m afraid I would be there for hours just spilling the beans. I know many pious people, but alas, I am not one. However, I do appreciate those that attempt to live that holy life. It takes a lot of guts and a lot of hard work. I guess I’m a little slothy when it comes to that, personally. Anyway, I know of the Seven Deadly Sins, Cardinal Sins, Capital Vices, or whatever you’d like to call them. In fact, I really like the movie Seven – I think it’s great! That said, let’s find out just “what’s in the box?”

The Road To Canterbury is a game of medieval hand management and area influence. In it players are false pardoners stalking the road to the city of Canterbury as pilgrims make their way there from London. As their companies run across these pardoners, they are offered the chance to purchase pardons – salvation and forgiveness for their sins. However, these pardoners are also keen to help the pilgrims along the path of sin, thus making their faux pardons worth even more money! The pardoner who ends the game with the most money will win along The Road to Canterbury.

DISCLAIMER: We were provided a copy of the Impoverished Pilgrim Edition (2nd edition) game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, follow the rulebook, as there are many components to track. The main areas are the Circle of Sin mat that holds the Parson pawn, the decks area that hold the various decks of cards from which players will be drawing, and each player’s personal area where players will hide their earnings and hand of cards behind the privacy screen. Once all is setup somewhat correctly, it should look similar to the photo below. Warning: When I set this up and took the photo, I neglected to realize the red company and the map tiles were translated to the wrong spaces, so just switch those.
The Road to Canterbury is a game of rounds, and each round players will be taking similar steps: Play One Card, Redraw, Perform a Reckoning of Sin. Players will have access to three different types of cards that can be played during the Play One Card phase: Sin cards (five of which are dealt at setup), Pardon cards, and Relic cards. During this phase, the active player can play a Sin card to one of the active Pilgrims to tempt them towards committing that sin. The first time the player adds a Sin card to a Pilgrim, they place one of their corruption cubes on the matching sin on the Circle of Sin. Alternatively, they may play a powerful Relic card that offers adjustments to the rules, or has some interesting results. When a player feels that enough Sin cards of a specific type have been played on a Pilgrim, they may opt to play a matching Pardon card in order to gain precious coin to their pockets. Each Pardon card essentially pardons ALL the sins of that type on the Pilgrim, and the player then collects coins exponentially for a larger total of matching Sin cards on that Pilgrim. If the Parson is currently sitting on the matching sin, the pardoner receives extra coin for it being an especially egregious sin in the eyes of the church. Each time the Pilgrim is pardoned, the pardoner places one of their corruption cubes upon the Pilgrim.

After the active player has played their card, they must Redraw their hand back to five cards, choosing to draw from the Sin, Pardon, or Relic offerings. Some Sin cards may be drawn that are Death Approaches cards. When these surface, they are immediately attached to the Pilgrim whose color matches that of the drawn card’s border color. This essentially eats up a slot on the Pilgrim that could be used for a Sin card to be pardoned.

Once the player has redrawn cards to their hand they must next Perform a Reckoning of Sin. The active player assesses each active Pilgrim to see if they have seven or more cards attached to them. If so, that Pilgrim will perish from the “deadly” sins. Whichever player has placed the most number of corruption cubes upon the Pilgrim is considered present at time of death and will receive credit for the sending to the heavens. They move one of the cubes upon the Pilgrim to the first space on the map tile, earning bonus points and a Last Rites token. Last Rites may be performed immediately to take another turn, or may be held until the end of the game for a 3 VP bonus per token. The most interesting aspect of a Pilgrim dying is the fact that their card now becomes a permanent placeholder underneath their company’s colored banner. So the next Pilgrim to enter play for that company will need only six additional cards to kick the bucket, and so on.


Play continues in this fashion of players taking turns through their three phases. The game ends when all the spaces on the map tile are filled with cubes. Bonus points are counted, coins are added, and the player with the most money/highest score is the winner! The best temptress and pardoner this side of Yorkshire!
Components. I have no experience with the first edition of The Road to Canterbury, so unfortunately I cannot compare and contrast components. However, I have seen many photos and even checked out a review video or two. What I can say about components is that this edition has refreshed the look of nearly everything, and so much for the better. Instead of boring plain cards, there’s just a little more decoration. Not so much to be invasive or distracting, but very tasteful. The component quality throughout is quite stellar. There’s a lot of cardboard in this box, and it all looks and feels great. I do quite like the art style, even though it’s all medievall-y and too artsy for my normal preference. All in all a great quality box of game.

So like I said, I have no experience with this game prior to receiving it and playing through it now. It certainly doesn’t feel like a 10-year-old game, nor does it really feel like many of the Alf Seegert games I have played in the past. Neither of these points are bad at all, just some thoughts I had.

It should be obvious by my ratings graphic that I dig this game a lot. I have nothing like it in my collection, and I am super excited to really bring this out with different types of gamers to see how it fares (once the COVID is no longer an issue, of course). I see this being a hit with my family, who enjoys a lot of take that style games. I see this being a hit with my more thinky gamer friends, because there are just so many juicy choices to be had every turn. I can see this even being a hit with my more gateway friends, because it isn’t terribly heavy, has some humor in it, and I can see the prospect of sowing sin and killing off innocent Pilgrims being attractive to some of my more morbid friends.

For me, I love the ability to take every turn and make important decisions. I try to make every turn meaningful to my agenda, but tactical with what may be at my disposal at the time. When should I play this Relic? Why is named something ridiculous? Should I wait a while longer to pardon this sin, or should I pile on another and then pardon next turn? Ooh, but what if my opponent has the same Pardon card. Am I truly happy that this poor Wife of Bath is about to kick it? GAAHHHHH!

Now it’s no secret that I am a big fan of Dr. Seegert’s games, as I have previously reviewed Fantastiqa and Haven with very high ratings. So, I was not at all surprised that I would love this one as well. It offers so many great choices, looks great on the table, fills a unique void that was present in my collection, and can be played with various types of gamers, even though it is designed for two or three players total. Purple Phoenix Games gives this one an unapologetic 5 / 6. I don’t think it will break into my Top 10, but I certainly won’t rule it out quite yet. More plays with different types of gamers may change my mind on that statement, and I eagerly await my plateful of crow. So if you are like me in your gaming preferences, check out this version of The Road to Canterbury. Let me know how often you tend to grab Relics too, because I feel like I need to utilize them more, but it is so hard to pass up a Sin or Pardon. I Lust after them so very badly.