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DiTiC
DiTiC
2019 | Abstract Strategy
Purple Phoenix Games Preview
Abstract strategy games hold a special place in my heart. I’m not really a fan of Chess, but I am a fan of games that are light on rules and components but heavier in strategy needed to best your opponents. Yes, I like games that have zombies and gore or adventure and treasures as well, but abstracts are a great escape from those Ameritrashy games we all love.

So my original thought was to try to open this preview with a dastardly abstract statement to truly emphasize how theming is irrelevant with some activities. Not quite having done that, DiTiC is an abstract strategy game of “tile placement and dice-pawn” movement. How does it play? Read on.

In DiTiC the winner is the first player to upgrade one of their dice from a smaller-valued die into a value of six. Bring out smaller value dice and move them around the “board” to combine with other dice and win the game!

DISCLAIMER: We were provided a review copy of this game for the purposes of this review. These are preview copy components, and I do not know if the final components will be similar or different, or if the Kickstarter campaign will alter or add anything through stretch goals. -T

To setup a game of DiTiC, each player chooses a color of dice and takes all dice into their hand. The tile with “DiTiC START” on it is the, well, starting tile and is placed in the middle of the table. Roll off to see who goes first and you are ready to play!

On a turn a player may draw and place a tile or move one of their dice. Players start with zero dice on the board, so the first few turns will be drawing a tile from the bag and placing it on the board either side face-up. As you can see from the photos the tiles will have different colored (and shaped) corners. It’s when these corners complete an intersection of four tile corners that dice may enter the board. Depending on the color of the intersection’s majority control a die of said majority color comes into play on the value of the number of icons present. That’s a mouthful. So there are four corners to the intersection. If said intersection contains two red, a blue, and a black icon then red will place a die with value of two pips showing on that intersection. These dice may now be moved and combined with like-valued dice (with an exception). If a player has at least one die on the board when initiating this action, they may roll the action die after placement and complete any other actions the die result allows.

When a player decides instead to move, combine, or overtake a die, they simply move the die along the edge of a tile to the next closest intersection. Exception to movement: players can move all dice with a value of one BEFORE any other dice movement, and dice with value of one or two may move in any direction – even diagonally.

To combine/upgrade dice players will need to move one die into the same intersection as an equal-valued die in order to combine into a die of value +1. Example: a four die and a four die combine to make a five die. Exception to combinations: a value one die may combine with a value three die (remember the exception from the previous paragraph?) to create a value four die.

To overtake an opponent’s die, a player simply moves a superior die onto an occupied intersection. Typically, a die of larger value can overtake any die of smaller value. Exceptions: nothing may overtake a four or five, and only a five can overtake a three. Three-value dice seem to be the superheros of DiTiC.

So after many back-and-forth turns of placing tiles and rolling dice or moving/combining/overtaking dice the winner is crowned once they have upgraded any die into a value six die.

Components. Again, this is a prototype version of the game, so I will comment on what I can. I think the game looks very nice, even in this stage of production. The icons on the tiles are clear – and THANK YOU for considering the colorblind gamer community by making each icon different by both color and art style. The dice are your typical d6 (and I do not know if there will be any changes made to these as a result of a successful campaign). The icons on the action die make sense and I really dig the laser-etched wooden design, and I kinda hope that detail makes it into the final product. But I prefer wooden dice to plastic every time. The game also came with a burlap bag to house and conceal the tiles, and coupled with the wooden dice makes a nice little natural organic combo. My only request for the final version of the game? Go crazy with the color scheme. Black, red, white, and blue are great colors, but fling out the purple and the gold and the orange and the aqua. But I’m no designer. It looks great as it is.

So like I said up top, I love abstracts. Surprisingly so. The more I play them the more I love them. And this game definitely adds to my love of the genre. The rules are kinda wacky, and the dice of different values each can do their own thing, and I think that’s really interesting. It’s not simply a game of moving big dice around eating all the little dice. I mean, you CAN do that, but you will not advance your own strategies. But there is an amount of take that in this game, from the action dice to the tile placement to the overtaking of dice, that will really appeal to lots of people. It’s not a big game, but it looks great on the table, and plays really well once you have immersed yourself in the rules. I really believe that the more I play it the more I will fall in love with it. In fact, as I type this I want to go home and play it right now. And that’s a mark of a good, if not great, game, isn’t it?

If you like abstract strategy games and have a little room for this small game in your collection (or better, MAKE some room for it) then you should definitely consider backing it on Kickstarter, or (depending on when you read this) picking it up at your FLGS.
  
Tales of Evil
Tales of Evil
2020 | Adventure, Horror, Miniatures, Murder & Mystery
It is no surprise that following the enormous success of Netflix’s “Stranger Things” that creators would begin developing ideas borrowed from the show’s setting or characters. Of course we have seen games in this “80s kids Goonie-esque adventure game” genre before, and I have to say that I love the setting. When I saw the Kickstarter campaign for Tales of Evil I was immediately drawn to it. Did my investment pay off or is this one a gnarly bust?

Tales of Evil is a cooperative, horror, storytelling, adventure game that uses a unique new “Fusion System” throughout the game. Players will be taking on personas of kids from the 1980s who belong to a club named “Pizza & Investigation.” I do not wish to reveal too much in this review, so I will be covering this as a Solo Chronicles using one character going through the introductory tutorial mission.

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


To setup, well, just follow the setup instructions in the rulebook. There’s too much for me to explain here. For one character playing the tutorial scenario, the game setup should look similar to what is pictured below. Maybe. The rulebook does not specifically state WHERE each item should be placed, so players will have ultimate freedom to setup items where they see fit to be most efficient for themselves.
Players in Tales of Evil will have no real “turn structure” as most games do, because all players will be adventuring together as a group. So characters will be moving as a group and never splitting the party (RPGers breathe a sigh of relief… maybe). However, as with many adventure games of this style, once players explore into new areas certain markers will placed on the board (Clue, Darkness, Mystery, Search, etc). These markers signify different actions that can be taken, or entrances to areas that are blocked or found, or something that could be traced from one area to another. The leader of the group for the time being is in possession of the Walkie-Talkie and will make all final decisions for the group after any discussion (for solo players, it is just a nice prop). Usually searching for items will result in a card draw and upon the card will be a test to pass using the stats on the player character mat to roll dice for successes. Of course, the other side of that are horrible losses as well.


Players will be traipsing through the area and reading passages from two actual books: the Story Book and the Event Book. Most of the action happens in the Story Book and it will guide players through the story and once choices are made or tests succeeded/failed, the book will instruct players what to do next and to which section to turn to further the story (a la Tales of the Arabian Nights). The game continues in this fashion until the story ends with victory or defeat.
Components. Why yes, that is a real spoon in the photo above. No, it does not come with the game. I will explain in a bit. The components in this game are great. Each character has their own mat for organization, action cards, equipment cards, and status cards that dictate the difficulty of the game and how the character degrades over time in the horror-filled mission. Some components are even glow-in-the-dark! A nice touch, but certainly unnecessary. I find everything to be wonderful quality, even the cards that are kind of polarizing on the KS comments are nice (people are complaining that they are not linen-finished, but I believe the publisher made the right call to make them matte finished if the linen obscured the look and art on them). Thumbs up for components from me.

I wanted to wait until my final thoughts to explain the whole “Fusion System” that is in play here. Tales of Evil uses the catchphrase, “You will get into the game and the game will get into you!” Now, I’m not sure exactly how this game is getting into me, but I’m certainly digging the game and this Fusion System. You see, some cards (in the tutorial, remember, so I’m not really giving much away here) will give players 60 seconds to grab a kitchen spoon for some benefit and a debilitation if they are unable to find one – hence the spoon in my photos. Another card relies on the character (and also then the player) removing their shoes. Still yet another deals with fire or people smoking in the vicinity. If there is fire nearby in real life, it affects the effects of the card drawn. It’s ingenious and I love every little bit of it! I can’t wait to see how the Fusion System will work in this game more and how it can be applied to other games in the future.

All in all I love everything about Tales of Evil. The setting is great, the Pizza & Investigation kids are awesome, and the game itself is incredibly engaging and makes you really think about the choices you make within. Perhaps the haunting feeling of doubting some choices is how the game gets into you, because I did find myself wondering what would have happened had I chosen a different course for some instances. I am very drawn to this game and I want to tackle all of the scenarios. Even solo! And another great thing about Tales of Evil is the fact that a player (or players) can join a game already in progress! So if I am exploring solo and my wife decides she wants to hop in, she just grabs a character mat, sets up the character, and dives right in with me. I LOVE games like that. So versatile.

While I should probably stop gushing at this point I just can’t. This game is so much fun and worth every penny spent on it. I implore you, if you are a fan of exploration adventure games in this vein you definitely need to snatch up a copy whenever you see one. And if you love it as much as I do let me know. We can swap adventure stories.

Oh did I mention the designer is even created a way for us normies to create our own scenarios and upload them to other Tales of Evil players? Yeah, I’m fascinated by that as well…
  
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Kaysee Hood (83 KP) rated Animal Crossing: Pocket Camp in Apps

Nov 22, 2017 (Updated Dec 26, 2017)  
Animal Crossing: Pocket Camp
Animal Crossing: Pocket Camp
Games
Crafting (2 more)
Market
Decorating
Error 802-7609 (0 more)
I Mayored A Town, So I Can Manage A Campsite!
12/26/17

So, I've played for a whole month. The updates were nice and errors were fixed, but I have to say I'll have to knock down some because I became bored with the app.


11/22/17
I've played the game for a few hours on and off now.


When I first downloaded the app previous night there were no issues with the error other than a little lag here and there. This morning the error has been popping up left and right. It took a few tries to be able to get connected through, but it was slow going and it would pop up often. Hopefully an issue that will be fixed soon and I can revise my review.


Overall I do love the app. The basics are there from the previous games. You build up your friendship with villagers (or animals as they call it in the app though I think the use of campers was missed) by doing requests and you'll get things in exchange. The better the level of friendship the more things you gain and unlock. By forming friendships with the animals your level is raised, which is how other things are unlocked and other animals.


Each animal and item has a certain type (natural, cute, hip, sporty, and cool). This helps you figure out what will attract certain animals to visit so you can than craft or purchase the furniture at the Market.


I do like the Market and how you can buy items from people in their own boxes if you do not have the item you need yourself. The Market is also where you can get help from Isabelle or purchase clothes.


All in all, so far it feels like Pocket Camp is a condensed form of the system games and that doesn't make it a bad thing. They've done well with turning Animal Crossing into an app. I cannot wait to play more and discuss it more.
  
Lovemurder
Lovemurder
Saul Black | 2018 | Mystery, Thriller
9
9.0 (3 Ratings)
Book Rating
Tension and head games galore!
This can be read as a stand alone if you come across this book although it’s highly encouraged to read the first one only because it’s just as good!

This time around, Valerie doesn’t get pummelled all over the place and you don’t cringe as much when she gets hit by something (whether it’s a bullet or a hit to the head). The plot held up to the same standards as the first; fast paced, filled with scenes of gratuitous violence and some sexual content here and there. This may not be for some readers as it does get graphic but I think without it, it would be hard to describe how heinous the crimes are.

Throughout the novel, Valerie has these tete a tetes with Katherine and they’re well written. You feel the tension between them and the mind games Katherine plays are subtle and sometimes even frustrating because she’s maddingly brilliant and manipulative. You’re running along with Valerie trying to catch this killer and you follow through the chase filled with puzzles and cryptic notes and gifts (none very nice gifts either…). The killer is brilliant and when you think he’s this one person, he ends up being someone you didn’t realize and it’s mind blowing considering who this killer ends up kidnapping.

And just when you think everything’s done there’s more extra twists happening. This is what makes this novel so quick and fast to read. You’re deeply engrossed in the plot and in the chase to find this killer but you forget he most likely has a plan B and you’re blindsided again. This is what makes this book so good!!!!!! I loved every minute of it!!!

The only concern I have is, how much more can happen in this series before this starts getting repetitive. I love the way it’s going and I hope the series can stay fresh and exciting like it’s been so far. I am looking forward to seeing what happens next, given there’s a bit of a teaser at the very last page of the book.
  
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Mothergamer (1514 KP) rated the PlayStation 3 version of Persona 4 Arena in Video Games

Apr 3, 2019  
Persona 4 Arena
Persona 4 Arena
Fighting
I love the Persona series and I really enjoyed Persona 4 so I was excited about Persona 4 Arena. It was added to my backlog of games and I finally got around to playing it. The story is set two months after the events of Persona 4 so you get to see some favorite characters from the game make an appearance in Arena. Persona Arena is a fighting game, but it's a spectacular one. The tutorial for the game controls are easy to follow and the interface for the user money is easy to navigate.



Get ready to fight in Persona 4 Arena.

You can play story mode with the character of your choice or you can play versus mode against the computer or your friends. The dynamics of the battles are amazing with stylish combos and impressive defenses. Once you figure out each character's special moves and combos you can unleash attacks on your opponents that will smash your way to victory. I had so much fun just playing story mode and discovering all the combos, air dashes, and special attacks each character had. The controls handle smoothly giving a fully immersed experience into the battles of Arena.



Crush your opponent with amazing combos!

The artwork and design of Persona 4 Arena is gorgeous. It has an incredibly colorful and polished feel to it making it wonderful to look at as you play. Story mode is interesting too and it has some great twists and revelations towards the endings for each character. You have a select few characters to start with and as you progress you unlock the rest of the characters, so it gives you a good incentive to go through each character and find out the fates of each one. The music for the game is fantastic with catchy beats and it matches the atmosphere of a Persona game.

This was a lot of fun to play and it was not a boring fighting game at all. Persona 4 Arena is a rare gem among fighting games because it comes with all the bells and whistles and if you consider yourself a fighting game fan, this is a game you'll want in your collection.
  
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Xabier Rey (42 KP) rated the PlayStation 4 version of No Man's Sky in Video Games

May 5, 2019  
No Man's Sky
No Man's Sky
2016 | Action/Adventure
Is this not the hardest game to review ever? Although I liked the game from the start, the vanilla version was not OK for many, many reasons. Mainly because we didn't get the game we were paying for, at all. But things have changed now.

If you play the game nowadays, it is a really, really good one in my opinion. But it's so unfair that many people probably bought a limited edition, hoping it would be THE game, and didn't quite get that at first. That moment, when so many of us realized in our coaches that the game was not what it was meant to be... we just didn't deserve it. We had been praising the studio, the concept, the way they talked about their project... everything, just to be betrayed.

I honestly love what the game has came to be. It is one of the most innovative games of the generation, if not the most. It brought many new gameplay and storytelling mechanics, but it also widened everyone's perspective on what can be achieved. I'm sure many people, like myself, have thought about many ways to tweak the game to make it absolutely unique and mindblowing. As a Ready Player One fan I suggest the following: Please, Hello Games, spawn your single most beloved arcade machine on a random planet in the universe and make it interactive, so we can actually play it during a sunset in whatever planet, of whatever galaxy you pick. That would be insane, and probably affordable.

Another thing that this game has brought to the industry is a experience I never had before with a game. That is, waiting and especulating on what's gonna be the next update. The whole, everlasting hype thing that's going on the back of my mind every time I think about this game. That feels, in many ways, like being in love. Yes, Sean... I guess I love you after all.

So, if the rating is not higher for me, it is just because of many people's first experience with this game. It was heartbreaking and, again, totally unfair. Other than that, I think this is a historical game, a total gamechanger.
  
The Big Book of Madness
The Big Book of Madness
2015 | Card Game, Fantasy
Man, this game looks great! The components are really cool! The premise is excellent, and something that is somewhat underused! This is going to be amazing! We get to be Harry Potter and his friends tracking down baddies and using spells to squish them back in their book!

Except, it totally misses the mark for me. -100 points to Grifflepuffinclaw.

So here you are minding your own business at magic college, when you happen past The Big Book of Madness and its pages fly open, releasing monsters onto the campus. Being the heroes that you are training to become, you leap into action to use your spells to reign them back into the book and save the day… hopefully before lunch in the caf. (Purists, I know that’s not exactly the premise, take a cold shower.)

This game uses some clever mechanics, like a shared pool of spell cards that can be used on anyone’s turn to help them with their plans, deck building (which is my favorite mechanic), variable player powers, and a super-sweet book that is assembled while setting up. The shared pool is the best part of this game. You can send cards from your hand right into the shared pool of cards that are available to everyone on their turn, should they need them to defeat curses.

We are no strangers to co-op games, so this was an easy win in my head. But, for some unfathomable reason, my playmates refused to put cards into the shared pool. Y U NO HLAP MEH, FREN?? I am almost positive that the shared pool is the key to victory, but after several plays of this game, I don’t think any of us really want to try anymore. That being said, I have since gotten rid of this game and am excited to see what will fill its shoes as the next great-looking co-op with a shared resource pool. Sorry IELLO, I typically love your products.

Purple Phoenix Games gives The Big Book of Madness a big ol score of 8 / 12.

https://purplephoenixgames.wordpress.com/2018/12/10/the-big-book-of-madness-review/
  
Tomb Raider (2018)
Tomb Raider (2018)
2018 | Action, Adventure
The acting is top notch (2 more)
Lots of action
Very loyal to the game series
Would have liked more puzzles (0 more)
The Story of Lara Croft is an interesting one
Watched this last night. As usual, I try not to see any reviews until I see it, so I'm not swayed by other's opinions. And so, not knowing if the movie was liked or disliked, I was able to watch it & make my own opinion.

I am a fan of the game series & love the new entries. I'm very glad they decided to follow the new games for this film & I found Lara's "origin" to be real interesting. I was not a fan of the Angelina Jolie movies. I found her too snooty & arrogant to like the character. But Alicia Vikander plays the characters perfectly. She plays a young Lara, who's tough, but has some vulnerability to her. She's an underdog we can root for, but she can hold her own too. A perfect balance.

Daniel Wu & Dominic West play their parts well. Although I would have liked to have seen Wu pull off some martial arts moves, like his character on "Into the Badlands", but I'm also glad they didn't fall for the stereotypical Asian.

But. a movie is only as good as it's main villain. And this movie has a great one. Played by Walton Goggins, who doesn't get the credit he deserves. This guy is great. He can make you love him & he can make you hate him too. I've never seen him in a bad role.

There's really not much to say about the story, as it's practically a live-action remake of the last 2 video games stories mashed together. You know what to expect, lots of action, lots of raiding of tombs. I kind of wish there would have been more puzzle solving in it. Some of the puzzles were solved without even showing them. Lara just solves them. I kind of wish I could have figured them out. But I guess I'm just used to playing the game & doing everything myself.

Anyway, the bottom line, it's a fun film, well worth watching.
  
Overwatch
Overwatch
Shooter
So many different and interesting characters (4 more)
Different ways to play
Incredible lore
All new maps and characters are free
Amazing graphic style
It won't be for everyone (0 more)
My favourite game of the generation
This is by far my favourite game of the generation and that's saying a lot because there are some amazing games I've played.

It may not be for everyone. There is no single player story campaign. The story and lore are things you kinda have to work out for yourself through voice lines, online comics, animated shorts etc

There will always be a character for someone whether your a medic or a tank protecting everyone or someone who goes running in guns blazing. You have a character who uses a jump jet and shoots rockets but then you have a robot who can turn itself into a turret.

You can play this game for hours and hours and it's an easy game to get into for all newcomers. You used to call of duty? There's a character there with an assault rifle, you got snipers and shotgun users. There are 27 heroes to choose from right now.

And the beauty of this is, no paid dlc. All maps and characters in the future are 100% free. There is no leveling up characters so everyone is on an even playing field. Only reason you level up is to win loot boxes. I know theres a huge controversy surrounding them but you only get comsrtics and they are fun to collect.

The game itself is 6v6 with different modes. Control, escort payload, capture. The usual stuff, then some extra stuff in arcade like mystery heroes where you become a random hero everytime you die, 3v3 elimination, death match. You have the usually quick play games but once you become level 25 you can start playing competitive if that's your thing.

It's a game you are constantly getting better at. Blizzard are constantly tweaking it with patches to keep it fresh. Plus there's a new character coming soon which is a hamster in a mech!!! What's not to love about that????

I do recommend playing it. Its fun to play on your own AND in a group.
  
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Dean (6921 KP) rated the Xbox One version of Forza Horizon 3 in Video Games

Aug 21, 2018  
Forza Horizon 3
Forza Horizon 3
2016 | Racing
Amazing Graphics, from the cars, scenery and weather effects (2 more)
Good soundtrack
Sooo many options: Freeroam, events, championship, bucket list challenges... Almost endless
Auction system could use tweaking (1 more)
Another mode so xbox live races focus more on where you finish
Groundbreaking Driving game
I've been playing video games for a long time, since the spectrum before moving on to the Megadrive. I love driving games and can honestly say this is probably the best and most fun I've played to date! Not since PGR2 has a driving game been this groundbreaking.


You can sense the PGR2 influence in the realism of the environments and cars and some game modes. Along with a similar skill system. The weather effects are amazing from Fog, rain, clouds along with the times of day including dawn, sunset, night time create so many looks and experiences. You'll pull over to stop and watch a sunset. Every car looks and sounds as it should right down to the interior drivers view. It's a beautiful looking game.
The game itself has tons of variety. You can just cruise around, challenge a rival to a set route, random 1 on 1 races in Free roam. There are exhibitions and championships, you can create your own as well and fully customise the weather and time of day, car class and types of cars. There are bucket list challenges that can be done for times, skills, drifts, jumps, speed etc. Again fully customisable to create your own. There is something for everyone here and it's just so much fun.
The only minor points are the auction system for selling, buying could be better but you don't really need to use it. The other issue when racing others online your place is overall is decided partly on your skills during the race. This does include being quick and clean racing... but you might find slower drivers who drift a lot get more xp and end up ahead of you on the leaderboard even if you beat them in the race.
Overall though the best driving game to date. Roll on Horizon 4 in October.