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Gareth von Kallenbach (980 KP) rated Earthfall in Video Games
Jun 19, 2019
Left 4 Dead and its sequel Left 4 Dead 2 became must play games for fans who loved the four player co-op gameplay as players worked with one another to accomplish tasks and survive legions of undead and supernatural enemies.
The sequel came soon after the original and despite rumors and the best hopes of the gaming community; a new chapter in the series has yet to appear.
Thankfully Holospark have stepped up to offer gamers an enjoyable and intense gaming experience for fans who have grown weary of waiting for a new installment of Left 4 Dead. Set in the Pacific Northwest, Earthfall deals with the aftermath of an Alien invasion where four characters must work with one another to accomplish tasks, defeat wave after wave of enemies and survive.
Players can play with one another or play with A.I. controlled Bots whose ability level can be adjusted by players at the start of the level.
Weapons ranging from shotguns, pistols, bladed weapons, machine guns, and heavy weapons can be found along the way or printed at 3D Printers to help the odds of survival. There are also health kits, stations, ammo boxes, and Stimulant shots which will all have their place as the gameplay unfolds.
Teamwork is the key as the enemies are abundant and fast. While they may not have the best A.I. out there and rush straight at you; the fact that they are so abundant and attack from multiple directions at once really increases the challenge.
There are several types of enemies as well as boss Aliens who show up at various points of a level to throw a wrench into your strategy. Once a player is down, they can be revived by other players which often puts players in the difficult task of trying to stay alive or rushing into danger to try to save other players.
There are also devices such as auto and manned gun emplacements which can shred enemies, but overheat if continuous fire is used.
The game does offer various levels of difficulty so players can find one that best meets their gameplay style. Some may find the gameplay a bit dated but when you factor in the game was made by an Indie developer and has a list price for $30.00; it has some great things going for it. I have played the game well-over a year in early access phase and I have really enjoyed seeing the improvements to the game as it made its way to full release. The new maps are really good and there are more coming for gamers to enjoy as well. What is also really enjoyable to see is that Holospark seems very open to suggestions of the community and will continue to tweak the game going forward.
While some will likely say the graphics are a bit out of date and the dialogue is a bit standard, it is important to note that this is a game designed for fans of Left 4 Dead and is done by an smaller developer and not one of the mega-publishers, as such, I found the quality of the graphics and gameplay more than good enough for modern systems and at no time did I ever find it as a distraction to the gameplay as I was immersed from the get go.
If you are a fan of Left 4 Dead and want an affordably priced game that incorporates several of the best elements of the prior game, then you will not want to miss Earthfall.
http://sknr.net/2018/07/16/earthfall/
The sequel came soon after the original and despite rumors and the best hopes of the gaming community; a new chapter in the series has yet to appear.
Thankfully Holospark have stepped up to offer gamers an enjoyable and intense gaming experience for fans who have grown weary of waiting for a new installment of Left 4 Dead. Set in the Pacific Northwest, Earthfall deals with the aftermath of an Alien invasion where four characters must work with one another to accomplish tasks, defeat wave after wave of enemies and survive.
Players can play with one another or play with A.I. controlled Bots whose ability level can be adjusted by players at the start of the level.
Weapons ranging from shotguns, pistols, bladed weapons, machine guns, and heavy weapons can be found along the way or printed at 3D Printers to help the odds of survival. There are also health kits, stations, ammo boxes, and Stimulant shots which will all have their place as the gameplay unfolds.
Teamwork is the key as the enemies are abundant and fast. While they may not have the best A.I. out there and rush straight at you; the fact that they are so abundant and attack from multiple directions at once really increases the challenge.
There are several types of enemies as well as boss Aliens who show up at various points of a level to throw a wrench into your strategy. Once a player is down, they can be revived by other players which often puts players in the difficult task of trying to stay alive or rushing into danger to try to save other players.
There are also devices such as auto and manned gun emplacements which can shred enemies, but overheat if continuous fire is used.
The game does offer various levels of difficulty so players can find one that best meets their gameplay style. Some may find the gameplay a bit dated but when you factor in the game was made by an Indie developer and has a list price for $30.00; it has some great things going for it. I have played the game well-over a year in early access phase and I have really enjoyed seeing the improvements to the game as it made its way to full release. The new maps are really good and there are more coming for gamers to enjoy as well. What is also really enjoyable to see is that Holospark seems very open to suggestions of the community and will continue to tweak the game going forward.
While some will likely say the graphics are a bit out of date and the dialogue is a bit standard, it is important to note that this is a game designed for fans of Left 4 Dead and is done by an smaller developer and not one of the mega-publishers, as such, I found the quality of the graphics and gameplay more than good enough for modern systems and at no time did I ever find it as a distraction to the gameplay as I was immersed from the get go.
If you are a fan of Left 4 Dead and want an affordably priced game that incorporates several of the best elements of the prior game, then you will not want to miss Earthfall.
http://sknr.net/2018/07/16/earthfall/
Ross (3284 KP) rated Awaken Online: Catharsis in Books
Jan 4, 2019
Bloody loved it
Catharsis takes the ideas of LitRPG (see Ready Player One for the best known but lowest explored potential example) and goes to town on it, really showing how open such an online world would be to be exploited.
Jason has always been fairly downtrodden in his high-achieving school and is neglected by his parents. One day, Falling Down-style, events transpire to make him snap and shout at his teacher and headmaster, and is expelled. He rushed home and immerses himself in the brand new online world of AO (Awaken Online).
As with Euphora Online (Phil Tucker), AO has been designed with the help of AI to try and maximise the time gamers would want to spend in the game. We are treated to flashbacks by the developers/testers who are seeing the changes the AI is making to the game's code and are trying to assess whether it remains safe for release.
Jason starts the game from scratch but due to an unusual reaction to an initial test is aligned to evil, and is therefore treated with suspicion by the in-game characters meant to help him train and become familiar with his new surroundings. This begins the chain of events that lead Jason to the path of in-game evil, in true Walter White style as one slightly dubious decision after another sees him become embroiled in some very nasty events.
Over the course of the game, Jason is honest with himself and knows what he's doing is bad but hey its just a game, why not have some fun with it. And he does. As his power grows, so does the nastiness of his actions and he soon becomes very powerful in certain ways (but thankfully more strategically and directing the action than suddenly becoming a battle master or he-man).
The world around Jason develops as he does, and his actions truly start to shape his game experience, and that of other people. I can't really go into much more detail without dropping spoilers but there are some absolutely fantastic sequences.
The game supposedly uses time compression so that an hour in the real world will feel like 3 or 4 hours in the game. My one gripe with the book is that when the game developers notice Jason's unprecedented progress through the game they begin to watch his actions and this seems to be real-time - there is no real attempt to explain how they can watch it as it unfolds (or the fact that what they are seeing will have happened quite some time before and events will have continued from there).
This book has more interaction between Jason's real life and in-game life than Euphoria Online did, which helps to explain his motivation for decisions. His real life troubles and requirements drive his desires in-game.
As usual, there is the evil AI/conspiracy aspect to the world, but this doesn't yet feel quite as big a deal as in other books, but I think that is the groundwork laid for the next two books (plus two side-quests).
I heartily recommend this book, but readers should not expect something like Ready Player one, much more like D&D or The Witcher style gaming.
Jason has always been fairly downtrodden in his high-achieving school and is neglected by his parents. One day, Falling Down-style, events transpire to make him snap and shout at his teacher and headmaster, and is expelled. He rushed home and immerses himself in the brand new online world of AO (Awaken Online).
As with Euphora Online (Phil Tucker), AO has been designed with the help of AI to try and maximise the time gamers would want to spend in the game. We are treated to flashbacks by the developers/testers who are seeing the changes the AI is making to the game's code and are trying to assess whether it remains safe for release.
Jason starts the game from scratch but due to an unusual reaction to an initial test is aligned to evil, and is therefore treated with suspicion by the in-game characters meant to help him train and become familiar with his new surroundings. This begins the chain of events that lead Jason to the path of in-game evil, in true Walter White style as one slightly dubious decision after another sees him become embroiled in some very nasty events.
Over the course of the game, Jason is honest with himself and knows what he's doing is bad but hey its just a game, why not have some fun with it. And he does. As his power grows, so does the nastiness of his actions and he soon becomes very powerful in certain ways (but thankfully more strategically and directing the action than suddenly becoming a battle master or he-man).
The world around Jason develops as he does, and his actions truly start to shape his game experience, and that of other people. I can't really go into much more detail without dropping spoilers but there are some absolutely fantastic sequences.
The game supposedly uses time compression so that an hour in the real world will feel like 3 or 4 hours in the game. My one gripe with the book is that when the game developers notice Jason's unprecedented progress through the game they begin to watch his actions and this seems to be real-time - there is no real attempt to explain how they can watch it as it unfolds (or the fact that what they are seeing will have happened quite some time before and events will have continued from there).
This book has more interaction between Jason's real life and in-game life than Euphoria Online did, which helps to explain his motivation for decisions. His real life troubles and requirements drive his desires in-game.
As usual, there is the evil AI/conspiracy aspect to the world, but this doesn't yet feel quite as big a deal as in other books, but I think that is the groundwork laid for the next two books (plus two side-quests).
I heartily recommend this book, but readers should not expect something like Ready Player one, much more like D&D or The Witcher style gaming.
Jack and the Beanstalk by Nosy Crow
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DeathbyGlitter (2 KP) rated Agents of Mayhem Day One Edition in Video Games
Sep 29, 2017
A fun short trip through crazy Seoul!
I saw this game advertised and was immediately in love with the concept. I loved the G.I. Joe aspect of the 12 characters and how each one felt different to control. The over the top antics and crazy fighting was fun, but got repetitive towards the end, I did appreciate the boss battles at least having some variety. The game is pretty short, and I felt like the sandbox of Seoul wasn't as big on exploration as I felt it should have been, also after taking 20 mins to win over an enemy base, they'd quickly take it back over, and it felt like there wasn't really a point. I feel like it is a solid concept and I hope if they expand on the franchise that we not only get more amazing characters, but maybe a longer story mode or side missions where you actually accomplish something on the map.
I feel all games should have a realistic price point, I paid $60 and feel like the game was really more of a $35 venture. Totally worth having around if you just want to get lost in some mindless fun for awhile.
Also while I am not the biggest proponent for all games having online features (as I'm old and from the NES era of gaming where it was a solo experience) I feel this game would have benefitted from having more online co-op features, but again, this would rely heavily on Seoul actively reflecting the time you've put into carving out a piece of the map.
I feel all games should have a realistic price point, I paid $60 and feel like the game was really more of a $35 venture. Totally worth having around if you just want to get lost in some mindless fun for awhile.
Also while I am not the biggest proponent for all games having online features (as I'm old and from the NES era of gaming where it was a solo experience) I feel this game would have benefitted from having more online co-op features, but again, this would rely heavily on Seoul actively reflecting the time you've put into carving out a piece of the map.
LeftSideCut (3776 KP) rated the PlayStation 4 version of Red Dead Redemption 2 in Video Games
Jun 6, 2019
An incredible achievement in gaming
I must admit that Red Dead Redemption is one of my top games ever, the long awaited sequel was always going to have a lot to live up to. But RDR2 truly builds on the first game in every way.
The game world feels alive. I found myself taking forever to get through the massive story, just because I kept getting distracted by other things going on - so much so that I only finished the story in March (I bought it the previous October on day one).
It took a while to adjust to the controls - I found myself accidentally shooting people I didn't mean to, or punching my horse, which would mor often than not result in my death - but once I had the hang of it, I was hooked.
The story is quite incredible, all of the characters are well fleshed out, to the point that you care about most of them. RDR2 is a prequel story, so you know that the events unfolding are heading towards the first game, but getting there is a thrilling an emotional journey.
The game looks amazing as well, I found myself enjoying the copious amount of horse riding, just to admire the many views and vistas throughout.
The soundtrack is also great - used sparingly until it's needed, resulting in some breathtaking moments.
I can't recommend RDR2 enough, as long as you have the patience to go with it - it's slow burning at times, and it encourages you to fully sit back and take your time exploring this incredibly well crafted world, but the pay off is nothing short of spectacular.
The game world feels alive. I found myself taking forever to get through the massive story, just because I kept getting distracted by other things going on - so much so that I only finished the story in March (I bought it the previous October on day one).
It took a while to adjust to the controls - I found myself accidentally shooting people I didn't mean to, or punching my horse, which would mor often than not result in my death - but once I had the hang of it, I was hooked.
The story is quite incredible, all of the characters are well fleshed out, to the point that you care about most of them. RDR2 is a prequel story, so you know that the events unfolding are heading towards the first game, but getting there is a thrilling an emotional journey.
The game looks amazing as well, I found myself enjoying the copious amount of horse riding, just to admire the many views and vistas throughout.
The soundtrack is also great - used sparingly until it's needed, resulting in some breathtaking moments.
I can't recommend RDR2 enough, as long as you have the patience to go with it - it's slow burning at times, and it encourages you to fully sit back and take your time exploring this incredibly well crafted world, but the pay off is nothing short of spectacular.
Crystal (148 KP) rated Ready Player One in Books
Jun 4, 2018 (Updated Jun 8, 2018)
Gaming references (3 more)
80s Easter eggs
Immersive
Not your typical dystopia
Don't judge a book by its movie
I still have not seen the movie and I have heard mixed reviews. However, I very much enjoyed this book. If you are into young adult dystopia then this book is for you. Ready Player One is one of the few books I've read multiple times. It is one of those books where you can really catch on to little details you may have missed the first time around. This book is chock full of 80s pop culture references.
I say this book is a bit of a slow starter and that is because of the world building. We get to know the main character and his in real life daily issues and also the craftsmanship of the fully immersive VR world that is the Oasis. I felt like I was plugging in along with the other players.
Synopsis: The story takes place in the very near future. Sky rocketing gas prices have forced people to give up driving. Most people now actually work in a VR office rather than commuting. The economy has fallen apart and people depend on the Oasis for everything. The big baddie is a mega corporation that wants to control the Oasis, and in turn control the country/world. Regular kids raised by the Oasis take on this corporation simply by trying to win an Easter egg hunt set up by the games founder. The stakes are high. What starts off as a contest quickly becomes a matter of life and death as our heroes get closer to solving the quest and winning it all.
I say this book is a bit of a slow starter and that is because of the world building. We get to know the main character and his in real life daily issues and also the craftsmanship of the fully immersive VR world that is the Oasis. I felt like I was plugging in along with the other players.
Synopsis: The story takes place in the very near future. Sky rocketing gas prices have forced people to give up driving. Most people now actually work in a VR office rather than commuting. The economy has fallen apart and people depend on the Oasis for everything. The big baddie is a mega corporation that wants to control the Oasis, and in turn control the country/world. Regular kids raised by the Oasis take on this corporation simply by trying to win an Easter egg hunt set up by the games founder. The stakes are high. What starts off as a contest quickly becomes a matter of life and death as our heroes get closer to solving the quest and winning it all.
TacoDave (3922 KP) rated Detroit: Become Human in Video Games
Nov 2, 2018 (Updated Nov 2, 2018)
Story (3 more)
Cinematic
Intense
Thought-provoking
Slow-moving (1 more)
A bit too on-the-nose politically
A unique gaming experience, but not necessarily a video game...
I won a copy of Detroit: Become Human here on Smashbomb and I'm really glad I did. I liked David Cage's previous games - specifically The Indigo Prophecy and Heavy Rain - but I wasn't sure about this one. A story about androids being treated badly (an obvious metaphor for racism) didn't intrigue me at first blush, although the demo was pretty good.
But after playing the game, I came away pleasantly surprised. Cage's games are more like interactive movies than full video games, and that's fine with me. It is refreshing to play something that is more about contemplation and decision-making than twitchy reactions. And the stories in Detroit: Become Human were interesting enough to keep me playing.
But be warned: this game isn't for precious snowflakes. It involves violence, crime, death, abuse, and several other topics that might make someone with thinner skin cry out "Trigger Warning!!!" But those are exactly the kinds of topics that deserve contemplation, and this game is a perfect fit for those themes. It also has tons of swearing, if that bothers you. I played with the subtitles on and the sound turned way down when my kids were around.
One other caveat: the gameplay revolves around following on-screen prompts to use the joystick a certain way or push the correct button. If you aren't very familiar with a PS4 controller, I suggest you study the button layout and figure out where everything is so you can react with the right button press when needed.
But after playing the game, I came away pleasantly surprised. Cage's games are more like interactive movies than full video games, and that's fine with me. It is refreshing to play something that is more about contemplation and decision-making than twitchy reactions. And the stories in Detroit: Become Human were interesting enough to keep me playing.
But be warned: this game isn't for precious snowflakes. It involves violence, crime, death, abuse, and several other topics that might make someone with thinner skin cry out "Trigger Warning!!!" But those are exactly the kinds of topics that deserve contemplation, and this game is a perfect fit for those themes. It also has tons of swearing, if that bothers you. I played with the subtitles on and the sound turned way down when my kids were around.
One other caveat: the gameplay revolves around following on-screen prompts to use the joystick a certain way or push the correct button. If you aren't very familiar with a PS4 controller, I suggest you study the button layout and figure out where everything is so you can react with the right button press when needed.
Peter Shephard (2822 KP) rated Warhammer Quest in Tabletop Games
Aug 8, 2019 (Updated Aug 8, 2019)
Dungeon crawling goodness
The gaming group I am in played Warhammer Quest (or just Quest) for probably nearly two years, virtually every weekend for at least 4-5h. We loved it.
The basic rules involve the adventuring party (the players) choosing their adventurer, and exploring a hidden dungeon realm to find their objective room, battling monsters, earning gold and finding treasures and items. Pretty typical.
What makes Quest stand out is that it can be done as random, single adventures with "Dwarf" and "Elf" and "Barbarian" and it plays fine, but it can also be an extended campaign for names characters, with ongoing objectives and goals, and an added "between dungeon" system to determine what happens (good and bad) post-Objective Room.
With using miniatures, the game is really easy to visualise; using a standard 1in square makes the game simplistic to learn and easy to navigate, although it can be a little restrictive with some abilities.
The only bugbear I have about Quest is the cost, especially for the expansions - if you get lucky and can get the game at a good price, snap it up. If you have Warhammer fantasy armies, especially pre-Age of Sigmar, you will have ample models to represent most enemies you will face. Having them painted makes it even more involving and interesting. There is also a HUGE amount of player-created material available, some of which is overpowered (as you would expect) but a lot of it is flavourful-tweaking.
....I really wanna play Quest, now....
The basic rules involve the adventuring party (the players) choosing their adventurer, and exploring a hidden dungeon realm to find their objective room, battling monsters, earning gold and finding treasures and items. Pretty typical.
What makes Quest stand out is that it can be done as random, single adventures with "Dwarf" and "Elf" and "Barbarian" and it plays fine, but it can also be an extended campaign for names characters, with ongoing objectives and goals, and an added "between dungeon" system to determine what happens (good and bad) post-Objective Room.
With using miniatures, the game is really easy to visualise; using a standard 1in square makes the game simplistic to learn and easy to navigate, although it can be a little restrictive with some abilities.
The only bugbear I have about Quest is the cost, especially for the expansions - if you get lucky and can get the game at a good price, snap it up. If you have Warhammer fantasy armies, especially pre-Age of Sigmar, you will have ample models to represent most enemies you will face. Having them painted makes it even more involving and interesting. There is also a HUGE amount of player-created material available, some of which is overpowered (as you would expect) but a lot of it is flavourful-tweaking.
....I really wanna play Quest, now....






