Alice (12 KP) rated The Temptation of Dragons (Penny White #1) in Books
Jul 3, 2018
Original review can be found on my blog Raptureinbooks <a href="http://wp.me/p5y0lX-1Js">here</a href>
I was kindly offered this book by the author in exchange for an honest review and my initial impressions were "yeah this sounds like my kinda thing. Here there be dragons" ya know? Only to get more fully immersed in the book and find that I was a touch disappointed.
<i>The Temptation of Dragons</i> follows Reverend Penny White as she becomes the Vicar General of an alternate world called Lloegyr - please note that there is a heavy Welsh influence in this book coupled with an enormous religious influence - where dragons, unicorns, gryphons and more reside and coexist in relative peace.
The book starts with Penny White coming home slightly intoxicated and thinking she's going mad when she comes across a dying dragon. In true priestly form Penny gets out of her car and performs the last rites of absolution to what turns out to be a real dragon!
From that moment on Penny's life changes in so many ways - dragons exist, unicorns are real, snail sharks get drunk and gryphons are eating her garden birds. Penny is soon tasked to become the Vicar General to the citizens of Lloegyr and that includes all manner of supernatural beasties. Though expected as the main character is a priest, I didn't expect there to be such a heavy religious influence all throughout with literal verses from the Bible quoted on a regular.
Please understand that this is <b>not</b> anything against the book or against the writer and is merely my thoughts on what I considered an overly religious-toned story set in the wrong time period and the wrong world. I honestly found that the hardest part of reading this book but there were parts that I enjoyed for example: Penny White has what amounts to an obsession with sci-fi/fantasy and occult TV and movies, a lot of which were quite obscure for me (not really a TV and movie person *gasp*) I didn't get several of the references - particularly the Doctor Who ones.
Out of all of the characters my favourite had to be Moriarty - shortened to Morey for some reason - a 47-year-old gryphon with no filter. My favourite quote was from Penny about Morey:
<blockquote>"You've sent me a blue tit murdering creationist with sarcasm management issues."
"Correction. Today he's killing a starling."</blockquote>
The sarcasm and humour was rife throughout this book which was brilliant and gave it a nice light undertone to the ultimate seriousness of the book as a whole.
There was one character I didn't like and that was her brother James- I'm not 100% sure why but something about him rubbed me the wrong way. He's a free loading, insensitive toss pot and possibly a pod person.
However, despite my dislike of the heavy religious overtone and of James, I really, really liked <i>how</i> Chrys wrote the dragons and unicorns and all the other supernatural creatures and they had enough of a description without giving away too much important information; but also, on the flip side, there were away lot of unanswered questions such as how <i>exactly</i> does a unicorn use a telephone?
In all, it was a well written book with an interesting concept and some good characters and prose, dialogue was perfectly modern for Penny and a touch Olde World for a lot of the Lloegyr residents.
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**✿❀ Maki ❀✿** (7 KP) rated The Warrior Heir (The Heir Chronicles, #1) in Books
May 3, 2018
You can definitely tell that this was written a few years before the short story in The Way of the Wizard. The writing isn't quite on the same level - all of the key elements are still there, but in a rawer form.
That's not a bad thing. I'm not insulting the quality of the writing, at all. It was still a very enjoyable story, and the writing and the editing were solid. And I'm happy to watch the progression of the narrative, as it gets stronger over time.
...but. If I had read The Warrior Heir before I read "The Trader and the Slave", I probably would have enjoyed this book more than I did. Part of me kept waiting for the dark, grittiness that the short story had, and it never really showed up.
Were parts of The Warrior Heir heavy? Sure. There's a lot of double-crossing, morality, and self-sacrifice in there. But it wasn't quite the same.
Sorry for that slight detour there. I felt that, before I started talking about the book itself, I should explain the factors that went towards my final rating.
Because, in general, I loved this book. It was a lot of fun to read. I loved the "world" and the magic system, I loved the history and explanations of why magic works, and where it came from. The dedication to the magic system was very nice, and much appreciated in such an action-based fantasy book.
The main characters all managed to keep me interested in what was going on (even though there wasn't nearly enough Linda and Hastings in there for me), and the antagonists walked a delicate balance of being evil, and just doing what they thought would be best for themselves, or for those around them. Even some of the protagonists walked that line, which was <i>really</i> nice to see.
Morality - it's pretty important to the story.
There weren't really any surprises in the plot department. It was incredibly easy to guess the various "twists" the book had to offer. <spoiler>Especially anything having to do with Ellen.</spoiler> But personally, I was too distracted by the world-building to overly care about how predictable things were.
Because in Maki-land, well-established magic system > plot.
Ross (3284 KP) rated The Seventh Decimate : The Great Gods War Book One in Books
Jan 22, 2018
I haven't previously read any of Donaldson's work, though my Dad's unwieldy omnibus edition of the First Chronicles of Thomas Covenant the Unbeliever has been in my pile for some time now.
The storyline follows Prince Bifalt journeying to find the sorcery that can undo his country's current plight (they appear to have lost all magical abilities, key to staying in their generations old battle with neighbours). It starts off in the moments before battle, with the prince teaching his comrades about the history of the battle in a very hard to believe section of "here's the backstory but isn't it good that I wove it into the dialogue". We are introduced to his brothers at arms and each of their quirks and peccadillos, which turns out to be a waste as they pretty much all die within the next 100 pages, whether they like horses or are womanisers or not.
The opening action is very gripping and filled me with hope for the book to follow, as Bifalt and his companions lead a special mission to assassinate the enemy's sorcerers with their previously unreleased rifles.
Thereafter the action pretty much dries up. What follows on Bifalt's quest is a nonsense 200 pages of journey through the back country with a thoroughly detestable character who suspects everyone except those who actually have a reason to be his enemy.
After days in the desert, he meets a nonsensical caravan of misfits that he manages to ostracise himself from by being himself.
What follows is a tedious nonsense of journey, discussion, treachery, intrigue and just general nonsense.
Donaldson has an annoying habit of occasionally following a line of dialogue with "What he meant was" to show what the prince is actually trying to ask but didn't. This gets very annoying very quickly.
The conclusion of the story can only be described as relief that it is over, no great revelations, no climactic sequence or discovery, just "that's that sorted then now send to publishers".
Having recently read a number of fantasy books told from numerous viewpoints and covering really epic storylines, to come to such a linear, one dimensional tossed away story as this from someone who is supposed to be one of the greats of the genre, it really was an incredible disappointment.
I shan't be reading the second or third books of the trilogy, and Thomas Covenant has just slipped down my pile a bit.
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Gareth von Kallenbach (980 KP) rated Shining Resonance Refrain in Video Games
Aug 14, 2019
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.
Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.
In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.
Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.
So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.
What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects
Night Reader Reviews (683 KP) rated A Deadly Education: Lesson One of the Scholomance in Books
Sep 22, 2021
The basic idea here is that magical children are teleported away to The Scholomace for education and safety from the mals ( evil creatures attracted to the easy target of young magic user) though not all make it into the school. The school itself is dangerous as well yet even with the horde of mals waiting at the graduation gates to feast on everyone trying to leave the school once a year and the few who make it into the rest of the building the survival rate os those inside the school is still better than if they were left in the general magical population.
While completing school work is important it only because the school will attack those who don't complete their work the samation of alliances is almost more important. This is problematic thoug for those who don't come from an enclave and who are not interested n making friends in the first place.
What I liked about this book was that it is relatively unique. The fact that the main character actually goes through a very clear mental and maturity growth is a plus as well. She really improves as she learns about herself and her classmates. Unfortunately that is pretty much everything good I can say about this book. I enjoyed reading the book when I first started it but around halfway through it became clear that a lot of the book is repetitive. The book ended up becoming slow with the group just fighting off mals and not making much progress on the storyline for a while.it actually got to the point that I was about ready to put the book down.it is also rather predictable.
The ideal target audience for this book is teens to some young adults. I believe the book is too much for most readers younger than teens but at the same time it lacks the detail and depth needed to really capture the attention of older readers. I can only rate this book a 2 out of 5 at best with the hope that it is just a slow start to a good series.
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