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Gizmos
Gizmos
2018 | Card Game, Science Fiction
I have absolutely never been very good at science. At least not in school. So when I started reading the rule for Gizmos and found out it was set at a science fair I thought I was doomed. Well, turns out you don’t really need to know anything about science to enjoy this one or be decent at playing. So if you are like me and don’t remember anything besides the Mitochondria is the powerhouse of the cell, then read on about a great game called Gizmos.


Gizmos is a card drafting, energy collecting, engine building game about, well, building engines. Players will be attempting to draft machine parts from an offer pyramid and build them onto their master jalopy machine using energy marbles in order to chain actions together and maximize their turns. The victorious player is they that claims the most VP from cards and bonus VP tokens at the end of the game.
To setup, assemble the energy dispenser (the marble gumball machine looking component) and place it on the table. Fill it with all the marbles and marvel at the first six that come out into a chute display. Separate and shuffle the card decks by their backs and set out four cards of level I, three cards of level II and two cards of level III. Determine starting player and give them the starting tableau board. Each player will receive a tableau board, an energy ring, and a starting gizmo to be placed under the File section of their board. The game may now begin!

On a player’s turn they will be completing one action from the four actions printed on their player board: File, Pick, Build, and Research. The File action is used when a player chooses a card from the gizmo pyramid (from any level) and places it in their Archive – an imaginary area to the right (or even above I’ve found) their player board. At the beginning of the game players will be able to hold just one gizmo in their Archive, but as they draft and build Upgrades, this number can increase. When choosing the Pick action, the player will simply choose one of the energy marbles from the dispenser chute and place them in their energy ring. Initially rings are only able to hold five marbles, but this also can be increased on future builds. To Build a gizmo into a player’s machine, the player will spend a specific color and number of energy marbles printed on the chosen gizmo card to place the card into their player tableau. These gizmos could possibly be Upgrades, energy Converters, or upgrades to the File, Pick, and Build actions. Pay the energy marble to the dispenser supply. Players will choose to Research when they do not like the gizmos on display in the gizmo pyramid. Researching allows players to draw the top cards from any face-down level deck and choose one to either File or Build.


The game is super simple to this point, but this is where the true strategy and tactics come into play. Though there will always be nine gizmos on display during a player’s turn, the value of these gizmos are in how they are used in the player tableau. Yes each gizmo allows for some benefit, but successful players will be able to utilize these benefits to create chain reactions. When an action is spent to do a thing, gizmos in play in the tableau will sometimes link to the action, or to the placement of a certain type of card, or a certain energy type (color) of gizmo built. It is mastering these chain reactions that creates next-level strategizing and separates the players from the champions. Play continues on in this fashion until a player has built their fourth level III gizmo or their 16th gizmo in total. Count up VP from built gizmos and bonus tokens earned from built gizmos throughout the game to see who wins the science fair (is that what happens at science fairs? People win those, right?)!
Components. So the gizmo cards are fine, and the cardboard components are fine as well. The marbles are interesting and bubbled plastic (or resin, I told you I’m not great at science) and come in great colors. The true star component here is that energy marble dispenser. It is absolutely brilliant. The game comes with assembly instructions, thankfully, but once it’s built, it’s built forever. It packs neatly back into the box, and the insert is very very well done. The artwork on this is surprisingly secondary to me. In fact, I don’t really remember even looking at much of the artwork on the gizmo cards as I was playing because I concentrate so much more on the effects of the gizmos and trying to figure out my next move to really sit and gawk at the art. The iconography takes a little time to get used to, but once you have seen it in action for a few rounds, you catch on quickly. All in all, a fine set of components, but with the insert and dispenser, now a great set of components.

I adore this game! I love engine builders, and the chain reactions you can create with your gizmos are excellent and can be very powerful. You can try to generate tons of bonus VP from your gizmos, or concentrate on versatile energy marbles using a bunch of Converters, or simply go guns blazing on everything you can afford to try to blitz to 16 gizmos built. Whatever your play style, Gizmos can certainly allow you to play your way while giving you choices upon choices to make each turn.

With all these positives, I had to find a negative, right? Well, ok, yes, but it’s super minor to me here. I don’t really feel like the theme is very immersive. Not once have I felt like I am building a machine in order to win a science fair, but I do feel like I need to maximize my turn every time in order to grab more energy, or to build better Upgrades and Converters so I can grab any gizmo I want and build it right away. So, theme is there, but not at all strong.

Though the theme is just okay, the game play certainly is stellar. This one has everything I like in an engine building game, and has unique and interesting components. Would I like it more if the theme was different. I doubt it. The game play is just so good that the theme and artwork takes a back seat for me, and that’s super weird for me to type. Should you be looking for a great engine building game that looks awesome on the table, has cool components, and allows you to play differently every game, then go find yourself a copy of Gizmos. Purple Phoenix Games gives it an energetic 21 / 24. Now if only my 4-year-old could keep the energy marbles in the chute or the ring and not on the floor…
  
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The nerdy birdie (67 KP) rated Loot Time Podcast in Podcasts

Oct 17, 2018 (Updated Oct 17, 2018)  
Loot Time Podcast
Loot Time Podcast
Games & Hobbies, TV & Film
9
7.9 (17 Ratings)
Podcast Rating
They have great personalities!!! (0 more)
Nada (0 more)
Listened to episode 27
I listened to episode 27 all about curses, which I thought was a perfect theme for October and Halloween! For some reason when it comes to anything scary I am all ears, any time of the year ! I try to attend any haunted attraction that I can. The two guys Steven and Kevin discuss two highly popular movies Evil Dead and Gremlins. First and foremost, they mention Stephen King which is my main man when it comes to authors! I can’t wait until the second part of the movie “It”is released. Thriller and horror books are my jam! Secondly, they bring up Beetlejuice which is another fave. Beetlejuice, Gremlins and evil dead are all similar types of the genre comedy meets horror. I have heard of loot crate before because of all of my booktuber friends that subscribe to the box. I love watching the unboxings and would really appreciate the opportunity to receive one and review it! I plan on being a booktuber in 2019. I would put the different themed Items in the box with my beetlejuice and gremlins funko pops because that was the episode that helped me win!! I even have gizmo on my keychain ! I also like how the guys bring in a brother , Rob, to interview as well. Makes me wonder what future guests they will have. A third opinion brings a whole new element to the podcast. Great job! Ps-loved Idle Hands too!
  
Gremlins 2: The New Batch (1990)
Gremlins 2: The New Batch (1990)
1990 | Comedy, Horror, Sci-Fi
Christopher Lee (0 more)
Gremlins Take Over The Big Apple
Gremlins 2: The New Batch- is a good sequel. Its still has its dark humor, comedy, horror and of course many gremlins. And you cant not forgot about Hulk Hogan, yes you read that right Hulk Hogan is in this. And the horror legend and icon Christopher Lee is also in this.

The plot: The magical collectibles store that Gizmo calls home has just been destroyed, and the tiny monster finds his way into a newly erected skyscraper. Billy Peltzer (Zach Galligan) and his bride-to-be, Kate (Phoebe Cates), who have previously dealt with Gremlins run amok, discover that Gizmo and an impish legion of reptilian pals are inhabiting the downtown building. The couple tries to stop the creatures from escaping into New York City, but this new batch of beasts might be uncontrollable.

Like the first film, Gremlins 2: The New Batch is a live-action horror comedy film; however, Dante put effort into taking the sequel in new anarchistic directions. The film is meant to be more cartoon-like and less dark than the original, with slapstick violence, so the film received a PG-13 rating by the Motion Picture Association of America (MPAA). There are also a number of parodies of other films and stories, including Gremlins itself, the Rambo films, The Wizard of Oz, Marathon Man and The Phantom of the Opera.

Along with the main plot, there is animation by Chuck Jones in the film featuring the Looney Tunes characters Bugs Bunny, Daffy Duck and Porky Pig. Jones had actually quit animation before returning to work on Gremlins 2: The New Batch.Dante explained the animation at the beginning of the film was meant to "set the anarchic tone."

The first scene appears at the very beginning of the movie, and features the classic Looney Tunes opening card, causing people to assume it is the short cartoon that usually plays before a movie begins; however, when Bugs appears through the rings on top of the Warner Bros. shield, Daffy interrupts the intro, and steals the shield from Bugs. Daffy attempts to recreate the opening with himself in Bugs' place, but the shield overshoots, causing the entire title card to fall apart. Daffy surrenders the stardom, claiming that since he will not star in the cartoon, they might as well just skip straight to the movie. Bugs is willing to do so, and spins Daffy off screen like a spinning top for the movie title to appear.

The DVD and Blu-ray include a longer version of the cartoon short. In it, Daffy is informed by Bugs that he has been promoted to executive and is subsequently put in charge writing the title of the movie. When Daffy mistakenly writes the title Gremlins 2 as "Gremlin Stew", Bugs corrects the error. Daffy then attempts to rename the film The Return of Super-Daffy Meets Gremlins 2 Part 6: The Movie, but Bugs rejects this for being too long, changing it back to Gremlins 2 (rendered in the font of the official logo). Daffy then quits his new job and Bugs decides to add in the subtitle, saying it looks "a little skimpy". This material was removed from the film because early audiences expected a live-action film and were bewildered by the lengthy animated sequence.

Throughout the film's closing credits, Daffy pops into frame sporadically and spouts off sarcastic comments. The last scene appears after the credits, and again features the Looney Tunes rings. This time, Porky comes out of the rings and tries to say his usual "Th-th-th-that's all, folks!" However, Daffy interrupts again and takes over. After Daffy says the slogan, the back of the Warner Bros. shield, with the words, "Title Animation Written & Directed by Chuck Jones (with Chuck Jones' signature)", smashes him. He peeks his head out to the left side and says, "Fade out," and the segment ends.

Its a good film.