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The Invited
The Invited
Jennifer McMahon | 2019 | Horror, Mystery, Paranormal
6
7.0 (3 Ratings)
Book Rating
A Decent Ghost Mystery
I had been eyeing The Invited by Jennifer McMahon since it first came out at the end of April. When a book club I'm in decided to make that their June read, I knew this was my opportunity to actually buy it. While it wasn't as great as I had imagined, it wasn't a bad read.

After receiving a big chunk of money from her father, Helen and her husband Nate decide to move to a small town in rural Vermont to build their own house. After buying the land at a very good price, Helen and Nate start building. It isn't long before they learn the legend of Hattie, a witch who was hanged on the bog where their house is being built. People swear the bog is haunted. Helen loves the history behind the bog and seeks out more information about Hattie which will ultimately put her and her husband in danger. Olive, a 14 year old girl, is searching for Hattie's treasure, another legend and wondering if the stories about her mother running off with another man or true. As Olive comes closer to discovering the truth about Hattie's treasure and what happened to her mother, it puts her that much closer to danger.

The plot for The Invited was interesting enough. I enjoyed learning about Hattie as well as her descendants. The book is written mostly from Olive's and Helen's point of view, but there are some characters where we get to see things from their point of view which I found intriguing. There are a few plot twists although I found them all to be easily predictable. Not one of the plot twists surprised me at all unfortunately. Still, I did enjoy reading the climax of the story and afterwards. I also enjoyed that there were no cliffhangers in this book.

I really enjoyed the character of Helen. She felt so realistic and like someone I would want to be friends with. I admired how laid back she was. I was indifferent about Nate. I just couldn't connect with him. I don't think he was written badly, but you could tell he wasn't meant to be a focal point in The Invited. I did like the character of Olive, but I felt like she was a lot younger than 14. I felt like she acted and spoke more like an 11 or 12 year old. I really had a hard time believing she was actually 14. I did admire how courageous she was and how determined on her goal whether it be to find Hattie's treasure or to find out the truth about what happened to her mother. I never really liked the character of Riley. She came across as someone who was trying too hard to be friendly. She felt too syrupy sweet. Hattie made a great ghost! There were times where I didn't trust her motives, and I couldn't figure out if I should be wary of her or if I should trust her.

The pacing for The Invited was slow throughout the majority of the book. The first few chapters were painfully slow. It was as if the author had word vomit and was describing every minute detail about the land and about Helen's inheritance. I felt like all that backstory was unneeded and definitely didn't need two or three chapters dedicated to it. After those chapters, the pacing picks up slightly, so it goes from being painfully slow to just slow. There were so many times I considered giving up on this book, but others in my book club said to keep on reading because it gets better. The pacing finally did pick up around 70 percent through the book. Once the pacing picked up, I couldn't put this book down! I had to know what would happen next even if it was predictable. (I had to make sure I had predicted correctly!)

Trigger warnings for The Invited include violence, death, murder, mentions of suicide, the occult, drug use (marijuana), drinking, some sexual references (not graphic), and profanity.

Overall, The Invited is a decent ghost story although there is more to the story than just that. It also makes for a decent mystery read. While it is mostly slow paced, the action does pick up eventually. I would recommend The Invited by Jennifer McMahon to those aged 16+ who enjoy a decent ghostly mystery.
  
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Kelly Knows (95 KP) Jun 25, 2019

Detailed and well written. Please tag with a spoiler warning. The trigger warning section is a nice addition.

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Heather Cranmer (2721 KP) Jun 25, 2019

Thanks, but there’s no spoilers. I made sure of that.

Guns Akimbo (2019)
Guns Akimbo (2019)
2019 | Action, Comedy
When I first heard about Guns Akimbo I was very interested in seeing it, when I next heard about it... well, it wasn't exactly a happy internet moment. Despite the actions of one person though you shouldn't write off something that so many people worked on, that meant I was still keen.

Miles likes to think of himself as a bit of an online warrior, really he's just trolling the trolls... and he's just annoyed the wrong people. Skizm are making a name for themselves in real-life gaming experiences, you can watch online as people battle to the death, and Miles' transgression means he's their next competitor.

The idea isn't a new one, there's Gamer and Nerve (I haven't seen the latter but it was mentioned to me), I personally get a few vibes from The Condemned too, but despite all of that it still feels like it has a fun twist to it.

Miles is a "mild mannered" nerd who gets thrown into the violent world of Skizm, well outside his comfort zone he's now tasked with killing their current champion before she kills him. There's shouldn't really be much of a contest because even with guns surgically attached to his hands he's still only a mild threat to Nix. In the real world an ill-matched pairing probably wouldn't work but with the extra story and some added movie magic in the form of dumb luck for Miles and it means we get an underdog battle that everyone enjoys.

The contest runs rampant through the streets and we mainly follow Miles on his journey with the occasional jump to fill in story. It sticks well to video game imagery and principles, I particularly liked the addition of health/1-up sound effects. Overall the filming of it is well presented and engaging with combat scenes changing pace for dramatic effect and cutting between angles to give you something to react to. There are a lot of Dutch angles used, which makes sense considering how much concussion and drugs are flying around. My only quibble with this would probably be that there seems to be every possible camera technique and angle used in the film, that isn't necessarily a bad thing, but at times it feels a bit much.

Daniel Radcliffe is in the main role of Miles, and this is more of a personal drawback for me because I'm never entirely convinced he can act... but he is very amusing in this. In the beginning his inner nerd is on point when faced with Nix for the first time and the pair have a good, if slightly bizarre, rapport. I can deal with the fact that Miles has a lot of dumb luck, but at one point in the film he suddenly develops skills out of nowhere and that one annoyed me even though it made for a great scene.

As I said, the chemistry between Miles and Nix is very entertaining and Samara Weaving is a solid choice in casting. Nix is the baddie that you can't really hate and with her dark humour and the back story they weave in she's probably my favourite character. There were two things that leapt out at me, the Ready Or Note laugh and the Harley Quinn/Birds Of Prey drug snorting... now, BoP and Guns Akimbo must have been filmed at similar times so I can't see how it could have been copied but there's a moment that makes me instantly think of BoP, and with Weaving always momentarily confusing my brain when I see her it threw me for a loop.

There's a really well chosen group of songs throughout and they fit well with the tone of the film and the levels of energy needed... but as with everything in this review there's a little thing to pick at, and again, it's only tiny but it bugged me. One of the songs is used twice... technically nothing wrong with that, but I noticed it and it mildly annoyed me.


We've got two great leads who work well together and lots of hidden pop culture references that really help the film along. There's potential for the ultra violent moments to become a bit too much but with the effects, humour and editing I think it stops it from becoming anything too graphic. Guns Akimbo was pretty entertaining throughout and it's definitely one I can see myself rewatching.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/05/guns-akimbo-movie-review.html
  
Extraction (2020)
Extraction (2020)
2020 | Action
Fun, by-the-book, action flick
I'm pretty sure that no matter what, I was going to enjoy the Chris Hemsworth action flick EXTRACTION whether it was good or not. It is, after all, a NEW movie, albeit one that was made "Direct to Netflix", so those can be of lesser quality.

I'm happy to report that in the case of EXTRACTION, that is not the case. This is a good (if by the books) popcorn action flick with a charismatic lead keeping you company throughout.

In EXTRACTION, Chris Hemsworth stars as an Australian Mercenary (who knew there was such a thing), hired to extract the kidnapped son of a drug lord from the hands of his fiercest rival.

This is a pretty "by-the-numbers" action film:

1). The mercenary has "baggage" - will the events (and the subject he is to extract) help him come to terms with his pent-up emotions in order to move past his traumatic "baggage"?

2). Will there be some sort of "double-cross" that screws up the extraction causing our hero to go "on the run" with his "Extraction"?

3). Will there be a buddy that our hero trusts who will, ultimately, double-cross him?

What do you think?

The fun of this film was not the plot machinations (they are pretty basic), but the execution of these machinations - and this execution is pretty fun/enjoyable.

Start with Chris Hemsworth as our mercenary - with the great action flick name of Tyler Rake. Hemsworth knows exactly what kind of film he is in - and he brings the goods. If he chose to, I think Hemsworth could be an action hero staple like Jason Statham or Dwayne "The Rock" Johnson - but I think Hemsworth is not really interested in that. But here, he is steely eyed and calm taking hits and doling out punishment to hoards of "red shirt" bad guys in his way. He has the action hero chops. He also has the acting chops to make the overwrought "emotional" scenes palatable. He makes weak writing enjoyable.

Joining him is Rudhraksh Jaiswal as "the extraction" - and his interactions with Hemsworth are fun. Randeep Hodha and Golshifteh Farahani do a nice job in the roles that they play in the action and the always watchable David Harbour eats a ton of scenery in his limited time on the screen. All are fun to watch.

But it is the telling of the story by first time Director Sam Hargrave that was a (pleasant) surprise for me. After doubling Chris Evans in the first CAPTAIN AMERICA film, Hargrave became the "go to" guy for Marvel action choreography, so (I'm sure) he got to know Hemsworth there. He brings a fast-paced style to this film that works. He doesn't stop to examine much at all (which helps the plot holes in the script) and his action work with his stunt actors is top-notch. If you watch nothing else in this film, check out the chase scene at about the 1/3 mark of the film. Hemsworth and "the extraction" are being chased - and it is filmed in the "shaky cam/cinema veritae/ make it look like one long tracking shot" style that I often criticize in my reviews - but here it worked and worked well. I'll be keeping my eye on what Hargrave does next (word is it that there will be an Extraction 2).

All of this is brought together by Producers Joe and Anthony Russo - the Directors of many Marvel films (including INFINITY WAR and ENDGAME). Not only did they Produce this film, but they wrote the story from where this film came from. It's obvious that they turned the majority of the screenplay writing to others (most notably Ande Parks) and this film is based on a graphic novel...so it plays like an over-the-top comic book action flick (think John Wick-lite) where the dialogue is sparse and cliche-ridden. This part of the film was far less interesting than the action parts.

But, the action is fast, fun and furious and Hemsworth is worth watching for the 1 hour 56 minute running time.

All-in-all, a good time was had while watching the first "new" film in over 6 weeks.

Letter Grade: B+

7 1/2 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Victim: The Cursed Forest
Victim: The Cursed Forest
2020 | Adventure, Exploration, Horror, Maze, Miniatures
I mean, who WOULDN’T be frightened out of their undies when one of their traveling mates just suddenly becomes… something else… and chases them through a very odd forest? But yet, here is where we now play. In a vast forest with danger around every curve, and a horrific presence taunting the party with the imminent possession of their very bodies. A far cry from prancing about a candied forest in an attempt to reach the summit: Candy Castle. Board games have definitely evolved, and boy am I glad for that!

Victim: The Cursed Forest (which I shall from here call simply “Victim”) is a horror survival game where players assume the roles of survivors of a plane crash. Each survivor, which in the game are actually called Victims, must race against time and nightmare fiends in order to reach the safety bunker until saviors come rescue them. However, early in the game one of their own is possessed by the lurking horror and then turns on the party to pick them off one by one. It’s up to the victims to race to the bunker and input the correct code to open its hatch to relative safety!

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, basically shuffle each deck separately, and place the Bunker map tile in the bottom six of the stack, then split that into two stacks. Place out all the chits however makes sense for your table (organized for me, thank you), and each player chooses one of the characters to play and collects all their goodies. The Start Tile is laid down, the player minis are placed upon it and the chase is on!
Each turn the players will have several choices of actions to complete, with two actions available to be taken on their turn. Primarily, players will be Running around the map to different tiles and exploring their special characteristics. Some tiles allow players to search them for Item cards, some allow players to Decode as an action, and some also require players to pass certain tests of abilities. These tests correspond to each player’s abilities of Agility, Intelligence, Vitality, and Luck. The ability scores are different for each character and can be improved or worsened throughout the game. Character boards also will show each character’s special skills that can be used on a turn.

Once all players have completed their two actions in turn order, the last player will flip an Event card that may be active for the entirety of the next round. Sometimes these Events affect only characters on certain tile types, or even adjust ability scores and Items held. However, at the end of the second or third round of play (depending on the number of players), the ominous Curse Phase is completed.

The Curse Phase is a special one-time insert that has all players make a test against one of the four abilities. The lowest score for the test then becomes the host for the Evil that will ravage the party and wreak hell on the other players. The player no longer controls their chosen character, but immediately becomes the Evil that was drawn and now plays the game against the other players. The Evil takes their turn at the end of the round, just before the Event card is drawn.

Once the Evil enters play in earnest, the game quickly shifts from a nice exploration and map building game to a race against time to earn bunker password tokens from the Decoding tiles and avoid all attacks from the now raging Evil chasing the players. I will not describe the entirety of battle and Evil special abilities, but battle is a very simple Attack roll vs. Defense roll for one wound. When a player sustains two wounds, they are considered to have a Critical Injury and may only Crawl to another player in hopes of receiving healing or to arrive on a tile with healing properties upon it. However, a character that has been Critically Injured is ripe for the Evil’s Death Skill. The Death Skill is how the Evil is able to remove characters (and thusly players) from the game and decrease the odds of the Victims’ victory.


Play continues in this fashion of players taking their turns, then the Evil takes their turn, then the Event card is drawn as the last part of each round, until either the players collect the correct tokens to solve the hatch passcode and earn safety, or the Evil takes out the required number of characters for their victory. All this can be accomplished in a mere 45-90 minutes. Absolutely.
Components. Never having heard of Hexa House prior to arranging for this review, I had no idea what to expect in terms of components. However, this game comes in a very large box, the insert is kind of perfect (which is saying a lot, especially since it is a vacuum form), and everything inside the box is really great! I’m not really a miniatures kinda guy, but I can appreciate them. Standees are just as good to me, but I think these minis are above-average from my experience. The cards, the art style, the custom dice, everything just hits really well.

So you probably noticed my weird ratings graphic up top. Well, I will admit that my graphic design skills are, well, amateur at best. So I just created a 5 point 5 because I really feel this one is just amazing. Now, some people may have some small issues with the rule book, but please read it with a grain of salt: I believe they originate in Thai or Laotian languages and are translated to English. I didn’t have problems reading it at all, but had a couple questions. I tried playing several different ways when I had these questions, and usually just one option was really viable anyway.

That said, everything else about this game is truly wonderful. I sincerely enjoy that sudden shift near the beginning of the game where one player becomes the big baddie and comes for the rest of the players. Depending on placement and buddy systems that formed in the first part of the game, the Evil player will have either a feast setup before themselves, or have to do a bit of work to track down the characters to orchestrate their attack. I know I didn’t go into a whole lot of detail on what the Evil player can do on their turns, but it boils down to basically Hunt (run), Attack, and trap.

This base game ships with six Victims and six Evils. I have yet to see all the Evils in my plays, as the mechanic for determining which Evil surfaces is dependent on a draw of a card from a shuffled deck. That said, even when an Evil enters the game that I have played before, the players were different, and the map was different, and the placement of characters was different, so it did not feel “samey” to me at all.

I will admit that the most frustrating aspect of the game is the bunker hatch passcode. Okay, so once the Bunker tile is placed, a new component enters play: the Bunker board. A hole in the middle of the board is to house a Gate Token. This Gate Token is simply a target number that the players need to achieve using the different Number and Symbol Tokens won from successful Decode actions. The Number Tokens are simply 1-6, and the Symbol Tokens are plus/minus/multiply/divide. Therefore, in order to meet the Gate Token showing 35 players would need to gather 6 x 5 + 3 + 2. That is seven different successes at the Decoder tiles, and best case scenario has players pulling those exactly and no others. When you are playing a game that is a race against time (or death, in this instance), these little setbacks can cost the entire game – that is, if players simply cannot pass the test needed for a success at the Decoder tile. Frustrating, yes, but also a very cool addition to this style of game.

Victim has completely surprised me, and I am so thankful I had the opportunity to add this to my collection. My strong recommendation is that if you see one of these in the wild – GRAB IT. There are hours and hours of gameplay in this box, and I haven’t even touched the expansion for it yet (expect another review of that in the near future as well). Purple Phoenix Games officially gives this one a 5.5 / 6 (we NEVER do half points), but I feel like with even more plays, and with the expansion to be added soon, this may give my Top 10 list a shakeup still this year. If you are a fan of games like Betrayal at House on the Hill and Posthuman, then you need to check this one out for sure. Oh, did I mention that there is a LOT of dice rolling here too? Guess I just left that until the end for my dice-chucking lovers.
  
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RəX Regent (349 KP) rated Saving Private Ryan (1998) in Movies

Feb 25, 2019 (Updated Feb 25, 2019)  
Saving Private Ryan (1998)
Saving Private Ryan (1998)
1998 | Action, Drama, War
Groundbreaker mired in slop
Contains spoilers, click to show
Regarded as one of the best war films ever made, it certainly qualifies. The opening twenty minutes are still as breathtaking, shocking and disturbing realistic as they were back in 1998. It is hard to imagine that it has now been over twelve years since Saving Private Ryan broke the mold of World War II film making.

Winner of five Academy Awards, including Best Director for Spielberg, Best Cinematography, and Sound, which was astonishing, even by today's standards, it failed to win Best Picture, losing out to Shakespeare In Love. Shakespeare In Love! Don't get me wrong, it's a good film, but easily forgettable compared to Ryan, only proving yet again that if you touch upon the British monarchy you get Oscars.

The film is a fictional account of four brothers, all serving in the U.S. Army, three of which were killed in action on or around the D-Day landings. The fourth, James Ryan played by Matt Damon is somewhere in Europe, and Tom Hanks with his platoon are sent to bring him home, to spare his mother anymore heartache.

Tom Hanks, who was also snubbed at the 1998 Oscars for his perfect performance as Captain Miller, the everyman who was losing himself in the horrors of war, underplayed his role perfectly. He is believable on every level, emotionally, physically and has a sense of subtly with makes him of Hollywood's greats.

The action is visceral, gritty and horrifying. But never played for crass effect. Scenes of soldiers intestines spilling out, limbs flying a sunder and brutal killing left, right and centre are recreated for one purpose. To truly demonstrate the horrors of war, and to change our perceptions of the global conflict which had almost become a joke, a setting for gung- ho action films, where the Yanks reign supreme and single-handedly win the war.

This shows troops crying, hurting and making decisions which should not be made under any moral circumstances, but you understand why, whether you agree or not. There is no doubt that Spielberg is not innocent of making an American film, but it is about as even-handed as you might expect, with the exception of Tora! Tora! Tora! or The Longest Day.

So, the action is first-rate, graphic and perfectly toned to recreate to horror of the last century's greatest and most of destructive conflicts. But that's only half the story.

The other half is the talking, reminiscing and the almost sepia tone is more than a little cloying. The U.S. General's monologues, which seem to consist almost entirely of Lincoln quotations are overly sentimental, erring on the side of sloppy patriotism rather than Jingoism, which is hardly a bad thing but it isn't good either.

The civilian scenes, such as Mrs Ryan, washing a plate as she sees the car drive down to road to inform her of her sons deaths are so sentimental that they jar against the realism of the war scenes. It's not so much contrast as it is as extreme as black and white.

The action is obviously interspersed, as all war films are, with rest stops and moments of talking, pondering etc., but the scenes drag on too long and disrupt the tone of the film. On the other hand, the direction is brilliant when explaining the situations during and around the action, but Spielberg seemed to think that we needed these sloppy and often boring moments, such as The Church, and the outside the cafe in Ramelle, to express the emotional torment of the characters, but I think that these scenes are so boring and pointless that I' can hardly remember them, as my attention drifts off during them! But I do have an understanding of the soldiers, and this was achieved, quite adorably without these scenes.

Overall, this is a film of two halves if ever there was one. The battle scenes and the journey through war-torn France are brilliant, gritty and educational, but the scenes of American sentimentality are in danger of derailing the whole film. Many feel that is the best war film of all time. I do not agree, favouring Black Hawk Down over this, but I would be remiss if I didn't acknowledge that Blank Hawk Down owes a debt to Saving Private Ryan, by opening the door to the gritty war dramas of the naughties and to the style itself.

This film is on of the most important contributions to cinema ever, and has done so much to finally show to true nature of WWII and war in general. But even though I would rate this 10/10 if it was just for the war scenes, the slop just gets in the way and devalues what should have been perfection.
  
Wolfenstein: The New Order
Wolfenstein: The New Order
Shooter
Although I’m undoubtedly dating myself by admitting this, I can finally remember playing Castle Wolfenstein and Return to Castle Wolfenstein in the 80s on an Apple IIe computer. Highly innovative for its time the game helped spawn the rise of the first-person shooter when it reemerged in the 90s and has had successful returns approximately every few years since. Machine Games working with the Id Tech 5 engine via Bethesda/Zenimax has given gamers a very graphically impressive new entry into the series called Wolfenstein: The New Order.
Once again playing as BJ Blazkowicz, players will take on the darkest forces that the Nazi’s can unleash and in a very interesting new twist, the game starts in World War II and then ventures to 1960 where BJ is recovering from an injury and awakens from a coma to a world where the Nazis have unleashed atomic weapons on the United States and have won the war.
BJ must gather up his strength and locate the few remaining resistance fighters left alive to mount a counter attack to save the day. While this sounds simple enough, it is anything but as the legions of adversaries in your way are daunting and challenging.

Not only are there the standard Nazi goons, but there are mechanized units that are clad in armor and do huge amounts of damage with their weapons as well as plenty of nasty characters along the way for you to deal with.

Thankfully to go with your hate of the Nazis you have an impressive arsenal including knives, pistols, shotguns, machine guns, energy weapons, Tesla grenades, and a sniper rifle, many of which can be dual wielded to get that extra ounce of carnage.

There are also gun emplacements which can be manned to mow down the hordes or can be detached to serve as a heavy hitter even though your mobility is greatly reduced.
The game is very hardcore in its content as sex, language, and graphic violence are the norm but when you consider locales ranging from concentration camps to battlefield strongholds are the norm, this is not a tea and cookies type of game.

There is plenty to like about the game from the great looking graphics to the characters and storyline and I really enjoyed the moon level of the game complete with my space suit and walk in reduced gravity with muffled sound.

That being said, there are a few things that became frustrating to me from time to time. First off, the game does have a few timed jumps and puzzles including one early in the game. Playing on a PC, it was a pain to set the keys the way that was best to do said jumps yet maintain the settings I wanted for the rest of the game.

If I wanted timed jumps to and from platforms, I would fire up the Wii U and load up something in the Donkey Kong or Mario line, as in a game of this type, want the action to flow without having to make a leap in order to advance the story.

I could also see the influence of Call of Duty on games of this type as there were the levels of wave after wave coming at you as well as the stealth missions and checkpoint save system. All of which have become all too standard in this era of consoles. I miss the day when I could save my progress at any point in a game.

This would have been nice as the game does have some very tough challenges but thankfully players can adjust their skill level as they go so if they become overly frustrated they can lower the difficulty and play on.

The game has a great energy weapon with a dual use cutting tool which allowed me to cut through vents and chains, and the use of metal scraps to increase your armor was a nice throwback to the earlier games in the series.

I really admired how the designers took the best parts of the series yet improved the graphics and told a story that was darker and more engaging than ever before.

The game does not have a multiplay feature which is a disappointment as I had hoped to get online with the amazing maps and weapons of the game, but who knows what the future will hold.
With over 20 hours of gameplay, there is much that I liked about the game and upon completion I was able to overlook many of the frustrations I had in game.

The ending is open to interpretations so who knows what the future of the series will be, but I think that we have not seen the last of the series, and I look forward to more in a few years.

http://sknr.net/2014/06/23/wolfenstein-new-order/
  
Clerks II (2006)
Clerks II (2006)
2006 | Comedy, Drama
In 1994, Writer/Director/Producer Kevin Smith emerged as a talented filmmaker to watch with his independent film Clerks The film was a no holds barred look at the lives of two desk clerks, who toil away behind the counters of a video and convince store.

The film was made on a tight budget with a cast of unknowns who discussed all manner of issues from life, love, and beyond in very graphic and outlandish terms as they go through a very long day and evening on the job.

The film went on to be a darling at Sundance and paved the way from Kevin Smith to do a series of films which featured lovable yet realistic characters trying to understand life, and get by in a world where they do not always seem to fit. Of course the films always had Smith’s trademark ability to discuss topics in new and unique ways that blended raunchy moments with inspired dialogue and genuine emotions.

A few years back I interviewed Kevin Smith in support of his film Jersey Girl and it seemed that he was on the fast track to do films such as The Green Hornet and Fletch Lives. Despite the series of frustrations due to reported studio conflicts over his Superman Lives script, it seemed that Kevin was moving towards larger budget studio films.

Fate can be a funny thing, especially in Hollywood, and while preparing the 10th anniversary DVD edition of Clerks as well as the work on the short-lived Clerks animated series, Smith reportedly became inspired as to what the characters from his breakout film had become ten years further on.

Despite some delays caused by the departure of the Weinstein brothers from Miramax and the reluctance of one of the principal cast members, who was concerned that they would not be able to recapture the magic of the first film, “Clerks II” has arrived and is easily one of the funniest films I have ever seen.

The stars of the first film Dante (Brian O’Halloran), and Randal (Jeff Anderson), now find themselves working at a fast food store called Moobys, and as usual, Randal never finds a shortage of bizarre and outrageous topics to impart his wisdom and theories to a usual shocked Dante. It is learned that Dante is about to work his last shift, as in the morning he is moving to Florida from his New Jersey home, in order to get married and start a new career as a manager at a business owned by his future father in law.

Dante also must contend with his friendship with his manager Becky (Rosario Dawson), who wants to make sure that he is moving and getting married for the right reasons and not because it is expected of him.

Of course there are no shortage of characters in the film who add to the merriment, from the customers, to an employee named Elias (Trevor Fehrman), whose mild mannered ways and bizarre obsession with Lord of the Rings makes him a constant foil for the ever irascible Randal, who never loses interest in finding new ways to give Elias a hard time.

Then there are series favorites Jay and Silent Bob, (Jason: Mewes), and (Kevin Smith). The two slackers and drug dealers have now cleaned up their act. They still sell drugs; they just no longer use them. Jay is also prone to spouting his theories on religion to his customers, as he attempts to pass the faith while passing pot.

The duo feature throughout the film and offer some of the funniest moments in the film including a hilarious parody of The Silence of the Lambs.

As the day and evening plays out, one manner of hilarious and outrageous event after another occurs, which forces Dante and Randal to evaluate their lives, as well as what truly being happy and successful means.

While some may say this film is just a collection of crude humor that would be underscoring the true triumph of the film. Smith once again shows that he can portray flawed but realistic characters with surprising realism and charm. The characters know who they are, and make no apologies for being what society would call rough around the edges or failures they are being true to themselves and it is their frank and blunt ways of communicating that make them real and endear them to the audience.

They face the same issues that most of us have to face in life when we examine the paths we take, as well as the decisions we make and the resulting consequences which underscores the ultimate fact that one must be true to themselves.

A true classic and easily the best film Kevin Smith has ever done do not miss this film.
  
FD
Fractured Dream (The Dreamer Saga, #1)
4
4.0 (1 Ratings)
Book Rating
In all honesty, Fractured Dream felt as though I was dragging a big sack of potatoes around and trying to find a place to put them... yet finding nowhere. And it's just bad when I take a chunk out of veggie chips during 2-3 hours of complete peace and quiet when I should have taken more chunk out of the book. Apparently, the veggie chips were more interesting, because I normally have no problems reading a 400-500+ paged book.

The book had an interesting take on Fairy tales and dreams, but the execution was poor. And there were LOTS of awkwardness.

<b>Dislikes – aka Awkward101</b>
~ A few people watching two lovebirds having sex in the prologue. I mean, it wasn't exactly obvious at first, but when the words "I need to see that it's done. I need to know they've conceived" pops up, it's just creepy! If you don't think so, then imagine someone walking into your bedroom at the wrong time. Yep... it's awkward. Really awkward. Sorry might not even cut it.
~ Story – yes, it's the main character's name. I'm not going to call her Bob so it makes sense – seems to be carefree. She laughs a lot. But while she's carefree, she's sort of knowing as well. At least, that's how it is at the beginning. Later on Story seems all depressed and not confident that she could save the world from Brink.
~ Snow White and Sleep Beauty. These days, I'm done with these two being vampires in all those retellings I'm coming across. -_- Although what's different is an interesting thought: "What if the Real World’s tastes in literature were somehow affecting the way Fairytales translated here?"
~ The romance between Story and Nicholas is completely unrealistic. They're staring at each other from the moment they meet in Tressla. First kiss? They pretty much make out. And nearly have sex. Haven't you guys heard me complain before about this already?

YA books are definitely growing up.

What's worse is there is a sex scene later. Not exactly graphic thankfully, but no thank you? *cringes away* When I said I was fine with romance, I seriously didn't mean go all out and do THAT.
~ The awkwardness doesn't end: a woman giving birth. Yeah... I'm <s>watching</s> reading about a woman giving birth. Goodness! Where am I? I think I need to change that review policy to middle grade and young adult crossovers only now! This is so not a manual about giving birth in the olden days.
~ Story has some sort of an attitude or aura I don't really like later on in the book. She basically expects all of her followers to listen to her as though she knows best. What kind of leader is that? That makes her as bad as the villain! Yes, everyone respects the leader. But shouldn't a leader listen to opinions as well, even when it's not a democracy? Don't monarchs listen to peasants complaining? Monarchy certainly isn't a democracy. Maybe one of her followers have a better idea.
<blockquote>“I am the leader here. Does no one respect that position?” Her eyes were lit with a golden fire. “This is not a democracy.”</blockquote>
<b>Likes</b>
~ Little Red Riding Hood isn't singular. She's a plural! One in each generation! Ever seen that in a fairy tale before?
<blockquote>But Grandma Red isn’t the Little Red Riding Hood she’s a Little Red Riding Hood. Each generation of their family has one—a woman destined to fight her Wolf at some point in her lifetime.</blockquote>
~ Thumbelina makes an appearance, and they're usually in plants. So far, there's two types – Red Rose and Morning Glory. The Red Rose Thumbelina makes a big appearance as she's Story's Thumbelina.
    Speaking of Thumbelinas... I do enjoy Bliss' snark and attitude. Isn't she just adorable? She's tiny yet mighty!
<blockquote>“Don’t you dare make me look like a Briar Rose, all dramatic and sappy and full of themselves because Shakespeare wrote about them. I am a Red Rose, you hear me? I have a rep to protect. Do not make me run off with some damned prince. I really don’t think I could stomach it.”</blockquote>
~ The cover! So pretty... it's so magical and enchanting! Definitely fits the aspect of the book in a way.

Fractured Dream would probably be considered more of a happy read – lots of reunions with Story and some of the Tresslans. But it has a lot of awkwardness I'd rather not read about... unless I'm reading Adult romance. Obviously, this is not an adult romance novel, because if it were, I wouldn't have requested it on Netgalley in the first place.

I'll be looking into the sequel though.
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Review copy provided by the publisher for review
Original Rating: 2.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/08/review-fractured-dream-by-km-randall.html">Bookwyrming Thoughts</a>
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Finding Esme
Finding Esme
Suzanne Crowley | 2018 | Children, Fiction & Poetry
9
9.0 (1 Ratings)
Book Rating
I love reading middle grade fiction, so when the chance to read and review Finding Esme by Suzanne Crowley came up, I jumped at the chance! I was really glad I got a chance to read Finding Esme because it was such an amazing book!

Esme is a 12 year old girl growing up in the 1970's. Her home life isn't very traditional. Her dad is out somewhere being a wanderer, and her mom is too busy worrying about her dad to look after Esme. The only person that really looks after Esme is her grandma Bee. When Esme finds dinosaur bones (which she'd like to keep secret) on a hill by her house, things start changing for Esme.

I really loved the plot of Finding Esme. There is a touch of magical realism within this book that written very well. Esme and her grandmother have certain gifts. They can find lost things and/or people usually. There's also sightings of ghosts although not spooky ghostly sightings. Suzanne Crowley does such a fantastic job of making the magical realism element seem like it's an every day happening in real life. She also does a fantastic job with Esme's dealing of loss and just with the whole plot overall. Although Finding Esme does start out a bit slow, as well as a bit confusing with a bunch of different names, it quickly picks up the pacing. Also, it because clear which character is which quickly. The wording may be confusing for some as it's written in semi-heavy Texas twang and slang throughout. However, context clues help. It was easyish for me to understand being as I was born and raised in Texas.

I must gush now on the characters found in Finding Esme! They were all so fleshed out and felt like they were actual people I was reading about instead of just being fictitious characters. Bee, Esme's grandmother, was probably my favorite character because I loved her no-nonsense approach to things. June Rain was always in la la land since her husband was always up and missing. My heart ached for her, but at the same time, I was angry with her for not paying more attention to her children, Esme and Bo. Sweetmaw was another great character, and I loved her for watching out for Esme when Esme felt she had no one. Finch, Esme's best friend, cared for Esme very much, and it was obvious throughout the novel. He only wanted what was best for Esme even if she had a hard time figuring that out. I loved little Bo, Esme's younger brother. I can't remember if Bo's age is ever mentioned in Finding Esme. I guessed Bo to be around 7 or so based on how he acted. Esme was a fantastically written main character. I could relate to her on so many levels especially when it came to not feeling loved or wanted. I'm sure we've all felt like this at some point in our lives. Esme was wanting to keep her dinosaur bones (which she endearingly refers to as Louella Goodbones) secret just so she could have at least one thing that was just hers. I was angered when her secret bones were no longer her secret (not a spoiler). I just wanted to hug Esme to let her know that she wasn't alone. She seemed like such a sweet girl who had already had to put up with more things than most children her age.

One main thing I feel that I must mention is this is Finding Esme is listed as being a middle grade book. I guess this is because the main character is 12 years old. I felt like this wasn't a typical middle grade read as it lacks a middle grade feel. The wording and narrative seemed to be written towards more of an older audience especially with mentions of things that happened in the past that a middle grade audience may not know about or understand. I feel like Finding Esme would probably go over most middle grader's head with the language and events that happened. Even though Esme is only 12, I feel like adults would enjoy this more or at least a young adult audience.

Trigger warnings for Finding Esme include death, depression, gun violence (although not graphic), an absent father, and profanity (although it was just the word damnation used once).

Overall, Finding Esme is a fantastical read which will tug at your heartstrings and leave you breathless. It's a quick read that you won't want to put down. At least, I didn't! I never wanted it to end if I'm being honest. I would definitely recommend Finding Esme by Suzanne Crowley to those aged 15+. Yes, it's supposed to be a middle grade read, but as I mentioned before, I really think adults and possibly teens would enjoy it more.
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(A special thank you to Suzanne Crowley for sending me a hardback of Finding Esme in exchange for an honest and unbiased review.)