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    In “Episode 5: Terminus," the fifth and final episode of the thrilling République saga, battle...

No Man's Sky
No Man's Sky
2016 | Action/Adventure
Such a let down. (0 more)
Hyped Up Nonsense
Earlier this month No Man’s Sky was released, a game that had been hyped and anticipated by so many. Unfortunately, it has failed to live up to the expectations that gamers had for it, however in the eyes of many this isn’t due to the faults or shortcomings of the actual game itself, but is rather due to the way that Sony marketed the game, (this game is technically an indie title, yet Sony treated it as a 1st party exclusive,) and the gaming media blowing expectations insanely out of proportion. Personally, I have only played the game for a couple of hours, but I feel that I have already seen everything there is to see, in that I know that if I play for longer all I will come across is the same things with different skins and textures and that is okay, if that is all that you are looking for. The reason that I stole the phrase, “a mile wide and an inch deep,” from Colin Moriarty and used it as the headline to this article, is because I feel that it is the most accurate description that I have heard of this game to date. However, if the game was marketed as an exploratory crafting game with very light story elements and no real characters, it would have been received a lot better. The point of this paper isn’t to insult No Man’s Sky, I am simply using it as an example as that game is currently at the forefront of the gaming zeitgeist. I don’t think that the gaming community’s disappointment in No Man’s Sky is down to the developers of the game, I believe that it was Sony’s treatment, as well as the gaming press’ treatment of the game that caused the hype train to come to a crash.

This isn’t the first time that this has happened, it happened last year with The Phantom Pain, that game took over three years to come out after it was officially announced and it was still an unfinished mess. The example that always comes up when discussing games stuck in development hell for years is Duke Nukem Forever, which was objectively a bad game, but even if it was more competent, in the leagues of Halo or COD, it would still be considered a failure. Final Fantasy 15 and The Last Guardian are also going to suffer for these reasons, too much time has been spent, reporting development news and hyping up the release that feels like it will never arrive and both of those games could be stellar masterpieces and they still wouldn’t reach anywhere near the payoff that is expected of them due to all of this overhyping and false hope that has been created by the gaming press. Lastly, even if Half Life 3 ever does release and against all odds does meet the standard of the previous games in the series, that still won’t be enough for die hard fans, due to the vast amount of time between now and the previous entry and the unrealistically high standards that this has caused gamers to expect.

I am fed up of this occurring, but the press isn’t going to stop reporting any news on these projects as its released, that’s their job. The only way that I can see to get around this issue is for developers to use the Fallout 4 method and release their game with 6 months of announcing it, quelling the inevitable explosion of hype that is created if the game takes any longer than that to release. The old saying goes that, ‘there is no such thing as bad publicity,’ but if the developer has any integrity and tact and isn’t just making something for the sake of a cash grab, perhaps they would do well to think of the No Man’s Sky release saga as a cautionary tale.
  
Mission: Impossible - Fallout (2018)
Mission: Impossible - Fallout (2018)
2018 | Action, Adventure, Thriller
Hunt on the edge… again.
2015’s “MI: Rogue Nation” was one of my favourite films of that year, so of all the summer blockbusters this was the one I was most looking forward to. Was I delighted? It’s a slightly qualified “YES!”.

The film neatly follows on from Rogue Nation with arch terrorist-in-need-of-a-razor Solomon Lane (Sean Harris) being extraordinarily renditioned (probably not a valid phrase!) between multiple countries who want to torture/punish him. But his followers – “The Apostles” – are still active and on the trail of plutonium that could devestate key sites, with religious centres being the top of the target list. Since Ethan Hunt (Tom Cruise) originally caught Lane, IMF Director Hunley (Alec Baldwin) despatches Hunt to intercept the plutonium.

But CIA director Erica Sloan (Angela Bassett) has no faith in the IMF, or trust that the organisation has not been infiltrated, and she insists that her ‘heavy’ August Walker (Henry Cavill) goes along for the ride. But they are not the only parties in play, for Isla Faust (Rebecca Ferguson) is also involved. But who is she working for?

What makes these films a cut above your average action adventure is the stunt work, with the knowledge that Cruise is at the centre of the action. In “Skyscraper” you KNOW Dwayne Johnson is standing on the ‘edge’ in front of a big green screen. Similarly here you KNOW Cruise is standing on the edge of the Tate Modern tower – probably without a safety line – as the camera goes 360 degrees around him. This makes all the difference to the adrenalin count.

There are some outstanding set pieces in the film, with extraordinarily spectacular shots from a ‘halo jump’ and a dramatic helicopter finale. But it is some of the smaller stuff that really impresses: a dramatic edge-of-the-seat car and motorbike chase through central Paris is one of the most impressive and terrifying things I’ve seen on film for many years; and Cruise’s literally bone-crunching run through London is also extremely exciting, with Simon Pegg adding good humour in his regular role of Benji. By the way, series regulars Ving Rhames, as Luther, and Michelle Monaghan, as Hunt’s ex-wife Julia, also make welcome returns but Jeremy Renner is missing this time.

Tom Cruise at 56 (he’s just 15 months younger than I am, damn it!) will eventually meet a Roger Moore-like Bond cliff when his Hunt role is no longer credible. But he’s not there yet! Rebecca Ferguson is again outstanding as Faust and as a newcomer in a similar role Vanessa Kirby (memorable as Princess Margaret in “The Crown”) impresses as the “White Widow” – someone with a familial link to a villain from the past!

Unusually, for a film series which has traditionally been kept fresh by changing directors and composers at each turn, Christopher McQuarrie (“Edge of Tomorrow“, “The Mummy“) returns following “Rogue Nation“, and he also writes the screenplay. The composing baton is handed over this time though to Lorne Balfe (“Churchill“, “Terminator: Genisys“) and for me this was a bit of a step down from the “Rogue Nation” soundtrack by Joe Kraemer which I really enjoyed.

Is it sufficiently fresh though? Let’s be clear here, I was enormously entertained throughout, and this should be near the top of your summer watch list. But it did ultimately feel at times a little like a light retread of “Rogue Nation“. Some of the stunts – notably the Paris and London scenes as above – were a step up for me, but there are some annoyances in McQuarrie’s script (see the spoiler section below the trailer), so for me the rating plateaus at the same as “Rogue Nation“.