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Phillip McSween (751 KP) rated Crank 2: High Voltage (2009) in Movies
Apr 12, 2020
A Very Poor Man's Hardcore Henry
Chev Chelios (Jason Statham) is back (because apparently falling out of a helicopter thousands of feet in the air can’t kill him) facing off against a gang of thugs that want to harvest his “special” heart for their leader. Artificial heart attached, Chev has to keep recharging himself or slow down and, ultimately, die. Can’t make this shit up…
Acting: 2
Beginning: 4
Characters: 3
You might find it a challenge to find a more disinteresting group of characters wrapped in one movie. I’m not exaggerating when I say I hated just about everyone in Crank 2: High Voltage. Every character is overdone and represents one big waste of space. And the man of the hour, Chev Chelios? Yep, hate him too. He’s crass (and not in the cool Logan kind of way), racist (and not in the cool Clint Eastwood kind of way), and only cares about himself. Thirty minutes in, I was wishing he would run out of options and his heart would just stop, putting me out of my misery once and for all.
I wish he was the worst, but yes it gets worse. The other characters are a combination of racist stereotypes, antagonists that would be better off with a couple of lines rather than pages of them, and fodder for gunfire. The combination was painful to say the least.
Cinematography/Visuals: 9
Conflict: 7
The action is far out there and I definitely give them a C for effort. I know farfetched is the name of the game when it comes to this movie, but so is Hardcore Henry by comparison and I loved those action scenes. Perfect example: A gunfight breaks out at a mansion. A gardener continues to hedge the bushes while bullets are flying all around him before he finally gets shot. Come on, man! Too lazy for words.
Entertainment Value: 5
Memorability: 7
For better or worse, there are definitely moments of this movie I will never forget. Like the sex scene on the horse racetrack. During a live horse race. Or the head in the jar. Or the random porn star protest. Or or or…I never said they were great memorable moments, but they are in there.
Pace: 7
Plot: 4
The story doesn’t even begin to make sense. I’m only giving it a four because the whole story revolves around Chev beating people the hell up so the story really shouldn’t matter that much. Still, if you’re looking for something coherent, please save your time and go watch something else.
Resolution: 4
Overall: 52
On my quest to watch 366 movies in a year, yes, I have seen worse movies than Crank 2: High Voltage. But not many. It’s bad. Real bad. Please save your time and avoid this movie at all costs.
Acting: 2
Beginning: 4
Characters: 3
You might find it a challenge to find a more disinteresting group of characters wrapped in one movie. I’m not exaggerating when I say I hated just about everyone in Crank 2: High Voltage. Every character is overdone and represents one big waste of space. And the man of the hour, Chev Chelios? Yep, hate him too. He’s crass (and not in the cool Logan kind of way), racist (and not in the cool Clint Eastwood kind of way), and only cares about himself. Thirty minutes in, I was wishing he would run out of options and his heart would just stop, putting me out of my misery once and for all.
I wish he was the worst, but yes it gets worse. The other characters are a combination of racist stereotypes, antagonists that would be better off with a couple of lines rather than pages of them, and fodder for gunfire. The combination was painful to say the least.
Cinematography/Visuals: 9
Conflict: 7
The action is far out there and I definitely give them a C for effort. I know farfetched is the name of the game when it comes to this movie, but so is Hardcore Henry by comparison and I loved those action scenes. Perfect example: A gunfight breaks out at a mansion. A gardener continues to hedge the bushes while bullets are flying all around him before he finally gets shot. Come on, man! Too lazy for words.
Entertainment Value: 5
Memorability: 7
For better or worse, there are definitely moments of this movie I will never forget. Like the sex scene on the horse racetrack. During a live horse race. Or the head in the jar. Or the random porn star protest. Or or or…I never said they were great memorable moments, but they are in there.
Pace: 7
Plot: 4
The story doesn’t even begin to make sense. I’m only giving it a four because the whole story revolves around Chev beating people the hell up so the story really shouldn’t matter that much. Still, if you’re looking for something coherent, please save your time and go watch something else.
Resolution: 4
Overall: 52
On my quest to watch 366 movies in a year, yes, I have seen worse movies than Crank 2: High Voltage. But not many. It’s bad. Real bad. Please save your time and avoid this movie at all costs.
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Rikki Hammond (33 KP) rated Carcassonne in Tabletop Games
May 23, 2019
Easy to learn (2 more)
Quick To Play
Plays well for all age groups and player counts
Not Much Variety (1 more)
Hardcore gamers might see this as too simple.
The Perfect Gateway Euro
Carcassonne is probably one of the most recognised tile games in the world today, and it's easy to see why so many people have enjoyed it, as it is super easy to teach and pick up, and works well no matter the age group you're playing with.
The rules of Carcassonne are very simple. Each player will pick a random tile from a stack, and starting with the first player (who always starts with the same beginning tile) will place their tile, so that it connects to one or more adjacent tiles. Each tile will have a road, city or church on it. Roads can only connect with roads, cities with cities, and churches around either of these.
Once a tile is placed, the player can then choose to place one of their meeples on it, either on a road, city, church, or surrounding field. Once that particular area is completed (a road connects to a town, city or church on either end or a city is completely walled around) then that meeple scores you points. 1 point for each section of road per tile, 2 points for each city piece per tile (double if that city tile has a shield on it) and you will score 9 points if you manage to completely surround a church with 8 other tiles. Once the meeple scores, the player removes it from the tile, and can be used again on another tile.
Play continues like this until the tile stack is depleted, then some endgame scoring occurs, where unfinished roads, churches and cities score 1 point per tile in the area. If farmers were used (laying a meeple face down on a field) then 3 points are scored per completed city in that field area. If ever two meeples share the same city, road or field through future tile placements, then each player will get the same points, and whoever has the most points at the end, is the winner.
Carcassone plays between 2 to 5 players, and having played with all player counts, I can say that it plays well, no matter how many players are there. The components are great. The tiles are colourful, and one the game is over, you can build some pretty impressive landscapes. Each player will have different coloured meeples, so it's easy to tell whose is whose, and the score tracker is a handy addition.
My only criticisms I can find is that, after playing a few games, you find that there's not much in the way of variety when it comes to placement of the tiles, and some more hardcore gamers could class this game as too simple. But these are very minor niggles.
Personally, I think Carcassonne is a fantastic first step for people who may not have played many board or tile games before, and if you do get tired if it, there are tonnes of expansions for it, which can add more variety to the game.
The rules of Carcassonne are very simple. Each player will pick a random tile from a stack, and starting with the first player (who always starts with the same beginning tile) will place their tile, so that it connects to one or more adjacent tiles. Each tile will have a road, city or church on it. Roads can only connect with roads, cities with cities, and churches around either of these.
Once a tile is placed, the player can then choose to place one of their meeples on it, either on a road, city, church, or surrounding field. Once that particular area is completed (a road connects to a town, city or church on either end or a city is completely walled around) then that meeple scores you points. 1 point for each section of road per tile, 2 points for each city piece per tile (double if that city tile has a shield on it) and you will score 9 points if you manage to completely surround a church with 8 other tiles. Once the meeple scores, the player removes it from the tile, and can be used again on another tile.
Play continues like this until the tile stack is depleted, then some endgame scoring occurs, where unfinished roads, churches and cities score 1 point per tile in the area. If farmers were used (laying a meeple face down on a field) then 3 points are scored per completed city in that field area. If ever two meeples share the same city, road or field through future tile placements, then each player will get the same points, and whoever has the most points at the end, is the winner.
Carcassone plays between 2 to 5 players, and having played with all player counts, I can say that it plays well, no matter how many players are there. The components are great. The tiles are colourful, and one the game is over, you can build some pretty impressive landscapes. Each player will have different coloured meeples, so it's easy to tell whose is whose, and the score tracker is a handy addition.
My only criticisms I can find is that, after playing a few games, you find that there's not much in the way of variety when it comes to placement of the tiles, and some more hardcore gamers could class this game as too simple. But these are very minor niggles.
Personally, I think Carcassonne is a fantastic first step for people who may not have played many board or tile games before, and if you do get tired if it, there are tonnes of expansions for it, which can add more variety to the game.
KittyMiku (138 KP) rated Pokémon GO in Apps
Mar 23, 2019
I have been playing Pokemon Go since it came out. I enjoy walking for long hours and searching for pokemon. With events and new pokemon coming out in updates, it's hard to get bored of seeing the same pokemon over and over again, unless you say rattata or pidgey. I find some events are harder to participate in as its during times I should be working and the same goes for raids. I find this annoying and disheartening since I hate driving somewhere only to pass a raid I want to hit up to be starting in five minutes alon the way. However, I do love meeting new people while I am out walking who also play Pokemon Go. I also enjoy how it encourages you to walk more to help hatch eggs, evolve, and get to polestops or gyms. Yeah you can fudge it a bit in your car, by it dangerous to play while driving. It even tells you that when you start the app up. This application is fun and there are things I would change in it, but having been a hardcore Pokemon fab since 9 years old, I think it's a pretty good way to encourage people to exercise and go out and see the world a bit more. If only they had a better way of obtaining the regional so you don't have to buy a plan ticket to some far off place to catch them all.
Zuky the BookBum (15 KP) rated The Student in Books
Mar 15, 2018
Wow, well this really wasnt what I was expecting. I thought this was going to be a little mysterious but it wasnt in the slightest. It was just hardcore, gritty Australian crime.
This one is seriously dark and graphic. Im not really into the gritty sex, gritty crime kind of books, so a lot of this one wasnt really my cup of tea. We follow around a student drug dealer whose friend, and supplier, has gone missing. What ensues is a long journey of some seriously gruesome discoveries. While, of course, this book has a plot, its one of those books that also feels like it has no plot. It concludes itself, but it doesnt really finish.
I enjoyed the way it was written. The snappy sentences and the minimal descriptions, it felt right for this book. It definitely wasnt the best written book in the world, but it did what it needed to do and it did it quite well.
As for characters, theres no one to like in this book and I think thats intentional. I mean, dont me wrong, I did empathise with Nate in some parts but he wasnt a likeable guy.
In the end, this one just kind of depressed me and was reminiscent of Sarah by JT LeRoy in its brutal darkness. I think maybe the synopsis needs to be changed because it definitely sounds like a completely different novel to the one I just finished.
This one is seriously dark and graphic. Im not really into the gritty sex, gritty crime kind of books, so a lot of this one wasnt really my cup of tea. We follow around a student drug dealer whose friend, and supplier, has gone missing. What ensues is a long journey of some seriously gruesome discoveries. While, of course, this book has a plot, its one of those books that also feels like it has no plot. It concludes itself, but it doesnt really finish.
I enjoyed the way it was written. The snappy sentences and the minimal descriptions, it felt right for this book. It definitely wasnt the best written book in the world, but it did what it needed to do and it did it quite well.
As for characters, theres no one to like in this book and I think thats intentional. I mean, dont me wrong, I did empathise with Nate in some parts but he wasnt a likeable guy.
In the end, this one just kind of depressed me and was reminiscent of Sarah by JT LeRoy in its brutal darkness. I think maybe the synopsis needs to be changed because it definitely sounds like a completely different novel to the one I just finished.