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French Quarter Fright Night
Book
The third in the fabulous cozy mystery series with a vintage flair from USA Today bestselling and...
Meddling Kids: A Novel
Book
With raucous humor and brilliantly orchestrated mayhem, Meddling Kids subverts teen detective...
Fiction Horror Humor Dark Fiction Mystery Paranormal
The Ghost Bride
Book
Publisher's Summary A startlingly original voice makes her literary debut with this wondrous...
Kristy H (1252 KP) rated Girls of Brackenhill in Books
Nov 5, 2020
As a kid, Hannah spent several summers at Brackenhill, her aunt and uncle's beautiful mansion in the Catskills. Joined by her older sister, Julia, they enjoyed a peaceful time away from their troubled mother and her boyfriend. But that final summer, Hannah made the journey home alone after Julia disappeared. Now, seventeen years later, Hannah is back at Brackenhill, accompanied by her calm and steady fiance Huck, to deal with the aftermath of her Aunt Fae's death. Her uncle Stuart is quite ill and Hannah must handle the necessary affairs. But once at Brackenhill, long buried memories flood to the surface, along with some undiscovered family secrets.
"She'd escaped Brackenhill once. She could do it again."
I read this completely captivating thriller in one breathless day. It's such a wonderfully eerie and ghostly mystery that excellently captures the spooky atmosphere of Brackenhill. I'm all for a read with a creepy castle, ghostly happenings, and a history of missing girls. Told in a then (Hannah and Julia's summers at Brackenhill) and now format, Moretti sucks you in from the beginning, making the reader feel as if they are a part of the haunted happenings at Brackenhill.
"The Ghost Girls of Brackenhill are an urban legend."
The result is a twisted and dark story--a true Gothic ghost tale. I figured out a few pieces, but still found this impossible to put down. Moretti excels at weaving in the devastation of family secrets and small town mystery. As Hannah unravels the mystery of her family history and her sister's disappearance, we do as well, and you'll share her sense of dread and the overall foreboding that sweeps across the pages.
I wished the ending offered a bit more resolution, but this is an excellent, haunting, and spooky supernatural read. You'll be madly flipping the pages (with the lights on)! 4+ stars.
"She'd escaped Brackenhill once. She could do it again."
I read this completely captivating thriller in one breathless day. It's such a wonderfully eerie and ghostly mystery that excellently captures the spooky atmosphere of Brackenhill. I'm all for a read with a creepy castle, ghostly happenings, and a history of missing girls. Told in a then (Hannah and Julia's summers at Brackenhill) and now format, Moretti sucks you in from the beginning, making the reader feel as if they are a part of the haunted happenings at Brackenhill.
"The Ghost Girls of Brackenhill are an urban legend."
The result is a twisted and dark story--a true Gothic ghost tale. I figured out a few pieces, but still found this impossible to put down. Moretti excels at weaving in the devastation of family secrets and small town mystery. As Hannah unravels the mystery of her family history and her sister's disappearance, we do as well, and you'll share her sense of dread and the overall foreboding that sweeps across the pages.
I wished the ending offered a bit more resolution, but this is an excellent, haunting, and spooky supernatural read. You'll be madly flipping the pages (with the lights on)! 4+ stars.
Heather Cranmer (2721 KP) created a post
May 28, 2020
Pango Build Park
Games and Education
App
Build your own amusement park! Start by BUILDING a roller coaster CIRCUIT. Then arrange your PARK...
Darren (1599 KP) rated The Little Stranger (2018) in Movies
Sep 2, 2019
Thoughts on The Little Stranger
Characters – Dr Faraday is a young doctor who takes a fondness of an outcasted family, he wants to help the injured brother, wants to save Caroline, while being left in the middle being able to help them or a potential supernatural presence in the house. Roderick is the injured war hero, he was left with a limp and burns to his face, which make him feel outcasted from the rest of the village and useless to his family, he is struggling with the mental side of everything too, leaving him to make rash decisions. Caroline is the daughter of the household, she is the one that they family has hope of seeing escape their impending poverty and becomes the ones that Faraday takes an interest in. she comes off unsure of what to make of her own future. Mrs Ayres is the mother of the house, she wants the best for her children and is still haunted by the one that she lost.
Performances – I don’t think any of the performances in this film are bad, Domhnall Gleeson does everything he can in the leading role, as does Will Poulter in his supporting role, Ruth Wilson and Charlotte Rampling don’t disappoint with what they try to bring to the film, the problem with most of this film, comes from the characters be so bland and the story not going anywhere.
Story – The story here follows a doctor getting close to a family that are seen as outcasts only to start to fall in love with one member of the family just as the strange events start to happen within the mansion. This is where the story just doesn’t get going, we are promised a horror element to this film which just never comes to life, which makes the story feel like more of a class position story. if that sounds confusing, well that doesn’t change from the story in full, because we have very little happening here and end up just shrugging our shoulders at the end, wondering if anything was actually meant to happen.
Horror/Mystery – The horror in this film does seem to be non-existent, where anything supernatural does seem to only be part of the mystery over anything else going on in the film.
Settings – The film is set mostly in the mansion in a village in the English countryside, it shows how the family can be seen as outcasts and how people can look out at these types of buildings hoping to be part of this society.
Special Effects – The effects in the film are down the practical additions to Will Poulter, they look great, everything else just seems basic.
Scene of the Movie – The dog attack.
That Moment That Annoyed Me – The aftermath of the dog attack.
Final Thoughts – This is a film that seems to hint at something big, only to end up feeling dull and uninspiring.
Overall: Just fails to deliver.
Characters – Dr Faraday is a young doctor who takes a fondness of an outcasted family, he wants to help the injured brother, wants to save Caroline, while being left in the middle being able to help them or a potential supernatural presence in the house. Roderick is the injured war hero, he was left with a limp and burns to his face, which make him feel outcasted from the rest of the village and useless to his family, he is struggling with the mental side of everything too, leaving him to make rash decisions. Caroline is the daughter of the household, she is the one that they family has hope of seeing escape their impending poverty and becomes the ones that Faraday takes an interest in. she comes off unsure of what to make of her own future. Mrs Ayres is the mother of the house, she wants the best for her children and is still haunted by the one that she lost.
Performances – I don’t think any of the performances in this film are bad, Domhnall Gleeson does everything he can in the leading role, as does Will Poulter in his supporting role, Ruth Wilson and Charlotte Rampling don’t disappoint with what they try to bring to the film, the problem with most of this film, comes from the characters be so bland and the story not going anywhere.
Story – The story here follows a doctor getting close to a family that are seen as outcasts only to start to fall in love with one member of the family just as the strange events start to happen within the mansion. This is where the story just doesn’t get going, we are promised a horror element to this film which just never comes to life, which makes the story feel like more of a class position story. if that sounds confusing, well that doesn’t change from the story in full, because we have very little happening here and end up just shrugging our shoulders at the end, wondering if anything was actually meant to happen.
Horror/Mystery – The horror in this film does seem to be non-existent, where anything supernatural does seem to only be part of the mystery over anything else going on in the film.
Settings – The film is set mostly in the mansion in a village in the English countryside, it shows how the family can be seen as outcasts and how people can look out at these types of buildings hoping to be part of this society.
Special Effects – The effects in the film are down the practical additions to Will Poulter, they look great, everything else just seems basic.
Scene of the Movie – The dog attack.
That Moment That Annoyed Me – The aftermath of the dog attack.
Final Thoughts – This is a film that seems to hint at something big, only to end up feeling dull and uninspiring.
Overall: Just fails to deliver.
Purple Phoenix Games (2266 KP) rated Scooby-Doo: Escape from the Haunted Mansion in Tabletop Games
Dec 1, 2020
YES! A Scooby-Doo game! AND it’s an escape room style game? I am so fired up to play this! This was my line of thinking as I received this game in the mail. Scooby-Doo is one of my favorite cartoon shows from my youth, and name a better episode than the Harlem Globetrotters episode. I’ll wait. So with a winning design team of Jay Cormier and Sen-Foong Lim (of the excellent Belfort game) this should be a giant hit, right?
Like I mentioned, Scooby-Doo: Escape from the Haunted Mansion is an escape room style board game with the tag of, “A Coded Chronicles Game.” This is a series of similar style games coming to us from the publisher using different IPs. This review will be lots different than our others because I do not wish to provide any spoilers, so I am eliminating my typical “messy components” shot at the end. I have also smudged the entire second photo so as not to give away anything. On to the review.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, read the rulebook, and turn to the proper paragraph number in the starting booklet. Each Mystery, Inc. character (“the gang”) has their own booklet with paragraphs and instructions inside. If you have ever played a game like Tales of the Arabian Nights you will know the style. The entry in the booklet will instruct players how to setup the first map tile and set the stage for the plot of the game.
This game features gameplay with no “turns,” so any person may choose to control a character from the gang and have them take some action. The possible actions that can be taken by the gang are: Velma may Research something, Shaggy can Eat stuff, Daphne Uses things, Scoob Smells, and Fred Investigates. Each character is assigned a single-digit number to be combined with items on the map tiles to arrive at a four-digit paragraph number. Find the number in the respective booklet and read aloud to the rest of the players. If successful, more map tiles may be added, or other things (being vague on purpose).
Should the entry not exist or instruct you to otherwise, players will need to “eat a Scooby Snack” by crossing off or reducing the total number of Snacks each time. We used another publisher’s pin to move along the track at the end of the rulebook because I didn’t feel like finding a coin.
As players progress through the game they will be presented with several challenges to figure out together. Half way through the game is a break time between Chapters 1 & 2. We were able to play this game over two nights utilizing the break.
At the end of Chapter 2 the game ends. If the players can successfully solve the case, they win! Alternately, if playing with academics, the rulebook provides a scale of VPs corresponding to the number of Scooby Snacks remaining. Whichever end-game method is chosen, the game is over and can be passed along to another household or gamer friend. That’s right, this is a one-shot escape room game. Only cheaters would go through it a second time…
Components. I cannot speak about many of the components, but I will evaluate what you see in the above photo. The rulebook and subsequent character booklets are all fine, but are curved as a result of how they sit in the box. The box itself is a strange design that you do not see with many board games. It’s not at all bad, just different. The cards are good, the map tiles are thin cardstock, and I can’t really discuss the Secret Envelopes. My biggest gripe about the game is the character standees. They are a long strip of thin stock that is folded in half, then the ends flared to make an inverted T shape. I mean, it’s fine, but this game could have done with a plastic stand for a sturdier standee to fit inside, or even basic miniatures. These standees that are included fall over all the time and when touched, even a little, flop on the table like a “professional” soccer player.
The gameplay, however, is very cool and I enjoyed my playthrough quite a bit. I very much enjoy one-shot games and despise when they ask you to destroy different components. No thanks, says me. Luckily, Scooby-Doo is able to be reset and given or sold to another person. I like that.
I also really enjoyed exploring the Haunted Mansion and trying to outwit the different challenges the game presented. This is not a particularly super difficult game to master, but will certainly give players a couple of fun hours of play with a group of animated childhood friends. For the nostalgia alone I would suggest this one, but there is also a pretty darn good game here. I have zero experience with the other Coded Chronicles Game from The Op (using The Shining), so I don’t know if I would enjoy it or not, but I loved Scooby-Doo and I adored my time with him. Purple Phoenix Games gives this one a meddling 12 / 18. If you are looking for a game you can circulate through your gamer friend network and enjoy the theme, then check out Scooby-Doo: Escape from the Haunted Mansion. It is cute, fun, and gives the ol’ noggin a workout. Also, privately message or email me and let me know if you figured out the correct ending. I did not.
Like I mentioned, Scooby-Doo: Escape from the Haunted Mansion is an escape room style board game with the tag of, “A Coded Chronicles Game.” This is a series of similar style games coming to us from the publisher using different IPs. This review will be lots different than our others because I do not wish to provide any spoilers, so I am eliminating my typical “messy components” shot at the end. I have also smudged the entire second photo so as not to give away anything. On to the review.
DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T
To setup, read the rulebook, and turn to the proper paragraph number in the starting booklet. Each Mystery, Inc. character (“the gang”) has their own booklet with paragraphs and instructions inside. If you have ever played a game like Tales of the Arabian Nights you will know the style. The entry in the booklet will instruct players how to setup the first map tile and set the stage for the plot of the game.
This game features gameplay with no “turns,” so any person may choose to control a character from the gang and have them take some action. The possible actions that can be taken by the gang are: Velma may Research something, Shaggy can Eat stuff, Daphne Uses things, Scoob Smells, and Fred Investigates. Each character is assigned a single-digit number to be combined with items on the map tiles to arrive at a four-digit paragraph number. Find the number in the respective booklet and read aloud to the rest of the players. If successful, more map tiles may be added, or other things (being vague on purpose).
Should the entry not exist or instruct you to otherwise, players will need to “eat a Scooby Snack” by crossing off or reducing the total number of Snacks each time. We used another publisher’s pin to move along the track at the end of the rulebook because I didn’t feel like finding a coin.
As players progress through the game they will be presented with several challenges to figure out together. Half way through the game is a break time between Chapters 1 & 2. We were able to play this game over two nights utilizing the break.
At the end of Chapter 2 the game ends. If the players can successfully solve the case, they win! Alternately, if playing with academics, the rulebook provides a scale of VPs corresponding to the number of Scooby Snacks remaining. Whichever end-game method is chosen, the game is over and can be passed along to another household or gamer friend. That’s right, this is a one-shot escape room game. Only cheaters would go through it a second time…
Components. I cannot speak about many of the components, but I will evaluate what you see in the above photo. The rulebook and subsequent character booklets are all fine, but are curved as a result of how they sit in the box. The box itself is a strange design that you do not see with many board games. It’s not at all bad, just different. The cards are good, the map tiles are thin cardstock, and I can’t really discuss the Secret Envelopes. My biggest gripe about the game is the character standees. They are a long strip of thin stock that is folded in half, then the ends flared to make an inverted T shape. I mean, it’s fine, but this game could have done with a plastic stand for a sturdier standee to fit inside, or even basic miniatures. These standees that are included fall over all the time and when touched, even a little, flop on the table like a “professional” soccer player.
The gameplay, however, is very cool and I enjoyed my playthrough quite a bit. I very much enjoy one-shot games and despise when they ask you to destroy different components. No thanks, says me. Luckily, Scooby-Doo is able to be reset and given or sold to another person. I like that.
I also really enjoyed exploring the Haunted Mansion and trying to outwit the different challenges the game presented. This is not a particularly super difficult game to master, but will certainly give players a couple of fun hours of play with a group of animated childhood friends. For the nostalgia alone I would suggest this one, but there is also a pretty darn good game here. I have zero experience with the other Coded Chronicles Game from The Op (using The Shining), so I don’t know if I would enjoy it or not, but I loved Scooby-Doo and I adored my time with him. Purple Phoenix Games gives this one a meddling 12 / 18. If you are looking for a game you can circulate through your gamer friend network and enjoy the theme, then check out Scooby-Doo: Escape from the Haunted Mansion. It is cute, fun, and gives the ol’ noggin a workout. Also, privately message or email me and let me know if you figured out the correct ending. I did not.
MelanieTheresa (997 KP) rated The Shape of Night in Books
Oct 11, 2019
This was a quick, fun read, and completely different from the author's previous titles - both her Rizzoli & Isles series and her stand-alone novels. I wouldn't call it romantic suspense, as it's being billed. There really isn't anything at all romantic about what happens to Ava. I'd call it paranormal mystery/suspense leaning toward gothic - and well done!
"After an unspeakable tragedy in Boston, Ava Collette flees to a remote village in Maine, where she rents an old house named Brodie’s Watch, hoping to work on a cookbook inspired by New England cuisine that she’s been trying to finish for months. In that isolated seaside mansion, Ava finally feels at peace . . . until she glimpses the long-dead sea captain who still resides there.
Rumor has it that Captain Jeremiah Brodie has haunted the house for more than a century. One night, Ava confronts the apparition, who feels all too real, and who welcomes her into his world—and into his arms. Even as Ava questions her own sanity, she eagerly looks forward to the captain’s ghostly visits. But she soon learns that the house she loves comes with a terrible secret, a secret that those in the village don’t want to reveal: Every woman who has ever lived in Brodie’s Watch has also died there. Is the ghost of Captain Brodie responsible, or is a flesh-and-blood killer at work?"
The descriptive passages are terrific, bringing a long-dead ghost to life in vivid detail. I had no trouble at all picturing the house as it was in the Captain's time, or believing the scenarios in which Ava found herself. I could absolutely see Hannibal the cat as he helped to rid the old house of its mouse population. I could almost taste the wonderful flavors in the meals Ava was testing for her cookbook. And I could very nearly smell the sea.
As with many of the author's previous works, she kept me guessing right up until the big reveal - which I did not see coming. The Shape of Night is a well-written, fast-paced read with a satisfying conclusion, and I'd love to see more like this from this author. (But of course, keep writing those Rizzoli & Isles stories, too, please.) 😊
"After an unspeakable tragedy in Boston, Ava Collette flees to a remote village in Maine, where she rents an old house named Brodie’s Watch, hoping to work on a cookbook inspired by New England cuisine that she’s been trying to finish for months. In that isolated seaside mansion, Ava finally feels at peace . . . until she glimpses the long-dead sea captain who still resides there.
Rumor has it that Captain Jeremiah Brodie has haunted the house for more than a century. One night, Ava confronts the apparition, who feels all too real, and who welcomes her into his world—and into his arms. Even as Ava questions her own sanity, she eagerly looks forward to the captain’s ghostly visits. But she soon learns that the house she loves comes with a terrible secret, a secret that those in the village don’t want to reveal: Every woman who has ever lived in Brodie’s Watch has also died there. Is the ghost of Captain Brodie responsible, or is a flesh-and-blood killer at work?"
The descriptive passages are terrific, bringing a long-dead ghost to life in vivid detail. I had no trouble at all picturing the house as it was in the Captain's time, or believing the scenarios in which Ava found herself. I could absolutely see Hannibal the cat as he helped to rid the old house of its mouse population. I could almost taste the wonderful flavors in the meals Ava was testing for her cookbook. And I could very nearly smell the sea.
As with many of the author's previous works, she kept me guessing right up until the big reveal - which I did not see coming. The Shape of Night is a well-written, fast-paced read with a satisfying conclusion, and I'd love to see more like this from this author. (But of course, keep writing those Rizzoli & Isles stories, too, please.) 😊