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The Robber Knight
The Robber Knight
7
7.0 (1 Ratings)
Book Rating
When you are fighting for the freedom of your people, falling in love with your enemy is not a great idea. Or is it? Ayla has to defend her castle and her people all on her own, with nobody to help her but a dark warrior she hates with all her heart.

Sir Reuben, the dreaded robber knight, has long been Ayla’s deadliest enemy. He has prayed on her and her people ever since her father fell ill, and she swore he would hang for his crimes. Now they are both trapped in her castle as the army of a far greater enemy approaches, and they have only one chance: stand together, or fall.

This book wasn’t bad, honestly. I’m a huge fan of historical fiction, and it had been awhile since I’ve read a medieval love story, so that was a nice change of pace.

The author is a historian, so there are a lot of little things in this book that you don’t see in a lot of other historical romance books. For instance,you can’t pull out arrows because there are often barbs attached to cause fatal wounds if pulled out. I did like learning about all of these facts. But sometimes Thier lets the historian in him gets the best of him, but more on that later.

Lady Ayla was a pretty interesting character. Headstrong and wise for her years, she is very noble and progressive. She has all of the makings for a great leader– with the exception of knowledge. I loved how kind and committed she was to her people and I love the fact that she has some spunk. I mean, if I’m getting robbed in the forest by this random stranger, then I hope I would swear him out too (of course, if I could beat him up and get away, then that’s even better, but Ayla doesn’t have much self-defense skills). But there were many times that she was annoying, like her insistence on being near battles, even before she started treating the sick. And how she tried to manage Sir Isenbard during battle. She had called on him for help because he was an experienced knight, and now she was questioning his commands and strategies in the heat of battle!

Mostly, though, I really did like Ayla. She defines the idea of nobility. With war inevitable, she’s willing to ride personally to the edges of her land to warn her subjects and she is always at the outskirts of battle to help care for the wounded. She invites everyone into the castle for their safety and rations herself as well as the others to conserve food. She’s even willing to corrupt herself to save her people.

Reuben is an excellent character as well, although it did take me awhile to like him. In the beginning he fell a little flat. It’s clear that he used to be a knight but something happened and now he robs people for his own greed. A near-death experience and being saved by Lady Ayla reawakens the humanity in him. And apparently also some depth.

In the beginning of the book he spends a lot of his time admiring his loot and laughing about his victims, who thought they had a right to steal from him. But that’s all he does. We have no real insight into his character or backstory until after he’s in Ayla’s care. Only then are there hints of a bad history where he had been arrested many times, been tortured, and had at one point been a member of respectable society. If it weren’t for the fact that I liked Ayla’a character and the plot so far, I probably would have stopped reading.

Thier is a writer who has really good potential in becoming a great romance writer, especially for historical fiction. The plots have some unique twists that are augmented by his knowledge of history and after Reuben’s character shaped up, he was an excellent love interest. But there is one huge problem with this story: the footnotes.

There are so many footnotes throughout most of the book that I feel like I’m reading a history textbook, which is not good when I usually read romance novels to take a break from homework. Not only are they distracting and unnecessary, but they are also rude and condescending. Sure, sometimes they were useful, like in explaining the references to the seven princes of hell. Another one was a pretty funny anecdote about how one of his readers had actually confirmed that lard burns and that burning arrows work because they had actually done it. There is also a lot of wit throughout the footnotes which is pretty amusing. But most of the time, they were annoying.

For instance, Robert Thier thought it was necessary to include a footnote about how witches were considered bad during medieval times. Seriously? Even if someone failed history, we know that witches are not considered fine, upstanding citizens. Or maybe he thinks all of us have been locked in our rooms with no books, internet or television for our entire lives and for the month of October we all miraculously fell into a coma so we couldn’t see the giant blow-up witch in the neighbor’s yard. And then we’d all wake up singing Christmas carols after the month long coma without a care in the world because this happens every year so we don’t know what a witch is. (I’m developing a conspiracy theory about how these strange comas was caused by witchcraft.)


Maybe Thier assumed that instead of us thinking Reuben was scared of witches when he wondered if Ayla was one, we just thought he was commenting on how much Ayla looked like Sandra Bullock.
And one of the footnotes was just plain offensive. Here is the line of text that the footnote is attached to: “Heel! Abominable villain! You dare defy me?” (page 74)

Now, here’s the footnote: “Sorry to disappoint the ladies, but this doesn’t refer to high heels. It is a medieval term for a very nasty person.”

Excuse me? Did you just assume that I thought it meant high heels and that would make me excited? What world do you live in?

Apparently he thinks “the ladies” are so dumb that we are incapable of taking context clues and we immediately think everything relates back to fashion. Maybe I didn’t know it meant “very nasty person”, but it’s pretty clear it’s a swear or insult of sometime, not a freaking Jimmy Choo. Does he just imagine us thinking high heel every time we hear the word?

“She broke his nose with the heel of her hand.” Oh. High heel!

“Heel, fido! I said heel!” Oh. High heel!

“It will take one or two days for your cut to heal.” Oh. High heel! (Because if he thinks we don’t understand the difference between uncomfortable footwear and an insult, then he probably thinks we can’t spell, either).

But hey, at least Robert Thier thinks women can memorize stuff, because the footnote links stop as the vocabulary is repeated instead of new terms being introduced.

Aside from the footnotes, I really do like this book, and I can’t wait to read the second part of it, which I’ll read soon. Thier still has a long way to go, but I think after he has more experience, he’ll write some great books.
  
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Kirk Bage (1775 KP) rated Ozark in TV

Jul 31, 2020 (Updated Jan 22, 2021)  
Ozark
Ozark
2017 | Crime, Drama, Thriller
It’s about 6 weeks since I finished season 3 of this incredible show from Netflix. I have been putting off writing about it, because I wanted to let it settle. And also because I have a hell of a lot to say about it. I am gonna try and be comprehensive, without giving too much away in terms of spoilers. I am going to assume you have seen some of it, or have heard the hype, at least. If you haven’t got around to it yet, then all I can say is: what are you doing with your entertainment life? Get on it, now! It is as ubiquitous as Breaking Bad, The Sopranos, or The Wire, and sits comfortably in that group for consistent quality and lasting impressions.

Season one first aired in July 2017. I heard good things very quickly, albeit with some hesitation. It was dark, sometimes literally, utilising a trademark washed-out effect visually, that instantly gave it a bleak feel, which was not to everyone’s taste, but I loved. General consensus had it that the writing was great; the situation and concept drew you in from minute one. In fact, I believe the first episode is one of the best pilots seen in the last decade, bar none. It made no bones about what we were to expect from the start: intelligent dialogue, a lot of tension and a hefty chunk of jaw-dropping brutality.

Jason Bateman has enjoyed a remarkable career in the last ten years, putting behind him a patchy child-star and B actor tag, to emerge as the go to guy for deadpan comedy pathos, rivalled only, perhaps by Paul Rudd. Ozark is Bateman’s show in many regards, fulfilling his ambition to produce and direct as well as act, and he is a superb central pivot to the show, as hard nosed accountant turned drug cartel puppet, Marty Byrde. He excels in all three roles on every level, and if you are a fan of his lighter work, chances are you will fall head over heels for his dubious charm in Ozark.

But, whilst he is the lynchpin of the show, and a compelling character in every subtley drawn way, there is so much more to the show than him. Laura Linney, as his initially timid wife, Wendy, is never less than interesting. Perfectly cast, utilising her skill for portraying strong yet flawed women at every turn; she grows into a character so full of contradictions and conflicts, that you change your mind whether you like her or not almost episode to episode. Time will tell, but she may yet emerge in season 4 as the most fully realised character in the show, depending on how her arc ends. The potential is huge, and despite a CV of solid roles over the years, this could be the defining work of her career. It’s already close.

Then there are the kids in this very modern nuclear family, Charlotte and Jonah, played by Sofia Hublitz and Skylar Gaetner. These characters could have been set decoration in lesser hands, but in this show they are given the chance to grow and become pivotal to the ongoing story in remarkable ways. There is nothing stereotypical about either of them, and the two young actors more than rise to the challenge of matching the more experienced pros. Many a show has been ruined by miscast youths that can’t match the more sophisticated adult content, but I remain impressed by these two, both as characters and actors. Again, they have the scope to go into very fascinating places within the story when season four emerges.

The true strength of the show, however, may lie in its consistently solid output of great supporting characters. Julia Gartner, as older than her years redneck with ambitions to rise above it, Ruth, has garnered all the plaudits, quite rightly. You grow to like her in usual ways. At first mistrusting her and then ended up 100% on her side. At times, she is the only one making sense and making the right decisions. The continual ways she is forced to grow up fast and bounce back from traumatic situations is so beautifully handled, that when she does show her vulnerable side it is at once shocking and heart- rending.

A lot of characters come and go; some forever, much quicker than you anticipated… for the sake of non spoilers, I won’t go into a who’s who here, but many meet a very sticky end, and it isn’t always who you think it will be. Especially by season 3, which largely drops the dark filter on the camera lens, but cranks up the body count exponentially, you start to feel that no one is safe, and anyone can go at any minute. Except, when they do, and why they do, is so well interwoven into the plot that you forget to look for the sucker punch and are still left with your jaw hitting the floor.

There were moments on season three where I was actually talking to the screen, begging certain characters not to do what they were doing; a sure sign of complete emotional investment. A big part of that was the addition of Tom Pelphrey as Wendy’s brother, who from the start puts a genius new spin on the family dynamic, becoming intertwined in interesting and ultimately devastating ways. His character takes a while to warm up, but by mid-season he is guaranteed to be your favourite person in it. And in episode 9, he delivers a monologue and a performance that I would quite honestly say is one of the absolute best things I’ve ever seen in a TV show.

I was moderately outraged then, to see he wasn’t rewarded with at least a nomination for the 2020 Emmy Awards. An oversight rather than a snub, for sure, but when Bateman, Linney and Garner all got nominated and he didn’t it felt like a real injustice, and a lot of online vitriol reflected that. Such a shame, especially if it turns out to be the best work he ever does – and I can’t imagine anything better, but who knows where he will go from here.

By the end of season 3 I felt exhausted. Each episode is slightly over an hour long, but can feel like you just watched a self contained movie. The quality certainly feels that way. I was both elated and shocked by the way it was left on a cliff edge, and relieved that I could take a break from it now. Although, waiting potentially up to two years to see how the story ends now seems like a long wait.

And it will be the end, one way or another, as the production announced season four will be the last, however stretching from 10 to 14 episodes, divided into 2 halves of 7; a trick Breaking Bad also did in its fifth and final season. I love that idea. Knowing the finish line is coming, rather than having it stretch out for years until the ideas and the momentum have long run out. Dexter springs to mind: a show that should have ended two seasons earlier, for sure.

I can really only see two ways it can go from here: either everyone dies, and that seems quite likely right now, or they win big. There simply is no inbetween I can imagine that would be satisfying. And I’m on the fence which I will prefer… The only certainty is that I will be very excited indeed when it comes around. And shows that make you feel that way are rare. In the meantime, I’m gonna watch a lot of comedies. I need a laugh after this…
  
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Bob Mann (459 KP) rated Tenet (2020) in Movies

Aug 28, 2020  
Tenet (2020)
Tenet (2020)
2020 | Action
Spectacular action set pieces done "in camera" (1 more)
Branagh and Debecki, both superb
Sound mix makes dialogue unintelligible (1 more)
In the words of Huey Lewis, "You're too darn loud"
Only Nolan and Schrödinger’s cat knows what’s going on.
Tenet is the long awaited new movie from Christopher Nolan. The movie that's set to reboot the multiplexes post-Covid. It's a manic, extremely loud, extremely baffling sci-fi cum spy rollercoaster that will please a lot of Nolan fan-boys but which left me with very mixed views.

How to write a spoiler-free plot summary? John David Washington (Denzel's lad) plays "The Protagonist" - a crack-CIA field operative who is an unstoppable one-man army in the style of Hobbs or Shaw. Recruited into an even more shadowy organisation, he's on the trail of an international arms dealer, Andrei Sator (Kenneth Branagh in full villain mode). Sator is bullying his estranged wife Kat (Elizabeth Debicki) over custody of their son (and the film unusually has a BBFC warning about "Domestic Abuse"). Our hero jets the world to try to prevent a very particular kind of Armageddon while also keeping the vulnerable and attractive Kat alive.

This is cinema at its biggest and boldest. Nolan has taken a cinema 'splurge' gun, filled it with money, set it on rapid fire, removed the safety and let rip at the screen. Given that Nolan is famous for doing all of his 'effects' for real and 'in camera', some of what you see performed is almost unbelievable. You thought crashing a train through rush-hour traffic in "Inception" was crazy? You ain't seen nothing yet with the airport scene! And for lovers of Chinooks (I must admit I am one and rush out of the house to see one if I hear it coming!) there is positively Chinook-p*rn on offer in the film's ridiculously huge finale.

The 'inversion' aspects of the story also lends itself to some fight scenes - one in particular in an airport 'freeport' - which are both bizarre to watch and, I imagine, technically extremely challenging to pull off. In this regard John David Washington is an acrobatic and talented stunt performer in his own right, and must have trained for months for this role.

Nolan's crew also certainly racked up their air miles pre-lockdown, since the locations range far and wide across the world. The locations encompassed Denmark, Estonia, India, Italy, Norway, the United Kingdom, and United States. Hoyte Van Hoytema's cinematography is lush in introducing these, especially the beautiful Italian coast scenes. Although I did miss the David Arnold strings that would typically introduce these in a Bond movie: it felt like that was missing.

The 'timey-wimey' aspects of the plot are also intriguing and very cleverly done. There are numerous points at which you think "Oh, that's a sloppy continuity error" or "Shame the production design team missed that cracked wing mirror". Then later in the movie, you get at least a dozen "Aha!" moments. Some of them (no spoilers) are jaw-droppingly spectacular.

Perhaps the best twist is hidden in the final line of the movie. I only processed it on the way home.

And so to the first of my significant gripes with Tenet. The sound mix in the movie is all over the place. I'd go stronger than that... it's truly awful (expletive deleted)! Nolan often implements Shakespeare's trick of having characters in the play provide exposition of the plot to aid comprehension. But unfortunately, all of this exposition dialogue was largely incomprehensible. This was due to:

- the ear-splitting volume of the sound: 2020 movie audiences are going to be suffering from 'Tenetis'! (that joke © David Moody, 2020);
- the dialogue is poorly mixed with the thumping music by Ludwig Göransson (Wot? No Hans Zimmer?);
- a large proportion of the dialogue was through masks of varying description (#covid-appropriate). Aaron Taylor-Johnson was particularly unintelligible to my ears.

Overall, watching this with subtitles at a special showing might be advisable!

OK, so I only have a PhD in Physics... but at times I was completely lost as to the intricacies of the plot. It made "Inception" look like "The Tiger Who Came to Tea". There was an obvious 'McGuffin' in "Inception" - - ("These 'dream levels'... how exactly are they architected??".... "Don't worry... they'll never notice". And we didn't!) In "Tenet" there are McGuffins nested in McGuffins. So much of this is casually waved away as "future stuff... you're not qualified" that it feels vaguely condescending to the audience. At one point Kat says "I don't understand what's going on" - darn right luv.

There are also gaps in the storyline that jar. The word "Tenet"? What does it mean. Is it just a password? I'm none the wiser.

The manic pace of Tenet and the constant din means that the movie gallops along like a series of disconnected (albeit brilliant) action set pieces. For me, it has none of the emotional heart of the Cobb's marriage problems from "Inception" or the father/daughter separation of "Interstellar". In fact, you barely care for anyone in the movie, perhaps with the exception of Kat.

It's a talented cast. As mentioned above, John David Washington is muscular and athletic in the role. It's a big load for the actor to carry in such a tent-pole movie, given his only significant starring role before was in the excellent BlacKkKlansman. But he carries it off well. A worthy successor to Gerard Butler and Jason Statham for action roles in the next 10 years.

This is also a great performance by Robert Pattinson, in his most high-profile film in a long time, playing the vaguely alcoholic and Carré-esque support guy. Pattinson's Potter co-star Clemence Poésy also pops up - rather more un-glam that usual - as the scientist plot-expositor early in the movie.

Nolan's regular Michael Caine also pops up. although the 87-year old legend is starting to show his age: His speech was obviously affected at the time of filming (though nice try Mr Nolan in trying to disguise that with a mouth full of food!). But in my book, any amount of Caine in a movie is a plus. He also gets to deliver the best killer line in the film about snobbery!

However, it's Kenneth Branagh and Elizabeth Debicki that really stand out. They were both fabulous, especially when they were bouncing off each other in their marital battle royale.

So, given this was my most anticipated movie of the year, it's a bit of a curate's egg for me. A mixture of being awe-struck at times and slightly disappointed at others. It's a movie which needs a second watch, so I'm heading back today to give my ear drums another bashing! And this is one where I reserve the right to revisit my rating after that second watch... it's not likely to go down... but it might go up.

(For the full graphical review, check out One Mann's Movies here - https://bob-the-movie-man.com/2020/08/28/tenet-only-nolan-and-schrodingers-cat-knows-whats-going-on/ .)
  
Hunters of the Lost Creatures
Hunters of the Lost Creatures
2022 | Animals, Card Game, Environmental
If you are reading this, then we can agree on a few things: board games are cool and interesting, silly themes are usually fun, and we are all kids at heart. I appreciate other gamers so much because we all share a common bond of experiencing good and bad games, good and bad rules, as well as good and bad explanations of these rules. I would spoil it up top here if I let on which of these categories our featured game falls into, right? So keep reading.

Hunters of the Lost Creatures is a silly set collection card game for three to four players. In it, players assume the roles of zoological park curators charged with collecting unique creatures for their parks. They do this by bidding on and drafting creature cards, playing take-that style cards on their opponents, and blocking their cards from being manipulated by others.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, players choose one hunter card from each of the four hunting zones: Sea, Forest, Plains, and Air, as well as three “Park Closed” cards. The creature cards are to be split by zone and shuffled, with one special card (Turnado and Cat-a-Pult) added. These shuffled decks are then placed on the table and the top card revealed from each deck. Players decide turn order and the game may begin!
Hands are mostly played simultaneously, with players choosing either a hunter or special card from their hand and placing it face-down in front of themselves. All cards are revealed simultaneously and the card effects are applied. If a player has revealed a hunter, and no other players have the same-colored background/terrain type, that player receives the matching card from those on offer and places it in their park (tableau), or ANY OTHER PLAYER’S park. If ALL players have chosen the same terrain type hunters, the card on offer is removed from the game entirely. However, if not all hunters match, but at least one matches, the matching hunters’ players receive no cards.

Should a player choose to play a special card, their effects are triggered once per game. These include Turnado (switch any two creatures in any two parks), Cat-a-Pult (discards any creature from any player’s park), Thieves (steal any one terrain-matching creature and places it in the Thieves player’s park) and Closed Park (protects the player from the effects of aforementioned special cards). Again, these special cards may only be played once per game, so special consideration is needed as part of their strategy.


The game continues in this fashion of players throwing cards, messing with each other using special cards, and protecting themselves from said special cards until only one stack of creature cards remains. The game ends and points are tallied per the scoring table in the rulebook. The winner is promoted to Head Creature Park Guy and is carried around by the other players. Okay, that’s not at all true. They just win the game.
Components. Again, this is a prototype copy of Hunters of the Lost Creatures, so all components shown here are subject to change at any time. That said, I received a huge deck of cards in a cute black cloth bag. The cards are all decent quality, and not super glossy, which I appreciate. The art on these cards are all whimsical and silly, which match the silly and punny titles for each. Some of these punny titles can be seen in our photos, with my favorites being the Dandylion (a well-“dressed” weed with a cane and lion face) and the Cougar (which is subtle, but portrays an adult apex big cat with a smaller and younger cat hanging on it). If you enjoy these somewhat intellectual, and sometimes visual, puns you will enjoy these cards.

What I have found in playing through this several times is that it is best when all players are taught the game backwards…ly. I mean to say that players need to know the premise, but most importantly, the scoring system before even the setup. Points are scored for having a run of 1-2-3, a straight of 0-1-2-3-10, at least one card from each terrain type, and for the printed value on the cards. It is more than simply collecting all the favorite cards or even highest value 10 cards. So there is strategy in collecting the best assortment of creatures for scoring purposes, which is great because otherwise this game is not really a game at all.

As players play their hunters to draft creatures, I have found that many players choose to chase the same cards over and over. It becomes obvious that most players will be vying for the value 10 cards, so the players who figure this out and grab the second best card is usually happier with the hand. Of course, more strategy is employed once the special cards are played, as they each mess with opponents in different ways. So even though I may not have acquired that 10 of Forest, I might grab the Turnado and switch out a value 0 or -10 card for that sparkling value 10. Wait, negative 10? Yep. Sometimes life just smacks you around and you get stuck with a -10 card to really punish your great play. Not that it ever happened to me, and not that I would be bitter about it.

The real game hinges on the usage of the special cards. When do you play them? Whom do you target? Turnabout is fair play, after all, and no alliances can be formed whilst playing Hunters of the Lost Creatures. Now, it is hinted at in the rulebook that preview copies ship with entry-level rules, which mean (to me) that more advanced rules may be coming in the final game, or at least some variants to spice up the gameplay. If true, then this game becomes much more interesting to me. Don’t get me wrong. I have enjoyed almost all of my plays, but be warned that playing with spiteful gamers may end poorly for a fun-filled game night.

All in all, I am excited to see how the campaign for Hunters of the Lost Creatures fares, as I believe many gamers and non-gamers alike will enjoy it. I would be super jazzed to grab a final copy if it does in fact ship with alternate or advanced rules, or if the creatures of the same value had unique names and art. That would really satisfy. Keep the bag or go traditional cardboard box, it matters not to me. Just beef up the card quality, add even more uniqueness and fanciful art and you’ve got a fan in me. Grab your copy during the Kickstarter campaign launching May 10, 2022!
  
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5 Minute Movie Guy (379 KP) rated Mad Max: Fury Road (2015) in Movies

Jun 30, 2019 (Updated Sep 16, 2019)  
Mad Max: Fury Road (2015)
Mad Max: Fury Road (2015)
2015 | Action, Adventure, Sci-Fi
Mad Max: Fury Road is an intense, action-packed, visually stunning, and wildly entertaining film. It's only when the action slows down that the film starts to show signs of decay.
30 years and a fresh face later, the Mad Max series makes an extravagant and exhilarating return to theaters with Mad Max: Fury Road. Mel Gibson’s iconic wasteland warrior hero Max Rockatansky has been recast with the talented Tom Hardy, who gives us a more visceral and damaged portrayal of the character. Having endured years in the Hellish wasteland, Max now acts on his sole instinct of surviving. He’s ravaged by the horrors of his past and has lost all semblance of hope in this bleak, post-apocalyptic future where water is scarce and mayhem is bountiful. Director and series creator George Miller does a masterful job in creating a remarkable and inventive world of chaos and destruction, with action sequences that are practically unparalleled. Mad Max: Fury Road is a movie that keeps its fat, irradiated foot firmly pressed on the gas pedal throughout almost its entire duration, resulting in a movie that’s intense, action-packed, visually stunning, perfectly bizarre, wonderfully inventive, and wildly entertaining. It’s only when the action slows down that the film starts to show signs of decay.

In Fury Road, we first encounter Max alone in the wasteland in what is about to be a very long and very bad day. He’s quickly spotted and pursued by a pack of deathly-pale skinhead warriors known as Warboys. Outnumbered and easily captured, Max is taken to The Citadel, which serves as the home of the film’s central conflict. The monstrously plagued Immortan Joe rules over The Citadel like a cult leader, promising eternal salvation to his army of Warboys who die fighting for him. The city is a place of great disparity, as Joe teases the peasants with water, while he enjoys the excesses of his precious resources. Even worse is that he’s enslaved healthy, young women, known as his Five Wives, for the sake of producing his children.

This predicament doesn’t sit well with the battle-hardened woman warrior Imperator Furiosa (Charlize Theron) who serves under Immortan Joe’s command. Tired of Joe’s tyrannous ways, Imperator Furiosa betrays her leader during a routine gas run by venturing her armored war-rig offroad with the Five Wives secretly in tow. When news spreads that Furiosa is trying to escape and has taken the Wives with her, Joe and his army of Warboys feverishly follow in pursuit. This begins an epic, elaborate, and expertly crafted chase sequence that is absolutely outrageous and unmistakably brilliant.

Meanwhile, the enslaved Max ends up being inopportunely thrust into the action at full throttle, chained to the front of a car like a hood ornament. While Max’s name may be in the title, make no mistake about it, this is Furiosa’s story. Max is primarily just along for the ride, and doing whatever he can to survive. That’s not to say that Max is simply an unfortunate onlooker to the events of the film, but he is given little in the way of dialogue and backstory, and is chained up for a substantial portion of Fury Road. Though it should be said that the movie as a whole is rather thin on story and dialogue and it merely glosses over the plot to retain its focus on the action, which is where the film really sets itself apart.

The majority of the Fury Road serves as this long, impressive chase sequence that miraculously continues to escalate as the film goes on, despite appearing to throw the whole kitchen sink at you right at the beginning. It’s explosive, crazy, and jaw-droppingly awesome from the get-go, and yet believe me, it only gets bigger and better. Just wait until later when they start adding monster trucks, mini-guns, pole-vaulters, dirt bike-riding grannies, and a guitar flamethrower. It will leave you giddy with excitement. It’s an amazing, heavy-metal, end-of-the-world spectacle that you just got to see to believe. What makes it all even more incredible is that so much of the action is achieved by practical effects, with real stunts and car crashes and explosions.

Unfortunately, in the rare moments when Fury Road lets its foot off the gas and slows down the action, it sometimes sputters. Take for instance, the film’s climactic turning point when Furiosa’s dreams are spoiled. She dramatically falls to her knees in the sand, reeling in despair, and screams out into the void. This pivotal moment should be the most powerful moment of the film, but for me it fell completely flat. The problem here is that I never felt a strong attachment to the characters. While I respect Furiosa and Max for their strength in this struggle, I also feel like I don’t know much of anything about them, except that they’re adept at surviving and have battled through Hell to get to this point. So while this brief interlude drags a bit, Max thankfully turns things back around and leads us right back into the heart of the action, where Fury Road is at its best.

Charlize Theron gives a commanding performance as Furiosa, easily establishing herself among the ranks of the great female action stars. She makes for an excellent partner to Tom Hardy’s Max (though reportedly not so much on set). Hardy, on the other hand, puts in a solid performance, but I do take some issue with it. Truthfully, he just didn’t quite feel like Mad Max. His take on the character is too rugged. He’s missing the charm and likability that Mel Gibson’s Max had. His character may be cool, but he’s difficult to relate to, and feels remarkably reduced as he grunts throughout half of the movie without uttering a word. I can’t help but feel that perhaps Hardy took Max’s madness and survival instincts a little too far. The film also stars Nicholas Hoult as Nux, the Warboy that led Max into this whole mess, who expresses a much more appealing level of craziness. Whereas Nux is an energetic, lunatic cult follower, Max seems like he’s just a few bolts short of becoming a mentally-deranged hobo, which might not bode so well for future films. Lastly, there’s Immortan Joe, played by Hugh Keays-Byrne, who has an exceptional screen presence by being imposing, frightening, and so over-the-top that he’s kind of funny.

Visually and artistically, Mad Max: Fury Road is a triumphant success. It’s more gorgeous than you would ever think possible for a decrepit, wasteland warzone. Considerable skill and attention to detail are demonstrated to bring beauty out of this decaying environment. It features first-rate cinematography and unbelievable creativity. You’ll wonder how anyone ever thought of this stuff, but you’ll be grateful they did. The characters all look outstanding, unique, and memorable. I particularly loved Furiosa’s appearance with her prosthetic arm and grease-smeared warpaint. More impressive still is the menacing Immortan Joe with his mask and elaborate body armor. Fury Road similarly has beautiful special effects which greatly enhance the atmosphere as well as the film’s many remarkable stunts. In all, this is sure to be one of the best looking films of the year.

Mad Max: Fury Road may not be a perfect film, but it makes for an explosive and unforgettable return to the series. It’s truly a creative tour-de-force, with ingenious action, stellar design, and stunning visuals. It features brilliantly choreographed fights and chases, and some of the coolest movie stunts I’ve ever seen. The movie doesn’t always get the emotional punch it’s aiming for, and it has its share of awkward moments, but it sure makes a lasting impression with its intense, adrenaline-pumping theatrics. It might be a little too strange and twisted for some (though it’s relatively tame for being rated R), however, those who can handle the wasteland are sure to find a film that is deserving of respect and admiration. While I have my gripes with Hardy’s portrayal of Max, I know that I, for one, still can’t wait to see what the future holds for everybody’s favorite road warrior.

(The review was originally posted at 5mmg.com on 5.19.15.)
  
Game Of Thrones
Game Of Thrones
2011 | Adventure, Drama, Fantasy
Winter has come and gone... and there won't ever be anything like it again!
Contains spoilers, click to show
Game of Thrones. The only show that drove people to brag on social media about the fact they've never seen it every time a new series came out!

I watched this from Season 3, quickly binging the first two seasons about a week before it aired. I'm not a huge Fantasy fan, but this show really was something else. Despite the setting, it gave us everything - blood, guts, drama, sex... even comedy. It gave us some of the most vile and hated antagonists to ever grace the screen, and it made heroes out of the unlikeliest of people.

Watching it week-to-week was difficult for a couple of reasons. One, so much is going on (especially in the earlier seasons) that you can forget a lot in a week, and you find yourself questioning everything. Two, it's so bloody good, you didn't want to wait a whole week to get your fix! Obviously, now it's finished, the second issue is no longer relevant - it's available to binge to your heart's content, which you absolutely should do.

I want to address the recent criticism of the eighth and final season. We waited over two years for it, and many people felt it was rushed, too short and too shallow. I would say 75% of people who watched the last season were left disappointed. Myself included.

But a few days after it had finished, I found myself thinking about the series as a whole more and more. I was reading articles online, theories and arguments about how and why the story played out the way it did. I realised I had felt somewhat detached watching Season 8 because it HAD been two years since I watched Season 7. It's as if I'd forgotten what it was like to watch it.

So, having never seen any episode more than once, I went back to the beginning and watched all eight seasons in a little under three weeks...

SO MUCH BETTER the second time around!

For two reasons. Firstly, there was no break in the story at all. Watching it as it aired meant you had a 12-month break every 10 hours, basically. Easy to lose your thread. Easy to forget things. When that doesn't happen, it's much more enjoyable and actually makes a lot more sense. There was so much I'd forgotten over the course of the nine years it was on, I kind of felt like I'd cheated myself, in a way, by not watching Seasons 1-7 before Season 8 aired.

Second, much in the way that Star Wars Episodes 1-3 work better if you've seen 4-6 first, Game of Thrones was actually much more enjoyable having seen the ending, because things make a lot more sense in retrospect.

***This is where it gets spoilery***





It becomes evident early on, even in the first season, that Jon Snow is one to watch. His shocking death at the end of Season 5 caused much confusion and debate. Obviously, his resurrection early in Season 6 put an end to that, and when the secret about his true identity is finally revealed in Season 8, it was a shocking moment, as everything started to fall into place and the true threat became evident.

However...

Having now done Seasons 1-8 back-to-back, the revelation that Jon Snow is, in fact, a Targaryen is far from surprising, given they've been dropping clues about it since back in the first few episodes. Obviously, at the time, these seemingly throwaway comments meant nothing, but now we know, there are numerous conversations throughout the show that border on being spoilers themselves.

Same with Arya Stark and her storyline. Second time around, even from Season 1, it's evident she was destined to slay The Night King. And as with Jon Snow, you never would've picked up on it at the time, but in hindsight it's been obvious for years.

Now, the major criticism about Season 8 was that it felt rushed and that it sacrificed too many characters arcs for the sake of finishing inside of six episodes. Watching it as it aired, I completely agreed. Jon Snow "suddenly" went from a brooding hero to a pointless extra. Daenerys Targaryen "suddenly" went from the freer of slaves and saviour of Westeros to an insane despot who slaughtered half the world because someone took her toys away.

Not true.

It seemed like that after two years of forgetting almost everything that had happened previously, but watching it from start to finish in one go, those things make perfect sense, and aren't actually that sudden. The Mother of Dragons showed clear and obvious signs of becoming The Mad Queen of Ashes very early on in the show. She was always kind and fair and just... but my goodness, did you get it if you pissed her off! Let's not forget she crucified almost 200 slave-owners long after they surrendered to prove a point. And poor Sam Tarly's father and brother! She had a mean streak, and she lived on a knife's edge. At any point since she married Khal Drogo back at the beginning of Season 1, the slightest push and she would snap. Fast forward to Season 8 and, after many years of fighting to fulfil her birthright and take the Iron Throne, she finds out she's not actually the heir to it at all... that's a pretty big push to a woman with a history of losing her shit when things don't go her way. So not much of a surprise at all, really.

And to address the criticism further, I'll analyse this as a writer. I tell stories for a living. When you're writing a novel, you look at it as a triangle, of sorts. It starts off wide and gradually gets to a point. Game of Thrones began very wide, with lots of characters and subplots. But as time goes on, it narrows and becomes more focused on the main threat... the main storylines - the battle against The Night King and the fight for the Iron Throne. Those two things are what nine years of storytelling were working towards, so yes, when you get to the final season and you have to wrap things up, it makes sense that you're going to focus on the big finish - the point of the series.

Not only that, for the first six seasons, the shows writers and creators had their hands held by George R. R. Martin and his source material. But then the TV show caught up with the books, which meant they suddenly had nothing more than a handful of bullet points to work off instead. Not easy to go from one to the other. They can't embellish things too much, because they run the risk of contradicting and undermining future books, which Mr. Martin wouldn't allow them to do. So they had to keep it simple, stick to the point and finish the job they started - nothing more.

Ultimately, no one likes to see their favourite show end. In hindsight, I think a lot of the criticism the final season received was because the audience forgot what came before it, and because they didn't want it to end.

If you're reading this having never watched it before.... first of all, sorry for ruining the story for you (but I did say it contained spoilers, in my defence). But you have the benefit of being able to binge through this, which means you'll get the full, uninterrupted experience, which is well worth the investment of your time to do.

If you HAVE watched the show before, I strongly suggest re-watching it from the beginning, because I enjoyed it far more the second time around.

This is the kind of show that comes along once a generation. The kind of show people talk about daily long after it finished. It redefines TV drama and I can promise you, you'll never see anything like it again.

That said, don't watch it if you're easily offended or grossed out. Or if you like animals. Oh, and don't watch Season 4, Episode 8 whilst you're eating. And don't watch Season 3, Episode 9 if you believe in the afterlife and have your heart set on getting into Heaven. And it's perfectly acceptable to watch Season 6, Episode 9 and feel like that's what you would do if faced with certain death.

Just perfect.
  
Wuthering Heights
Wuthering Heights
Lucasta Miller, Emily Brontë, Pauline Nestor | 2003 | Fiction & Poetry
9
7.4 (43 Ratings)
Book Rating
Stands up (2 more)
Enthralling
Unique
Dislikable characters (1 more)
Difficult accents without translations
I will do my best to review this, however, I didn't heed the intro, this tour de force really does leave you as quickly as it comes, and reading another book before reviewing this one was a mistake.
 
   In reading reviews prior to reading this book, I learned three major things; 1, people either love or hate this book, 2. I had no idea what I was actually in for, and 3. this may have not been the romantic pick for February I was expecting it to be.

  So yes, PSA for anyone out there considering going into this thinking it's a romance. It is NOT. There are love stories in this, absolutely, powerful love stories that made me read quotes to my boyfriend with snarky statements like "if you don't say this at my funeral, did you ever really love me?". But it is NOT a romance. If anything this has more in common with "The Count of Monte Cristo" than it does "Pride and Prejudice". Honestly, the only thing it has in common with other, romantic books of this time, is the time period. But beware, no balls and high society and Mr. Darcy's await you in this novel. I feel a number of the reviews decrying the book, calling the characters "monstrous" both were the orchestrators of their own disappointment by assuming it to be like an Austin, and really need to look in the mirror and reflect on if they are really as perfect as they think they are. Especially if they were in the circumstances that surround this tale.

   I find that Heathcliff himself addresses this mistake many readers had going into this book.
"picturing in me a hero of romance, and expecting unlimited indulgences from my chivalrous devotion. I can hardly regard her in the light of a rational creature, so obstinately has she persisted in forming a fabulous notion of my character and actin gon false impressions she cherished."
SO many readers went into this expecting Heathcliff to be some misunderstood brute or one harsh but salvaged by the purity of his love of Catherine. But this isn't the case.
 
    Wuthering Heights tells the story of (I guess technically 3) but really 2 generations of families. Living in the Yorkshire Moors, isolated from high society. We have the Liptons, primmer and properer and more in touch with society, and the Earnshaws which become a little rough around the edges in their isolation and loss. Papa Earnshaw has two children, Catherine and Hindley, and adopts a small boy of unknown heritage but is implied to be Romani or of mixed race (sorry Tom Hardy and nearly every portrayal of Heathcliff), that he names, simply, Heathcliff. He loves Heathcliff, and dotes on him greatly, much to the chagrin of Hindly who grows to resent Heathcliff, treating him terribly until Hindly leaves for school. Catherine and Heathcliff become great playmates, their care is given primarily to a maid scarcely older than them, as Papa Earnshaw is a single daddy. They are wild things, as children I would assume would be, in such isolation as the Yorkshire Moors in a time before the creature comforts and entertainment we have. They grow very close, obsessively close. Upon Papa Earnshaw's death, Hindley returns (at around the age of 23) to run the household, and take over the care of these two youngsters, one of which, he hates. So, Cinderella-style, Heathcliff gets treated worse and worse and treated like a servant rather than the adoptive child that Papa Earnshaw loved so dearly. Suddenly Heathcliff is nothing, treated terribly, and has the most important thing in his life banned from him, Catherine. Meanwhile, the Liptons also have two children, not wild, but spoilt in their own ways, Edgar and Isabella, close in age to Heathcliff and Catherine. When H and C run off on a camping adventure and find themselves at the Lipton's house, Catherine is injured and stays with the Liptons, in their higher society for 5 weeks. Leaving Heathcliff to the abuse of her brother and further isolation. She returns much more a lady and with her connection to Heathcliff slightly burned. In an attempt to protect Heathcliff, and because Heathcliff is now no more than a servant and not an option to marry, Catherine intends to marry Edgar. Causing our resident bad boy to run off for a number of years. Only to return a proper, but still broody gentleman, and confuse Catherine's affection much to the displeasure of Edgar.

  Now, this is where a number of shows and movies end things. With a focus on Catherine and Heathcliff's whirlwind romance, obsession. It has some of the most to the point and beautiful lines regarding love, not all flowery, not "I love you most ardently" but rather cries of "I am Heathcliff" by Catherine. Absolutely heart-rending, even though I didn't like Catherine. But this is not where the book ends. The book goes on to follow Heathcliff's obsession with revenge, with his treatment as a child, his rage against Hindley, and against losing Catherine to Edgar. He spends years slowly ruining everyone's lives. Not that you could really ruin Hindley's life, he was a mean drunk. But he even goes as far as to meddle with the next generation, Hindley's son Hareton is raised terribly and is a bit of a wild thing (those his redemption and love story is quite beautiful), Catherine's daughter Cathy and Heathcliff's son Lipton are whisked up into a big scheme by Heathcliff to take everything. Heathcliff even marry's out of pure spite.

   Love does not redeem this man, he's barely an antihero without his youth story. He is angry and passionate and obsessed. Which for the first half of the book I didn't fault him for, but he does do some damnable things in the second half that you cannot argue away. No matter how romantic and beautiful and heartrending his lamentations can be. I was quite the character arc, quite the tale of revenge and loss. He was unredeemable because of his big sprawling schemes and harsh intentions. Catherine for me was unredeemable because she was an obnoxious, selfish thing, that honestly if Heathcliff had stopped thinking about two minutes would have found a better woman in every town. She whined and treated Edgar (who was honestly super sweet) so terribly, she had an anger problem and would work herself up until she was sick. But it is in this imperfection that I fell in love more with the book. Here is something unique and real, this is no Elizabeth Bennett. The isolation and hermetic lifestyle created very different characters than what we see in Jane Austin or even in Emily's sister's novel.

   It's no wonder this book was harshly critiqued upon release, here is a woman, writing a revenge story, with love stories in it. That based on the biographical intro had some parallels to her own life. She lived an isolated existence, surrounded by the death of the majority of her family young. She was in her late 20s when she wrote this and died a year after publication. She made humans of monsters and monsters of humans and wrote something unexpected and truly unique.

   It's hard for me to explain, amongst the harshness and bleakness of this novel, why I loved it so much. But I did, I loved every bit. The anger, the passion, the love, the scheming, I loved it all.
I also feel it's important to note that this whole story is told by a maid to a new tenant. So the narrator is unreliable. Were these people truly this way? Or is it clouded by this maid's opinions of them? How much is omitted due to the maid not being privy to an event?

Truly a fantastic read, that punched me in my chest and gut, grabbed and twisted my insides and refuses to let go. I would argue it's a cult classic rather than a classic. So please, shed all preconceived notions of what this book is, shake that Austin out of your mind and read this tale of obsession and revenge. It's well worth it.
  
Battlestar Galactica: The Board Game
Battlestar Galactica: The Board Game
2008 | Bluff, Deduction, Entertainment, Political, Science Fiction
Welcome aboard the Battlestar Galactica, a ship home to the remnants of the human race. After an uprising and near-annihilation by the Cylons (cyborg workers/soldiers created by the humans), the human survivors have taken to space to outrun their mechanical enemies and search for a new world to inhabit. Hardly a walk in the park, this journey through space is filled with many challenges – from fuel and food shortages to mutiny and battles for power. The biggest challenge of all, however, is that the Cylons have advanced to such a high level that they actually appear to be human. Are the Galactica’s misfortunes just bad luck, or are they being orchestrated by a Cylon who has infiltrated the ship and is yet to be discovered? Who can you trust? Which race will end up victorious?

Disclaimer: There are several expansions for Battlestar Galactica. This review will not take any expansions into account, and will focus solely on the base game. Also, I do not intend to rehash the entire rulebook in this review, but rather provide an overview of the gameplay. – L

To setup for a game, follow the instructions in the rulebook – there are simply too many to detail here. Each player selects a Character, and receives the corresponding Character sheet and tokens. Based on the Characters selected, one player will receive the President title and another the Admiral title. Depending on how many players there are, a Loyalty deck is created and each player is secretly dealt a Loyalty card – either “You are not a Cylon” or “You Are a Cylon.” The Loyalty cards determine how you will play the game: human players win if they complete their given objective, and Cylon players win if they prevent the humans from completing their objective (by depleting resources, successfully invading the Galactica, or destroying the Galactica itself). The game is now ready to begin!

Battlestar Galactica is played over a series of rounds in which players take turns moving, performing actions, playing/drawing cards, etc. until either the human players or Cylon players have won the game. A player’s turn consists of 4 main steps, carried out in the following order: Receive Skills, Movement, Action, and Crisis. To begin your turn, you will draw Skill cards according to the skills listed on your Character sheet. Skill cards can be used to address crises or can provide special abilities. In the next step, Movement, you may move your Character to a different location/ship (all provide special actions). After moving, you will then choose one Action to perform – either listed on your current location, Character sheet, by using a Skill card, or you may choose to perform no action at all. Once you have completed your action, draw the top card of the Crisis deck, and resolve it. Depending on the Crisis card drawn, you may need to then Activate Cylon Ships or Prepare for Jump (more on this in a bit). If neither of those are listed on the Crisis card, then your turn ends and play moves to the next player.


I know that seems like a lot, but each turn of Battlestar Galactica can essentially be broken down into 2 phases: Player Actions and Space Combat. The first phase, Player Actions, is what is detailed above – drawing Skills, Movement, Actions, and drawing Crisis cards. This phase is where players make progress towards their objectives. Certain Actions or Skill cards earn specific rewards necessary to move forward in the game. Crisis cards can consist of Cylon attacks (activating and adding new Cylon ships to the board), Skill checks (all players secretly contribute Skill cards to either aid or sabotage the Skill check), or Events (resolved immediately). The second phase of play, Space Combat, takes place after the Crisis card has been drawn on each turn. Certain Crisis cards will show icons of Cylon ships, indicating that they are to be activated for combat, launched into play, or moved around the Galactica. Cylon ships will act based upon an action hierarchy, detailed in the rulebook. If the drawn Crisis card has the “Prepare for Jump” icon, move the fleet token forward on the Jump Preparation track, jumping the fleet if necessary (and moving the humans closer to their game-end objective). I have purposefully left out some elements of play, for you to discover on your own, or because they just provide intricate detail for the steps and actions described above. When the game-end objective is met by either the human players or the Cylons, the game is over and that respective race wins the game!
To say that there is a lot going on in Battlestar Galactica is quite an understatement. There are several rules and game elements that I did not touch upon, just because if I did then this review would be too long. With so many elements in play and of which to keep track, this game is not exactly for the faint of heart. The gameplay is very involved and requires a good amount of strategy – this is definitely a game that could take up most of a game night to play. That being said, I love this game. There is a lot going on, but that just provides players with so many different strategies to complete their objectives. Maybe you want to focus on dealing with Skill checks or Crisis cards, but maybe you’d rather think offensively and be prepared for any potential Space Combat. Can you help the crew efficiently manage its resources, or position its fleet to protect the Galactica itself? Your strategy must be adaptable at a moment’s notice to help you complete your objective….whatever it may be.

Speaking of which, the fact that there may or may not be secret Cylon players attempting to disrupt your plans really takes a hidden identity game to the next level. Cylons want to sabotage the humans, but in subtle ways as to not be found out – because once a Cylon is revealed, the humans can target and hinder their turns. Can you convince the humans that your previous actions were honest mistakes, or will they catch on that you are trying to undermine their efforts? The elements of deception and bluffing in this regard make the game much more immersive and make it feel realistic – there is a traitor among us and we have to find them, while also completing our own objectives. You really start to question who to trust and how your own actions can be perceived by your fellow players. There have been times, when playing this game, that we have taken breaks for dinner or snacks, and all players pocketed their cards rather than leave them on the table, vulnerable to sneaky opponents. Battlestar Galactica is definitely engaging for all players, and for such an involved and lengthy game, that is something to be applauded.


Let’s touch on components for a minute. The production quality of this game is great. The cardboard elements, including resource dials, are thick and sturdy. The cards and Character sheets are quality, colorful, and feel good in hand. And the plastic ships are well made too. The artwork consists mainly of screen caps from the TV show (which I admittedly have not yet seen…) but the theme and cohesiveness of the components makes for an immersive and engaging game overall.
In general, I am not a person who enjoys hidden identity games – simply because I am a bad liar and get found out almost immediately. However, the way this mechanic is incorporated into Battlestar Galactica makes it more a game of strategy than simple deception. And games of strategy are what I truly love. Managing your hand of Skill cards to best overcome Crisis cards, thinking tactically about how to deploy your fleet and battle Cylon ships, and having to determine who among the crew can actually be trusted keeps all players engaged across the board. Nobody can just sit back and relax, every single turn can drastically affect the outcome of the game. Everyone is in it, and that is what I love about this game. Purple Phoenix Games gives it a 11 / 12. This game has been out of print for a while now, but if you ever get a chance to play – jump on it! You don’t have to know the show to enjoy the game. Trust me, I haven’t seen a single episode yet.
  
Cult of the Deep
Cult of the Deep
2021 | Bluff, Deduction, Dice Game, Fantasy, Horror
You see that cultist in the foreground of the box art about to dab? If I knew being in a cult was THIS cool… Well, I have never been in a cult. At least not that I am aware. However, if I ever were to be in a cult, I certainly wouldn’t wish it to be one that is intent on reviving or calling upon the scourges of the earth. I would rather be in one of those happy cults that take wisdom from a prophet and make delicious breads or something. But how does the Cult of the Deep operate and would I want to join?

Cult of the Deep is a dice-driven, fantasy horror, hidden role game with similarities to some classic games. In it players will be donning the personas (personae?) of cultists with different roles and agendas. Players will be forming alliances with other cultists of unknown roles and possibly having their character perish and return to play as a Wraith with a totally new agenda. Each cultist’s role will have their own victory conditions to fulfill and the game ends once a player (or players) have fulfilling their victory conditions.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, back the game through the Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


Setup involves placing out the Altar Boards and Ritual Cards upon them. Players will also receive one Role, Character, Sigil, and Reference Card to use during play. Players will reveal their Character Cards and collect enough Life Tokens to equal what is shown upon these cards. Each set of dice and the coins are to be set on the table within reach. The player who received the High Priest Role Card reveals it, takes extra Life Counters, and becomes the first player. They take five Cultist Dice and the game may begin!
Each turn is divided into four phases: Roll, Commit, Response, Resolve. During the Roll phase the active player will roll five dice, and any dice may be re-rolled another two times. Once all re-rolls are complete or the player decides to stop, they will take each die and Commit them to other players, altars, or themselves. For example, if the player rolls two blood drop icons they may wish to heal themselves by two, so they can commit these dice to themselves. Should this player also have rolled any dagger icons they may commit these dice to other players in order to attack them for one life per icon. If any player has a special ability that can be enacted during the Response phase, they must now use it. One such ability may be turning a one-dagger icon into a two-dagger icon, or other abilities. Once all players have had a chance to activate any abilities during this phase, the dice must now be Resolved in any order of the active player’s choosing. So now the player can regain life counters (or even surpass their starting life total), attack other players’ life points, or activate any Altar abilities if dice were placed on Ritual Cards on altars.

The Resolve phase is where the action happens, and can lead to some serious actions. Players can be killed, Rituals can be activated, and players can be healed. If a Ritual is completed (no more activation slots remaining) during this phase, the active player becomes the Keeper of the Ritual and collects its card from the altar to be used for an immediate effect, or an ongoing effect for the rest of the game. Should a player be slain, they may return to the game as a Wraith, and thus draws a Wraith card (shown below) to now represent their altered state. Wraiths play the game differently, as they will not be able to commit any dice during their turn, but rather have their dice to be used during other cultists’ Response phases.


Play continues in this fashion of taking turns around the table until victory conditions have been met for a player or group of players. The game may be over, but the lasting effects of the results will remain in each player’s heart for some time.
Components. Again, this is a prototype copy of the game, so not all components are as they will be in the finished version. That said, we received an excellent prototype copy of the game. The cards are great, the cardboard components are equally great, and I know we were provided with examples of the Kickstarter exclusive add-on metal coins, but I certainly would spring for them. These coins are the real deal and just feel amazing to handle. I know the dice will be different upon a successful campaign, as stickered dice simply will not hold up to many plays (and I see on the KS page that the d4s will have numbers ON TOP, which is where they should be). So once all is said and done, I believe this will be a beautiful, if not dark, game with excellent components and art style.

I mentioned in my open that this game reminds me of bits of other classic games. Perhaps you were able to discern these in my description, but here are my thoughts. I enjoy dice-based hidden-role games like BANG! The Dice Game. Cult of the Deep feels similar in that players may suss out roles of other players simply by attacking them until roles are revealed or cultists slain. This is not the ideal strategy, as I have been repeatedly told by my wife, but it certain is effective. What is improved here is that players come back as Wraiths and really are not ever out of the game. This is very good, as I usually am the player who is ganged up on and first to exit any game of this type.

Secondly, rolling dice and then committing them to certain areas of the game feels extremely reminiscent of the classic Biblios. Biblios uses cards and each turn the different areas MUST be committed to, but here again Cult of the Deep improves on this mechanic by allowing the player to choose every location to which they wish to commit their dice. Maybe every turn a player will commit daggers to one player (more than likely the High Priest), or certain dice faces to heal another player, but it is not necessary, and always being aware of what faces the Rituals need to progress will also dissuade players from ganging on one player each turn.

I didn’t mention it in my description, but each player is also given a Sigil card that can be used once per game, and they are especially powerful. Having so many choices available during a turn, or even during other players’ turns makes this game unique and incredibly enjoyable.

If you are looking for a game that has that Cthulhu-esque theme, hints of other classic game mechanics, and a deluxe look, then Cult of the Deep is certainly highly recommended. It is a notch more difficult than BANG! The Dice Game, and utilizes Biblios’s resource allocation mechanic better, thus creating a great blend of each. I do think you should check out the Kickstarter campaign ending Wednesday, March 3, 2021 to back it and add it to your collection. Obviously, this isn’t for everyone, but if you have read this far, I will assume at least a small measure of interest. I believe it will be a great game to have available for the right group of people who can handle the theme and don’t mind dying and becoming a character in Lord of the Rings.
  
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Matthew Krueger (10051 KP) Feb 25, 2021

How many board games do you have?

Tenet (2020)
Tenet (2020)
2020 | Action
Due to circumstances we have all lived with now for about 8 months, that scarce need a word more said about them, this has remained only the second film I have seen at a cinema in 2020, following an early January viewing of The Rise of Skywalker. And it will probably be the last film I head out to see on the big screen for a while. This, naturally, breaks my heart. It does, however, place Christopher Nolan’s complex thriller into a very peculiar and memorable place in the collective psyche of film lovers.

For many it will have been the film that brought them out of lockdown number one into a world of slight hope that normality was returning. As it co-incided with my daughter’s birthday it became part of a treat day out that although socially distanced was my first attempt to do all the things I hadn’t done for a while; eat out in a restaurant, have a pint in a bar, and then see a movie. The experience, whilst still enjoyable and memorable, was tainted by how surreal and empty the world felt – the meal was in an half empty and cold Hard Rock Cafe, with no music and a smell of disinfectant; the pint was in a pop up outside bar that only took orders via a phone app in advance; and the movie was attended by six people, of which we were two, separated by not two metres but at least ten!

I have been in some screenings that were dead quiet before, but not for a film so anticipated and more or less mainstream. It was odd. Hats off to the staff of Everyman, Glasgow, however, who were exemplary in their courtesy, welcoming and safety precautions. It wasn’t their fault it was empty, and I applaud them for keeping the ball rolling at that time around the start of September. At least the sofas were comfy, the place was warm and the smell was still of popcorn and not domestos.

I had been looking forward to the film immensely. The hype and build-up to it had come with a lot of baggage, with rumours of production delays and script issues going back a few years. It was shrouded in mystery, with even the trailer being delayed until the very last moment and critics not getting to see it until a day before release, such was the fear of spoilers leaking out. My first concern, being so excited by the prospect of another time bending classic to join Memento, Interstellar and Inception in the ranks of “OK, what just happened” masterpieces, was that the sound during the trailers was very very low – if they kept it that low during the actual film I would demand my money back… I needn’t have worried…

Never in my life have I felt as if my eardrums were about to burst whilst watching a film! Literally, at times, Hans Zimmer’s powerful and emotive score was vibrating my testicles! Add to that the fact that a lot of the dialogue seemed mumbled and drowned out by it, and it made the first 45 minutes very difficult to enjoy. Was this horrendous sound mix a mistake? Or very much part of the plan to overwhelm the senses and confuse the brain? Was it part of the puzzle or a massive technical oversight? As almost everyone seems to have the same complaint about it, the jury is still out on that one…

And so, it took a little while for me to atune to the tone, regardless of how hard you had to focus to take in anything of what was going on. There was a point where I became certain I wasn’t going to like it – I braced myself for disappointment. And then… at a certain moment in a certain scene the penny dropped and so did my jaw, as the full realisation of where this was going, and how unique and mind blowing that concept was, finally kicked in. From that moment on it just got better and better, as the technical achievement required, let alone intelligence, to pull this off surpassed all previous levels of anything I can ever remember.

The “Wow” moments just kept on coming as the action, tension and intrigue kept rising to fever pitch. In the end, so profoundly bewildering were the potential possibilities of the plot and premise that I gave up trying to meet it intellectually and just allowed it to wash over me emotionally, knowing that repeat viewings would allow me to engage with it in that way later.

John David Washington as “the protagonist” is suitably neutral and unshowy in the role; threatening to be compared to Bond or Bourne, but never quite being either, as this world, despite it’s surface glamour and underground seediness feels much closer to DiCaprio’s suit wearing mind spy in Inception than either of those. For anyone who didn’t yet catch his terrific turn in BlacKkKlansman this may be their first encounter with him, and you’d have to say he has a very solid, dependable quality, without ever being starry or attention seeking. Watchable, for sure, but never chewing the scenery at the cost of the story – and surely that is why Nolan chose him.

Beside Washington is another excellent performance by the increasingly impressive Robert Pattinson. His role as the enigmatic Neil here grows on you minute to minute during the film, and afterwards you wonder if he wasn’t the best thing about the entire production… there is a subtlety of meaning in all his scenes that is only revealed late on, and demands a further watch or two to get every nuance from. He gives the impression he is entirely in control of the full meaning of the film and his own performance, so much so he strikes me as the pivot that would tip you either way on whether you liked the film or not.

And I have to admit not liking it is a valid option. You couldn’t possibly watch it whilst tired or in a bad mood, it is just too full on, bordering on oppressive at times. There are also a few supporting roles that I’m not 100% certain of, most notably Kenneth Brannagh as the seeming villain of the piece, Sator. His accent is a distraction, and it feels like a character you’ve seen him play before – fine in most ways, but nothing special – and I found myself wishing they had cast someone else in that role. Likewise with the less exposed Elizabeth Debicki – adequate, but not transcendent, as her character might have been with a more charismatic actress.

My overall impression was definitely affected by how much my daughter enjoyed it – she loves having a mystery to solve, especially if it involves time or some other sci-fi concept. The pleasure of it was chatting it over excitedly afterwards, to see if either of us had truly understood the full story, in the same way I remember doing with others about all Nolan’s concept pieces over the years. If you come to it being less than bothered about having to unlock a puzzle box then it may very well piss you off, to the extent you either just give up or sit back and enjoy the ride. However, I would assert confidently that it is worth the effort and will reward multiple viewings over time. Especially as more clues to its meaning are discussed and revealed.

One thing that can be said with certainty is that there is no other film like this that has ever been made. It feels different and beyond comparison in many crucial ways. The ambition of Nolan has to be applauded. I only wish he would go back and sort out that sound design before I get around to seeing it again.