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Gem Blenders
Gem Blenders
2020 | Card Game, Collectible Components
Collectible Card Games (CCG) and Living Card Games (LCG) are enjoyed by the members of Purple Phoenix Games. From these genres we primarily play Lord of the Rings LCG, A Game of Thrones (2e) LCG, and DiceMasters (ok we kinda cheated here but it still applies). So we are no strangers to constructing decks or teams and going head-to-head to defeat opponents. When I heard about Gem Blenders being a CCG with an interesting theme, I knew we had to try it.

Gem Blenders is a competitive card game of upgrading (blending) heroes into stronger forces that will attack your opponent’s HP. The winner is the player who can decrease their opponent’s HP to zero first.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. As this is a preview copy of the game, I do not know if the final rules or components will be similar or different to what we were provided. Similarly, our copy came with two pre-constructed decks ready to duel. -T

To setup, players will need to construct their decks according to the construction requirements and limitations found in the rulebook. I will not be covering every rule found in the rulebook here, as the rules are very extensive. Once the four heroes per player are chosen, they must be arranged in a diamond pattern with the Left, Center, and Right heroes being on the “front line” and the Back hero being the sole back liner. Front line heroes can attack, but the hero in back cannot. Draw your opening hand of six cards and you are ready to play! Wait, you don’t like your initial draw? Ok then, shuffle back into your deck and draw a new set of six. You are ready to play!

On a turn a player will complete three phases. Firstly, draw a card. The next phase is to play cards from your hand. You are allowed to play one gem card per turn, so initially players will probably be attaching gems to heroes. Simply slide the gem card under the top of the hero card so that the colored gem graphic can be seen (see below). Other actions include attack (once per turn), blend or de-blend heroes, discard gems, activate hero effects, and play action cards.

Heroes will have effects printed on their cards with instructions on how to use them. You may use all four heroes’ effects if possible in any turn. Discarding gems is self-explanatory, and there are cards in the game that can activate or become more powerful depending on having gems in the discard pile. Action cards can help players manipulate their decks, search for specific cards, or even cancel another player’s action out of turn. They can be severely powerful, so there are strict limitations as to which Action cards and how many of them you may keep in your deck.

Blending heroes is a crux of the game and the way to make your heroes stronger in battle. By collecting the gems and attaching them to your heroes you are providing them with requirements for blending. You may only blend a hero when they have the appropriate gems attached to them according to the Blend card you wish to play. The hero then becomes the blended hero with the new effects and stronger Attack and Defense values. These are important stats for the Attack action. When a player Attacks, they choose which of their front line heroes they would like to send into battle (or all of them). The attackers may only attack the heroes directly opposite them on the table. So a Center hero may only attack the other Center hero across from them (in a 2 player game). Stats are simply compared and any attack power that remains undefended will be deducted from the defender player’s HP.

The last step of a turn is declaring your turn over. Then the next player may take their turn. Play will continue in this fashion until one player has zero HP and a winner is figured.

Components. To reiterate, we were provided a prototype copy of the game, so I will not comment on aspects that may be changed as a result of a successful Kickstarter campaign or through any stretch goals. I was given no information or scoops about what is planned, so I will merely comment on what I can here. This is a card game, and came to us in a box similar to that of the Tiny Epic series, but a bit smaller. It was enough for two constructed decks of 54 cards each and a couple reference cards. We were able to play the game right out of the box this way and that was very appreciated.

However, the card layout and art style of the game is where we have our issues. I recently turned 40 and, well, my eyesight isn’t what it used to be. When playing Gem Blenders, much of the game is about upgrading your forces and attacking your opponent(s). So when I look across the table at my opponent’s card, I want to be able to clearly see their Attack and Defense. Unfortunately, the text is so small in this version of the game that we were constantly asking each other what the A and D numbers were. Now, I mentioned earlier that we play and love DiceMasters as well, and that game also suffers from readability issues, so we can begrudgingly overlook that. I hope the finished version of the game addresses this and makes adjustments on visibility of important stats.

Also, the art style of the game just did not resonate with us at all. Again, it could be such that the art will change once the game is truly finished, but considering the cards we were provided, we were hoping for something a bit flashier or more polished. As you can see from the shots here on this review, the hero cards are all black and white, the gem cards have a colorful gem in the middle of the white background of the card with a smaller iteration of the gem in the upper portion of the card. The action cards are also the stark black and white similar to the hero cards. The blend cards feature different wallpapers with a somewhat improved illustration on the front. I found that I would rather see more of the text and battle stats than the illustrations of this game.

That all said, the game is really solid, the theme is interesting, and the game play is quite fun. If it looked better it would be a great option for a quick head-to-head CCG with an excellent and inventive theme. I do hope improvements to the game are planned, and if that’s the case then I will definitely be keeping it on my radar.
  
Guardians of the Galaxy Vol. 2 (2017)
Guardians of the Galaxy Vol. 2 (2017)
2017 | Action, Comedy, Sci-Fi
Baby Groot (3 more)
Mary Poppins
Drax & Mantis
Awesome Mix Vol. 2
Not Yondu! (0 more)
Not Everyone is a Dancer
The best thing Marvel has done yet is hire James Gunn to direct the Guardians of the Galaxy series. He has such a spectacular vision for the Guardians and their far-flung place in the MCU. He keeps the action and laughs rolling throughout this second volume of the series, and I honestly can't decide which of the two I like more. These movies have made instant pop-culture icons out of lesser known comic book heroes, and for good reason. The characters are all well written, with completely disparate personalities that lead them to interact with each other in often hilarious ways. Not only that, but they are all completely badass. It's going to be a real treat to see this ragtag group of the galaxy's biggest assholes go toe-to-toe with Thanos alongside the rest of the MCU heroes in Infinity War.
  
The Incredibles 2 (2018)
The Incredibles 2 (2018)
2018 | Action, Animation, Comedy
Good laughs and heroes, same old tired stories....
Was waiting to watch this one and had low expectations because I enjoyed the original and figured the sequel couldn't compete with it. But, it was finally on Netflix and the kids wanted to see it, so here we are. I don't know if I've just seen too many movies now or if the writers are just running out of ideas, but this film is basically a paint by number of so many recent films. Within the first 20 minutes, you get an idea of where this is going and who the villians are, and the film follows suit. Sure, the characters are fun as usual, but the story weighs them down and makes the movie feel like its runtime is extremely unnecessary. The kid in me enjoyed the laughs and heroes, but the logical adult in me has seen this story too many times before.
  
40x40

David McK (3557 KP) rated Civil War in Books

Jan 28, 2019  
Civil War
Civil War
Mark Millar | 2007 | Fiction & Poetry
6
7.0 (2 Ratings)
Book Rating
<edit in 2018: yep, it was subtitled such>

Apparently the next Captain America movie in the Marvel Cinematic Universe (the MCU) is to be subtitled 'Civil War'.

With that in mind, obviously they're taking this arc as their inspiration.

In this, and following a tragedy brought about by the actions of a group of young super-heroes, the government has decided to introduce the Superhero Registration Act, forcing all Super-heroes to reveal their secret identity or being branded outlaws.

this, of course, has the effect of splitting the Super-hero community down the middle: the 'for' side headed by the likes of Tony Stark (aka Iron Man), with the 'against' side led Steve Rodgers (a.k.a. Captain America). Both sides, also, eventually find themselves working hand-in-hand with the Super-villain community (is that a thing?) as they pursue their relevant agendas.

I have to say, it's an intriguing idea for a story: which side would you come down on? Would you be 'for', or 'against'?