
Trick of the Spotlight (A Series of Falling Stars #1)
Book
They say to never meet your heroes. What about your idols? K-Pop: a niche market turned global...
Contemporary K-Drama LGBTQIA+ Romance Suspense

Shade Kissed (Phoenix Rising #4)
Book
I should have stayed in a coma. I can't remember a single second of my life before waking up in a...
Urban Fantasy Romance

David McK (3557 KP) rated Two Necromancers, a Dragon, and a Vampire (The Unconventional Heroes #3) in Books
Dec 31, 2022
As if the title itself didn't give it away.
In fairness, the title should really be 'Two Necromancers, a Bureaucrat, an Elf, a Dragon, a Vampire and a Pirate fleet' to do so, but that would be a little bit unwieldy ...
Anyway, Timmy the Necromancer's 'Suicide Squad' alike entourage continues to grow in this, most notably with the addition of Spot the (baby) Dragon and with Amanda, the (ancient) vampire of the title, who has strong links to the past of some of those Timmy is working for.
As before, the result magical mayhem is an enjoyable enough read in it's own right, but unlikely to set the world on fire (we have the pyromaniac elf Avraniel for that ...)

Wildtrack
Book
In muddy waters, even heroes drown Trouble at sea for an ex-war hero ... His father in prison for...

The Valkyrie
Book
From SUNDAY TIMES bestselling author Kate Heartfield comes a glorious, lyrical retelling of one of...
Norse mythology Retellings Historical fiction
1) Rescuing a princess from a powerful crime lord
2) Dealing with a rampaging horde of goblins that are about to overrun a dwarf kingdom
3) Recovering the lost Sky City from a different dimension
4) The start of a war, fought over the possession of that Sky City in the first instance.
AS in the previous three entries in the series, this also seems to end with Timmy's, ummm, 'entourage' expanding ever and ever larger - I would not be at all surprised to find who was a secondary character here to become a primary character in further entries.
Of which, I assume (and hope) there will be more ... ?

Paul Kellett (118 KP) rated Shadows of Malice in Tabletop Games
May 8, 2019
Instead, you get plain cards with simple line art and either just an icon/dice modifier or a short line of text explaining the effect. These cards are items of armour, weapons or other loot, potions, skill masteries, fate effects or abilities. A selection of these make up your character. Again, there are no defined heroes, you can be whatever you fancy being.
When you encounter a monster you roll 3d6 against a chart which will define the creature's species and its strength. Creature types are things like "Avian" and "Reptilian" so you can imagine fighting a dinosaur, a giant eagle or whatever fantastic creature you desire.
This makes the game a great framework to roleplay in. You are never stuck encountering the same things again and again. On the minus side, if you don't have a good imagination, it boils down to just rolling dice and beating target numbers. If you want a game to give you a story to follow, SoM is not that game.
The rules are good, if a little heavy but after a game or two it should soon click and it's mostly straight forward. The designer has recently just uploaded a revised rulebook to BGG which streamlines a number of things.
SoM comes with 4 large landscape hex tiles plus a shadow realm tile and you can choose any number of tiles to arrange in any position around the shadow realm tile. Each tile is divided into a number of smaller hexes with varying terrain and locations printed on them. This is the world you will be exploring and, despite being tiny compared to other game boards, each tile adds about an hour to the play time.
Gameplay involves exploring the land fighting creatures, gaining loot, visiting cities to trade goods or mystic seers to buy potions while searching for the special light wells that you must take control of.
In between player turns, the shadows act. They begin confined to the shadow realm but as the rounds progress, barriers fall and the shadows are more likely to find a way out to manifest in the land. Once there they start searching for the light wells and it's game over if they get to them first .
This makes for a tense cat and mouse with your heroes racing to either get to a well or intercept the demons on route.

Movie Metropolis (309 KP) rated Fantastic Four (2015) in Movies
Jun 11, 2019
It’s been a tough ride for the quartet of heroes, but does director Josh Trank’s modern day reimagining of Marvel’s first team do enough to change perceptions?
Not by a long shot. Despite some excellent special effects, this yawnfest of a film that was plagued by rumours of constant behind-the-scenes tension and last-minute editing doesn’t have an ounce of originality in its short 100 minute running time.
Miles Teller (Insurgent), Kate Mara (Transcendence), Michael B. Jordan (Chronicle) and Jamie Bell (Billy Elliot) take on the roles of Reed Richards, Sue Storm, Johnny Storm and Ben Grimm respectively and are fine, if lacking in any real chemistry.
Fantastic Four is above all, an origins story as the four young adults try to crack interdimensional travel. Naturally, things don’t go quite to plan and they, alongside fellow colleague Victor Von Doom end up with an unusual set of powers – with Doom becoming the main antagonist.
Unfortunately, the plot, devised by no less than three writers is a complete bore. There is hardly anything of interest throughout the entire film as Trank pushes his cast from one underwhelming set piece to another.
When things do get tense, it’s only for a five minute scene involving Doom breaking out of a research facility. This is when we get to see what Fantastic Four could’ve been, a dark and brooding film with a disturbing villain at its core.
However, it seems this has been pushed back to make way for an unusually flat sense of humour and an uninteresting origins story. Marvel films live and die on their comedic elements and unfortunately Fantastic Four is as poor as they come.
Nevertheless, the film’s special effects are on the whole, very good. The other dimension looks fantastic and The Thing in particular is rendered using excellent motion capture animation.
An underwhelming climax wraps up a bitterly disappointing outing for the four heroes. Most superhero films end with a spectacular showdown of good versus evil but Fantastic Four has none of this. The ending is clichéd, short and has no real payoff.
Overall, expectations were already low for this reboot and despite director Josh Trank’s obvious talent for direction, this talent is nowhere to be found in Fantastic Four.
A cast that doesn’t gel together, a poor soundtrack and a lack of tonal balance ensures it will rest alongside X-Men Origins: Wolverine as proof that Marvel Studios needs the rights to all of its heroes returning to it.
https://moviemetropolis.net/2015/08/09/an-absolute-snooze-fantastic-four-review/

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