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Third entry in L.G. Estrella's so-called 'Unconventional Heroes' series and, if you'd read the previous (recommended to do so prior to this) you'll know pretty much what to expect.

As if the title itself didn't give it away.

In fairness, the title should really be 'Two Necromancers, a Bureaucrat, an Elf, a Dragon, a Vampire and a Pirate fleet' to do so, but that would be a little bit unwieldy ...

Anyway, Timmy the Necromancer's 'Suicide Squad' alike entourage continues to grow in this, most notably with the addition of Spot the (baby) Dragon and with Amanda, the (ancient) vampire of the title, who has strong links to the past of some of those Timmy is working for.

As before, the result magical mayhem is an enjoyable enough read in it's own right, but unlikely to set the world on fire (we have the pyromaniac elf Avraniel for that ...)
  
The fourth - and, to date, final - entry in L.G. Estrella's 'Unconventional Heroes' series, which came across largely (to me, at least) as three or even four books in some, with distinct cuts between each of the various sections as follows:

1) Rescuing a princess from a powerful crime lord
2) Dealing with a rampaging horde of goblins that are about to overrun a dwarf kingdom
3) Recovering the lost Sky City from a different dimension
4) The start of a war, fought over the possession of that Sky City in the first instance.

AS in the previous three entries in the series, this also seems to end with Timmy's, ummm, 'entourage' expanding ever and ever larger - I would not be at all surprised to find who was a secondary character here to become a primary character in further entries.

Of which, I assume (and hope) there will be more ... ?
  
Shadows of Malice
Shadows of Malice
2014 | Adventure, Fantasy
Great framework for narrating an adventure (2 more)
Good solo game
Interesting mechanisms
A lot of fiddly tokens (1 more)
Slightly heavy rules
A different take on the adventure board game
Shadows of Malice is an interesting take on the adventure game. Aside from the introduction explaining that you are heroes on a quest to find and activate mystical light wells and defeat the demon and his shadows before they can break through from the shadow realm and capture the wells for evil, there is no fancy artwork, immersive flavour text or even the well known fantasy monsters.


Instead, you get plain cards with simple line art and either just an icon/dice modifier or a short line of text explaining the effect. These cards are items of armour, weapons or other loot, potions, skill masteries, fate effects or abilities. A selection of these make up your character. Again, there are no defined heroes, you can be whatever you fancy being.

When you encounter a monster you roll 3d6 against a chart which will define the creature's species and its strength. Creature types are things like "Avian" and "Reptilian" so you can imagine fighting a dinosaur, a giant eagle or whatever fantastic creature you desire.

This makes the game a great framework to roleplay in. You are never stuck encountering the same things again and again. On the minus side, if you don't have a good imagination, it boils down to just rolling dice and beating target numbers. If you want a game to give you a story to follow, SoM is not that game.

The rules are good, if a little heavy but after a game or two it should soon click and it's mostly straight forward. The designer has recently just uploaded a revised rulebook to BGG which streamlines a number of things.

SoM comes with 4 large landscape hex tiles plus a shadow realm tile and you can choose any number of tiles to arrange in any position around the shadow realm tile. Each tile is divided into a number of smaller hexes with varying terrain and locations printed on them. This is the world you will be exploring and, despite being tiny compared to other game boards, each tile adds about an hour to the play time.

Gameplay involves exploring the land fighting creatures, gaining loot, visiting cities to trade goods or mystic seers to buy potions while searching for the special light wells that you must take control of.

In between player turns, the shadows act. They begin confined to the shadow realm but as the rounds progress, barriers fall and the shadows are more likely to find a way out to manifest in the land. Once there they start searching for the light wells and it's game over if they get to them first .

This makes for a tense cat and mouse with your heroes racing to either get to a well or intercept the demons on route.
  
Fantastic Four (2015)
Fantastic Four (2015)
2015 | Action
An absolute snooze
Here comes yet another superhero film. Ending Marvel’s year that has included the charming Big Hero 6, the overstuffed Avengers: Age of Ultron and the surprisingly excellent Ant-Man, the Fox produced Fantastic Four reboot has a tough job trying to get audiences to forget the horror that came before it.

It’s been a tough ride for the quartet of heroes, but does director Josh Trank’s modern day reimagining of Marvel’s first team do enough to change perceptions?

Not by a long shot. Despite some excellent special effects, this yawnfest of a film that was plagued by rumours of constant behind-the-scenes tension and last-minute editing doesn’t have an ounce of originality in its short 100 minute running time.

Miles Teller (Insurgent), Kate Mara (Transcendence), Michael B. Jordan (Chronicle) and Jamie Bell (Billy Elliot) take on the roles of Reed Richards, Sue Storm, Johnny Storm and Ben Grimm respectively and are fine, if lacking in any real chemistry.

Fantastic Four is above all, an origins story as the four young adults try to crack interdimensional travel. Naturally, things don’t go quite to plan and they, alongside fellow colleague Victor Von Doom end up with an unusual set of powers – with Doom becoming the main antagonist.

Unfortunately, the plot, devised by no less than three writers is a complete bore. There is hardly anything of interest throughout the entire film as Trank pushes his cast from one underwhelming set piece to another.

When things do get tense, it’s only for a five minute scene involving Doom breaking out of a research facility. This is when we get to see what Fantastic Four could’ve been, a dark and brooding film with a disturbing villain at its core.

However, it seems this has been pushed back to make way for an unusually flat sense of humour and an uninteresting origins story. Marvel films live and die on their comedic elements and unfortunately Fantastic Four is as poor as they come.

Nevertheless, the film’s special effects are on the whole, very good. The other dimension looks fantastic and The Thing in particular is rendered using excellent motion capture animation.

An underwhelming climax wraps up a bitterly disappointing outing for the four heroes. Most superhero films end with a spectacular showdown of good versus evil but Fantastic Four has none of this. The ending is clichéd, short and has no real payoff.

Overall, expectations were already low for this reboot and despite director Josh Trank’s obvious talent for direction, this talent is nowhere to be found in Fantastic Four.

A cast that doesn’t gel together, a poor soundtrack and a lack of tonal balance ensures it will rest alongside X-Men Origins: Wolverine as proof that Marvel Studios needs the rights to all of its heroes returning to it.

https://moviemetropolis.net/2015/08/09/an-absolute-snooze-fantastic-four-review/
  
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Adam McKay recommended Hustlers (2019) in Movies (curated)

 
Hustlers (2019)
Hustlers (2019)
2019 | Drama

"For years and years in American cinema, thick-handed, pock-marked gangsters have planned and schemed in smoky strip joints with out-of-focus dancers shaking their hips behind them. The most these exhausted, hard-working strippers could hope for might be a B camera topless shot where they wink at a James Gandofini or Robert De Niro. But then Lorene Scafaria stepped in, grabbed the camera and rack focused onto these hitherto silent background characters, and with the movie “Hustlers,” changed the way we look at crime and American culture by telling their story. Scafaria has been known for her razor-sharp comedies for years, but with “Hustlers” she fully jumps into the world of Martin Scorsese or David Chase and makes their gangsters seem like they’ve had it easy. And she does it most impressively of all without framing her characters as victims. Destiny, Ramona, Annabelle and all of her characters are powerful and have wants and desires that drive them to break the law. Full stop. These women may have been born without the opportunities of the bankers they dance for, or may have children to feed, but they are at the end of the day fully conscious, fully aware criminals. And this movie is their story. Scafaria dares us to not view them as anti-heroes or heroes or villains but instead as complex contradictory characters. A few filmmakers have tried to tell the story of the 2007-08 financial collapse (myself included), but Lorene Scafaria took a page from the legendary columnist Jimmy Breslin, who rather than cover JFK’s funeral back in 1963, interviewed his gravedigger. It was an affecting and surprising piece that made Breslin’s reputation. And like Breslin, by choosing the characters we’ve traditionally overlooked, Lorene Scafaria gets to a side of our collective story that for years has been relegated to the background and makes it real and affecting without apology or judgement."

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