
Toca Blocks
Education and Entertainment
App
Toca Blocks is a unique world-building app that lets you create worlds, play in them and share them...

Numbers League
Education and Games
App
Numbers League is made for ages 5 to Adult. "My kids beg to play this game." -GeekDad, Wired.com...

Angry Birds Transformers
Games
App
Angry Birds and Transformers collide in this action-packed, 3D shoot ‘em up adventure! The...

Tactical Monsters
Games
App
This is a turn-based, hex grid tactics gameplay with monsters from all time and space. From Franky...
RPGApp MobileGame MobileApp TacticalGame

Allegiance (Star Wars Legends)
Book
Never before has the incendiary mix of action, politics, and intrigue that has become Timothy...

Connor Sheffield (293 KP) rated Arrow in TV
May 13, 2018
When I first saw the trailer for Arrow I was hooked. Finally, a show about Green Arrow, one of the less popular heroes these days and one of the many heroes that makes the people who only watch comic book films, say "Who the hell is that?".
Series one had me hooked with great drama, and incredible action that made the week long wait for each episode painful. The drama was intense as we watch Oliver Queen trying to juggle his two lives as both Oliver Queen and Arrow (currently called the Vigilante or The Hood during season 1), as he tries to keep his night time activities as a vigilante a secret.
The faults of this series reside in some of the dialogue and characters who I won't name because it's not really down to one particular character as others do the same though some get more blame than others. The point is, some of the drama in the show is unnecessary and sometimes it's all over the place going from "I love you" to "never talk to me again" within seconds for very stupid reasons. If you can get past that though, you'll see a lot more of Green Arrow in the show than you realise.
One of the main things I love about this show is seeing Oliver Queen take on real life issues as well as comic book villains. Issues such as his sister taking drugs which, due to her childhood nickname being 'Speedy', is a reference to Green Lantern/Green Arrow #85 and #86 where Green Arrow finds out that Roy Harper is a drug addict. By making the series version about his sister however, makes the situation more personal which means it messes with Olivers head when he's out hunting the drug suppliers.
The villains have all been great in the series, even though not all have been praised. Malcom Merlyn as the first villain was a good choice because he's one of the few original Green Arrow Villains from comics and John Barrowman was a brilliant choice of casting. Deathstroke then took it up a notch and really made the series great, and his season is possibly still one of the best seasons (season 2). Ras Al Ghul was a very intense series and although everyone moaned that Arrow had become too much like Batman, but Arrow made it their own and made a brilliantly intense series with some great twists that at the time I was like "please don't end it like this...." Or... "Where do they go from here?" And Everytime I thought they might have made a mistake with a certain plot point, they proved me wrong.
Damien Darkh was probably one of the lesser great villains. The casting was perfect, because Damien Darkh was so menacing and so brilliantly evil with a human side to him at certain points, but I don't think personally, they should have brought magic into Arrow, because it added too many scenes where you thought "why would you even try this?" Or "why did he not do this and this moment". But unlike many I actually enjoyed Damien Darkh as a villain because the characters and intense story were brilliantly chosen and executed.
The last two seasons (5 & 6) have been really intense and incredibly action packed as Green Arrow and Team Arrow try to take on what feels like the world.
The downfalls of the series include some of the drama being not entirely necessary. We understand as an audience that tensions build and everyone has a thousand and one problems that they have to deal with, but everyone seems to unleash them all at once. I understand wanting to build the feeling that everything is falling apart, but it happens soooo much, and it's hard to sympathise with certain scenarios because of it.
Another slight issue is the love interests. If you know Green Arrow, then you know he's a bit of a ladies man and that he can often be caught flirting and more with many women, in the show, we see this done well but at the end of the day it aaaallllwaayyyss comes back to Olicity. Oliver and Felicity's love story has had so many ups and downs and they've fallen in and out of love so many times and whilst I love Felicity as a character and a member of the team, the love rollercoaster she is on with Oliver reaaalllyyy annoys me at times, but I try to look past it and everything's seems to be okay.
Overall though this is one of my favourite shows and I prefer it to The Flash though The Flash has had some better seasons than Arrow has. I can't wait to see what else the show brings to the screen as it has already brought many obscure characters such as Cupid, Vigilante, Prometheus, Bronze Tiger and more!

KalJ95 (25 KP) rated Final Fantasy VII Remake in Video Games
Jun 10, 2020 (Updated Jun 10, 2020)
The answer is a yes, but only just. I played FFVIIR as a brand new player, knowing nothing of the characters or story of what happens in Midgar, and began being completely enthralled. The opening is a chapter of fast edged combat and moral dilemmas of actions taken by our heroes. Its explosive, bursting with huge set pieces and cheesy dialogue. I loved every moment, and this was only the tutorial. The implications ride high throughout the whole experience when you see the environment change around you, and questions begin to arise from NPC’s, and yourself. Is their really any good guys amongst this world of soldiers, eco-terrorists and corrupt authority figures?
From then the game takes different directions, and things become problematic, specifically once you fade from the Avalanche crew.
Although the story still remains as engaging to a certain point, the experience takes a wayward nosedive. Side missions are introduced, and while you don't have to complete them, you feel the need to once characters start asking you to. This becomes a major issue because they are all so boring and stiff. The characters you talk to are all robotic, the dialogue seems overdramatised, and the reward itself just isn't worth it. The main aspect of buying a game for me is for immersion, and consistently I was being pulled from the experience because of lacklustre moments, and this is the same for most of the game. As I said, the opening to the story is a perfect way to begin your stay in Midgar, but once you drift away from the Avalanche crew, the story becomes stale. The game feels more like a twenty five hour experience rather than thirty five, and cutting certain sections would boost the story significantly. I understand wanting to add more and retain the great moments from the original, but sometimes cutting the fat can also be a good thing.
While moments in the original game could last around one hour, FFVIIR stretches it further to gain more insight into side characters and exploration. Don’t get wrong, it works in certain areas, for example Wall Market and Sector 7 as a whole are fantastic places to spend hours in, which I did. They burst with details that provide back story to their presence only thought about by the player. The slums are cramped, lifeless in colour, and shows the class divide within Midgar’s people.
However, in these moments they are only boosted further by the best feature of the game; Combat.
The combat is sublime, crunchy and weighty, and requires excellent skill the more you progress. Each of the protagonists has unique fighting styles, and customisation with materials gives you even more edge over your opponents. Fighting your standard monsters and creatures becomes a breeze once you know their weaknesses, but Boss fights are where the real challenge happens. Boss fights are the highlight of the entire game, especially the likes of a Giant House and the Final confrontation, and encapsulate the work and progression within the characters you play as. At first, I just wanted to play as Cloud, but knowing each characters skills, then switching between them to fight, and help other members of your party, becomes a juggling act thats so damn good. Speaking of which, our Heroes. At first, I thought I was dealing with generic anime characters who all boast the same attributes, and how wrong I was. Cloud is defensive, standoffish and blunt, who's primarily in the job for the money. Cloud is suffering, from what I can gather, with amnesia, and as the game’s questions begin to reveal the answers, he sets aside the hard edged exterior he carries with him, and opens up to warm to this band of wacky eco-terrorists. Even with this just being the first part of however many they are planning to release, Cloud is so interesting to me, a nut you want to crack and see what is inside, and his past becomes the focal point of the finale. He has become one of my favourite characters in a video game.
FFVIIR is a conundrum I only further want to figure out. Its both an incredible video game, but also bogged down with clear issues, which I personally feel either didn’t need to be in the game, or could of spent more time being fleshed out. Would I recommend it? Absolutely. Its a game I feel everyone should play, for gorgeous spectacle and mesmerising vision. I can’t wait for the second part.

KalJ95 (25 KP) rated the PlayStation 4 version of STAR WARS Battlefront II in Video Games
Jun 10, 2020
Once I discovered EA and DICE were doing a sequel, I knew this was to be avoided at all costs. Upon launch, Battlefront II was slammed by critics and fans for various reasons, including a loot based system that gave a player a clear advantage over another, and a story which was so short and bare boned it barely even passed four hours. A complete disaster all round. Yet, a new hope arose. Frequent updates have come since then, and all updates have been free for players as a sorry for all the mistakes both companies have made with the property. So, with all this information in the past, I received Battlefront II as a free game with PlayStation Plus for June. A what a treat it is.
STAR WARS Battlefront II is a well improved shooter over its 2015 release, and an all round excellent game, and this is down to its updates being made free to all its players. Battlefront II must be broken up into parts in order to properly get a fair review, so let’s start with the campaign.
Narrative:
The story follows Iden Versio, an Empire Commander who’s morals are tested and sides are divided once she discovers the truth behind her allegiances as the story goes on. The campaign is the weakest part of the package, roughly taking around four to five hours to complete, and the missions feel the same; go to objective, kill enemies, find other objectives etc. The formula gets mixed a few times to introduce iconic heroes and villains through this timeline of STAR WARS history. Average would be the perfect word to describe this aspect, it doesn’t try anything new or experiment, and thats a shame because they introduce some new ideas that could of shaken up the story a little. They did add an expansion called Resurrection, following on some years after the campaign. Again, its too short for any real substance or replay value. Arcade mode is fun enough too, pitting you against different tasks for the Light and Dark side. Each one puts you with different Heroes, Villains or Soldiers, as you fight against a numbered amount of enemies. It all is enough to satisfy for a couple of hours, but if you're buying Battlefront for single-player purposes, don't bother.
Multiplayer:
The Multiplayer is fantastic, immersion filled experience fans of STAR WARS will love. I’ve recently lost a lot of love for the franchise, but this game has made me remember why I loved it as a child. The combination of John William’s score, the fluid gunplay that bounces with every successful hit, mixed with the amazing environments of each world and excellent sound effects. This makes it absolutely flawless. It features various different game modes to choose from, my personal favourite being Co-op missions, all your standard multiplayer shooter modes. Unlike before, where you had to buy the STAR WARS characters you want to play as, you now have to earn points during battle to play as them. The system works as you feel you’ve earned the way to play as, for example, Luke or Han. Sometimes it feels a little buggy in places, especially in modes with forty players, but it never ruins the overall game.
The issues, which they’re are many, occur in multiplayer frequently. The Galactic Assault is messy, and frustrating most of the time due to wonky controls. It feels like the controller doesn’t work for the ships, but works perfectly for the on-ground assaults. I did try this mode a number of times, and the same things happened again and again.
The package is finely finished with some great customisation options for your troopers and also the main characters of the franchise. The sheer number of characters in the roster is staggering. Some choices, like BB-8, feel a little shoehorned, but weirdly they all feel different, with their own unique perks. As a whole, it feels like for once EA has decided to put the consumer first with their product, rather than thinking of the money. They’ve taken the time to issue an apology for the awful services they’ve been providing, by putting a product they know the fans will love. I never thought I would say it, but props to DICE and EA. You’ve redeemed yourselves, for now.

TheDefunctDiva (304 KP) rated The Boondock Saints (1999) in Movies
Sep 26, 2017
Connor and Murphy (played by Sean Patrick Flanery and Norman Reedus), fall into the
profession of murdering bad guys quite by accident. Initially, the fact that they killed a Russian crime lord, and his associate, after a bar fight seems a coincidental act of self-defense. They are hailed, at first, as heroes. They somehow continue to avoid prosecution, though from the beginning they are being pursued by FBI agent Paul Smecker. They start targeting the crime lords on purpose, and they eventually end up being hunted by a more ominous figure, the legendary hitman Il Duce.
Willem Dafoe gets an A for awesome in my book for his performance as FBI agent Paul Smecker. Smecker is a homosexual, and he is not apologetic about it. In fact, he draws attention to his orientation in many scenes. Particularly memorable is the moment where he corrects an officer’s use of the word “symbology” by hissing a pronounced s: “ssssymbolism.” Later in the film, Dafoe even gets the opportunity to use his feminine wiles by dressing in drag, a visual experience which I promise is as disconcerting as it sounds.
The presentation of Smecker’s crime scene explanations was particularly impressive. The crime scene was shown first, and the events that created it unfolded in retrospect as Smecker described the scene. Enhanced by the intensity of the score, Dafoe offered a memorable narration of an epic shootout, during which he resembles an insane conductor.
The writing in this film was great, with witty one-liners throughout to break the tension. There were several moments in the film where one wonders if the brothers’ success is due to dumb luck or divinity. The MacManus twins certainly seem to believe that their cause is a righteous one.
I must also acknowledge the score, by Jeff Danna, which beautifully compliments the opening sequence and the rest of the film. The score even includes a variation of a hymn, infused with a beat you can dance to.
I love a good revenge film, and this is one for the ages. To sum up my complex feelings about the vigilante-style justice in this film, I must end with a quote by Connor MacManus: "I'm strangely comfortable with it."

Haley Mathiot (9 KP) rated Jessica's Guide to Dating on the Dark Side (Jessica, #1) in Books
Apr 27, 2018
Genre: YA Paranormal romance
ISBN: 9780547259406
Pub date: January 18th 2010 by Graphia (first published in hardback on February 1st 2009)
Rating: 5
Jessica was sure she was just your average teenager… until an ultra-hot European foreign exchange student shows up at school, stalks her, and then follows her home, insisting that they are both vampire royalty and must be married when she turns eighteen to ensure peace between their families… and Jessica is sure that Lucius, no matter how attractive, is absolutely insane. She manages to free herself of his grip… and then realizes that he’s all she ever wanted in the first place. But getting him back before he destroys her –or himself—will be quite a challenge. But Jessica is up to it. She has to be.
I absolutely loved Jessica’s Guide. It was funny, romantic, and entertaining the whole way through. I don’t know why I put off reading it so long.
The plot had great pacing, great twists, and great conflict. At one point I was tempted to flip to the end of the book just to make sure it all worked out at the end… because I wasn’t sure I could handle it if it didn’t.
I loved how Jessica’s and Lucius’s relationship wasn’t perfect. I saw this in Fantaskey’s other novel, Jekel Loves Hyde. Like Jill and Tristen, Jessica and Lucius certainly had their ups and downs… may I say more of the latter than the first. I dispise happyland syndrome in romances… and was pleased to find none whatsoever in Jessica’s Guide. Their romance was destiny and fate, the only question was how they’d get there in the end. And it was quite a rollercoaster. Their love was based on character more than actions, something that is sometimes hard to write well, and many authors fail miserably, but Fantaskey did a great job. For both Jessica and Lucius, there can never be anyone else.
The characters were great. I officially adore Lucius… passionate and mysterious and infuriating…we need more heroes like him… and Jessica was the kind of girl who would work hard for what she wanted, and sacrifice anything. I think we need more heroines like her, too! Jessica’s parents were both annoying and funny… I especially loved her mom.
The writing was fluid and descriptive, and easy to read. I demolished this one in about four hours.
Heart-pounding plot, characters to die for, and an epic romance, this one begs many re-reads.
Content/recommendation: some language, no sex. Ages 14+. This one is a perfect summer-read… or anytime read, really.