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Jojo Rabbit (2019)
Jojo Rabbit (2019)
2019 | Comedy, Drama, War
Another favourite from the awards season that came with some strong acclaim from amongst friends and trusted reviewers, WWII satire Jojo Rabbit, from the likeable and unique mind of Taika Waititi, was always high on my list as a must see movie.

I have followed the Kiwi’s original output since way back, and always enjoyed his quirky sense of humour and childlike charm. Either Eagle vs Shark or The Flight of the Conchords would have been my first encounter; and by the time of Hunt for the Wilderpeople and Thor: Ragnarok I had become a tentative fan. Never entirely bowled over by his style and content in the same way as, say, Wes Anderson (to whom some compare his outlook on the creative world), and never rolling around on the floor in hysterics at his naivety and comedy of manners, nevertheless, I like the guy a lot.

So when I heard he had adapted a fantasy novel about Nazi Germany from the point of view of a child, and would be playing Hitler himself, I knew instantly where he would be pitching this. The idea of it being offensive in any way was not a concern or even a thought, and anyone that did react that way is just… ridiculous and deliberately missing the point for the sake of finding something to be outraged about.

Of course subjects of genocide, political repression and evil existing in the world should and must be treated with a sensitivity to a degree, and amongst the silly lampooning and most extreme moments of satire that care is evident. There are moments of real gravity and tenderness in the mix here, thanks in large to some wonderful performances from the adult actors, notably the ever reliable Sam Rockwell and the increasingly strong and impressive Scarlett Johansson, who picked up her second Oscar nomination for this, after Marriage Story ticked the box for true drama.

The film focuses and relies on young Roman Griffin Davis as the eponymous Jojo, a happy little boy who sees goodness and light in an ever darkening world around him. Waititi as director works well with kids, placing the idea of charm and likability above acting prowess per se. And that is both the strength and ultimate weakness of this premise. He is charming and likeable, and cute and sweet and very watchable, but his inexperience in front of the camera and ability to find a range of emotions is often tested beyond his tender years, and can therefore break the magic spell that is woven in the best scenes.

The humour itself also doesn’t always hit the mark. Sometimes it is merely amusing rather than something laugh out loud funny, much as an average Mel Brooks film always was. And that can lead to a feel of something uneven and rambling, as the story struggles to find what it really wants to say. In its final moments it does land on an overlying message that leaves you with a winning impression, and you leave feeling that you saw something you enjoyed, but not something you would unreservedly recommend to everyone. In fact if someone said they didn’t enjoy it, or get the joke at all, then I would respect that view.

Under a microscope of scrutiny it doesn’t hold up that well, and I wonder how a few years of distance will treat it, once our sensibilities shift again with time. There are a few moments when the heart of the film connects with it’s silly bone and resonates, but not nearly enough. I personally wanted more of that. But, sadly, whenever JoJo threatens to grow up it retreats back into childhood and shies away from commenting on anything serious or truly meaningful. But, of course, that is not the point. As an entertainment it is a wonderful, unique and lovely film. And that should really be all that it is judged by.

In conclusion, a curiosity I will look forward to watching again, but don’t think quite makes the grade as an instant classic. It only reinforced however how much I like Rockwell and Johansson, and will always be curious about what Waititi is up to next.
  
Bridget Jones's Baby (2016)
Bridget Jones's Baby (2016)
2016 | Comedy, Romance
Come the F*** on Bridget… who’s the Daddy?
The world’s favourite lonely-hearts diarist is back. Bridget (Renée Zellweger) once again starts the film ‘all by herself’, haunted by occasional meetings with ex-flame Mark D’Arcy (Colin Firth) – now married to Camilla (Agni Scott) – and facing the natural discomfort of the early funeral of another friend who has died way too young. And at 43, Bridget’s biological clock is also ticking towards parental midnight.

Proving that enormous ditzyness and lack of talent need not be an impediment to a successful career, Bridget is now a top TV floor manager on a cable news station, anchored by friend Miranda (an excellent Sarah Solemani). In an effort to shake Bridget out of her malaise, Miranda takes her to a music festival (featuring some fun cameos!) where she has a one-night-stand with the delectable (speaking at least for all the women in my audience) Jack (Patrick Dempsey). Following another one-night-stand with D’Arcy and finding herself pregnant, a comedy of farce follows with one expectant mother and two prospective fathers competing for Bridget’s affections.

OK. So it’s not bloody Shakespeare. But it is an extremely well-crafted comedy, and as a British rom-com it significantly out-does many of the efforts of the rom-com king – Richard Curtis – in recent years. As a series its just amazing how many of the original cast have been reunited after 2004’s rather lacklustre “Bridget Jones: Edge of Reason”. Particularly effective are Bridget’s parents, played by the delectably Tory Gemma Jones and the ever-perfect Jim Broadbent. And Bridget’s trio of irreverent friends: Shazzer (Sally Phillips), Jude (Shirley Henderson) and Tom (James Callis) are all back. All are either well into parenthood or have impending parenthood, adding to the pressure on Bridget’s aching ovaries.

New to the cast, and brilliant in every scene she’s in, is the ever-radiant Emma Thompson as Bridget’s doctor. Is there any actress in the movies today that can deliver a comic line better-timed than Thompson? I doubt it. Just superb. And Thompson also co-wrote the screenplay, together with Bridget author Helen Fielding and – an unlikely contributor – Ali G collaborator Dan Mazer. All contribute to a sizzling script – not based on Fielding’s poorly received story – that zips along and makes the 123 minute run-time fly by. My one reservation would be – despite the film being set in the current day – lapses into internet memes like Hitler Cats and song crazes that are at least five years out of date. But I forgive that for the Colin Firth ‘Gangnam’ line, for me the funniest in the whole film.

Zellweger looks fantastic, pulling off the 4 year age difference from her character with ease. And isn’t it wonderful to see a middle-aged character as the centre of a rom-com for once? Hollywood would be well to remember that romance is not restricted to the 20-somethings. Certainly the packed cinema – filled with probably 90% (well oiled) women – certainly thought so, in what was a raucous and entertaining showing!
The music is superbly supported by an epic soundtrack of well-chosen tracks from Ellie Goulding, Years and Years, Jess Glynne, Lily Allen (with very funny adult content!) and classic oldies, all wrappered with nice themes by the brilliant and underrated Craig “Love Actually” Armstrong.

Sharon Maguire – the director of the original “Diary” – has delivered here a fun, absorbing and enormously entertaining piece of fluff that deserves to do well. And it has in the UK, making $11M in its opening weekend here and playing to packed showings. However – incomprehensibly – it has bombed in the US with only $8M coming in. Hopefully it might prove a bit of a sleeper hit there: come on America… we go to see all of the rubbish rom-coms you send over here, and this is way better than most of those!
This was a film I was determined to be sniffy about with my rating. But as a) I enjoyed it very much and b) a packed audience of women can’t be wrong…
  
Zombie Army 4: Dead War
Zombie Army 4: Dead War
2020 | Shooter
With the success of the Zombie Army series of DLC as well as the Zombie Army Trilogy game; Rebellion has released the next chapter in the series with Zombie Army 4: Dead War. The game is set at the end of World War 2 where Hitler has unleashed evil Occult powers to create an unstoppable army of the dead.
The game opens with players playing either on their own or in a group of up to four players as the Rebellion is seeing a resurgence of the Zombie forces that have spread over Europe.

This time around players will have many more options at their disposal such as the ability to find Upgrade Kits that will allow them to upgrade their weapons with added power, enhanced magazines, and other features. As before players can use Sniper Rifles, Shotguns, Machines Guns, and Pistols. There is a nice variety of weapons and players will want to find and customize ones that best suit their style of play.
Another great new feature is the Heavy Weapons that can be used when a player defeats a Boss Zombie and they include a Heavy Machine Gun, Flamethrower, and Super Saw. There are some others as well such as a Rocket Launcher and Emplacement Machine Guns.
All this is needed as the hordes are endless and they come at players in unending waves as they attempt to complete mission objectives and make it to strategic points on a map.
There are scores of new creatures to battle beyond the traditional hordes and the vast variety and abilities of the enemies makes the game a challenge. This combined with the fact that ammunition, health packs, and explosives are in limited supply, players must find supply chests and recover them from enemies in the form of stomping enemies.
Zombie Army 4 also allows players to customize the look of their characters and enhance their abilities such as Stamina as they would the same way they upgrade weapons.
The various segments are broken down into four-part chapters and the names and visuals that go with them embark memories of the classic Horror Films of the 70s and 80s.

Players will be able to take a break from the action by locating Safe Rooms at the end of each chapter. This haven allows players a safe place to upgrade, heal, reload, and more before taking on the next chapter.

Another nice feature of the game is that players can now do Melee based eliminations of enemies as well as pick a custom option such as a Flaming Axe, Power Punch, etc. to clear the hordes. Should a player fall they are able to be revived by their fellow players or else they have to wait until the next Checkpoint to be revived.

The game has some really impressive graphics and great imagery as locales from Sewers, Docks, Zoos, Bunkers, and more are all depicted in full detail complete with Macabre and Gory Supernatural decor.

Zombie Army 4: Dead War is lots of fun to play and has all of the gory action that fans of the series will love. The addition of all the new enemies, weapons, customizations, and abilities greatly enhances the game as well as the replay value as players can select a skill level that works best for them.

Should players need a break from the traditional game and want to practice using the traps, explosives, and other techniques in the game, there is a Horde Mode where players can simply focus on taking down waves vs doing mission objectives.

While the series began as a DLC; Zombie Army 4: Dead War looks and plays like a completely new game from the ground up. The look and gameplay will be familiar to fans of the series but the multitude of enhancements and new features make this a game that players will want to play.
Some of the lines in the game did get a bit annoying as they repeated themselves often and in the heat of battle hearing the same thing over and over gets old fast. Another issue comes when players play as the same character and you hear the voice of your character saying that their ammo was low even though you just reloaded.

In the end; Zombie Army 4: Dead War is not only an engaging and fun game; it is the best game in the series.
4 stars out of 5
  
Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain
Action/Adventure
Gameplay (1 more)
Graphics
Characters (1 more)
Twist ending
A Review By A Disappointed Long Time Fan
Before this game was released, I was certain that it was going to be my Game Of The Year for 2015, and in a lot of ways it is a worthy contender. As an open world stealth game, it is groundbreaking. The gameplay is some of the best I’ve ever seen, the controls feel tight, the underlying systems and features, (such as reflex mode and the buddy system,) are solid and the AI is responsive and fair. This is KojiPro’s first attempt at an open world game, and as far as first attempts go, this is ‘pretty good.’ The world is breathtaking as well, the graphics that the Fox engine can produce are stunning in every way, the world feels alive, with both enemies and wildlife, the textures, the particle systems, the gun models, every visual in this game has been created with an insane amount of attention to detail and all of it really pays off. I experienced little to no glitches while making my way through the single player campaign and the presentation overall is great. Motherbase is also awesome, you genuinely feel as if you are assembling an army and even though the Fulton is daft, it is a nice touch. And the amount of variety this game provides is vast, you can take 4 different buddies with you, each with unique skills, you can infiltrate in the morning or at night, you can choose your guns and customise them to suit, you can also customise your buddy’s gear, your helicopter and to a small extent Motherbase too, although that could have went deeper. Now, if that is all that you are looking for, then seriously, stop reading this review right now and go buy the game, you will love it and there is so much to do, I sank a good 75+ hours into this game and my overall completion rate is still only at 75%. If however, like me, you are looking for something more than just great gameplay, you will be left feeling as empty as I do. Like I keep reiterating, the gameplay is phenomenal, but that’s the problem, I have never played MGS for the gameplay. It wasn’t the gameplay that made me fall in love with the series growing up and if anything you would always suffer through the stiff gameplay in order to experience the deep and complex story and that was okay, because it would always be so worth it. This game throws all of that out of the window.

The way that this game is structured is awful. You play a few main missions in a row, the story is beginning to hook you, but then OCD kicks in and you realise that you have 4 or 5 side missions building up to be completed, so you go and do them, but then you come back to the main story and forget what was going on in the last mission, but who cares when you can Fulton a goat, right?

The writing in this game is possibly the laziest it’s ever been, one example of this is the ‘controversial’ character known as Quiet. This character has been masterly debated over a lot (see what I did there?) and thrown more gasoline on the fire that is the over-sexualisation of women in video games. My stance on it is somewhere in between, the reason for her lack of clothes and speech is silly, however she is running around Afghanistan and Africa, which are very hot countries, so really they could have put her in a bikini top and a pair of cargo pants and I doubt anyone would have batted an eyelid. Now, the Metal Gear series has always been known for its odd Japanese perviness, but when it is a main character that has been sexualised, it’s always been for a justified narrative reason, such as EVA in MGS3 walking about with the front of her jacket unzipped showing off her bikini clad chest, but the whole point of her mission in that game, was to seduce Snake, so it made sense within the context of the story, in this game the reason for Quiet’s over exposure is much lazier and feels tacked on as a cheap excuse.

The worst part about all of this is the fact that, this is it, Kojima’s definite last Metal Gear game, there is no going back to redeem anything, like in MGS2 when everyone hated it, but because 4 solved some of the problems that were created in 2 people are now okay with 2, that can’t happen with this game because Kojima and Konami are no more. Now I could write a whole other paper on Konami vs Kojima and my stance on it but this is the jist, Kojima was spending too much money and taking too much time with this game, Konami demanded he finish it so they can make their money and add their microtransaction’s etc Kojima told them where they can stick it and the partnership was dead. This has had an effect on the game, there is clearly content missing, Konami has confirmed that at least one mission was cut, where Snake would have went to Africa to have another battle with Eli and Sahalanthropus, which is the Metal Gear in this game, which is unacceptable really. Also, I assume there was a lot of other content that was cut that we weren’t told about. Sahalanthropus is another problem I have, how is it that this Metal Gear created in the 80’s is more advanced than REX, which was created in the early 2000’s. Also, when you fight Sahalanthropus, there is no one in the thing, it is an empty robot being controlled by Mantis, who floats beside the giant mech. That is actually a decent metaphor for the lack of villains in this game. Skull Face is hardly in the game and his eventual death, like every other significant event in this game, just kind of happens with no build up and packing little punch. The team of bosses in the original Metal Gear, headed up by Liquid and Ocelot, were probably the best team of villains in any game ever, since then the bosses have gone slowly downhill. The Sons of Big Boss were great, Dead Cell were pretty cool, The Cobras were okay, The Beauty & The Beast Corps were pretty lame and The Skulls in this game are emotionless zombies who don’t even have individual names and Skull Face is such a disappointing antagonist, he is hardly in the main game and then he shows up at the end, gives some silly speech that we have heard before in the trailers and then just dies, no boss fight or anything. Also, no customisable Metal Gear, which I feel like is a huge missed opportunity and no Sims like Motherbase customisation, interior or exterior.

David Hayter was missed in this game, Keifer was fine on the rare occasion he did speak, but the phantom Snake twist was the perfect opportunity to reintroduce Hayter’s voice and they didn’t take it. Also no Campbell or EVA, not even a reference. And it is never explained why the last time we see the real Big Boss, he is rescuing a child and a young girl and the next time we see him he has become modern day Hitler. Ultimately, this game just makes me sad, it is hard not to focus on the fallout from the Konima debacle, P.T/Silent Hills is no more, that promisingly terrifying demo we were teased with will amount to nothing and this game is all we will ever get again in terms of the Metal Gear saga. This is the end of an era, and it’s an end that doesn’t sit perfectly with me.