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Lee KM Pallatina (951 KP) rated Dredd (2012) in Movies
Oct 2, 2019 (Updated Oct 2, 2019)
Welcome to peach trees
Welcome to Mega-City One, a self contained city, with over 400 million citizens where the only law enforcers are the Judge's who are Judge, Jury & executioner. Filled with mega-structures.
Peach Trees is a 200 Floor mega-structure housing tower, the block is home to more than 75,000 citizens & is Notorious for its crime rate.
Whilst investigating a homicide with rookie Judge with a powerful psychic ability legendary Judge Dredd (Karl Urban) becomes the Target of a vicious and violent Hunt by the Ma-Ma clan when she put the tower into Lockdown!
Karl Urban's portrayal of the comic book Legend and his decision to remain faithful to the character made this movie one not to miss and although the box office was not as successful as it should have been, it has become a cult Hit with audiences all over the world.
Dredd is dark, gritty, well thought out, with a great plot fantastic action and gave us a dredd who doesn't remove his helmet.
Highly recommended.
Peach Trees is a 200 Floor mega-structure housing tower, the block is home to more than 75,000 citizens & is Notorious for its crime rate.
Whilst investigating a homicide with rookie Judge with a powerful psychic ability legendary Judge Dredd (Karl Urban) becomes the Target of a vicious and violent Hunt by the Ma-Ma clan when she put the tower into Lockdown!
Karl Urban's portrayal of the comic book Legend and his decision to remain faithful to the character made this movie one not to miss and although the box office was not as successful as it should have been, it has become a cult Hit with audiences all over the world.
Dredd is dark, gritty, well thought out, with a great plot fantastic action and gave us a dredd who doesn't remove his helmet.
Highly recommended.
Gareth von Kallenbach (980 KP) rated The creator (2023) in Movies
Sep 28, 2023
Taken from the pages of today’s headlines; “The Creator” presents a fresh yet complicated look at A.I. and how it may play into the future.
Director Gareth Edwards presents a future where A.I. has evolved to be incorporated into all aspects of society ranging from medical to production and the military.
When a deadly attack hits Los Angeles, the United States declares war on A.I. units and not only bans them but looks to hunt down and eliminate all units worldwide.
This causes an issue with the Asian Block where A.I. units are manufactured and actively incorporated into society with zero prejudice or concerns.
Joshua (John David Washington), sits out the conflict in Asia content with his wife and the pending birth of their child. When a U.S. raid arrives it is revealed that Joshua is actually undercover for the military and his wife sees this as a betrayal and flees with her allies and A.I. units but is killed in the process.
Years later Joshua is recruited to take part in a raid to eliminate the person behind the A.I. and take out the new weapon they have reportedly constructed. Unwilling at first; Joshua is convinced by the possibility that his wife survived the attack.
During the raid, it is revealed that the weapon is a robotic child Joshua named Alphie (Madeline Yuna Voyles) and Joshua is forced to flee with Alphie and in doing so; has divided loyalties as his focus is to find his wife despite the U.S. forces in hot pursuit and destroying all the communities with A.I. they encounter.
While parts of the film do tend to run a bit long; the cast is top-rate and the film provides an interesting debate on A.I. and its use in society and does so with a solid amount of action in the process.
4 stars out of 5
Director Gareth Edwards presents a future where A.I. has evolved to be incorporated into all aspects of society ranging from medical to production and the military.
When a deadly attack hits Los Angeles, the United States declares war on A.I. units and not only bans them but looks to hunt down and eliminate all units worldwide.
This causes an issue with the Asian Block where A.I. units are manufactured and actively incorporated into society with zero prejudice or concerns.
Joshua (John David Washington), sits out the conflict in Asia content with his wife and the pending birth of their child. When a U.S. raid arrives it is revealed that Joshua is actually undercover for the military and his wife sees this as a betrayal and flees with her allies and A.I. units but is killed in the process.
Years later Joshua is recruited to take part in a raid to eliminate the person behind the A.I. and take out the new weapon they have reportedly constructed. Unwilling at first; Joshua is convinced by the possibility that his wife survived the attack.
During the raid, it is revealed that the weapon is a robotic child Joshua named Alphie (Madeline Yuna Voyles) and Joshua is forced to flee with Alphie and in doing so; has divided loyalties as his focus is to find his wife despite the U.S. forces in hot pursuit and destroying all the communities with A.I. they encounter.
While parts of the film do tend to run a bit long; the cast is top-rate and the film provides an interesting debate on A.I. and its use in society and does so with a solid amount of action in the process.
4 stars out of 5
Movie Metropolis (309 KP) rated American Assassin (2017) in Movies
Jun 10, 2019
Great, another terrorism thriller
Just what the world needs, another ill-timed terrorism-based thriller – you can almost hear the groans can’t you? It seems the movie-going public just can’t get enough of these accounts of urban terrorism.
Last year’s diabolical London Has Fallen inexplicably took over $200million at the box office and the better-received Unlocked also performed well commercially. All of this in spite of the constant threat posed by terrorism across the globe.
Now, there’s a new kid on the block. American Assassin. But does this film based on the novel of the same name do enough to be different?
When Cold War veteran Stan Hurley (Michael Keaton) takes CIA black ops recruit Mitch Rapp (Dylan O’Brien) under his wing, they receive an assignment to investigate a wave of random attacks on both military and civilian targets. After discovering a pattern of violence, Hurley and Rapp join forces with a lethal Turkish agent to stop a mysterious operative who wants to start a global war.
Michael Cuesta’s film is propped up by a nicely shot opening in which Dylan O’Brien’s Mitch comes up against Islamic terrorists while on holiday with his fiancé. Naturally, she’s brutally murdered and it becomes Mitch’s life-ambition to hunt down terrorist cells across the world.
Yes, you heard me right. That’s the plot. Ridiculous in every way and frankly, a little boring, American Assassin is a poor excuse for a film riddled with dreadful dialogue, phoned-in performances and uninspiring camerawork.
What makes it worse is that Maze Runner rising star Dylan O’Brien thought it would be a good idea to helm such a vehicle. He performs well but feels at odds with the film’s dark tone and is in serious danger of doing a post-Abduction Taylor Lautner and tanking his promising career. Michael Keaton’s bizarre effort here is the polar opposite of his genuinely menacing turn in Spider-Man: Homecoming only two months ago.
The rest of the cast might as well be made of cardboard they’re that uninteresting and while globe-trotting should evoke some visual joy, the scenery feels flat, hampered by a dull colour palette and the fact it’s been done to death already.
As American Assassin steamrolls to a 70s-esque Bond finale, we’re subjected to some torturous CGI, though Cuesta does well to ramp up the tension a little, but it’s the subject matter once again that proves a sticking point.
In a world where our fears of urban terrorism are greater than ever, should we be classing films like this as ‘entertainment’? Take the opening sequence for example, as nicely choreographed as it is, the parallels to the dreadful Tunisian beach attack of 2015 linger in the back of my mind and I find it all very much in poor taste.
Overall, American Assassin is yet another addition to the already overstuffed terrorism thriller genre that adds absolutely nothing new. The performances are dull, the story is flat and the cinematography is uninspired. Poor Dylan O’Brien left the Maze for this?
https://moviemetropolis.net/2017/09/15/american-assassin-review/
Last year’s diabolical London Has Fallen inexplicably took over $200million at the box office and the better-received Unlocked also performed well commercially. All of this in spite of the constant threat posed by terrorism across the globe.
Now, there’s a new kid on the block. American Assassin. But does this film based on the novel of the same name do enough to be different?
When Cold War veteran Stan Hurley (Michael Keaton) takes CIA black ops recruit Mitch Rapp (Dylan O’Brien) under his wing, they receive an assignment to investigate a wave of random attacks on both military and civilian targets. After discovering a pattern of violence, Hurley and Rapp join forces with a lethal Turkish agent to stop a mysterious operative who wants to start a global war.
Michael Cuesta’s film is propped up by a nicely shot opening in which Dylan O’Brien’s Mitch comes up against Islamic terrorists while on holiday with his fiancé. Naturally, she’s brutally murdered and it becomes Mitch’s life-ambition to hunt down terrorist cells across the world.
Yes, you heard me right. That’s the plot. Ridiculous in every way and frankly, a little boring, American Assassin is a poor excuse for a film riddled with dreadful dialogue, phoned-in performances and uninspiring camerawork.
What makes it worse is that Maze Runner rising star Dylan O’Brien thought it would be a good idea to helm such a vehicle. He performs well but feels at odds with the film’s dark tone and is in serious danger of doing a post-Abduction Taylor Lautner and tanking his promising career. Michael Keaton’s bizarre effort here is the polar opposite of his genuinely menacing turn in Spider-Man: Homecoming only two months ago.
The rest of the cast might as well be made of cardboard they’re that uninteresting and while globe-trotting should evoke some visual joy, the scenery feels flat, hampered by a dull colour palette and the fact it’s been done to death already.
As American Assassin steamrolls to a 70s-esque Bond finale, we’re subjected to some torturous CGI, though Cuesta does well to ramp up the tension a little, but it’s the subject matter once again that proves a sticking point.
In a world where our fears of urban terrorism are greater than ever, should we be classing films like this as ‘entertainment’? Take the opening sequence for example, as nicely choreographed as it is, the parallels to the dreadful Tunisian beach attack of 2015 linger in the back of my mind and I find it all very much in poor taste.
Overall, American Assassin is yet another addition to the already overstuffed terrorism thriller genre that adds absolutely nothing new. The performances are dull, the story is flat and the cinematography is uninspired. Poor Dylan O’Brien left the Maze for this?
https://moviemetropolis.net/2017/09/15/american-assassin-review/
Onearmedcookie (6 KP) rated the PlayStation 4 version of Assassin's Creed: Origins in Video Games
Feb 10, 2018
Assassin's Creed is back... With a bang!
So for the last few months I have been spending quite a lot of my free time exploring ancient Egypt. Getting to grips with the latest installment in the Assassin’s Creed series. A series that has had me hooked with its historical references since the beginning. Admittedly the first got rather repetitive and I found myself wishing Ubisoft had taken things into a different direction.
Yet since the second game appeared, and introduced us to the charming Ezio, I have been hooked. The latest installment – entitled Origins has seen Ubisoft go back to the drawing board redesigning some of the games mechanics. Hoping to breathe new life into the series, whilst spinning another tale in history. I have to confess for the most part it has proved to be rather successful.
I have rather enjoyed this series, playing through all of the different historical places. The last in the series though, Syndicate was superb. Instantly my favourite so far so for me Origins – had a lot to live up to! I was worried initially when, Ubisoft had decided to delay the next instalment for a year whilst they looked at redesigning elements that for me had previously worked fine.
With this in mind, I loaded the game into my trusty PS4 and began my journey! Origins takes place in ancient Egypt just as Cleopatra is fighting for the throne. The game centres around a Medjay named Bayek and his wife Aya who find themselves thrust into the fight for Egypt between Cleopatra and the new Pharaoh – her brother - Ptolemy XIII. This is the birthplace of the assasins guild and the beginning of their fight against the knights of the templar!
The story is captivating, well thought out and the characters soon jump from the screen making you want to push forward to see what happens to them. In fact the characters are some of the best in the series, they have been developed well with real character development making them seem even more real. You can’t help but feel immersed in this new word as you discover more of Egypt. I also want to point out how well the characters are voiced, the voice acting in Origins is top notch. Fuelled with emotion and true grit, this only opens them up more. Making the game feel deeper than any before in the series. This is tory telling at its best.
I mentioned that Ubisoft went back to the drawing board on this one, changing some of the formula that we’ve all become used to. This is a bigger world to explore than any before it, Egypt is epic in scale and lovingly recreated. The world is brimming with life and it certainly feels like a more open world adventure than the previous instalments in the series. You can backtrack revisiting other areas or totally bypass them – the choice is yours.
There also seems to be a bigger range of side quests, helping you level up the character – unlocking handy upgrades as you go. Crafting is even present albeit in a simpler format than in most RPG’s. Similar to the Farcry series you can now hunt the wildlife in the area to help craft better equipment.
One of the biggest changes for me though, was the Eagle vision! Gone is the yellow vision highlighting heat signatures in red, with targets in gold allowing you to see through walls. Now you get to fly a real Eagle above you in the sky – tracking enemies and other areas of interest. It adds a whole new dimension to the game, casing an enemies camp from the sky – tracking their movements from up above really adds to the feel of the game. As you level up you can also have the Eagle attack and distract enemies allowing you to sneak past areas unseen. I love this idea and could quite happily fly Sensu around the environment for hours on end.
Combat has also been overhauled. Alas, for me this is probably the weakest part of the game. You can now block with your shield by pressing the L1 shoulder button. Heavy and medium attacks are found on the R1 & R2 buttons. For ranged attacks you press L2 to equip your bow! Sounds okay, but in practice I have found this new layout a trifle irritating. Imagine three guards are rushing you, you hit one and then go to block a blow with your shield – darn it you accidently hit L2 instead and suddenly you have your bow in your hand, getting cut up by two other guards! Frustrating isn’t the word. Especially when you get to some of the higher level guards with better AI.
Other than the combat though this is a solid game, with a very in depth strong story and well developed characters. If you got a little bored with the series, then this is the game to get you back in. It’s bold, with a beautifully crafted world to explore. Assassin’s Creed is back and it’s about time!
Yet since the second game appeared, and introduced us to the charming Ezio, I have been hooked. The latest installment – entitled Origins has seen Ubisoft go back to the drawing board redesigning some of the games mechanics. Hoping to breathe new life into the series, whilst spinning another tale in history. I have to confess for the most part it has proved to be rather successful.
I have rather enjoyed this series, playing through all of the different historical places. The last in the series though, Syndicate was superb. Instantly my favourite so far so for me Origins – had a lot to live up to! I was worried initially when, Ubisoft had decided to delay the next instalment for a year whilst they looked at redesigning elements that for me had previously worked fine.
With this in mind, I loaded the game into my trusty PS4 and began my journey! Origins takes place in ancient Egypt just as Cleopatra is fighting for the throne. The game centres around a Medjay named Bayek and his wife Aya who find themselves thrust into the fight for Egypt between Cleopatra and the new Pharaoh – her brother - Ptolemy XIII. This is the birthplace of the assasins guild and the beginning of their fight against the knights of the templar!
The story is captivating, well thought out and the characters soon jump from the screen making you want to push forward to see what happens to them. In fact the characters are some of the best in the series, they have been developed well with real character development making them seem even more real. You can’t help but feel immersed in this new word as you discover more of Egypt. I also want to point out how well the characters are voiced, the voice acting in Origins is top notch. Fuelled with emotion and true grit, this only opens them up more. Making the game feel deeper than any before in the series. This is tory telling at its best.
I mentioned that Ubisoft went back to the drawing board on this one, changing some of the formula that we’ve all become used to. This is a bigger world to explore than any before it, Egypt is epic in scale and lovingly recreated. The world is brimming with life and it certainly feels like a more open world adventure than the previous instalments in the series. You can backtrack revisiting other areas or totally bypass them – the choice is yours.
There also seems to be a bigger range of side quests, helping you level up the character – unlocking handy upgrades as you go. Crafting is even present albeit in a simpler format than in most RPG’s. Similar to the Farcry series you can now hunt the wildlife in the area to help craft better equipment.
One of the biggest changes for me though, was the Eagle vision! Gone is the yellow vision highlighting heat signatures in red, with targets in gold allowing you to see through walls. Now you get to fly a real Eagle above you in the sky – tracking enemies and other areas of interest. It adds a whole new dimension to the game, casing an enemies camp from the sky – tracking their movements from up above really adds to the feel of the game. As you level up you can also have the Eagle attack and distract enemies allowing you to sneak past areas unseen. I love this idea and could quite happily fly Sensu around the environment for hours on end.
Combat has also been overhauled. Alas, for me this is probably the weakest part of the game. You can now block with your shield by pressing the L1 shoulder button. Heavy and medium attacks are found on the R1 & R2 buttons. For ranged attacks you press L2 to equip your bow! Sounds okay, but in practice I have found this new layout a trifle irritating. Imagine three guards are rushing you, you hit one and then go to block a blow with your shield – darn it you accidently hit L2 instead and suddenly you have your bow in your hand, getting cut up by two other guards! Frustrating isn’t the word. Especially when you get to some of the higher level guards with better AI.
Other than the combat though this is a solid game, with a very in depth strong story and well developed characters. If you got a little bored with the series, then this is the game to get you back in. It’s bold, with a beautifully crafted world to explore. Assassin’s Creed is back and it’s about time!
Gareth von Kallenbach (980 KP) rated The Thing (2011) in Movies
Aug 7, 2019
After the success of a videogame based on the original film, rumors of a sequel arose many times but never came to fruition, with creative differences between Universal and John Carpenter cited as the main reason. It was oft-speculated that Carpenter made a deal to write and produce a sequel provided he got to name has director. But when he opted to name himself director the studio balked and the project fell apart. In the aftermath, rumors of a miniseries on the SyfY channel arose along with the possibility of retelling the story with 20-somethings on a tropical island but (thankfully) they never saw the light of day.
Rather than do a sequel or remake, Universal opted to jump start the franchise with a prequel that covers the events leading up to the John Carpenter film. It is set in 1982 at a Norwegian research station in Antarctica shortly before the scientists make an amazing discovery. When they uncover an alien craft that had been buried in the ice for over 100,000 years, as well as a frozen crewmember from the craft, they quickly celebrate the scientific discovery of a lifetime.
Kate Lloyd (Mary Elizabeth Winstead), is recruited by a famed scientist to travel to the desolate continent to research the find. Told only that they are about to research an amazing discovery, Kate and a team of specialists arrive and are absolutely stunned by the magnitude of their discovery. Kate urges caution but is overridden by the expedition leader Dr. Halvorsan (Ulrich Thomsen), who insists on taking a tissue sample of the frozen creature encassed in a block of ice.
Later that evening while celebrating, the very much alive creature escapes from its icy prison and begins to systematically hunt the members of the research team. The creature is eventually trapped and burned which causes some consternation over the loss of the creature for further scientific study, but many in the camp applaud its loss after seeing firsthand the destruction it is capable of.
After a bizarre series of events, Kate makes the startling discovery that the cells of the creature are able to imitate and perfectly replicate any thing that it comes in contact with. As a result, not only is the creature very much alive, but the individuals in the camp may no longer be human. Trapped in a remote location with an advancing winter storm, suspicions and paranoia go through the roof as the survivors are pitted against one another, unsure of who is still human. What follows is a high-octane adventure awash in action and grisly special-effects as the two species are locked in the ultimate battle for survival.
The film has a good supporting cast and Joel Edgerton does solid supporting work as an American helicopter pilot assigned to the camp. Eric Christian Olsen provides a steadying presence as a research assistant but his character is not as developed as it could be. It is known that he and Kate know each other but their past history is undefined which makes their relationship a bit puzzling in the film especially when the survivors begin to pick sides.
While the movie is not going to make fans forget the original, it is a very worthy companion piece. As the film was winding down I found myself checking off a couple of inconsistencies with the original film, but was very pleasantly surprised when this was all explained during the end credits which perfectly synced the end of this film with the opening of John Carpenter’s classic.
In many ways the weakness of film is due to the success of John Carpenter’s previous film, in that the creature is not that much of a mystery this time around. Part of the suspense of the previous film was not knowing how the creature operated nor how it was capable of infecting and replicating numerous individuals.
This time around the suspense is lost due to the familiarity with the creature. As a result, director Matthijs van Heijningen focused his efforts on a more action adventure oriented film that gave very little time for character development. We are not told very much about many of the characters in the film as they simply exist to serve as potential victims for the creature. All one really needs to know is they are scientists or support staff as aside from a handful of characters we’re not really given much reason to care whether they survive.
Visually the film is sharp and it is clear that a lot of attention was paid to replicate the look of the previous film. The shots of vast fields of ice and snow emphasized the remote and isolated setting that the characters find themselves in and served as a reminder that danger lurks all around. The special-effects have obviously been upgraded since 1982 and it was nice to see that the creative elements did not go overboard on CGI effects, and actually used puppetry and animatronics to provide updated creature effects that were still in keeping with the look and tone from the previous film.
While the film is not likely to reach the iconic status of the previous film, it is still a worthy companion piece that has enough action and effects to keep it interesting to fans of the series – just so long as they keep their expectations reasonable and do not expect a film on par with the previous one.
Rather than do a sequel or remake, Universal opted to jump start the franchise with a prequel that covers the events leading up to the John Carpenter film. It is set in 1982 at a Norwegian research station in Antarctica shortly before the scientists make an amazing discovery. When they uncover an alien craft that had been buried in the ice for over 100,000 years, as well as a frozen crewmember from the craft, they quickly celebrate the scientific discovery of a lifetime.
Kate Lloyd (Mary Elizabeth Winstead), is recruited by a famed scientist to travel to the desolate continent to research the find. Told only that they are about to research an amazing discovery, Kate and a team of specialists arrive and are absolutely stunned by the magnitude of their discovery. Kate urges caution but is overridden by the expedition leader Dr. Halvorsan (Ulrich Thomsen), who insists on taking a tissue sample of the frozen creature encassed in a block of ice.
Later that evening while celebrating, the very much alive creature escapes from its icy prison and begins to systematically hunt the members of the research team. The creature is eventually trapped and burned which causes some consternation over the loss of the creature for further scientific study, but many in the camp applaud its loss after seeing firsthand the destruction it is capable of.
After a bizarre series of events, Kate makes the startling discovery that the cells of the creature are able to imitate and perfectly replicate any thing that it comes in contact with. As a result, not only is the creature very much alive, but the individuals in the camp may no longer be human. Trapped in a remote location with an advancing winter storm, suspicions and paranoia go through the roof as the survivors are pitted against one another, unsure of who is still human. What follows is a high-octane adventure awash in action and grisly special-effects as the two species are locked in the ultimate battle for survival.
The film has a good supporting cast and Joel Edgerton does solid supporting work as an American helicopter pilot assigned to the camp. Eric Christian Olsen provides a steadying presence as a research assistant but his character is not as developed as it could be. It is known that he and Kate know each other but their past history is undefined which makes their relationship a bit puzzling in the film especially when the survivors begin to pick sides.
While the movie is not going to make fans forget the original, it is a very worthy companion piece. As the film was winding down I found myself checking off a couple of inconsistencies with the original film, but was very pleasantly surprised when this was all explained during the end credits which perfectly synced the end of this film with the opening of John Carpenter’s classic.
In many ways the weakness of film is due to the success of John Carpenter’s previous film, in that the creature is not that much of a mystery this time around. Part of the suspense of the previous film was not knowing how the creature operated nor how it was capable of infecting and replicating numerous individuals.
This time around the suspense is lost due to the familiarity with the creature. As a result, director Matthijs van Heijningen focused his efforts on a more action adventure oriented film that gave very little time for character development. We are not told very much about many of the characters in the film as they simply exist to serve as potential victims for the creature. All one really needs to know is they are scientists or support staff as aside from a handful of characters we’re not really given much reason to care whether they survive.
Visually the film is sharp and it is clear that a lot of attention was paid to replicate the look of the previous film. The shots of vast fields of ice and snow emphasized the remote and isolated setting that the characters find themselves in and served as a reminder that danger lurks all around. The special-effects have obviously been upgraded since 1982 and it was nice to see that the creative elements did not go overboard on CGI effects, and actually used puppetry and animatronics to provide updated creature effects that were still in keeping with the look and tone from the previous film.
While the film is not likely to reach the iconic status of the previous film, it is still a worthy companion piece that has enough action and effects to keep it interesting to fans of the series – just so long as they keep their expectations reasonable and do not expect a film on par with the previous one.