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Maneater
Maneater
2019 | Action/Adventure, Role-Playing
Playing as a shark (4 more)
Nice open world
Funny characters
Location collection quest
Story
Bugs (3 more)
Lack of targeting
Bit repetitive
Similar to other open world RPG titles
A game with Bite
Let me start by saying any game where you play as a "monster/ animal" against evil people is fun. This game is really fun and addictive.

The controls are simple enough and work, never felt I had no control over my shark. Graphics are not AAA for this generation and sometimes takes few seconds to render the Shark or some environment.

Gameplay by far is what I love about this game even when it is a bit repetitive. In fairness Sharks can only do so much. Nothing more fun than swimming around eating other predators and humans.

Game starts you of as a "pup" meaning you need to avoid alligators and eat as much as possible to level up to a "teen". Even then alligators will kill you 90% of the time. Once you get to around level 10 you grow to an "adult" then you can take it to the gators and pretty much anything in your first few areas.

Yes this game is open world, however it uses a trope seen in Witcher 3 and Assassin's Creed. Where by the story keeps you in areas to allow you enjoy the increase in difficulty. Letting you level up and evolve your shark before heading out into the ocean.

The games story is fun, full of over the top characters, like a throw back to GTA3 etc. Only just getting started. But the main Villain Scaly Pete is fair flushed out. Based on a sort of Ahab type character seeking revenge against sharks.

Gameplay is a mix of kill so many humans/prey, kill this predator/ human, collection quests and starting trouble to kill hunters which increases you infamy rating.

The ideas are not original, but they work really well. Knowing when to pick a fight with a rival predator is key. This is based on their and your level. As seen in AC Origns/ Odyssey and Witcher 3. Evolving reminds me of upgrading Max's car in Mad Max and feels fun. The story has elements of GTA or Saints Row with its OTT characters.

Sadly it can be a bit repetitive and sometimes feels bit of a slog having to swim somewhere to kill so many of something. But sometimes this is good as it is easy to drop in and out off. If you like Jaws, Deep Blue Sea, The Meg and any SyFy B Movie with killer sharks. Then this is the game for you.

It's a good game kept from greatest by few bugs and the limitations of being a Shark.
  
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    iSnipe

    Sports and Utilities

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    SHADOWGUN

    SHADOWGUN

    Games and Entertainment

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Bloodborne
Bloodborne
Role-Playing
Strategic, challenging, and rewarding combat (6 more)
Excellent orchestrated soundtrack
Great aesthetic and visual design
Cool boss designs
Old Hunters expansion adds extra challenge
30-40 hour campaign with loads of content
Lovecraftian horror at its finest
Optional chalice dungeons can be a bit repetitive (0 more)
Bloodborne is an action RPG developed by From Software and directed by Hidetaka Miyazaki, creator of the Dark Souls series. Bloodborne takes elements from the Dark Souls games and mixes in elements of Gothic and Lovecraftian horror to make one truly unique experience exclusively for the Playstation 4.
 You play as a Hunter and you have come to the city of Yharnam on the night of the Hunt where the lines between man and beast are blurred. Initially, your goal is quite simple: just go out and kill some beasts of all manner. Everything from werewolves to madmen to even other NPC Hunters. But as you progress through the game, you begin to unravel a conspiracy involving ancient gods from the cosmos coming down to incite this madness upon the townsfolk. Souls games aren't really known for their stories. Most of the game's backstory can often be found in item descriptions. However, Bloodborne differentiates itself by having one of the most fleshed out and intriguing plots of the entire Soulsborne series.
The presentation here is breathtaking. It evokes the style of olden Gothic horror tales from days long past. Towering spires line the horizon clearly inspired by Victorian and Gothic style architecture of Romania and this is reflected in the games level design. Blood spills out in a vibrant crimson color. Most of the game is completely silent save for the excellent sound design. The soundtrack only kicks in during boss fights and other key moments in the game making it even more special.
If you are familiar with any of the Dark Souls games, then you pretty much know what to expect from Bloodborne's combat. Bloodborne emphasizes speed and aggression with its combat system, but it is still quite strategic and very challenging. Don't go in thinking you can just rush through this in a weekend. This game takes patience and effort from the player to be rewarded. The weapon variety is significantly smaller than that of the Dark Souls games, but that's not necessarily a bad thing. Each weapon feels unique, and each one will cater to a specific play style. And since you can transform almost all the weapons in the game, they almost feel like two weapons in one. For example, a shortsword can be transformed into a greatsword and so on. Instead of giving you a shield, Bloodborne instead gives you a wide variety of firearms, from pistols and shotguns, to a flamesprayer and a cannon. You can use these guns on enemies to riposte and perform a visceral attack for massive damage, even on some of the bosses. Armor sets are all really cool, reflecting the games Gothic design. The good thing is that you don't need to worry about upgrading armor sets like in previous Souls games. And the boss designs here are great, some of the hardest and most challenging fights in any game. You have to learn and figure out the timings of their attacks in order to know when best to strike. And if you ever feel like you're getting stuck, you can always bring in a friend with the game's co-op system. The side characters are also great, some of them giving you optional quests that you can carry out if you choose to do so.
There are optional chalice dungeons that you can complete should you choose to do so. The good thing is that they aren't required to finish the game. The bad thing is that these aren't designed as well as the main game. These dungeons are randomly generated and it certainly feels that way as rooms are often copy pasted together to the point where you feel like you're going in circles. Enemy designs are also lazy as hell here, some of them being reused as bosses. It feels like these chalice dungeons were thrown in at the last minute to offer some kind of replay value when they clearly weren't needed in the first place. I'm baffled by their inclusion as some trophies are linked to the completion of these optional missions. But since these are completely optional, they don't take away from the overall score.
There are also a few more minor gripes that I have with Bloodborne. The camera can often get in the way of the surrounding architecture at times. The framerate dips during some instances, even after several patches. Fortunately, these things don't happen all that often. And why can't I warp between lanterns? This doesn't make much sense as if you want to get to a new area, you have to warp to the hub zone and then warp to the area you want to go to. I feel like this would save a lot of load times if you are going back and forth for farming runs. Oh well.
Bloodborne is never impossibly hard. It does have a high learning curve for new players, but if you keep at it and if you are patient enough, you will discover just how rewarding this experience can be. This was my first foray into the Souls series and I am so looking forward to going back in to Bloodborne to try out new builds, new play styles, new weapons, and even greater challenge in New Game Plus mode. Bloodborne is now one of my all time favorite games ever made.
  
Ready Player One (2018)
Ready Player One (2018)
2018 | Sci-Fi
Virtually brilliant with Easter Eggs a plenty.
Of all the Spielberg films of recent years – and possibly with the exception of “The BFG” – this was the film whose trailer disconcerted me the most. It really looked dire: CGI over heart; gimmicks over substance. I was right about ‘The BFG”, one of my least favourite Spielberg flicks. I was definitely wrong about “Ready Player One”: it’s a blast.

The film is fun in continually throwing surprises at you, including those actors not included in the trailer and only on small print on the poster. So I won’t spoil that here for you (you can of course look them up on imdb if you want to: but I suggest you try to see this one ‘cold’).

It’s 2044, and the majority of the population have taken the next logical step of video gaming and virtual reality and retreated into their own headsets, living out their lives primarily as avatars within the fanciful landscapes of “The Oasis”. You can “be” anyone and (subject to gaining the necessary credits) “do” anything there.

When the housing market is stacked against you. Columbus Ohio circa 2044.
The Oasis was the brainchild of a (Steve Wozniak-like) genius called James Halliday (played in enormous style by “Actor R”) and supported by his (Steve Jobs-like) business partner Ogden Morrow (“Actor P”). The two had a big falling out leaving Halliday in total control of the Oasis. But he died, and his dying “game” was to devise a devious competition that left a trail of three virtual keys in the Oasis leading to an ‘easter egg’: which if found would provide the finder with total ownership of the Oasis and the trillions of dollars that it is worth.

But the game is not only played by amateur “gunters” (egg-hunters) like our hero Wade Watts (Tye Sheridan, “X-Men: Apocalypse“) and his in-Oasis flirting partner Samantha (Olivia Cooke, “Me and Earl and the Dying Girl”); there are big corporate game-hunters involved like IoI (that’s eye-oh-eye, not one-oh-one as I assumed from the trailer) who fill warehouses with combinations of nerd-consultants and professional game players to try to find the keys before anyone else. Which hardly seems fair does it? Ruthless boss Sorrento (Ben Mendelsohn, “Rogue One“) and his tough-as-nails hench-woman F’Nale Zandor (Hannah John-Kamen, “Tomb Raider“) really couldn’t give a toss!

In the future, everyone is reaching out for something.
What follows is two-hours of high-octane game-play and eye-popping 3D (it is good in 3D by the way) that melds a baseline of “Avatar” with soupçons of “Tron”, “Minority Report” and Dan Brown novels. But its a blend that works.

I was afraid as I said that CGI would squash flat any hope of character development and story, and – yes – to be sure this is ‘suppressed’ a bit. You never get to really know many of the ‘pack’ members to any great level other than Wade and Samantha. And exactly what drives the corporate protagonists, other than “corporate greed”, is not particularly clear. What gives the film heart though are the performances of “Actor P” and (particularly) “Actor R”, who again steals every scene he is in. For their limited screen time together, the pair bounce off each other in a delightful way.

I have to make a confession at this point that I spent the whole film thinking “Miles Teller is way too old for the part of Wade”! Tye Sheridan (who I think *does* bear a likeness!) is actually much more age appropriate, and is fine in the role. But the star performance for me, out of the youngsters at least, was Oldham’s-own Olivia Cooke, who has a genuinely magnetic screen presence. She is most definitely a name to watch for the future.

Ready Player One
Young star of the show for me – Olivia Cooke as Samantha.
Lena Waithe (“Master of None”) plays Wade’s inventor friend Helen.

The story, although simple and quite one-dimensional, in the main intrigues: there is nothing like a Mario-style chase for keys to entertain when it is done well (I am so old and crusty that in my day it was “Manic Miner” on a ZX-Spectrum!).

He’s iron and he’s just gigantic! Reb’s creation becomes a force to be reckoned with when needed.
And there’s not just one “Easter Egg” in this film: the film is rammed to the rafters with throwbacks to classic pop-culture icons of past decades, and particularly the 80’s…. the film could have been subtitled “I ❤ 80’s”. Some of these are subliminal (Mayor Goldie Wilson anyone?), and others are more prominent but very clever: “The Zemekis cube” and “The Holy Hand Grenade” being prime examples. This is a film that deserves buying on Blu-ray and then slo-mo-ing through! The nostalgia extends to the music by Alan Silvestri, with occasional motifs from his most famous soundtrack!

For me though, the highspot of the film is a journey into a recreation of a classic ’80’s film which – while a scary sequence, earning for sure its 12A UK rating – is done with verve and chutzpah.

Wade’s avatar, Parzival.
Although a little overlong (2 hours 20 mins) and getting rather over-blown and LOTR-esque in the finale, the ending is very satisfying – roll on Tuesdays and Thursdays!

Spielberg’s recent films have been largely solid and well-constructed watches (“The Post” and “Bridge of Spies” for example) but they have been more niche than mainstream box office draws. I firmly predict that “Ready Player One” will change that: here Spielberg has a sure-fire hit on his hands and word of mouth (rather than the ho-hum trailer) should assure that.
  
Zombieland: Double Tap (2019)
Zombieland: Double Tap (2019)
2019 | Action, Comedy, Horror
I think it was a fairly safe bet to assume this was going to be entertaining. Comedy hijinks and zombies? Yes please!

Our band of merry zombie hunters have been living a great life in what's left of the world since the zombie legion rose, but things are becoming a little too samey. Little Rock is growing up and looking for something more than just their dysfunctional family, so when the first eligible bachelor appears she's all for leaving.

Wichita is set on going after her, the hippy boyfriend was headed to Babylon, a utopia of peace where there's no need of weapons, so that's where they're headed. Trouble is, they're not the only ones.

You can't be mad at this film, it's so much fun. Every time I think of Harrelson's gleeful face as he bodyslams a zombie I get a warm feeling inside. I love the way it mocks itself in the recap intro. I don't think there's a single thing in this movie I didn't like. It was pure pedal to the metal fun and it made a great break from a lot of the serious things I've been watching recently.

I always think that these sorts of things can be judged at least partly on its audience. There were teens and OAPs, couples, loners, groups of friends, it was such a cross-section. From what I could tell we were all laughing and having a good time. Any film that can do that has got its balance right.

The only I could grumble about is actually in the trailer, we get the inclusion of a Bill Murray scene and being that it isn't in the actual film seems like a bit of a daft thing to give away. The full scene is great but I don't know that putting it in the trailer made any difference to anyone wanting to see the film.

Continuing a story so long after the original was going to be difficult but I think the path they chose to go down nicely brought the characters back for us. It made sense where they focused the change and they managed to get across the jump of time really well. I still have my doubts about surviving in an apocalypse, but for the sake of this comedy I'm willing to overlook them.

The cast were great again, though Breslin didn't seem to have much enthusiasm for her part. The star-studded support cast helped to break the film up and add something even dafter into the mix. Luke Wilson and Thomas Middleditch made fun doppelgangers but the gag might have gone on a little too long.

Double Tap still makes great action like the original, the opening sequence that we partially see during the trailers brought a smile to my face. The all-out murdery goodness really does calm the soul.

Originally posted on: https://emmaatthemovies.blogspot.com/2019/12/zombieland-double-tap-movie-review.html