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Destinies
Destinies
2021 | Adventure, Exploration, Fantasy, Medieval
I can recall so many instances of my board game purchases being based on either the designer, artist, or publisher. Surely I am not alone here. Josh will probably always be a Stonemaier Games fanboy. Laura has aligned herself with Daily Magic Games and Button Shy Games. While I am a big fan of the Valeriaverse, I think my current preferences put me on teams Weird Giraffe Games, Blue Orange Games, and Lucky Duck Games. Speaking of the latter, LDG have come through with some seriously excellent hybrid app-driven games that just wow me every single time. I was definitely a hybrid game naysayer when the first Chronicles of Crime came out, but the more I play them, the more I appreciate the accomplishments. Destinies has now come along to me and it has been some time since I have been this jazzed to play a game over and over and over and over.

Destinies is a hybrid app-driven adventure board game for one to three players. In it, players will be choosing their characters and how to play them, along with the path of their individual destinies across several campaign scenarios. When playing multiplayer, the player who completes their destiny first will win. When playing solo (which is also amazing), the player wins when they successfully complete their destiny.

DISCLAIMER: We are using the Kickstarter version of the game. We do have the expansions from the KS campaign, but will not be using those for this review. Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


Usually I list out the steps to setup a game in this section, but there are so many little items and steps to be taken that I will simply show you, the reader, how a scenario may look once setup. The app will instruct players how to create their character’s stats and which map tiles should be placed out initially. Typically, though, each player will receive a player board, Destiny card (with their character headshot on one side and their Destiny choices on back), two main dice, three effort dice, and one gold coin. Once setup, the app will drive the story along and the players will be rolling dice and making choices in order to win the game or scenario.
Each player will be given their Destiny card with two distinct Destiny paths on the backside. These paths correlate with the current scenario, and the player will be able to choose one of the two given paths to help move their games forward. However, sometimes players will switch their Destiny mid-game due to several factors including successes on previous tasks or current inventory. The only way to win the game is to complete a Destiny, so staying on track is paramount in this open sandbox game – it is incredibly easy to become sidetracked and lose sight of specific tasks to be performed.

Each turn a player may move to a new tile, to previously-explored tiles, or points of interest on specific map tiles. These points of interest could be unique characters to be visited, or more general spaces on the tile represented by tokens. Sometimes visiting a POI (point of interest) will have the player rolling dice to complete tests, initiating trade with the POI NPC, revealing information about their distinct Destiny, or even issuing side quests. Players take their chances by visiting a POI because only one may be visited on a turn. Once a player has moved and visited a POI, their turn is over and the next player’s turn begins.

The most interesting aspect of this game is the experience tracker and results of tests. Player stats are divided between Intelligence, Dexterity, and Power (Strength for my D&D readers). These stats are constantly in flux due to tests and experience, and levels range from 1-12+ on the player board. A player will roll both main dice and any effort dice they wish on each test, and the total result is compared to the discs present on the main player board. One success is counted for each disc’s value equal to or below the rolled result. For example, if the roll is a 6, and the player has a disc on 3 and another on 6 the player counts two successes. Effort dice add values to the rolled result, and one side of these dice depict a star, which counts as one success. Throughout the game players will be moving their skill marker tokens (discs) up and down the tracks. Sometimes this is due to a test being failed or succeeded, but sometimes experience tokens are earned. A player may improve their skill levels by two total values on the tracks for each experience token discarded. Players may choose which tracks, and may maximize their character’s skill or spread out the experience across multiple skills.


Play continues in this fashion of referencing the app for story and plot items, players working toward completing their Destinies, and adventuring across the land rolling tests and improving skills until one player finishes their Destiny and wins the game!
Components. As always, I am going to be honest here by stating I believe that Destinies packs the box with the best components I have seen in a game. The multi-layered insert is perfectly formed and well-thought out, all the cardboard tokens are super-thick, the dice are so fun to handle and roll, the cards and other components feature incredible artwork, and did I mention there’s about a thousand minis in this game? I am reluctant to even call some of these things minis as they are large and in charge for SURE. I have zero complaints or comments on the components present in Destinies. Lucky Duck knocks it out of the park once again. Incredible.

I actually backed this one on Kickstarter just because it comes from Lucky Duck Games. I had played Chronicles of Crime and loved it, and just wanted to try something different but using a similar system. Typically I don’t keep up with the comments and updates to a game I have backed because I enjoy being surprised by the product that arrives at my door. Destinies was certainly a surprise to me, and I have been kicking myself in the butt for not getting it to the table the very first day I received it.

Destinies is my favorite Lucky Duck Games title, and that is saying a ton, as I rave about every game of theirs I have played. I hope you all back me up here, and if you haven’t yet tried this one, I hope you visit your closest friend or board game cafe that owns it. The tutorial scenario is great, and the campaign scenarios have been awesome so far. Okay, yes, when I first played it with Laura, my wife made several comments about it being a 3 hour game, but once that first one is completed, the subsequent plays run much smoother.

What I love so much about this is how indefinitely expandable it is. Most of the components are multi-use (akin to all the character cards in the Chronicles of Crime games), and can be used in campaign after campaign. The drawbacks I see for this, though, is any sort of waning interest in it forcing designers to abandon plans to create more scenarios. Could a new scenario pack be an acceptable expansion versus a large expansion box with oodles of new components and minis? I think so, but I am no designer. Could the Millennium Series treatment be given to Destinies? Absolutely! This system does not need to be played in a medieval fantasy world. It could be molded to almost anything, and that gives me excited shivers over the future of this game.

If you are anything like me and have now embraced the hybrid gaming trend, I highly recommend Destinies. I plan to also review all the expansions in the near future, so do look out for those, but please do yourself a giant favor and pick up Destinies. The excellent storytelling, great components, and just amazing fun helps Purple Phoenix Games give this one a perfectly deserved 12 / 12, and a Golden Feather Award! I can’t stop thinking about it and how I would play it differently next time, and hopefully after I have played through the expansion material I will be able to restart from the very beginning with different characters and choices. It’s a sign of a great game when I can’t stop thinking about it, and I do believe Destinies currently is knocking at the door of my Top 10 Games of All Time. No, it’s there. It’s totally there. TOP 10 BABY!!
  
    Pocket Heart

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Borderlands 3: Bounty of Blood
Borderlands 3: Bounty of Blood
Action, Fighting, Shooter
The third DLC for Borderlands 3 has arrived and Bounty of Blood serves up more of the action, guns, and mayhem that fans of the series have become accustomed to.

Answering a call for a Bounty Hunter; the Vault Hunter(s) arrive on the planet of Gehenna which has been largely forgotten after being exploited by one of the big companies in years past.

The planet is a hybrid of the Old West and current Borderlands technology and is populated with all manner of dangerous creatures; many which resemble Dinosaurs.

Upon arriving at the town of Vestige’ players learn that the town is under attack by a vicious gang known as the “Devil Riders”. You are then tasked with eliminating the threat and taking down their leader to collect the Bounty.

Naturally there is much more in play as a larger threat is revealed and players will have to fight their way through various areas to get to the bottom of the mystery and save the day.

The game has lots of action and introduces many new characters while omitting appearances from any past characters in the series. There are abundant new weapons as one would expect in a Borderlands game and the Western theme offered up some great locales and visuals as well as some great music. The game has a narrator which adds a new dimension to the game as it is fun to hear how some of your actions become known as events such as the “Bathhouse Massacre” as an example.

The DLC did not seem as long as the past two did and did not seem as challenging as I was able to complete the campaign on my own and did not have any areas where I was challenged to complete.

There are side missions as well and some will present themselves after the game and credits end so players who want to continue to explore will have many opportunities to do so.

There are also new environmental weapons that players can use to cause destruction or briefly control enemies which adds a new dimension to the game.

Bounty of Blood is a solid and highly-enjoyable DLC for the game and I look forward to seeing what the next DLC offers up.

4 stars out of 5.
  
Spider-Man: Far From Home (2019)
Spider-Man: Far From Home (2019)
2019 | Action, Sci-Fi
Spider-Man Knocks It Out Of The Park In This Summer Vacation Superhero Hybrid
Spider-Man Far From Home is a 2019 superhero movie directed by Jon Watts and written by Chris Mckenna and Erik Sommers. It was co-produced by Columbia Pictures and Marvel Studios and distributed by Sony Pictures Releasing. The movie stars Tom Holland, Zendaya, Samuel Jackson, Cobie Smulders, Jon Favreau, and Jake Gyllenhaal.


The Midtown School of Science and Technology in New York City organizes a two-week summer field trip to Europe to accommodate the students who were resurrected by "the blip". Peter plans to avoid heroics and confess his feelings to "MJ" on this trip but is warned by Happy that Nick Fury is trying to get in contact with him. Distraught about the events in Endgame and the questions overwhelming him about Tony Stark, Peter decides to not answer when Fury calls him causing Fury to seek him out on his vacation.


This movie was phenomenal. It was really awesome and a perfect summer action blockbuster. Marvel did not drop the ball with this one and I'm so glad I saw it before anybody spoiled it for me because it had plenty of surprises. Especially the after credits scenes, the one after the movie finishes and the one at the very end after the credits. Jake Gyllenhaal was perfect as Mysterio and his acting was on point and Ned (Jacob Battalon) was awesome as Pete's best friend and wing-man in this movie too. The action was great and the effects were spectacular especially for Mysterio and his powers, they really did a amazing job. I really couldn't find much that I didn't like in this movie other than a couple ways the plot or story didn't unfold in a way that I liked; but that's probably me just being picky and a super fan from the comics and watching the cartoons. Also a part having to do with Peter taking a major injury and kind of just shrugging it off when he should have been hurt worse. Zendaya did a good job of portraying "MJ" and showing her come out of her shell a little more too which I though was also cool. I give this movie a 8/10 and I also give it my "Must See Seal of Approval" If you haven't seen this movie yet, what are you waiting for?
  
A Tábua de Esmeralda by Jorge Ben
A Tábua de Esmeralda by Jorge Ben
1974 | Pop
9.0 (1 Ratings)
Album Favorite

"This one is an old classic: it's my foundation. Each song is a wonder. Each song tells a story. What sums it up for me is that if I'm happy I put it on and I'm even happier; if I'm sad I put it on and it makes me much happier. It has the ability to lift my mood or enhance a good mood. There's a quality of light and darkness, this association which I find really powerful and very impactful on my soul. It's a record to laugh to and to cry to. There's so much beauty. I find the string arrangements so moving. It goes so far into my being when I listen to it. It's a very big favourite and as I say a foundation to everything that I love, that hybrid. That's what is so attractive in Brazilian music: the fusion of cultures creating a new thing. That's really fascinating. It was in 2009 I think that I went on a hunt for this record, and bought it. I'd only heard certain songs; someone put some songs on my iPod a number of years ago, and then one day I realised that they were all part of a full album, which I bought when I visited Brazil some years ago, the first time that I played Brazil solo. And of course with Stereolab we were already cultivating that bit of land before we knew that it had already been cultivated and had a name and an identity. It's just an attraction, and you can't really explain them. They're doing the same thing in different parts of the world, or sometimes some things become so strong they go through your DNA somehow and you have them in your blood and they're not to be contested: they're there. But for me music has been the transformational tool. I know I've listened to records and I was one type of person before listening and after I find myself being transformed. It's the same with going to certain gigs: I walked in as one person and I walked out a different person. And I love that about music. You can't touch it, it's just there. There's a bit of a mystery behind it that makes it even more powerful."

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