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Picturing Christmas
10
10.0 (1 Ratings)
Book Rating
As a long time fan of both Christmas, and Jason F. Wright, I get excited when I see he has a new book releasing. So, when I saw Picturing Christmas making it's rounds on the blogosphere, I felt like a kid in a candy story. I couldn't wait to get my grabby hands on it. When I got the chance to, I devoured it. In one sitting. Literally. It was 183 pages of Jason Wright awesomeness.

With Jason's books, he writes real life. He takes real situations-divorce, false illusions,hope- things that we deal with on a daily basis, and incorporates them into his character's and his plots. He shows us through beautifully chiseled characters that relying on God is ok. It is ok to live a Christian life, no matter what. Aubrey has an illusion that most of us have: perfection. Through the talented hands of Mr. Wright, Aubrey's story comes to life and plays out like something on the big screen. I fell in love with Aubrey's character on her search for the meaning of Christmas. I found myself cheering her on, sharing her smiles and her heartaches. I loved that!

This is definitely worthy of beyond 5 stars. Mr. Wright is a fantabulous author and one who will steal you away and put you right in the heart of his stories. Two thumbs up to an author who has a forever space on my bookshelves. Hats off to an author who never fails to bring to life, beautiful characters and breathtaking plot lines! Grab your copy now!

*I received a complimentary copy of this book from the author/publisher and was under no obligation to post a review, positive or negative
  
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Amanda (96 KP) rated You in Books

Mar 11, 2019  
You
You
Caroline Kepnes | 2014 | Crime, Mystery
7
8.0 (27 Ratings)
Book Rating
I first learned about you, Joe, when I sat one Sunday morning on Netflix and I could not keep my eyes off of the promo for this show about you fixating on a blonde woman. Naturally, I was intrigued and I had to learn about you, Joe, and how exactly you could see stalking as a way of getting close to someone and love them. I do wish you hadn't been a manager at a bookstore, Joe. I'm a booknerd, it was difficult to not like you, most of the time.

I watched your story and then I listened to your story. Joe, there are quite a few differences between the BookJoe and the NetflixJoe. Either way, Joe, I judge you harshly at each passing moment when you follow this girl, Guinevere Beck (can we just laugh at the irony that her name is Guinevere? If you haven't read King Author, you should) or stalk her using her old phone that she believed lost.

Just a little nit pick on my part, Netflix, Android and Apple DO NOT use the same cloud! They are ENTIRELY different companies with entirely different hardware. There was no way, NetflixJoe, that you could have seen the woman's emails or texts from an Android phone when she got a new phone that is an Apple. Rant over, now back to you, Joe.

BookJoe is more wordy and more story telling. Perhaps your warped mind may have believed Guinevere (Beck in both stories) might have flirted with you. This begs the question, what made her stand out from any other WOMAN who doesn't wear a bra (and don't state that you can't tell because you point that out about Beck every chance you got)? It couldn't have been the books she purchased as how you mentally made fun of the fact that she bought a certain book because the author was a relative of a celebrity.

I'll give you credit, NetflixJoe, while NetflixBeck was still a bit off with her procrastination and her obsessiveness with a crack head and drinking, she still grew some character and made for someone with potential. BookBeck, on the other hand, BookJoe, you really could have picked a much better person to stalk.

BookBeck is highly ditzy, a pushover, loves to drink (a lot!), and prefers casual encounters (which you found that out by going through her email) with other men, except you! She claims she wants to write, yet spends little if any time doing it, and while you do somewhat encourage her, it doesn't work. She just wants to say she wants to write, but not do it. And when she does write, and BookJoe you have stated this a little annoyance before, it's pure pornography.

BookJoe, I often pitied you because you are highly intelligent yet so stupid. BookBeck was all wrong for you and you spent all this time trying to make her right and doing it all the wrong way. Oh, Joe, you just couldn't take it. And you couldn't see it. So stupid, Joe.

Okay, as fun as that was, here's the remainder of the review without me talking to Joe. The show on Netflix was so hard to turn off because it was that intense. No, I DO NOT ship Beck and Joe. HE IS STILL A STALKER!! The show really showed that even the people who seem all nice and laid back CAN BE THE PERSON THAT IS DANGEROUS! The book does the same thing as well.

In the book, it's all told in Joe's point of view, and he could very well be not a very reliable narrator. All of it is told from what he sees and sometimes what he wishes he could see. At least on Netflix, though Joe narrates mostly, you're able to see the evidence instead of going off by his word. He also gives off of how delusional he really is when it comes to Beck. He makes himself BELIEVE that Beck is just suffering from daddy issues with all these men and he can help her and make her only want him.

The story itself was really well put together. The book will definitely not give you the shipping feels like Netflix seems to do for some people. Most of the time, I do just say out loud how stupid Joe really is and how he maybe he should move on. I wasn't lying when I said BookBeck was all those things. She really was. I actually did not like her character at all. To me, there wasn't much growth except for small things here and there, but for the most part, she just remained this person who had daddy issues and tried to do everything she could to NOT write. I'll give her credit for finding out about Joe and trying to figure out how to get away, but that's about it.

The show is a great watch cause the story is pretty good. If you want to see everything and not go by Joe, watch the show first. If you are curious as to how BookJoe started and became NetflixJoe, read this book first. Do you think he's a reliable narrator?

I have to point out the similarities with these characters that of King Arthur, however. I mentioned that earlier because Beck's first name is Guinevere. Think about it (if you've read King Arthur when you were in school).

Joe is Arthur - he manages a bookstore and reads. He fixates himself on a woman who apparently is so enchanting that he must have her no matter what.

Benji in retrospect is Merlin - He may be hooked on drugs and a total douche, but he WARNS Joe about Beck and that she is indeed crazy and not faithful. Joe does NOT listen.

Dr. Nicky is Lancelot - he is a therapist to both Joe and Beck (separately and without the other knowing) and he tries to guide Joe through his therapy, but in the end, he falls for Beck and they have an affair.

Beck IS GUINEVERE - Not at all the person she appears to be for Joe and winds up being entirely unfaithful and suffers for it.

**I haven't figured out Peach, but she's just crazy**

It is a two part series - I need a break from Joe before I think about reading the second book.
  
Robin Hood: Hero of the People
Robin Hood: Hero of the People
2019 | Adventure, Card Game, Fighting, Medieval
“Yer a hero, Travis!” … said no Hagrid to me ever in my life. However, I do enjoy playing heroes in my board games. As Robin Hood you live by few rules: rob from the rich, give to the poor, and save your fellow Merry Men. That dastardly Sheriff of Nottingham is out to foil and jail you and your crew. Can you use your skills to rob enough from the rich, recruit your fellows, and keep your bounty on your head low enough to win the game? Such is your plight in this one-player game from first-time designer, Rodney Owen.

Disclaimer: This review is for a Kickstarter preview. We are not being paid for this preview, but we were sent the game from the designer. Components and rules may be changed before the product and project is finished. -T

As this game is not yet in full production, I will paraphrase the rulebook here for you so you can get an idea of how the game plays. Then I will give my opinions on this little card game.

Robin Hood: Hero of the People is a one-player card game that is played over three phases. To win the game you must have all Merry Men and Maid Marian recruited and active, while the bounty on your head is less than 500. You lose by seeing the bounty at or above 1,000 or by playing through the entire deck of Story Cards without winning. You may set the difficulty level by choosing how much you would like the bounty to start at before you begin play (100, 200, or 300). The rulebook instructs you how to setup the game using several piles of cards to create the play area. Deal yourself three Loot (skill) cards and the game is on!


The first phase of the game is Robbing from the Rich. During this phase you draw three (or more depending on other cards currently in play) Loot cards from the big deck. These cards consist of different skills to use later – like Archery, Strength, Swords, etc. You will also find Gold and Influence cards. These Loot cards are needed to recruit Maid Marian and all the Merry Men, as well as used for negating powerful negative Story Card effects in the third phase of the game. Once you have drawn your Loot cards, you may play up to three of them into your Inventory in front of you (unless a card instructs you otherwise). Only your cards in the Inventory will be used to recruit and rescue Merry Men, or be affected by Story Cards.

You have placed your skills and bargaining cards in the Inventory. It is now time to use them to recruit your Merry Men! The second phase is the Actions phase. You have several options of actions to take on your turn, but you may only take one action. One option is to recruit Merry Men characters. Each character card begins the game face-down in a grid. The card backs show the recruitment costs (paid in skills) for each. They all have different skill cost combinations on each back so you must choose your Inventory cards carefully in the first phase. During the game some characters may become jailed through the Story Cards. Also on the backs of the character cards are the costs to rescue your friends from jail, and the costs are different than the recruitment costs. This throws a wrench into your plans as you are trying to recruit and protect all your Merry Men, just to have them thrown in jail and made unavailable to you. Curse you, Sheriff of Nottingham!

Also during this phase, in addition to recruiting and rescuing your allies, you may purchase King Richard cards, Sherwood Forest cards, or decrease your bounty. King Richard cards are very very costly (requiring up to nine skills to purchase!) but also very powerful and very helpful to your cause. There are three of these in the game and when you have used one you must discard it out of the game. Do you have an abundance of skills and Loot cards to use? Would you like to protect your Merry Men from becoming jailed? Well during this phase you may also purchase Sherwood Forest cards to begin building a hideout. It costs two Strength skills, but once you have acquired all six Sherwood Forest cards, most of the Merry Men are protected from being jailed. Huzzah! The final option you have in this phase is spending any three Loot cards from your Inventory to reduce your bounty by 100.

The third and final phase is the Story Card phase. During setup you are instructed to separate this deck into two piles, shuffle them independently, and place the Story Cards in set one on top of the story cards in set two. Set one cards are annoyances that can bleed you of skill cards or raise the bounty on your head. Annoying! The cards in set two are far worse, as they will jail your unprotected Merry Men and set you back further from victory… also whilst raising your bounty. Super annoying!! Curse you again, Sheriff!!

If no win or lose conditions have been met at this time, you will return to the first phase with this additional rule: switch your active character (you start the game with Robin Hood) with another character you have recruited in the grid. Each character has a different special ability to be used on your next turn as well as a different set of skills printed on the face that you may use as discounts for recruitment, rescues, and purchasing of King Richard and Sherwood Forest cards. Example: Much the Miller shows 1x Sword and 1x Strength. You can use his skills as a discount to purchase a Sherwood Forest card by spending just one Strength card from your Inventory. Time to stick it to the Sheriff!

So how does it all shake down? Overall I say the game is really good. It is unfinished, and has not yet made it to Kickstarter, and I suspect that has something to do with any drawbacks I have experienced. Upon reading the provided rulebook and attempting Game 1, I had several rules questions. Rodney was quick to provide answers and it made the game so much more playable and enjoyable. Since it is a solo game only, every decision you make directly impacts how the game is played (duh, right?). There’s nobody else to mess with your plans, nor help them succeed. There’s no AI or ghost player. Just you versus the game. I have played this many times now on different difficulty levels and have won and lost on each. It would seem balanced, however…

There are a few strategies I attempted to use on my different plays to see how they might add to the complexity and change the results. I noticed that I won more when I completely ignored Sherwood Forest and King Richard’s cards. Yes, one of the King Richard cards reduces the bounty by quite a bit, and that’s just in one turn, but the cost is so mighty that I rarely found them enticing enough to pull the trigger. Same goes for Sherwood Forest. Though the cards cost a paltry two Strength, I found that I needed those Strength cards to recruit or rescue my Men and could not justify spending two per card (and six total cards to build the hideout) for that protection. Your play style may vary, and I am itching to play again to try new things out. Maybe I’m wrong about Sherwood Forest. I think that’s a really great trait for a game – to have its players thinking about different strategies while not playing, and just waiting for when they can play again.

I have to say, I am very excited to see this go to Kickstarter, and to learn what Rodney has in mind for improvements to the components, or rule tweaks, and the almighty stretch goals. I might be backing this one, even though I have a great working version of it now…
  
GD
Grace Doll
8
8.0 (1 Ratings)
Book Rating
(This review can also be found on my blog <a href="http://themisadventuresofatwentysomething.blogspot.com/">The (Mis)Adventures of a Twenty-Something Year Old Girl).

Wow, wow, wow! I finished this book in less than 12 hours!! Yes, it was so good. Okay, yeah, I had won this book from a blog comp some time last year, and it had just been sitting on my shelf for awhile. I'm so glad that I decided to read it.

Grace Doll is Rufus Solomon's creation. He is a big movie director who has made her what she is. She should be thankful, right? Not so because Rufus has taken away her freedom. She has no family to turn to. One night, Rufus decides to give Grace the gift of immortality, a gift that Grace doesn't want. Luckily, Grace's friends help her escape from the clutches of Rufus, but Rufus is always just around the corner.

I think the title of Grace Doll is a cute one. I would say it more than suits the book because it's about Grace.

The cover of Grace Doll is what first caught my attention when I saw this book. I liked the way it was designed. Plus, it fits in with the book as the chair Grace is sitting in is mentioned in the book. I also like the way the photo of Grace is within a film strip.

The world building was a little bit weak. I found it hard to believe that a side effect of the whole eternal youth thing was that Grace would go crazy sexually from the touch of a man she was attracted to. That was what really bothered me. Also, I like the way there are photographs of Grace throughout the book, but, the girl in the photos is not drop dead gorgeous like as described in the book. Apparently, wherever Grace went, men and women alike would stare at her because of her beauty. The photos of the girl in the book look just like a plain looking girl. There's nothing special. I mean, the girl is cute, but she's not drop dead beautiful. Another thing that annoyed me about the world building was the fact that Grace kept saying how she was stuck in the mind set of a 17 year old girl. However, the treatment she had allowed her to keep her beautiful, youthful appearance. It didn't mess with her mind. You would think that after she's been alive for over 80 years, she'd act a bit more grown up than a 17 year old girl. There's also the dreaded insta-love happening. It's called lust, not love!!! You can't just instantly fall in love with someone you've just met. You have to get to know them first!

I absolutely thought the pacing was fantabulous! I would've read the book in one sitting if I wouldn't have had to cook dinner. I totally devoured this book, and I found myself wanting to know what was going to happen in the next chapter even before I finished the chapter I was on.

I did love all the characters in this book! I felt so bad for how Rufus treated Grace. I was constantly wishing bad things to happen to Rufus. I did like how Grace and Brenden didn't trust each other to begin with and how the author played that out between them. I did wish we got to know a bit more about Jonathon though.

The dialogue was interesting and worked for the ages of the characters for the most part. There were some times that I was thinking that Brenden spoke like an older person, not like someone who is 18 years old. However, the dialogue between the characters did flow quite well. I did enjoy reading the book from both Grace's and Brenden's point of view. It was interesting to see what each character was thinking and feeling. As for swear words, I only counted one, and it wasn't a bad one either.

Grace Doll by Jennifer Laurens is a fun and fast read that will leave its readers feeling breathless and wanting more but in a good way. The world building does take away some from the book, but overall, this book is highly enjoyable.

I'd recommend this book to everyone aged 15+ that's looking for something lighthearted and interesting to read.
  
The Girl In Between
The Girl In Between
Laekan Zea Kemp | 2014 | Science Fiction/Fantasy, Young Adult (YA)
8
8.8 (4 Ratings)
Book Rating
Great, characters, imaginative mix of Fantasy and issues connected with Disability (0 more)
Nothing (0 more)
‘The Girl In Between’ was the first book I read for the ‘Disability Read-a-Thon’ in October and, because this was a free download, I didn’t have high expectations for this book at all. However, I was very pleasantly surprised.

This book’s main character Bryn has a sleeping syndrome, which means that she can suddenly sleep for weeks and months on end. This didn’t mean however, that she a poor defenseless girl, in fact she was the opposite. She was funny, sarcastic and a fully rounded teenager and I thought she was relatable and likeable.

This book wasn’t just about Disability but the book does cover some of the issues that, even though I don’t have the same condition as Bryn, I could relate to, when I was growing up. However, it was also a complex mix of real life, fantasy and Bryn’s condition, which was seamlessly and imaginatively, incorporated into the story.

There were a couple of times when I thought that this book would develop into a slushy teen romance, but thankfully, this just managed not to turn into this and any kind of romance was maturely and sensitively handled.

I found the pace of this to be excellent. In no part of the book did I feel the story dragged and I really wanted to know what would happen to the characters.

I think that the ending was really good and it resolved enough to feel satisfied at the end, but it left enough for me to want to read the rest of the series.

I will definitely be reading the rest of this series at some point. I would recommend reading this book, whether you want to read something with a strong main character who has a Disability, or you enjoy a good Fantasy read.

My Rating ****
  
Dreamland
Dreamland
Sarah Dessen | 2000 | Fiction & Poetry
2
6.6 (7 Ratings)
Book Rating
Original Review posted on <a href="http://bookwyrming-thoughts.blogspot.com/2013/03/review-dreamland-by-sarah-dessen.html">Bookwyrming Thoughts</a>
Original Rating: 1.5

<b>Note: </b>Formatting may be lost due to copy and pasting.

     I was told that Sarah Dessen's works were awesome. So I basically went into the frame of mind that it would be a good book when I actually started reading it.

     I don't really hate saying this, but as a first time peep (read: I'm reading her works for the first time) on reading a work of Sarah Dessen's, I left with a pretty "eh..." view. I did try to keep the fact in mind that Sarah Dessen is a good writer, which was why I didn't go all <s>mini stomping off with a hmph</s> frowny faced at the wall.

     I don't exactly hate the book - not really - but I found it very boring from page 1 to the end. I'm pretty surprised I didn't fall asleep. Yet. There was just something missing. While I don't really mind reading gushy romances (YA speaking), I'm not one who prefers reading a book that's pretty much completely - as in 90% or more - lack of action.

     Dreamland is basically your typical realistic fiction in the terms of romance. It was also pretty predictable (but then... I tend to predict things near the bull's eye usually...). And every time a character in a book is getting suspicious of events, it would go down the drain a little more.

     If it wasn't required reading, I probably would've ended up just setting it down, walk away, read another book, and then return it. But, if you're one who likes realistic fiction and romances rolled into one "bookrito," then you probably just got another recommendation. However, if you're one for romance and action rolled into one, then I don't exactly recommend it.... but feel free to read it if you want to try it out, as everyone's reading preference is different....
  
GR
Gold Rush
8
8.0 (1 Ratings)
Book Rating
<b><i>I received this book for free from Author in exchange for an honest review. This does not affect my opinion of the book or the content of my review.</i></b>
<b>Four Reasons to Read <i>Gold Rush</i> by Jennifer Comeaux</b>
I'm still lacking in my reviews, but now I'm playing with style to change things up a little. <i>Gold Rush</i> is the first book by Jennifer Comeaux I've read, and it's the first performance by Emily Stokes that I've listened to. Here's a list of reasons why you should consider giving <i>Gold Rush</i> a try.
<b>
</b> <b>Ice Skating!</b> - If you're looking for a book centered around ice skating, this book is for you. I've had an interest in reading Comeaux's books since I've found out they were about ice skaters, and it was amazing to read from an ice skater's perspective. Liza is also <i>extremely</i> passionate about ice skating

<b>Adorable Kids</b> - Stokes does an amazing job depicting the voice of a kid, and she makes the two in <i>Gold Rush</i> all the more adorable through her performance than it would be compared to the book version.

<b>Past Characters</b> - Fans of Comeaux will be absolutely delighted to know some of the main characters from her previous books will be making an appearance or even a critical role in Liza's journey to an Olympic medal.

<b>Sweetest Love Interest. Ever.</b> - Braedon is one of the most adorable and sweetest boys in the history of fictional boy land (there's a lot of them). He's completely understanding of Liza's priorities and commitments without any ifs, ands, or buts, and it's just one of the things in literature I love reading about.

<a href="https://bookwyrmingthoughts.com/blog-tour-gold-rush-by-jennifer-comeaux/"; target="_blank">This review was originally posted on Bookwyrming Thoughts</a>
  
Cat Tale: The Wild, Weird Battle to Save the Florida Panther
Cat Tale: The Wild, Weird Battle to Save the Florida Panther
Craig Pittman | 2020 | History & Politics, Natural World, Science & Mathematics
9
9.0 (1 Ratings)
Book Rating
I ran across Cat Tale on the New Books shelf at my library. I had no real interest in the subject prior to seeing the cute picture on the cover, along with the bright color scheme. I was also drawn to the word, "Weird," in the title. I flipped the book over, and read the praised reviews on the back, so I decided to give the book a try. I'm so glad that I did! Number one, I live in Florida, but am a transplant from the north. So I see a lot of names on counties, streets, schools, etc., and know them from that, but not from what any of the people or places were involved with in their day. So I did get a little basic name history while reading, which was an added bonus.

The book, itself, reads like a fiction novel. Plus, it's pretty funny throughout, which made it that much more enjoyable! I kept looking names and events up to make sure that they were real when the book seemed too fictional. (They were real.) It's amazing how messed up the whole process got while trying to save the species, and how such a small number of people can end up being so detrimental to any project. There were some unforgettable characters (again, real people!) that assisted Florida during this process. I quickly was drawn to the story and information. To me, it ended up being wildly interesting. Without ruining the details for you, I realize that any non-fiction account needs to be taken with an open mind and a grain of salt at times. However, everything that I questioned was information that could be found easily. I wish more non-fiction books were written for smooth reading like Cat Tale was. Craig Pittman took a potentially dry, possibly boring subject, and made it very engaging all the way through. It's definitely worth reading, if you're even the least bit curious. (Or, if you simply like the cover picture and color scheme!)
  
Our Little Cruelties
Our Little Cruelties
Liz Nugent | 2020 | Thriller
4
6.7 (3 Ratings)
Book Rating
William, Brian, and Luke Drumm--three boys each born a year apart. William becomes a successful movie producer. Luke, a famous singer. And Brian, the steady middle brother, watches over careers, money, and their mother. But none of the brothers are as successful and happy as they appear--scarred by their traumatic childhood and their constant attempts to gain the attention of their mother. Now, the brothers are gathered together again: but only two are alive.

"All three of the Drumm brothers were at the funeral. But only one of them was in the coffin."

I made a lot of mistakes with this book. First, I thought I loved Liz Nugent, but then I realized I had her confused with another writer, and that I've never read any of her books. Next, I thought this would be more of a true, suspenseful mystery. It is not.

I feel bad, but this book was not for me. It started out slowly and just never got better. The plot drags on and on. While it is somewhat a mystery about a dead brother (which Drumm has died?), it's mostly a character-driven tale about three awful brothers. Because these three men are terrible and despicable, and I found it nearly impossible to become interested in them or their stories.

The book is told in chunks--from the perspective of each brother. Within their parts, their stories go back and forth in time. It's hard to keep track of the passing of time, especially as the book progresses.

This novel could provide in-depth perspective on mental illness and the impact our parents can have on our lives, but so much of that nuance gets lost in our characters and their abject hatefulness. There is little redemption to be had here. I had twinges of sympathies for the brothers, but, at times, I wasn't sure I would care if they were dead. They are truly evil sometimes.

Overall, this book just didn't work for me. I wasn't interested in the characters, and I wanted this to be a different type of story. Many others found this much more captivating and enjoyed the character driven style, so it may work better for you. 2 stars.
  
Ticket to Ride
Ticket to Ride
2004 | Transportation, Travel
I am one of the remaining few who reviewers who haven’t put in their two cents on Ticket to Ride. Why? Is it bad? No. Am I lazy? No. It’s really because I don’t think I have anything new to say about it that hasn’t already been said a hundred times. So this review on this game will be a little different from me. Instead of going over the rules and such (however truncated they typically are from me) I will question how well this game has aged for me.

Ticket to Ride is one of those games that has really hit it big in the mass market. You can find it all over in big box stores, in FLGS, online, secondary market, just everywhere. But why? And for this long? Ticket to Ride (TTR) came out in 2004. A mere 15 years ago. While that doesn’t really sound like a long time, in contrast to today’s game industry it is an eternity. With thousands upon thousands of games being released into the market through direct publish, Kickstarter/crowd funding, and big releases at conventions it’s hard to believe that you can still find this hanging with the exciting, fresh new games.

What I truly believe is magical about this game is its simplicity. “You have two main options: take some cards or play some cards.” When you can start a teach of a game by saying that, your players are invested right away because they know you aren’t going to bog them down with rules upon rules. “If you decide to take cards you can take these colored train cards or you can take new route ticket cards.” So now players have two choices from gaining cards. “If you decide to play cards you need to play cards of a color and number matching whichever route between two connecting cities on the map you like.” Done. The game is explained. Yeah, you can fight me about the endgame scoring stuff like longest route and whatnot, but for new gamers, you have explained this classic in three sentences. It’s so beautiful when a game allows you to teach it so quickly.

But that surely means that this is an easy game, right? With so few rules and such. Well, no. It’s not really “easy” at all. While your main rules are light, the strategy and tactics during play can cause feelings of joy and delight as well as frustration and concern as you see someone claim the route you need to connect to two cities on the map. Of course, you can’t explain that to your new players right away. You want them to experience these feelings organically and fully. It’s what makes TTR a really great game: having your well-laid plans just shot to smithereens by the guy who can’t tell the difference between the white train cars and the wild rainbow train cars.

DISCLAIMER: I play with the 1910 expansion, which is a MUST. The larger cards are way easier to play with. See photo below with comparisons from base game on bottom with the larger 1910 cards above. YMMV, but I will always play using this expansion. -T

Components. Let’s compare components to some current or newer games. The game board is laid out really well, and the artwork is sparse and not over-busy on the board. This is a HUGE plus for me. I like nothing more than for the board to offer thematic elements and feeling without pelting my eyes with too much distraction. The cards were a bad choice. Not because the art or the quality on them is bad – because that’s not what I am saying. The size of the cards was a poor choice. I did purchase the 1910 expansion and simply will not play my copy without it. I recently played TTR for GenCan’t 2019 at my FLGS with OG base cards and found myself dreaming of the 1910 cards. The score tracker discs are of industry-standard quality for scoring discs. The plastic train car pieces are still just as wonderful to handle and play with as are many other more modern components. Seriously just as good. TTR components (and really, most of the time Days of Wonder components in general) are really great.

So do I still enjoy playing it? You betcha, don’tcha know. I still love seeing the board in front of me, agonizing over the route tickets I am dealt, and trying to decide if I should go for the New York to Los Angeles, or keep it simple with multiple routes along the Mississippi River. I still love the panic that ensues when I see people hoarding train cards, just knowing that they will soon be on the attack and their train car collection will dwindle to almost endgame levels in too few rounds for me to complete my masterpiece. I guess I still really love it.

Is Ticket to Ride my favorite game? No. But I’ll tell you what. I hadn’t played it in a couple years, and after this weekend’s play, it has moved up on my list by several spaces. It still holds a special place in my heart, and also the hearts of my team. That’s why Purple Phoenix Games gives Ticket to Ride a retrospective 20 / 24. It’s still great!