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Purple Phoenix Games (2266 KP) rated Canvas in Tabletop Games
Feb 3, 2021
I do not have any natural talent for art. That doesn’t stop me from enjoying it, though! Whether it’s coloring, painting, or crafting, I like to let my artistic side run free. So imagine my surprise as I was perusing Kickstarter one day and happened upon Canvas. A game about ‘painting’ and creating unique, brilliant, and one-of-a-kind pieces of artwork, all without having to worry about my lack of actual artistic talent?? I was immediately sold! Now that I have the game in hand and have gotten the opportunity to play it, will it withstand the test of time, like a classic masterpiece?
Canvas is a game of card drafting and set collection in which players are trying to layer their cards to create unique pieces of artwork that will earn them Ribbons (VP) at the local art festival. To begin, set up the canvas mat, 4 random Scoring Cards, Ribbon tokens, and Art cards in their corresponding locations in the play area. Each player receives 3 sleeved Background cards and 4 Inspiration tokens. Select a starting player, and the game is ready to begin!
Playing over a series of rounds, players will take turns either Taking an Art Card or Completing a Painting. If you choose to Take an Art Card, you select an Art Card from the canvas mat and take it into your hand. The card furthest from the draw deck is free, but subsequent cards must be ‘purchased’ by spending Inspiration. Place 1 Inspiration token on every card preceding the one you take into hand. If you select an Art Card that has an Inspiration token on it, you collect that token for future use!
If you have at least 3 Art Cards, or a maximum of 5 Art Cards in hand, you must Complete a Painting. You will select 3 of your Art Cards to be sleeved with one of your starting Background cards. You may layer the Art Cards in any order you choose – but remember, only visible icons are used for scoring! Once you have Completed a Painting, you immediately score that piece. Compare the visible icons on your final painting to the Scoring Cards, taking any corresponding Ribbon tokens for successfully meeting their requirements. Play continues in this manner until all players have completed their 3 paintings. Players count up their cumulative scores from all paintings, and the player with the most points is the winner!
The gameplay seems simple enough, right? Yes! It is very straightforward since you only have 2 options for each turn. Either draft a card, or complete a painting. Teaching time is minimal and the gameplay can move quickly. But THAT is where the simplicity ends, my friends. The heart of Canvas is in its strategy. Each game has 4 random Scoring Cards, which define how you will earn points. And each transparent Art Card has a number of icons at the bottom that will affect how you resolve each Scoring Card. By layering your Art Cards, you will cover some icons, while letting others remain visible. The possibilities are truly endless when it comes to how to layer your cards, but are you clever enough to layer them for maximum points? Admittedly, the various layering possibilities coupled with 4 different Scoring Cards can lead to some analysis paralysis, as players try to figure out every combination they have to see what could earn the most points. But all in all, I have found the that the gameplay is never really at a standstill, because as one player is taking their turn, all others can be strategizing with their own cards.
Let’s talk about components. First off, I love the canvas mat – it really brings the theme to life and is good quality! The Art Cards are colorful and sturdy, and they really are clear enough to see even when layered upon each other. (I should say that I did remove the plastic film from the manufacturing process.) The Scoring and Background cards are nice, big, and easy to read and understand. My deluxe copy of Canvas has Wooden Ribbons and Inspiration tokens instead of the standard cardboard, and they are nice, chunky, and fun to play with. There are even 5 small wooden easels on which players can display their masterpieces! All in all, the deluxe components are great quality and really elevate the gameplay. AND the game box literally has a hole in the back so it can be hung on the wall, like a real piece of art! Such a creative and immersive approach to the game, that just puts a smile on my face.
If you’ve read this far in my review, I think you can tell that I really love Canvas. The theme is creative, the gameplay is simple, but extremely strategic, and the high quality components really make it feel deluxe. Is there anything I don’t like about it? Maybe that it makes my brain hurt sometimes when trying to figure out the best layering combo of my Art Cards. But seriously, this game is a new and unique twist on some of my favorite mechanics. Canvas is quickly making its way towards my Top 10 list, and this is one I will definitely be pulling out at game nights pretty often. Purple Phoenix Games gives this one an eccentric 11 / 12. Give it a shot, I don’t think you’ll be disappointed.
Canvas is a game of card drafting and set collection in which players are trying to layer their cards to create unique pieces of artwork that will earn them Ribbons (VP) at the local art festival. To begin, set up the canvas mat, 4 random Scoring Cards, Ribbon tokens, and Art cards in their corresponding locations in the play area. Each player receives 3 sleeved Background cards and 4 Inspiration tokens. Select a starting player, and the game is ready to begin!
Playing over a series of rounds, players will take turns either Taking an Art Card or Completing a Painting. If you choose to Take an Art Card, you select an Art Card from the canvas mat and take it into your hand. The card furthest from the draw deck is free, but subsequent cards must be ‘purchased’ by spending Inspiration. Place 1 Inspiration token on every card preceding the one you take into hand. If you select an Art Card that has an Inspiration token on it, you collect that token for future use!
If you have at least 3 Art Cards, or a maximum of 5 Art Cards in hand, you must Complete a Painting. You will select 3 of your Art Cards to be sleeved with one of your starting Background cards. You may layer the Art Cards in any order you choose – but remember, only visible icons are used for scoring! Once you have Completed a Painting, you immediately score that piece. Compare the visible icons on your final painting to the Scoring Cards, taking any corresponding Ribbon tokens for successfully meeting their requirements. Play continues in this manner until all players have completed their 3 paintings. Players count up their cumulative scores from all paintings, and the player with the most points is the winner!
The gameplay seems simple enough, right? Yes! It is very straightforward since you only have 2 options for each turn. Either draft a card, or complete a painting. Teaching time is minimal and the gameplay can move quickly. But THAT is where the simplicity ends, my friends. The heart of Canvas is in its strategy. Each game has 4 random Scoring Cards, which define how you will earn points. And each transparent Art Card has a number of icons at the bottom that will affect how you resolve each Scoring Card. By layering your Art Cards, you will cover some icons, while letting others remain visible. The possibilities are truly endless when it comes to how to layer your cards, but are you clever enough to layer them for maximum points? Admittedly, the various layering possibilities coupled with 4 different Scoring Cards can lead to some analysis paralysis, as players try to figure out every combination they have to see what could earn the most points. But all in all, I have found the that the gameplay is never really at a standstill, because as one player is taking their turn, all others can be strategizing with their own cards.
Let’s talk about components. First off, I love the canvas mat – it really brings the theme to life and is good quality! The Art Cards are colorful and sturdy, and they really are clear enough to see even when layered upon each other. (I should say that I did remove the plastic film from the manufacturing process.) The Scoring and Background cards are nice, big, and easy to read and understand. My deluxe copy of Canvas has Wooden Ribbons and Inspiration tokens instead of the standard cardboard, and they are nice, chunky, and fun to play with. There are even 5 small wooden easels on which players can display their masterpieces! All in all, the deluxe components are great quality and really elevate the gameplay. AND the game box literally has a hole in the back so it can be hung on the wall, like a real piece of art! Such a creative and immersive approach to the game, that just puts a smile on my face.
If you’ve read this far in my review, I think you can tell that I really love Canvas. The theme is creative, the gameplay is simple, but extremely strategic, and the high quality components really make it feel deluxe. Is there anything I don’t like about it? Maybe that it makes my brain hurt sometimes when trying to figure out the best layering combo of my Art Cards. But seriously, this game is a new and unique twist on some of my favorite mechanics. Canvas is quickly making its way towards my Top 10 list, and this is one I will definitely be pulling out at game nights pretty often. Purple Phoenix Games gives this one an eccentric 11 / 12. Give it a shot, I don’t think you’ll be disappointed.
Purple Phoenix Games (2266 KP) rated Chronicles of Crime: 2400 in Tabletop Games
Nov 17, 2021
I have reviewed and previewed the base Chronicles of Crime, and each of the entries in the Millennium Series (1400, 1900, and now 2400). I have the Noir expansion coming in my next order from an online retailer once another title gets off the pre-order list, and will most likely be ordering Welcome to Redvale soon as well. To say I am a fan of the series is a massive understatement. The system is just so unique and I love exploring the games inside. Now, I definitely prefer 1400 to 1900, but where does this newest entry fall in the pecking order? I bet you’re… dying… to find out!
Chronicles of Crime: 2400 (which I shall shorten to 2400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already mostly know how to play 2400 (there are a few new mechanics here). However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.
DISCLAIMER: We were provided an advance retail copy of this game for the purposes of this preview. These are retail copy components, so they should be exactly what you would receive in your copy. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, purchase directly from the publisher, or through any retailers stocking it after fulfillment. -T
To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled, double-sided Location Boards. Place out the Implant Board and the Raven card within reach (new to 2400). Fire up the Chronicles of Crime app, choose “2400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview the photos represent happenings in the Tutorial scenario. Also, to be completely upfront I got a perfect 100/100 for a final score… for the introductory Tutorial. Autographs can be purchased at the end of the preview.
Each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 2400 version, augments to the main character, Kalia Lavel, and her cybernetically-enhanced pet Raven. The Raven (unnamed in the game) acts as a portable computer, able to access information across the web and provide insight into certain aspects of the case being solved.
By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 2400: visiting new Cyberspace Locations (a la The Oasis in Ready Player One)! With so many new additions to the CoC series here in the 2400 chapter, seasoned vets will find something for which they can be excited.
Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to recharge, or visiting HQ to divulge case information by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 100/100 on my first play of 2400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at those Location cards and character art! This art really speaks to me and it says, “I’m gorgeous.” As a side note, I think I will be contacting Lucky Duck Games to get my hands on the font used on the Evidence Category cards. It’s just a perfect choice in this setting.
The app. I have only great things to say about the app. It’s the same app that you would use for all Chronicles of Crime games, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, especially for a game set in the year 2400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.
Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should have the Raven scan it for any historical information. Hmm, it registers as being hot? Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…
It’s just amazing, and I love this family of games. I am so stoked to delve more into 2400 and discover more shenanigans happening in futuristic Paris. My implants (no jokes here please), Raven, and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this setting, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 2400. It has everything I love in a unique game and I just can’t get enough! Oh, and for me, this is the best one of the bunch. I don’t know what it is exactly that I love so much, but it adds the right amount of extra stuff to CoC that I just feel like playing these scenarios endlessly. That is, until I have run out of scenarios and have to cry to LDG or fans to create more and more. If only I were more creative.
Chronicles of Crime: 2400 (which I shall shorten to 2400 for the duration of this preview) is an app-assisted campaign, murder-infested, cooperative storytelling game for one to four players. If you are familiar with the original Chronicles of Crime, you already mostly know how to play 2400 (there are a few new mechanics here). However, should ye be of the uninitiated, allow me to set the stage for this incredible gaming experience.
DISCLAIMER: We were provided an advance retail copy of this game for the purposes of this preview. These are retail copy components, so they should be exactly what you would receive in your copy. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to download the rulebook, purchase directly from the publisher, or through any retailers stocking it after fulfillment. -T
To setup, place the Evidence Board in the middle of the table and the Home Location Board near. Keep all the decks of cards nearby (shuffled or unshuffled, whatever is your liking) as well as the alphabetically-labeled, double-sided Location Boards. Place out the Implant Board and the Raven card within reach (new to 2400). Fire up the Chronicles of Crime app, choose “2400,” and then choose the case you would like to play. The app will walk players through the additional setup steps for the case being played. For this solo preview the photos represent happenings in the Tutorial scenario. Also, to be completely upfront I got a perfect 100/100 for a final score… for the introductory Tutorial. Autographs can be purchased at the end of the preview.
Each of the cases will involve players traveling to different Location Boards and meeting Characters at these locations. Many cases will be involving several Special Items and, new for the 2400 version, augments to the main character, Kalia Lavel, and her cybernetically-enhanced pet Raven. The Raven (unnamed in the game) acts as a portable computer, able to access information across the web and provide insight into certain aspects of the case being solved.
By using the app and scanning the QR codes on the boards and cards players will be learning about the case, viewing the scene of the crime(s), inspecting items, chatting up locals for information, and also new for 2400: visiting new Cyberspace Locations (a la The Oasis in Ready Player One)! With so many new additions to the CoC series here in the 2400 chapter, seasoned vets will find something for which they can be excited.
Play will continue not so much in “rounds” but until the players have enough evidence and a good handle on the situation enough to return Home to recharge, or visiting HQ to divulge case information by scanning answers to their questions about the case. The app then assesses the accuracy of the answers and outputs a score. For reference, though I did receive 100/100 on my first play of 2400 I did only receive a 70/100 on my first runthrough of the original Chronicles of Crime, so playing this style of game several times seems to improve how one plays.
Components. As most items in the box of the game are card or cardboard-based, and all really great quality, I will speak on other component items. Firstly, the art and art style throughout the game is simply stunning. I mean look at those Location cards and character art! This art really speaks to me and it says, “I’m gorgeous.” As a side note, I think I will be contacting Lucky Duck Games to get my hands on the font used on the Evidence Category cards. It’s just a perfect choice in this setting.
The app. I have only great things to say about the app. It’s the same app that you would use for all Chronicles of Crime games, and operates the exact same way. For me it has been flawless to use and just a joy to bring technology into the gaming world, especially for a game set in the year 2400. I am obviously no purist game enthusiast, as I enjoy these hybrid model games. Once you play with the app you will see how ingenious a system it really is. The app coupled with the nondescript cards and other components in the game make for infinite storytelling possibilities that can only be limited by creativity and time constraints. I love the components in the box AND the marvelous app.
Gameplay for me is also just glorious. I love being able to sit down, setup the game, and let the app tell me what’s going on. So what should I do first? Oh, let’s mosey on down here to this Location Board and drum up some information. Ooh I found an Item! I should have the Raven scan it for any historical information. Hmm, it registers as being hot? Okay, time to go back to that location and speak with the other person who was in there. OH CRAP, I wasted too much (in game) time and now that other person is gone?! Uh oh, I better stop messing around here…
It’s just amazing, and I love this family of games. I am so stoked to delve more into 2400 and discover more shenanigans happening in futuristic Paris. My implants (no jokes here please), Raven, and I are out to solve all the cases and beg for more. If you are looking for a game that uses a hybrid board game/app model, are a fan of this setting, or just want to have a really great experience playing a game, I urge you to consider Chronicles of Crime: 2400. It has everything I love in a unique game and I just can’t get enough! Oh, and for me, this is the best one of the bunch. I don’t know what it is exactly that I love so much, but it adds the right amount of extra stuff to CoC that I just feel like playing these scenarios endlessly. That is, until I have run out of scenarios and have to cry to LDG or fans to create more and more. If only I were more creative.
Haley Mathiot (9 KP) rated The Lovely Bones in Books
Apr 27, 2018
**Spoiler Alert!**
First of all, let me say this. I really wanted to love The Lovely Bones. But I didn’t. I didn’t like it very much.
This comes as a surprise to me, because while I was reading it, I found it almost impossible to put down. It was cryptic and mysterious. The problem is that at the end, it still felt cryptic and mysterious—like I’d missed something. I felt throughout the book that I’d find a plot line, or a key, or something, and it would all fit together perfectly. But it didn’t. The writing was hard to read, and I had to really focus to understand the words. The plot was very original and creative, but there just seemed to be something missing through the whole book. When I got to the end, I was very disappointed.
I didn’t feel engaged in The Lovely Bones. I felt like an outsider looking in. I related to the characters on a certain level—but then again I felt totally disconnected and withdrawn while reading.
I didn’t at all like what happened to Mr. Harvey. He needed to be caught and put in jail, or killed by the father, or something a little more than getting an icicle in his back and falling into a ravine. His death was very unsatisfactory.
I didn’t like the end at all. As I said earlier, it felt like something was missing. I got to the end and said “Hu? Did I miss something? Maybe I skipped some pages, or missed a paragraph…” and literally flipped back through the past few pages. Nothing. It was like the end of a chapter, not the end of a book. There are unanswered questions sitting right in front of you, and there are blank endings for some of the characters. By blank I mean empty, like it’s not an ending at all. Like there is another few chapters to read and then maybe it will all make sense.
As I said above, find it very difficult to stop until I got about halfway through. When I got to the halfway point, it started to feel like it wasn’t going anywhere and I put it off for about a month. The book felt like it was boring, and dead like Susie. The mystery wasn’t going to be solved. It got old. Blech.
But some of it was very fast paced and exciting, and the characters are very well developed. The dialogue flows freely and comfortably.
Also, however painful Mrs. Salmon’s leaving was, and watching the family get torn apart, it was beautiful in the end when she came back. And I loved the interaction between the characters, and I loved the characters themselves. Lindsey and Samuel were wonderful, and her baby was wonderful, and the grandma was wonderful. Poor, sweet little Buckley who grows up too fast and too hard…
So I rest closer to the negative side than the positive side. This was a good (depending on your definition) book—I just wasn’t connected to it. There were some things that I liked about The Lovely Bones. However, most of it I didn’t like. If I’m not connected to a book, how can I read it? Will I read this one again? probably not. Will I read the sequel? Not unless I get it in the mail for review and I’m really really bored.
I wish I could say more good things about this book. I wanted to love it. My friends all loved it and my mom loved it. But it felt odd and foreign and uncomfortable to me, and the ending was awful. If you consider it an ending.
Audio Review: The audio-book was read by the author, who read incredibly slow and seemingly forced. Wouldn't an author take some joy in reading their book out loud, even if it was as depressing as this one? wouldn’t the author, of all people, read with a little more energy? Alice sounded tired. Tired of her book, tired of Susie and Lindsey and Mr. Salmon and everyone else. If you’re going to read The Lovely Bones, read The Lovely Bones.
First of all, let me say this. I really wanted to love The Lovely Bones. But I didn’t. I didn’t like it very much.
This comes as a surprise to me, because while I was reading it, I found it almost impossible to put down. It was cryptic and mysterious. The problem is that at the end, it still felt cryptic and mysterious—like I’d missed something. I felt throughout the book that I’d find a plot line, or a key, or something, and it would all fit together perfectly. But it didn’t. The writing was hard to read, and I had to really focus to understand the words. The plot was very original and creative, but there just seemed to be something missing through the whole book. When I got to the end, I was very disappointed.
I didn’t feel engaged in The Lovely Bones. I felt like an outsider looking in. I related to the characters on a certain level—but then again I felt totally disconnected and withdrawn while reading.
I didn’t at all like what happened to Mr. Harvey. He needed to be caught and put in jail, or killed by the father, or something a little more than getting an icicle in his back and falling into a ravine. His death was very unsatisfactory.
I didn’t like the end at all. As I said earlier, it felt like something was missing. I got to the end and said “Hu? Did I miss something? Maybe I skipped some pages, or missed a paragraph…” and literally flipped back through the past few pages. Nothing. It was like the end of a chapter, not the end of a book. There are unanswered questions sitting right in front of you, and there are blank endings for some of the characters. By blank I mean empty, like it’s not an ending at all. Like there is another few chapters to read and then maybe it will all make sense.
As I said above, find it very difficult to stop until I got about halfway through. When I got to the halfway point, it started to feel like it wasn’t going anywhere and I put it off for about a month. The book felt like it was boring, and dead like Susie. The mystery wasn’t going to be solved. It got old. Blech.
But some of it was very fast paced and exciting, and the characters are very well developed. The dialogue flows freely and comfortably.
Also, however painful Mrs. Salmon’s leaving was, and watching the family get torn apart, it was beautiful in the end when she came back. And I loved the interaction between the characters, and I loved the characters themselves. Lindsey and Samuel were wonderful, and her baby was wonderful, and the grandma was wonderful. Poor, sweet little Buckley who grows up too fast and too hard…
So I rest closer to the negative side than the positive side. This was a good (depending on your definition) book—I just wasn’t connected to it. There were some things that I liked about The Lovely Bones. However, most of it I didn’t like. If I’m not connected to a book, how can I read it? Will I read this one again? probably not. Will I read the sequel? Not unless I get it in the mail for review and I’m really really bored.
I wish I could say more good things about this book. I wanted to love it. My friends all loved it and my mom loved it. But it felt odd and foreign and uncomfortable to me, and the ending was awful. If you consider it an ending.
Audio Review: The audio-book was read by the author, who read incredibly slow and seemingly forced. Wouldn't an author take some joy in reading their book out loud, even if it was as depressing as this one? wouldn’t the author, of all people, read with a little more energy? Alice sounded tired. Tired of her book, tired of Susie and Lindsey and Mr. Salmon and everyone else. If you’re going to read The Lovely Bones, read The Lovely Bones.
Haley Mathiot (9 KP) rated Along for the Ride in Books
Apr 27, 2018
Sarah Dessen caught me by the cover: I’m a bike rider. So I approached this book with eagerness, and it paid. The story was compelling, as Dessen’s novels always are, and they force you to read just one more chapter. I got to the end of the book, and wished there were more chapters. I re-read the last chapter a few times, just because it was so perfect. So so perfect. It solved all the problems in the book, didn’t leave you hanging, and made you smile and whisper to yourself “yes.”
She’s academically focused to the point that she runs to her studies when she’s afraid of choices, she’s developed a sleeping disorder from her parent’s fights before they divorced, and now she’s visiting her dad and his new wife and newborn baby for the summer, simply for lack of anything else to do. But Auden is named after a poet that nobody knows about, has forgotten how to ride a bike, and made a bad first impression with her new co-workers. She meets a quiet boy named Eli with too many secrets and all the right answers. She missed prom because her date was just like her—to school-centered to care about having fun in life. She never had a food fight, she never broke curfew, and she’s never been to a bar (“it’s a rite of passage!”). Eli is astonished that anyone could get through the first eighteen years of their life without going bowling at least once, and sets out to help her experience everything she missed. But now that she has the answers to the things she missed in life, and can see the next step and the decisions she has to make, she has to choose to “get back on that bike,” even when she falls down.
The characters in this story were so relatable. I understood exactly how Auden felt (even though I did build a tree-house in third grade) and could feel her confusion in this strange new social world of hers, the surprise of showing up at work one day and discovering “hey, whoa. How did this happen? I have friends now!” I was blown away when I found out Eli’s mysteries, and loved Maggie even more when she showed her true colors. All characters have their fatal flaws, and these ones do too, but it makes them real people, not just fairy-tales. Her father was a selfish jerk, but he had his commitments—he just needed to prioritize his family over his novel. Her mother was a hard shell—but she could learn to talk about her feelings, and open up. Leah looked like a snob until you got to know her. And Eli… well, I’ll let you discover Eli the way you need to discover him…
I will probably buy this book when it shows up at my little used book store (because I’m too broke to buy it full price) and put it on my bookshelf with my name in the cover, and read it again, and again, and again… because I truly loved it. Thank you, Sarah Dessen, for writing good YA fiction.
She’s academically focused to the point that she runs to her studies when she’s afraid of choices, she’s developed a sleeping disorder from her parent’s fights before they divorced, and now she’s visiting her dad and his new wife and newborn baby for the summer, simply for lack of anything else to do. But Auden is named after a poet that nobody knows about, has forgotten how to ride a bike, and made a bad first impression with her new co-workers. She meets a quiet boy named Eli with too many secrets and all the right answers. She missed prom because her date was just like her—to school-centered to care about having fun in life. She never had a food fight, she never broke curfew, and she’s never been to a bar (“it’s a rite of passage!”). Eli is astonished that anyone could get through the first eighteen years of their life without going bowling at least once, and sets out to help her experience everything she missed. But now that she has the answers to the things she missed in life, and can see the next step and the decisions she has to make, she has to choose to “get back on that bike,” even when she falls down.
The characters in this story were so relatable. I understood exactly how Auden felt (even though I did build a tree-house in third grade) and could feel her confusion in this strange new social world of hers, the surprise of showing up at work one day and discovering “hey, whoa. How did this happen? I have friends now!” I was blown away when I found out Eli’s mysteries, and loved Maggie even more when she showed her true colors. All characters have their fatal flaws, and these ones do too, but it makes them real people, not just fairy-tales. Her father was a selfish jerk, but he had his commitments—he just needed to prioritize his family over his novel. Her mother was a hard shell—but she could learn to talk about her feelings, and open up. Leah looked like a snob until you got to know her. And Eli… well, I’ll let you discover Eli the way you need to discover him…
I will probably buy this book when it shows up at my little used book store (because I’m too broke to buy it full price) and put it on my bookshelf with my name in the cover, and read it again, and again, and again… because I truly loved it. Thank you, Sarah Dessen, for writing good YA fiction.
Mick Hucknall recommended What's Going On by Marvin Gaye in Music (curated)
Merissa (13816 KP) rated His Lordship's Secret (His Lordship’s Mysteries #1) in Books
Apr 11, 2022 (Updated Jun 26, 2023)
HIS LORDSHIP'S SECRET is the first book in the His Lordship's Mysteries and we start off with a bang - quite literally! Alfie is shot and rushes home where his doctor attends him to sew him up. Alfie thinks back to the previous weeks and concludes someone is trying to kill him. But who and why?
What unfolds is a sweet story, full of love and caring amongst the harshness of London's streets in those times. You get a full and rounded description of workhouse conditions, plus what it was like for those not of the upper crust. Along with the bad, you also get the good. The compassion of their peers, the free pie "but don't tell anyone"... It's all here and helps to make this a brilliant, intriguing mystery romance.
The saddest point of all for me was how they had to hide their love due to the consequences if anyone found out. Unfortunately, it's not that far back in the past, and some places still hold the same views. I can't wait for the day when someone reads a story like this and cannot comprehend what it must have been like, simply because it is so widely accepted and normal.
This is the first book by this author I have read and it definitely won't be the last. I love her cadence as she draws you into the story, the lifelike characters, and the situations. Absolutely recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Apr 8, 2022
What unfolds is a sweet story, full of love and caring amongst the harshness of London's streets in those times. You get a full and rounded description of workhouse conditions, plus what it was like for those not of the upper crust. Along with the bad, you also get the good. The compassion of their peers, the free pie "but don't tell anyone"... It's all here and helps to make this a brilliant, intriguing mystery romance.
The saddest point of all for me was how they had to hide their love due to the consequences if anyone found out. Unfortunately, it's not that far back in the past, and some places still hold the same views. I can't wait for the day when someone reads a story like this and cannot comprehend what it must have been like, simply because it is so widely accepted and normal.
This is the first book by this author I have read and it definitely won't be the last. I love her cadence as she draws you into the story, the lifelike characters, and the situations. Absolutely recommended by me.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Apr 8, 2022
Kristin (149 KP) rated Final Crossing in Books
Dec 7, 2018
Disclaimer: I won a copy of this book through a FirstReads giveaway.
I really enjoyed the story found in this novel, and it definitely kept my interest throughout. Religion coupled with politics is certainly something that is at the forefront of our society right now, and the ways in which they were used and interacted together in the plot was very intriguing. I also liked how it bounced back and forth between the points of view of Jonas and Rudiger so the reader could gain perspective on the story from both sides.
However, there were quite a lot of proofreading errors in my copy, which was not labeled as a proof or anything other than an off-the-shelf edition. While I am not one to avidly search for such things, read with a red pen in hand, or anything of that nature, there were just too many to ignore. There were even a few in back-to-back sentences. That is the reason I dropped a star from my rating.
All-in-all, "Final Crossing" is a great suspense thriller where religion is used to bolster the thoughts of a serial killer into believing he's doing the work of God, eventually crossing paths with a Senator's Chief of Staff. However, if you're the type to rip your eyes out when you see a typographical or grammatical error, you might want to step away from this one, or at least take a couple deep breaths first.
4 stars
I really enjoyed the story found in this novel, and it definitely kept my interest throughout. Religion coupled with politics is certainly something that is at the forefront of our society right now, and the ways in which they were used and interacted together in the plot was very intriguing. I also liked how it bounced back and forth between the points of view of Jonas and Rudiger so the reader could gain perspective on the story from both sides.
However, there were quite a lot of proofreading errors in my copy, which was not labeled as a proof or anything other than an off-the-shelf edition. While I am not one to avidly search for such things, read with a red pen in hand, or anything of that nature, there were just too many to ignore. There were even a few in back-to-back sentences. That is the reason I dropped a star from my rating.
All-in-all, "Final Crossing" is a great suspense thriller where religion is used to bolster the thoughts of a serial killer into believing he's doing the work of God, eventually crossing paths with a Senator's Chief of Staff. However, if you're the type to rip your eyes out when you see a typographical or grammatical error, you might want to step away from this one, or at least take a couple deep breaths first.
4 stars
Merissa (13816 KP) rated Venomous Hunger (Eok Warriors #2) in Books
Oct 17, 2018
Venomous Hunger (Eok Warriors #2) by Mary Auclair
Venomous Hunger is the second book in the Eok Warriors series, but it can be read as a standalone. I would recommend you do read book one first, but only because you'd be missing on a great story if you don't.
Aliena was one of the free humans living on earth, but became very sick. So when the Eoks arrived on earth, one of inhabitants of their village placed her where they knew she would be found, in the hope of getting her the medicines she needed. Kamal has been a pirate for ten years, ever since he left the Eok nation in disgrace for an action he would do again without hesitation. Working together to rescue the humans, these two face danger and betrayal.
Once again, this is an exceedingly well written story, with plenty of action, both in and out of the bedroom. A different cast of characters this time, with only a few mentioned from book one, they are nevertheless well thought out and fully rounded. There were no editing or grammatical errors that disrupted my reading flow, and I was thoroughly engrossed with the story.
An excellent addition to the series, and I look forward to reading more. Absolutely recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Aliena was one of the free humans living on earth, but became very sick. So when the Eoks arrived on earth, one of inhabitants of their village placed her where they knew she would be found, in the hope of getting her the medicines she needed. Kamal has been a pirate for ten years, ever since he left the Eok nation in disgrace for an action he would do again without hesitation. Working together to rescue the humans, these two face danger and betrayal.
Once again, this is an exceedingly well written story, with plenty of action, both in and out of the bedroom. A different cast of characters this time, with only a few mentioned from book one, they are nevertheless well thought out and fully rounded. There were no editing or grammatical errors that disrupted my reading flow, and I was thoroughly engrossed with the story.
An excellent addition to the series, and I look forward to reading more. Absolutely recommended by me.
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book, and the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Sarah (7800 KP) rated Lucifer - Season 1 in TV
Jul 30, 2019
Wickedly good
My manager loves this show and lent me this first series to watch. After it being sat on my shelf for the past couple of months while I moved house, I finally had the time to sit and watch it this weekend... and I’m annoyed at myself for not watching it sooner!
Lucifer for me is very similar to other male protagonist led tv shows, like House, The Mentalist, Elementary etc but in some ways it’s better as the humour and the entire itself is a little darker and naughtier than these others, and it’s all the better for it. It’s basically a supernatural crime show, with some wonderful laugh out loud humour thrown in. You can really tell Neil Gaiman has had a hand in creating this! The stars of this show are the very clever writing and Tom Ellis as Lucifer. He plays Lucifer so well, so charming, wicked and yet lovable at the same time and the things he says are often downright hilarious. This show wouldn’t be half as good if he wasn’t in it. I liked the rest of the cast and characters too though, except for Chloe. I found her quite irritating, way too pouty and you can tell even from this first series that her and Lucifer will end up falling for each other and I hate series that do this. Just because they’re working together doesn’t mean they have to sleep together too! So annoying. But Chloe aside, this is worth watching for Tom Ellis alone. Wonderfully fun.
Lucifer for me is very similar to other male protagonist led tv shows, like House, The Mentalist, Elementary etc but in some ways it’s better as the humour and the entire itself is a little darker and naughtier than these others, and it’s all the better for it. It’s basically a supernatural crime show, with some wonderful laugh out loud humour thrown in. You can really tell Neil Gaiman has had a hand in creating this! The stars of this show are the very clever writing and Tom Ellis as Lucifer. He plays Lucifer so well, so charming, wicked and yet lovable at the same time and the things he says are often downright hilarious. This show wouldn’t be half as good if he wasn’t in it. I liked the rest of the cast and characters too though, except for Chloe. I found her quite irritating, way too pouty and you can tell even from this first series that her and Lucifer will end up falling for each other and I hate series that do this. Just because they’re working together doesn’t mean they have to sleep together too! So annoying. But Chloe aside, this is worth watching for Tom Ellis alone. Wonderfully fun.
Lyndsey Gollogly (2893 KP) rated Rise (Spelldrift: Coven of Fire #1) in Books
Jul 31, 2020
135 of 200
Kindle
Rise ( Spellsrift coven of fire book 1)
By Sierra Cross
I closed the door on magic long ago...the day it made me an orphan.
Ten years ago, the Coven of Fire sacrificed their lives--my mother among them--to hold off an overwhelming demonic force. Now it's back.
As a poorly-paid bartender, how can any of this be my problem? But Callie, another orphan of that battle, swears I'm the key to reviving the coven. And there's an incredibly sexy guardian stranded on my couch who's promising to help me stop the demons and keep the veil between the realms standing.
One problem: I've never been able to use magic. Our local bad boy warlock assures me I have the talent, but even if I did, we don't have enough witches to complete a coven. The only way to survive is to pull together this pack of magicborn misfits, who have more secrets than spells, into a makeshift coven.
Can we--three untrained witches, a sarcastic warlock, and an overly intense guardian--take back the city...before the Demongate falls and the forces that killed my mother destroy us too?
I found it ok! There were a few little annoyances like her constantly reminding you that Eric was the bad guy but overall it was ok. It had an interesting concept but not one that gripped you.
A little weak in places and a few times I got a little bored of reading the same kind of scene.
Kindle
Rise ( Spellsrift coven of fire book 1)
By Sierra Cross
I closed the door on magic long ago...the day it made me an orphan.
Ten years ago, the Coven of Fire sacrificed their lives--my mother among them--to hold off an overwhelming demonic force. Now it's back.
As a poorly-paid bartender, how can any of this be my problem? But Callie, another orphan of that battle, swears I'm the key to reviving the coven. And there's an incredibly sexy guardian stranded on my couch who's promising to help me stop the demons and keep the veil between the realms standing.
One problem: I've never been able to use magic. Our local bad boy warlock assures me I have the talent, but even if I did, we don't have enough witches to complete a coven. The only way to survive is to pull together this pack of magicborn misfits, who have more secrets than spells, into a makeshift coven.
Can we--three untrained witches, a sarcastic warlock, and an overly intense guardian--take back the city...before the Demongate falls and the forces that killed my mother destroy us too?
I found it ok! There were a few little annoyances like her constantly reminding you that Eric was the bad guy but overall it was ok. It had an interesting concept but not one that gripped you.
A little weak in places and a few times I got a little bored of reading the same kind of scene.









