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ClareR (5686 KP) rated Mother May I in Books

Aug 2, 2021  
Mother May I
Mother May I
Joshilyn Jackson | 2021 | Contemporary, Thriller
10
9.3 (4 Ratings)
Book Rating
Mother May I was an unputdownable book for me - a high octane thriller, where a mother must follow, to the letter, the instructions of the woman who has kidnapped her infant son.

Bree Cabbat has a storybook life. She wants for nothing, has beautiful children, and a caring, handsome husband. She has come from a life of poverty, and she knows just how lucky she is. Bree doesn’t want anyone to take this life away from her.

When a witch-like character kidnaps her son and tells her that she has to do a job for her - and that she has to follow the instructions to the letter, Bree agrees. She has no other choice. The thought of a child being kidnapped, no matter their age, is horrifying.

As the story progressed, I found myself a little unnerved to find myself empathising with the baby’s kidnapper: she has a pretty compelling reason for her actions. And Bree feels the same way. She has a similar background to the woman, and knows how hard it is to claw your way out of poverty - and how easy it is to fall even lower. The fact that the kidnapper has her baby is ever present in Bree’s mind. She doesn’t forgive her because of her life experiences. Bree just wants to do what the witch has told her to do, and to get her son back.

Bree learns that her husband has kept a pretty big secret, and it has been the cause of not just their own plight. Will their marriage survive this?

To be fair, I wasn’t much concerned with the state of Bree’s marriage for much of this book. I was more interested in the relationship between Bree and her son’s kidnapper.

This book is gripping. I’m warning you now: don’t pick this book up if you know you’re going to have to put it down soon after. You won’t want to!

Another great thriller from Joshilyn Jackson - highly recommended!
  
Mission: Impossible – Rogue Nation (2015)
Mission: Impossible – Rogue Nation (2015)
2015 | Action, Drama
What a Blast
Ethan Hunt (Tom Cruise) is back for this fifth installment where he gathers a team to stop an international terrorist group called The Syndicate.

Acting: 10

Beginning: 10

Characters: 10

Cinematography/Visuals: 10
The Mission: Impossible franchise has a way of hopping from one locale quickly to the next and Rogue Nation is no exception. Every location brings them to a different point in the journey, a means to an end, which makes things fun to follow. There’s always something happening that manages to up the visual ante from one scene to the next. My personal favorite was a crazy car chase through a crowded city. Director Christopher McQuarrie really manages to capture the intensity of this moment as cars and motorcycles weave in and out of tight spaces. This is just one of many heartpacing sequences that are visually stunning.

Conflict: 8
While the movie doesn’t skimp on the action, Rogue Nation isn’t quite as intense as other movies in the franchise. Not to say that this movie will put you to sleep by any means as there is plenty to keep the viewer occupied. One scene (actually the scene right before the car chase I love) involves Ethan having to capture data from an underwater security system. I could take a stab at describing it, but I couldn’t do it justice. It’s intense and fun to watch at the same time. I remember watching it for the first time in theaters and screaming out loud at the movie screen as Ethan found himself racing against times. It’s action sequences like that that make me wonder why more people don’t love movies.

Genre: 7
Pretty damn good…but I’ve seen better, particularly in the franchise itself. It falls just a couple notches shy of being great. Despite falling just shy of a classic, it manages to hold its own and gives me a good time with every watch.

Memorability: 10
Car chases. Underwater security fields. Tom Cruise suspended in mid-air hanging on to the side of an aircraft. And, most importantly, Tom Cruise running. This is a movie that reminds you why it’s fun to go to the theater. Rather than beat you over the head with deep messages, it hits you with high-intensity action that inspires a rewatch.

Pace: 9

Plot: 8

Resolution: 7

Overall: 89
I won’t lie to you, I hope they make a million of these movies because it never seems to get old. Since the second film (which was a pure nightmare), the franchise not only bounced back, but continues to improve and stay fresh. Mission: Impossible—Rogue Nation is just a flat-out good time.
  
Tropico 6
Tropico 6
2018 | Simulation
I used to spend my time dreaming of what it would be like to live in a tropical paradise. No concerns in the world except for when my next umbrella drink was to arrive and how long I could nap before flipping over and beginning the whole process again. The leisurely island lifestyle seemed to be the perfect escape from the non-stop chaotic life that has become my own. Getting my hands-on Tropico 6, developer Limbic Entertainment’s latest installment of the popular city-builder series, quickly turned my peaceful dreams into a hectic, fast-paced adventure. Now instead of wondering what the difference between SPF 15 and SPF 30 in my sunblock are, I was forced to quell revolutions, ensure that my people had enough entertainment and housing, and promising improvement in healthcare…all in the hopes of getting re-elected and I loved every minute of it.

Tropico 6 takes the familiar city builder game and turns it on its head a bit. You begin your life as El Presidente with the ability to customize the look and feel of your miniature ruler. Not only dealing with his/her physical attributes, but also defining their personality type. This provides special in-game bonuses which can affect your influence with the super-powers or even the internal factions themselves. Your next option is to design what your palace will look like, everything from roof-top holographic images of yourself, to the type of wall that surrounds your palace. While these are really nothing more than decorative facades on which you will build your spanning empire, it’s these little touches where Tropico really shines.

For those who haven’t played Tropico before, there is a two-hour tutorial that takes you through not only the basics, but some of the advanced concepts as well. It introduces the player to not only specific buildings, but also some of the more in-depth features that are provided. Concepts such as firing an individual from a building and closing the opening job requisition or identifying rebels and putting down uprisings are all covered in detail here. The tutorial however barely scratches the surface as to all the things that can be done. Thankfully Tropico 6 includes fifteen story missions that take you through numerous game concepts and challenges to build upon what the tutorial has taught you.

There are essentially two ways one can play Tropico 6, there are the story missions as well as the sandbox mode. While players will likely be quick to want to jump into Sandbox mode and begin cultivating their own island, there are compelling reasons to play through the story missions first. The story missions are not truly connected to one another, and while you must complete several to unlock them all, there isn’t an order in which you need to play them. If you go in order, the game will take you through the various “Era’s” that are new to the series. Starting with Colonial times where you regularly need to appease the crown until you can raise enough revolutionaries (or money) to claim your independence. Working your way through the World Wars (which roughly cover the events between World War I and World War II), into the Cold war and finally Modern Times. Each of the Eras unlock access to specific technology and buildings, ensuring that each Era provides a unique challenge to overcoming certain obstacles. Each story mission tasks you with a specific goal and places several obstacles in your way. Everything from claiming independence in the first mission, to going after the seedy underbelly of crime and bringing down a notorious kingpin. The story missions themselves last anywhere from one to several hours, ensuring plenty of game play in each one.

Tropico 6 brings a lot of new concepts and gameplay to the series. The game now takes place on a series of islands interconnected with docks and bridges. It’s easy to focus on your main island only to forget your others, and some missions will task you with specific goals that can only be created outside the main island. It’s a good introduction to thinking on a wider scale. Additionally, you can build a pirate cove that allow you to send pirates on raids. These raids involve everything from “rescuing” educated people or stealing wonders from around the world, like the Eiffel Tower or the Statue of Liberty. A new character known simply as “The Broker” provides opportunities to raise cash for your swiss bank account. The swiss bank account is a private account for El Presidente’ and allows him to purchase items from the Broker. These can be anything from blue prints that unlock buildings at a cheaper price, or the opportunity to automatically complete a demand without having to do the grunt work behind it. Election speeches also make their return to Tropico 6, elections are held every ten years to ensure you are keeping the people in your island nation happy. Lose an election and you lose the game, fairly straight forward. One opportunity to sway your people is to craft election speeches from the four categories. These include acknowledging an issue (like entertainment or health care), praising one of the four factions that exist on Tropico, blaming a super power (Axis or Allies) for the current state of affairs and finally making a promise to address a specific issue. Be warned however, that each of these choices can hold severe consequences and note that a promise to address a concern means you’ll be focusing on that before the next election.

Each of the folks who inhabit the island are individuals. You can literally select any person walking down the street and identify who they are, how they are leaning in the upcoming election, what political party they belong to and even where they work. If someone is a political rival you can bribe them to choose your side, if a particular set of rebels are causing issues you can have them arrested or locked up in an asylum. You can even execute any individual you want; however, this will have lasting consequences. The amount of detail is staggering; however, Tropico 6 does an excellent job of allowing you to be as micro managing as you want to be. While you can certainly go in and fire individuals from the various businesses that pop up, you certainly don’t have to.

Graphically Tropico 6 is a spectacle in itself. Everything from the waves as they slowly crash upon the shoreline, to the awe-inspiring sunsets. It’s certainly one of the most beautiful city builders around. Each building is unique enough to identify it easily and each has its own unique flavor all to itself. Even with all of this, I never encountered any hiccups in performance, and load screens are pretty much left to new games. Its soundtrack has a distinctive island flair to it, and while the longer you play the more repetitive it becomes, I never felt the urge to simply mute it. In fact, I found myself humming some of the tunes while doing chores around the house…yes it can get in your head like that.

Tropico 6 does have some flaws, but nothing truly game breaking. The road construction tool, while doing it’s very best to identify the best path you wish to take, will sometimes go a bit crazy. Spaces between buildings which should allow for careful road placement will be blocked for unknown reasons, which can force you to destroy existing buildings if you haven’t planned for expansion appropriately enough. With so much to do, some of the specific tools or buildings can be a bit difficult to find, in particular once you “acquire” a world wonder it took me several attempts to locate where you can go to actually place it. Again, nothing that stops the game in it’s tracks, and certainly some things that can easily be patched in later releases of the game.

Tropico 6 is all about freedom, the freedom to rule your tiny island kingdom the way you want. Well… at least the way you want as long as you can appease the numerous factions and ensure you get re-elected in the next general elections. You are free to do as much or as little as you want, and you are free to dig in as deep as any city builder type game allows you to go. The included stories ensure that you have at least 40-50 hours of defined content, but it’s the limitless playability of the sandbox setting where the game truly shines. The game isn’t perfect, but it’s about as close as city-builder games can get these days. It’s mix of humor, city management, and that one-more turn itch will keep you playing long after you told yourself you should go to bed. Long live El Presidente’! Viva Tropico!

What I liked: Variety of Story Missions, Excellent Tutorial, Amazing visuals

What I liked less: Road tool seems a bit finicky, some items are difficult to locate
  
The Girlfriend
The Girlfriend
Michelle Frances | 2017 | Fiction & Poetry
7
7.2 (5 Ratings)
Book Rating
Tense & creepy (1 more)
Draws you in to characters
Slow at times (1 more)
Melodramatic pieces
Creepy psychological suspense novel
Laura is a wealthy woman with a successful career in the entertainment industry and a very close relationship to her son, Daniel, who is studying to be a doctor. She cherishes this closeness, but that all changes when Daniel meets Cherry, a beautiful young woman who hasn't had all the opportunities that Laura and Daniel's wealth has brought them. When Daniel meets Cherry while searching for a flat, she immediately recognizes all that he could bring to her life. The pair quickly form a romantic relationship, and Cherry and Laura are eager to meet. But the meeting doesn't go well and the two get off to a rocky start. Laura worries Cherry is only after Daniel's money; Cherry
feels that Laura is standing in the way of her happiness with Daniel. Will they ever see eye-to-eye?

This was a slow build novel focused on a limited cast of characters, but it had a remarkable ability to draw you into its tale of an overbearing mother and overachieving young woman. Its strength is in its characters, its slow, tense reveals, and the careful buildup to the ending, which while potentially inevitable, will have you frantically flipping pages, wondering what will happen to these crazy people.

The book works the popular unreliable narrator trope well. There are certainly early clues that neither Laura or Cherry are exactly as they seem, and you are left wondering what is going on, and who can you trust. If you're like me, you'll take sides early on, even both seem a bit outlandish.

Indeed, I found some parts a bit melodramatic. Laura initially seems a little overprotective of Daniel (who is in his mid-20s!) and Cherry a bit to harsh to jump to conclusions; a lot of childishness and pettiness reigns early on. Poor Daniel probably would have been better off jumping on a plane and leaving both behind. The book dragged at times, but really had some power in its characters. Cherry could be quite frightening and there was quite an intense, ongoing mental fight between these two women. It accompanies a slow, tense creep to the book that I definitely enjoyed.

The novel was not exactly what I was expecting. It takes a dark turn about halfway through and then there are some twists and turns in the latter half. Laura is a sad figure even if her actions are a bit insane. I found myself empathizing with her, even if she was a bit frustrating at times.

Overall, this was rather enjoyable. It's slow sometimes and perhaps not really a true thriller. My ARC version was a bit hard to read (words were stuck together and the lines didn't go all the way to the end of the page, plus it's hard to tell when we change POV). Nonetheless, this is a very creepy psychological suspense novel that you'll want to keep reading. 4 stars.

I received a copy of this novel from the publisher and Edelweiss in return for an unbiased review.
  
Onitama
Onitama
2014 | Abstract Strategy, Ancient
Who knew that a game, whose loose translation in English is “Ogre Ball” or “Demon Spirit, ” could pack such a 2-player punch, have a checkersesque simplicity, but also the depth in strategy that can be found only in its inspired creation. PPG encourages you to try, what we find to be anyway, the most inspiring Chess spin-off since Chess itself. If you are like us, you are super busy with everyday life and just can’t seem to find the chance to learn how to play the age old classic quintessential board game. Well, get your pawns ready because Onitama will suck you in, and 3 games later, you’ll still have another half hour free to play!

DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. Should we review them in the future we will either update this review or post a link to the new material here. -T

While at first glance, Onitama seems to be another little guy trying its darndest to bring down the classic giant. However, this is where the genius of this game really kicks in. It doesn’t try to take down the giant, but yet streamlines it in a way you would never expect. Onitama brilliantly finds a way to keep the grandeur and thick strategy you would expect from Chess, but eliminates the amount of time needed to craft your next move. Okay, so how is this possible you ask!? Well, in Onitama, you are provided 2 cards on each turn that include a set of possible paths that ANY pawn on the board can take. Seems limiting at first right? That’s the beauty. It’s not. You will be planning your moves quite quickly as the card you just used will trade hands around the table once played. So while a certain card may be your absolute best move in that moment, it may also be the key to your opponent winning the game if you pass it to them. Enter strategic bliss! While you don’t have to remember which way the Knight moves again, you do need to think on your feet potentially 2-3 turns ahead so that you don’t play into your opponent’s plans to victory!

A few other glowing graces this board game includes is its low price point, high quality cards, components (playmat included!), and visually beautiful artwork inside and out. While not imperative to the gameplay of Onitama, you will love the clever naming of the potential move cards. The shape of the move on the card plays a certain role in its naming. E.X. a longer squiggle type move on a card might have the name of “Snake.” Or, a card with the name “Dragon” let’s you leap across the board numerous spaces at a time as if in flight to exert your winged dominance.

We here at Purple Phoenix Games really love Onitama; it’s one of our highest rated 2-player board games! While it can act as a quick filler game between other heavier board games, it can also be played numerous times one after another without the loss of fun or strategic opportunities. I personally cannot think of a time I have ever sat down and played Onitama just once. This game keeps you coming back for more. We hope you will consider picking up a copy soon! As I write this, there are already a few expansions out there or in the works. Check back soon for some exciting updates to this already great board game! Purple Phoenix Games gives this one a calculated 19 / 24.

https://purplephoenixgames.wordpress.com/2019/04/12/onitama-review/
  
RM
Rock My Body (Mondez, #2)
Lee Piper | 2017
8
8.0 (1 Ratings)
Book Rating
Rock My Body by Lee Piper ⭐⭐⭐⭐
Four Stars
Rock My body by Lee Piper is a whirlwind of hot and heavy. The story is centered around Riley Sears and Dominic Mondez. Riley is a midwife and has major OCD and anxiety issues. She has been through the ringer all her life and it just seems like she can’t get it right. Dominic is a musician and loves fixing up old school cars. Their story is a storm of highs and lows. When diving in be prepared to feel at every flip of the page. If you’ve ever felt abandoned, unloved, worthless or fear this book will have you in all your feelings. But you also see those same feelings get pushed away but believing in yourself. Dominic is your everyday jerk. He wants what he wants and will do what he can to get it. He doesn’t do relationships or sleep with the same woman twice. He gives off the vibe of someone who would do nothing but leave broken hearts every where he goes. But is it just a cover up for some dark past? I fell in love with this couple because no matter what they did they kept coming back to each other. Fate damned them and the clouds never looked so dark. I loved reading how Riley found her self worth. How she grew into loving herself and knowing she was enough. I recommend you pick this book up not just for the seriously delicious images of male perfection. But for the down right joy of an author who knew what she wanted to get across to her readers and nailed it.
  
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Natalia (73 KP) rated Fangirl in Books

Dec 15, 2018  
Fangirl
Fangirl
Rainbow Rowell | 2014 | Young Adult (YA)
8
8.9 (46 Ratings)
Book Rating
My First Introduction to Rainbow Rowell
I personally found the book touching and I think anyone in the current generation will understand. Cath is an introvert - which isn't a shocking thing in a protagonist - and going through so many issues that it's easily overwhelming, but the core of her character remains the same. Her character isn't taken as something that needs to be changed, her situation is, which includes issues in her family, personal goals and her love life which, spoiler, end up well for Cath. Who doesn't love a happy ending?
A big thing for myself personally is writing style, and if you've read a single one of Rowell's books you will know that her writing comes off brilliant no matter the concept. Her writing is a lot more casual and personal, something with makes a story feel all the more real and close to me as a reader. The story also flows perfectly due to how she writes, which is always a benefit - better than dense sentences and an unclear plot or point.
Overall, the story is something a lot of younger readers such as myself will enjoy and relate to. Even if some are ashamed to admit it, I'm sure we've all indulged in fanfiction before, both in writing and reading it. What's more, we've all had our lives take a turn for the worst at some point, or perhaps dread the time that it will. 'Fangirl' takes these experiences and put them in a palpable and engaging format for any kind of reader to consume.
I would recommend this book to just about anyone - unless you have a personal vendetta against "a tale of fanfiction, family and first love" it's worth a shot. Even if you end up disliking it, this book will certainly make a great addition to your bookshelf - and who can complain about that?