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Austin Garrick recommended House (1986) in Movies (curated)

 
House (1986)
House (1986)
1986 | Comedy, Horror

"Seeing House for the first time is probably my fondest film-watching experience of the past couple of years. I’m drawn to the idea of creative purity, something House emanates in a way no other horror film I’ve ever seen does. That’s if you can even call it a horror film (the director himself doesn’t). Obayashi found his own moviemaking solution to Picasso’s lifelong goal of creating like a child: sourcing ideas for the script from his ten-year-old daughter. The result is a heartful, imaginative, creepy, weird, and wonderful dream come to life. It’s sort of like John Hughes, Miyazaki, Evil Dead 2–era Sam Raimi, and bizarre 1970s children’s TV rolled into one. The score in its more sincere moments is also incredible. I’m still in the totally infatuated honeymoon stage with this one, recommending it to people any chance I get."

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Echo of the Dead (DSI William Lorimer #19)
Echo of the Dead (DSI William Lorimer #19)
Alex Gray | 2022 | Crime, Mystery, Thriller
7
7.0 (1 Ratings)
Book Rating
This is another entertaining outing for DSI Lorimer and whilst this is the 19th in the series, it can easily be read as a standalone.

Echo of the Dead if set in the Scottish Highlands and Alex Gray does an excellent job of 'selling' the area to the reader despite the darkness of the story.

Lorimer is on a break with his friend, Daniel, when they stumble upon a body. A short time later, another body is found and Lorimer returns with his Team to investigate. Are these connected and could they be related to an historical massacre?

With a great cast of characters, this is an intriguing mystery with twists and is a great edition to the series and one that I would recommend to lovers of this genre.

Thank you to Little, Brown Book Group and NetGalley for my copy in return for an honest, unbiased and unedited review.
  
Little Joe (2019)
Little Joe (2019)
2019 | Drama, Horror, Sci-Fi
I managed to get a ticket to see this at the London Film Festival, it had made my long shortlist, the premise looked interesting and the graphics were extremely appealing. I was very excited to see what Little Joe had in store.

Alice is developing a new breed of flower, a beautiful crimson flower that has an incredible therapeutic value to its owner. Look after it properly, speak to it nicely, and it will make you happy.

After Alice sneaks one home to her son she soon notices that rather than a happy demeanour he starts acting strangely, and he's not the only one showing odd behaviour after being around Little Joe.

Little Joe has some very strong style choices. The colour palette is beautiful, and I wish I could find the notes I made about it from the Q&A after the film. The vibrant pastels are homely and comforting while at the same time unsettling around the normal tones of life.

That's what a lot of the film is made to do though, the music is something I noted frequently. The oriental music works directly against what's happening in the story, an intentional choice by the composer. I also wrote down the word "whistling" a lot with regards to sound. While I can understand (sort of) why the composer went that way with the music I didn't feel like it worked. I didn't dislike the music itself, but my comments were mainly exclaiming that it stuck out and felt too different from everything around it that it became distracting.

Another piece of the film that didn't sit well with me was camera work. There are some very well shot scenes, when we first encounter Little Joe in Alice's home and a scene later on inside the greenhouse (that I won't go into because of spoilers), that draw the viewer in with intrigue. But then... you know when you're doing something and you get bored and realise you've drifted off looking at a point in the distance? The camera appears to get bored too and it'll zoom to the gaps between characters. Maybe I'm just programmed to expect this sort of shot to reveal something secret to the audience that the characters haven't noticed... I found it more distracting and annoying than having any artistic benefit.

Alice (Emily Beecham) has a dual mother role, firstly with her son Joe and secondly with her plants. Little Joe appears to be more like a son to her than her own flesh and blood, her scientific mind perhaps finding it easier to interact with an inanimate object that begins to defy what she knows to be possible. The film gets across her struggle quite well with her therapy sessions and the interactions with those around her as we get deeper into the story. Beecham's performance is... relaxed? Even when there's urgency nothing ever seems to be very urgent.

That's something that is common throughout, the pace plods. You would expect a somewhat subdued pace in this sort of invasion storyline, but there are no real points of climax and that makes it more of a meander... perhaps those exciting moments happened when the camera zoned out.

There are touches here and there that do make you hopeful for the film, but overall it feels like Little Joe went for subtle and took it slightly too far. Everything felt too calm, the only one that seemed to react as you'd expect was Bella, but the nature of her part of the story meant that this was over the top because it was so far from everything else.

I like the idea behind this and we know from many different films that this sort of thing can work, but the lack of a real punch anywhere made this a struggle to watch. Oddly, I think this would have worked as a limited series without a lot of changes. The slow pace wouldn't have been so evident if it was broken down into episodes, there are small peaks in there that would give just enough intrigue to hold over to the next episode, I even feel like the ending as it is would have worked more in this style. Sadly, as it was I don't feel like there was enough reward for the time invested in watching it as a film, there's a different expectation between and film and a TV series but it's very difficult to explain it here without revealing spoilers.

Originally posted on: https://emmaatthemovies.blogspot.com/2020/02/little-joe-movie-review.html
  
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Gareth von Kallenbach (977 KP) rated the PlayStation 4 version of Gravel in Video Games

Jun 19, 2019  
Gravel
Gravel
2017 | Racing
Last year at the start of PAX West; Genevieve, Joseph, and myself were invited to get a look at the pending racing game GRAVEL in a private meeting at a suite near the convention. What made this even more exciting was that the meeting took place a day before the convention opened so since we were in the area to run errands and pick up our press passes; this was a very appealing way to see a game and get the jump on our convention coverage.

I do want to say at the start that I am horrible at driving games. My preferred method of braking often is using the wall, other cars, and obstacles to redirect my vehicle or slow down, but it does not stop my appreciation for them.

GRAVEL is a very fast paced and enjoyable game that mixes online and offline racing and allows players to use and customize trucks and cars as they race on tracks and outdoor courses. Everything from the Pacific to Alaska and Africa come into play and there are even some amazingly difficult night races where you have to make your way with only your headlights to keep you on the ever changing off-road course.
I had hoped for a few more locales, but there are variations on each locale and you can expect more maps and possibly modes will come down the road.
The graphics are fantastic and playing the game on a PS4 Pro with a 4K television brought the visuals of the game into amazing focus as it was easy to become immersed in the game from the very start.
The menus do take a bit of getting used to as it was at times unclear what form of racing I was about to embark on but I was up to speed in no time.
Matchmaking was fairly easy but it did seem to match me with drivers of a far superior ability time and again which makes it hard to see anything other than a last place finish should I make one mistake on the course.

While the game may not have the depth of other racing games, I found it to be instantly engaging and very fun which is saying quite a bit considering I usually do not play many racing games. Joseph is a fan of racing games and he was able to successfully complete many of the races in our PAX West meeting with no issues and often in the top position.
In the end GRAVEL is a fun entry for those looking to dip their toes into some off road racing or for diehards, but some hardcore racers may want more depth and variety.

http://sknr.net/2018/03/10/gravel/
  
Killing for Company: Case of Dennis Nilsen
Killing for Company: Case of Dennis Nilsen
Brian Masters | 1995 | Biography
6
6.0 (2 Ratings)
Book Rating
64 of 250
Book
Killing for Company: The Case of Dennis Nilsen
By Brian Masters

Once read a review will be written via Smashbomb and link posted in comments

__________________
Dennis Nilsen, who died in May 2018, admitted to killing at least 15 people before his arrest in 1983. This ground-breaking criminal study of his killings was written with Nilsen's full cooperation, resulting in a fascinating - and horrifying - portrait of the man who worshipped death.

In February 1983, residents of Muswell Hill had been plagued by blocked drains. When a plumber was called to investigate, he discovered a large blockage of biological material. To his horror, it appeared to be formed of human flesh and bones.

The next day, local resident Dennis Nilsen was arrested.

'Are we talking about one body or two?' a detective asked. Nilsen replied 'Fifteen or sixteen, since 1978. I'll tell you everything.'

Within days he had confessed to fifteen gruesome murders over a period of four years. His victims, mostly young gay men at a time when society cared little for them, had been overlooked. Killing for Company is a unique study of a murderer's mind, essential reading for true crime aficionados.
__________________



This is a seriously hard book to read and review! I grew up loving true crimes and British serial killers and a bit later American serial killers and although I knew this case as I’d read lots about it growing up I found this book hard going, not because it was poorly written but by the content and knowing Nilsen had a lot to say to Masters. I have read Masters book on Jeffery Dahmer and it was a decent retelling but to me it always seemed so far away! This however was in the UK and only 100+ miles down the motorway, he was in the army the same time as my dad and the fact he on paper seemed so bloody normal! He held a steady job and campaigned via the union for people under discrimination, he loved pets he didn’t have all the common markers as your typical serial killer! It’s only when he was on remand you start seeing how mentally ill he really was! It’s always hard to say you enjoy these types of books I tend to find them fascinating not enjoyable this one really hit home I cried and felt physically sick at several points. I want to know how it can suddenly change from being the person he was before the first murder to that monster ( the only word to describe him). Reading his reactions to how one victims parents would hopefully forgive him is chilling! Also the illustrations at the end of the book are just shocking! Worth a read and I would recommend but this left me asking so many questions!
  
Shadow and Bone (The Grisha #1)
Shadow and Bone (The Grisha #1)
Leigh Bardugo | 2012 | Science Fiction/Fantasy, Young Adult (YA)
Captivating story that leaves you enthralled
You can also find this review along with others on my blog: bookingwayreads.wordpress.com

TRIGGER WARNINGS: violence, manipulation, death, blood, absent of parent(s), emotional abuse, anger issues, anxiety – panic attacks, talk of hallucinations

Review:
Firstly, I did not realize that Shadow and Bone was set in Russia or should I say – based on Russia and spun into a fantasy filled folklore novel. It starts off strong in the prologue and holds that captivating appeal throughout. I was enthralled with the whole basis of the story.

The one thing that knocked half of a star off of this review is the extremely overused trope of “the main character is ordinary and then finds out that they are extraordinary.” In Leigh Bardugo’s doing, this trope works perfectly well with the plot line of this story. But it made me really dislike the main character, Alina, quite a lot. Behind that awful trope, lies a girl who is not only strong, but shows intelligence and loyalty. Alina was also extremely relatable through her sarcastic perceptiveness but there was something else about her that I couldn’t put my finger on and found rather annoying.

The Darkling on the other hand was this morally gray character that fascinated me. For example: how he is willing to be ruthless just to pursue his goal of freeing Ravka from the Shadow Fold. His sarcasm that outwits Alina’s. His good looks and charms. I love to hate him! Plus that one scene had me heated from head to toe. If only The Darkling were real…

Overall, all of the characters were multidimensional and extremely interesting! The pacing of Shadow and Bone was done excruciating well and I was absorbed in this fantastical world of magic and war, love and mystery. Finding out more of who the Grisha truly were, kept me turning page after page. The chemistry between characters was even amazing! There was a bit of a love triangle style of trope, yet it wasn’t quite that exactly. All in all, Leigh did an excellent job with giving Alina more than one love interest but showing how vastly different feelings she feels for each.

The plot was extremely engaging and continued on, even after the climax. It enthralled the reader, calling them with a whisper that is interwoven with a dark energy, seeking to break your heart. I did not notice any spelling and/ or grammatical errors that took away from the story. I do however want to know more of not only Alina’s and Ravkas fate, but The Darklings as well.

Leigh Bardugo, why do you do cruel things to me…

“What is infinite? The universe and the greed of men.”
  
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Gareth von Kallenbach (977 KP) rated the PC version of Mortal Shell in Video Games

Oct 8, 2020  
Mortal Shell
Mortal Shell
2020 | Action, Role-Playing
Beautiful Scenery (1 more)
Hardening Skill can save you when you screw up
No real direction on where to start (0 more)
Back in 2009 Demon’s Soul, a PlayStation 3 exclusive, made its way into the hands of players around the world. The game was punishingly difficult, and was revered for its no handholding, brutally steep learning curve. A game that harkened back to the days of old, when video games were more about a player spending hour upon hour of mastering its nuances then relying on a never-ending supply of save games. This game, and the even more popular successor Dark Souls, gave way to its own genre defining style, the “souls-like” game. Since those genre defining years, several companies have tried to take inspiration from the originals and craft them into their own unique experiences. Whether that be futuristic takes such as Surge 2, or sticking to a familiar fantasy setting, with mixed results. Enter the latest in this genre, a game developed by the fine folks at Cold Symetry, released on Windows, Xbox and PlayStation.

Mortal Shell is an “souls-like” action role playing game, where you are a creature whose unique ability is to inhabit the bodies of fallen warriors scattered across the realm of Fallgrim. Much like its inspiration, Fallgrim is a land that is bleak and unforgiving. Whether you are traipsing across murky swamps, filled with bear tramps and poisonous frogs, snowy fields or fiery plains, there are always an unending supply of enemies that you must contend with. Each “shell” you inhabit offers up a distinct playstyle and upgrade tree that should appeal to every unique player.

The first shell you inhabit, is what I refer to as the Jack-of-All trades shell, Harros. Harros is a traditional knight like character that has a balance of health, stamina, and resolve (the statistic that allows you to use your special upgrades applied to your weapon of choice). As you progress through the story, you will come across three other shells for you to inhabit, that you can switch between as you wish. This allows you to vary your play style between Eredrim, a tank-architype with lots of health but low stamina, Tiel, the acolyte with less health but is more agile and able to dodge and roll out of the way, or Solomon, who has the most resolve. Each character upgrade requires Tar (the gold of Fallgrim) and Glimpses. These are acquired by defeating enemies, and through gathering various plants throughout your journey.

In addition to the four shells, there are also four upgradable weapons that can be found along your journey. You begin with the Hollow Sword but will come across others to aid you on your quest. There is the Hammer and Chisel, a dual wield, fast attack, but lower damage weapon. The Martyr’s Blade, a heavy two-handed sword that does massive damage but is slow to attack. Lastly, The Smoldering Mace. All of these can be upgrades with special attacks that are initiated by your characters resolve, that can do an incredible amount of damage when initiated.

Combat occurs by locking onto your opponent and then utilizing fast and heavy attacks to defeat them. Experimenting with executing fast and heavy in specific sequences will result in numerous combos that do additional damage and stagger your foes. Mortal Shells unique blocking ability is what the game refers to as Hardening. Hardening, does exactly as the name suggests, turning yourself into stone and blocking most incoming attacks. It can be initiated at practically any time, even during the middle of your attack, allowing you to brush off an incoming attack and finish up with an epic strike. Learning the best time and place to use your hardening skill, is the key to overcoming your most difficult opponents, and ultimately slaying them in the process. There is also a parry aspect, which you obtain at the beginning of your quest, that allows you to parry incoming blows, and respond with devastating effect. Be aware that not all attacks can be parried, and your Tarnished Seal Emblem (which enables your skill) will glow red to warn you of this.

During combat, if your health reaches zero, you will be pushed out of your shell (which reminded me of playing a mech game where your mech is destroyed and you are automatically ejected). You are given the chance to climb back into your shell, but if you are hit while outside of your shell you will almost always die quickly. If your health reaches zero again, you die and you return back to Sester Genessa, a shadowy figure who acts like a bonfire from the souls’ games. As with the games before it, dying forces you to drop your tar and re-spawns all enemies that you have killed previously. Returning to your body allows you to retrieve your tar and restores all your health.

One of the more interesting aspects of the game is in the use of items you discover during your adventure. Most items effects will be unknown until you use the item, which forces you to experiment with everything you find. As you use the item more frequently you become more familiar with the item, and as that familiarity grows, the effects grow as well. Some will damage you in the beginning, only to benefit you as you grow more familiar with them, others you will utilize at the wrong time, and not benefit from the effect, but you will still learn from the experience. In this way Mortal Shell rewards you for experimentation, and forces those who like to hoard their findings for “when the right time arrives to use it” to utilize it and learn from it.

Much like the Souls-like games that inspired it, Mortal Shell could almost be mistaken for one of the games it garnered inspiration from. The setting, the characters, even the fonts used, could easily have been taken directly from a Dark Souls game. You’d be forgiven if someone came up to you and asked you which of the Dark Souls games you are playing. That’s not to say that Mortal Shell doesn’t distinguish itself in other ways, but on the surface, it would be easy to mistake it for another clone. The sound design, the graphic design, is all very well done, so at least the inspiration is put to good use in Mortal Shell

While Mortal Shell generally plays fast and well, there are a couple of instances where death seemed to come due to little I had control over. There are various cut scenes where you are crawling through tunnels, and you come out on the other side. Occasionally your character will be attacked immediately follow the cut scene, which gives you little time to react. There are ways to time your crawl, as to not emerge immediately into a group of baddies, but nothing frustrated me more, when I came across these areas. The difficulty and learning curve are about as difficult as one would expect from such a game.

If you are a fan of Dark Souls or Souls-like games, there is a lot to like in Mortal Shell. Most of the gameplay and style will feel immediately familiar, and there is just enough uniqueness in the game to satisfy veterans of the soul’s type games. If you have been put off by the difficulty of souls-like games in the past, Mortal Shell doesn’t differ enough from the formula to likely change your mind. While it’s not as long as the games that inspire it, it’s hard to beat the price ($29.99 on the Epic Store), and it’s refreshing enough to act as a place holder until the Demon’s Soul remake becomes available

What I liked: Beautiful Scenery, Hardening Skill can save you when you screw up

What I liked less: No real direction on where to start