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Godzilla vs. Kong (2021)
Godzilla vs. Kong (2021)
2021 | Action, Adventure, Sci-Fi
The fight is awesome (2 more)
Jia, the little deaf girl was perhaps the best human character in the movie
The visual effects and CGI are superb
The human storyline or B-plot (1 more)
A few things that didn't make sense plot wise and some major/minor plot holes
A Battle of Titans, God Versus King, Who Will Win?
I thought this movie was really good and it was a lot of fun. They fight more than once in the movie and there is a clear winner. I'm definitely glad I went to go check it out in theaters and get that authentic "full movie theater experience" and enjoy it the way that a movie with giant monsters should be seen. The movie started off really interesting right away with us seeing Kong in his natural environment on Skull Island, almost like time stood still for him since we last saw him in Kong: Skull Island. Though he did look older in appearance. Right away you realize things are very different as we see that Kong is being monitored by hidden surveillance cameras in the forest and he seems to have found himself a little friend in the young deaf girl who greets him. That's when we're thrown for a twist as Kong throws a tree that he ripped out of the ground at the sky and it shatters. We discover that Kong is inside a giant dome on Skull Island meant to hide him from Godzilla. We're then shown a montage of different graphics such as news articles and secret Monarch files of information on both Godzilla and Kong. It shows us that Godzilla and Kong have both defeated multiple Titans and are seemingly destined to fight each other as seen in the ancient cave paintings in Godzilla: King of the Monsters. I feel like this movie definitely had it's good parts and bad parts and while it was a ton of fun it also had quite a few flaws. I really liked the action sequences and monster fight scenes. The monsters seemed to move a lot better than in some of the other movies, especially Godzilla when compared to the first Godzilla (2014) movie. The parts where they fought were some of the best parts of the film. I feel like the human part of the movie wasn't so much glossed over but didn't really have anything that was very impactful. Nothing like the death of Ford's mother or Father in Godzilla (2014) or the soldiers in Kong: Skull Island or even scientist Ishiro Serizawa in Godzilla: King of the Monsters. In fact I feel that Millie Bobby Brown's character Madison Russell and her father, Dr. Mark Russell and the whole B-plot fell kind of flat or felt kind of unnecessary to the movie. There were also some major plot holes and things that didn't make sense to me that really brought the score down from it being a great movie but I'll go over that in the spoiler section. For me this movie was still really enjoyable and worth watching in theaters. It really delivered in what you wanted for a giant monster movie so if you're thinking about getting it on HBOMax, I got to say I give this movie my "must see seal of approval" and I give it a 7/10.
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Spoiler Section Review was too long to post here so it can be found on my website or check out the review on YouTube.

https://cobracharliecr.wixsite.com/charliecobrareviews/post/godzilla-vs-kong-movie-review-7-10

https://youtu.be/3E3b1e8OqU4
  
Festival!
Festival!
2020 | Medieval
Remember music festivals, or concerts of any kind? I most certainly do. I used to perform almost every weekend with my band pre-COVID. Well, I haven’t performed in over eight months as of this writing. I miss it so much. So when I heard that a designer was working on a game about musicians putting on music festivals I just had to check it out.

Festival! is a competitive set collection game for larger groups, three to seven players. It is set in a medieval kingdom and the game lasts for four festivals. During the game players will be collecting sets of cards to be scored immediately and collecting other cards to be scored at the game’s end.

DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be any different from these shown. Also, it is not my intention to detail every rule in the game, but give an idea of how the game plays. You are invited to download the rulebook, back the game through the forthcoming Kickstarter campaign, or through any retailers stocking it after fulfillment. -T


To setup, place the board in the middle of the table. Each player chooses a color of pawn to represent them and places one pawn on the 0 space upon the scoring track and the other pawn in the Festival! area upon the board. The game comes with four different types of cards and each type will be shuffled and placed face-down in stacks as in the photo below. Place the festival marker on either the 0 or 4 space (the rules are not clear, but it is to track the number of festivals, so just choose one) and give the first player busteeple to the youngest player. The game may now begin.
Festival! is played over several turns, but the first three turns will see players taking turns to travel to the different areas of the board and collect cards once they arrive. The initial Festival! area is located between the City and Village areas so a player can choose to move their pawn into either of those areas. As is printed on the board areas themselves, when players arrive in the Country they will immediately draw three Ensemble (green) cards to their hand and their turn is over. A trip to the Village affords the player two Ensemble cards to be drawn, while a visit to the City will allow a player to either draw one Ensemble card OR play as many cards from their hand as they choose. Finally, should the player’s wanderlust urge them to the Palace, they may draw a Palace card to be played to their tableau immediately. Movement from one area to the next is always done to the adjacent area. So if in the Village a player may only move to either the Country or the City. If in the Country a player may only move to the Village.

As I mentioned, the first three turns are head start rounds where players are merely collecting cards to amass a hand (of limit 7) of cards that can be played in sets in their personal tableau. These cards are divided into Exotic, Percussion, Melodic, and Choir cards. Players may play as many cards as they like when in the City, but will score bonus set and superset points if they are able to lay down multiple unique cards in each group. For example, a Horn card is worth one VP alone, but with three other unique Melodic cards earns bonus points for the entire set.

After the first three turns have been played, the first player will then flip a Festival card (stacked on the game board) at the beginning of each turn. It is from this stack that the four “Festival!” cards are located, and they are the time trackers for the game. If the result is “Preparation,” the turns continue as normal with no change. However, should the flipped card be a “Festival!” face, then players within range of the Festival Stages may claim a stage and participate in the festival. Participation in the festival simply means that players may play cards as normally played in the City, but then are entitled to one of the drawn Finale cards. These cards are scored at the end of the game and typically award bonus points for various reasons.


Play continues in this fashion of traveling the board areas to collect cards, performing in festivals, and earning the most amount of VP at game end, which is immediately following the fourth festival. The player with the most VP is the winner!
Components. Again, this is a prototype copy of the game, so the components may be different upon completion of a successful Kickstarter campaign. What we were provided, however, is a good-looking, though muted, game board, a ton of cards, and some painted wooden tokens. The tokens are fine, and I am sure will look different once the game is finalized. The cards are good, an interesting dimension, and the art upon them is good and simple. In fact, the cards’ art remind me of several computer icon sets, specifically Shadow or Sardi (though I use Sweet-Rainbow).

But how does it play? Okay, every time I get a new game I always play it solo multi-handed. During this initial play I had several questions for the designer about scenarios and other oddities that were not covered in the rulebook. He graciously, and immediately, answered my questions and the next play through ran quite smoothly. So I am sure the rulebook will be tweaked quite a bit before final production.

Once I was playing the right way the game ran smoothly and quickly. I found myself planning my turn in advance, however your success truly is dependent on the cards you draw. Ensemble cards are just the instruments, voices, and Minstrel (wild) cards, while the Palace cards are the rule-breaking fun cards. They allow increased travel, protection from certain cards in the deck, and other goodies I won’t spoil here. So having a nice collection of Palace cards can alleviate a lot of the random card draw issues that will plague players who refuse to grab the Palace cards. As I played more and more I found that I generally follow one strategy, but have to switch up tactics depending on my card draws. This is good and okay (not “bad”). Going in with a plan of attack is great, and being able to become flexible mid-game is enjoyable.

Overall this one is surprising to me because I was initially frustrated with the vague rulebook, but once I truly knew the real rules and how everything played together I found a real fondness for it. Festival! will probably never make it close to my Top 10 Games of All Time list, but for larger groups who are tiring of the hidden traitor or social deduction games, this one is a breath of fresh air. It can handle up to seven players, and is an easier teach than many other games for mid-to-large groups.

So if you are looking for something different for a weird player count, and you need some more medieval rock star games in your collection please check out Festival!. (Do I need the period there or am I covered with the exclamation point from the title of the game? I was not an English major.) I think you will be pleasantly surprised at how this unassuming set collection game (with aspects of take-that which I did not explore here) will perform. I am looking forward to following the Kickstarter campaign set to launch in Spring 2021, so keep it on your radars, people.
  
The 5th Wave: Book 1
The 5th Wave: Book 1
Rick Yancey | 2013 | Children
8
8.0 (42 Ratings)
Book Rating
What do you do when the Others come? You can't trust your senses, you can't trust anyone. Your only goal is to survive and maybe keep some of your humanity intact. When you can't trust anything or anyone - do you shoot first or take the chance when that hesitation will probably mean your life?

When the first wave comes, all technology is gone in a moment. An EMP takes everything out. The second wave caused massive tsunamis and destroyed the coasts of the world. The third wave infected and killed 97% of the remaining population in brutal fashion. The fourth wave destroyed all trust in humanity and introduced the constant threat of drones. The wave that makes you question every action... and the fifth wave... is us.

Cassie must survive in this strange world with no mother, father or brother to care for anymore - fighting and living because if she is the last human on Earth she refuses to go out with a whimper. She will fight until she can fight no longer. But she is not the only body left, even if she may be the only one with her own mind left. It is possible that one in every three people left is an Other. A Silencer. An Imposter. Has your mind and body been hacked? Do they look like us or can they make themselves look like us? Or maybe they've been here all along. Waiting. That's when you can't trust your eyes. You may be looking at an Other and not even realize it.

We next meet Ben, who must rediscover his fighting spirit if he wants to survive and survive he must. After not succumbing to the virus that infected him, he cannot give up. Taught to fight and given a new name, he must battle for his place.

Part III shows us a new perspective, an Other awakened in a human body and given a mission. To kill. To finish the human race, one by one. He has been tracking Cassie for a while and takes aim. Shoots. Traps her, but for some reason cannot bring himself to finish her.

Hunted. Shot. Then saved? Cassie wakes up being tended to by Evan on the family farm. He is the only one left of his family. Evan helps to nurse her back to health, bakes bread, carves walking sticks and wants to help her rescue her brother Sammy. What can't this farm boy do? And why does this make us so suspicious? Even Cassie can't quite bring herself to trust him. There are just little things that seem off, like a life-long farm boy with smooth hands and perfect cuticles. No callouses to be found. There's a small nagging feeling in her mind that asks- what if he's an Other?

The characters are well written and believable. You feel for them. Root for their successes and hurt when they fail. You wish for their survival despite the current chaos and destruction of the world. The world is familiar and yet fundamentally altered by the Others.

The book draws you in from the start and you puzzle over people and motives. Who will survive and if the human race survives this destruction, how will this ordeal fundamentally change the survivors? I am constantly questioning my conclusions and re-evaluating what I believe i happening. A great book is able to reveal just enough that the entire plot is not given away by page ten. This post-apocalyptic, alien-invasion novel is highly recommenede, especially if you plan to watch the movie. I cannot wait to read the next book, Infinite Sea!
  
The Irishman (2019)
The Irishman (2019)
2019 | Biography, Crime, Drama
If anyone tells me they didn’t enjoy The Irishman, I would have to say, fair enough. There are reasons not to. As an entertainment it isn’t Goodfellas, as a thriller it isn’t The Departed, and as a classic gangster tale it isn’t anywhere near The Godfather, of course. It sags in the middle, ends morbidly, and, at three and a half hours, even in its brightest moments, you can find yourself waiting for it to finish. But, anyone who tells me The Irishman isn’t a great film is blind to the artistry at work here from a gang of septegenarians with a mighty track record. If it is one thing, it is Epic!

Also in the negative column is the ageing and de-ageing technology, which whilst pretty damn good is noticable and sometimes distracting. Myself, I was willing to forgive these faults, just for the privilege of being swept away once more by Scorsese’s eye for a shot and moments of pure mood, of which there are too many to count.

De Niro hasn’t been this good for years, that seems to be accepted knowledge. Pacino is Pacino, what else would you want him to be? But, it is the return from retirement of Joe Pesci that really impressed me. Almost certainly a career best performance at the age of 77 – always underplayed and menacing, there were times he acted the big two under the table. Of the 10 nominations at the 92nd Oscars, this is the one I hope lands.

If Scorsese also wins for best director, I wouldn’t complain either. Looking at his body of work, I count this as the 20th film I would class as very good or better. And although less “fun” it is certainly a better, classier film than The Departed, his only win to date. Other gongs I would give serious weight to are Thelma Schoonmaker for editing, and production design, which is as rich and detailed as it could possibly be, at times breath-takingly so.

There has been much made of the idea that this is Scorsese atoning for his sins in using violence as entertainment. And it is true that this film seems to meditate more or regret and loneliness as a side effect of a violent life. There is blood, people die violently, but these moments are often brief and unshowey, keeping the focus on the men (and it is always the men) who choose to live this way. In the end, we all age and grow weak; time advances and we are left with nothing but memories, surrounded by people who can’t remember who we are and what we did in our Golden days.

I found the last half hour very moving and somewhat depressing. I think we are meant to. No big climax, just a fading away. It felt like the hours after a party, full of joy and noise, when you are finally left alone with only yourself for company. More than any other emotion, this is what I have taken from this experience; and it’s a good trick, fully intended, that I applaud. And it is what ultimately makes the film feel mature and meaningful.

However, for all the praise it deserves, this isn’t a film I will choose to watch again in a hurry. And I think that will be common. It lacks the tension of a tighter, shorter film, and emotionally it is often difficult to connect to these men and their brutal deeds. If that is the point, then I get it… but there are plenty of films to go to, as already mentioned that have a more satisfying and rounded feel. Recommended highly, but with reservations.
  
Boy Band Builder: The Card Game
Boy Band Builder: The Card Game
2021 | Card Game, Party Game
When researching and requesting games to review and preview, I sometimes need to clarify my stance on certain things. Perhaps my thoughts on climate change, or my interest in European door decorations, or, in this case, my preferences on the era of boy bands past which we recently (and thankfully) have evolved. I was assured that my distaste for the music genre would not negatively influence my enjoyment of this game. After my plays, I must agree.

Boy Band Builder (BBB from here out) is a card drafting and band-building game for two to four players. In it, players are band managers tasked with creating the next big group of talented and attractive boys, with the winner of the game being they who earn the most money from assembling the best band and playing the most lucrative gigs.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, separate the cards by type and shuffle each stack independently. The Gigs deck is placed on the table with four Gigs displayed from the top of the deck. The Artists and Star decks are placed on the table and each player is dealt three Star cards to start the game. It is now setup and managers are ready to build bands… of boys!
BBB is played over a series of rounds, where each player will take two actions each turn. These actions are Audition, Draw Star Cards, Play a Star Card, and Do a Gig. When a manager Auditions boys for the band, they draw the top three Artist cards, choose one to add to their band, and then discard the rest to the bottom of the deck. The cost to add the boy to the band is shown in the upper right hand corner and represents the number of Star cards to be discarded from hand. Artists are added to band (tableau) and ready to begin rehearsing. At least, I hope they are rehearsing.

Additionally, the active manager may Draw Star Cards to increase their hand. Simply draw two Star cards from the top of the deck. Alternatively, the manager may choose to Play a Star Card for its stats by slipping the card under a boy to increase his level of Pipes, Moves, Heat, or Cool stats (check out the photo below where I went hard on buffing Old Frank).


Finally, if the boy band members currently possess the appropriate amount of stats, the manager may choose to Do a Gig. They choose one of the face-up Gigs cards, take it to their score pile (assuming they possess the correct type and number of stats), and then do a little dance to celebrate a completed Gig. To signify the end of their turn, the active manager draws a Star card and passes to the next player. The game ends once the appropriate number of Gigs have been completed by a manager, as detailed in the rules per number of players. The manager with the highest total of money earned from Gigs cards is the winner, and receives all the Grammy nominations afforded to them.
Components. This is a bunch of cards in a tuckbox. The cards are all fine, but the true hero here is the artwork. I cannot express how much I appreciate the decision to keep the art style modern, and the faces blank. I believe it is mostly due to the fact that all of us who were not in boy bands were all a bit jealous of those who were, but I will publicly state that my official opinion is because these boys don’t really need faces. Body language speaks volumes, and the art style reflects that extremely well. Mad props from me on the artwork.

The gameplay here is very intuitive, even though I had a couple questions that were not made clear in the rulebook. You need Star cards in order to buff Boys so they can do Gigs, and making sure that your band has all the right stats to complete the more profitable Gigs. I believe the game lasts an appropriate amount of time; it does NOT overstay its welcome, which is a huge thing for a filler game such as this. I do wish there were more off-the-wall characters like Old Frank and Lil’Hop, and I also wish the Star cards’ backgrounds were a little more interesting to look at, but the game ultimately looks good and plays well too. There are a few extra surprises to be found in the game that I will let our readers discover, including some Take That card that can hinder opponents.

Boy Band Builder can be super quick and competitive, or can be more leisurely and relaxed. This is a great thing for a cute little card game, and though the theme is something with which I am not at all enamored, a love for boy bands is not required to enjoy Boy Band Builder. I can see myself breaking this out with the right people, but I don’t necessarily foresee having this on stand-by for every game night. If you are in the market for a uniquely-themed card game you can chair dance while playing, then check out Boy Band Builder. It can be found on the Amazon store by clicking this link. Enjoy!
  
The Alloy of Law: A Mistborn Novel
The Alloy of Law: A Mistborn Novel
Brandon Sanderson | 2011 | Fiction & Poetry, Science Fiction/Fantasy
8
8.2 (6 Ratings)
Book Rating
A fun romp
The Alloy of Law is a fun romp in the world of Sanderson's earlier Mistborn trilogy. The world has advanced three hundred years, from medieval technology levels to about Victorian levels. Electricity is just starting to be found in homes, though people are suspicious of it, and trains and guns are fairly widespread. Think Victorian England meets the Wild West and you'll be in the ballpark. The main characters of the Mistborn trilogy have faded into legend by the time The Alloy of Law takes place, and it's really interesting to see how they are revered (or not) by the characters in this book.

The Mistborn series has a well-developed system of magic that I found unique, creative, and complex but easy to follow. Allomancy is the art of burning ingested metals to do particular effects; different metals (and the ability to burn them) allow you to do different things. Tin, for example, lets you enhance your senses, leading to the nickname "Tin-eyes." Burning steel lets a Coinshot "push" on metals, telekinetically moving the metal away from themselves. (Or themselves away from the metal, if the metal too secure to be moved!) On the flipside of the coin (Ha!) is Feruchemy - a feruchemist uses metal accessories, often in the form of armbands or other jewelry, to "store up" his resources - he can become deaf and blind for a time, in order to use that resource later and have super-hearing and eagle-eyes, for example. Nothing is ultimately gained or lost, just stored until it's needed.

The writing in Alloy was certainly not as deep as the Mistborn trilogy, but Sanderson has said in interviews that this was supposed to be a fun break between books. If you're looking for a quick, fun adventure story, this is definitely a good book to pick up. From the witty banter between characters to the surprising choice of romance, this book kept my attention from start to finish. Sanderson is a very skilled author and I am eagerly looking forward to the sequel, as the book ends on a cliffhanger!

You can find all my reviews at http://goddessinthestacks.wordpress.com
  
Cool for the Summer
Cool for the Summer
Dahlia Adler | 2021 | Contemporary, LGBTQ+, Romance, Young Adult (YA)
9
9.0 (1 Ratings)
Book Rating
A simply wonderful book about finding yourself and love
Larissa "Lara" Bogdan has had a crush on one person for her entirety of high school: Chase Harding, the handsome, beloved football quarterback. But it's not until she comes back from a summer at the Outer Banks that he seems to take real notice of Lara. Like, flirting, asking her out notice. Now, she suddenly has everything she's ever wanted. But Lara can't seem to shake her memories of that Outer Banks summer and the girl she spent it with: Jasmine. Those memories come back in full force when Jasmine unexpectedly shows up at Lara's school on the first day and sees Chase flirting with Lara. Lara finally has Chase now. So why can't she stop thinking about Jasmine?

"How do you tell people who've listened to you babble about your crush on a guy for a thousand years that whoops, you spent the summer fooling around with a girl?"

Oh goodness, this was a great book. I'm so jealous there are so many wonderful YA LGTBQIA books out there now, which I would have devoured as a teen, yet incredibly happy too. I absolutely loved Lara as a character. She's sweet and bookish (addicted to romances) and in that stage where she's finding herself and coming out. It's hard not to relate to that. Adler's characters pop onto the pages--Lara, her mother, Jasmine, and Lara's cast of funny, overbearing, and loving friends. And even Chase, who is truly a good guy. (I appreciated that it wasn't "bad guy" versus "good girl" but two good kids, with their own personalities and flaws, whom Lara had to choose from.)

The book is told in a then and now format, starting out with Lara in high school and then flashing back to her summer in the Outer Banks with Jasmine. As someone who has spent some time in the Outer Banks, I loved the beachy setting, and the book just felt fun, summery, and exciting. You could feel the thrill of Lara and Jasmine falling for each other. It's so rare that we get this in our literature, and it brought back memories of my own first love and that fun, scared, happy feeling, along with all that uncertainly of realizing you were feeling these things for another girl. Adler captures it all so perfectly.

"If I somehow got Jasmine back--if I even wanted her back--what would it mean losing when everyone else found out the truth?"

The premise for this book is fascinating and lovely. Lara suddenly has everything she wants: she has pined after Chase for THREE YEARS. She comes back from vacation with a tan, a new haircut, and a newfound confidence (which no one knows the source of) and he suddenly takes notice of her. She should be in heaven--her friends certainly think so. Faced with having to make all these monumental life decisions, to realize whom she loves, and what she is--it's a lot. The book does such an excellent job of portraying bisexuality and the journey of figuring out who who you are. It's very well done, but also funny and witty. All the characters seem real and, for the most part, true to their age.

Overall, I loved this one. It portrays the queer community very well and does an excellent job capturing teens. The story is fun, sweet, and captivating. I feel like it would speak well to teens and adults who remember that spark of falling in love. I have to go read everything else by Adler now... 4.5 stars.
  
The Disaster Artist (2017)
The Disaster Artist (2017)
2017 | Comedy
“Ha ha ha! What a film, Mark!”
I was first introduced to The Room during a college Film Studies lecture as a perfect example of how not to make a film. Everything about it was atrocious, but I also found it weirdly compelling. Since then, I’ve made a real effort to follow everything relating to Tommy Wiseau and this bizarre film of his. It’s become a cult classic in recent years, drawing a crowd of dedicated fans to the Prince Charles Cinema in Leicester Square for monthly screenings, and Q&A’s with cast members. When I found out that James Franco was creating a film adaptation of Greg Sestero’s novel The Disaster Artist: My Life Inside The Room, the Greatest Bad Movie Ever Made, I was so excited!

I was lucky enough to see the film during its opening weekend at the Prince Charles Cinema, which actually made my experience even better. Being around a crowd of The Room fans who knew the film like the back of their hand was hilarious, because they recited familiar quotes along with James Franco, and it was clear the entire audience was having a blast from start to finish. I honestly can’t remember the last time I laughed this much at a film. Everyone involved made a real effort to recreate the scenes that we know and love, whilst giving us a glimpse into what life on that film set was really like. It’s possible to forget that you’re watching The Disaster Artist and not The Room at times, because the performances are so spot on.

Once again, James Franco’s ability to take a real life person and bring them to life on a screen shone through. I always refer to his performance as Aron Ralston in 127 Hours as one of his best, but his portrayal of Tommy Wiseau certainly comes a close second. He nails the mannerisms, the accent, and that weird laugh that Wiseau has become well known for. You can tell he has dedicated a lot of time and effort to the project, and it’s paid off. Praise must also be given to the rest of the cast for perfectly emulating the characters. Josh Hutcherson as Denny was amazing; even when he was just sitting there that ridiculous wig was enough to make the audience cry with laughter, and Seth Rogen’s script supervisor character delivers these amazing one liners that show his frustration at Tommy’s ridiculous ideas.

Whilst clearly hilarious, this film is not without its fair share of tragedy, mainly around Dave Franco’s character Greg Sestero. His friendship with Tommy required him to make huge, unimaginable sacrifices both professionally and personally, ultimately causing a rift between the two. Greg is a classic example of a man chasing the allure of fame, and failing miserably. You can’t help but sympathise with him as he tries his best to keep those around him happy whilst trying to attain life changing career goals. The film also shows a darker side to Tommy Wiseau, as he treats the cast and crew around him very badly. He’s so wrapped up in bringing The Room, his “real Hollywood movie”, to life that he neglects the needs of those around him. There are some highly charged emotional moments in this film, which are perfectly balanced with the comedic moments. Without these serious scenes, the film just wouldn’t have been the same.

The Disaster Artist is a must-watch for fans of The Room, and those who want to learn more about the utter chaos that happened on set. It’s funny, intense, emotional and a one of a kind experience from start to finish. Make sure you sit tight until after the credits too, as there’s an extra scene that you don’t want to miss!

https://lucygoestohollywood.com/2017/12/04/ha-ha-ha-what-a-film-mark-a-review-of-the-disaster-artist/
  
Pray for the Girl
Pray for the Girl
10
10.0 (1 Ratings)
Book Rating
Lucy Abbott never pictured herself coming back to Fawn Grove, Maine. Yet after serving time in Afghanistan, then years spent as a sous chef in New York, she's realized her only hope of moving on from the past involves facing it again. But Fawn Grove, like Lucy herself, has changed.
Lucy's sister, Wendy, is eager to help her adapt, almost stifling her with concern. At the local diner, Lucy is an exotic curiosity--much like the refugees who've arrived in recent years. When a fifteen-year-old Muslim girl is found murdered along the banks of the river, difficult memories of Lucy's time overseas come flooding back and she feels an automatic connection. At first glance, the tragedy looks like an honor killing. But the more Lucy learns about her old hometown, the less certain that seems.
There is menace and hostility here, clothed in neighborly smiles and a veneer of comfort. And when another teen is found dead in a cornfield, his throat slit, Lucy--who knows something about hiding secrets--must confront a truth more brutal than she could have imagined, in the last place she expected it . . .

Lucy is trying to heal from her past, so coming home is supposed to help with that.
I love the authors' description of the characters and town.
Very well developed plot with many layers to this novel.
The twist in part 2 was just a big WOW!
The ending I did not see coming at all.
Really enjoyed reading and have no trouble saying highly recommend!!

Thank you Net Galley, Kensington Books, and Joseph Souza for sending above book for review.
  
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