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Rachel King (13 KP) rated American Gods in Books
Feb 11, 2019
I have only ever read one other adult book ( I don't count Coraline) by Gaiman, which was vastly different from this book in both style and mood - Stardust. A friend recommended I read this book many years ago since I like mythology. I found this book really had not much to do with mythology in the classic sense. Instead the characters that were pulled from mythology, such as Odin, Anansi, Horus, Bast, and Ganesha, among others, behaved like has-been D-list celebrities that struggle to survive in a country that is repeatedly described as "...a bad land for gods." The powers they rarely put on display were minimal and amounted to the same kind of "magic" as a skilled pick-pocket, con-artist, or amateur magician. The few times any real power is observed is once during the sexual scene of a re-invented Queen of Sheba (I'll spare you the R-rated details) and when the gods travel "behind the scenes," a state of existence that only the gods can enter.
While the names of classical mythology fit into the category of the Old Gods, there are New Gods that have taken root in America, born from cultural obsessions that have evolved and devolved over the years, such as railroads - a man dressed as a railroad conductor, television - a voice talking through Lucille Ball on a rerun of I Love Lucy, vehicles - stocky men that seemed to resemble vehicles themselves, and internet - a short, nerdy, nervous kid, among other American fixations and stereotypes.
In addition, one of the scenic devices used throughout the plot is what Gaiman's characters describe as places of power - side-of-the-road dives that road-trippers visit for no apparent reason, such as a place boasting the largest doll collection in America or the biggest wheel of cheese. And no, Disneyworld is not one of them.
One of the things I found interesting about this Gaiman-born world is that the Old Gods only exist in the New World when regular people travel from other countries and bring their memories and practices with them, even when they don't intend to stay themselves. The gods are "born" from these average people, and even though they can be killed by others, they don't die otherwise, but instead alternately starve or thrive based on the behavior of the people who live and die in the New World. They all have counterpart manifestations of themselves in the countries they are pulled from, but one's existence does not affect the other - though they do seem to be aware of each other.
All of this is merely the background of the main plot, which centers around the activities and travels of a seemingly mortal man with a single name, Shadow. I never did "get" the one-name thing, but whatever. Through Shadow's narration, the reader learns of an impending storm - a battle between the Old Gods and New Gods, the former fighting for survival and the latter fighting for dominance. Shadow works for a mysterious "Mr. Wednesday" and is randomly haunted by his dead wife, Laura, but otherwise seems to have little drive of his own for most of the book. In fitting irony, he has his own brand of "magic" - an obsession for coin tricks to pass the time from his days spent in prison - which I could never really follow the descriptions of.
To be completely honest, I truly did enjoy this book, though I am struggling to say exactly why. Perhaps I was fascinated by the "shadowy" way that Gaiman told the story, or how he developed this over-the-hill world of gods and goddesses that better resembled America's middle and poor classes' struggles for survival, money, and influence. Some of the personal touches that Shadow's character added to the plot made him at times surprisingly endearing. In addition, the way that Shadow seemed to address the reader at the very end of the book was so satisfying that I laughed out loud and had to read it again several times. Something about that just brought the book to life for me and help me to fully appreciate the versatile style of Gaiman. This is one of those books you don't have to fully understand to fully appreciate.
While the names of classical mythology fit into the category of the Old Gods, there are New Gods that have taken root in America, born from cultural obsessions that have evolved and devolved over the years, such as railroads - a man dressed as a railroad conductor, television - a voice talking through Lucille Ball on a rerun of I Love Lucy, vehicles - stocky men that seemed to resemble vehicles themselves, and internet - a short, nerdy, nervous kid, among other American fixations and stereotypes.
In addition, one of the scenic devices used throughout the plot is what Gaiman's characters describe as places of power - side-of-the-road dives that road-trippers visit for no apparent reason, such as a place boasting the largest doll collection in America or the biggest wheel of cheese. And no, Disneyworld is not one of them.
One of the things I found interesting about this Gaiman-born world is that the Old Gods only exist in the New World when regular people travel from other countries and bring their memories and practices with them, even when they don't intend to stay themselves. The gods are "born" from these average people, and even though they can be killed by others, they don't die otherwise, but instead alternately starve or thrive based on the behavior of the people who live and die in the New World. They all have counterpart manifestations of themselves in the countries they are pulled from, but one's existence does not affect the other - though they do seem to be aware of each other.
All of this is merely the background of the main plot, which centers around the activities and travels of a seemingly mortal man with a single name, Shadow. I never did "get" the one-name thing, but whatever. Through Shadow's narration, the reader learns of an impending storm - a battle between the Old Gods and New Gods, the former fighting for survival and the latter fighting for dominance. Shadow works for a mysterious "Mr. Wednesday" and is randomly haunted by his dead wife, Laura, but otherwise seems to have little drive of his own for most of the book. In fitting irony, he has his own brand of "magic" - an obsession for coin tricks to pass the time from his days spent in prison - which I could never really follow the descriptions of.
To be completely honest, I truly did enjoy this book, though I am struggling to say exactly why. Perhaps I was fascinated by the "shadowy" way that Gaiman told the story, or how he developed this over-the-hill world of gods and goddesses that better resembled America's middle and poor classes' struggles for survival, money, and influence. Some of the personal touches that Shadow's character added to the plot made him at times surprisingly endearing. In addition, the way that Shadow seemed to address the reader at the very end of the book was so satisfying that I laughed out loud and had to read it again several times. Something about that just brought the book to life for me and help me to fully appreciate the versatile style of Gaiman. This is one of those books you don't have to fully understand to fully appreciate.
Bob Mann (459 KP) rated A Beautiful Day in the Neighborhood (2019) in Movies
Dec 13, 2019
"Anything mentionable is manageable"
Tom Hanks' new movie is a film I personally struggled to fully engage with. But some I suspect will truly LOVE it's gentle and feel-good nature.
Who WAS Fred Rogers? Based on a true story this movie very quickly makes you realise that Fred Rogers, who died in 2003, was an American legend. This is supported by the GLOWING reviews here on IMDB by US viewers. Rogers was a children's TV presenter that used puppets and song to help children work through their fears and psychological issues. I suspect, like me, most Brits would say "WHO?" (Just as if a 60's born Brit like me saying "Let's look through the arched window" will similarly get a "WHAT?" from nearly all Americans!)
Here the story revolves not around Fred (Tom Hanks) helping a child with issues, but with Fred's fixation with 'Esquire' journo Lloyd Vogel (Matthew Rhys), who is fighting his own demons of anger, resentment and pain. For Lloyd is struggling not only with his feelings about fatherhood, with the normal strains that is placing on the relationship with wife and mother Andrea (Susan Kelechi Watson), but also with the reemergence on the scene of his estranged and hard-drinking father Jerry (Chris Cooper).
The movie starts (and continues) with model sets reminiscent of the brilliantly barmy "Welcome to Marwen" and (the rather more subtle) "Game Night". Fun is had with matchbox-car freeways and planes flying off and clunking down on model runways.
We join Mr Rogers on set filming his series: and the movie sloooooows to match Rogers' leisurely pace. This was a movie I went into completely blind (which is unusual for me): I knew precisely zip about it. No knowledge of Rogers. No knowledge of the story. No sight of the trailer. Nothing. So these opening scenes were a real "WTF" moment as my brain struggled to work out what the story was all about.
There was undeniably something creepy about seeing the saintly Fred Rogers engaging with sick and vulnerable children. And I realised just what damage the likes of the convicted-paedophiles Jimmy Saville, Stuart Hall and Rolf Harris have done to my suspicions against all such entertainers. I feared - without any background knowledge on Rogers - that the story would take a darker turn. But no! That's not the story....
For as mentioned earlier, this is the story of Lloyd. And it's a relatively simple and linear story of familial stress that we've seen in movies throughout the decades. Whether you will buy into this story-within-the-story, or not, will flavour your overall enjoyment of the film.
Many who are into analysis and 'talking treatments' will - I think - appreciate the script. But I personally didn't really warm to any of the players - other than Rogers - so this was a negative for me. And I found the pace so slow that I ended up a bit fidgety and bored moving into the second reel of the film. Two women got up and walked out at that point - - it was clearly not for them (this was a Cineworld "Unlimited" pre-release screening).
The third reel rather pulled it together again, and established an "It's a Wonderful Life" style of feelgood that I warmed to much more.
This is a movie I predict the Academy will love. And everyone loves Hanks already. Read the tea-leaves. It's a brilliant performance from Hanks in its stillness and quietness.
No more so than in one particular scene....
This is the follow up movie from Marielle Heller to the impressive "Can You Ever Forgive Me?". And this particular scene - let's call it the "Anti-When-Harry-Met-Sally" moment - is a massively brave and striking piece of cinema.
It's truly extraordinary and worth the price of a ticket alone.
In summary, I enjoyed this movie, primarily for watching the master Hanks at work. The pacing for me was somewhat off though. But I can't be overly critical of such a warm-hearted movie. I predict you will see this and go home with a big dose of the warm-fuzzies.
See here for the full graphical review - https://bob-the-movie-man.com/2019/12/12/one-manns-movies-film-review-a-beautiful-day-in-the-neighborhood-2019/
Who WAS Fred Rogers? Based on a true story this movie very quickly makes you realise that Fred Rogers, who died in 2003, was an American legend. This is supported by the GLOWING reviews here on IMDB by US viewers. Rogers was a children's TV presenter that used puppets and song to help children work through their fears and psychological issues. I suspect, like me, most Brits would say "WHO?" (Just as if a 60's born Brit like me saying "Let's look through the arched window" will similarly get a "WHAT?" from nearly all Americans!)
Here the story revolves not around Fred (Tom Hanks) helping a child with issues, but with Fred's fixation with 'Esquire' journo Lloyd Vogel (Matthew Rhys), who is fighting his own demons of anger, resentment and pain. For Lloyd is struggling not only with his feelings about fatherhood, with the normal strains that is placing on the relationship with wife and mother Andrea (Susan Kelechi Watson), but also with the reemergence on the scene of his estranged and hard-drinking father Jerry (Chris Cooper).
The movie starts (and continues) with model sets reminiscent of the brilliantly barmy "Welcome to Marwen" and (the rather more subtle) "Game Night". Fun is had with matchbox-car freeways and planes flying off and clunking down on model runways.
We join Mr Rogers on set filming his series: and the movie sloooooows to match Rogers' leisurely pace. This was a movie I went into completely blind (which is unusual for me): I knew precisely zip about it. No knowledge of Rogers. No knowledge of the story. No sight of the trailer. Nothing. So these opening scenes were a real "WTF" moment as my brain struggled to work out what the story was all about.
There was undeniably something creepy about seeing the saintly Fred Rogers engaging with sick and vulnerable children. And I realised just what damage the likes of the convicted-paedophiles Jimmy Saville, Stuart Hall and Rolf Harris have done to my suspicions against all such entertainers. I feared - without any background knowledge on Rogers - that the story would take a darker turn. But no! That's not the story....
For as mentioned earlier, this is the story of Lloyd. And it's a relatively simple and linear story of familial stress that we've seen in movies throughout the decades. Whether you will buy into this story-within-the-story, or not, will flavour your overall enjoyment of the film.
Many who are into analysis and 'talking treatments' will - I think - appreciate the script. But I personally didn't really warm to any of the players - other than Rogers - so this was a negative for me. And I found the pace so slow that I ended up a bit fidgety and bored moving into the second reel of the film. Two women got up and walked out at that point - - it was clearly not for them (this was a Cineworld "Unlimited" pre-release screening).
The third reel rather pulled it together again, and established an "It's a Wonderful Life" style of feelgood that I warmed to much more.
This is a movie I predict the Academy will love. And everyone loves Hanks already. Read the tea-leaves. It's a brilliant performance from Hanks in its stillness and quietness.
No more so than in one particular scene....
This is the follow up movie from Marielle Heller to the impressive "Can You Ever Forgive Me?". And this particular scene - let's call it the "Anti-When-Harry-Met-Sally" moment - is a massively brave and striking piece of cinema.
It's truly extraordinary and worth the price of a ticket alone.
In summary, I enjoyed this movie, primarily for watching the master Hanks at work. The pacing for me was somewhat off though. But I can't be overly critical of such a warm-hearted movie. I predict you will see this and go home with a big dose of the warm-fuzzies.
See here for the full graphical review - https://bob-the-movie-man.com/2019/12/12/one-manns-movies-film-review-a-beautiful-day-in-the-neighborhood-2019/
Blaine Harrison recommended track In the Aeroplane Over the Sea by Neutral Milk Hotel in In the Aeroplane Over the Sea by Neutral Milk Hotel in Music (curated)
Kristy H (1252 KP) rated The Maidens in Books
Jun 24, 2021
A lackluster and dull thriller
Mariana Andros is a group therapist and Cambridge University graduate. She is mourning her late husband, Sebastian, when their niece, Zoe, calls, upset because a friend at Cambridge has been murdered. Mariana and Sebastian raised Zoe as a surrogate daughter, so Mariana heads to Cambridge and St. Christopher's College to be there for her. There, Mariana feels she can help her friend and fellow therapist, Julian Ashcroft, in looking into the murder. Mariana is convinced that Greek tragedy professor Edward Fosca is responsible. He is followed around by a group of female students, deemed The Maidens, who seem obsessed with Fosca and his teachings. When another girl, a Maiden, is found dead, Mariana vows she will do anything to stop him.
"Death was no stranger to Mariana; it had been her traveling companion since she was a child--keeping close behind her, hovering just over her shoulder. She sometimes felt she had been cursed, as if by some malevolent goddess in a Greek myth, to lose everyone she ever loved."
Unpopular opinion time... this book did not work for me. I did not find it engaging nor interesting. I had to force myself to keep reading, as I did not care for any of the characters, including Mariana and Zoe. Mariana is fixated on Edward Fosca from the beginning and seems convinced she should insert herself in a rather serious murder investigation despite not seeming one bit qualified. I'm not sure how her group therapist qualifications lend her any credentials and she lies constantly, much to the annoyance (justified) and detriment of the police. There are basically no sympathetic characters, and there seems to be no reason to care about the murdered women, as we're given no background on them. Some characters (e.g., Julian) seem inserted for no reason whatsoever.
There is a lot of Greek mythology tucked into the story and perhaps I was just over it, as I've read several books revolving around Greek myths lately. It was a lot, though, and sometimes did not seem relevant to our story.
This thriller is certainly atmospheric, with Cambridge playing a strong role in the setting. You definitely feel a part of the academic setting, and I learned a lot about the university while reading. It's dark and somewhat foreboding, but since I was not fully invested in the story, I could only feel so tense. There are some twists, but the big twist came too late and seemed too preposterous to be truly exciting. The author throws in so many red herrings that you find yourself almost rolling your eyes.
Still, this is a very popular thriller for many readers, so chances are it may work for you. For me, it just didn't hold my interest or seem all that, well, thrilling. 2 stars.
"Death was no stranger to Mariana; it had been her traveling companion since she was a child--keeping close behind her, hovering just over her shoulder. She sometimes felt she had been cursed, as if by some malevolent goddess in a Greek myth, to lose everyone she ever loved."
Unpopular opinion time... this book did not work for me. I did not find it engaging nor interesting. I had to force myself to keep reading, as I did not care for any of the characters, including Mariana and Zoe. Mariana is fixated on Edward Fosca from the beginning and seems convinced she should insert herself in a rather serious murder investigation despite not seeming one bit qualified. I'm not sure how her group therapist qualifications lend her any credentials and she lies constantly, much to the annoyance (justified) and detriment of the police. There are basically no sympathetic characters, and there seems to be no reason to care about the murdered women, as we're given no background on them. Some characters (e.g., Julian) seem inserted for no reason whatsoever.
There is a lot of Greek mythology tucked into the story and perhaps I was just over it, as I've read several books revolving around Greek myths lately. It was a lot, though, and sometimes did not seem relevant to our story.
This thriller is certainly atmospheric, with Cambridge playing a strong role in the setting. You definitely feel a part of the academic setting, and I learned a lot about the university while reading. It's dark and somewhat foreboding, but since I was not fully invested in the story, I could only feel so tense. There are some twists, but the big twist came too late and seemed too preposterous to be truly exciting. The author throws in so many red herrings that you find yourself almost rolling your eyes.
Still, this is a very popular thriller for many readers, so chances are it may work for you. For me, it just didn't hold my interest or seem all that, well, thrilling. 2 stars.
Kristy H (1252 KP) rated The Dark Angel in Books
May 15, 2018
Another winning mystery from Griffiths
Ruth is dealing with a lot on the personal front, including the fact that Nelson's wife, Michelle, is pregnant. Ruth and Nelson's daughter, Kate, is six now, and while Michelle knows about Kate, Nelson's older daughters do not. Nelson was very close to leaving Michelle for Ruth, before he found out his wife was pregnant again. So when Ruth is invited to Italy to assist a former friend, Angelo Morelli, in looking at some bones, she is actually a bit excited at the thought of a holiday/work trip. It will give her and Kate a chance to get away. They embark on the trip along with Ruth's friend Shona and her son, Louis. Once there, Ruth realizes how entrenched the people of the Italian village are in the past--including what happened during World War II. Further, Angelo is convinced someone is trying to kill him. Before she knows it, Ruth is immersed in a modern-day murder mystery: something she can't seem to avoid, no matter where she travels.
It's no secret that I love Ruth and Elly Griffiths' series of novels featuring our intelligent, plucky heroine. Despite the fact that I know absolutely nothing about bones, I identify with her (e.g., stepping on a plane with Kate for the first time and feeling nervous flying with her daughter, whose safety "overrides everything else"). Ruth's wit, sarcasm, and sense of humor are always absolutely spot-on, and it's wonderful being back with her and her circle of pals, especially the grumpy yet protective Nelson. The Nelson/Ruth dynamic is its typically complicated yet oddly sweet self, and there's a surprising amount of progress or information regarding the characters' personal lives in this novel.
As mentioned, these books are always just lovely and humorous. The narration style is impeccable and works flawlessly. Each character is so perfectly "them," and I enjoyed that we heard from a lot of characters this time around, even Nelson's elder daughter. Oh, and yes, there's also a great mystery plot thrown in, involving an Italian town, some bones (of course), and a variety of deeply buried secrets. Griffiths introduced us to some new characters with the new locale, and I found the mystery to be interesting and engaging. It was front and center enough to keep us interested, but refreshing to get a little more movement on the characters' personal lives, too.
Overall, another winner from Griffiths. As always, I cannot wait for the next Ruth novel (especially because there is some serious unresolved business by the end of this one!). I think of Ruth, Harry, Kate, and the entire cast as dear friends by now. You can read this as a stand-alone, but as always, I recommend reading the whole series, because it's just so darn good.
A huge thanks to the publisher and Edelweiss for a copy of this novel in return for an unbiased review.
It's no secret that I love Ruth and Elly Griffiths' series of novels featuring our intelligent, plucky heroine. Despite the fact that I know absolutely nothing about bones, I identify with her (e.g., stepping on a plane with Kate for the first time and feeling nervous flying with her daughter, whose safety "overrides everything else"). Ruth's wit, sarcasm, and sense of humor are always absolutely spot-on, and it's wonderful being back with her and her circle of pals, especially the grumpy yet protective Nelson. The Nelson/Ruth dynamic is its typically complicated yet oddly sweet self, and there's a surprising amount of progress or information regarding the characters' personal lives in this novel.
As mentioned, these books are always just lovely and humorous. The narration style is impeccable and works flawlessly. Each character is so perfectly "them," and I enjoyed that we heard from a lot of characters this time around, even Nelson's elder daughter. Oh, and yes, there's also a great mystery plot thrown in, involving an Italian town, some bones (of course), and a variety of deeply buried secrets. Griffiths introduced us to some new characters with the new locale, and I found the mystery to be interesting and engaging. It was front and center enough to keep us interested, but refreshing to get a little more movement on the characters' personal lives, too.
Overall, another winner from Griffiths. As always, I cannot wait for the next Ruth novel (especially because there is some serious unresolved business by the end of this one!). I think of Ruth, Harry, Kate, and the entire cast as dear friends by now. You can read this as a stand-alone, but as always, I recommend reading the whole series, because it's just so darn good.
A huge thanks to the publisher and Edelweiss for a copy of this novel in return for an unbiased review.
Ivana A. | Diary of Difference (1171 KP) rated Bitter Demons (The Shadow Demons Saga #3) in Books
Jul 30, 2018
Full review of this book and others can be found on my blog: www.diaryofdifference.com
Bitter Demons is the third book from The Shadow Demons Saga, and the third book of my challenge to read my sister’s books. If you haven’t read the two parts, you can read my reviews on my blog :
Beautiful Demons (The Shadow Demons Saga #1) - ★★★★
Inner Demons (The Shadow Demons Saga #2) - ★★★★
As a third book of this series, I have to be honest and say that this one didn’t deliver. I expected so much more to happen, and so many more questions to be answered.
The story continues where the second book ends, and now we have Harper, that knows she is a Prima and has great powers. She also really likes this handsome guy, who happens to be a Demon. And Demons can’t have relationships with Primas, because demons are supposed to be slaves, and witches are supposed to use their power.
When two Prima sisters come into town and Harper meets them, she becomes friends with Caroline, one of the sisters. They decide to play a game and swap their looks. But Caroline, who looks like Harper is attacked, which means that someone wants Harper dead - and Harper has to keep this a secret and resolve the mystery by herself.
Now, of course we get to see a lot of Harper in the book - after all, this book is about her. But we don’t get to see her character or story improve in any meaningful way.
We learn a lot about Jackson and his past, and his brother (ooooh… spooky), and how he tries very hard to resist Harper in any way, but ends up doing the exact opposite.
On another note, we are introduced to new characters, but also some of the old characters are given more time in this book and we get to know them better - which I might of not liked so much. Give me more Harper - please!
We meet Caroline - I loved their friendship with Harper and I loved how nice and cute she was. A bit naive, just like Harper, which maybe got her in trouble.
Mary Anne…Oh, Mary Anne... Even though we don’t get to meet her much and she always only shines in the end of the book, I loved the mysterious bit about her, and her will to make the sacrifice that she did. She was the hero for me in this book!
Brook - We got to see the mean side of her, and wow, how fast she changed! Can people really change that quickly and fall under pressure so easily?
I still love the story so much, and will of course read the rest of the books, but I didn’t enjoy this book as much I enjoyed the first two parts. I am hoping the next book will pleasantly surprise me.
Bitter Demons is the third book from The Shadow Demons Saga, and the third book of my challenge to read my sister’s books. If you haven’t read the two parts, you can read my reviews on my blog :
Beautiful Demons (The Shadow Demons Saga #1) - ★★★★
Inner Demons (The Shadow Demons Saga #2) - ★★★★
As a third book of this series, I have to be honest and say that this one didn’t deliver. I expected so much more to happen, and so many more questions to be answered.
The story continues where the second book ends, and now we have Harper, that knows she is a Prima and has great powers. She also really likes this handsome guy, who happens to be a Demon. And Demons can’t have relationships with Primas, because demons are supposed to be slaves, and witches are supposed to use their power.
When two Prima sisters come into town and Harper meets them, she becomes friends with Caroline, one of the sisters. They decide to play a game and swap their looks. But Caroline, who looks like Harper is attacked, which means that someone wants Harper dead - and Harper has to keep this a secret and resolve the mystery by herself.
Now, of course we get to see a lot of Harper in the book - after all, this book is about her. But we don’t get to see her character or story improve in any meaningful way.
We learn a lot about Jackson and his past, and his brother (ooooh… spooky), and how he tries very hard to resist Harper in any way, but ends up doing the exact opposite.
On another note, we are introduced to new characters, but also some of the old characters are given more time in this book and we get to know them better - which I might of not liked so much. Give me more Harper - please!
We meet Caroline - I loved their friendship with Harper and I loved how nice and cute she was. A bit naive, just like Harper, which maybe got her in trouble.
Mary Anne…Oh, Mary Anne... Even though we don’t get to meet her much and she always only shines in the end of the book, I loved the mysterious bit about her, and her will to make the sacrifice that she did. She was the hero for me in this book!
Brook - We got to see the mean side of her, and wow, how fast she changed! Can people really change that quickly and fall under pressure so easily?
I still love the story so much, and will of course read the rest of the books, but I didn’t enjoy this book as much I enjoyed the first two parts. I am hoping the next book will pleasantly surprise me.
Matthew Krueger (10051 KP) rated The Lords of Salem (2013) in Movies
Sep 24, 2019
Backmasking
Does any remember if you play any of the beatles songs backwards their are hidden messages. Same some of queens songs.
The term is called backmasking is a recording technique in which a sound or message is recorded backward onto a track that is meant to be played forward. Backmasking is a deliberate process, whereas a message found through phonetic reversal may be unintentional.
So how does tie into the movie, well in the movie, the main person gets a mysterious cd and once she plays it, it has hidden messages, the measages are the notes and the notes in the song keep on repeating themself.
The Plot: A radio DJ (Sheri Moon Zombie) in Salem, Mass., is plagued by nightmarish visions of vengeful witches after she plays a record by a mysterious group known only as "The Lords."
Heidi the main charcter- has a vision of women who worship Satan, at an unspecified time in the past, ritually birthing a baby then damning the child. The vision stops once Whitey turns the record off.
If you play some of the beatles songs and queens songs backwards their are satanic messages, same with the cd the heidi plays, but itstead of words its just notes/the insturmentis. Hedi gets really invested of the cd, same with people who thought if you played a beatles song backwards you hear hidden satanic messages.
This movie is very underrated. Its scary, mysterious, horrorfying, thrilling and more.
I would highly reccordmend this movie.
The term is called backmasking is a recording technique in which a sound or message is recorded backward onto a track that is meant to be played forward. Backmasking is a deliberate process, whereas a message found through phonetic reversal may be unintentional.
So how does tie into the movie, well in the movie, the main person gets a mysterious cd and once she plays it, it has hidden messages, the measages are the notes and the notes in the song keep on repeating themself.
The Plot: A radio DJ (Sheri Moon Zombie) in Salem, Mass., is plagued by nightmarish visions of vengeful witches after she plays a record by a mysterious group known only as "The Lords."
Heidi the main charcter- has a vision of women who worship Satan, at an unspecified time in the past, ritually birthing a baby then damning the child. The vision stops once Whitey turns the record off.
If you play some of the beatles songs and queens songs backwards their are satanic messages, same with the cd the heidi plays, but itstead of words its just notes/the insturmentis. Hedi gets really invested of the cd, same with people who thought if you played a beatles song backwards you hear hidden satanic messages.
This movie is very underrated. Its scary, mysterious, horrorfying, thrilling and more.
I would highly reccordmend this movie.
James P. Sumner (65 KP) rated Game Of Thrones in TV
Jul 1, 2019
Winter has come and gone... and there won't ever be anything like it again!
Contains spoilers, click to show
Game of Thrones. The only show that drove people to brag on social media about the fact they've never seen it every time a new series came out!
I watched this from Season 3, quickly binging the first two seasons about a week before it aired. I'm not a huge Fantasy fan, but this show really was something else. Despite the setting, it gave us everything - blood, guts, drama, sex... even comedy. It gave us some of the most vile and hated antagonists to ever grace the screen, and it made heroes out of the unlikeliest of people.
Watching it week-to-week was difficult for a couple of reasons. One, so much is going on (especially in the earlier seasons) that you can forget a lot in a week, and you find yourself questioning everything. Two, it's so bloody good, you didn't want to wait a whole week to get your fix! Obviously, now it's finished, the second issue is no longer relevant - it's available to binge to your heart's content, which you absolutely should do.
I want to address the recent criticism of the eighth and final season. We waited over two years for it, and many people felt it was rushed, too short and too shallow. I would say 75% of people who watched the last season were left disappointed. Myself included.
But a few days after it had finished, I found myself thinking about the series as a whole more and more. I was reading articles online, theories and arguments about how and why the story played out the way it did. I realised I had felt somewhat detached watching Season 8 because it HAD been two years since I watched Season 7. It's as if I'd forgotten what it was like to watch it.
So, having never seen any episode more than once, I went back to the beginning and watched all eight seasons in a little under three weeks...
SO MUCH BETTER the second time around!
For two reasons. Firstly, there was no break in the story at all. Watching it as it aired meant you had a 12-month break every 10 hours, basically. Easy to lose your thread. Easy to forget things. When that doesn't happen, it's much more enjoyable and actually makes a lot more sense. There was so much I'd forgotten over the course of the nine years it was on, I kind of felt like I'd cheated myself, in a way, by not watching Seasons 1-7 before Season 8 aired.
Second, much in the way that Star Wars Episodes 1-3 work better if you've seen 4-6 first, Game of Thrones was actually much more enjoyable having seen the ending, because things make a lot more sense in retrospect.
***This is where it gets spoilery***
It becomes evident early on, even in the first season, that Jon Snow is one to watch. His shocking death at the end of Season 5 caused much confusion and debate. Obviously, his resurrection early in Season 6 put an end to that, and when the secret about his true identity is finally revealed in Season 8, it was a shocking moment, as everything started to fall into place and the true threat became evident.
However...
Having now done Seasons 1-8 back-to-back, the revelation that Jon Snow is, in fact, a Targaryen is far from surprising, given they've been dropping clues about it since back in the first few episodes. Obviously, at the time, these seemingly throwaway comments meant nothing, but now we know, there are numerous conversations throughout the show that border on being spoilers themselves.
Same with Arya Stark and her storyline. Second time around, even from Season 1, it's evident she was destined to slay The Night King. And as with Jon Snow, you never would've picked up on it at the time, but in hindsight it's been obvious for years.
Now, the major criticism about Season 8 was that it felt rushed and that it sacrificed too many characters arcs for the sake of finishing inside of six episodes. Watching it as it aired, I completely agreed. Jon Snow "suddenly" went from a brooding hero to a pointless extra. Daenerys Targaryen "suddenly" went from the freer of slaves and saviour of Westeros to an insane despot who slaughtered half the world because someone took her toys away.
Not true.
It seemed like that after two years of forgetting almost everything that had happened previously, but watching it from start to finish in one go, those things make perfect sense, and aren't actually that sudden. The Mother of Dragons showed clear and obvious signs of becoming The Mad Queen of Ashes very early on in the show. She was always kind and fair and just... but my goodness, did you get it if you pissed her off! Let's not forget she crucified almost 200 slave-owners long after they surrendered to prove a point. And poor Sam Tarly's father and brother! She had a mean streak, and she lived on a knife's edge. At any point since she married Khal Drogo back at the beginning of Season 1, the slightest push and she would snap. Fast forward to Season 8 and, after many years of fighting to fulfil her birthright and take the Iron Throne, she finds out she's not actually the heir to it at all... that's a pretty big push to a woman with a history of losing her shit when things don't go her way. So not much of a surprise at all, really.
And to address the criticism further, I'll analyse this as a writer. I tell stories for a living. When you're writing a novel, you look at it as a triangle, of sorts. It starts off wide and gradually gets to a point. Game of Thrones began very wide, with lots of characters and subplots. But as time goes on, it narrows and becomes more focused on the main threat... the main storylines - the battle against The Night King and the fight for the Iron Throne. Those two things are what nine years of storytelling were working towards, so yes, when you get to the final season and you have to wrap things up, it makes sense that you're going to focus on the big finish - the point of the series.
Not only that, for the first six seasons, the shows writers and creators had their hands held by George R. R. Martin and his source material. But then the TV show caught up with the books, which meant they suddenly had nothing more than a handful of bullet points to work off instead. Not easy to go from one to the other. They can't embellish things too much, because they run the risk of contradicting and undermining future books, which Mr. Martin wouldn't allow them to do. So they had to keep it simple, stick to the point and finish the job they started - nothing more.
Ultimately, no one likes to see their favourite show end. In hindsight, I think a lot of the criticism the final season received was because the audience forgot what came before it, and because they didn't want it to end.
If you're reading this having never watched it before.... first of all, sorry for ruining the story for you (but I did say it contained spoilers, in my defence). But you have the benefit of being able to binge through this, which means you'll get the full, uninterrupted experience, which is well worth the investment of your time to do.
If you HAVE watched the show before, I strongly suggest re-watching it from the beginning, because I enjoyed it far more the second time around.
This is the kind of show that comes along once a generation. The kind of show people talk about daily long after it finished. It redefines TV drama and I can promise you, you'll never see anything like it again.
That said, don't watch it if you're easily offended or grossed out. Or if you like animals. Oh, and don't watch Season 4, Episode 8 whilst you're eating. And don't watch Season 3, Episode 9 if you believe in the afterlife and have your heart set on getting into Heaven. And it's perfectly acceptable to watch Season 6, Episode 9 and feel like that's what you would do if faced with certain death.
Just perfect.
I watched this from Season 3, quickly binging the first two seasons about a week before it aired. I'm not a huge Fantasy fan, but this show really was something else. Despite the setting, it gave us everything - blood, guts, drama, sex... even comedy. It gave us some of the most vile and hated antagonists to ever grace the screen, and it made heroes out of the unlikeliest of people.
Watching it week-to-week was difficult for a couple of reasons. One, so much is going on (especially in the earlier seasons) that you can forget a lot in a week, and you find yourself questioning everything. Two, it's so bloody good, you didn't want to wait a whole week to get your fix! Obviously, now it's finished, the second issue is no longer relevant - it's available to binge to your heart's content, which you absolutely should do.
I want to address the recent criticism of the eighth and final season. We waited over two years for it, and many people felt it was rushed, too short and too shallow. I would say 75% of people who watched the last season were left disappointed. Myself included.
But a few days after it had finished, I found myself thinking about the series as a whole more and more. I was reading articles online, theories and arguments about how and why the story played out the way it did. I realised I had felt somewhat detached watching Season 8 because it HAD been two years since I watched Season 7. It's as if I'd forgotten what it was like to watch it.
So, having never seen any episode more than once, I went back to the beginning and watched all eight seasons in a little under three weeks...
SO MUCH BETTER the second time around!
For two reasons. Firstly, there was no break in the story at all. Watching it as it aired meant you had a 12-month break every 10 hours, basically. Easy to lose your thread. Easy to forget things. When that doesn't happen, it's much more enjoyable and actually makes a lot more sense. There was so much I'd forgotten over the course of the nine years it was on, I kind of felt like I'd cheated myself, in a way, by not watching Seasons 1-7 before Season 8 aired.
Second, much in the way that Star Wars Episodes 1-3 work better if you've seen 4-6 first, Game of Thrones was actually much more enjoyable having seen the ending, because things make a lot more sense in retrospect.
***This is where it gets spoilery***
It becomes evident early on, even in the first season, that Jon Snow is one to watch. His shocking death at the end of Season 5 caused much confusion and debate. Obviously, his resurrection early in Season 6 put an end to that, and when the secret about his true identity is finally revealed in Season 8, it was a shocking moment, as everything started to fall into place and the true threat became evident.
However...
Having now done Seasons 1-8 back-to-back, the revelation that Jon Snow is, in fact, a Targaryen is far from surprising, given they've been dropping clues about it since back in the first few episodes. Obviously, at the time, these seemingly throwaway comments meant nothing, but now we know, there are numerous conversations throughout the show that border on being spoilers themselves.
Same with Arya Stark and her storyline. Second time around, even from Season 1, it's evident she was destined to slay The Night King. And as with Jon Snow, you never would've picked up on it at the time, but in hindsight it's been obvious for years.
Now, the major criticism about Season 8 was that it felt rushed and that it sacrificed too many characters arcs for the sake of finishing inside of six episodes. Watching it as it aired, I completely agreed. Jon Snow "suddenly" went from a brooding hero to a pointless extra. Daenerys Targaryen "suddenly" went from the freer of slaves and saviour of Westeros to an insane despot who slaughtered half the world because someone took her toys away.
Not true.
It seemed like that after two years of forgetting almost everything that had happened previously, but watching it from start to finish in one go, those things make perfect sense, and aren't actually that sudden. The Mother of Dragons showed clear and obvious signs of becoming The Mad Queen of Ashes very early on in the show. She was always kind and fair and just... but my goodness, did you get it if you pissed her off! Let's not forget she crucified almost 200 slave-owners long after they surrendered to prove a point. And poor Sam Tarly's father and brother! She had a mean streak, and she lived on a knife's edge. At any point since she married Khal Drogo back at the beginning of Season 1, the slightest push and she would snap. Fast forward to Season 8 and, after many years of fighting to fulfil her birthright and take the Iron Throne, she finds out she's not actually the heir to it at all... that's a pretty big push to a woman with a history of losing her shit when things don't go her way. So not much of a surprise at all, really.
And to address the criticism further, I'll analyse this as a writer. I tell stories for a living. When you're writing a novel, you look at it as a triangle, of sorts. It starts off wide and gradually gets to a point. Game of Thrones began very wide, with lots of characters and subplots. But as time goes on, it narrows and becomes more focused on the main threat... the main storylines - the battle against The Night King and the fight for the Iron Throne. Those two things are what nine years of storytelling were working towards, so yes, when you get to the final season and you have to wrap things up, it makes sense that you're going to focus on the big finish - the point of the series.
Not only that, for the first six seasons, the shows writers and creators had their hands held by George R. R. Martin and his source material. But then the TV show caught up with the books, which meant they suddenly had nothing more than a handful of bullet points to work off instead. Not easy to go from one to the other. They can't embellish things too much, because they run the risk of contradicting and undermining future books, which Mr. Martin wouldn't allow them to do. So they had to keep it simple, stick to the point and finish the job they started - nothing more.
Ultimately, no one likes to see their favourite show end. In hindsight, I think a lot of the criticism the final season received was because the audience forgot what came before it, and because they didn't want it to end.
If you're reading this having never watched it before.... first of all, sorry for ruining the story for you (but I did say it contained spoilers, in my defence). But you have the benefit of being able to binge through this, which means you'll get the full, uninterrupted experience, which is well worth the investment of your time to do.
If you HAVE watched the show before, I strongly suggest re-watching it from the beginning, because I enjoyed it far more the second time around.
This is the kind of show that comes along once a generation. The kind of show people talk about daily long after it finished. It redefines TV drama and I can promise you, you'll never see anything like it again.
That said, don't watch it if you're easily offended or grossed out. Or if you like animals. Oh, and don't watch Season 4, Episode 8 whilst you're eating. And don't watch Season 3, Episode 9 if you believe in the afterlife and have your heart set on getting into Heaven. And it's perfectly acceptable to watch Season 6, Episode 9 and feel like that's what you would do if faced with certain death.
Just perfect.
Paul Kellett (118 KP) rated The City of Kings in Tabletop Games
May 1, 2019
Great artwork (2 more)
Tons of content
Great for solo play
A bit fiddly (1 more)
Some scenarios are incredibly hard
A new take on the adventure game
The City of Kings is a tactical fantasy adventure, with procedurally generated monsters and some neat Euro mechanics. Frank West, the designer, has come up with a game that is massive in scope while being really simple to play and offering tons of replayability.
Set in an as yet unknown land, you take control of a hero (or, as this will be a solo focused review, a minimum of 2 heroes) to try and free the lands of the evil armies of Vesh Darkhand. The main story plays out over 7 stories, each with 4 chapters and 2 optional endings (Heroic & Legendary). There are also a bunch of stand-alone missions not tied to the main story.
The game is nothing less than stunning. The components are all top quality and the artwork is luscious. If you spring for the Deluxe version, you also get shaped wooden components for the resources as well as storage trays and some really useful plastic overlays to keep your character's stat cubes in place.
The game plays really smoothly. The rulebook is well laid out and gives the main rules in easily referenced sections. There is also a separate glossary which lists all the different creature abilities, location types, quest types and special tokens. This keeps the rulebook free of clutter and lets you learn about the different things as you play, giving the game a sense of mystery as you will be finding new things for many games to come. It's also really easy to open up and look up a skill.
The character sheets look intimidating but are wonderfully functional and quite intuitive as you start playing. Each character starts off the same, but as you kill monsters, complete quests and progress through the chapters, you will gain experience which lets you upgrade one of the several stats on your character sheet. This lets you customise your character and will make each play subtly different. You could go for attack and become the party's "tank" or you could focus on boosting your workers and be the one responsible for gathering the resources needed to buy better weapons or armour.
Each character also has a skill tree where you can gain different abilities unique to that character. With 12 different abilities and the restriction of only being able to pick up to 3 each game, it will take a good many games to try out the different combinations.
You get to perform 4 actions each turn and as well as being able to move your character across the map, you also start with a little worker that you can send out to the various resource locations on the map (when you have explored and found them) to gather the resources needed to purchase better equipment.
All (or most) of the map tiles will be face down at the start of the game, so you will be moving out of the city and exploring as you go, but when you flip over a monster spawn tile, you get to the meat of the game.
Unlike every other fantasy game, this is not your usual hack and slash, stand there and kill everything affair. This is more like a game of chess, you will need to be cunning and tactical to be able to survive and win.
You won't be facing the standard fantasy monsters, rather you will draw an enemy tile which will give you a description of the mob (yes, you are fighting groups at a time) you have encountered and then you will draw a stat card. These are numbered so after a couple of games you will know the basic stats of the next monster and be ready for it.
This sounds like it would become terribly repetitive, but each time you spawn a monster, you also have to assign abilities to it. these abilities are drawn from one (or more) of 3 bags containing Easy, Medium and Hard abilities so while you may know that the monster will do 4 damage and have 16 health, you won't know if it will spit poison at you, pull you into it's clutches or make you flee in terror. Or any number of other nasty things.
Line of sight, movement and combat is only done orthogonally, so as long as you are not in a straight line of the creature's range, you can leave him alone while you go about completing quests to either complete a chapter or to get the skills and equipment needed to defeat the beast.
On the whole it works very well. As is the nature of random token draws, you occasionally come across something that is just way too much to deal with and you will struggle to beat it, but that's all part of the fun.
I keep mentioning quests and equipment. There are two massive decks of cards, one you draw from when you interact with the quest location on the map. This will give you a quest that could be killing a monster, gathering a specific amount of a certain resource or, if you have the Deluxe upgrade, a dexterity quest. These are cool, you have to stack the wooden shapes in a tower without them falling :) and if you succeed you will gain XP and sometimes equipment.
The equipment deck is not quite a big as the quest deck, but still contains a load of cool tems which will be set out ready for you to purchase from the town or any discovered shop. To buy these you will need to have your worker running about the map harvesting the various resources scattered about the land and once you have enough, you can equip your heroes with mighty weapons and armour.
Be warned though, you can't just amble about the land at your leisure as each chapter has a strict time limit and if you have failed to complete your objectives by the time the clock strikes midnight after however many days you have been given, then the city will lose hope and you will fail. This makes for a very challenging experience where you need to work as a team and harmonise your skills to get the most efficient party.
Playing solo, you have to control a minimum of 2 characters, but it is not a complex task unlike a lot of other fantasy games. You don't have stacks of cards to shuffle through or tons of abilities or special rules to remember, just two character sheets with all the information easily seen and remembered. Depending on whether you play a single mission or a full story, the game will take between 1 and 2.5-3 hours and will offer a challenging tactical experience and a great narrative adventure that will be different every time.
This is such a good game and plays brilliantly as every player count (1-4) with different enemy stat bars to balance the threat against the number of players. Back on Kickstarter for a second printing along with some new expansion content, this should be on every gamers' shelf if you are a fan of great story driven fantasy games.
Set in an as yet unknown land, you take control of a hero (or, as this will be a solo focused review, a minimum of 2 heroes) to try and free the lands of the evil armies of Vesh Darkhand. The main story plays out over 7 stories, each with 4 chapters and 2 optional endings (Heroic & Legendary). There are also a bunch of stand-alone missions not tied to the main story.
The game is nothing less than stunning. The components are all top quality and the artwork is luscious. If you spring for the Deluxe version, you also get shaped wooden components for the resources as well as storage trays and some really useful plastic overlays to keep your character's stat cubes in place.
The game plays really smoothly. The rulebook is well laid out and gives the main rules in easily referenced sections. There is also a separate glossary which lists all the different creature abilities, location types, quest types and special tokens. This keeps the rulebook free of clutter and lets you learn about the different things as you play, giving the game a sense of mystery as you will be finding new things for many games to come. It's also really easy to open up and look up a skill.
The character sheets look intimidating but are wonderfully functional and quite intuitive as you start playing. Each character starts off the same, but as you kill monsters, complete quests and progress through the chapters, you will gain experience which lets you upgrade one of the several stats on your character sheet. This lets you customise your character and will make each play subtly different. You could go for attack and become the party's "tank" or you could focus on boosting your workers and be the one responsible for gathering the resources needed to buy better weapons or armour.
Each character also has a skill tree where you can gain different abilities unique to that character. With 12 different abilities and the restriction of only being able to pick up to 3 each game, it will take a good many games to try out the different combinations.
You get to perform 4 actions each turn and as well as being able to move your character across the map, you also start with a little worker that you can send out to the various resource locations on the map (when you have explored and found them) to gather the resources needed to purchase better equipment.
All (or most) of the map tiles will be face down at the start of the game, so you will be moving out of the city and exploring as you go, but when you flip over a monster spawn tile, you get to the meat of the game.
Unlike every other fantasy game, this is not your usual hack and slash, stand there and kill everything affair. This is more like a game of chess, you will need to be cunning and tactical to be able to survive and win.
You won't be facing the standard fantasy monsters, rather you will draw an enemy tile which will give you a description of the mob (yes, you are fighting groups at a time) you have encountered and then you will draw a stat card. These are numbered so after a couple of games you will know the basic stats of the next monster and be ready for it.
This sounds like it would become terribly repetitive, but each time you spawn a monster, you also have to assign abilities to it. these abilities are drawn from one (or more) of 3 bags containing Easy, Medium and Hard abilities so while you may know that the monster will do 4 damage and have 16 health, you won't know if it will spit poison at you, pull you into it's clutches or make you flee in terror. Or any number of other nasty things.
Line of sight, movement and combat is only done orthogonally, so as long as you are not in a straight line of the creature's range, you can leave him alone while you go about completing quests to either complete a chapter or to get the skills and equipment needed to defeat the beast.
On the whole it works very well. As is the nature of random token draws, you occasionally come across something that is just way too much to deal with and you will struggle to beat it, but that's all part of the fun.
I keep mentioning quests and equipment. There are two massive decks of cards, one you draw from when you interact with the quest location on the map. This will give you a quest that could be killing a monster, gathering a specific amount of a certain resource or, if you have the Deluxe upgrade, a dexterity quest. These are cool, you have to stack the wooden shapes in a tower without them falling :) and if you succeed you will gain XP and sometimes equipment.
The equipment deck is not quite a big as the quest deck, but still contains a load of cool tems which will be set out ready for you to purchase from the town or any discovered shop. To buy these you will need to have your worker running about the map harvesting the various resources scattered about the land and once you have enough, you can equip your heroes with mighty weapons and armour.
Be warned though, you can't just amble about the land at your leisure as each chapter has a strict time limit and if you have failed to complete your objectives by the time the clock strikes midnight after however many days you have been given, then the city will lose hope and you will fail. This makes for a very challenging experience where you need to work as a team and harmonise your skills to get the most efficient party.
Playing solo, you have to control a minimum of 2 characters, but it is not a complex task unlike a lot of other fantasy games. You don't have stacks of cards to shuffle through or tons of abilities or special rules to remember, just two character sheets with all the information easily seen and remembered. Depending on whether you play a single mission or a full story, the game will take between 1 and 2.5-3 hours and will offer a challenging tactical experience and a great narrative adventure that will be different every time.
This is such a good game and plays brilliantly as every player count (1-4) with different enemy stat bars to balance the threat against the number of players. Back on Kickstarter for a second printing along with some new expansion content, this should be on every gamers' shelf if you are a fan of great story driven fantasy games.








