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The Witcher - Season 1
The Witcher - Season 1
2019 | Action, Drama, Fantasy
Good introduction, true to the feel of the books, despite Geralt
I have played a little of Witcher 3, and have read the three sets of Sapkowski's Witcher short stories which precede the main series of books. I found the series to be quite true to the feel of the books. Throughout the short stories you are reading what feels like a decent story of hunting a monster but longing to have something larger with more background to get your teeth into. Similarly, the series shows us certain of Geralt's exploits vanquishing monsters for various lords, which are ok but somewhat lacking.
Cavill as Geralt doesn't say much, which is true to his character in the game (but then as he is the PoV character, it would be odd if he was constantly chatting to you and there is rarely anyone else there!). He tends to grunt and swear and is generally a right brooding bore.
However, throughout the series we have the backstory to Ciri (the young girl destined to accompany Geralt) and Yenefer (the powerful mage Geralt is obsessed with), both of which give much more insight into the world, the politics and some of the magic.
Yenefer's story is especially gripping, going from a deformed kind-hearted girl to the strong, beautiful, powerful witch she becomes.
A few reviews complain that the story jumps around a lot, both in person/place and time and it is quite hard to stitch it together. All I would say is if you stick with it, it all becomes clear. Like with the books, some of Geralt's stories feature what seem like small details but which turn out to be very important for the future parts of the story.
My main gripe is as with the books the Witcher himself is a dreadfully boring, one-dimensional cliché of a character, but those around him, given more focus, make this quote a gripping and enjoyable series.
  
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Ash (Hive Trilogy, #1)
Jaymin Eve | 2015
8
9.0 (2 Ratings)
Book Rating
136 of 230
Kindle
Ash ( Hive Trilogy book 1)
By Jaymin Eve and Leia Stone
⭐️⭐️⭐️⭐️

Are you an Ash?
*Increased stamina
*Lack of appetite
*Anger outbursts
*Insatiable thirst
*Beauty & Strength
*Male
Call the hotline if these symptoms come on suddenly!

Turns out Charlie Bennet was all of those things except the last. Don’t let the name fool you, Charlie was all woman and she wanted nothing to do with the ash … until the day she found out she was one.
It all started when infected bats bit a small group of humans and created what are now called vampires. Then, the male vampires knocked up some female humans and the result was a gorgeous race of all male ash. Superhuman freaks that had looks to kill.
Charlie is the first female ash, aka unicorn of the Hive – the gated compound in Portland that the humans have designated to isolate vampires and ash from society.
Problem? The Hive is full and only a select few will be allowed to live there. To live at all, really. If Charlie wants to earn the right to become a citizen of the Hive, she will have to survive the culling – a series of fights to the death. And guess what? Just because she’s a girl doesn’t mean she’ll get special treatment.
Good thing there’s Ryder, the mysterious lead ash enforcer, who seems to always have her back. But when secrets bubble to the surface, it will take more than one guy to save her.

I really liked this! It was a different take on vampires and their origins and I thought it was so clever. The characters were likeable and you had that will they won’t they attraction between the main characters. If I had one thing that slightly drove me crazy was being told how hot it sexy they were every 4 or so pages yes we get that they are beautiful, sexy and hot guys please stop telling me 😂. I’m definitely looking forward to seeing where they take this storyline.
  
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Gareth von Kallenbach (980 KP) rated the PC version of Diablo IV in Video Games

Jun 22, 2023  
Diablo IV
Diablo IV
2020 | Action/Adventure, Fighting
The latest entry in the phenomenally popular Diablo series has arrived with the release of Diablo IV and with it comes the lofty expectations of a rabid fan base for the franchise. Players can play as one of various classes including Sorcerer, Barbarian, Rogue, Necromancer, and Druid, each comes with its own unique abilities such as sorcery, speed and dexterity, and brute force.

I chose to play as a barbarian as I am not a huge fan of resource gathering, crafting, or playing in a support role, and preferred to mix it up close quarters taking as many enemies as I can with me before I go down in a blaze of glory.

As players gain experience they will be able to increase their abilities many of which can be deployed on a timed basis and grow increasingly powerful as players level up. Players will also be able to obtain armor, weapons, charms, and more along the way which can be recycled, sold, or crafted into various upgrades in the numerous towns and communities throughout the vast map of the game.

Players will be able to complete the main quests and side quests along the way which will gain experience upon successful completion as well as defeating enemies in combat. The sheer distance between objectives can be daunting especially when the map is not clearly shown for a specific area as players may sometimes have to go a considerable distance one-way just be able to detour back toward their intended destination.

Thankfully various locales do have vast travel options that once discovered and unlocked allow players to travel between locales quickly. Being able to leave a dungeon to return to a community in order to sell gear, upgrade weapons and armor, and obtain necessary items before returning from the locale they originated from, is a key to survival.

In time I was able to obtain a horse that not only allows me to travel quicker between locales but prevented enemy mobs from attacking me so later in the campaign, I was able to focus on objectives more than dealing with unending waves combat while trying to travel between locales.

Players will encounter other players along the way and the game does have a social factor that allows for friends and players in the local area to be invited to campaign with you. This is a bit of a challenge at first as I found many players were power leveling and did not want to become involved with lower-level players.

While I completed much of the game solo, there were various bosses that I simply couldn’t handle alone, and was very grateful when I was able to obtain help. This changed when I reached higher levels as being able to complete the final campaign with three helpers made a challenging endeavor very enjoyable.

The map of the world is highly detailed as everything from towns, dungeons, villages, and supernatural realms are crafted in incredible detail and the vast number of enemies and their varieties is impressive even if at times frustrating as you have to battle your way through seemingly unending mobs to reach your destination.

Upon completing the game I will be venturing back from time to time to complete side quests and better prepare for the likely future content that will be coming down the line. While it is been popular some players and local community boards have been vocal about criticism for the game which I believe has varied from nitpicking to valid but I can honestly say I enjoyed this game significantly more than Diablo 3 and for me, Diablo IV is one of the best releases of the year and has been an enjoyable gaming experience throughout despite some frustrations along the way.

4.5 stars out of 5

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Luca (2021)
Luca (2021)
2021 | Adventure, Animation, Comedy
7
6.9 (12 Ratings)
Movie Rating
Charming but Unspectacular
Usually, a motion picture premiere by PIXAR is a major event and (most of the time) the product premiered is one of the better films debuting in that year (regardless of whether they are animated or not). But…the past 2 PIXAR films have debuted directly on the Disney+ streaming service.

One can understand SOUL debuting on-line since the world was in the midst of a global pandemic. But with LUCA, one had to scratch their heads wondering why the brass at Pixar wouldn’t give it at least a cursory theatrical release.

But, now that I’ve seen LUCA, I know why.

Luca tells the tale of a sea monster named…you got it…Luca, who ventures above the surface of the water with a friend to the human world. As a premise for this film, the Sea Monsters turn into humans when their skin is dry (and turn back into Sea Monsters when they are wet).

As Directed by Enrico Casarosa (the director of the the wonderful 2011 short animated film LA LUNA), Luca is a charming, if unspectacular, film that wears its heart - and it’s message of inclusion for ALL, no matter their differences - on it’s sleeve in a pretty overt way that doesn’t aide, nor does it detract, from the film.

Playing the lead roles of Luca and Alberto are child actors Jacob Tremblay (ROOM) and Jack Dylan Grazer (IT) and they are just like this film - charming and unspectacular. They instill these characters with youthful zest and energy…but not much else. Rising above them (and this film, if I’m being honest) is the voice work of the wonderful Maya Rudolph and the always affable Jim Gaffigan as Luca’s parents, who end up looking for Luca in the human world. To be honest, I would have rather had a film focusing on these two looking for Luca, than the movie we got.

Director Casaroso has stated that he has been inspired by the works of the great Japanese animation Director Hayao Miyazaki and it shows in some of the scenes that are absolutely breathtaking to look at while the feeling of this film is light and airy and not too terribly deep.

This is the 3rd straight film from Pixar that I have found to be “just fine, nothing special”, which is just a bit disappointing in that Pixar films were once the gold standard of animated films.

While not a standout film, Luca is an entertaining diversion and certainly one where the younger ones in the family will find fun while their parents will be entertained…enough. I have to admit, that I was not engaged with the main characters throughout the film, but was caught up at the end and found myself rooting for our heroes, so I guess Casarosa did something right.

Letter Grade:B+

7 1/2 stars (out of 10) and you can take that to the Bank(ofMarquis)
  
Baseball Highlights: 2045
Baseball Highlights: 2045
2015 | Card Game, Science Fiction, Sports
It’s 2045. Baseball has bored everyone to death (NOT my opinion – GO CUBS GO!). So Big Baseball has turned to employing robots and players have begun to improve their game by adding cybernetic body parts to themselves. This is the future in which I want to live. Editorializing aside, only the best and most exciting players can make in the new bigs. Will your team of Naturals, Cyborgs, and Robots claim victory, or will your players be bound for the minors – or worse, the scrap heap?

Baseball Highlights: 2045 is a dueling card game with an interesting twist. It uses elements of card drafting, hand management, take that, and deck building to weave a satisfying experience that can be enjoyed by baseball fans and non-fans. I will not go into explaining the entire rulebook here, but I do want to touch on some items that turn this into something more than your run-of-the-mill deck builder.

DISCLAIMER: This game has quite a few mini expansions. While we do have all the expansions in our collection, we will only be reviewing the base game (though I am sure there are some promo cards in my “base game”). Should we decide to review the expansions in the future, we will add it here or link to the full review. -T

Each player begins the game with a deck of starter players belonging to a generic team (Chicago, Detroit, San Francisco, etc). Each card has a combination of immediate actions, threatened base hits, pawn movement speed, and costs printed on them. By playing a card from your hand on your turn you will threaten a hit, cancel your opponent’s hit(s), and/or attempt to score your runners home. Here’s the twist. The Visitor player will play the first card and potentially threaten a hit. Play then stops and it is the Home player’s turn to try to affect the threatened hit(s) using a card from their hand. If they can cancel the hit, then the Visitor player’s plans are dashed and play returns to them to try to cancel the Home player’s now-threatened hits. This back and forth using different portions of each card is a little awkward to get used to, but after you get the hang of it, becomes a very cool little variation on the simplistic card value comparisons found in WAR.

After you play through your hand of cards and determine the mini-game winner, a phase of the game to draft “free agents” allows players to use icons on the cards to purchase stronger cards from the offer row. If the alternating play of the main game had your head spinning then deciding which of your teammates to replace with free agents will definitely cause some anxiety. But this is how your team improves. Do you get rid of the player that threatens Home Runs but provides you with zero purchasing power or do you oust him to the minors to call up Kris Correa? These are important decisions, coach!

Components. This game is basically a card duel game with player mats and tracking tokens that are completely unnecessary (but very nice). The cards are great quality! The individual player mats are a great place to organize your game cards and components. The pawns are just red, white, and blue wooden pawns. Nothing special there, but the colors are important and symbolize how fast the baserunners are. The components are great, and the insert is functional, so that’s a huge bonus for me.

Is the game good? Quite. I love the back and forth. I LOVE the baseball theme. I love the deck building aspect. I love being able to use this game as a tournament game, though I haven’t yet played it that way. Maybe soon! In any case, this is an excellent game and definitely worth taking a look at and trying for yourself. We at Purple Phoenix Games give this one an over the fence bomb of 9 / 12 (with special guest scorer Tony – I think Josh will like it, but I’m unsure if Bryan will).
  
Jojo Rabbit (2019)
Jojo Rabbit (2019)
2019 | Comedy, Drama, War
The premise of Jojo Rabbit is a bold one, and something that could have very easily been executed terribly on-screen.

Whilst you might feel some apprehension about the concept of a 10-year-old boy who has Hitler as an imaginary friend, Taika Waititi has turned it into something brilliant and poignant.

As mentioned above, the film follows Johannes ‘Jojo’ Betzler, who lives in Nazi Germany. He’s a fanatic and is driven by his desire to serve Adolf Hitler in the German army during World War II, even joining a Hitler Youth Camp which is run by Captain Klenzendorf (Sam Rockwell).

Jojo is unlike any other child protagonist I’ve seen, because it’s easy to have very mixed feelings about who he is as a person. He’s a child and his everyday behaviour is indicative of someone who lacks maturity, resulting in some laugh out loud moments.

However, a lot of what he says happens to be horrendous insults towards the Jewish community. He’s fuelled by a love of Hitler (even going as far as to describe him as his ‘best friend’).

Throughout the film, he imagines scenarios in which Hitler is there with him, such as when he’s looking in the mirror and giving himself a pep-talk.

The strength of Jojo Rabbit‘s protagonist is a testament to actor Roman Griffin Davis, and I found it hard to believe that this was his first ever film performance. He’s funny, flawed, and a very well-rounded character brilliantly brought to life.

As for Jojo’s imaginary Hitler, he’s hysterically funny and not at all how you’d imagine the real man to be. Played brilliantly by director Taika Waititi, he is a caricature of a deplorable historical figure, and fuels Jojo’s delusions of how wonderful he is.

He’s simply someone’s interpretation of a political leader, created by a child who has been brainwashed into believing Nazi propaganda by adults in his life.

This bubbly oversimplification of a dictator is what you’d expect from a naive child, who isn’t fully aware of the atrocities around him.

The fact Taika Waititi plays this version of Hitler feels important, because he’s mocking him in the best possible way. As a Jewish man, it feels very appropriate that he criticises Hitler’s ideology through his satirical performance. It was brilliant.

Adding jokes to such a horrific situation is difficult, but this is where Jojo Rabbit really excels. The balance between humour and gut-punching reality checks is beautifully done, and there were times when I wasn’t sure whether my tears were from laughing or because I was genuinely sad at what I’d just seen.

Relationships are an important part of the film, particularly the one between Jojo and his mother Rosie (Scarlett Johansson). However, this becomes strained when he finds out that his mother is hiding a young Jewish woman in their home.

Jojo’s meeting with Elsa Korr (Thomasin McKenzie) is central to the story and gives us a real insight into the horrific treatment of Jewish people during this period, and the extreme lengths they’d go to keep themselves safe.

Despite Elsa’s life constantly being in jeopardy, she’s very sassy and gives young Jojo a run for his money once the two meet. The way the two characters bounce off each other is exceptional, and again, you’ll laugh and cry in equal measure.

I was also impressed by some brief appearances in the film such as Rebel Wilson as Fraulein Rahm, who I found hilarious in this film. I must admit I’m not always a fan of her work, but here she really delivered.

Stephen Merchant as Captain Deertz and Archie Yates as young Yorki are also worthy of praise, as every time they were on screen I found them delightful to watch. Much like Roman Griffin Davis, this was Archie’s first film, and he stole the show every time he was in a scene.

Jojo Rabbit is, simply put, political satire at its finest. As a result of this, it’s an emotional rollercoaster and one that I am excited to revisit whenever I get the chance.

It’s darkly funny with an important overall message of confronting ideologies, and I’d urge you to seek it out ASAP.
  
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Kristy H (1252 KP) rated Final Girls in Books

Jan 21, 2018  
Final Girls
Final Girls
Riley Sager | 2017 | Fiction & Poetry
5
8.0 (26 Ratings)
Book Rating
Disappointing, especially after all the hype
In college, Quincy Carpenter goes on vacation to a remote cabin (Pine Cottage) with a group of friends and ends up being the lone survivor to a massacre. The horrific event puts Quincy in the "Final Girls club"--so deemed by the press--a group of women who are also lone survivors of other similar massacres. Lisa survived a bloodbath at her sorority house and Samantha a brutal attack at a motel. The women have never met, but Quincy and Lisa have spoken on the phone. They all share two things--being a "final girl"--and trying to move on with their lives. And Quincy is really trying. With the help of Xanax, she has a successful baking blog and a good relationship with her understanding boyfriend, Jeff. But Quincy's attempts at moving past Pine Cottage are derailed when she receives a call that Lisa has died, found with her wrists cut in her bathtub. Shortly after, Samantha shows up at Quincy's apartment. Reporters are breathing down Quincy's neck and between Samantha and the press, Quincy feels forced to confront the past she's tried so hard to leave behind. But once she does, what will she really discover?

I had really high expectations for this novel, as the "first great thriller of 2017" blurb from Stephen King is prominently placed on the cover, and its been highly reviewed in a variety of magazines. Maybe I'm just a cynical soul, but it just didn't live up to the hype. For about the first 3/4 of the book, I just couldn't get into it, and I almost decided not to finish it. I actually started and finished another book between starting (and finishing) this one. The book switches between present day and flashbacks to Pine Cottage; the Pine Cottage portions were far more intriguing, and I just kept wanting to flip forward to those pieces.

Thankfully, the last fourth or so of this novel is much better: things pick up, the various parts come together in fairly dramatic fashion, and the story grows much more tense and hard to put down. It's the last portion of the book that makes it difficult to give it a truly negative review, even if I did find a few parts of it a tad unbelievable.

Indeed, you definitely have to suspend disbelief a bit for this one. Quincy is a pretty good character herself, but once Sam arrives, she sends Quincy on a path that is just hard to stomach. Quincy's reactions to Samantha and the actions she takes once she arrives irked me and often, I found them almost implausible. (Also, how gullible and unaware was Jeff?) Samantha was an unlikable character and she seemed to cloud everything she touched.

So, overall, I was a little disappointed by this one. I had to slog through a lot to get to the payout at the end and even then, it all seemed a little crazy and hard to buy. I liked Quincy well-enough, but no other characters in the novel were of much redeeming, or interesting, value. The story was fairly engaging, especially at the end, but not the shocking, amazing novel I'd hoped for. Alas. On to the next one! (And most people loved this, so take my review with a grain of salt!)
  
Shadow Kingdoms of Valeria
Shadow Kingdoms of Valeria
2021 | Dice Game, Fantasy
As you’ve read in our previous reviews, we are BIG fans of the Valeria-verse games. Whether we have to recruit adventurers for quests, build a thriving village, or traverse the lands to protect its people from various Monsters, we are all about this realm. For this newest installation in the series, the tables have been flipped on us – because doesn’t it get tiring always being the ‘good guys’? Shadow Kingdoms of Valeria allows players to embrace their inner dark side and fight back against these ‘heroes’ to reclaim dominance over the lands. Sometimes, it just feels good to be bad!

Shadow Kingdoms of Valeria is a game of worker placement and dice drafting/pool building in which players are trying to amass the most VP by the end of the game. Played over a series of rounds, players will take turns moving their Warden, drafting dice, and performing various actions. To setup, place the main board in the center of the play area. Shuffle and place the Battle Plan deck, Award cards, and Champion decks in their corresponding locations. Fill the dice bag with the requisite number of dice for your player count, and draw/roll/place the listed number of dice in each of the 5 Shrines (areas) of the main game board. A specified number of Gems are placed in the appropriate Shrine, and each player places their score marker on the 0 space of the score track. Each player receives a player board, random Campaign Map, Warden and Conquest Markers in their chosen color, as well as markers for Gold, Influence, and Magic. Choose a starting player, and the game is ready to begin! The setup for a 2-player game is pictured below.

On your turn, you will move your Warden from its current location to one of the other 5 locations on the board. Whichever location you choose dictates what actions you may take this turn, and are as follows: Gem Shrine, Magic Shrine, Champions Shrine, Gold Shrine, Tactics Shrine, or your own Camp. When placing your Warden at any location (with the exception of your own Camp), you will first select one of the dice found at that Shrine and place it on an open space of your player board. You may not move to a Shrine if it has no dice! After taking a die, you may perform the action associated with your chosen location. The Gem Shrine allows you to take 1 Gem, which can be used to manipulate dice in future turns. At the Magic Shrine, you may gain 2 Magic or claim 1 Award card. Magic can be spent in the game to manipulate dice or partially refresh the Champion/Battle Plan decks, and Award cards give you VP and can be claimed once you have met their requisite conditions. The Champions Shrine grants you the opportunity to buy a Champion card. Champions can provide either Immediate, Ongoing, or End-Game effects. The Gold Shrine allows you to gain Gold (used to purchase Champions and Battle Plans), and the Tactics Shrine allows you to buy a Battle Plan to be placed in your reserve on your player board.

The final location, your own Camp, is on your player board. When you place your Warden here, you are committing to perform a Battle. To do so, select which Battle Plan you wish to complete (either from your reserve, or pay Gold to buy directly from the Battle Plan line), and place it on your player board. All Battle Plans have certain dice requirements that need to be met in order to be completed. Select and manipulate which dice you want to use for your chosen Battle Plan, and add up your total Strength. Compare your Strength to your Influence marker – the lower of the two will be your total strength for this battle. Check the chart on your player board to find the number of VP you earn for the total Strength level achieved in the Battle, and immediately move your score marker the appropriate number of spaces. After performing a Battle, you get to level up your player board. During the game setup, each player receives 10 Conquest Markers that are housed on their player board, blocking/locking certain bonuses, abilities, and dice slots. After a Battle, you may remove 1 Conquest Marker from your player board (granting you a new bonus/ability for future turns), and place it on your Campaign Map. Campaign Maps have nine different slots that will grant you differing rewards. Once you have moved your Conquest Marker, return all dice used in this Battle to the dice bag, and move your completed Battle Plan card to the side of your player board. Your turn then ends and the game moves to the next player.


The game continues in this fashion, with players moving their Wardens, collecting dice, and performing actions, until one player has completed their 7th Battle Plan. The round continues until all players have had an equal number of turns, and then players add up any remaining VP. The player who has accumulated the most VP is then declared the winner!

It really should come as no surprise to you that I love this game. Beyond just the Valeria-verse theme, though, the gameplay is more strategic than I originally thought. Yes, it’s a worker placement and dice drafting game, but the underlying strategy is really what makes it great. You see, the dice in the game have 3 different elements that affect your strategy. First is the color: each color matches a Faction, and different Factions are required to complete specific Battle Plans. Next, is the actual die value: you want higher numbers to get a higher Strength, which equates to more VP when completing Battle Plans. And lastly is the discount: depending on the face value of the die, you will receive a discount towards purchasing Champions, Battle Plans, or collecting gold. The lower the face value of the die, the higher the discount, and vice versa. So yeah, maybe taking a 1 value die won’t really help in the Battle Plan, but the amount of gold it allows you to collect might be worth it. You have those 3 things to consider for dice alone! And that doesn’t even take into account which Champions you might want to buy, or what Battle Plans would be beneficial to you.

Another neat strategic element are the Conquest Markers on your player board. Everyone starts with the same number/placement of Conquest Markers, but as the game progresses, players may resolve them in various ways. There is no ‘correct’ order in which to move Conquest Markers – it all comes down to your strategy. Maybe you want more dice right off the bat, so you remove those first. Or maybe you want to be able to reserve more than 1 Battle Plan at a time, so you go for that one. It’s going to be different for every player, and it’ll be different every game. It all depends on the layout of the main board, and which dice and actions are available to you at any given time. There are so many strategic considerations throughout the entire game, and it keeps all players actively engaged.

Components. No surprise here, but the component quality is great, which is to be expected of Daily Magic Games. The cardboard is all thick and chunky, the wooden tokens nice and sturdy, and the cards are easy to manipulate and clear to read. The artwork is, in my opinion, one of the greatest things about the Valeria games, and Shadow Kingdoms is no exception. When getting the game set up, sometimes I find myself just looking through the cards and really appreciating the artwork. So all in all, great production quality here.

Does Shadow Kingdoms of Valeria climb the ranks to my favorite Valeria game? Not quite, but I have to say honestly that it’s getting there. The gameplay is solid and straightforward, the strategic implications are vast, and the components make the game feel awesome. And to get the Monster perspective in this universe is a neat twist that I otherwise would not really have thought of. If you’re a fan of the Valeria games, definitely check this one out. Or if you’re just a fan of worker placement, with some unique elements of drafting, then I highly recommend this one as well. Purple Phoenix Games gives it a mighty 5 / 6. Check it out. I don’t think you’ll be disappointed.
  
Resident Evil: Revelations
Resident Evil: Revelations
Action/Adventure
Following the disappointing fan response to Resident Evil 6 and Resident Evil: Operation Raccoon City, Capcom has taken a page from the past to present one of the more enjoyable Resident Evil games in recent memory. Resident Evil: Revelations first saw life as a Nintendo 3 DS game which now has been polished up and released it for the PlayStation 3, Xbox 360, and Wii U gaming systems.The game does not acquire any previous experience with the resident evil series although the story is set approximately between Resident Evil 4 and 5.

Playing as Jill Valentine to start players must navigate and explore various locales as they attempt to locate Jill’s missing partner Chris. The game is broken down into chapters and in some chapters players will play as Chris when aspects of the storyline are told in a nonlinear fashion.
Although this sounds confusing it’s a very clever way of advancing the story without giving too much away. Players are given a scenario and then in a future mission, there given the opportunity to fill in the blanks and discover how the later or past events transpired.

The game uses an over the shoulder perspective which although a third person survival horror shooter, the game effectively mixes various styles of play as players may go to a first-person mode should they feel the need.

This is not a straight run and gun game; instead players have to use a device known as Genesis in order to scan rooms to find clues as well as much-needed objects such as keys and ammunition. Of course scanning enemies is always a good idea I just suggest that players do that only after dispatching them.

The game does have its share of puzzles that must be solved as players have to do things such as hack electrical boxes in order to gain access to various locales. Although this at times slows down the flow of the game it does provide a break from the action at times when it is most needed.

Keep in mind this was originally designed for handheld control system of the game is very streamlined and effective. Players can change weapons easily and I was able to navigate the map without any real problems aside from the fact that most of the game occurs within a very dark setting and occasionally requires you to hug the wall in order to find your way around obstacles.

Combat is very simple where you simply raise the weapon and fire your shots or toss a grenade or exploding decoy at your intended victims. While very creepy most of the enemies I encountered move very slowly and tended to have a very linear and predictable attack path. I found that firing my weapon and back stepping and using object such as table between us while reloading usually was more than sufficient to dispatch them with little to no threat.

The only times I really was challenged were moments when I was forced to be stationary or encounter enemies with no weapon available to me. The game does offer three gameplay settings so you can find one that works best for you. I left it on Normal during my review sessions.

The game’s graphics are dated and while enhanced for consoles they are coming from a handheld environment so players expecting state-of-the-art graphics are going to be out of luck.

That being said the storytelling was very enjoyable and I found myself being quickly immersed into the game more so than I had at any point in the previous two Resident Evil games.

There is also an online Raid mode for two players team up to take on waves of incoming bad guys which adds an enjoyable new dimension to the game as well as an extra level of replayability.

The voice acting game is solid and really helps propel the characters although some of the lines are stuff that B-movie cheese has made legendary.
That being said, the game definitely has a lot going for it as a must own for fans of the series or for anybody looking for a return to the basics that made the franchise what it is today.

http://sknr.net/2013/05/31/resident-evil-revelations/
  
Cut Me Free
Cut Me Free
J R Johansson | 2018 | Thriller, Young Adult (YA)
7
6.7 (3 Ratings)
Book Rating
Must read with serious subject matter
You simply just can’t imagine the terror Piper had to go through all throughout her life, and then to get out of that vicious cycle shows how strong she is. It’s sad that it had to come to severe extreme measure for her to escape but nevertheless she was able to do so is a feat in itself.

The way the characters; both Piper and Sanda are extremely well done in this book. They’re both mistrustful of others (can’t blame them) and although they try hard to learn how to integrate with society, they do tend to stand out. (Examples such as Sanda being fearful of not seeing Piper again or Piper learning how to register Sanda to school) This is so well done by Johansson. It’s very realistic of their characters and it shows how they struggle to blend in because of their fear of standing out due to their trauma. They shy away from physical contact to the point where it causes them physical discomfort. This is well written and felt by the characters accurately.


The plot itself was good as well. It just seems like wherever Piper goes horrible awful things just seem to follow. It’s serious and dark, and Piper being stalked does increase the chill factor several notches up. The idea of someone breaking into your apartment and leaving lovely goodies to freak you out is unsettling and terrifying. These moments are well written and does set the mood for the plot. There’s a moment or two where you feel so angry because of particular actions and the suffering some of the characters go through. (Yes Lily, I’m looking at you...you horrible girl you…)

I’m not sure what to think of the relationship between Cam and Piper. Sure Piper has a great deal of mistrust and puts Cam at an arm length’s distance but seriously? Romance? I know he’s trying to be friendly and has a bleeding heart for those in need but I’m not sure Piper would jump in at the chance to have a romance with him. Yes, she puts him as far away from her as possible and he tries hard to approach her through different ways but I really don’t see a romance as a thing in this story. Should there even be one? Why was there one in the first place? I found it rather unnecessary considering the serious subject matter.

This novel is nerve wracking, and props to Piper and Sanda for their inner strength. It was a good read. Not a light hearted one, but one worth the read nevertheless.