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graveyardgremlin (7194 KP) rated Circus Galacticus in Books
Feb 15, 2019
Have you ever wanted to run away and join the circus? How about a galaxy-traveling circus complete with your very own Doctor Who-like Ringmaster and spaceship? Sounds pretty awesome, right? While you sadly may not be able to do that in real life, Deva Fagan's Circus Galacticus takes the reader on a voyage through the stars. Okay, so maybe reading instead of experiencing those adventures isn't quite as fun, but it's still a grand ride to hop on while I impatiently wait for my very own Doctor to show up and whisk me away to galaxies unknown and unimagined.
Meet the Earther Beatrix "Trix" Ling: miserable, friendless orphan, you know, the usual. On the surface that is. Seriously unhappy at her boarding school, she often gets into trouble due to the fact she's quick to rile and doesn't think things through before acting or speaking. After a few weird events happen to Trix, such as some strange dude breaking into her room and her hair deciding it'd like to be a cotton candy pink, the Circus Galacticus comes to town promising her some answers. Here is where the journey for Trix and the reader begins. Aliens and gadgets abound, as do allies with their own special Tinker power and enemies trying to suppress that power, a spaceship that's alive with many mysterious corridors, and too much to even begin to cover, and really, they'd be better serviced by reading the book instead of this review. This book is like Doctor Who, The X-Men, and Charlie and the Chocolate Factory all tossed into a blender to make one scrump-diddly-umptous concoction. Smoothly written, the book moves at a swift pace as Trix struggles to find somewhere she belongs, make and keep friends, and to believe she deserves it. I don't believe there's a person out there that hasn't felt like an outsider at one time or another, though some more-so than others perhaps, and while Trix may make mistakes and may not always follow rules, that only makes her all the more full-bodied as a character. Except a little with the Ringmaster and the circus tent spaceship, Big Top (as much a character as anyone, if not more), the others aren't delved into as much but they each add their own quirks to make the book well-rounded.
And while I'd heartily recommend Circus Galacticus with no reservations, it isn't a perfect book by any means. Trix's age is never mentioned and at one time she describes the others as her age or a few years older. Umm, okay, I don't even know how old you are, chica, so how am I supposed to know how old everyone else is? At first, I surmised she was somewhere between 12-16 until unneeded curse words popped up, so she's probably a teenager. I finally found out how old Trix was by going to the author's site. She's 15. Call me odd, but I like to know the main character's age. The book could also have stood to have a little more meat on its bones, even as little as fifty pages tacked on. This was like a sampler platter and I wanted a full-course meal. With dessert. So many questions were left unanswered and it is just begging for a sequel to explore these more fully. And as I said before, the curse words really added absolutely nothing to the context of the scenes they were in. Other words could have been substituted easily and been more fitting. Sure there weren't many, but this is intended for middle-grade students and except for the cursing, it's good, clean fun. I'm not naive enough to think that children don't come across foul language from many sources, and even use it themselves, but that doesn't mean that books tailored for their age range should include them either.
However, I had a blast travelling through space with the crew of the Big Top. If there is a sequel, and I truly hope there is, you can be sure I'll be there for the next adventure of Circus Galacticus.
If interested, the author has up illustrations of the main characters: http://devafagan.com/circus-galacticus-characters/
Meet the Earther Beatrix "Trix" Ling: miserable, friendless orphan, you know, the usual. On the surface that is. Seriously unhappy at her boarding school, she often gets into trouble due to the fact she's quick to rile and doesn't think things through before acting or speaking. After a few weird events happen to Trix, such as some strange dude breaking into her room and her hair deciding it'd like to be a cotton candy pink, the Circus Galacticus comes to town promising her some answers. Here is where the journey for Trix and the reader begins. Aliens and gadgets abound, as do allies with their own special Tinker power and enemies trying to suppress that power, a spaceship that's alive with many mysterious corridors, and too much to even begin to cover, and really, they'd be better serviced by reading the book instead of this review. This book is like Doctor Who, The X-Men, and Charlie and the Chocolate Factory all tossed into a blender to make one scrump-diddly-umptous concoction. Smoothly written, the book moves at a swift pace as Trix struggles to find somewhere she belongs, make and keep friends, and to believe she deserves it. I don't believe there's a person out there that hasn't felt like an outsider at one time or another, though some more-so than others perhaps, and while Trix may make mistakes and may not always follow rules, that only makes her all the more full-bodied as a character. Except a little with the Ringmaster and the circus tent spaceship, Big Top (as much a character as anyone, if not more), the others aren't delved into as much but they each add their own quirks to make the book well-rounded.
And while I'd heartily recommend Circus Galacticus with no reservations, it isn't a perfect book by any means. Trix's age is never mentioned and at one time she describes the others as her age or a few years older. Umm, okay, I don't even know how old you are, chica, so how am I supposed to know how old everyone else is? At first, I surmised she was somewhere between 12-16 until unneeded curse words popped up, so she's probably a teenager. I finally found out how old Trix was by going to the author's site. She's 15. Call me odd, but I like to know the main character's age. The book could also have stood to have a little more meat on its bones, even as little as fifty pages tacked on. This was like a sampler platter and I wanted a full-course meal. With dessert. So many questions were left unanswered and it is just begging for a sequel to explore these more fully. And as I said before, the curse words really added absolutely nothing to the context of the scenes they were in. Other words could have been substituted easily and been more fitting. Sure there weren't many, but this is intended for middle-grade students and except for the cursing, it's good, clean fun. I'm not naive enough to think that children don't come across foul language from many sources, and even use it themselves, but that doesn't mean that books tailored for their age range should include them either.
However, I had a blast travelling through space with the crew of the Big Top. If there is a sequel, and I truly hope there is, you can be sure I'll be there for the next adventure of Circus Galacticus.
If interested, the author has up illustrations of the main characters: http://devafagan.com/circus-galacticus-characters/

Ivana A. | Diary of Difference (1171 KP) rated LifeShift in Books
Sep 13, 2018
www.diaryofdifference.com
Things can change in a moment. All it takes it that tiny second that can turn our lives upside down. This happened to Alex. See, one day, he is just this unpopular boy that goes to school, and works to earn a little something for himself. Then, in one little moment, he is about to be hit by a train. Only - a miracle happens and he remains alive. But something changed. No, EVERYTHING changed. A new girl comes to school the next morning and tells him he is an Eternal, just like her, a person that lives many lives and keeps getting reborn. He is also supposed to remember his past lives once he turns 18. And not only that, but he also needs to go on a mission to find another Eternal, that would lead them to Zeus.
Bonus: This book is filled with Greek Mythology characters, but they are not the Greek Gods as we know them - they are all Eternals and have a special new fictional story.
I know some of you guys messaged me that the synopsis of the book looked so complicated, and it put you off. The story is actually quite interesting and easy to understand, once you start reading it. So go on, and put this on your TBRs!
The story and the plot itself are so unique - I haven’t read anything like this before. Michael managed to recreate a whole new world, and new type of creatures - Eternals. I loved the idea of the Eternals - people that have many lives and remember their previous lives. They can even choose where they want to get born next, and how to look. I also loved the superpowers they have - communicating through thoughts and dreams, healing, reading the past of a person by touching their hand… However, in many places in the book this was described too fast and too wide - there would be 5 pages of an essay of only description. I would much prefer if we could explore the story and history through the characters more.
The characters were likable. All of them. I liked Alex - he was a typical American boy. Sometimes a bit oblivious to everything happening around him. I found it a bit upsetting how he couldn’t choose who he wanted to be with. But on the other side, I quite admired him for how he coped when his world just changed in an instant, and so many people he knew were not what he thought they were, and on top of that he had to choose who to trust and who not to, and he had to agree to go on a mission that risks his life, even though he still couldn’t remember if he was an Eternal, which meant that maybe he is not like them at all.
Circe was an interesting character too. Such an energetic person with a wild personality - she would be the one that brightens up a room as soon as she walks into it. She can also be very possessive of the people she loves. She quite reminds me of myself in my teenage years in everything she did - funny, reckless moments - all worth remembering. Even though I couldn’t find a favourite character, all the people we meet in the book were equally loved by me.
This is an amazing story - a fiction fantasy that gathered Greek Mythology characters and created something entirely new. I enjoyed it a lot and I can’t wait for the next book of the series to come out. This book opens up a great discussion about people that can be reborn and remember their past. My view on life is that once we die, our soul goes into another body that gets born in the exact same moment, and even though we don’t remember it, we always carry a piece of that inside our hearts. There are occasions though, where some people remember their past lives.
What are your thoughts about life after death? Would you maybe pick this book up?
A special thank you to the author, Michael Kott, who send me a copy of LifeShift in exchange for an honest review. All my thoughts are my own, and completely unbiased.
Things can change in a moment. All it takes it that tiny second that can turn our lives upside down. This happened to Alex. See, one day, he is just this unpopular boy that goes to school, and works to earn a little something for himself. Then, in one little moment, he is about to be hit by a train. Only - a miracle happens and he remains alive. But something changed. No, EVERYTHING changed. A new girl comes to school the next morning and tells him he is an Eternal, just like her, a person that lives many lives and keeps getting reborn. He is also supposed to remember his past lives once he turns 18. And not only that, but he also needs to go on a mission to find another Eternal, that would lead them to Zeus.
Bonus: This book is filled with Greek Mythology characters, but they are not the Greek Gods as we know them - they are all Eternals and have a special new fictional story.
I know some of you guys messaged me that the synopsis of the book looked so complicated, and it put you off. The story is actually quite interesting and easy to understand, once you start reading it. So go on, and put this on your TBRs!
The story and the plot itself are so unique - I haven’t read anything like this before. Michael managed to recreate a whole new world, and new type of creatures - Eternals. I loved the idea of the Eternals - people that have many lives and remember their previous lives. They can even choose where they want to get born next, and how to look. I also loved the superpowers they have - communicating through thoughts and dreams, healing, reading the past of a person by touching their hand… However, in many places in the book this was described too fast and too wide - there would be 5 pages of an essay of only description. I would much prefer if we could explore the story and history through the characters more.
The characters were likable. All of them. I liked Alex - he was a typical American boy. Sometimes a bit oblivious to everything happening around him. I found it a bit upsetting how he couldn’t choose who he wanted to be with. But on the other side, I quite admired him for how he coped when his world just changed in an instant, and so many people he knew were not what he thought they were, and on top of that he had to choose who to trust and who not to, and he had to agree to go on a mission that risks his life, even though he still couldn’t remember if he was an Eternal, which meant that maybe he is not like them at all.
Circe was an interesting character too. Such an energetic person with a wild personality - she would be the one that brightens up a room as soon as she walks into it. She can also be very possessive of the people she loves. She quite reminds me of myself in my teenage years in everything she did - funny, reckless moments - all worth remembering. Even though I couldn’t find a favourite character, all the people we meet in the book were equally loved by me.
This is an amazing story - a fiction fantasy that gathered Greek Mythology characters and created something entirely new. I enjoyed it a lot and I can’t wait for the next book of the series to come out. This book opens up a great discussion about people that can be reborn and remember their past. My view on life is that once we die, our soul goes into another body that gets born in the exact same moment, and even though we don’t remember it, we always carry a piece of that inside our hearts. There are occasions though, where some people remember their past lives.
What are your thoughts about life after death? Would you maybe pick this book up?
A special thank you to the author, Michael Kott, who send me a copy of LifeShift in exchange for an honest review. All my thoughts are my own, and completely unbiased.

JT (287 KP) rated Sinister (2012) in Movies
Mar 10, 2020
Has the found footage genre been done to death? Some would very much say it has, yet they keep on churning the films out. One thing to note with many of these is the budget, films like Paranormal Activity and Insidious were made for a pittance yet generated millions at the box office.
This is the same for Sinister, made for $3m it grossed almost $80m and was one of the surprise hits of last year, of course films like this are not going to be everyone’s cup of tea, but I love a good scare now and again and here I wasn’t disappointed.
Ethan Hawke is the clear standout in this one, here he plays true crime writer Ellison Oswalt who is looking for his next big thing to thrust him into the limelight. He and his family move into a house which he tells them is only a few doors down from a gruesome murder of a family who were all hung from a tree in their back garden.
When he finds a box in his attic containing reels of super 8 film and a camera he soon discovers more grisly murders and that somehow they are all linked to each other. Add to that a mysterious figure who appears in all the films and you have a character who goes a little stir crazy in trying to uncover the truth.
His family are desperate to leave, not happy with the current surroundings they are thrown into even more turmoil when its revealed that the house Oswalt said was two doors down is actually the house they are living in at the moment, don’t you just hate when that happens?
Director Scott Derrickson builds solid amounts of tension throughout, most disturbing are the super 8 films that show a number of families being killed off (you’ll never look at a lawn mower in the same light again). But then you have the same old horror cliché’s slipping back into it, things going bump in the night which leave you waiting for that revealing moment which comes with a consistent bang.
You’d be forgiven for thinking that this might not actually be classed as found footage, certainly not in the same vein as maybe Paranormal Activity or The Blair Witch Project. We’re not viewing anything from the point of view that the characters in this are dead….yet, and the resulting film is their story. But it is ‘found footage’, in that Oswalt has uncovered these films in his attic.
What makes Sinister that bit more unnerving is the somber mood, lighting and camera angles. Not quite giving us the full picture we have to let our imagination stay a few steps ahead of us. The musical score then connects everything together to give us a real horror treat.
Hawke gives a solid performance, he’s a man very much on the edge and that fame is the answer to his future. He’ll succeed at whatever the cost, and the cost is ultimately a big one. The end reveal some might have seen coming a mile off, personally I wasn’t expecting it so it was a good finish to a film that had rattled the nerves a few times.
Produced by the same team that brought us Paranormal Activity and Insidious, it’s a low budget success that shows big budget horrors how it should be done.
This is the same for Sinister, made for $3m it grossed almost $80m and was one of the surprise hits of last year, of course films like this are not going to be everyone’s cup of tea, but I love a good scare now and again and here I wasn’t disappointed.
Ethan Hawke is the clear standout in this one, here he plays true crime writer Ellison Oswalt who is looking for his next big thing to thrust him into the limelight. He and his family move into a house which he tells them is only a few doors down from a gruesome murder of a family who were all hung from a tree in their back garden.
When he finds a box in his attic containing reels of super 8 film and a camera he soon discovers more grisly murders and that somehow they are all linked to each other. Add to that a mysterious figure who appears in all the films and you have a character who goes a little stir crazy in trying to uncover the truth.
His family are desperate to leave, not happy with the current surroundings they are thrown into even more turmoil when its revealed that the house Oswalt said was two doors down is actually the house they are living in at the moment, don’t you just hate when that happens?
Director Scott Derrickson builds solid amounts of tension throughout, most disturbing are the super 8 films that show a number of families being killed off (you’ll never look at a lawn mower in the same light again). But then you have the same old horror cliché’s slipping back into it, things going bump in the night which leave you waiting for that revealing moment which comes with a consistent bang.
You’d be forgiven for thinking that this might not actually be classed as found footage, certainly not in the same vein as maybe Paranormal Activity or The Blair Witch Project. We’re not viewing anything from the point of view that the characters in this are dead….yet, and the resulting film is their story. But it is ‘found footage’, in that Oswalt has uncovered these films in his attic.
What makes Sinister that bit more unnerving is the somber mood, lighting and camera angles. Not quite giving us the full picture we have to let our imagination stay a few steps ahead of us. The musical score then connects everything together to give us a real horror treat.
Hawke gives a solid performance, he’s a man very much on the edge and that fame is the answer to his future. He’ll succeed at whatever the cost, and the cost is ultimately a big one. The end reveal some might have seen coming a mile off, personally I wasn’t expecting it so it was a good finish to a film that had rattled the nerves a few times.
Produced by the same team that brought us Paranormal Activity and Insidious, it’s a low budget success that shows big budget horrors how it should be done.

Gareth von Kallenbach (980 KP) rated Injustice: Gods Among Us in Apps
Jun 19, 2019
Superhero games of often been a mixed bag for gamers. For every Batman Arkham Asylum, there are several titles that failed to deliver the goods and have been relegated to being largely forgettable efforts. Thankfully Injustice: Gods Among Us is a very nice surprise indeed. Not only is it a very solid and enjoyable superhero game, but it is a top-flight fighting game as well. The game is told over 12 chapters and each chapter requires the player to play as one of several heroes or villains. The story is propelled through cut scenes which outline a very detailed and elaborate threat to the world as well is the response that the various characters have to this situation as well as each other.
A typical chapter involves three or so fights that a character has to win in order to move on to the next segment. Since the game is done by the folks who created the recent and highly outstanding Mortal Kombat game this format should be very familiar to anybody who is a fan of fighting games. One of the nice features of the game is that it does not require the best two out of three in order for a player to advance. One victory is sufficient but players get a letter of armor protection over their standard health protection which requires players to inflict a severe amount of damage upon an opponent to win a match.
Should a player fall in battle there immediately able to retry it and after a few subsequent failures the opponent’s abilities ramp down to make advancement slightly easier. There are numerous combat moves available and they differ according to characters. This does require a bit of learning as oddly enough I found playing as Batman to be the most underwhelming character of the game. This is not to say it was not fun simply that I found his combat options rather mundane compared to that of other characters. Since Batman plays a large role in the game you could see how this could be slightly frustrating to me. Interestingly enough, Aquaman and Green Arrow were an absolute delight to play as I found their combat system to be much better suited for my style of play and really enjoyed the options I was able to employ as well as the phenomenal finishing moves that each character has available to them.
In one sequence I was getting pummeled quite severely by Nightwing who unleashed a furious attack on me which knocked me into a new locale. Interestingly enough, the new locale was right into the arms of Killer Croc who was holding a meeting with the penguin and other underworld types, who were kind enough to take the time to smack me around a bit before sending me back out to battle. There were also some interesting mini games such as shooting cars away that had been thrown at me and a very enjoyable one as the Joker or I had to deal cards at an oncoming enemy. Failure to successfully complete one of these mini games resulted in starting a level with the reduced armor capacity.
As the game went on I found myself really enjoying the story but becoming frustrated with what appeared to be a slower than normal reaction time from the characters. He did take a bit of adjustment to my gameplay style, but I was able to complete the challenge and finished the game despite some frustrations.
The game has some fantastic character surprises as well as some very interesting voice talent in it but what I find most amazing is the sheer value and variety of the game. Not only are there the story and online modes which in and of themselves would be more than enough to justify the purchase of the game. There are also challenge modes and scenarios such as S.T.A.R. Labs were various challenge scenarios involving different characters are available for players to test their skills in. This mode alone would’ve made a very interesting and rewarding game and the fact that there is both a story and online mode available really allows this game shine.
When you do with superheroes you must have a lot of belief suspended in order for the story to work. One such example was believing that certain characters could take the beating was being thrown down on them by Superman and come back for more with only a little bit of their armor or health diminished. That being said, I was always happy to dish out more for any of them who wanted it as I especially enjoyed the phenomenal ultra moves of each character as well as being able to interact with the background and bring certain objects into play. During one battle in a hangar, I was able to finish off the opponent by grabbing a tool chest and swatting them like a bug. Another scenario allowed me to pull a missile that was hanging overhead down upon an unsuspecting opponent.
The graphics and sound of the game are first rate and there is absolutely no reason why anybody who is a fan of comic books, superheroes, or fighting games should not get this game especially with the promise of new characters and scenarios being made available in the future through downloadable content. The list of characters in the game alone is impressive and this is truly a phenomenal experience for those who have been waiting for a games do justice to their favorite DC comics characters.
http://sknr.net/2013/04/29/injustice-gods-among-us/
A typical chapter involves three or so fights that a character has to win in order to move on to the next segment. Since the game is done by the folks who created the recent and highly outstanding Mortal Kombat game this format should be very familiar to anybody who is a fan of fighting games. One of the nice features of the game is that it does not require the best two out of three in order for a player to advance. One victory is sufficient but players get a letter of armor protection over their standard health protection which requires players to inflict a severe amount of damage upon an opponent to win a match.
Should a player fall in battle there immediately able to retry it and after a few subsequent failures the opponent’s abilities ramp down to make advancement slightly easier. There are numerous combat moves available and they differ according to characters. This does require a bit of learning as oddly enough I found playing as Batman to be the most underwhelming character of the game. This is not to say it was not fun simply that I found his combat options rather mundane compared to that of other characters. Since Batman plays a large role in the game you could see how this could be slightly frustrating to me. Interestingly enough, Aquaman and Green Arrow were an absolute delight to play as I found their combat system to be much better suited for my style of play and really enjoyed the options I was able to employ as well as the phenomenal finishing moves that each character has available to them.
In one sequence I was getting pummeled quite severely by Nightwing who unleashed a furious attack on me which knocked me into a new locale. Interestingly enough, the new locale was right into the arms of Killer Croc who was holding a meeting with the penguin and other underworld types, who were kind enough to take the time to smack me around a bit before sending me back out to battle. There were also some interesting mini games such as shooting cars away that had been thrown at me and a very enjoyable one as the Joker or I had to deal cards at an oncoming enemy. Failure to successfully complete one of these mini games resulted in starting a level with the reduced armor capacity.
As the game went on I found myself really enjoying the story but becoming frustrated with what appeared to be a slower than normal reaction time from the characters. He did take a bit of adjustment to my gameplay style, but I was able to complete the challenge and finished the game despite some frustrations.
The game has some fantastic character surprises as well as some very interesting voice talent in it but what I find most amazing is the sheer value and variety of the game. Not only are there the story and online modes which in and of themselves would be more than enough to justify the purchase of the game. There are also challenge modes and scenarios such as S.T.A.R. Labs were various challenge scenarios involving different characters are available for players to test their skills in. This mode alone would’ve made a very interesting and rewarding game and the fact that there is both a story and online mode available really allows this game shine.
When you do with superheroes you must have a lot of belief suspended in order for the story to work. One such example was believing that certain characters could take the beating was being thrown down on them by Superman and come back for more with only a little bit of their armor or health diminished. That being said, I was always happy to dish out more for any of them who wanted it as I especially enjoyed the phenomenal ultra moves of each character as well as being able to interact with the background and bring certain objects into play. During one battle in a hangar, I was able to finish off the opponent by grabbing a tool chest and swatting them like a bug. Another scenario allowed me to pull a missile that was hanging overhead down upon an unsuspecting opponent.
The graphics and sound of the game are first rate and there is absolutely no reason why anybody who is a fan of comic books, superheroes, or fighting games should not get this game especially with the promise of new characters and scenarios being made available in the future through downloadable content. The list of characters in the game alone is impressive and this is truly a phenomenal experience for those who have been waiting for a games do justice to their favorite DC comics characters.
http://sknr.net/2013/04/29/injustice-gods-among-us/

Purple Phoenix Games (2266 KP) rated Dirt Dog in Tabletop Games
Oct 22, 2020
My family is a dog family. Growing up I was lucky to live with a Lhasa Apso named Sasha, and a Jack Russell Terrier named Casey. They were both great dogs to grow up with, and since being with my wife we have added a Yorkshire Terrier named Millie and a Powderpuff Chinese Crested named Mojo (who now lives with Laura). So when I saw a game named Dirt Dog that had cute art and was looking for previews, I knew I had to check it out. I mean, my dogs were ALWAYS dirty, so this should be a cinch, right?
Dirt Dogs is a two or four player game where each side will be building an obstacle course through which the other side will run down a quarry animal. The obstacle course is a series of cards with icons needed to satisfy in order to pass, and each dog runner will have stats that correspond to these challenges that can also be manipulated with additional card play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be different from these shown. You are invited to back the game through the Kickstarter campaign, or purchase through any retailers stocking it after fulfillment. -T
To setup, set aside the Entrance and Quarry cards from the large deck of brown-backed Burrow cards. Shuffle the Burrow cards to form a draw deck, and shuffle the gold-backed Obedience cards into their own pile. Each player (or team, but for this preview I will be reviewing from a two-player game perspective) will choose a dog breed card to use and place it in front of themselves. The icon on the bottom right hand side of the dog card signifies Moxie and an amount of Moxie tokens (bones) will be collected for use by the player. Reveal and place in an offer 12 Obedience cards to be drafted by the players. During the first round of play one player will be the builder and the other will be the first runner. Each player will draw five Burrow cards to begin and the game may now commence!
Dirt Dog will last three or more rounds (depending on what the players decide) and each round will have the roles of first builder and runner reversed. The builder will assemble an obstacle course of Burrow cards from their hand along with an Entrance to get in and a Quarry at the end. The cards are multipurpose in that the right side of the card lists obstacle tests the dogs will need to meet or surpass in order to clear it, and the left side includes icons that can be used by the runner player to assist their dog in a successful run. Similarly, Obedience cards may be played during the run to help overcome a particularly difficult obstacle, but then it will be unavailable for use to build the subsequent Burrow course.
Once a course has been decided and placed before the runner, they will analyze the tests on each card encountered and use their dog stats in addition to any cards they would like to play from hand. Should a runner successfully complete a course and capture the Quarry at the end they will collect the Quarry card and immediately add Dachshund tokens (weineeples?) to increase their stats per the card for the rest of the game.
Players then switch roles and whichever player ends the round with the most remaining Moxie will win the round and collect the Round Winner token (black animeeple because I can’t make out which breed it might be) notating such. The winner is the player who collected the most Round Winner tokens at the end of the three (or more) rounds!
Components. Again, this is a prototype copy of the game, and as such the components will not be exactly as shown in these photos. That said, for a prototype copy, the components are pretty decent! The cards are all nice, and the art on them is suuuuper cute. The layout of the cards is ok, and the iconography is easy to understand. The tokens and different -eeples are wonderful, though those may be different in the final version. It all depends on Kickstarter success though, folks, so you know the drill with backing games.
Dirt Dog reminds me of a couple games I have played, or at least certain mechanics. The building of the burrow runs reminds me of Boss Monster dungeon building as you are trying to foil the runner’s progress, but they can also use cards from hand to help overcome the obstacles. Also, many games now are including multi-use cards in the design, and I absolutely love it. Having to really determine the best use for a card – now during my run, or later to build a run for my opponent – is a wonderful layer that I enjoy. Of course building up a character’s stats is a mechanic I wish more games used. I mean, what’s the best part about playing RPGs? It’s level-up day!
This one is very cute to play and is quite light. I may have found a winning dog to use every time, but I will not spoil that for you. If it seems to become a problem in your plays, I suggest just removing that dog from those available to help overcome that. Remember – the winner of the round is the dog that ends the round with the most Moxie. That said, I still very much enjoy Dirt Dog. The art is great, features at least one of my previous breeds, and leaves itself open for expansions of new breeds and obstacles to be added later.
If you are looking for a cute dog-themed game with light rules and pretty good replayability, I suggest you check out Dirt Dog. It’s a fun and quick little card game that you can even play with AP-prone gamers as the choices are not necessarily do-or-die. Plus, enjoy the art along the way. It’s very nice. You are invited to back the game on Kickstarter that launches soon! Tell them Purple Phoenix Games sent you or I’ll sick a Jack Russell on your yard to dig dig dig until they wear themselves out. At least, that’s what MY JRT used to do…
Dirt Dogs is a two or four player game where each side will be building an obstacle course through which the other side will run down a quarry animal. The obstacle course is a series of cards with icons needed to satisfy in order to pass, and each dog runner will have stats that correspond to these challenges that can also be manipulated with additional card play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and I do not know for sure if the final components will be different from these shown. You are invited to back the game through the Kickstarter campaign, or purchase through any retailers stocking it after fulfillment. -T
To setup, set aside the Entrance and Quarry cards from the large deck of brown-backed Burrow cards. Shuffle the Burrow cards to form a draw deck, and shuffle the gold-backed Obedience cards into their own pile. Each player (or team, but for this preview I will be reviewing from a two-player game perspective) will choose a dog breed card to use and place it in front of themselves. The icon on the bottom right hand side of the dog card signifies Moxie and an amount of Moxie tokens (bones) will be collected for use by the player. Reveal and place in an offer 12 Obedience cards to be drafted by the players. During the first round of play one player will be the builder and the other will be the first runner. Each player will draw five Burrow cards to begin and the game may now commence!
Dirt Dog will last three or more rounds (depending on what the players decide) and each round will have the roles of first builder and runner reversed. The builder will assemble an obstacle course of Burrow cards from their hand along with an Entrance to get in and a Quarry at the end. The cards are multipurpose in that the right side of the card lists obstacle tests the dogs will need to meet or surpass in order to clear it, and the left side includes icons that can be used by the runner player to assist their dog in a successful run. Similarly, Obedience cards may be played during the run to help overcome a particularly difficult obstacle, but then it will be unavailable for use to build the subsequent Burrow course.
Once a course has been decided and placed before the runner, they will analyze the tests on each card encountered and use their dog stats in addition to any cards they would like to play from hand. Should a runner successfully complete a course and capture the Quarry at the end they will collect the Quarry card and immediately add Dachshund tokens (weineeples?) to increase their stats per the card for the rest of the game.
Players then switch roles and whichever player ends the round with the most remaining Moxie will win the round and collect the Round Winner token (black animeeple because I can’t make out which breed it might be) notating such. The winner is the player who collected the most Round Winner tokens at the end of the three (or more) rounds!
Components. Again, this is a prototype copy of the game, and as such the components will not be exactly as shown in these photos. That said, for a prototype copy, the components are pretty decent! The cards are all nice, and the art on them is suuuuper cute. The layout of the cards is ok, and the iconography is easy to understand. The tokens and different -eeples are wonderful, though those may be different in the final version. It all depends on Kickstarter success though, folks, so you know the drill with backing games.
Dirt Dog reminds me of a couple games I have played, or at least certain mechanics. The building of the burrow runs reminds me of Boss Monster dungeon building as you are trying to foil the runner’s progress, but they can also use cards from hand to help overcome the obstacles. Also, many games now are including multi-use cards in the design, and I absolutely love it. Having to really determine the best use for a card – now during my run, or later to build a run for my opponent – is a wonderful layer that I enjoy. Of course building up a character’s stats is a mechanic I wish more games used. I mean, what’s the best part about playing RPGs? It’s level-up day!
This one is very cute to play and is quite light. I may have found a winning dog to use every time, but I will not spoil that for you. If it seems to become a problem in your plays, I suggest just removing that dog from those available to help overcome that. Remember – the winner of the round is the dog that ends the round with the most Moxie. That said, I still very much enjoy Dirt Dog. The art is great, features at least one of my previous breeds, and leaves itself open for expansions of new breeds and obstacles to be added later.
If you are looking for a cute dog-themed game with light rules and pretty good replayability, I suggest you check out Dirt Dog. It’s a fun and quick little card game that you can even play with AP-prone gamers as the choices are not necessarily do-or-die. Plus, enjoy the art along the way. It’s very nice. You are invited to back the game on Kickstarter that launches soon! Tell them Purple Phoenix Games sent you or I’ll sick a Jack Russell on your yard to dig dig dig until they wear themselves out. At least, that’s what MY JRT used to do…

Night Reader Reviews (683 KP) rated Final Notice: A Political Thriller in Books
Jan 9, 2020
Honest Review for Free Copy of Book
Final Notice by Van Flesher was a very conflicting book for me. I was excited to read this book after I read over the description but found myself to be extremely disappointed. The concept was good but the way the book was written completely lost my interest. I debated a few different times about putting the book down but felt that I owed it to the author to give the book a chance. That being said, just because I did not like it does not mean that other readers would not find it enjoyable.
A company creates a watch called the VT2 and it can monitor a person's health with surprising accuracy. It also has the capability of giving a person a Final Notice when it detect a change that will ultimately lead to death. At the same time the NRA started offering a discount to senior citizens to buy guns in order to defend themselves in their families. On top of these two events, many states are being pushed to have loser laws that will make it easier for people to get guns. These three factors together line up to create a series of horrible events.
The Final Notice feature was intended to give people a chance to get their affairs in order. However, for some once they get their notice they realize with having nothing to lose they can get revenge on people who have wronged them in the past. Some seniors lash out at others, specifically younger people who insulted them in some way. Other people go after political figures that they do not agree with. People who work for the company that created VT2 even joke about how if they knew they were going to die they had a list of people that they would try to take with them. The company ends up working with the FBI and a journalist to offset the negative impact of the VT2 and market it to the public in a positive light.
Many books did not include specifics about religion but that's one does. I found that to be a nice change as it made some of the characters feel more authentic. It also tackled some hard issues, not just the gun laws but also refugees and immigration focusing on those from Syria. With how anti-gun and anti-NRA this book is I was surprised at how casually other issues are mentioned. I would think topic such as underage drinking, fake IDs, and teen pregnancy would also be shown in a more negative light and not just as a passing memory. There were also a few attempt at humor towards the end of the book that just felt weird, in fact I am not even completely sure if it was supposed to be humor. The author says " the author feel sorry..." and " the author was tempted..." and as these are the only time this writing style is used it feels out of place. Morals are also called into question a three different times over the course of this book. It makes the reader question just because you can make money off of something and it is legal does that automatically make it alright?
The target readers for this book would be adult to our supporters of gun control. High school teachers might find this book interesting to teach with topics for group discussion by the students. Also people who are against the NRA in general would probably find this books topics to be enjoyable. After much the bay I have decided to give this book a 2 out of 4. Originally, I was only going to give the book a 1 but the concept of the watch is too interesting. Many chapters or paragraph felt repetitive of previous statements and I think that was largely what turned me away from this book.
A company creates a watch called the VT2 and it can monitor a person's health with surprising accuracy. It also has the capability of giving a person a Final Notice when it detect a change that will ultimately lead to death. At the same time the NRA started offering a discount to senior citizens to buy guns in order to defend themselves in their families. On top of these two events, many states are being pushed to have loser laws that will make it easier for people to get guns. These three factors together line up to create a series of horrible events.
The Final Notice feature was intended to give people a chance to get their affairs in order. However, for some once they get their notice they realize with having nothing to lose they can get revenge on people who have wronged them in the past. Some seniors lash out at others, specifically younger people who insulted them in some way. Other people go after political figures that they do not agree with. People who work for the company that created VT2 even joke about how if they knew they were going to die they had a list of people that they would try to take with them. The company ends up working with the FBI and a journalist to offset the negative impact of the VT2 and market it to the public in a positive light.
Many books did not include specifics about religion but that's one does. I found that to be a nice change as it made some of the characters feel more authentic. It also tackled some hard issues, not just the gun laws but also refugees and immigration focusing on those from Syria. With how anti-gun and anti-NRA this book is I was surprised at how casually other issues are mentioned. I would think topic such as underage drinking, fake IDs, and teen pregnancy would also be shown in a more negative light and not just as a passing memory. There were also a few attempt at humor towards the end of the book that just felt weird, in fact I am not even completely sure if it was supposed to be humor. The author says " the author feel sorry..." and " the author was tempted..." and as these are the only time this writing style is used it feels out of place. Morals are also called into question a three different times over the course of this book. It makes the reader question just because you can make money off of something and it is legal does that automatically make it alright?
The target readers for this book would be adult to our supporters of gun control. High school teachers might find this book interesting to teach with topics for group discussion by the students. Also people who are against the NRA in general would probably find this books topics to be enjoyable. After much the bay I have decided to give this book a 2 out of 4. Originally, I was only going to give the book a 1 but the concept of the watch is too interesting. Many chapters or paragraph felt repetitive of previous statements and I think that was largely what turned me away from this book.

A Bibliophagist (113 KP) rated Space Opera in Books
Jan 25, 2020 (Updated Jan 25, 2020)
Fun writing (2 more)
Creative
Witty
Overwritten (3 more)
Lacking plot
Disjointed and distracted
Boring
Technicolor Encyclopedia entry
Space Opera seems to be a book, that based on other reviews, you either love or hate. The love reviewers can't seem to tell me why they love it, most attempting to replicate the style of the author and relying on a menagerie of adjectives to express themselves. "A glitter punk, Eurovision romp!" "Technicolor whirlwind!" but not actually saying WHY they liked it, or just saying "well you didn't get the humor". The ones who disliked it are pretty clear, and as I struggled with this book I found I agreed with their complaints. However, I have to thank the sheer number of DNFs from the disliked group for causing me to, ironically, finish it. I hate DNFing books, to begin with, but when I saw just how many bad reviews didn't make it through, it felt as bad as the good reviews not actually reviewing anything. So I powered through, and honestly, it was worth finishing. The author really got back on track and it was a great ending.
Valente has in fact given us a Eurovision, glitter punk, electric baby with Douglas Adams, her writing fantastical and humorous, her characters vapid but in a washed-out musician kind of way. She really thought about this book, creating droves of aliens and probably destroying a number of thesauri to bring them to life. We follow Decibel Jones of the "oh you haven't heard of it, well we used to be a thing" Decibel Jones and the Absolute Zeros. A washed-up, no longer active glitter punk band who is an amalgam of every band you probably are thinking of when trying to grasp what that description means.
The book opens with a wonderfully witty description of how there is in fact other life out there in the universe, life is easy to come by, they've just been off doing a galactic war and while they were gone we kind of popped up. Life is stupid. This part is the best part of the book. The humor is on point, the prose magnificant. She is spot on and very pointed in her argument for why war happens. It's people vs meat, and how does one determine something isn't meat, but in fact sentient? Well, no one really figured that out, hence the galactic war, but NOW post-war they think they've figured it out. Intergalactic Music competition. Makes sense, only something sentient could create music right?
Well, this year is a special year because Earth is invited, we've been deemed "may be sentient", but questionable enough that they'd rather not let us just hang out and become annoying someday. So we have to present a band and performance for consideration. We just have to not place last. If we don't place last, we're part of the club and we'll be a-ok. If we place last, we'll be destroyed, because they already think we're annoying and that will mean we're meat. People vs meat remember?
So, one day everyone on the planet earth, everyone, awake or sleeping is visited by the blue birdlike projection of our assigned guides, the Esca, and alien species that are new to the whole being accepted as a sentient thing, and will guide us through the competition. Which it is now telling us about, Suprise! They've chosen a list of musicians they think will do well, however it's outdated and only one band is really able to do it, the has-beens, who are they, Decibel Jones and the Absolute Zeros. Time was rough on our glam-punk friends as it tends to be on musicians, they lost the third member about a decade ago, the two remaining no longer talk. Decibel is a trainwreck, and Oort St Ultraviolet is now just a dad who very much wants to be a regular dude. But now they're being whisked off into space to sing for the world's salvation.
Sounds pretty fun right? This plus Douglas Adams type prose and humor? A real knock out. Unfortunately, that story I just described takes up... maybe a quarter of the book, MAYBE. You can pull the main story out and put it into a book that might be too small to be a novella. Because of this, the backstory, development, and exploration of these characters are slim to nothing. There is some mind you, but very little. It isn't until the 180pg mark or so that Valente actually decides to focus on the plot, giving very little time to do the entire Grand Prix, the actual competition takes up a page. A 288-page book about a singing competition and only 1-2 pages is actually the singing competition. Tack on another 10 maybe for the weird cocktail death party right before, that didn't have enough attempted death to make any real point of it, plus maybe another 5-10 scattered throughout the book on the back story and leading up to the story, and we've got MAYBE 25 pages of the actual plot. My math is wrong, I know, but it sure FEELS like this.
So, in a 288-page book, with 25 pages being the actual story, what are the other 263 pages? It was the author being somewhat... I don't mean to sound mean, but full of herself? She tried WAY too hard on this style she was going for. It felt like an "oh, you liked that opening chapter, didn't you? You totally read it out loud to your boyfriend, well here let me give it to you again, and again, and ... again". This book suffers from a severe case of needing to be edited. Of someone saying "that's enough now dear, but what about the story". Every few pages of the backstory of the plot we got were met with full chapters, sometimes multiple of Valente describing yet another alien species she's created, in yet another chain of witty simile and metaphor. To the point where sometimes I no longer knew what was happening, they were all interchangeable, which alien are we talking about now? It went on and on and on, and I never knew how such humorous writing could be just so soul suckingly boring. When she ran out of aliens it was describing previous grand prix's and how the aliens sang. In the exact same, formulaic, witty simile, witty simile, witty simile. Don't get me wrong, there were some absolute gems in here. Some that made me laugh out loud. But it's all about the ratio. I would trade in a heartbeat the ratio in this book. 263 pages of plot, and 25 pages of aliens described in witty simile. It took everything in my power after the third alien chapter to not skim. But she fit so much into a sentence that I was scared somewhere hiding would be a plot point (spoiler alert, there wasn't, skim away).
Then around the 180 page mark, a flip was switched, it was almost as if she went "crap, a story!" the adjective use was slimmed down dramatically and we actually got more than one chapter in a row with a plot point. But at this point, it was too late, the end of the book was hurdling at us and very little had happened and the book pretty much fizzled out with an "oh yeah, the Grand Prix happened". Mind you, the finale was very heartwarming and I liked it a lot. I just wish I hadn't had to read a full chapter about hairbrush interspecies sex to get there, and instead had more of it. But ironically, the hairbrush sex had more plot advancement that the majority of the book.
The ending did, however, for one moment, make me forget that I had just read an encyclopedia of descriptors and was happy for a few minutes. So good on her for that. That proves to me that she can write more than glittery descriptions, which then made me sad I didn't have more of that writing. With just a spattering of the gold of her opening chapters. I am glad I finished the book, the story, what little there was, was worth the read. However, I have no desire to read any other of Valente's writing now, and if there was a sequel, I just don't think I have it in me to read another 263 pages of description. Cool idea, good ability, just terribly executed. She could easily have released a separate book, expanding on a handful of species she established in the book, like an alien compendium, and I would have read it, and laughed, and been okay because I went into it expecting it. But I went into this wanting a story, not a neon throwup encyclopedia of just how "oh so creative" Valente is. That came off harsh, I know, but they blew past the fine line of interesting and well into the self-serving, look what I can do, territory. What suffered for it wasn't just a large number of DNFs, and my sanity for a few days, but an actually interesting, fun, Eurovision, glitter punk, heartwarming story about loss, life, how stupid it is, how beautiful it is, and why we should fight for it. It's in there, hiding beneath the layers and layers of word vomit. I want that story. Please release a second edition that is just that, the opening, and say... 3-5 of your favorite aliens Valente, I promise I'll give it another try if you do.
Valente has in fact given us a Eurovision, glitter punk, electric baby with Douglas Adams, her writing fantastical and humorous, her characters vapid but in a washed-out musician kind of way. She really thought about this book, creating droves of aliens and probably destroying a number of thesauri to bring them to life. We follow Decibel Jones of the "oh you haven't heard of it, well we used to be a thing" Decibel Jones and the Absolute Zeros. A washed-up, no longer active glitter punk band who is an amalgam of every band you probably are thinking of when trying to grasp what that description means.
The book opens with a wonderfully witty description of how there is in fact other life out there in the universe, life is easy to come by, they've just been off doing a galactic war and while they were gone we kind of popped up. Life is stupid. This part is the best part of the book. The humor is on point, the prose magnificant. She is spot on and very pointed in her argument for why war happens. It's people vs meat, and how does one determine something isn't meat, but in fact sentient? Well, no one really figured that out, hence the galactic war, but NOW post-war they think they've figured it out. Intergalactic Music competition. Makes sense, only something sentient could create music right?
Well, this year is a special year because Earth is invited, we've been deemed "may be sentient", but questionable enough that they'd rather not let us just hang out and become annoying someday. So we have to present a band and performance for consideration. We just have to not place last. If we don't place last, we're part of the club and we'll be a-ok. If we place last, we'll be destroyed, because they already think we're annoying and that will mean we're meat. People vs meat remember?
So, one day everyone on the planet earth, everyone, awake or sleeping is visited by the blue birdlike projection of our assigned guides, the Esca, and alien species that are new to the whole being accepted as a sentient thing, and will guide us through the competition. Which it is now telling us about, Suprise! They've chosen a list of musicians they think will do well, however it's outdated and only one band is really able to do it, the has-beens, who are they, Decibel Jones and the Absolute Zeros. Time was rough on our glam-punk friends as it tends to be on musicians, they lost the third member about a decade ago, the two remaining no longer talk. Decibel is a trainwreck, and Oort St Ultraviolet is now just a dad who very much wants to be a regular dude. But now they're being whisked off into space to sing for the world's salvation.
Sounds pretty fun right? This plus Douglas Adams type prose and humor? A real knock out. Unfortunately, that story I just described takes up... maybe a quarter of the book, MAYBE. You can pull the main story out and put it into a book that might be too small to be a novella. Because of this, the backstory, development, and exploration of these characters are slim to nothing. There is some mind you, but very little. It isn't until the 180pg mark or so that Valente actually decides to focus on the plot, giving very little time to do the entire Grand Prix, the actual competition takes up a page. A 288-page book about a singing competition and only 1-2 pages is actually the singing competition. Tack on another 10 maybe for the weird cocktail death party right before, that didn't have enough attempted death to make any real point of it, plus maybe another 5-10 scattered throughout the book on the back story and leading up to the story, and we've got MAYBE 25 pages of the actual plot. My math is wrong, I know, but it sure FEELS like this.
So, in a 288-page book, with 25 pages being the actual story, what are the other 263 pages? It was the author being somewhat... I don't mean to sound mean, but full of herself? She tried WAY too hard on this style she was going for. It felt like an "oh, you liked that opening chapter, didn't you? You totally read it out loud to your boyfriend, well here let me give it to you again, and again, and ... again". This book suffers from a severe case of needing to be edited. Of someone saying "that's enough now dear, but what about the story". Every few pages of the backstory of the plot we got were met with full chapters, sometimes multiple of Valente describing yet another alien species she's created, in yet another chain of witty simile and metaphor. To the point where sometimes I no longer knew what was happening, they were all interchangeable, which alien are we talking about now? It went on and on and on, and I never knew how such humorous writing could be just so soul suckingly boring. When she ran out of aliens it was describing previous grand prix's and how the aliens sang. In the exact same, formulaic, witty simile, witty simile, witty simile. Don't get me wrong, there were some absolute gems in here. Some that made me laugh out loud. But it's all about the ratio. I would trade in a heartbeat the ratio in this book. 263 pages of plot, and 25 pages of aliens described in witty simile. It took everything in my power after the third alien chapter to not skim. But she fit so much into a sentence that I was scared somewhere hiding would be a plot point (spoiler alert, there wasn't, skim away).
Then around the 180 page mark, a flip was switched, it was almost as if she went "crap, a story!" the adjective use was slimmed down dramatically and we actually got more than one chapter in a row with a plot point. But at this point, it was too late, the end of the book was hurdling at us and very little had happened and the book pretty much fizzled out with an "oh yeah, the Grand Prix happened". Mind you, the finale was very heartwarming and I liked it a lot. I just wish I hadn't had to read a full chapter about hairbrush interspecies sex to get there, and instead had more of it. But ironically, the hairbrush sex had more plot advancement that the majority of the book.
The ending did, however, for one moment, make me forget that I had just read an encyclopedia of descriptors and was happy for a few minutes. So good on her for that. That proves to me that she can write more than glittery descriptions, which then made me sad I didn't have more of that writing. With just a spattering of the gold of her opening chapters. I am glad I finished the book, the story, what little there was, was worth the read. However, I have no desire to read any other of Valente's writing now, and if there was a sequel, I just don't think I have it in me to read another 263 pages of description. Cool idea, good ability, just terribly executed. She could easily have released a separate book, expanding on a handful of species she established in the book, like an alien compendium, and I would have read it, and laughed, and been okay because I went into it expecting it. But I went into this wanting a story, not a neon throwup encyclopedia of just how "oh so creative" Valente is. That came off harsh, I know, but they blew past the fine line of interesting and well into the self-serving, look what I can do, territory. What suffered for it wasn't just a large number of DNFs, and my sanity for a few days, but an actually interesting, fun, Eurovision, glitter punk, heartwarming story about loss, life, how stupid it is, how beautiful it is, and why we should fight for it. It's in there, hiding beneath the layers and layers of word vomit. I want that story. Please release a second edition that is just that, the opening, and say... 3-5 of your favorite aliens Valente, I promise I'll give it another try if you do.

Rodney Barnes (472 KP) rated The Cloverfield Paradox (2018) in Movies
Apr 4, 2019
Hyped to be Letdown
Contains spoilers, click to show
I have enjoyed the Cloververse movies but Paradox seemed to be missing something. I thought the idea and story was great...but it moved really slow for me. The idea of there being multiple universes with people the same as you is a very good angle. This is what Paradox tackled and very well. The main characters were experimenting with particle acceleration for a power source because Earth was in the verge of collapse. They activated it and thought they had caused the disappearance of the Earht. Later they find out that they have left their Earth and found themselves on a parallel planet. They run into many challenges, including getting a fellow scientist out of the wall she got caught up in when they teleported. There were more tragic events that took place with most of the crew getting killed. Hamilton and Schmidt were the last two survivors. Hamilton and her husband had lost their kids in a house fire and she finds out the Hamilton in this parallel world still has her whole family. Before they leave she gives the parallel Hamilton a warning to help her keep her kids alive. They finally make it back to "our" Earth and they have a successful test of the accelerator. Schmidt and Hamilton leave the accelerator for Earth but when her husband is told he is livid. He told the base of operations to tell them to turn back. As they land...a huge Clover monster pops up through the clouds. I know that is telling a story over but it was agonizingly slow to get to a terrific ending. It's still worth a watch if you like the Cloververse.

Kristy H (1252 KP) rated Too Good To Be True in Books
Mar 4, 2021
A compelling and twisty thriller
Skye Starling is beautiful, wealthy, and smart. She has a good job and a group of close friends. But she's never found lasting love thanks to her horrible OCD, which she's suffered from since her mother's death when she was young. But when Skye meets Burke Michaels, that all changes. Yes, he's older, but Skye can't help falling for this handsome man who wants her. However, Burke has a secret of his own: he's married, and he's using Skye for her family's money.
"All I'm saying is that if he seems too good to be true, he probably is."
This is one of those fun, twisty thrillers that keeps you reading and guessing. It's filled with wild characters and if you're willing to slightly suspend disbelief while reading, it's a great ride. Skye is a sympathetic yet enjoyable protagonist, and Burke is complex in his own way. The book is told from Skye's point of view and interspersed with letters from Burke to his therapist. We also get the perspective of Heather, a young woman, speaking from her past, who knew Burke when they were kids.
The result is quite compelling, and I blew through this one in a couple of days. The first half is probably a bit stronger than the second, though the last half certainly unveils some crazy surprises. Some you can work out; others caught me off guard.
Overall, I went into this one looking for a fun thriller, and it delivered. It also has a bit of romance thrown in, too. It's crazy and twisty and an excellent distraction. 4 stars.
I received a copy of this book from Netgalley and St. Martin's Press in return for an unbiased review. It releases on March 2nd.
"All I'm saying is that if he seems too good to be true, he probably is."
This is one of those fun, twisty thrillers that keeps you reading and guessing. It's filled with wild characters and if you're willing to slightly suspend disbelief while reading, it's a great ride. Skye is a sympathetic yet enjoyable protagonist, and Burke is complex in his own way. The book is told from Skye's point of view and interspersed with letters from Burke to his therapist. We also get the perspective of Heather, a young woman, speaking from her past, who knew Burke when they were kids.
The result is quite compelling, and I blew through this one in a couple of days. The first half is probably a bit stronger than the second, though the last half certainly unveils some crazy surprises. Some you can work out; others caught me off guard.
Overall, I went into this one looking for a fun thriller, and it delivered. It also has a bit of romance thrown in, too. It's crazy and twisty and an excellent distraction. 4 stars.
I received a copy of this book from Netgalley and St. Martin's Press in return for an unbiased review. It releases on March 2nd.

LeftSideCut (3776 KP) rated Revenge (2018) in Movies
Sep 20, 2020
I always feel a bit iffy about rape-revenge horror - it's a sub genre that at its best can be a satisfying and empowering thrill ride, and at it's worst, can come across as cheap exploitation. Revenge is luckily in the former camp.
Lead actress Matilda Lutz gives us a badass vengeance seeking protagonist for the ages, while the other three actors (it's a damn small cast) Kevin Janssens, Vincent Colombes, and Guillaume Bouchède effectively provide the the absolute bastards we all want to see die so badly.
The locations and wide shots in Revenge look stunning by the way. In between all the nasty bits(which we'll get to), it's just a stunning and vibrant film to look at, with a lot of the horror elements taking place in blazing sunshine.
As for the aforementioned nasty bits - holy shit, this film is violent. By the time the credits roll, everyone and everywhere is just covered in blood. The practical effects used are pretty great, and looks believable, even if the sheer amount of viscera is absurd at times.
It provides us with some grisly set pieces that linger on the brain, in particular, a scene where a character has to un-impale herself from a tree - it's genuinely quite harrowing.
Also, maybe give this a pass if you're squeamish about foot stuff. I don't know about you, but I always found the foot abuse in Die Hard rather uncomfortable, and this makes that look like a children's cartoon at times.
Overall, Revenge is just a smack to the face. A fairly slow build, but high octane when it gets rolling, with good performances, plenty of blood, and enough jarring sound and camera edits to make you uncomfortable. Worth a watch for horror fans, without a doubt.
Lead actress Matilda Lutz gives us a badass vengeance seeking protagonist for the ages, while the other three actors (it's a damn small cast) Kevin Janssens, Vincent Colombes, and Guillaume Bouchède effectively provide the the absolute bastards we all want to see die so badly.
The locations and wide shots in Revenge look stunning by the way. In between all the nasty bits(which we'll get to), it's just a stunning and vibrant film to look at, with a lot of the horror elements taking place in blazing sunshine.
As for the aforementioned nasty bits - holy shit, this film is violent. By the time the credits roll, everyone and everywhere is just covered in blood. The practical effects used are pretty great, and looks believable, even if the sheer amount of viscera is absurd at times.
It provides us with some grisly set pieces that linger on the brain, in particular, a scene where a character has to un-impale herself from a tree - it's genuinely quite harrowing.
Also, maybe give this a pass if you're squeamish about foot stuff. I don't know about you, but I always found the foot abuse in Die Hard rather uncomfortable, and this makes that look like a children's cartoon at times.
Overall, Revenge is just a smack to the face. A fairly slow build, but high octane when it gets rolling, with good performances, plenty of blood, and enough jarring sound and camera edits to make you uncomfortable. Worth a watch for horror fans, without a doubt.