Search
Search results

Bob Mann (459 KP) rated Ready Player One (2018) in Movies
Sep 29, 2021
Virtually brilliant with Easter Eggs a plenty.
Of all the Spielberg films of recent years – and possibly with the exception of “The BFG” – this was the film whose trailer disconcerted me the most. It really looked dire: CGI over heart; gimmicks over substance. I was right about ‘The BFG”, one of my least favourite Spielberg flicks. I was definitely wrong about “Ready Player One”: it’s a blast.
The film is fun in continually throwing surprises at you, including those actors not included in the trailer and only on small print on the poster. So I won’t spoil that here for you (you can of course look them up on imdb if you want to: but I suggest you try to see this one ‘cold’).
It’s 2044, and the majority of the population have taken the next logical step of video gaming and virtual reality and retreated into their own headsets, living out their lives primarily as avatars within the fanciful landscapes of “The Oasis”. You can “be” anyone and (subject to gaining the necessary credits) “do” anything there.
When the housing market is stacked against you. Columbus Ohio circa 2044.
The Oasis was the brainchild of a (Steve Wozniak-like) genius called James Halliday (played in enormous style by “Actor R”) and supported by his (Steve Jobs-like) business partner Ogden Morrow (“Actor P”). The two had a big falling out leaving Halliday in total control of the Oasis. But he died, and his dying “game” was to devise a devious competition that left a trail of three virtual keys in the Oasis leading to an ‘easter egg’: which if found would provide the finder with total ownership of the Oasis and the trillions of dollars that it is worth.
But the game is not only played by amateur “gunters” (egg-hunters) like our hero Wade Watts (Tye Sheridan, “X-Men: Apocalypse“) and his in-Oasis flirting partner Samantha (Olivia Cooke, “Me and Earl and the Dying Girl”); there are big corporate game-hunters involved like IoI (that’s eye-oh-eye, not one-oh-one as I assumed from the trailer) who fill warehouses with combinations of nerd-consultants and professional game players to try to find the keys before anyone else. Which hardly seems fair does it? Ruthless boss Sorrento (Ben Mendelsohn, “Rogue One“) and his tough-as-nails hench-woman F’Nale Zandor (Hannah John-Kamen, “Tomb Raider“) really couldn’t give a toss!
In the future, everyone is reaching out for something.
What follows is two-hours of high-octane game-play and eye-popping 3D (it is good in 3D by the way) that melds a baseline of “Avatar” with soupçons of “Tron”, “Minority Report” and Dan Brown novels. But its a blend that works.
I was afraid as I said that CGI would squash flat any hope of character development and story, and – yes – to be sure this is ‘suppressed’ a bit. You never get to really know many of the ‘pack’ members to any great level other than Wade and Samantha. And exactly what drives the corporate protagonists, other than “corporate greed”, is not particularly clear. What gives the film heart though are the performances of “Actor P” and (particularly) “Actor R”, who again steals every scene he is in. For their limited screen time together, the pair bounce off each other in a delightful way.
I have to make a confession at this point that I spent the whole film thinking “Miles Teller is way too old for the part of Wade”! Tye Sheridan (who I think *does* bear a likeness!) is actually much more age appropriate, and is fine in the role. But the star performance for me, out of the youngsters at least, was Oldham’s-own Olivia Cooke, who has a genuinely magnetic screen presence. She is most definitely a name to watch for the future.
Ready Player One
Young star of the show for me – Olivia Cooke as Samantha.
Lena Waithe (“Master of None”) plays Wade’s inventor friend Helen.
The story, although simple and quite one-dimensional, in the main intrigues: there is nothing like a Mario-style chase for keys to entertain when it is done well (I am so old and crusty that in my day it was “Manic Miner” on a ZX-Spectrum!).
He’s iron and he’s just gigantic! Reb’s creation becomes a force to be reckoned with when needed.
And there’s not just one “Easter Egg” in this film: the film is rammed to the rafters with throwbacks to classic pop-culture icons of past decades, and particularly the 80’s…. the film could have been subtitled “I ❤ 80’s”. Some of these are subliminal (Mayor Goldie Wilson anyone?), and others are more prominent but very clever: “The Zemekis cube” and “The Holy Hand Grenade” being prime examples. This is a film that deserves buying on Blu-ray and then slo-mo-ing through! The nostalgia extends to the music by Alan Silvestri, with occasional motifs from his most famous soundtrack!
For me though, the highspot of the film is a journey into a recreation of a classic ’80’s film which – while a scary sequence, earning for sure its 12A UK rating – is done with verve and chutzpah.
Wade’s avatar, Parzival.
Although a little overlong (2 hours 20 mins) and getting rather over-blown and LOTR-esque in the finale, the ending is very satisfying – roll on Tuesdays and Thursdays!
Spielberg’s recent films have been largely solid and well-constructed watches (“The Post” and “Bridge of Spies” for example) but they have been more niche than mainstream box office draws. I firmly predict that “Ready Player One” will change that: here Spielberg has a sure-fire hit on his hands and word of mouth (rather than the ho-hum trailer) should assure that.
The film is fun in continually throwing surprises at you, including those actors not included in the trailer and only on small print on the poster. So I won’t spoil that here for you (you can of course look them up on imdb if you want to: but I suggest you try to see this one ‘cold’).
It’s 2044, and the majority of the population have taken the next logical step of video gaming and virtual reality and retreated into their own headsets, living out their lives primarily as avatars within the fanciful landscapes of “The Oasis”. You can “be” anyone and (subject to gaining the necessary credits) “do” anything there.
When the housing market is stacked against you. Columbus Ohio circa 2044.
The Oasis was the brainchild of a (Steve Wozniak-like) genius called James Halliday (played in enormous style by “Actor R”) and supported by his (Steve Jobs-like) business partner Ogden Morrow (“Actor P”). The two had a big falling out leaving Halliday in total control of the Oasis. But he died, and his dying “game” was to devise a devious competition that left a trail of three virtual keys in the Oasis leading to an ‘easter egg’: which if found would provide the finder with total ownership of the Oasis and the trillions of dollars that it is worth.
But the game is not only played by amateur “gunters” (egg-hunters) like our hero Wade Watts (Tye Sheridan, “X-Men: Apocalypse“) and his in-Oasis flirting partner Samantha (Olivia Cooke, “Me and Earl and the Dying Girl”); there are big corporate game-hunters involved like IoI (that’s eye-oh-eye, not one-oh-one as I assumed from the trailer) who fill warehouses with combinations of nerd-consultants and professional game players to try to find the keys before anyone else. Which hardly seems fair does it? Ruthless boss Sorrento (Ben Mendelsohn, “Rogue One“) and his tough-as-nails hench-woman F’Nale Zandor (Hannah John-Kamen, “Tomb Raider“) really couldn’t give a toss!
In the future, everyone is reaching out for something.
What follows is two-hours of high-octane game-play and eye-popping 3D (it is good in 3D by the way) that melds a baseline of “Avatar” with soupçons of “Tron”, “Minority Report” and Dan Brown novels. But its a blend that works.
I was afraid as I said that CGI would squash flat any hope of character development and story, and – yes – to be sure this is ‘suppressed’ a bit. You never get to really know many of the ‘pack’ members to any great level other than Wade and Samantha. And exactly what drives the corporate protagonists, other than “corporate greed”, is not particularly clear. What gives the film heart though are the performances of “Actor P” and (particularly) “Actor R”, who again steals every scene he is in. For their limited screen time together, the pair bounce off each other in a delightful way.
I have to make a confession at this point that I spent the whole film thinking “Miles Teller is way too old for the part of Wade”! Tye Sheridan (who I think *does* bear a likeness!) is actually much more age appropriate, and is fine in the role. But the star performance for me, out of the youngsters at least, was Oldham’s-own Olivia Cooke, who has a genuinely magnetic screen presence. She is most definitely a name to watch for the future.
Ready Player One
Young star of the show for me – Olivia Cooke as Samantha.
Lena Waithe (“Master of None”) plays Wade’s inventor friend Helen.
The story, although simple and quite one-dimensional, in the main intrigues: there is nothing like a Mario-style chase for keys to entertain when it is done well (I am so old and crusty that in my day it was “Manic Miner” on a ZX-Spectrum!).
He’s iron and he’s just gigantic! Reb’s creation becomes a force to be reckoned with when needed.
And there’s not just one “Easter Egg” in this film: the film is rammed to the rafters with throwbacks to classic pop-culture icons of past decades, and particularly the 80’s…. the film could have been subtitled “I ❤ 80’s”. Some of these are subliminal (Mayor Goldie Wilson anyone?), and others are more prominent but very clever: “The Zemekis cube” and “The Holy Hand Grenade” being prime examples. This is a film that deserves buying on Blu-ray and then slo-mo-ing through! The nostalgia extends to the music by Alan Silvestri, with occasional motifs from his most famous soundtrack!
For me though, the highspot of the film is a journey into a recreation of a classic ’80’s film which – while a scary sequence, earning for sure its 12A UK rating – is done with verve and chutzpah.
Wade’s avatar, Parzival.
Although a little overlong (2 hours 20 mins) and getting rather over-blown and LOTR-esque in the finale, the ending is very satisfying – roll on Tuesdays and Thursdays!
Spielberg’s recent films have been largely solid and well-constructed watches (“The Post” and “Bridge of Spies” for example) but they have been more niche than mainstream box office draws. I firmly predict that “Ready Player One” will change that: here Spielberg has a sure-fire hit on his hands and word of mouth (rather than the ho-hum trailer) should assure that.

Gareth von Kallenbach (980 KP) rated Call of Duty: Black Ops II - Vengeance in Video Games
Jun 19, 2019
Fans of Call of Duty: Black Ops 2 who are waiting patiently for the November release of Call of Duty: Ghosts, can put their skills to the test with the latest map pack DLC. The collection is named Vengeance and it offers four new multiplayer maps as well as a new Zombie campaigns for players aching for more of the wildly popular series.
The set is the third of a planned four map packs and for fans of frantic, run and gun action, this is the collection for you. This is not to say there is not a place for players who wish to snipe or use stealth, but the developers have clearly put the focus on smaller maps which bring the action front and center and force players to get into the action fast.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode, the option to select Vengeance is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
The first map I played was called Uplink which is an updated version of the Summit map from Black Ops. This time out the snowy eastern Europe locale has been changed to a rainy Asian locale. It took me a few times around and a few deaths before I realized there was something familiar about it. This helped me get adjusted to likely areas for attacks and defense much faster than usual and I soon found myself dishing out the damage instead of being a walking target.
The next map is called “Detour” and this takes places on a bombed out suspension bridge that has cars and trucks as well as blast holes littering the roads. Players can take the side paths and lower areas but can also engage the other team in the clutter up top. Be prepared for plenty of flying grenades as well as mines and other traps in this one. I usually need around five rounds in a map before I am comfy enough to really let loose and this one after some initial frustrations paid off big,
A recent kill streak earned me a sentry gun, which when deployed racked up an impressive number of kills for me thanks to the choke points and strategic placement near an enemy objective.
Up next is “Cove” and while it took me a little bit to differentiate the enemy attire from that of my team, I soon found this to be an early favorite for me. The setting is a tropical island complete with a crashed plane. The plane became a great shield to toss grenades over and I loved walking around the beach in my efforts to flank the other players. For a person who loves a run and gun, devil may care style of play, coming around a rock and finding two or three enemy players facing away from me was a great thrill as was having a cluster of them camped out on a ledge above or in a rocky cave..
There are plenty of cliffs as well as snipers love to setup on the ridges and let loose as do players who have earned a sentry gun or other reward. This became tough when most of the objectives involved either planting or defusing a bomb. Fighting to an objective only to be cut down as you were seconds away from completing a task is a frustration indeed but also part of the fun.
The final map is entitled “Rush” and the title not only describes the fun of playing it but also the best way to play it as it is set in a paint ball venue. There are tons of paint-soaked vehicles, wooden buildings, and venues that anyone who has ever played paintball will be all to familiar with. The real joy comes when you head into the shop and have to battle in the pro shop, indoor arena, and other locales. The colors are vivid and the attacks can come from all angles at any time.
As much as I liked “Cove” “Rush” quickly became my favorite of the maps as I was able to record my best scores of the new maps the first time I played it, and was able to maintain my lucky runs with each subsequent match.
Zombie fans will love “Buried” which like previous Zombie modes allows four players to work with one another as they fight off legions of undead. Like previous modes, players must heal fallen players and purchase weapons and ammo. This can be a challenge as starting off with just a pistol, grenade, and knife, you have to take down more than a few bad guys to earn needed funs for the big guns.
Cash can also be used for health, to restore barricades, as well as unlock new areas of the map.
Set in an underground western town, and I have to admit to really enjoying mowing down legions of undead as I came out of the saloon and enjoying the detail level of the map.
Skilled players can earn the Ray Gun Mark II and really fry the undead to a crisp.
Picky fans will say that Vengeance does not offer as much as some map packs as more than one person I played with lamented the fact that they did not get any new weapons like they did with the first map pack, and how one of the four maps was an older map that was remade.
To me it all comes down to a matter of choice as the maps are available in a set for $14.99 or players can purchase a season pass which will allow them to obtain all four map packs at a discounted price.
If you are a fan of the game and play online on a regular basis then you will want the maps as they do offer something new and are enjoyable to look at and play for gamers but be prepared to take your lumps early as most of the players have already mastered the previous maps and showed no mercy for players who were trying to get their bearings in the new offerings.
In the end, if you’re a hardcore player or simply love the series, then you will enjoy the maps as they offer something new while players wait for the final collection and the November release of Call of Duty: Ghosts:
http://sknr.net/2013/08/06/call-of-duty-black-ops-2-vengeance/
The set is the third of a planned four map packs and for fans of frantic, run and gun action, this is the collection for you. This is not to say there is not a place for players who wish to snipe or use stealth, but the developers have clearly put the focus on smaller maps which bring the action front and center and force players to get into the action fast.
Like the previous map collections the players are limited to either Mosh pit or Hardcore Moshpit that puts teams of players in a series of online games where the objective is varied. There is the usual mix, Team Deathmatch, Hardpoint, Kill Confirmed, and Demolition modes and the mode as well as your teammates change with each map.
Accessing the new maps is easy as once you start in multiplayer mode, the option to select Vengeance is shown on your menu. Players who have the previous map packs which are not required to play the new ones, will be able to access them in the game mode of their choice now as they would for the maps that came with the initial release of the game.
The first map I played was called Uplink which is an updated version of the Summit map from Black Ops. This time out the snowy eastern Europe locale has been changed to a rainy Asian locale. It took me a few times around and a few deaths before I realized there was something familiar about it. This helped me get adjusted to likely areas for attacks and defense much faster than usual and I soon found myself dishing out the damage instead of being a walking target.
The next map is called “Detour” and this takes places on a bombed out suspension bridge that has cars and trucks as well as blast holes littering the roads. Players can take the side paths and lower areas but can also engage the other team in the clutter up top. Be prepared for plenty of flying grenades as well as mines and other traps in this one. I usually need around five rounds in a map before I am comfy enough to really let loose and this one after some initial frustrations paid off big,
A recent kill streak earned me a sentry gun, which when deployed racked up an impressive number of kills for me thanks to the choke points and strategic placement near an enemy objective.
Up next is “Cove” and while it took me a little bit to differentiate the enemy attire from that of my team, I soon found this to be an early favorite for me. The setting is a tropical island complete with a crashed plane. The plane became a great shield to toss grenades over and I loved walking around the beach in my efforts to flank the other players. For a person who loves a run and gun, devil may care style of play, coming around a rock and finding two or three enemy players facing away from me was a great thrill as was having a cluster of them camped out on a ledge above or in a rocky cave..
There are plenty of cliffs as well as snipers love to setup on the ridges and let loose as do players who have earned a sentry gun or other reward. This became tough when most of the objectives involved either planting or defusing a bomb. Fighting to an objective only to be cut down as you were seconds away from completing a task is a frustration indeed but also part of the fun.
The final map is entitled “Rush” and the title not only describes the fun of playing it but also the best way to play it as it is set in a paint ball venue. There are tons of paint-soaked vehicles, wooden buildings, and venues that anyone who has ever played paintball will be all to familiar with. The real joy comes when you head into the shop and have to battle in the pro shop, indoor arena, and other locales. The colors are vivid and the attacks can come from all angles at any time.
As much as I liked “Cove” “Rush” quickly became my favorite of the maps as I was able to record my best scores of the new maps the first time I played it, and was able to maintain my lucky runs with each subsequent match.
Zombie fans will love “Buried” which like previous Zombie modes allows four players to work with one another as they fight off legions of undead. Like previous modes, players must heal fallen players and purchase weapons and ammo. This can be a challenge as starting off with just a pistol, grenade, and knife, you have to take down more than a few bad guys to earn needed funs for the big guns.
Cash can also be used for health, to restore barricades, as well as unlock new areas of the map.
Set in an underground western town, and I have to admit to really enjoying mowing down legions of undead as I came out of the saloon and enjoying the detail level of the map.
Skilled players can earn the Ray Gun Mark II and really fry the undead to a crisp.
Picky fans will say that Vengeance does not offer as much as some map packs as more than one person I played with lamented the fact that they did not get any new weapons like they did with the first map pack, and how one of the four maps was an older map that was remade.
To me it all comes down to a matter of choice as the maps are available in a set for $14.99 or players can purchase a season pass which will allow them to obtain all four map packs at a discounted price.
If you are a fan of the game and play online on a regular basis then you will want the maps as they do offer something new and are enjoyable to look at and play for gamers but be prepared to take your lumps early as most of the players have already mastered the previous maps and showed no mercy for players who were trying to get their bearings in the new offerings.
In the end, if you’re a hardcore player or simply love the series, then you will enjoy the maps as they offer something new while players wait for the final collection and the November release of Call of Duty: Ghosts:
http://sknr.net/2013/08/06/call-of-duty-black-ops-2-vengeance/

KalJ95 (25 KP) rated The Last of Us Part II in Video Games
Jun 23, 2020
You Won't Find A Better Game In Terms Of Presentation. (4 more)
Level Design Is Astounding.
Like The First Game, This Will Create A Conversation For Years To Come
Sound Design Is Incredible.
Takes Risks, And Some Do Pay Off.
A Flawed Sequel. (4 more)
Awful Pacing.
Structure Of Narrative Is Bad.
Some Terrible Dialogue.
Shoehorned Agenda.
The last of The Last of Us.
The video game industry doesn't get enough credit as a source of entertainment, in my humble opinion. Time and time again, the industry has proven that it can produce something magical, memorable, mesmerising to play, and even more so, something engaging to watch as someone not even holding the controller. Naughty Dog’s 2013 masterpiece, The Last of Us, became an overnight classic game because it was cinematic in presentation, and a rollercoaster of emotions in narrative. I sat and played the remastered version on my PlayStation 4 in 2017, and fell in love with the chemistry, love and heartbreak Joel and Ellie took with them, as they crossed a post-apocalyptic America. I was satisfied with the conclusion, and felt the story of these two characters was finished. I didn't need, or ever want a sequel. Then a few months pass, The Last of Us Part II is announced. Obviously, I was ecstatic, but also concerned. Trailers came and went, delays happened over and over, and leaks began to drip onto the internet. I was even more concerned with the leaks, and how this game was taking shape, but I remained open minded, and began playing the game.
The Last of Us Part II is a strange beast. An ambitious, exquisite experience, mired by multiple flaws in structure, pacing and plot holes. I simultaneously adored and loathed the twenty five hour experience, and I’m ready to do it all again. Ellie’s thirst for revenge deals with many issues of morality and hate, and the consequences of ones actions. To coin a phrase, “violence begets violence”, and this is very violent. A flawed piece of art, that often shoehorns a political tick list so it can cater to a certain demographic of sexuality and gender. Whatever you think about Part II, it will create a conversation for years to come, for better or worse.
Narrative:
Ellie and Joel are settled in Jackson, Wyoming, living a relatively normal existence. Ellie is nineteen, and has a job, like the rest of the fighters in Jackson, by going out into the world on routes to clear out the wondering infected. When Ellie witnesses a violent event, she takes it into her own hands to take bloody revenge on the people responsible.
A big risk was taken by Naughty Dog to decide what they did for the first two hours, even the VP of the company, Neil Druckmann, said himself the game will be “divisive”, and that is probably an understatement judging by the fan backlash. I feel it worked to support the other twenty three hours, and shows the blurry line of being good and bad in this world.
Unfortunately, the narrative slogs through awful structuring and some dreadful, downright cringe-worthy dialogue. The structure goes back and forth from the present day, to months, and sometimes years previous, and this is all to cement the events that keep the narrative flowing. The flashbacks featuring Joel and Ellie give you brief moments of happiness, followed by devastating revelations. They are the best moments of the game, you can feel the warmth the characters have for each other, and the heartbreaking actions they take. It made me wonder why they simply didn't just create a game with these ideas in mind. Other flashbacks create more problems than they solve, particularly in the latter half of the game. The first half, for all its faults, really treats you to a vicious and bloodthirsty ride through Seattle, and you completely feel the motivation and drive Ellie has to complete the mission she's set out to do. Seattle is huge, and the perfect backdrop for this game.
Sadly, the second half of the game is an absolute mess. The whole experience becomes nothing more than “go to this location, collect something, go back” over and over again. Its a lazy trope that causes so much fatigue in terms of pacing, slowing down any momentum gained by the first half. The second half serves the most important purpose too, and while I did grow to understand the intention it was presenting me, I couldn't help but feel frequently bored of doing fetch quests. To remain as spoiler free as possible, the game is split into two perspectives of Ellie, and an entirely new character. Naughty Dog wants you to understand the perspectives of both sides, but the history thats been created with the original game, you cant help but sympathise with Ellie more. The fact that its half the game away from the main protagonist, and starts you fresh with a new character, with new skill sets and weapons, really feels out of place. This could of worked much better as an episodic entry, rather than just two stories, one after the other. I can understand people who love this way of storytelling, but for me it slows the pacing down.
Gameplay:
Part II is the most beautiful game I’ve ever played. Naughty Dog continue to set the bar extremely high in terms of surroundings and facial animations, and the seamless transitions from cutscene to gameplay made my jaw drop. Each facial movement shows the hurt, the honesty, the devastation the characters carry with them. It almost feels more like a film or tv series than a video game, featuring an excellent performance from Troy Baker, and a career defining show from Ashley Johnson. Unfortunately, some of the new cast members don't have enough time on screen to give a full understanding of their personality or perspective. Some are likeable, relatable even, but some are just annoying, saying some of the strangest, out of place dialogue.
In terms of its gameplay, Part II hasn't really changed anything from its predecessor. It feels the same, whether you enjoyed it first time round or not. I personally am in the middle ground, it works for what it is. The Last of Us has always been a game about surviving by any means necessary. Part II feels like multiple ideas all in one, all conflicting themselves. Let me explain:
The game actively tries to twist the act of killing people to make you seem like its an awful thing to do. This is an interesting idea that has been done many times before in games, but it works in the oddest of ways here. I have completed the game twice now, and found it almost impossible to not kill anyone, yet cutscenes display remorse within the characters after they’ve murdered someone. This conflicts the idea of the whole game, where one moment I'm slicing a persons throat with a knife, the next I do the exact same, but this time I regret that decision. Again, its adding less weight to the story, and actively contradicting everything that happens.
Extra Notes:
The environments of Part II are some of the best in a video game. A sandbox of lush greenery and worn down buildings follows the same formula that Naughty Dog designed in Uncharted: The Lost Legacy, where you can explore a massive space to do what you find the objectives, but also see the sights and collect items. The level design of the entire game is absolutely masterful, but this level astounded me graphically and structurally.
By this point, it probably feels like I utterly hated Part II. I did, and didn’t, and thats the line I'm sticking on. The Last of Us always presented a commentary as to the nature of relationships, love, life and death. At the core was Ellie and Joel, two wayward strangers forced together on a journey across America. Everyone has a reason to love that game, for me its their chemistry and progression. Joel was hardened, standoffish, only to warm to Ellie, and love her by the end. Ellie, the immune girl who's humorous, optimistic and full of life, who ultimately becomes cold, quiet and sceptical of Joel.
Part II presents a different commentary, one of revenge and hate. I firmly believe Part II is weak in most areas, a downgrade in fact compared to its counterpart, but its so beautiful and bleak, with so many incapsulated moments of joy, heartbreak, love, shock. Its uncompromising, relentless and essential for anyone with a PS4. This will be a game I will constantly change my opinion on the more I think about it. As I said at the beginning, I never felt a sequel was necessary, and I firmly believe the story must end here.
(P.S. I must mention that Naughty Dog and Sony have only themselves to blame when it comes to the reception Part II has received during its release and promotional material. Early reviewers were told that they could only go into detail about the first ten or so hours, not mentioning the other fifteen. The other fifteen hours are incredibly important to mention, and they either make or break this game, so not letting reviewers do their job feels disingenuous, and from my point of view shows that they had no faith in their product to be criticised. The promotional material is also hugely misleading. The trailers show a completely different game, and characters are swapped for others in key scenes. That is wrong, and once again, shows your audience you had zero faith in your product based on the actual plot of your game.)
The Last of Us Part II is a strange beast. An ambitious, exquisite experience, mired by multiple flaws in structure, pacing and plot holes. I simultaneously adored and loathed the twenty five hour experience, and I’m ready to do it all again. Ellie’s thirst for revenge deals with many issues of morality and hate, and the consequences of ones actions. To coin a phrase, “violence begets violence”, and this is very violent. A flawed piece of art, that often shoehorns a political tick list so it can cater to a certain demographic of sexuality and gender. Whatever you think about Part II, it will create a conversation for years to come, for better or worse.
Narrative:
Ellie and Joel are settled in Jackson, Wyoming, living a relatively normal existence. Ellie is nineteen, and has a job, like the rest of the fighters in Jackson, by going out into the world on routes to clear out the wondering infected. When Ellie witnesses a violent event, she takes it into her own hands to take bloody revenge on the people responsible.
A big risk was taken by Naughty Dog to decide what they did for the first two hours, even the VP of the company, Neil Druckmann, said himself the game will be “divisive”, and that is probably an understatement judging by the fan backlash. I feel it worked to support the other twenty three hours, and shows the blurry line of being good and bad in this world.
Unfortunately, the narrative slogs through awful structuring and some dreadful, downright cringe-worthy dialogue. The structure goes back and forth from the present day, to months, and sometimes years previous, and this is all to cement the events that keep the narrative flowing. The flashbacks featuring Joel and Ellie give you brief moments of happiness, followed by devastating revelations. They are the best moments of the game, you can feel the warmth the characters have for each other, and the heartbreaking actions they take. It made me wonder why they simply didn't just create a game with these ideas in mind. Other flashbacks create more problems than they solve, particularly in the latter half of the game. The first half, for all its faults, really treats you to a vicious and bloodthirsty ride through Seattle, and you completely feel the motivation and drive Ellie has to complete the mission she's set out to do. Seattle is huge, and the perfect backdrop for this game.
Sadly, the second half of the game is an absolute mess. The whole experience becomes nothing more than “go to this location, collect something, go back” over and over again. Its a lazy trope that causes so much fatigue in terms of pacing, slowing down any momentum gained by the first half. The second half serves the most important purpose too, and while I did grow to understand the intention it was presenting me, I couldn't help but feel frequently bored of doing fetch quests. To remain as spoiler free as possible, the game is split into two perspectives of Ellie, and an entirely new character. Naughty Dog wants you to understand the perspectives of both sides, but the history thats been created with the original game, you cant help but sympathise with Ellie more. The fact that its half the game away from the main protagonist, and starts you fresh with a new character, with new skill sets and weapons, really feels out of place. This could of worked much better as an episodic entry, rather than just two stories, one after the other. I can understand people who love this way of storytelling, but for me it slows the pacing down.
Gameplay:
Part II is the most beautiful game I’ve ever played. Naughty Dog continue to set the bar extremely high in terms of surroundings and facial animations, and the seamless transitions from cutscene to gameplay made my jaw drop. Each facial movement shows the hurt, the honesty, the devastation the characters carry with them. It almost feels more like a film or tv series than a video game, featuring an excellent performance from Troy Baker, and a career defining show from Ashley Johnson. Unfortunately, some of the new cast members don't have enough time on screen to give a full understanding of their personality or perspective. Some are likeable, relatable even, but some are just annoying, saying some of the strangest, out of place dialogue.
In terms of its gameplay, Part II hasn't really changed anything from its predecessor. It feels the same, whether you enjoyed it first time round or not. I personally am in the middle ground, it works for what it is. The Last of Us has always been a game about surviving by any means necessary. Part II feels like multiple ideas all in one, all conflicting themselves. Let me explain:
The game actively tries to twist the act of killing people to make you seem like its an awful thing to do. This is an interesting idea that has been done many times before in games, but it works in the oddest of ways here. I have completed the game twice now, and found it almost impossible to not kill anyone, yet cutscenes display remorse within the characters after they’ve murdered someone. This conflicts the idea of the whole game, where one moment I'm slicing a persons throat with a knife, the next I do the exact same, but this time I regret that decision. Again, its adding less weight to the story, and actively contradicting everything that happens.
Extra Notes:
The environments of Part II are some of the best in a video game. A sandbox of lush greenery and worn down buildings follows the same formula that Naughty Dog designed in Uncharted: The Lost Legacy, where you can explore a massive space to do what you find the objectives, but also see the sights and collect items. The level design of the entire game is absolutely masterful, but this level astounded me graphically and structurally.
By this point, it probably feels like I utterly hated Part II. I did, and didn’t, and thats the line I'm sticking on. The Last of Us always presented a commentary as to the nature of relationships, love, life and death. At the core was Ellie and Joel, two wayward strangers forced together on a journey across America. Everyone has a reason to love that game, for me its their chemistry and progression. Joel was hardened, standoffish, only to warm to Ellie, and love her by the end. Ellie, the immune girl who's humorous, optimistic and full of life, who ultimately becomes cold, quiet and sceptical of Joel.
Part II presents a different commentary, one of revenge and hate. I firmly believe Part II is weak in most areas, a downgrade in fact compared to its counterpart, but its so beautiful and bleak, with so many incapsulated moments of joy, heartbreak, love, shock. Its uncompromising, relentless and essential for anyone with a PS4. This will be a game I will constantly change my opinion on the more I think about it. As I said at the beginning, I never felt a sequel was necessary, and I firmly believe the story must end here.
(P.S. I must mention that Naughty Dog and Sony have only themselves to blame when it comes to the reception Part II has received during its release and promotional material. Early reviewers were told that they could only go into detail about the first ten or so hours, not mentioning the other fifteen. The other fifteen hours are incredibly important to mention, and they either make or break this game, so not letting reviewers do their job feels disingenuous, and from my point of view shows that they had no faith in their product to be criticised. The promotional material is also hugely misleading. The trailers show a completely different game, and characters are swapped for others in key scenes. That is wrong, and once again, shows your audience you had zero faith in your product based on the actual plot of your game.)

Kristy H (1252 KP) rated Summer of '69 in Books
Aug 23, 2019
Every year Kate Levin and her family spend the summer on Nantucket with Kate's mother, Exalta. But this summer is different. Kate's eldest, Blair, 24, is now married to a MIT professor named Angus Whalen and they're expecting their first baby in August. As such, Blair won't be on Nantucket this summer. Middle sister, Kirby, is a junior in college and spending the summer on Martha's Vineyard. Her only son, Tiger, recently deployed to Vietnam, which has left Kate feeling completely panicked and lost. Only her youngest, thirteen-year-old, Jessie, makes the trip. But without her siblings, Jessie feels overlooked and ignored. It's the historic summer of '69--and Levin family will have some memorable experiences of their own, too.
I just love Elin Hilderbrand's books and this was a really fun one. It didn't feel that much like "historical fiction," despite the 1969 setting, but it was fascinating to get a glimpse of how the late 1960s affected the family and their decisions--especially the females. The time period affects each woman, even Jessie, in their own way. Mom Kate was a tough one to love, at times, ignoring her poor daughter and moaning about Tiger and her own past. But, man, Hilderbrand just comes up with the best family dynamics. She sets an amazing scene, aided by her beloved Nantucket, and before you know it, you are there with her characters, immersed in their drama and daily lives.
For me, the star of this one was young Jessie. I loved how much of the book revolved around her--the points of view vary, but we hear from her a lot, and I couldn't help but love the kid. Nothing like growing up with a slightly absent mom, domineering grandmother, and a bunch of way older siblings, one of whom is at war. She was a breath of fresh air, and of course, Hilderbrand wrote from a teenage point of view perfectly. She gives all Kate's daughters their own unique voice, and it's amazing how each character stands out easily as distinct from one another.
This is not "simply" a tale of a family over a summer, it's captivating and engaging look at a family shaped by historical and domestic circumstances. I certainly enjoyed this novel and would definitely recommend it. I usually shy away from historical fiction, but I found it quite interesting--great characters and family dynamics as always from our summer novel queen. 4 stars.
I just love Elin Hilderbrand's books and this was a really fun one. It didn't feel that much like "historical fiction," despite the 1969 setting, but it was fascinating to get a glimpse of how the late 1960s affected the family and their decisions--especially the females. The time period affects each woman, even Jessie, in their own way. Mom Kate was a tough one to love, at times, ignoring her poor daughter and moaning about Tiger and her own past. But, man, Hilderbrand just comes up with the best family dynamics. She sets an amazing scene, aided by her beloved Nantucket, and before you know it, you are there with her characters, immersed in their drama and daily lives.
For me, the star of this one was young Jessie. I loved how much of the book revolved around her--the points of view vary, but we hear from her a lot, and I couldn't help but love the kid. Nothing like growing up with a slightly absent mom, domineering grandmother, and a bunch of way older siblings, one of whom is at war. She was a breath of fresh air, and of course, Hilderbrand wrote from a teenage point of view perfectly. She gives all Kate's daughters their own unique voice, and it's amazing how each character stands out easily as distinct from one another.
This is not "simply" a tale of a family over a summer, it's captivating and engaging look at a family shaped by historical and domestic circumstances. I certainly enjoyed this novel and would definitely recommend it. I usually shy away from historical fiction, but I found it quite interesting--great characters and family dynamics as always from our summer novel queen. 4 stars.

BankofMarquis (1832 KP) rated Rain Man (1988) in Movies
Jun 11, 2020
Hoffman and Cruise pair well together
Some films grow over time, some diminish and others are unfairly maligned. I feel that such is the case with 1988's RAINMAN, the film that won 4 Oscars including Best Director, Actor and Picture. I, too, thought that this film might be "cringe-worthy" in the harsh light of 2020, so it was with some trepidation that we fired it up as my wife's choice for "Secret Cinema" in our house.
I need not have worried for this film, it's themes and performances hold up very, very well more than 30 years later.
Starring Dustin Hoffman and Tom Cruise, RAINMAN tells the story of selfish, self-absorbed, high flying Charlie Babbitt who is shocked to discover that he did not inherit the estate of his estranged father - it went to his brother, Raymond (who Charlie knew nothing about). Finding out that Raymond is autistic, Charlie kidnaps Raymond, figuring he could con his way to his Father's fortune.
The first, most surprising, part of this film is the wonderful chemistry between Cruise and Hoffman. They play off each other very well and seem to have a natural rapport. Hoffman, of course, won the Oscar for Best Actor that year - and it is well deserved, even though some claim that his characterization of Raymond is a "gimmick". I think that is not giving the character - and the performance - it's due, for I found (on this rewatch) that Hoffman's portrayal of Raymond is layered, sensitive and sincere. He builds a character that you want to root for.
The surprise of this film is Cruise's performance as Charlie Babbitt. At the beginning he is playing the "yuppie" jerk quite well - focused only on himself - and his possessions and the money he can make, Charlie is not very likable and is, if I must confess, a bit one-dimensional to start. But something happens along the cross-country road trip that Charlie takes Raymond on - his character (and Cruise's performance) grows and shapes into a fully three-dimensional person that has good traits and bad traits. It is one of Cruise's finest performances - and it is a shame that it was not rewarded with an Oscar nomination.
Director Barry Levinson (Director of the under-rated gem DINER) does a nice job keeping the pace - and the mood - of the film moving forward. This could easily have devolved into an over-sentimental and "schmaltzy" feel good flick, Levinson finds the right balance to make this a "feel good" film.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)
I need not have worried for this film, it's themes and performances hold up very, very well more than 30 years later.
Starring Dustin Hoffman and Tom Cruise, RAINMAN tells the story of selfish, self-absorbed, high flying Charlie Babbitt who is shocked to discover that he did not inherit the estate of his estranged father - it went to his brother, Raymond (who Charlie knew nothing about). Finding out that Raymond is autistic, Charlie kidnaps Raymond, figuring he could con his way to his Father's fortune.
The first, most surprising, part of this film is the wonderful chemistry between Cruise and Hoffman. They play off each other very well and seem to have a natural rapport. Hoffman, of course, won the Oscar for Best Actor that year - and it is well deserved, even though some claim that his characterization of Raymond is a "gimmick". I think that is not giving the character - and the performance - it's due, for I found (on this rewatch) that Hoffman's portrayal of Raymond is layered, sensitive and sincere. He builds a character that you want to root for.
The surprise of this film is Cruise's performance as Charlie Babbitt. At the beginning he is playing the "yuppie" jerk quite well - focused only on himself - and his possessions and the money he can make, Charlie is not very likable and is, if I must confess, a bit one-dimensional to start. But something happens along the cross-country road trip that Charlie takes Raymond on - his character (and Cruise's performance) grows and shapes into a fully three-dimensional person that has good traits and bad traits. It is one of Cruise's finest performances - and it is a shame that it was not rewarded with an Oscar nomination.
Director Barry Levinson (Director of the under-rated gem DINER) does a nice job keeping the pace - and the mood - of the film moving forward. This could easily have devolved into an over-sentimental and "schmaltzy" feel good flick, Levinson finds the right balance to make this a "feel good" film.
Letter Grade: A-
8 stars (out of 10) and you can take that to the Bank(ofMarquis)

Gareth von Kallenbach (980 KP) rated Justice League: War (2014) in Movies
Aug 16, 2019
February 4th saw the release of another Warner Bros. Animation film in the
Justice League franchise titled ‘War.’ DC Comics is continuing to bolster
its brand with regular animated releases, and they are doing a great job.
The film opens as an obvious origin story. Fans of the previous animated
films or TV series will notice some overt departures from the standard fare
of the last few years.
Green Lantern (Hal Jordan) and Batman lead off the film with their first
meeting in Gotham City, working quickly to solve a strange spree of
criminal abductions. As the two broker a tenuous peace and learn to work
together, they realize the Mother Box they found is linked to others like
it, and they head to Metropolis.
Wonder Woman, on her way to meet the President of the United States,
encounters winged beasts similar to ones fought by Green Lantern, Batman,
and Superman. What’s unusual is that this time she uses a sword to
dispatch her enemies. It’s something I’ve rarely seen in previous comics
or animated works.
The Flash, Shazam, and Cyborg all make appearances, and the team’s
structure gradually comes together. Meanwhile, the villain reveals himself:
Darkseid (who is one of my favorite DC villains).
This story is told wonderfully, with great action sequences and voice
acting (Sean Astin and Alan Tudyk – notable names). Overall, I was pleased
and entertained.
That said, there are a few major oddities within the film that stuck out as
strong deviations from the norm.
First, Superman kills someone. Despite the circumstances, I was still
shocked to see his character taken in that direction.
Second, somebody drops the S-bomb. I’ve never seen swearing in a “young
adult” film before, and though it was only used once, I was still taken
aback.
Third, the portrayal of Darkseid. He’s a great villain because of his
physical prowess, omega beams, and intellect. The first two were
represented in fine fashion, but the last was woefully lacking. Nothing
about this film showcased his intellect at all.
Fourth, Shazam seems to favor his lightening powers over his physical
assaults, which again, is in contradiction to most other comics and
animations.
While I found all of these examples strange and uncharacteristic with
respect to the usual formula, none of them were significant enough to be
considered a problem. I’m curious to see where this new trend goes. Will
DC use this as a platform to start a new chain of films or TV shows? Will
the language and body count continue to escalate? These are questions for
the ages.
Bottom line: if you are a fan of the genre, please watch it. You won’t be
disappointed.
Justice League franchise titled ‘War.’ DC Comics is continuing to bolster
its brand with regular animated releases, and they are doing a great job.
The film opens as an obvious origin story. Fans of the previous animated
films or TV series will notice some overt departures from the standard fare
of the last few years.
Green Lantern (Hal Jordan) and Batman lead off the film with their first
meeting in Gotham City, working quickly to solve a strange spree of
criminal abductions. As the two broker a tenuous peace and learn to work
together, they realize the Mother Box they found is linked to others like
it, and they head to Metropolis.
Wonder Woman, on her way to meet the President of the United States,
encounters winged beasts similar to ones fought by Green Lantern, Batman,
and Superman. What’s unusual is that this time she uses a sword to
dispatch her enemies. It’s something I’ve rarely seen in previous comics
or animated works.
The Flash, Shazam, and Cyborg all make appearances, and the team’s
structure gradually comes together. Meanwhile, the villain reveals himself:
Darkseid (who is one of my favorite DC villains).
This story is told wonderfully, with great action sequences and voice
acting (Sean Astin and Alan Tudyk – notable names). Overall, I was pleased
and entertained.
That said, there are a few major oddities within the film that stuck out as
strong deviations from the norm.
First, Superman kills someone. Despite the circumstances, I was still
shocked to see his character taken in that direction.
Second, somebody drops the S-bomb. I’ve never seen swearing in a “young
adult” film before, and though it was only used once, I was still taken
aback.
Third, the portrayal of Darkseid. He’s a great villain because of his
physical prowess, omega beams, and intellect. The first two were
represented in fine fashion, but the last was woefully lacking. Nothing
about this film showcased his intellect at all.
Fourth, Shazam seems to favor his lightening powers over his physical
assaults, which again, is in contradiction to most other comics and
animations.
While I found all of these examples strange and uncharacteristic with
respect to the usual formula, none of them were significant enough to be
considered a problem. I’m curious to see where this new trend goes. Will
DC use this as a platform to start a new chain of films or TV shows? Will
the language and body count continue to escalate? These are questions for
the ages.
Bottom line: if you are a fan of the genre, please watch it. You won’t be
disappointed.

Kristy H (1252 KP) rated If I Die Tonight in Books
Mar 5, 2018
Well-drawn characters (1 more)
Powerful look at social media's influence
Suspenseful, character-driven tale
Havenkill is a pretty quiet town--mostly focused on its football team. So when a washed up 80s rockstar named Aimee En stumbles into the police station in the middle of the night, claiming someone carjacked her Jaguar and then ran over a teenage boy who was trying to help, it receives a lot of police and media attention. The young teen's name was Liam--a star on the football team--and he's quickly portrayed as a hero for trying to save Aimee and her vehicle. Suspicion turns fairly soon to another local teen, Wade Reed, a social outcast, who is vilified by his peers and the local media. His younger brother, Connor, struggles as his own friends distance themselves in the wake of Wade's alleged actions. And Pearl Maze, a member of the Havenkill police force, who was there when Aimee arrived, isn't sure how real Aimee's story actually is.
The novel's story is told via short snippets of narrative from a varied cast of characters, including Pearl, Aimee, Connor, and Connor and Wade's mom, Jackie. It's effective--and effectively frustrating, as you find yourself wanting to know more about what happened the night Liam died. The book sucks you in immediately via this format and its excellent, well-drawn characters. These characters are complex, as are the relationships between everyone in the novel. Nothing is as it seems, and everyone is hiding more beneath their surface (and the past). I was shocked at how well-done these interconnected relationships were and how much I wanted to keep reading. I felt such allegiances to particular characters and such distaste for others. Pearl, Jackie, even Wade and Connor--they were magnificently written and the book was just so well-done. I was really impressed by this one.
Pearl, for instance, was such a complicated character, with such a nuanced backstory. She was an excellent cop, and I found myself immediately rooting for her. She was so smart. Gaylin did a wonderful job of portraying how small towns deal with tragedy and how social media can influence opinion--and how it can affect teens. It was really powerful. As the novel wears on, you're not exactly sure who to trust--or exactly what happened the night Liam died--and I couldn't stop myself from obsessively turning the pages, trying to figure out what happened. Even though the novel is very character-focused, it's suspenseful too and focused on the Liam mystery.
Overall, this was great and such a pleasant surprise. I love requesting an ARC of an author I've never read before and discovering such a great story. This was a suspenseful read, with an excellent, well-written cast. I'm looking forward to reading more Gaylin's work. I received a copy of this novel from the publisher and Edelweiss in return for an unbiased review. More at https://justacatandabookatherside.blogspot.com/.
The novel's story is told via short snippets of narrative from a varied cast of characters, including Pearl, Aimee, Connor, and Connor and Wade's mom, Jackie. It's effective--and effectively frustrating, as you find yourself wanting to know more about what happened the night Liam died. The book sucks you in immediately via this format and its excellent, well-drawn characters. These characters are complex, as are the relationships between everyone in the novel. Nothing is as it seems, and everyone is hiding more beneath their surface (and the past). I was shocked at how well-done these interconnected relationships were and how much I wanted to keep reading. I felt such allegiances to particular characters and such distaste for others. Pearl, Jackie, even Wade and Connor--they were magnificently written and the book was just so well-done. I was really impressed by this one.
Pearl, for instance, was such a complicated character, with such a nuanced backstory. She was an excellent cop, and I found myself immediately rooting for her. She was so smart. Gaylin did a wonderful job of portraying how small towns deal with tragedy and how social media can influence opinion--and how it can affect teens. It was really powerful. As the novel wears on, you're not exactly sure who to trust--or exactly what happened the night Liam died--and I couldn't stop myself from obsessively turning the pages, trying to figure out what happened. Even though the novel is very character-focused, it's suspenseful too and focused on the Liam mystery.
Overall, this was great and such a pleasant surprise. I love requesting an ARC of an author I've never read before and discovering such a great story. This was a suspenseful read, with an excellent, well-written cast. I'm looking forward to reading more Gaylin's work. I received a copy of this novel from the publisher and Edelweiss in return for an unbiased review. More at https://justacatandabookatherside.blogspot.com/.

Shadows and Reflections by Marc Almond
Album Watch
‘Shadows And Reflections’ features sumptuous arrangements of iconic torch songs and 60’s...
pop

Room on the Broom Games
Education and Games
App
BAFTA NOMINATED GAME based on the No.1 Halloween children's picture book! **Perfect for 3 - 7 year...

Ross (3284 KP) rated Redemption's Blade: After the War in Books
Jun 15, 2018
Storyline is not engaging (2 more)
Reading the aftermath of events that you have no knowledge of
I'm still not 100% sure there wasn't an earlier book I'm meant to have read
A sequel to a book not written yet (that sounds more interesting)
*Disclosure - I received an advance copy of this book from NetGalley in exchange for an honest review*
Over the last few months I have been lucky to read three new Tchaikovsky books. As this was the first fantasy book of those three (the other two being war sci-fi) I had fingers crossed for a return to the heights of the Shadows of the Apt series. I was sadly disappointed.
The scope of this book is truly epic in every sense. The world we are thrown into has a diverse range of beings, species, cities, religions and beliefs and a rich history. The events follow on from the end of a tyrannical reign of the Kinslayer, a power-mad demi-god who tried to break the spirit of those races he didn't just wipe out. We see the Kinslayer-slayer Celestaine's attempts to do good in the aftermath of this war, and try to make one species whole again. This aim leads her on a journey across the world where we are introduced to a range of new peoples and places. The journey goes on from place to place, the company increasing all the while.
I have real respect for Tchaikovsky trying to do something new - tell the story that follows on from a somewhat typical fantasy tale. Sadly for me, the story that went before sounds so much more interesting and engaging - the besting of a truly despicable being. This story is instead something of an empty, largely pointless journey. The ending leads us to believe someone had been luring people with the promise of magical items, to come to him and ultimately their doom - however, the trail leading to him was not exactly clear and the chances of anyone following it would be minimal (let alone someone following it at exactly the right pace to witness certain key events!). The world-building is epic and yet completely forgettable. I found myself forgetting who people were, why they were doing things and I completely missed one major reveal in the final chapters, only to re-read and find that there pretty much was no reveal.
I am a fan of Tchaikovsky's writing style but for me this book was a struggle to get through. I had no feelings towards any of the characters and couldn't remember or care where they had been or why, or what had happened. Not a worthwhile investment of my time.
Over the last few months I have been lucky to read three new Tchaikovsky books. As this was the first fantasy book of those three (the other two being war sci-fi) I had fingers crossed for a return to the heights of the Shadows of the Apt series. I was sadly disappointed.
The scope of this book is truly epic in every sense. The world we are thrown into has a diverse range of beings, species, cities, religions and beliefs and a rich history. The events follow on from the end of a tyrannical reign of the Kinslayer, a power-mad demi-god who tried to break the spirit of those races he didn't just wipe out. We see the Kinslayer-slayer Celestaine's attempts to do good in the aftermath of this war, and try to make one species whole again. This aim leads her on a journey across the world where we are introduced to a range of new peoples and places. The journey goes on from place to place, the company increasing all the while.
I have real respect for Tchaikovsky trying to do something new - tell the story that follows on from a somewhat typical fantasy tale. Sadly for me, the story that went before sounds so much more interesting and engaging - the besting of a truly despicable being. This story is instead something of an empty, largely pointless journey. The ending leads us to believe someone had been luring people with the promise of magical items, to come to him and ultimately their doom - however, the trail leading to him was not exactly clear and the chances of anyone following it would be minimal (let alone someone following it at exactly the right pace to witness certain key events!). The world-building is epic and yet completely forgettable. I found myself forgetting who people were, why they were doing things and I completely missed one major reveal in the final chapters, only to re-read and find that there pretty much was no reveal.
I am a fan of Tchaikovsky's writing style but for me this book was a struggle to get through. I had no feelings towards any of the characters and couldn't remember or care where they had been or why, or what had happened. Not a worthwhile investment of my time.