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Kyera (8 KP) rated Clockwork Angel in Books

Jan 31, 2018  
Clockwork Angel
Clockwork Angel
Cassandra Clare | 2010 | Children
10
9.0 (37 Ratings)
Book Rating
Clockwork Angel is the first book in the Infernal Devices trilogy by Cassandra Clare. It is set in Victorian London and has an air of steampunk – although it is not explicitly that genre. There are clockwork creations and automatons, a Shadowhunter inventor that tinkers with gears and wires, but the overall setting is not one of steam powered air machines and gear-covered outfits. As a fan of the steampunk genre and aesthetic, I quite enjoyed the subtle notes of it in this series.

The clockwork automatons are intriguing, as they are made from neither Heaven nor Hell and thus the Shadowhunters have no experience dealing with them. They create a unique foe to fight against and are a greater mystery – as our heroes do not know who truly created them, or their nefarious purpose.

Each chapter is headed with an excerpt from a poem that Tessa might have found herself reading over the years. Each is not only a wonderful addition to the story but if you enjoy them, perhaps it will lead you to seek them out in their original forms. I personally do not find myself frequently reading poetry, but the first time I read this book I fell in love with the poems selected. It caused me to go in search of them and read poetry. Perhaps you too will find yourself inspired.

As with the Mortal Instruments, our main character is a female who is unfamiliar with the Shadow World at the beginning of the novel. Before long, she is completely embroiled in the world, the politics and must learn as she goes. In this novel, our heroine is given the Shadowhunter Codex to read which allows her to quickly understand the roles of the Shadowhunter and the world she didn’t even know existed. I have always liked Tessa and felt a kinship to her, as we are very similar.

Tessa is quite tall, especially for a woman in the Victorian era, brunette and loves books more than anything else (other than perhaps her family.) Her Aunt was a very learned woman, so Tessa received a decent education and fostered a love of reading. She is able to quote from books that she loves and does not discriminate between books considered high-brow and those considered for the lower class of society. Tessa is very intelligent and not afraid to voice her opinions, even though it was not widely accepted at that time for women to be sharp of tongue. She also does not like chocolate, which endeared her to me immediately as I also am one of the few people it seems who does not like chocolate.

Our two male leads are Jem and Will, who are parabatai but quite dissimilar from one another. Jem was originally from the Shanghai Institute but found himself in the London Institute when his parents were murdered by demons. He is quiet, kind, intelligent and loves Will like a brother. Will is a Herondale, with all of the charm that comes with it. He is more reckless, boasts about frequenting brothels and dens of vice, and despite his outward attempts to appear cheerful is prone to melancholy.

The Institute is filled with other Shadowhunters and servants with vastly different personalities who bring a lot of interesting storylines with them. Charlotte and Henry are the heads of the Institute, despite their young age. Henry is a brilliant inventor, although a bit scatterbrained. Jessamine was forced to live in the Institute after the death of her parents, but she has never desired to be a Shadowhunter.

The first book introduces us to the Shadow World of London, as Tessa is invited to travel from New York to London to live with her brother. Her plans do not turn out as she had expected and it leads her on an adventure with the Nephilim. It is fascinating to see how different the Shadowhunters of this era are, and yet utterly the same. It was also interesting to see how the Shadowhunters view the Downworld. While it was not entirely equal to the time of the Mortal Instruments series, you realize that is has improved in the century since the Infernal Devices and must be leagues above the treatment in the earliest years of the Nephilim.

Whether Clockwork Angel is your first foray into the Shadow World, or not, it is a highly entertaining and well-written novel that I could not recommend more. Many people feel that this series is the best of the three, so if you’ve been considering reading any of the Shadowhunter Chronicles but were not quite sure – perhaps this is a good place to start. I personally would recommend reading a number of the Mortal Instruments before beginning this series, but that is just my opinion. Either way, if you have not yet read this book – please go do so now! It is one of my favourites and I hope that it will be yours as well.
  
Peaks and Valleys (2020)
Peaks and Valleys (2020)
2020 | Crime, Drama
7
7.0 (1 Ratings)
Movie Rating
Acting of the two leads (2 more)
Cinematography of the beautiful Alaskan wilderness
Script and direction both good
Two strangers forced to over-winter in Alaskan wilderness
In “Peaks and Valleys”, Jack (Kevin T. Bennett) is living as a recluse in a remote cabin in Alaska. His solitude is rudely interrupted by a plane which drops a naked, trussed-up and drugged-up girl into his lake. Traumatised by her experiences, the girl (Bailey, played by Kitty Mahoney) is unwilling to trust the man. But trust him she must, since they are in the Alaskan wilderness and Jack tells her that the supply plane might not come for a couple of months.

How and why was Bailey dumped from the plane? Why is Jack living all alone in the wilderness, and why is he packing a hand-gun? As tempers fray, can the pair survive each other’s company? All intriguing questions that demand answers.

Positives:
- Although it’s only a low-budget Indie-film, it has an intriguing premise that packs a punch above its weight. Since although the story is told in a linear way, the script includes ‘asides’ – told either through imagined conversations or dreams – that create a jigsaw of questions for the viewer. And the dynamic between Jack and Bailey develops in an interesting way. Overall, I was intrigued to see how the questions raised would pan out.
- I’m often disappointed that the acting in these types of Indie films is below par. To a large degree, this is not the case here. Kevin Bennett is very believable as the crusty old backwoodsman. And Kitty Mahoney, in her movie debut, delivers a smashing performance. She has real screen-presence. I’m not sure if this was a “one off” for her, or if she intends to pursue an acting career: but I really hope it’s the latter.
- Another star of the show is the dramatic Alaskan landscapes, lovingly photographed by cinematographer Bryan Pentecostes. Some of the shots are just “double-WOW”! The movie is a wonderful piece of PR for the Alaskan Tourist Board, for sure.
- Michael Dillon’s script avoids clichés and lazy wins. It would be an easy plot point to see the vulnerable young Bailey sexually exploited by the older man. But very much on topic, following the debate around “Promising Young Woman” and earning the film a welcome #notallmen hashtag, Jack makes it abundantly clear that this is not a route we’re going to go down.
- The clever script also has some nice lines that resonate: “We can’t change the wrong that’s been done to us.” growls Jack, “But we’re damned if we don’t let it change us”. But amongst the philosophical sound-bytes, the script also finds time to have some light-hearted fun at times. A nice scene to emphasise the growing relationship and mutual respect between the pair is when Jack teaches Bailey to ice-fish. Jack examines Bailey’s amateurish efforts. “It ain’t the prettiest hole, but I’d stick my pole in it” he says. “I bet you say that to all the girls” quips back Bailey.
- I enjoyed the music by Evan Evans very much too. There’s also a nice song over the end credits by Gregory Alan Isakov as well.
- Finally, a special shout-out to Garrett Martin for some very well done and quease-inducing injury make-up.

Negatives:
- For all the good aspects about the script, there are a few times, particularly early on in Jack and Bailey’s relationship, where I found the exchanges between them forced and unconvincing. This was sometimes down to the script, and sometimes down to over-stretching the acting abilities of the cast.
- The dramatic finale – although surprising and satisfying – relies on some rather unbelievable timing.

Summary Thoughts: When I start watching a low-budget Indie film, I tend to set my expectations accordingly. Often the acting is naff; the script will be hand-gnawingly awful; and/or the production values are found wanting. I was really pleasantly surprised that this movie ticked the “none of the above” box. And yes, there were a few rough edges here and there, but I’ve seen multi-million pound Hollywood blockbusters that were far worse. Michael Burns has delivered a tight and intriguing movie that sensibly sticks to a 96 minute run time, such that I was never bored.

I really enjoyed this one and recommend it. And you only need to fork out a few quid to rent it on Amazon. If you do, I’d be interested in your views.

(For the full graphical review, please check out the One Mann's Movies review here - https://bob-the-movie-man.com/2021/04/29/peaks-and-valleys-two-strangers-forced-to-over-winter-in-the-alaskan-wilderness/. Thanks).
  
Thorn
Thorn
Intisar Khanani | 2020 | Fiction & Poetry, Science Fiction/Fantasy, Young Adult (YA)
10
10.0 (2 Ratings)
Book Rating
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#1 <a href="https://www.goodreads.com/review/show/3214627135">Thorn</a>; - ★★★★★

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Thorn by Intisar Khanani is such a powerful story about finding your true self, fighting against the injustice and loving with your whole heart. 

<b>Synopsis</b>

Princess Alyrra grew up in a cruel family, fearing that her brother might hurt her every day. She despises the fact that she needs to behave in a certain way to appeal to the court. Her despise grows even more when she learns that she's been betrothed to the powerful Prince Kestrin, a stranger from another kingdom.

But when a sorceress robes Alyrra of her true identity, she sees this as an opportunity to start a new life as a goose girl, where she doesn't have to pretend in front of everyone and be her true self. 

Soon enough, she realises what is actually going on with the regular people in the kingdom. The poverty, the crimes, the fact that the royal guards don't care at all. The fact that the street thieves have to make their own sets of rules in order to keep the peace on the streets. 

When a big tragedy hits home, Alyrra knows she needs to make a choice. Stay here and give up the identity of the princess forever, or go back to being a princess, only for the sake of saving the people.

<b><i>"It is rare for someone who wants power to truly deserve it."</i></b>

<b>My Thoughts:</b>

Thorn is the first book of the Dauntless Path series, and I am so happy I had the chance to read it! Very powerful book, with a very strong female character, who is not afraid to say what she thinks and fight for what she believes in!

<b><i>"I've found that acting when you are afraid is the greatest sign of courage there is."</i></b>

What I loved about Alyrra's character is that it shows us how much of a hardship it can be to make a certain choice. It is not just black and white. At first, we all root for the - get your identity back. However, Alyrra has been abused all her life. Her brother abused her physically and her mother mentally. She then had to deal with the pressure of being a princess. Following rules. Not saying what she really thinks, but what others want to hear. She is then promised to marry someone she doesn't know and pretend to be someone she is not, again. 

<b><i>And suddenly, she can be someone else.</i></b>

She has the chance to start a brand new life. A person that is not in the spotlight. She can think and speak freely. And that is why I understand her choice to want to stay as a goose girl forever.

<b><i>"We all have our unspoken sorrows, hopes we cannot mention, choices we may yet regret."</i></b>

But then she sees the true picture of how people are treated in the kingdom. How people live. The injustice that happens on the streets every single day. And then she also gets the attention of the prince and being who she is, she is not afraid to say her mind. 

But to truly change things, she needs to become a princess again. And making such a choice comes not only with consequences, but with huge sacrifices too. 

The ending of Thorn was very well written and very satisfying. I am looking forward to reading more about Alyrra's story and get more answers in the next book. I cannot recommend Thorn enough!

Thank you to ReadersFirst and Hot Key Books, for sending me a copy of this book in exchange for an honest review.
  
We Are All the Same in the Dark
We Are All the Same in the Dark
Julia Heaberlin | 2020 | Crime, Mystery
9
9.0 (1 Ratings)
Book Rating
Stunning, shocking thriller filled with dark twists
Ten years ago, Trumanell Branson disappeared, along with her no-good daddy. But it's beautiful Trumanell her Texas town remembers and mourns. And, despite no arrests, they blame her brother, Wyatt, who lives alone on the old Branson homestead, hated by the entire town. When Wyatt, a trucker, finds a girl in a field of dandelions, he thinks it's a sign. As for the town cop, Odette--who has a long history with Wyatt--she fears the discovery of this girl will only turn the town against Wyatt fully and permanently. But when she goes to retrieve her, she feels drawn to the girl. Odette is haunted by Trumanell's disappearance, and now, the arrival of this mystery girl. As she digs into the past and the present, she uncovers shocking secrets about her town and the night that forever changed it.

"She has a bad, bad mystery to her. I can feel it deep in the hollow of my spook bone, the one my dad broke when I was a kid. My arm is never wrong."

This is an amazing, absorbing thriller that draws you in from the first page. Heaberlin writes so beautifully and lyrically--all these dark and horrific moments unfold in such beautiful prose. Her words astound me.

"There's no chatter about why I'm alone, scared, speeding on a prairie road with trees scattered like sailboats, thinking how my daddy, the town's late great top cop, told me to never come back to this little Texas hellhole unless it was to bury his ashes. Don't try to find the truth about Trumanell. Some answers are left to the by and by."

The characters here are beautiful--flawed, damaged, tender, and painted with a depth that will astound you. Troubled Odette, lost Wyatt, and Angel, the girl found in the field. They form a trio that one is unlikely to forget for quite some time.

This is a dark read--atmospheric and sad, and not always easy to read. Bad things happen in this town. Heaberlin's twists are true stunners. It's rare when a thriller takes me by surprise, but wow, I found myself shocked several times, and even better, unaware of the true culprit. How nice to read a mystery without guessing the ultimate ending.

Overall, this is a superb tale of a town held captive by its own secrets and tragedy. The characters come to life before your eyes through Heaberlin's elegant writing. It's shocking and twisted and one that shouldn't be missed. 4.5 stars.
  
    MythCatchAR

    MythCatchAR

    Games and Entertainment

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    A wonderfully simple way to entertain your child! Fun Mythical Creatures are ready to be caught...

Snowdonia
Snowdonia
2012 | Transportation
Great replayability (2 more)
Good solo mode
Plenty of expansions
Fiddly set up (1 more)
Worker placement suffers a bit at 5 players
It's a train game, isn't it.

Well, there are trains (many, many wonderful (and stupid) trains), and there are tracks, but Snowdonia is not your typical stuffy old train game.

Snowdonia is a worker placement Euro game (one of the best in My opinion) which has players working to complete the railway up to the top of Mount Snowdon.

While you are all working on the same track, this is a competitive game in which you score points for laying tracks, building stations and completing contracts.

The Dai is Cast

The game is set up by choosing which scenario you wish to play, and there are a good number, and laying out the track & station cards around the edge of the board. This is one of the great things about Snowdonia - each expansion is just a deck of cards which replace the original station & track cards, add a few additional rules and make a completely different experience.

The main board has a number of actions you can take like gathering resources, digging out rubble to clear the way for laying tracks (another action) or building stations to name a few. Each action location is further split into worker slots and in true worker placement fashion, these are limited so not everyone can do what they might want to.

There is a deck of contract cards, 3 of which are drawn at the start and replenished each round. If no-one has taken a contract, then the leftmost one is discarded and the other cards shift across with a new contract appearing on the right.

These contract cards are in two sections - the main part is a one time action that can give you a bonus to specific actions and is then spent. You keep the card though as the top part shows a game end bonus. If you satisfy the contract (by having laid a certain number of rails, built a number of stations, or dug enough rubble (and usually a combination of these things)) then you can get a decent bunch of points at the end of the game. Going after these can be rewarding but also quite tricky.

The backs of the contract cards also have a weather icon on them and this can be sunny, raining, foggy or, depending on the scenario, snowy. There is a weather track on the board which indicated the current weather as well as the forecast for the next 2 days so you can try to plan what you are going to do. The weather affects what actions you can take and how efficient you will be at doing them. Sunny days increase the amount of rubble you can dig and the number of tracks you can lay while rainy days decrease this and foggy days restrict the number of action spaces available. These work rates are marked on a track so if you get a run of 2 or 3 sunny days, you can get a good amount of work done.

The way this weather mechanic works really changes how each game feels. You can have games where it's very sunny and you can fair fly up the mountain or you could trudge through the fog gloomily laying the odd track and wishing you were in the pub.

It's warm in here, boyo, leave me to my pint will you

Ah, the pub. You have three workers, but only two are always available. The third one is found in the pub and will only come out if you get a train to take him up the mountain. Firstly, this involves buying a train when it becomes available and then paying a coal cube (not a cola cube, he's not that easily bought) to fuel the train. You only get him for that round after which he goes straight back to the pub.

This brings me on to resources. There are three types - Iron, Stone and Coal. Iron is needed to make tracks and build some station spots while Stone is used to build stations. Coal, as said, get's your man out of the pub.

Resources are restocked at the end of every turn and drawn blindly from a bag. The bag has finite resources determined by the player count but also contains 5 white cubes. These white cubes are the game's timer and represent "the company" coming in and doing work while you are messing about so keeping an eye on what resources are out is vital if you want to get a decent score.

When white cubes are drawn, they get placed on the AI track and will make the company dig, build or lay tracks so if you are not careful, the company will bring the game to a swift end.

Very Chuffed

The base game comes with 6 trains and each expansion adds more. Each train has it's own different special ability like granting you a bonus to your dig rate, letting you convert more Iron into Rail tracks or giving you a free build action.

All these really change how you can play and combined with the weather and the variety of contracts available really give a ton of replayability to Snowdonia.

Not only do the expansions come with trains, but the designer, Mr. Boydell has been creating additional trains for many a year, both as physical promo cards given away at conventions and with other games in his stable and as print and play cards posted up on his blog on BGG. Many of these trains are funny, silly or rude, often being inspired by events on the news and in the gaming world and there are A LOT of them. Check out www.snowdoniacentral.com to see the full list.

The Solo Game

Technically, the solo game is played exactly as the multiplayer game and is a "beat your best score" but that is really doing it a disservice. Like in the multiplayer game, the vastly different ways the weather, contracts and trains can interact makes each game feel totally different and the AI is unforgiving if you linger too long hoarding resources. This makes for a very challenging puzzle of resource optimisation and action efficiency that is very satisfying when you nail it.

There is a campaign of sorts where you play through a number of games using each train in order and there have been various challenges posted on Boardgame Geek.

Ooh, It's Big and Shiny

The Deluxe Edition (currently on Kickstarter) has collected all the expansions, many of them incredibly hard to find, (almost) all of the trains (even the print & play ones) and every other promo over released for Snowdonia and put them together in a lovely big box with a myriad up upgraded wooden pieces, all screen printed, as well as a larger board (with spaces to lay the track cards), more trains and some exclusive new scenarios. There is also the hint of a dedicated solo Automa to be added, but we will have to see, I wouldn't be bothered if it doesn't as the game is a superb solo experience as it is. Oh yeah, they have also added a set of cards that have each space on the board printed on each one so that you can use those to play the game if you are tight on space or want to take the game travelling. These were originally uploaded to BGG by a fan and I have used these many times when I have been working away as you can take them plus just enough pieces and cards to play solo and fit them all in a tiny box.

Snowdonia is My top Euro game and has been for a number of years, and I highly recommend going and checking it out.