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Gateway to Dreamworld
6
6.0 (1 Ratings)
Book Rating
Gateway to Dreamworld
by Brenda Estacio
Rating: 3.5/5

My Summary: Jean and Brad have a wonderful life with wonderful kids. But through several awful things that happen to them, like the car accident that put Pete in a wheelchair for his life and the depression that Brad experienced from it, the family has slipped apart. Jason, the oldest son, goes up into his hideout in the Lighthouse to try to escape the stress of his family falling apart. While up there, a stroke of lightning hits the lighthouse and creates a magical Gateway from the real world to Dreamworld, a place that only the pure of heart can access in their dreams. Jason has to decide whether or not he wants to stay in Dreamworld for the rest of his life, where everything is perfect and nobody gets sick or dies, or whether he wants to stay in the real world with his family. When Jason finds out that his mom is pregnant and ill, he is sure she is going to die. Then Jason finds out that he can save his mom and heal his brother by taking his family to Dreamworld—but he has to do it before the Gateway closes up forever…

My thoughts: Gateway to Dreamworld is an interesting yet odd read. It’s fast paced, covering a whole beginning of a relationship, two births, a death and a few other major events in the first few chapters and moving through important story lines very quickly—almost too quickly. I wished the author had slowed down and taken more time developing the story line in the first 100 pages, rather than just telling it all so fast—the first ten chapters or so felt rushed, as if she was in a hurry to get it over with and explain it so she could move on to what she wanted to write about. The pdf that I read from was 358 pages, and it got really interesting on chapter 13, page 118. That being said, it wasn’t that I didn’t enjoy the first 100 pages, they were very interesting and showed the life of a realistic family.

The only thing about this book that I didn’t like was that it had what I call “happy-land” syndrome—everything is working out perfectly, or is resolved too quickly. The father slipped into depression, and it was totally expected and realistic, however he was jerked out of it too fast (Maybe only people who have experienced depression can testify, but it doesn’t go away that quickly—it takes months of talking, treatment, and sometimes medication, not one talk with a pastor and a few tears.). When the grandma died, the character’s reactions were realistic—but family members “got over it” so fast that it left me frowning. This was all in the earliest part of the book, again I felt that the author just wanted to be done with the explaining part so she could move onto the interesting part.

Plot: this was a science fiction book, and it’s been a long time since I’ve read a sci fi. I loved getting lost in the idea of Dreamworld and The Gateway and the fear of the Unknown was horrific. During one of the crucial moments at the end of the book I could feel my blood speed up as I read it. The end of this book was a bit of a shock, not at all what I expected. I’m not sure if I was disappointed or satisfied, but it was certainly intriguing.

Characters: I personally didn’t connect with the characters very well because they were two adults and two young children, however my favorite character would have to be Pete, the little brother who gets paralyzed. He’s such a brave kid, trusting of his brother, and loving to his parents.

The Writing: The writing seemed very formal—I don’t think there was a single contraction in the whole book, and the character’s lines were detailed, specific, honest, and humble— they almost felt like robots the way they were never greedy, never mean. The word that came to mind as I read it was “quaint,” because it was told from third person omniscient perspective, and there wasn’t a lot of dialogue.

Recommendation: I think ages 9-14 would enjoy this book a lot more than I did (not to say I didn’t) because of the young characters and the science fiction aspect. However, there were a few scenes of husband and wife relationship that were not detailed, but were not suitable for an eleven or twelve-year-old either. It’s hard to place a specific age on this book, but I will say that anyone who read and enjoyed Madeleine L'Engle’s Many Waters (A Wrinkle In Time series) will enjoy this book as well.

All in all, I immensely enjoyed this book and found myself needing to finish it, I couldn’t stop in the middle. It was highly addicting and exciting, and I look forward to more from this author.

Thank You to Brenda Estacio for the e-book to review!

~Haleyknitz
  
Smallfoot (2018)
Smallfoot (2018)
2018 | Animation, Comedy, Family
The movie features Channing Tatum as Migo, James Corden as Percy,
Zendaya as Meechee, Common as Stonekeeper, LeBron James and Gwangi and
Danny DeVito and Dorgie, Migos father.
The movie is centered around a group of characters (the Yeti) and the
rules that surround their existence and are literally “set in stone” ,
carried around by (and, one surmises, enforced by) the Stonekeeper.

If it isn’t in the Stones, it just isn’t so.

Conversely, if it IS in the stones, it MUST be so, even if your eyes and
experiences tell you differently.

Each member of the village has a job, and even though the jobs are
monotonously repetitive, and even though at the bottom of it all, they
don’t really know the “why” behind what they are doing, all the Yeti
happily go about their days and participate to make the village run
smoothly.

Until, that is, Migo sees and chases down an airplane that crash lands
into their mountaintop sanctuary. There are legends of Smallfoot in the
Yeti’s folklore, but the stones emphatically state that Smallfoot do NOT
exist.

Migo brings his exciting news of the Smallfoot sighting back to the
village, only to be met by the Stonekeeper questioning whether Migo
could have ACTUALLY seen a Smallfoot, since the stones say they do not
exist. Migo does not let go of his story of seeing the Smallfoot, and is
subsequently banished from the village until he can “see the truth”.
(Maybe he REALLY saw a new breed of Yak!)

Migo leaves the village not knowing where his path should take him now,
and is intercepted by the members of the SES (Smallfoot Evidentiary
Society) who tell him that they believe him and show him the reasons
why, as backed by evidence that they have found over the years.

The three members of the SES are Meechee (Zendaya), who happens to be
the Stonekeepers daughter (!!), Kolka (Gina Rodriguez), Gwangi (LeBron
James), and Fleem (Ely Henry). The four encourage Migo to follow his
curiosity to find the Smallfoot and see what he can find out about them.

With trepidation, Migo heads down the mountain to see what he can find.

Once he has made his way down the mountain, Migo meets a videographer
named Percy, who has been lamenting his recent dismal ratings and lack
of viewers. Percy was going to go so far as to fabricate a story to get
“hits” online and to make a story go viral. Meeting Migo changes all
that and what follows is a heartwarming story about overcoming
differences, learning how to communicate, friendship & sacrifice.

The movie is colorful, and has great, catchy songs. The characters are
funny, there are lots of jokes, and I didn’t feel like there was any
“dead space” in the movie. The story was easy to follow but not boring.

I wouldn’t be surprised to hear about some sort of outcry raised by a
certain segment of the population, saying that the movie is
“anti-religious”, but I found it entirely refreshing for a kids movie to
send the message of not believing something someone tells you just
because “they say so” or just because “that’s the way its always been”,
or even “we do it this way for your own good (because you can’t be
trusted to think for yourself)” . Critical thinking skills are highly
lacking in today’s society, and I think that this movie is a great
example of finding out the truth by asking questions and not just
blindly following where you are told to.

My 10 year old son loved the movie, and I would go see it again in the
theatre, just to watch it again!
  
You Will Know Me
You Will Know Me
Megan Abbott | 2016 | Crime, Thriller
7
6.4 (8 Ratings)
Book Rating
Suspenseful (1 more)
Well-written
Katie Knox's life basically revolves around her teenage daughter, Devon, an extremely talented gymnast who is on a path to the Olympics. Katie and her husband, Eric, have given up their lives, their time, and their money for Devon's dream. But when a sudden death hits their close gymnastic community a few weeks before an important competition, this dream suddenly seems in jeopardy. Devon's fellow gymnasts and their families are awash in gossip as their beloved coach and his family deal with an unexpected loss. Katie wants only to focus on healing and moving on, but she finds her family drawn into the swirl, as each day reveals more surprises about her daughter and husband.

This novel was a very realistic look at the gymnastics world. You could easily picture Devon's gym and the cutthroat parents who populated it, forcing the weight of the world on Devon's shoulders, as they believed the gym's success rides on her shoulders. She captured their gossip and competition quite well. It also did an excellent job of portraying the lengths parents will go to support and protect their children. I guessed the outcome of this one fairly early on, but still found it fairly tense and suspenseful. In fact, this novel is almost too tense at times to be enjoyable, even though it's rather well-written and quite compelling. It's a trainwreck; you can't walk away, even though you know how it will end.

The book is intriguing in that it's written from Katie's perspective, despite the fact that it's basically all about Devon. This adds to the suspense -- how reliable is Katie, and how much does she truly know about Devon, her husband, and her younger son? There are times when you'd really love to key in on what Devon is thinking (and what she knows), which just adds to the tantalizingly frustrating element of this novel.

Overall, I enjoyed this one, though it wasn't one of my all-time favorite thrillers. Still, it's a quick, compelling read. 3.5 stars.
  
The Revenge of Magic
The Revenge of Magic
James Riley | Children, Science Fiction/Fantasy
10
10.0 (1 Ratings)
Book Rating
Intriguing Series Debut
It’s been six months since the attack on Washington, D.C. Six months since Forsythe “Fort” Fitzgerald’s world was turned upside down when a giant creature comes up from the ground and destroys many of the monuments there, killing his father in the process. In that time, one thought has kept Fort moving forward – the desire for revenge.

One day, Fort is surprised to be visited by the representatives of a school for magic. Thirteen years ago, four magic books were found and only those born after they were discovered can read and use them. When Fort is offered a chance to study at this school, he jumps on it, figuring this is a chance to learn something to help him extract his revenge. However, not everything at the school is what it seems. Can Fort learn what people are hiding from him? Or will he be kicked out before that happens?

Since this is the first in the series, there is some world building that happens here. However, it is mixed into the story so well that it never really slows things down. It borrows a few fantasy tropes, but it mixes them up in such a way that it makes you forget where you might have seen them before. The characters have layers to them, and, while they feel developed for a first book in a new series, I suspect we will be seeing much more depth to them as the series progresses. The story moves forward quickly, and I never wanted to put it down. This is a little darker and has less humor than James Riley’s earlier series, but it isn’t really that dark. I’m intrigued by the threads left dangling at the end of this book and can’t wait to see where things go next. Pick this book up today so you won’t be left behind on this magical ride.
  
You Will Know Me
You Will Know Me
Megan Abbott | 2016 | Crime, Thriller
6
6.4 (8 Ratings)
Book Rating
Katie Knox's life basically revolves around her teenage daughter, Devon, an extremely talented gymnast who is on a path to the Olympics. Katie and her husband, Eric, have given up their lives, their time, and their money for Devon's dream. But when a sudden death hits their close gymnastic community a few weeks before an important competition, this dream suddenly seems in jeopardy. Devon's fellow gymnasts and their families are awash in gossip as their beloved coach and his family deal with an unexpected loss. Katie wants only to focus on healing and moving on, but she finds her family drawn into the swirl, as each day reveals more surprises about her daughter and husband.

This novel was a very realistic look at the gymnastics world. You could easily picture Devon's gym and the cutthroat parents who populated it, forcing the weight of the world on Devon's shoulders, as they believed the gym's success rides on her shoulders. She captured their gossip and competition quite well. It also did an excellent job of portraying the lengths parents will go to support and protect their children. I guessed the outcome of this one fairly early on, but still found it fairly tense and suspenseful. In fact, this novel is almost too tense at times to be enjoyable, even though it's rather well-written and quite compelling. It's a trainwreck; you can't walk away, even though you know how it will end.

The book is intriguing in that it's written from Katie's perspective, despite the fact that it's basically all about Devon. This adds to the suspense -- how reliable is Katie, and how much does she truly know about Devon, her husband, and her younger son? There are times when you'd really love to key in on what Devon is thinking (and what she knows), which just adds to the tantalizingly frustrating element of this novel.

Overall, I enjoyed this one, though it wasn't one of my all-time favorite thrillers. Still, it's a quick, compelling read. 3.5 stars.
  
Posthuman
Posthuman
2015 | Adventure, Dice Game, Exploration, Fighting, Science Fiction
So many storytellers have attempted to predict, or at least depict, the future of humanity. Many assert that a cataclysmic event will trigger some dark post-apocalyptic culture of humanity’s last breath on Earth. Others would have us fleeing to the stars to colonize and begin our species anew. But what if the former was correct and instead of becoming X-Men humans would rapidly mutate and become… something else entirely?

Posthuman is set in that dark post-apocalyptic horrorscape and is an exploration adventure game with character upgrading and dice-driven combat. The twist here is that humans are trying to escape the mutant creatures to The Fortress, a safe haven for all, but once infected may turn mutant and also turn on the party to prevent that glorious end. In this review, however, I will be playing through the solo rules, and they do not have players turning into mutants during the game. Bummer, eh?

DISCLAIMER: We are using the Kickstarter Deluxe version of the game. We do have the Defiant expansion from the KS campaign, but will not be using it for this review (I don’t think). Also, we do not intend to cover every single rule included in the rule book, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy from the publisher directly or from your FLGS. -T


To setup consult the rulebook, as there are so many decks of cards and character setup steps that need to happen that I just cannot detail here. Once setup your play area will look something like the photo below. Once setup is complete you are ready to begin your journey to The Fortress.
Posthuman is played over a series of rounds until the player wins or loses. The only way to win is to enter The Fortress before the Event deck runs out, and obviously the only way to lose is to run the Event deck out of cards or become a mutant by suffering five scars.

A round consists of several phases. The first phase is Event Resolution. The player will flip the top Event card and resolve its text. These Events could be a one-shot bad (or good) thing for the player, or may be an ongoing Seasonal Event that will stay in play until another Seasonal Event is drawn.

After the Events, characters will need to Eat to survive. Characters will be able to forage for food in a subsequent phase, but know that food is very important and if characters go too long without eating they will be suffering penalties of their Health and Morale.

Once fed (or starved, I suppose), the player will Declare an Action from the following: Camp, Forage, Scout, or Move (in multiplayer there is an additional action as well). To Camp players will forego any other action to heal their character. When a character Forages they will flip the current tile’s marker to show it may no longer be foraged and draw a Supplies card to see what supplies they will be able to gather. These could be more food tokens, ammo, equipment or weapons. To Scout a character will draw terrain tiles equal to the number of exits shown on their current terrain tile. The player will place the tiles however they want and this will provide insight into future locations and what they may hold. Lastly a player may Move into a connected terrain tile and begin having encounters upon it.

Most of the action in Posthuman comes as a result of having encounters on terrain tiles. Depending on where the character meeple is located on the Central Board track encounters will be drawn from the level one, two, or three decks and encountered immediately. Most of the encounters are combats, and I could write another whole post on combat, but I will spare you the details and merely say that combat is very involved and encompasses many steps to resolve. At the end of the combat a character may receive the encountered creature card as a VP trophy to be spent later on upgrades. The VP card may also instruct the player to move the meeple one space closer to The Fortress on the Central Board track. The other type of encounter card presents choices for the player to make or stat tests to overcome via die rolls.


Play continues in this fashion until the player wins by reaching The Fortress, or by losing to the forces set against them.
Components. This box is chock FULL of components and they are all super high-quality and enjoyable to play with. I do have a couple issues with some bits. Firstly, the player boards are quite small, and the tracking cubes are not meant for big meaty paws at all. Similarly, the tracking chits to be used for stats on the player board are flimsy and don’t really stay in place too well. Also the game comes with two different shades of gray player meeple colors and NOT a purple option. Shame! Shame! Shame!

When all is said and done Posthuman delivers an exciting experience on the table for a solo player and indulges the player’s need to roll dice on the regular. Just me? Didn’t think so. The combat is great, but I found myself discarding more enemies than defeating in some games and that is quite annoying. One game I refused to Scout at all and that totally bit me in the booty. So Scout, y’all.

Just know that playing this solo is NOT a cakewalk at all. I watched a playthrough video where the host won the game but nearly every roll of the die was favorable and every combat successful. Even still, she nearly ran out of time and lost the game. So games really can come down to the wire. Now, I haven’t really gotten very close to winning yet, but my day is coming!


I like this one a lot, and will certainly be going back to it for my solo plays. I have been playing some really great solo games lately, and I am very thankful for that. Posthuman, however, I don’t think will get much multiplayer action at my house. The rules are plentiful and the people I normally game with do not enjoy rules-heavy games. Similarly, I don’t think the theme is for everyone. I dig it, but different strokes and all. If you are in the market for a new (to you) game that can be played solo or multiplayer with an interesting theme and is pretty difficult, look up Posthuman. Just stay away from the mutants. These do NOT want to recruit you to their school for gifted people.
  
The Stone Circle (Ruth Galloway, #11)
The Stone Circle (Ruth Galloway, #11)
9
9.5 (2 Ratings)
Book Rating
When DCI Nelson receives the letter, he's immediately transported back to twenty years ago, when young Lucy Downey went missing and the first letters began. Then, to ten years later, when they found the bones in the Saltmarsh. It was then that Ruth first came in to Nelson's life, when she was called to examine the bones. While the bones weren't related to Lucy, she also took a look at the letters. And, of course, became entwined in Nelson's life. During that time, another child died, and the killer drowned on the marshes. The letter writer, Erik Anderssen, Ruth's mentor, also died that night too. Now, Ruth is assisting with a new dig in the Saltmarsh in a stone circle--one with ties to Erik. While digging, they find recent bones believed to belong to Margaret Lacey, who went missing in 1981 at the age of twelve. As the the investigation into Margaret's case begins, it looks like it has ties to Nelson's earlier cases--the letters, the bones, the missing kids, and more. But that killer is dead--right?


"'He's back,' says Clough. 'Bollocks,' says Nelson. 'He's dead.'"


The wonderful Elly Griffiths brings us back to her first Ruth Galloway book, The Crossing Places in this, her eleventh Ruth story. Yet, the tale feels as fresh and intriguing as ever. I just love the Ruth Galloway series--the tone of these books is unlike almost any other. Ruth seems real to me by now, like an old friend, and don't even get me started on Nelson, our beloved, sarcastic, DCI. Griffiths has an amazing ability to characterize Ruth and Nelson (and the whole crew) and capture their own distinct voices. Her books are at turns funny, familiar, and sometimes heartbreaking as Ruth and Nelson try to navigate their own relationship--and the other relationships that may or may not keep them apart. Michelle, Nelson's wife, has her baby in this one (cliffhanger resolved), and there is progress made on other personal fronts as well.

It almost seems like icing on the cake that we are treated to an enjoyable mystery along with our lovely characters and just overall familiarity. I found the case in this one to be engrossing, especially with the ties back to the earlier book. (I highly recommend reading this series from the beginning--it's the best way to catch all the little nuances and bits of humor, but the book will stand alone.) Margaret's disappearance is interesting--and her story brings a whole new cast of characters, several of whom entwine with our usual suspects.

All in all, as always, another winner from Griffiths. I could read her books constantly, and I love Ruth and Nelson (and Kate, Ruth's seven-year-old) so dearly! They truly seem real to me. If you've been reading this series from book #1, you'll enjoy the usual humor (oh Nelson) and returning to our cast of characters. If you like a good mystery (with some archaeological flavor sprinkled in), you won't be disappointed either. 4.5 stars.