
Shelle Perry (66 KP) rated The Ghost Camper's Tall Tales (Destiny Falls Mystery & Magic #3) in Books
Aug 12, 2021
Here in book 3, The Ghost Camper’s Tall Tales, Hayden along with her siblings investigate information that could finally lead her to her mom. Though, it comes with the admonition not to trust anyone.
While Hayden and feline bestie Latifa investigate a new death on the island while trying to find out more about the mysterious letter from Emily, a ghost with a penchant for storytelling brings Hayden to his world. She must decide whether his stories are for fun or more historical in nature, and what do they have to do with her investigations.
As I said, it is so great to be back. The great recurring characters of Hayden’s family, the local townspeople, and of course the wonderful animals of Destiny Falls, which in itself is a magical wonderful place, pick the story up right where the last book left, without a moment’s pause in the action. Romance takes a step up and Latifa and her extended cat family prove why cats will someday rule the world. We finally get to learn secrets, but then there are always more questions than answers, so of course I can’t wait for the next installment.
⭐⭐⭐⭐⭐
Rating: 5 out of 5.
I received an advance review copy for free through Great Escapes Virtual Book Tours, and I am leaving this review voluntarily

Hazel (2934 KP) rated A Link To Kill (Hawthorne & Horowitz Mystery #3) in Books
Aug 29, 2021
I have never read a book where the author puts himself as one of the main characters in a book but here he is joining up with an ex-Detective Inspector Hawthorne and, I must say, it really worked for me. Mr Horowitz doesn't take himself too seriously and he comes across as a Dr Watson-type character to Hawthorne's Sherlock Holmes - which, let's face it, isn't a bad thing at all. How much the fictional Horowitz is like the real Horowitz, I don't know but I like him!
Anyway, Horowitz and Hawthorne have been invited to take part in a literary festival on the island of Alderney. A murder ensues and Hawthorne is asked to assist the local constabulary to investigate with Horowitz in tow. The relationship between the two is a complex one ... do they really like each other or do they just tolerate each other for the purposes of writing books? I am still working that one out but I am liking it.
This is a proper old-style mystery with a cast of excellent characters many of whom have their own secrets which creates multiple suspects and I for one must have said "I knew it was them all along" numerous times and was wrong! There is a lot of humour and tongue-in-cheek moments which make this a fun and enjoyable read with a very satisfying ending.
I thoroughly enjoyed this book and it was quite nice to read a murder/mystery without a plethora of violence for once and I am very much looking forward to more "adventures" from Hawthorne and Horowitz.
A thank you must go to Penguin Random House UK / Cornerstone via NetGalley for my copy in return for an unbiased and unedited review.

Hazel (2934 KP) rated The Castaways in Books
Oct 3, 2021
Lori and Erin are close having lost their parents at an early age. Things are not going too well for either of them but Lori in particular, so she books a holiday of a lifetime for them both to a Fijian island. Unfortunately, things don't go to plan and Lori finds herself on the plane without her sister. Disaster then ensues when the plan goes missing. Two years later, the pilot turns up - he has been working under an alias in Fiji.
What the heck happened? Why wasn't Erin on the plane? Where are the rest of the passengers? Did anyone else survive and why did the pilot go into hiding? So many questions!
Written in two distinct voices and time lines - Lori in the then and Erin in the now - the story follows Erin's search for the truth about what happened to her sister and the rest of the passengers and Lori's experience from the moment she realised something was going terribly wrong with the plane.
Lucy Clarke's writing is captivating and puts you right at the heart of the story; the two main characters are really well developed and you absolutely get a sense of the strong bond between the two sisters. The pacing is pretty good - the beginning is riveting, it dips a bit in the middle but then ramps up again towards the end. The plot is expertly weaved throughout with twists jumping from nowhere, just when you think you've worked it out, and with an ending that is quite satisfactory.
Overall, I enjoyed this book from an author I've never read anything from before and I would recommend to those who enjoy a bit of escapism albeit one with a few twists and hair-raising moments.
Thank you to HarperCollinsUK / HarperFiction and NetGalley for my copy in return for an honest, unbiased and unedited review.

Ali A (82 KP) rated The Poison Season in Books
Dec 8, 2022
Leelo was born and raised coexisting with the Wandering Forest located on the small island of Endla, and as much as she loves her community, she struggles with the fact that because her brother is an incanto, one without magic, he will be exiled by his next birthday.
When Leelo sees an outsider on the verge of drowning, she knows what she’s supposed to do - but in an instant, Leelo betrays everything she’s ever grown up. This leads to discoveries and consequences for both Leelo and the outsider, Jaren. But, as they grow closer, Leelo begins to question every fabric of her life.
I really enjoyed the premise of this novel - a creepy, evil forest that kills outsiders? Sign me up! Mara Rutherford did an amazing job at world building in this novel and establishing Leelo as a character. Because of how established she was, when Leelo begins to question her beliefs and lifestyle, it makes the book all the more interesting. It also gives you a bit of a chance to piece together your assumptions of the puzzle pieces Leelo is gathering and it was kind of fun to be able to say, “I knew it…”, when some of it came together.
The romance aspect of this novel is kind of what I would expect from a YA - not exactly instant love, but it was kind of close to it. But, Leelo and Jaren were sweet and I actually enjoyed their relationship and how they learned about each other and though it felt a little rushed, I still was rooting for them.
Overall, I think anyone who loves a good fantasy romance would greatly enjoy this book. And, even if you don’t like romance novels, I still think fantasy readers would enjoy the world building Rutherford has done.
*Thank you Inkyard Press for an advance copy of this book in exchange for an honest review

David McK (3547 KP) rated The Honour of Rome (Cato and Macro #20) in Books
Apr 24, 2022
I can't believe it's been going that long (ummm ... in a good way).
Anyway, we're now back at the original setting of the series - back in Brittania; back after Cato and Macro's various adventures across the Roman Empire.
Things have changes since then, however - Macro is now retired from the legions, whereas Cato (originally Macro's optio) now outranks him and now has a family of his own to look after.
The previous entry in the series (The Emperor's Exile is the one in which Macro retired, leaving - with his new wife Petronella - to travel back to Brittania to reconnect with his own mother and to look after his share of an inn that she has opened in Londinium. As a result, he was missing for large chunks of the narrative: circa three quarters or so of the story, let us say.
Meanwhile, Cato was charged with accompanying Emperor Nero's mistress Claudia Acte into exile on Sardinia, with the bulk of the novel then following Cato, the burgeoning romance between him and Claudia and events on that island.
This novel mirrors that approach, with the larger bulk of this following Macro and his adventures in Londinium and in the veterans colony of Camulodunum (which I've just found out is Colchester, and the first Roman Capital of the province) before the two principal characters finally reunite circa - again - three quarters of the way into the story.
There's also the groundwork laid here for, to paraphrase the closing words of the novel, the brewing storm, with the inclusion of characters from earlier novels (round about When the Eagle Hunts) who belong to the Iceni tribe, and with how they are being treated by their new Roman overlords. Anybody with a passing knowledge of UK history will know who I mean ...

Irish Milkshake Murder
Carlene O'Connor, Liz Ireland and Peggy Ehrhart
Book
Raise a glass for St. Paddy’s Day but keep a shamrock handy because some of these minty milkshakes...

Merissa (12723 KP) rated Will (Almstead Island: Newcomer’s Club #1) in Books
Jan 29, 2025
Beckett is a cop, and a good one at that. He does his job, is respected by the community and his colleagues alike. There's just one problem. All the peopling kills his social battery. And then he has to deal with his family, which let's face it, no one wants because his family SUCK! When he gets injured on the job and needs someone to stay with him, his cousin, Cam, begs his next-door neighbour to help out. Will is only too happy to, having crushed on his next-door neighbour for a long time.
These two were so sweet together. And I loved how it was a Daddy/boy book that turned things on their heads. First of all, there's no age-play in here. And secondly, the Daddy is the smaller, leaner one of the two. Will was very protective of Beckett and thought nothing of telling Beckett's parents exactly what he thought of them when they pushed Beckett too far. Beckett is no pushover though and one of my favourite scenes was when he and Will were talking about Will's job offer.
Although I quite like reading age-play, this one wasn't lacking by not having any. In fact, it made perfect sense that for someone in a position such as Beckett, it may be nice to have someone there to make decisions for them when they're off-duty.
Lots of characters I want to hear more about. A great start to a new series.
** same worded review will appear elsewhere **
* A copy of this book was provided to me with no requirements for a review. I voluntarily read this book; the comments here are my honest opinion. *
Merissa
Archaeolibrarian - I Dig Good Books!
Jun 9, 2024

Debbiereadsbook (1416 KP) rated Healing Her (Healing Duet #1) in Books
May 19, 2025
Calvin turns 21 in a week, and the weight of his pack will be on his shoulders. A week away before then, is just what he needs. But then he gets on the ferry and his wolf goes nuts. His mate is on the boat, and she is in danger. Paisleigh is sold to pay her family's debts, and the ferry ride will only take her deeper into the darkness. But a bright light shines in the young man who takes an interest. Can he rescue her, before her soul is broken?
Ok so, I can't say I loved this book, but for the most part I did enjoy it. I found myself nitpicking though and even now, as I'm typing, more springs to mind!
Paisleigh is on the same ferry to Aberdeen as Calvin, who lives on an island. Yet Calvin's Alpha and father didn't know her pack? There is a scene where they are holding hands, and the next bit, they touch for the first time. I also got a bit confused at times who was speaking, cos there is a huge supporting cast.
Lots of inconsistencies, that put me off a bit.
There is, for a shifter romance, very little smexy times. Now, part of that is on the back of what Paisleigh goes through before she gets rescued. Or, rather, what she MIGHT have gone through. While it's all laid out for you, on page, the world into which she has been sold, Paisleigh is fortunate to not actually get too far down the path.
And, it is first person, present tense and multi point of view, so you know :-p
But I did finish it, and I jumped straight into book 2, so it wasn't all bad.
3 good stars
* same worded review will appear elsewhere

Curiosity Quills: Chronology
Richard Roberts, Tony Healey, Piers Anthony, J.R. Rain, Jordan Elizabeth Mierek, James Wymore, Stan Swanson, Darin Kennedy , Julie Frost , Andrew Buckley , J.P. Moynahan, B. C. Johnson, J. P. Sloan, Andrew J. Rausch, Katie Young , Scott Nicholson, Wilbert Stanton, Tara Tyler, Mark W. Woodring, J. E. Anckorn, Nathan L. Yocum, G. Miki Hayden, Matthew S. Cox and Matthew Graybosch
Book
It's time... for time! Embark on a literary journey through the ages with Curiosity Quills Press in...

Purple Phoenix Games (2266 KP) rated Survive: Escape from Atlantis! in Tabletop Games
Sep 4, 2019 (Updated Jul 2, 2020)
Survive: Escape from Atlantis! (which I now will call Survive) is an competitive adventure game featuring action points, grid movement, secret unit deployment, dice rolls, and lots of take-that. And little boats. It also can destroy friendships and ruin evenings. Play at your own risk.
DISCLAIMER: There are several expansions to this game, but we are not reviewing them at this time. We ARE including the 5-6 player mini expansion, however. Should we review the others in the future we will either update this review or post a link to the new material here. Also, I do not intend to detail every rule in the book, but give our readers an idea of how the game plays and our thoughts on it. -T
To setup a game of Survive, each player will choose a color and take into their supply all the meeples of that color and two boats. Place all the terrain tiles randomly (and face down) within the bolded line on the board to create the central island. Place out the sea serpents on the sea serpent spots as menacingly as possible. Players then take turns placing their numbered meeples on terrain tiles until all meeples have been placed, and their boateeples on any water space near the island they wish. Keep aside the shark, whale, and dolphin meeples for later. Give the die to the first player and you are ready to play.
On a player’s turn they will 1. Play any tiles from their hand, 2. Move meeples, 3. Remove terrain a tile, 4. Roll the die and move creatures. At the beginning of the game nobody will have any tiles in hand to play, so skip this step if there are no tiles in hand. On subsequent turns players may have collected tiles as a result of the #3 action, and now is the time to play those. Typically they are beneficial for the active player or detrimental to the opponents. Next, the active player will move their meeples in any combination three total board hexes. This can be done with one or more meeples on land or in the water. There are movement restrictions that I will not cover here. After movement, the active player will remove one of the terrain tiles with the lowest elevation (sand, forest, then mountain tiles). The player flips over the tile and will play it immediately if it shows an arrow, or keeps it in hand if it shows a hand icon. Finally, the active player will roll the red die and move creatures per the movement table printed on the board.
Creature movement creates the tension in the game (as if fighting over the boats wasn’t enough). You see, when sharks enter the board and are moved, they are hungry for swimmer meeples (obv). Whales are hungry(?) for boats and will destroy them but fling the meeples aboard into the water to become swimmers. Sea serpents don’t care. They will eat swimmers and manned boats… but they’re the slowest movers. So consider that.
Play continues in this fashion until the either all meeples have been removed from the play grid, or a player flips over the volcano mountain tile and ends the game. Any meeples who have made it to the safety of the outer islands are worth the VP printed on their bottoms. Wait, not the butts. The bottom of the meeples. Which I guess are the feet.
Components. To reiterate, in case it was missed, we are reviewing the 2010 Stronghold edition. There is a newer version, and it seems to look a little better but plays the same. However, I love the components of this version too. The meeples are fine, the creatures are cool, the varying thicknesses of the terrain tiles makes for an interesting mini-3D look, and the board is great without being too busy and distracting. I have absolutely no issues with these components and think they are super.
Now, you may have read in my intro that this game may ruin friendships and the evening, and I really am not joking about this. I have played this so many times where at least one person becomes completely angered by the chomping of the shark or the horrible movement of the sea serpent adjacent to their boat. It’s just a game, and it’s inevitable in this one – your meeples will get eaten. It’s gonna happen! When I teach this now I try to make that apparent right away because it is then not viewed as absolutely treachery when it happens to newer players. Should you be playing with sensitive gamers, please instruct them early that it WILL happen or you’re gonna have a bad time.
However, this game is great! I love it now as much as I ever have. It’s an older horse for me, but one of which I will never tire. I can and love to play it with new gamers, especially the ones that are hoping to join the inner circle. If you can hang through a game of Survive without being angered and taking it all in stride, you are welcome at my table ANY time. That said, as you can see by our ratings, Purple Phoenix Games gives this one a mighty and well-deserved 21 / 24. If you enjoy games that upset your players and want a cool theme on it, check out Survive: Escape from Atlantis!