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Kate Grimes (10 KP) rated Ni no Kuni 2: Revenant Kingdom in Video Games
Jun 18, 2019
T Money (11 KP) rated Dragon Quest XI: Echoes of an Elusive Age in Video Games
Jun 19, 2019
Joe Kline (10 KP) rated Wild Arms in Video Games
Dec 8, 2017
Entertainment Editor (1988 KP) created a video about Halcyon 6: Starbase Commander in Apps
Nov 21, 2017
Iain Lewis (2 KP) rated Golden Sun in Video Games
Jun 19, 2019
Great classic jrpg
Top down jrpg made by Camelot and Nintendo for the Nintendo game boy, a well crafted story separated into two games. In the first you play as Isaac a venue adapt from the town of vale located at the foot of mt aleph. Game play for the first half hour to an hour depending on how you play can be seen as slow but helps set up the story of some key characters, some of which don't get payoffs until the events of the second game, a well thought out and crafted story with plenty to do including collecting all 28 elemental djiin which have the ability to change your magic in battle and on the overworld. Experience some top quality puzzles and fight some interesting monsters, accompanied by a high quality sound track made by motoi sakuraba more well known for his musical work on dark souls and the tales series of games.
This game pushes the limits of the game boy advance along with its sequel the lost age which as the way the story is paced and set up you need to play the second to get the full story
This game pushes the limits of the game boy advance along with its sequel the lost age which as the way the story is paced and set up you need to play the second to get the full story
Jessica Lupton (3 KP) rated Dragon Quest XI: Echoes of an Elusive Age in Video Games
Feb 28, 2019
For instance you can control all 4 characters in your party or decide to have 3 on automatic commands. Characters can either stay I a line or can be moved when it's their turn around the battle circle ,giving a great choice that can be played traditionally in a battle line of move players around the battle arena , giving a more engaged feeling with the fighting.
Overall story 8/10
Old school Jrpg feel 10/10
Battle /fighting mechanics 7/10(took me 40 hrs in game before i NEEDED to upgrade a character before a boss battle.However there is a hard mode to compensate which you are asked at the start of the game)
Overall story 8/10
Old school Jrpg feel 10/10
Battle /fighting mechanics 7/10(took me 40 hrs in game before i NEEDED to upgrade a character before a boss battle.However there is a hard mode to compensate which you are asked at the start of the game)
Mothergamer (1546 KP) rated the PlayStation 4 version of Trials of Mana in Video Games
Jul 13, 2020
I remember playing the original Trials Of Mana and enjoying it for the story and gameplay. This Trials Of Mana is a remake and instead of a 2D topdown, it is now fully 3D with updated graphics and modernized gameplay. The story while simple is good and the game itself is charming because of the characters, music, and combat system. Battles are fun and grinding doesn't feel like a chore at all because of the more modern feel. You have 6 different characters to choose from for your main character and can choose 2 characters to be your companions to round out your party. This gives you different story chapters showing you different origin stories for each character as well as different villains. The world in the game is fairly linear with just the main quest and no real side quests, but that doesn't detract from the game too much because there is a lot of replay value with new game plus and the chance to play the game with new characters. The game is about 30 hours and for me personally it was fun and had a nice fairytale feel to it and it appealed to my nostalgia of the original and introduced my daughters to a new JRPG that they really liked. Full Mothergamer review is here: http://lorrie28-mothergamer.blogspot.com/2020/07/mothergamer-plays-trials-of-mana.html
Rolando Jesus Feliciano (3 KP) rated Undertale in Video Games
Apr 26, 2018
Sound quality (2 more)
Retro feel
One man project
Even after three years
Three years ago, Toby "Radiation" Fox stopped making rom hacks. Kinda sad, yet we did benefit. He released a one man project called Undertale on the pc market and the inter webs, as a whole, lost their mind. The game is your basic jrpg fare, traverse a world, do a thing, try not to die and don't trust flowers. Honestly, of all the games I played I rank this in my 10 favorites, not number one however. The truth of the matter is Toby was a rom breaker first and he would hack many games with the Nintendo rpg Earthbound being his playground. In essence it was Earthbound that inspired Undertale as many themes can be found. Honestly I felt as if I was playing another Earthbound game and yet it felt new, different. As Jon Jafari said with Earthbound, I could say it with this game, As an experience, this game goes beyond limitations. If you haven't played it, play it, but don't go in expecting amazing game play and mechanics. Go in expecting nothing and watch your expectations get overwhelmed. In fact as you play keep that determination thing in mind. It becomes so prominent that you begin to feel it. In fact the themes Undertale portray have in themselves become the driving force for my blog. Anyways, give the game a shot. No watching it online, you won't feel the emotions this game tries to portray. Get it, personalize it, experience it.
DeathbyGlitter (2 KP) rated Persona 5 in Video Games
Sep 29, 2017
Amazing JRPG that stole my heart!
I love the Shin Megami games, but as a surprise, I have not beaten many of them. They are these epic undertakings that require many hours per play through. This is the first one that I easily put 150+ hours into through 2 play through and got a platinum trophy, where I still long to play more.
The characters are well developed and amazing, I fell in love with everyone, and even loved to hate the villains. I am normally not a fan of mascots but even Morgana won me over throughout the game. The music is epic and memorable, and really sets the tone no matter what is happening.
No gem is perfect, there are mild problems I had with this;
Time management is not a strong suit I have in real life, so maintaining it on a game (even with the help of knowing what others did) felt overwhelming.
In the same vein of saving time I felt rushed to complete dungeons in one day so I could move onto the grinding of skills and confidants.
I'm not saying these ruined the game, but I felt like I wanted to have a little more time in dungeons sometimes as opposed to the social aspects, which, while fun, seemed very heavy at times.
I always feel every game is worth a certain amount of money, the game retails (at release) for $60 and I honestly think it's a fine price. When a game honestly offers a 100+ campaign on the first play through, that less then a dollar an hour and it was worth the whole ride!
The characters are well developed and amazing, I fell in love with everyone, and even loved to hate the villains. I am normally not a fan of mascots but even Morgana won me over throughout the game. The music is epic and memorable, and really sets the tone no matter what is happening.
No gem is perfect, there are mild problems I had with this;
Time management is not a strong suit I have in real life, so maintaining it on a game (even with the help of knowing what others did) felt overwhelming.
In the same vein of saving time I felt rushed to complete dungeons in one day so I could move onto the grinding of skills and confidants.
I'm not saying these ruined the game, but I felt like I wanted to have a little more time in dungeons sometimes as opposed to the social aspects, which, while fun, seemed very heavy at times.
I always feel every game is worth a certain amount of money, the game retails (at release) for $60 and I honestly think it's a fine price. When a game honestly offers a 100+ campaign on the first play through, that less then a dollar an hour and it was worth the whole ride!
Gareth von Kallenbach (980 KP) rated Shining Resonance Refrain in Video Games
Aug 14, 2019
I’ll be the first to admit that I’ve never been a huge fan of JRPG’s, but I really don’t have any reasons why. Growing up I loved watching the Shogun Warrior feature length cartoons and I’m a huge fan of RPG’s in general, so you’d think they’d be right up my alley. I’ve tried and tried to figure out why I have such a hard time sinking into them, and while I have never completed a Final Fantasy game, I continue to buy them in the hopes that one of these days I’ll just get it. So, I’m probably not the first person that would come to mind to review a game like Shining Resonance Refrain, a game that was released exclusively in Japan on PS3 back in 2014. Yet here we are, 4 years later, with a version released for the PS4, Xbox One, PC, and Nintendo Switch, with updated graphics and English voice acting.
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.
Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.
In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.
Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.
So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.
What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects
Shining Resonance Refrain has you take on the role of a young man named Yuma who has been held captive and experimented on by the main antagonists of the game, the Lombardian Empire. Yuma possesses the soul of the Shining Dragon, the most powerful dragon in the land of Alfheim. The Lombardian Empire is attempting to gather all the souls of the long-forgotten dragons in an effort to break a stalemate between the waring countries of Astoria and the Lombardian Empire. The only thing standing in their way are Yuma, his dragon soul and a powerful set of weapons known as the Armonics.
Quests and exploration are key to moving the story along, with the main quests involving attempts to hinder the Lombardian Empire’s search for the remaining dragon souls. There are also side quests that help you earn money and experience for your characters. The quests are either your typical fetch type quests or the type where you go to this area, fight this major boss, and then return to the castle. The world is broken up into much smaller zones, representing numerous landmarks on the map. Traveling to a particular spot on the map means going from zone to zone until you reach your final destination. The zones are very small, so traveling between them isn’t a huge problem, but not being able to use fast-travel between the zones you have already explored means you will spend a lot of time going back and forth between your castle and your next quest. It isn’t a huge deal breaker in the game, but the areas aren’t always very interesting, and going back and forth amongst the same areas over and over can get old the further you get in the game.
Combat is a mixed bag as well. During your quests, you will encounter various creatures wandering the zones. The battles take place in real time and each character has a set of action points that are used for physical attacks and magic points used for your special abilities and “breaker” moves. As your character levels up, you gain access to different magical attacks, which you can swap out as you choose, but most of the time your battles are simply button mashing your way through them with little strategy involved. The battles are also extremely inconsistent, as battling the various creatures is almost too easy (even at standard difficulty) but battling the boss monsters is almost entirely too hard. There is a HUGE difficulty curve when fighting the boss monsters, to a point where I sometimes had to drop the difficulty to casual and still had to fight a boss 3-4 times to beat them. On standard difficulty, I’d typically give up after succumbing to the same boss repeatedly. Even in the later stages of the games the boss battles do not let up, but the normal battles are practically a cake walk.
In addition to your standard and magical attacks there is also a B.A.N.D special attack where you get additional powers depending on the character who initiates it. Some B.A.N.D attacks provide guaranteed hits, while others increase the damage of your magical attacks. On the left-hand side of the screen there is a bar with three levels that fills while you battle your way through the enemies. Each level increases the longevity that the B.A.N.D lasts, so it’s almost always preferable to save these special attacks for the boss battles. Yuma also has the ability to turn into the Shining Dragon who can release devastating attacks, however if your magic points drop too low the dragon goes into a berserker attack and will throw damage at friends and enemies alike. This is never good, so when playing as the Shining Dragon it’s key to turn back into Yuma before losing control.
Graphically the game is beautiful, and if anime or JRPG’s are your thing you will definitely appreciate the update to the original graphics. The graphics do stick closely to the standard JRPG tropes of ridiculously large weapons and warriors in short skirts, etc. so it looks like many of the other JRPGs on the market today. That’s not necessarily bad, it has just worn out its originality over the years. The sound can get extremely repetitive as well, especially in battle where your characters repeat the same catch phrases over and over again. Once again, that’s not to say that the sound is bad, but it gets old quickly. There are some other technical idiosyncrasies that were also particularly jarring. For example, if Yuma is killed in combat, you can run back to town with whichever character has taken over the “leader” role, but the minute you enter town, Yuma reappears as the controlling character. I get that he’s the main character and it doesn’t make much sense for the other characters to run around asking for quests, but his sudden reappearance even though you know he’s dead takes some getting used to.
So, is Shining Resonance Refrain a game that made me take another look at JRPGs? Well, yes and no if I’m being completely honest. It’s around 30+ hours for the main story and side quests and I’ll admit that the more time I spent with the game the more I enjoyed it. After about an hour of my mental block on JRPG games in general, I was able to get into the groove of things and power my way through it. That being said, I still felt the story was a little bit ridiculous and some of the characters really started to grate on my nerves. Even the main character Yuma tended to be a bit too wimpy for me. He can turn himself into the mightiest of dragons but doesn’t know if he can handle it, I often had the feeling that he should get over himself and embrace this incredible power. In the end, I really did enjoy it, once I overlooked a lot of it, and it actually did put me in the mood to go back and try one of the Final Fantasy games. I can’t say that Shining Resonance Refrain converted me to a diehard JRPG fan, but it certainly made me want to give them another try and that is a win in my book.
What I liked: Unique Characters, General feel of combat
What I liked less: Inconsistent difficulty, Repetitive phrases and sound effects