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Kevin Phillipson (10018 KP) rated The Last of Us Part II in Video Games
Jul 9, 2020 (Updated Jul 9, 2020)
Ellie (3 more)
Clickers
Seattle
Take on me
Major death (2 more)
Internet leaks
Abby
Contains spoilers, click to show
Currently playing on the PS4 is it as good as the original game which I finally beat last month so I had to play the sequel I like it so even after all the leaks on the internet and people saying they won't be playing cause of certain parts of the game. Anyway none of this has put me off from playing the game. The game follows five years after the events of the first game as we find Joel and Ellie living in Jackson with Tommy Joel's brother in his community making new friends including dina But unfortunately for Joel his actions at the end of the first gane come back to haunt him in a big way which I won't spoil here. This game is about revenge and what Ellie will do to get it and what cost. So far I've played at least five hours of the game and what I've seen so far is wow and that's just Seattle naughty dog have created an amazing version of the for the game u could get lost just roaming thru the looking for stuff. My favourite part of the game so far me is Ellies version of take on me by aha beautifully played by Ashely Johnson I started dining along too. Anyway too sum up how much I've played the game so far the original is still the best but the sequel is close to being better.
BookwormLea (3034 KP) rated Kinky Boots in Theatre Royal (Newcastle upon Tyne, United Kingdom) in Shows
Jul 20, 2020
Not as good as West End or Broadway but still fantastic!
Every now and then, a Kinky Boots song appears on my Spotify shuffle. I'm particularly fond of Land of Lola and Raise You Up. The costumes, the songs, the energy! It was so brilliant! We were on our feet the whole time! It was like watching a live Drag Show and I'm already a huge fan of Rupauls Drag Race. Lol was played by Kayi Ushe, a stunningly tree of a man who made the most gorgeous Lola. His voice was entrancing! And Charlie was played by Joel Harper-Jackson, and was absolutely perfect in playing a shy awkward man who turned into a confident sexy shoe maker! And I only remember her because she was on Corrie but Paula Lane played Charlie's love interest. Overall it was a brilliant show and as much as it may have been better on Broadway or the West End, I'm proud to have watched it in my home town and support the fabulous actors!
Mothergamer (1546 KP) rated The Last of Us Part II in Video Games
Jun 29, 2020
I really wanted to like this game. There have been so many issues with the leaks and misleading trailers. Initially the game starts out pretty strong showing Ellie and Joel living in Jackson peacefully. That doesn't last long of course and the main theme of the story is about how the cycle of revenge and violence hurts everyone. The gameplay is good for the most part, but the storytelling comes across as very heavy handed and having to switch between Ellie and Abby feels frustrating. I understand the intent behind what the writers were trying to do showing both sides of the situation but it comes across as clunky and sloppy writing. I also took issue with the handling of a trans character in the game. They made this trans character a target for constant abuse and trauma, including deadnaming them something that is incredibly hurtful to a trans person. The fact that the writers did not get any input from trans writers is frankly grossly irresponsible because we LGBT people are more than trauma and we're tired of this constant trauma trope. It's not okay and it's very lazy writing. The story is not completely bad, but it's not great either and I feel we didn't really need this sequel. You can read my full review with spoilers here: http://lorrie28-mothergamer.blogspot.com/2020/06/the-last-of-us-part-ii-good-but-not.html
Darren (1599 KP) rated A Time to Kill (1996) in Movies
Jun 20, 2019
Story: A Time to Kill starts a we see 10-year-old Tonya beaten and raped by Billy Ray Cobb (Katt) and James Louis Willard (Hutchison) and with the case taken to court it looks like they will get off the charge, her father Carl Lee Hailey (Jackson) takes matters into his own hands.
Carl Lee facing a double murder charge Jake Tyler Brigance (McConaughey) takes the case having to go up against powerful DA Rufus Buckley (Spacey) in what is a case fuelled with racial tension.
When the case brings the Ku Klux Klan back from grave Jake puts his own family in danger but thanks to young law student Ellen Roark (Bullock) and his mentor Lucien Wilbanks (D.Sutherland) to help him keep his business a float and win this case.
A Time to Kill is a racial driven courtroom crime thriller that touches on everything with the nice amount of time. We get left to question what you would do if you were in any of the position between the case which is a huge plus for the film. The idea that we get the racial tension going on because of how the case could be treated differently depending on the skin colour of a character also helps drive the story. when it comes to courtroom drama this is by fair one of the best out there.
Actor Review
Matthew McConaughey: Jake Tyler Brigance is a young lawyer who has taken over a small law firm from his mentor who struggles to keep the business afloat. When this case comes his way he wants to do the right thing because he knows how this can be a difficult decision and believe he can win the case against the odds. Matthew shows early on in his career he could handle the serious films in leading role.
Sandra Bullock: Ellen Roark is a young law student who has helped on many murder cases and wants to help Jake with this case to help clear Carl Lee from the charges. She has different political beliefs to him which they do class on but their passion together can drive the case. Sandra shines in this role in her early career showing how she can pull of the serious roles too.
Samuel L Jackson: Carl Lee Hailey is the man that finds his daughter beaten and raped and decides to take justice into his own hands by killing the men involved. He doesn’t care what happens to him just as long as he makes these men pay but not faces a double murder charge. Samuel is great in this role as a man who got pushed to his limits.
Kevin Spacey: D A Rufus Buckley is the cocky DA who thinks this case is a slam dunk as he knows he can get the white man’s vote on the jury and questions Jake ability in a courtroom. Kevin while playing a standard character for the villain of the courtroom hit it ot the park in every scene.
Support Cast: A Time to Kill has a supporting cast which is filled with stars in nearly every scene and each one gives a brilliant performance throughout the film.
Director Review: Joel Schumacher – Joel gives us one of his best films that balance the racial tension with the crime case perfectly.
Crime: A Time to Kill leaves us in the middle of a court case handle a sensitive subject which poses us questions on where you would stand on such a case.
Thriller: A Time to Kill does keep us one edge wondering where the next twist will come in the story be it in the courtroom or the tension building outside the courts.
Settings: A Time to Kill keeps nearly all the settings within the Louisiana town where racial tension is still strong and you can see the difference in both sides even with the same struggles.
Suggestion: A Time to Kill is one of the most must watch courtroom dramas out there with such a sensitive subject. (Must Watch)
Best Part: Closing speech.
Worst Part: Slightly long if you are being picky.
Believability: Parts could be.
Chances of Tears: No
Chances of Sequel: No
Post Credits Scene: No
Oscar Chances: No
Budget: $40 Million
Runtime: 2 Hours 29 Minutes
Tagline: A lawyer and his assistant fighting to save a father on trial for murder. A time to question what they believe. A time to doubt what they trust. And no time for mistakes.
Overall: One of the all-time best courtroom drams out there
https://moviesreview101.com/2016/11/06/matthew-mcconaughey-weekend-a-time-to-kill-1996/
Carl Lee facing a double murder charge Jake Tyler Brigance (McConaughey) takes the case having to go up against powerful DA Rufus Buckley (Spacey) in what is a case fuelled with racial tension.
When the case brings the Ku Klux Klan back from grave Jake puts his own family in danger but thanks to young law student Ellen Roark (Bullock) and his mentor Lucien Wilbanks (D.Sutherland) to help him keep his business a float and win this case.
A Time to Kill is a racial driven courtroom crime thriller that touches on everything with the nice amount of time. We get left to question what you would do if you were in any of the position between the case which is a huge plus for the film. The idea that we get the racial tension going on because of how the case could be treated differently depending on the skin colour of a character also helps drive the story. when it comes to courtroom drama this is by fair one of the best out there.
Actor Review
Matthew McConaughey: Jake Tyler Brigance is a young lawyer who has taken over a small law firm from his mentor who struggles to keep the business afloat. When this case comes his way he wants to do the right thing because he knows how this can be a difficult decision and believe he can win the case against the odds. Matthew shows early on in his career he could handle the serious films in leading role.
Sandra Bullock: Ellen Roark is a young law student who has helped on many murder cases and wants to help Jake with this case to help clear Carl Lee from the charges. She has different political beliefs to him which they do class on but their passion together can drive the case. Sandra shines in this role in her early career showing how she can pull of the serious roles too.
Samuel L Jackson: Carl Lee Hailey is the man that finds his daughter beaten and raped and decides to take justice into his own hands by killing the men involved. He doesn’t care what happens to him just as long as he makes these men pay but not faces a double murder charge. Samuel is great in this role as a man who got pushed to his limits.
Kevin Spacey: D A Rufus Buckley is the cocky DA who thinks this case is a slam dunk as he knows he can get the white man’s vote on the jury and questions Jake ability in a courtroom. Kevin while playing a standard character for the villain of the courtroom hit it ot the park in every scene.
Support Cast: A Time to Kill has a supporting cast which is filled with stars in nearly every scene and each one gives a brilliant performance throughout the film.
Director Review: Joel Schumacher – Joel gives us one of his best films that balance the racial tension with the crime case perfectly.
Crime: A Time to Kill leaves us in the middle of a court case handle a sensitive subject which poses us questions on where you would stand on such a case.
Thriller: A Time to Kill does keep us one edge wondering where the next twist will come in the story be it in the courtroom or the tension building outside the courts.
Settings: A Time to Kill keeps nearly all the settings within the Louisiana town where racial tension is still strong and you can see the difference in both sides even with the same struggles.
Suggestion: A Time to Kill is one of the most must watch courtroom dramas out there with such a sensitive subject. (Must Watch)
Best Part: Closing speech.
Worst Part: Slightly long if you are being picky.
Believability: Parts could be.
Chances of Tears: No
Chances of Sequel: No
Post Credits Scene: No
Oscar Chances: No
Budget: $40 Million
Runtime: 2 Hours 29 Minutes
Tagline: A lawyer and his assistant fighting to save a father on trial for murder. A time to question what they believe. A time to doubt what they trust. And no time for mistakes.
Overall: One of the all-time best courtroom drams out there
https://moviesreview101.com/2016/11/06/matthew-mcconaughey-weekend-a-time-to-kill-1996/
KalJ95 (25 KP) rated The Last of Us Part II in Video Games
Jun 23, 2020
You Won't Find A Better Game In Terms Of Presentation. (4 more)
Level Design Is Astounding.
Like The First Game, This Will Create A Conversation For Years To Come
Sound Design Is Incredible.
Takes Risks, And Some Do Pay Off.
A Flawed Sequel. (4 more)
Awful Pacing.
Structure Of Narrative Is Bad.
Some Terrible Dialogue.
Shoehorned Agenda.
The last of The Last of Us.
The video game industry doesn't get enough credit as a source of entertainment, in my humble opinion. Time and time again, the industry has proven that it can produce something magical, memorable, mesmerising to play, and even more so, something engaging to watch as someone not even holding the controller. Naughty Dog’s 2013 masterpiece, The Last of Us, became an overnight classic game because it was cinematic in presentation, and a rollercoaster of emotions in narrative. I sat and played the remastered version on my PlayStation 4 in 2017, and fell in love with the chemistry, love and heartbreak Joel and Ellie took with them, as they crossed a post-apocalyptic America. I was satisfied with the conclusion, and felt the story of these two characters was finished. I didn't need, or ever want a sequel. Then a few months pass, The Last of Us Part II is announced. Obviously, I was ecstatic, but also concerned. Trailers came and went, delays happened over and over, and leaks began to drip onto the internet. I was even more concerned with the leaks, and how this game was taking shape, but I remained open minded, and began playing the game.
The Last of Us Part II is a strange beast. An ambitious, exquisite experience, mired by multiple flaws in structure, pacing and plot holes. I simultaneously adored and loathed the twenty five hour experience, and I’m ready to do it all again. Ellie’s thirst for revenge deals with many issues of morality and hate, and the consequences of ones actions. To coin a phrase, “violence begets violence”, and this is very violent. A flawed piece of art, that often shoehorns a political tick list so it can cater to a certain demographic of sexuality and gender. Whatever you think about Part II, it will create a conversation for years to come, for better or worse.
Narrative:
Ellie and Joel are settled in Jackson, Wyoming, living a relatively normal existence. Ellie is nineteen, and has a job, like the rest of the fighters in Jackson, by going out into the world on routes to clear out the wondering infected. When Ellie witnesses a violent event, she takes it into her own hands to take bloody revenge on the people responsible.
A big risk was taken by Naughty Dog to decide what they did for the first two hours, even the VP of the company, Neil Druckmann, said himself the game will be “divisive”, and that is probably an understatement judging by the fan backlash. I feel it worked to support the other twenty three hours, and shows the blurry line of being good and bad in this world.
Unfortunately, the narrative slogs through awful structuring and some dreadful, downright cringe-worthy dialogue. The structure goes back and forth from the present day, to months, and sometimes years previous, and this is all to cement the events that keep the narrative flowing. The flashbacks featuring Joel and Ellie give you brief moments of happiness, followed by devastating revelations. They are the best moments of the game, you can feel the warmth the characters have for each other, and the heartbreaking actions they take. It made me wonder why they simply didn't just create a game with these ideas in mind. Other flashbacks create more problems than they solve, particularly in the latter half of the game. The first half, for all its faults, really treats you to a vicious and bloodthirsty ride through Seattle, and you completely feel the motivation and drive Ellie has to complete the mission she's set out to do. Seattle is huge, and the perfect backdrop for this game.
Sadly, the second half of the game is an absolute mess. The whole experience becomes nothing more than “go to this location, collect something, go back” over and over again. Its a lazy trope that causes so much fatigue in terms of pacing, slowing down any momentum gained by the first half. The second half serves the most important purpose too, and while I did grow to understand the intention it was presenting me, I couldn't help but feel frequently bored of doing fetch quests. To remain as spoiler free as possible, the game is split into two perspectives of Ellie, and an entirely new character. Naughty Dog wants you to understand the perspectives of both sides, but the history thats been created with the original game, you cant help but sympathise with Ellie more. The fact that its half the game away from the main protagonist, and starts you fresh with a new character, with new skill sets and weapons, really feels out of place. This could of worked much better as an episodic entry, rather than just two stories, one after the other. I can understand people who love this way of storytelling, but for me it slows the pacing down.
Gameplay:
Part II is the most beautiful game I’ve ever played. Naughty Dog continue to set the bar extremely high in terms of surroundings and facial animations, and the seamless transitions from cutscene to gameplay made my jaw drop. Each facial movement shows the hurt, the honesty, the devastation the characters carry with them. It almost feels more like a film or tv series than a video game, featuring an excellent performance from Troy Baker, and a career defining show from Ashley Johnson. Unfortunately, some of the new cast members don't have enough time on screen to give a full understanding of their personality or perspective. Some are likeable, relatable even, but some are just annoying, saying some of the strangest, out of place dialogue.
In terms of its gameplay, Part II hasn't really changed anything from its predecessor. It feels the same, whether you enjoyed it first time round or not. I personally am in the middle ground, it works for what it is. The Last of Us has always been a game about surviving by any means necessary. Part II feels like multiple ideas all in one, all conflicting themselves. Let me explain:
The game actively tries to twist the act of killing people to make you seem like its an awful thing to do. This is an interesting idea that has been done many times before in games, but it works in the oddest of ways here. I have completed the game twice now, and found it almost impossible to not kill anyone, yet cutscenes display remorse within the characters after they’ve murdered someone. This conflicts the idea of the whole game, where one moment I'm slicing a persons throat with a knife, the next I do the exact same, but this time I regret that decision. Again, its adding less weight to the story, and actively contradicting everything that happens.
Extra Notes:
The environments of Part II are some of the best in a video game. A sandbox of lush greenery and worn down buildings follows the same formula that Naughty Dog designed in Uncharted: The Lost Legacy, where you can explore a massive space to do what you find the objectives, but also see the sights and collect items. The level design of the entire game is absolutely masterful, but this level astounded me graphically and structurally.
By this point, it probably feels like I utterly hated Part II. I did, and didn’t, and thats the line I'm sticking on. The Last of Us always presented a commentary as to the nature of relationships, love, life and death. At the core was Ellie and Joel, two wayward strangers forced together on a journey across America. Everyone has a reason to love that game, for me its their chemistry and progression. Joel was hardened, standoffish, only to warm to Ellie, and love her by the end. Ellie, the immune girl who's humorous, optimistic and full of life, who ultimately becomes cold, quiet and sceptical of Joel.
Part II presents a different commentary, one of revenge and hate. I firmly believe Part II is weak in most areas, a downgrade in fact compared to its counterpart, but its so beautiful and bleak, with so many incapsulated moments of joy, heartbreak, love, shock. Its uncompromising, relentless and essential for anyone with a PS4. This will be a game I will constantly change my opinion on the more I think about it. As I said at the beginning, I never felt a sequel was necessary, and I firmly believe the story must end here.
(P.S. I must mention that Naughty Dog and Sony have only themselves to blame when it comes to the reception Part II has received during its release and promotional material. Early reviewers were told that they could only go into detail about the first ten or so hours, not mentioning the other fifteen. The other fifteen hours are incredibly important to mention, and they either make or break this game, so not letting reviewers do their job feels disingenuous, and from my point of view shows that they had no faith in their product to be criticised. The promotional material is also hugely misleading. The trailers show a completely different game, and characters are swapped for others in key scenes. That is wrong, and once again, shows your audience you had zero faith in your product based on the actual plot of your game.)
The Last of Us Part II is a strange beast. An ambitious, exquisite experience, mired by multiple flaws in structure, pacing and plot holes. I simultaneously adored and loathed the twenty five hour experience, and I’m ready to do it all again. Ellie’s thirst for revenge deals with many issues of morality and hate, and the consequences of ones actions. To coin a phrase, “violence begets violence”, and this is very violent. A flawed piece of art, that often shoehorns a political tick list so it can cater to a certain demographic of sexuality and gender. Whatever you think about Part II, it will create a conversation for years to come, for better or worse.
Narrative:
Ellie and Joel are settled in Jackson, Wyoming, living a relatively normal existence. Ellie is nineteen, and has a job, like the rest of the fighters in Jackson, by going out into the world on routes to clear out the wondering infected. When Ellie witnesses a violent event, she takes it into her own hands to take bloody revenge on the people responsible.
A big risk was taken by Naughty Dog to decide what they did for the first two hours, even the VP of the company, Neil Druckmann, said himself the game will be “divisive”, and that is probably an understatement judging by the fan backlash. I feel it worked to support the other twenty three hours, and shows the blurry line of being good and bad in this world.
Unfortunately, the narrative slogs through awful structuring and some dreadful, downright cringe-worthy dialogue. The structure goes back and forth from the present day, to months, and sometimes years previous, and this is all to cement the events that keep the narrative flowing. The flashbacks featuring Joel and Ellie give you brief moments of happiness, followed by devastating revelations. They are the best moments of the game, you can feel the warmth the characters have for each other, and the heartbreaking actions they take. It made me wonder why they simply didn't just create a game with these ideas in mind. Other flashbacks create more problems than they solve, particularly in the latter half of the game. The first half, for all its faults, really treats you to a vicious and bloodthirsty ride through Seattle, and you completely feel the motivation and drive Ellie has to complete the mission she's set out to do. Seattle is huge, and the perfect backdrop for this game.
Sadly, the second half of the game is an absolute mess. The whole experience becomes nothing more than “go to this location, collect something, go back” over and over again. Its a lazy trope that causes so much fatigue in terms of pacing, slowing down any momentum gained by the first half. The second half serves the most important purpose too, and while I did grow to understand the intention it was presenting me, I couldn't help but feel frequently bored of doing fetch quests. To remain as spoiler free as possible, the game is split into two perspectives of Ellie, and an entirely new character. Naughty Dog wants you to understand the perspectives of both sides, but the history thats been created with the original game, you cant help but sympathise with Ellie more. The fact that its half the game away from the main protagonist, and starts you fresh with a new character, with new skill sets and weapons, really feels out of place. This could of worked much better as an episodic entry, rather than just two stories, one after the other. I can understand people who love this way of storytelling, but for me it slows the pacing down.
Gameplay:
Part II is the most beautiful game I’ve ever played. Naughty Dog continue to set the bar extremely high in terms of surroundings and facial animations, and the seamless transitions from cutscene to gameplay made my jaw drop. Each facial movement shows the hurt, the honesty, the devastation the characters carry with them. It almost feels more like a film or tv series than a video game, featuring an excellent performance from Troy Baker, and a career defining show from Ashley Johnson. Unfortunately, some of the new cast members don't have enough time on screen to give a full understanding of their personality or perspective. Some are likeable, relatable even, but some are just annoying, saying some of the strangest, out of place dialogue.
In terms of its gameplay, Part II hasn't really changed anything from its predecessor. It feels the same, whether you enjoyed it first time round or not. I personally am in the middle ground, it works for what it is. The Last of Us has always been a game about surviving by any means necessary. Part II feels like multiple ideas all in one, all conflicting themselves. Let me explain:
The game actively tries to twist the act of killing people to make you seem like its an awful thing to do. This is an interesting idea that has been done many times before in games, but it works in the oddest of ways here. I have completed the game twice now, and found it almost impossible to not kill anyone, yet cutscenes display remorse within the characters after they’ve murdered someone. This conflicts the idea of the whole game, where one moment I'm slicing a persons throat with a knife, the next I do the exact same, but this time I regret that decision. Again, its adding less weight to the story, and actively contradicting everything that happens.
Extra Notes:
The environments of Part II are some of the best in a video game. A sandbox of lush greenery and worn down buildings follows the same formula that Naughty Dog designed in Uncharted: The Lost Legacy, where you can explore a massive space to do what you find the objectives, but also see the sights and collect items. The level design of the entire game is absolutely masterful, but this level astounded me graphically and structurally.
By this point, it probably feels like I utterly hated Part II. I did, and didn’t, and thats the line I'm sticking on. The Last of Us always presented a commentary as to the nature of relationships, love, life and death. At the core was Ellie and Joel, two wayward strangers forced together on a journey across America. Everyone has a reason to love that game, for me its their chemistry and progression. Joel was hardened, standoffish, only to warm to Ellie, and love her by the end. Ellie, the immune girl who's humorous, optimistic and full of life, who ultimately becomes cold, quiet and sceptical of Joel.
Part II presents a different commentary, one of revenge and hate. I firmly believe Part II is weak in most areas, a downgrade in fact compared to its counterpart, but its so beautiful and bleak, with so many incapsulated moments of joy, heartbreak, love, shock. Its uncompromising, relentless and essential for anyone with a PS4. This will be a game I will constantly change my opinion on the more I think about it. As I said at the beginning, I never felt a sequel was necessary, and I firmly believe the story must end here.
(P.S. I must mention that Naughty Dog and Sony have only themselves to blame when it comes to the reception Part II has received during its release and promotional material. Early reviewers were told that they could only go into detail about the first ten or so hours, not mentioning the other fifteen. The other fifteen hours are incredibly important to mention, and they either make or break this game, so not letting reviewers do their job feels disingenuous, and from my point of view shows that they had no faith in their product to be criticised. The promotional material is also hugely misleading. The trailers show a completely different game, and characters are swapped for others in key scenes. That is wrong, and once again, shows your audience you had zero faith in your product based on the actual plot of your game.)