
Body of Water: A Sage, a Seeker, and the World's Most Elusive Fish
Book
Chris Dombrowski was playing a numbers game: two passions—poetry and fly-fishing; two children,...
Travel environment

City Trails - London
Lonely Planet Kids, Moira Butterfield and Dynamo Ltd.
Book
Here's a book about London that's seriously streetwise! Let Marco and Amelia, our Lonely Planet...

A Siren's Finale: Part Three (Aria & the Seven Seas #3)
Book
Am I a princess of the waters or is this my final siren’s song? As death and betrayal sweep...
Fantasy Mythology Multi-Partner Reverse Harem Romance Erotic

Dwarf Fotress
Video Game Watch
Dwarf Fortress is a single-player fantasy game. You can control a dwarven outpost or an adventurer...

The Fall of Gondolin
Book
In the Tale of The Fall of Gondolin are two of the greatest powers in the world. There is Morgoth of...

In a Dark Wood: What Dante Taught Me About Grief, Healing, and the Mysteries of Love
Book
A story of love and grief. 'I became a widower and a father on the same day' says Joseph Luzzi. His...

The Missouri River Journals of John James Audubon
John James Audubon and Jerry Daniel Patterson
Book
Historians, biographers, and scholars of John James Audubon and naturalhistory have long been...

RISE: The Story of Augustines (2018)
Movie Watch
In August of 2009 singer William McCarthy’s younger brother James, in the midst of a lengthy...

Ross (3284 KP) rated Ready Player One in Books
Apr 3, 2018
The book tells the story of an online world people enter to escape the disaster the real world has become, and shows them spending money they don't have on things they don't need (outfits for their avatar etc), but sadly doesn't take this too far (see Black Mirror for more of a doom-laden version of this world) and tracks the progress of the world's egg-hunters ("gunters") looking to solve epic puzzles and hope to win the ownership of this online world after its creator dies and bequeaths it to the victor.
There are a slew of 80s references in the early pages, and these are mostly enjoyable (unless like me you hate things like the breakfast club and haven't seen many of the films referenced) but thereafter the references are almost solely coin-op video games based, with occasional nods to movies and music. For me, you can get more enjoyable 80s references from one of those talking heads shows ("here, do you remember rubix cubes, what were they all about?!").
The solving of the puzzles (a fairly large part of the story) seemed a little clumsy to me, as if all of a sudden people would make a connection several years after working at it and then just bash on and solve it. This was none more present than in the very final puzzle, there was no logic as to why the solution was what it was. I kind of felt like Cline was desperate for the toilet when he was writing it, twitching on the edge of his seat and just quickly finished it off before he soiled himself.
There were a few twists and turns in the book, and they were mostly enjoyable though I felt there were a few missed tricks (the identity of "Aech" for example - I would put money on Cline planning this to be some Artificial Intelligence reincarnation of Halliday, the world's creator but he wussed out if it).
All in all, I enjoyed reading this, the prose flows quite nicely and easily, and the journey is enjoyable enough. I just felt there could have been more effort on the story and less on squeezing 80s references in ad nauseam.

British Military Jets
Book
The end of the Second World War provided little respite for the air forces, and aircraft industries...