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Midge (525 KP) rated The Nowhere Child in Books
Mar 11, 2019
Brilliant And Dark
“The Nowhere Child” is a debut psychological thriller by Christian White and it was so special! Several things cast their spell - my favourite genre; a very smart cover design; winner of the Victorian Premier Literary Award; and great ratings from the offset. It could only be a winner!
The book opens with an introduction to the main protagonist Kimberly (Kim) Leamy who is a photography teacher in Melbourne, Australia. Twenty-six years earlier, Sammy Went, a two-year-old girl vanished from her home in Manson, Kentucky. James Finn, an American accountant who contacts Kim is convinced she was that child, kidnapped just after her birthday. She cannot believe the woman who raised her crossed international lines to steal a toddler.
Jack and Molly Went’s daughter Sammy disappeared from their Kentucky home in 1990. Already estranged, the couple drifted further apart as time passed. Jack did his best to raise and protect his other daughter and son while Molly found solace in her faith. The Church of the Light Within, a Pentecostal fundamentalist group who handle poisonous snakes as part of their worship, provided that faith.
Now, with proof that she and Sammy are in fact the same person, Kim travels to America to reunite with a family she never knew she had and to solve the mystery of her abduction that will take her deep into the dark heart of religious fanaticism.
For me, Christian White’s writing is captivating and extremely well structured. Although the theme of a child being stolen is not particularly original, the clever telling of this story made it a joy to read. The chapters alternate between the past and the present, maintaining the reader’s attention. The chapters narrated in the past explore the impact of Sammy’s disappearance on her family and the community in which they live. The other chapters follow Kim’s pathway of discovery to the truth about her past.
The most gripping parts of “The Nowhere Child” were the chapters about the past, as the author unearthed long-buried secrets of Kim’s grieving family. It seemed that nearly every character from her past had something they wanted to be kept hidden. Revelations were made that included identity, betrayal, secrets, loss and a sinister cult. A tense story of menace and suspense, the story held my interest from start to finish and the way in which Christian White brought everything to a conclusion was just fabulous.
I loved “The Nowhere Child” and I would recommend it to anyone who likes this genre. It has left me eager to read more from this author in the future.
Thank you to #NetGalley, and HarperCollins UK for a free ARC of #NowhereChild in exchange for a voluntary, honest review.
The book opens with an introduction to the main protagonist Kimberly (Kim) Leamy who is a photography teacher in Melbourne, Australia. Twenty-six years earlier, Sammy Went, a two-year-old girl vanished from her home in Manson, Kentucky. James Finn, an American accountant who contacts Kim is convinced she was that child, kidnapped just after her birthday. She cannot believe the woman who raised her crossed international lines to steal a toddler.
Jack and Molly Went’s daughter Sammy disappeared from their Kentucky home in 1990. Already estranged, the couple drifted further apart as time passed. Jack did his best to raise and protect his other daughter and son while Molly found solace in her faith. The Church of the Light Within, a Pentecostal fundamentalist group who handle poisonous snakes as part of their worship, provided that faith.
Now, with proof that she and Sammy are in fact the same person, Kim travels to America to reunite with a family she never knew she had and to solve the mystery of her abduction that will take her deep into the dark heart of religious fanaticism.
For me, Christian White’s writing is captivating and extremely well structured. Although the theme of a child being stolen is not particularly original, the clever telling of this story made it a joy to read. The chapters alternate between the past and the present, maintaining the reader’s attention. The chapters narrated in the past explore the impact of Sammy’s disappearance on her family and the community in which they live. The other chapters follow Kim’s pathway of discovery to the truth about her past.
The most gripping parts of “The Nowhere Child” were the chapters about the past, as the author unearthed long-buried secrets of Kim’s grieving family. It seemed that nearly every character from her past had something they wanted to be kept hidden. Revelations were made that included identity, betrayal, secrets, loss and a sinister cult. A tense story of menace and suspense, the story held my interest from start to finish and the way in which Christian White brought everything to a conclusion was just fabulous.
I loved “The Nowhere Child” and I would recommend it to anyone who likes this genre. It has left me eager to read more from this author in the future.
Thank you to #NetGalley, and HarperCollins UK for a free ARC of #NowhereChild in exchange for a voluntary, honest review.
JT (287 KP) rated The Dictator (2012) in Movies
Mar 10, 2020
Sacha Baron Cohen is back doing what he does best, offending everyone and anyone without so much as a care in the world. The Dictator is a much funnier venture than Bruno was (while not quite as shocking) and still provides some hilarious moments.Given the recent run of press that dictators like Saddam Hussein, Colonel Gaddafi and Kim Jong Il have had this provides an untapped platform of Cohen’s ability to step up to.
As fictional dictator Hafez Aladeen he rules over The Republic of Wadiya, and Cohen models the character on all of the above in some way. The film is even dedicated to the memory of Kim Jong Il, and let’s not forget his real life appearance at a US awards ceremony where he spilled the ashes of the Korean dictator all over the red carpet and on entertainment anchor Ryan Seacrest.
It’s not that Aladeen is particularly vicious, despite claiming that he has sent men to execution for the slightest thing, say not making weapons of mass destruction with a pointy top, he’s just a bit of an idiot.
After refusing to sell Wadiyan oil internationally and denying that he has or is in the process of making nuclear weapons Aladeen heads to New York to address the UN Council. While there he’s captured and left to fend for himself on the streets of New York, while one of his lookalikes takes his place in order to sign a document democratizing Wadiya and opening the country’s oil fields for business.
In typical Cohen fashion there are some scenes that might still touch the nerves of a few American civilians. One particular involves Aladeen and his former head of the W.M.D. program, Nadal take a joy flight in a helicopter above the New York Skyline.
While surveying the landscape they talk in Wadiyan about Aladeen’s Porsche 911, well you can pretty much see where it’s going to go from there. It’s one of a few great scenes that you’re either going to wince at or laugh out loud. The film also draws in the acting talents of Ben Kingsley (how or why he agreed is beyond me) as Aladeen’s right hand man who is responsible for the plot to bring him down.
Also along for the ride is Anna Faris, no slouch when it comes to the slapstick comedy field, she’s more than at home here as Aladeen’s love interest. Directed by Larry Charles who was also behind the camera for Borat and Bruno it keeps tradition with juvenile humor and un-politically correct jokes. If you don’t laugh you’ll be asking yourself how the hell has he got away with it….again!?
As fictional dictator Hafez Aladeen he rules over The Republic of Wadiya, and Cohen models the character on all of the above in some way. The film is even dedicated to the memory of Kim Jong Il, and let’s not forget his real life appearance at a US awards ceremony where he spilled the ashes of the Korean dictator all over the red carpet and on entertainment anchor Ryan Seacrest.
It’s not that Aladeen is particularly vicious, despite claiming that he has sent men to execution for the slightest thing, say not making weapons of mass destruction with a pointy top, he’s just a bit of an idiot.
After refusing to sell Wadiyan oil internationally and denying that he has or is in the process of making nuclear weapons Aladeen heads to New York to address the UN Council. While there he’s captured and left to fend for himself on the streets of New York, while one of his lookalikes takes his place in order to sign a document democratizing Wadiya and opening the country’s oil fields for business.
In typical Cohen fashion there are some scenes that might still touch the nerves of a few American civilians. One particular involves Aladeen and his former head of the W.M.D. program, Nadal take a joy flight in a helicopter above the New York Skyline.
While surveying the landscape they talk in Wadiyan about Aladeen’s Porsche 911, well you can pretty much see where it’s going to go from there. It’s one of a few great scenes that you’re either going to wince at or laugh out loud. The film also draws in the acting talents of Ben Kingsley (how or why he agreed is beyond me) as Aladeen’s right hand man who is responsible for the plot to bring him down.
Also along for the ride is Anna Faris, no slouch when it comes to the slapstick comedy field, she’s more than at home here as Aladeen’s love interest. Directed by Larry Charles who was also behind the camera for Borat and Bruno it keeps tradition with juvenile humor and un-politically correct jokes. If you don’t laugh you’ll be asking yourself how the hell has he got away with it….again!?
Purple Phoenix Games (2266 KP) rated Kim-Joy's Magic Bakery in Tabletop Games
Apr 8, 2022
A magical bakery in a forest co-owned by a quirky board game loving contestant on The Great British Bake Off? If there was ever a game specifically designed for my wife, this is it. She loves baking, cute card games, and that super-famous show (she was always a fan of Mary Berry). That said, I don’t think I would ever be able to live with myself if I didn’t bring this one home and share it with my wife. Let’s see what we liked and what we didn’t.
Kim-Joy’s Magic Bakery is a cooperative hand management scenario-based card game for two to five players. In it, players are employees of the Magic Bakery and are tasked with baking wondrous items to satisfy a group of customers requesting their favourite (it’s British, I’m just doing my part) dishes. The game ends once all customers have been served or are otherwise no longer in the game. Depending on the current scenario, the group scores points based on how many customers they were able to serve. All players win together or they do not win.
Setup the Customers card deck according to the number of players, shuffle them, and deal out one or two (depending on number of players as well) face up to the table to begin the Customer Row. Do NOT shuffle the Layers cards. Instead, separate them by type and place them all face-up in decks by type. Do shuffle the yellow Ingredients cards and place out five face up (or face down depending on scenario) to form the Pantry Row. Each player draws a starting hand of three Ingredient cards from the deck, and the starting player takes the Kim-Joy standee to begin!
On a turn, the active player will have choices of actions to be taken, in any order they choose, from among the following: take an Ingredient card, pass a card to another player, bake a Layer, fulfill a Customer order, or refresh the Pantry. Depending on the number of players, each turn will consist of either two or three actions being taken. Most actions are self-explanatory, but I will give a quick hit to them all. The active player may see an interesting Ingredient card in the offer row and may simply draw it into their hand for an action. Once the player has enough Ingredients to bake a Layer (by discarding the requisite Ingredient cards) they may do so for an action. If the player has a card they believe another player could utilize, they may simply pass them that card as an action – either Ingredient or Layer. The goal of the game is help fulfill customer orders, so by using an action to fulfill an order, the player discards all the necessary cards and helps the group inch one step closer to victory. At a loss and need a suggestion for an action? Discard all cards from the Ingredient Row and draw new ones.
Once each player has completed their actions, the Customer Row is shifted one space to the right and a new Customer comes into the bakery. The bakery can only accommodate three customers, so if a new hungry Customer visits, they force out the Customer who has been there the longest, and the players lose the opportunity to serve that (possibly irate) Customer. Play continues in this fashion of players completing actions working toward satisfying as many Customers as possible until there are no more Customers in the deck nor in the bakery. Players then count the number of Customers they served, and score points according to the goals set by the scenario card! As the game typically takes 15-30 minutes, player usually request another try, so be prepared for that eventuality.
Components. This is simply a card game that includes an unnecessary, but cute, standee to mark the starting player. The cards are nice, and come in two sizes. Surprisingly, the cards sport a non-linen low-gloss finish (I’m just saying that many games nowadays are linen and as thick as possible) and feature whimsical and wonderful artwork. The game as a whole is very stylish and boasts a super fun theme. I have no issues with the components, artwork, or theme here. It all works together really well.
I will definitely suggest that new bakers player their first game without the added challenges of the scenarios. They throw in some extra complexity and difficulty that younger bakers just will not appreciate. The different scenarios are all very interesting and add in a little wrinkle to the game to make it just that much more intriguing. I have enjoyed all the different scenarios I have played, though I have not played all of them. In time, my dears. In time. Luckily, the designer has aptly seen it fit to include Helpful Duck cards that act as any Ingredient card needed at the time. These little cuties are God-sends in certain situations, and can also be included in more numbers to make scenarios easier to complete.
Being big fans of the show, I knew my wife and I would love this one. It is cute, challenging, but doesn’t try to be much more than what it is. With so many games out there competing to be bigger, more complex, and more aggressive, it is so nice to settle down with a light and jolly little card game like Kim-Joy’s Magic Bakery. I feel like I am working in a bakery while I’m playing – orders are coming in too quickly and I need just one or two more actions each turn to gather ingredients and bake new layers. It’s a really great theme and a really great game regardless of theme. The weight is perfect for young and older players, and good cooperative games that are not susceptible to quarterbacking are sometimes hard to find. Purple Phoenix Games gives this one a quite scrumptious 10 / 12. I wonder if Kim-Joy herself plays this game. If so, I officially challenge her to play with my wife and I… and maybe show us a couple tricks in the actual bakery as well. I could go for a killer Chocolate Bombe, Millionaire’s Shortbread, or a vegetarian Old Fashioned Trifle! And if you get THAT joke, my brother will love you.
Kim-Joy’s Magic Bakery is a cooperative hand management scenario-based card game for two to five players. In it, players are employees of the Magic Bakery and are tasked with baking wondrous items to satisfy a group of customers requesting their favourite (it’s British, I’m just doing my part) dishes. The game ends once all customers have been served or are otherwise no longer in the game. Depending on the current scenario, the group scores points based on how many customers they were able to serve. All players win together or they do not win.
Setup the Customers card deck according to the number of players, shuffle them, and deal out one or two (depending on number of players as well) face up to the table to begin the Customer Row. Do NOT shuffle the Layers cards. Instead, separate them by type and place them all face-up in decks by type. Do shuffle the yellow Ingredients cards and place out five face up (or face down depending on scenario) to form the Pantry Row. Each player draws a starting hand of three Ingredient cards from the deck, and the starting player takes the Kim-Joy standee to begin!
On a turn, the active player will have choices of actions to be taken, in any order they choose, from among the following: take an Ingredient card, pass a card to another player, bake a Layer, fulfill a Customer order, or refresh the Pantry. Depending on the number of players, each turn will consist of either two or three actions being taken. Most actions are self-explanatory, but I will give a quick hit to them all. The active player may see an interesting Ingredient card in the offer row and may simply draw it into their hand for an action. Once the player has enough Ingredients to bake a Layer (by discarding the requisite Ingredient cards) they may do so for an action. If the player has a card they believe another player could utilize, they may simply pass them that card as an action – either Ingredient or Layer. The goal of the game is help fulfill customer orders, so by using an action to fulfill an order, the player discards all the necessary cards and helps the group inch one step closer to victory. At a loss and need a suggestion for an action? Discard all cards from the Ingredient Row and draw new ones.
Once each player has completed their actions, the Customer Row is shifted one space to the right and a new Customer comes into the bakery. The bakery can only accommodate three customers, so if a new hungry Customer visits, they force out the Customer who has been there the longest, and the players lose the opportunity to serve that (possibly irate) Customer. Play continues in this fashion of players completing actions working toward satisfying as many Customers as possible until there are no more Customers in the deck nor in the bakery. Players then count the number of Customers they served, and score points according to the goals set by the scenario card! As the game typically takes 15-30 minutes, player usually request another try, so be prepared for that eventuality.
Components. This is simply a card game that includes an unnecessary, but cute, standee to mark the starting player. The cards are nice, and come in two sizes. Surprisingly, the cards sport a non-linen low-gloss finish (I’m just saying that many games nowadays are linen and as thick as possible) and feature whimsical and wonderful artwork. The game as a whole is very stylish and boasts a super fun theme. I have no issues with the components, artwork, or theme here. It all works together really well.
I will definitely suggest that new bakers player their first game without the added challenges of the scenarios. They throw in some extra complexity and difficulty that younger bakers just will not appreciate. The different scenarios are all very interesting and add in a little wrinkle to the game to make it just that much more intriguing. I have enjoyed all the different scenarios I have played, though I have not played all of them. In time, my dears. In time. Luckily, the designer has aptly seen it fit to include Helpful Duck cards that act as any Ingredient card needed at the time. These little cuties are God-sends in certain situations, and can also be included in more numbers to make scenarios easier to complete.
Being big fans of the show, I knew my wife and I would love this one. It is cute, challenging, but doesn’t try to be much more than what it is. With so many games out there competing to be bigger, more complex, and more aggressive, it is so nice to settle down with a light and jolly little card game like Kim-Joy’s Magic Bakery. I feel like I am working in a bakery while I’m playing – orders are coming in too quickly and I need just one or two more actions each turn to gather ingredients and bake new layers. It’s a really great theme and a really great game regardless of theme. The weight is perfect for young and older players, and good cooperative games that are not susceptible to quarterbacking are sometimes hard to find. Purple Phoenix Games gives this one a quite scrumptious 10 / 12. I wonder if Kim-Joy herself plays this game. If so, I officially challenge her to play with my wife and I… and maybe show us a couple tricks in the actual bakery as well. I could go for a killer Chocolate Bombe, Millionaire’s Shortbread, or a vegetarian Old Fashioned Trifle! And if you get THAT joke, my brother will love you.