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Hadley (567 KP) rated Those Bones Are Not My Child in Books
Nov 12, 2019
A different type of True Crime book (1 more)
Things you probably didn't know about the case
Writing transitions are confusing (1 more)
Smash poetry breaks up the flow
Toni Cade Bambara, a writer, documentary filmmaker and screenwriter, gives True Crime readers a unique viewpoint of the real Atlanta Child Murders. Bambara mostly writes from the eyes of Marzala, a mother of three whose oldest son goes missing during one of the worst murder sprees in Atlanta's history. Marzala and her family were not actual people during this time- - - all of them are based off of parents and siblings of the real victims. Not soon after Marzala does everything she can with the police to find her son, she joins a group of African-Americans that are outraged by the lack of progress to catch who is killing Atlanta's black children. This group forms what is called STOP (a citizen-run task force). For the majority of the book, Marzala with most of the black community in the area typed out letters to prominent government officials asking for help to stop the murders, also using Vietnam vets in the area to use their tracking skills to keep an eye on suspects, and investigating buildings that police refused to believe had anything to do with the childrens' disappearances and/or murders, which Bambara did an amazing job putting all the real facts together of the actual community members that were involved with this at the time. This story is upsetting, but enlightening on how politics may have caused so many children to be murdered. This is a story no reader will ever forget.
Bambara writes not in a normal narrative - - - just telling a story from specific viewpoints, but she often breaks off into smash poetry to depict a character's state-of-mind, which, sometimes can be off putting for the reader, breaking the flow of the story. Yet, the use of smash poetry combined with the era and the heart breaking subject at hand, separates Those Bones Are Not My Child from every True Crime book I have ever read. But a note for fans of True Crime, this story is from the view point of the victims' families and the search they went through to try and catch the murderer(s), unlike most TC books, which follow the police through the investigation leading to, usually, the capture of the perpetrator. From living in Atlanta during the time of the murders, Bambara was able to reconstruct the life of a black family in 1980's Georgia, while focusing on the effect these terrible crimes had on the surrounding community. Bambara did an amazing job on what most writers cannot.
The amount of characters, specifically the fictional ones, are very well created. She describes just enough to give readers the ability to tell them apart, showing every now and then from their own viewpoints. Out of all the characters, I came to really like Zala's two other children: Kenti and Kofi. One particular scene shows the strain of Sonny's disappearance on their family: " Zala parked the comb again and sat back. 'Listen, you two.' Kofi dropped down onto his knees. 'The police and the newspapers don't know what the hell is going on, so they feel stupid, because they're supposed to know, they're trained to know, they're paid to know. It's their job. Understand? But it's hard for grown-ups to admit they're stupid, especially if they're professionals like police and reporters. So they blame the children. Or they ignore them and fill up the papers with the hostages in Iran. Understand? And now... Jesus... they've got people calling those kids juvenile delinquents.'
'Don't cry.' Kenti tried to lean into her lap and got pushed away.
'They don't know a damn thing and they act like they don't want to know. So they blame the kids 'cause they can't speak up for themselves. They say the kids had no business being outdoors, getting themselves in trouble.'
'You let us go outdoors.'
'Of course I do, baby. We go lots of places, 'cause a lot of people fought hard for our right to go any damn where we please. But when the children go out like they've a right to and some maniac grabs them, then it's the children's fault or the parents who should've been watching every minute, like we don't have to work like dogs just to put food on the table.'
Kofi walked on his knees towards the bed, but he didn't lean on her like he wanted 'cause she might push him away. So he just put his hand on the mattress next to hers."
During the Atlanta Child Murders, victims were random, except for that they were children from the same neighborhood, and they were African-American. At first, police didn't believe a serial murderer was going around abducting children, but rather that 'poor, broken' families were killing their own. In the Prologue, Bambara shows that the victims' families and private detectives came up with more ideas of the motive than the police did:
" White cops taking license in Black neighborhoods.
The Klan and other Nazi thugs on the rampage.
Diabolical scientists experimenting on Third World people.
Demonic cults engaging in human sacrifices.
A 'Nam vet unable to make the transition.
UFO aliens conducting exploratory surgery.
Whites avenging Dewey Baugus, a white youth beaten to death in spring '79, allegedly by Black youths.
Parents of a raped child running amok with 'justice.'
Porno filmmakers doing snuff flicks for entertainment.
A band of child molesters covering their tracks.
New drug forces killing the young (unwitting?) couriers of the old in a bid for turf.
Unreconstructed peckerwoods trying to topple the Black administration.
Plantation kidnappers of slave labor issuing the pink slip.
White mercenaries using Black targets to train death squadrons for overseas jobs and for domestic wars to come. "
All of these theories are explored with evidence in Those Bones Are Not My Child. One scene in Part III, Zala's cop friend, B.J. shows up to her house to tell her to stop bringing attention to the investigation, " 'That Eubanks woman - - - your husband's friend? - - - she said you were bringing in the TV networks to blow the case open. I thought we had an agreement to keep each other informed. This morning I find out through the grapevine that you parents got a medium stashed in a hotel here in town, some woman who's been making headlines up north with cases that supposedly have the authorities stumped. If you knew how much work has been done on this case - - - no, listen, don't interrupt me. Then I find out - - - and not from you - - - that some of you parents are planning to tour the country cracking on the investigation. That's not too smart. And you should have told me.' " These two may have been fictional characters, but in Bambara's Acknowledgments, she states that all scenarios were true, and that she made B.J. to tell about the actual police officers who were involved with the investigation.
The tension between the police and the public is felt throughout the entire story. Despite all of the work the citizen task force put in, police arrested a man named Wayne Williams for the murder of two adult victims (who, due to their mental age, which was stated to be that of children, were placed on the victims' list of the Atlanta Child Murders): " Wayne Williams, charged with the murder of twenty-seven-year-old Nathaniel Cater and implicated in the murder of the other adults and children on the official list..." Zala, having worked for almost a year at the STOP offices, she, along with most of the community, doubt that Williams was a lone killer or even the killer at all. Williams never stood trial for the childrens' murders, but the police informed the public that he did it, case closed - - - although, after Williams' arrest, children were still being abducted and their bodies were still being found. Even after Williams' trial and the guilty verdict for two adult victims, some people stuck around to continue to investigate and claim Williams a 'scapegoat' of politics: " There were still pockets of interest and people who wouldn't let the case go. James Baldwin had been coming to town off and on; a book was rumored. Sondra O'Neale, the Emory University professor, hadn't abandoned her research, either. From time to time, TV and movie types were in the city poking around for an angle. Camille Bell was moving to Tallahassee to write up the case from the point of view of the STOP committee. The vets had taken over The Call now that Speaker was working full-time with the Central American Committee. The Revolutionary Communist Party kept running pieces on the case in the Revolutionary Worker. Whenever Abby Mann sent down a point man for his proposed TV docudrama, the Atlanta officials and civil rights leaders would go off the deep end. " At the end of it all, the questions still remain: did Williams kill all of those children by himself? Was he part of a pornographic cult that killed the children? Or is Williams completely innocent, and the murderer(s) are still out there? In Those Bones Are Not My Child, I guarantee you will be left questioning if the police were right.
All in all, the writing transitions can become confusing sometimes, especially the interludes of smash poetry, but I highly recommend this book to people who like the True Crime genre, especially of any interest in this specific case.
Bambara writes not in a normal narrative - - - just telling a story from specific viewpoints, but she often breaks off into smash poetry to depict a character's state-of-mind, which, sometimes can be off putting for the reader, breaking the flow of the story. Yet, the use of smash poetry combined with the era and the heart breaking subject at hand, separates Those Bones Are Not My Child from every True Crime book I have ever read. But a note for fans of True Crime, this story is from the view point of the victims' families and the search they went through to try and catch the murderer(s), unlike most TC books, which follow the police through the investigation leading to, usually, the capture of the perpetrator. From living in Atlanta during the time of the murders, Bambara was able to reconstruct the life of a black family in 1980's Georgia, while focusing on the effect these terrible crimes had on the surrounding community. Bambara did an amazing job on what most writers cannot.
The amount of characters, specifically the fictional ones, are very well created. She describes just enough to give readers the ability to tell them apart, showing every now and then from their own viewpoints. Out of all the characters, I came to really like Zala's two other children: Kenti and Kofi. One particular scene shows the strain of Sonny's disappearance on their family: " Zala parked the comb again and sat back. 'Listen, you two.' Kofi dropped down onto his knees. 'The police and the newspapers don't know what the hell is going on, so they feel stupid, because they're supposed to know, they're trained to know, they're paid to know. It's their job. Understand? But it's hard for grown-ups to admit they're stupid, especially if they're professionals like police and reporters. So they blame the children. Or they ignore them and fill up the papers with the hostages in Iran. Understand? And now... Jesus... they've got people calling those kids juvenile delinquents.'
'Don't cry.' Kenti tried to lean into her lap and got pushed away.
'They don't know a damn thing and they act like they don't want to know. So they blame the kids 'cause they can't speak up for themselves. They say the kids had no business being outdoors, getting themselves in trouble.'
'You let us go outdoors.'
'Of course I do, baby. We go lots of places, 'cause a lot of people fought hard for our right to go any damn where we please. But when the children go out like they've a right to and some maniac grabs them, then it's the children's fault or the parents who should've been watching every minute, like we don't have to work like dogs just to put food on the table.'
Kofi walked on his knees towards the bed, but he didn't lean on her like he wanted 'cause she might push him away. So he just put his hand on the mattress next to hers."
During the Atlanta Child Murders, victims were random, except for that they were children from the same neighborhood, and they were African-American. At first, police didn't believe a serial murderer was going around abducting children, but rather that 'poor, broken' families were killing their own. In the Prologue, Bambara shows that the victims' families and private detectives came up with more ideas of the motive than the police did:
" White cops taking license in Black neighborhoods.
The Klan and other Nazi thugs on the rampage.
Diabolical scientists experimenting on Third World people.
Demonic cults engaging in human sacrifices.
A 'Nam vet unable to make the transition.
UFO aliens conducting exploratory surgery.
Whites avenging Dewey Baugus, a white youth beaten to death in spring '79, allegedly by Black youths.
Parents of a raped child running amok with 'justice.'
Porno filmmakers doing snuff flicks for entertainment.
A band of child molesters covering their tracks.
New drug forces killing the young (unwitting?) couriers of the old in a bid for turf.
Unreconstructed peckerwoods trying to topple the Black administration.
Plantation kidnappers of slave labor issuing the pink slip.
White mercenaries using Black targets to train death squadrons for overseas jobs and for domestic wars to come. "
All of these theories are explored with evidence in Those Bones Are Not My Child. One scene in Part III, Zala's cop friend, B.J. shows up to her house to tell her to stop bringing attention to the investigation, " 'That Eubanks woman - - - your husband's friend? - - - she said you were bringing in the TV networks to blow the case open. I thought we had an agreement to keep each other informed. This morning I find out through the grapevine that you parents got a medium stashed in a hotel here in town, some woman who's been making headlines up north with cases that supposedly have the authorities stumped. If you knew how much work has been done on this case - - - no, listen, don't interrupt me. Then I find out - - - and not from you - - - that some of you parents are planning to tour the country cracking on the investigation. That's not too smart. And you should have told me.' " These two may have been fictional characters, but in Bambara's Acknowledgments, she states that all scenarios were true, and that she made B.J. to tell about the actual police officers who were involved with the investigation.
The tension between the police and the public is felt throughout the entire story. Despite all of the work the citizen task force put in, police arrested a man named Wayne Williams for the murder of two adult victims (who, due to their mental age, which was stated to be that of children, were placed on the victims' list of the Atlanta Child Murders): " Wayne Williams, charged with the murder of twenty-seven-year-old Nathaniel Cater and implicated in the murder of the other adults and children on the official list..." Zala, having worked for almost a year at the STOP offices, she, along with most of the community, doubt that Williams was a lone killer or even the killer at all. Williams never stood trial for the childrens' murders, but the police informed the public that he did it, case closed - - - although, after Williams' arrest, children were still being abducted and their bodies were still being found. Even after Williams' trial and the guilty verdict for two adult victims, some people stuck around to continue to investigate and claim Williams a 'scapegoat' of politics: " There were still pockets of interest and people who wouldn't let the case go. James Baldwin had been coming to town off and on; a book was rumored. Sondra O'Neale, the Emory University professor, hadn't abandoned her research, either. From time to time, TV and movie types were in the city poking around for an angle. Camille Bell was moving to Tallahassee to write up the case from the point of view of the STOP committee. The vets had taken over The Call now that Speaker was working full-time with the Central American Committee. The Revolutionary Communist Party kept running pieces on the case in the Revolutionary Worker. Whenever Abby Mann sent down a point man for his proposed TV docudrama, the Atlanta officials and civil rights leaders would go off the deep end. " At the end of it all, the questions still remain: did Williams kill all of those children by himself? Was he part of a pornographic cult that killed the children? Or is Williams completely innocent, and the murderer(s) are still out there? In Those Bones Are Not My Child, I guarantee you will be left questioning if the police were right.
All in all, the writing transitions can become confusing sometimes, especially the interludes of smash poetry, but I highly recommend this book to people who like the True Crime genre, especially of any interest in this specific case.
Purple Phoenix Games (2266 KP) rated Dungeon Drop in Tabletop Games
Feb 15, 2022
Replayability is always something I consider when deciding whether or not to purchase a game. And as much as I like Unlock! puzzles or Exit games, the fact that they are a one-and-done play is a bummer. So when I was perusing the game store and saw a game that boasted essentially infinite possibilities, I was intrigued. The box was small, the artwork was cute, and the gameplay sounded unique, so I bought it. Is Dungeon Drop really infinitely replayable? Keep reading to decide for yourself.
Dungeon Drop is a game of set collection, area enclosure, and dexterity (to a degree) in which players take on the roles of dungeon-delving adventurers trying to gather treasure, defeat monsters, and complete quests. To setup for a game, each player is randomly dealt a Race card and a Class card – each with a special ability for use during the game. Turn Order tokens are distributed based on the Initiative on your Race card, starting with the lowest number. All players are dealt a Quest card that will dictate some end-game scoring for the player, and Quests are kept secret from opponents. Now it’s time to setup the dungeon. Separate all the Small cubes from the Larger ones – purely based on size, the color of the cube does not matter. All the Larger cubes are placed into the game box, for use later. The starting player will gather all of the Small cubes (plus the giant Dragon cube) and literally drop them onto the center of the table. The rulebook suggests dropping the cubes from a height of 6-12 inches, to ensure the cubes spread evenly across the table. And bam – there’s your dungeon.
The game is played over 3 rounds during which each player will take a turn. Turns are broken down into 3 steps: Explore, Act, and Loot. To Explore, the active player will take a set number of the Larger cubes from the game box (at random, without looking), and will add them to the dungeon by dropping them onto the table. The next step is to Act. Each Race and Class card has a special ability, and during this step you will choose to activate one of those abilities to use this turn. The final step is Loot, and this is where the crux of the gameplay is. The cubes of the dungeon consist of Treasure cubes, Monster cubes, and Pillar cubes. Pillar cubes are what form the ‘rooms’ of the dungeon. When it is your time to Loot, you will form a room by selecting 3 Pillar cubes. These cubes will essentially form a triangle, and the inside area of that triangle represents the room in which you are in. Once you form a room, you will collect all cubes from within that space – whether they be Treasure or Monster cubes. Treasure cubes go into your Stash and are saved for end-game scoring, and Monster cubes will deal Damage to your Hero. All Heroes have a finite amount of Health, and you can never collect a Monster cube that would cause you to lose your last Health point.
When you are done Looting, flip over your Turn Order token to indicate that your turn is done. When all players have completed their turns in the round, Turn Order tokens are redistributed based on Weight – the number of Treasure cubes each player possesses. The player with the least Treasure is considered the ‘lightest’ and receives the 1st Turn Order token for the new round, and the rest are distributed likewise. A new round will then begin, and the game continues until 3 complete rounds have been played. At that point, players will add up their points earned from Treasure cubes and their secret Quests. The player with the highest score is declared the winner!
In theory, this game is really awesome. Players can create unique rooms by selecting specific Pillars, and collect different combinations of cubes each turn. AND since each player drops more cubes into play each turn, the dungeon is constantly changing, with new cubes, and because the cubes may knock others around. In actual practice, though, this game is kind of frustrating to me. For starters, when dropping all the Small cubes to form the initial dungeon, be prepared for them to go everywhere. The rules say to drop from 6-12 inches, but that means that you’re going to get quite a huge play area going on. And for me, that means cubes flying off the table, knocking into player components, and just wreaking havoc in general. Phase Shift Games does sell a set of Dungeon Walls for use during this game – to help define the play area and keep the cubes from going rogue – but I just wonder why they aren’t included in every copy of the base game.
Another problem I have had in my plays of Dungeon Drop is that the layout of the dungeon is usually very limiting. For some reason, all my Pillar cubes will end up clumped together and severely affects what you can do on your turn. Yes, more cubes are being added by each player every turn, but the Pillars are what you use to create rooms – if they’re all too close together, you get small rooms, or basically all Treasure lays outside of any possible room configurations. The solution that I’ve come up with for this issue is to drop all Treasure and Monster cubes as described in the rules, but then ‘sprinkle’ the Pillar cubes across the play area. It just helps even things out and create a bigger playing field.
When it comes to components, I have to say that Dungeon Drop is pretty nice. The cards are oversized, sturdy, and easy to read. The artwork itself is cute and I just enjoy looking at it! The cubes are nice and chunky, and easily identifiable as to what type of cube they are. Again, I wish the Dungeon Walls were included in the base game, instead of being an up-sell, but overall the production quality of the game itself is pretty decent.
You can probably tell by my comments that I’m not really a huge fan of this game. The concept is cool, but in all actuality, it’s what makes this game frustrating for me. This game isn’t supposed to be a super serious game, and is supposed to be more lighthearted and silly. I think it hits the mark in that regard, but overall as a complete game, it falls a little flat for me. I might pull this one out if I need a filler/small party-type game during a game night, but it’s one that probably won’t be making it to my table too often. I wanted to like this game so badly, but it just doesn’t quite reach that level for me. Purple Phoenix Games gives this one a stagnant 3 / 6.
Dungeon Drop is a game of set collection, area enclosure, and dexterity (to a degree) in which players take on the roles of dungeon-delving adventurers trying to gather treasure, defeat monsters, and complete quests. To setup for a game, each player is randomly dealt a Race card and a Class card – each with a special ability for use during the game. Turn Order tokens are distributed based on the Initiative on your Race card, starting with the lowest number. All players are dealt a Quest card that will dictate some end-game scoring for the player, and Quests are kept secret from opponents. Now it’s time to setup the dungeon. Separate all the Small cubes from the Larger ones – purely based on size, the color of the cube does not matter. All the Larger cubes are placed into the game box, for use later. The starting player will gather all of the Small cubes (plus the giant Dragon cube) and literally drop them onto the center of the table. The rulebook suggests dropping the cubes from a height of 6-12 inches, to ensure the cubes spread evenly across the table. And bam – there’s your dungeon.
The game is played over 3 rounds during which each player will take a turn. Turns are broken down into 3 steps: Explore, Act, and Loot. To Explore, the active player will take a set number of the Larger cubes from the game box (at random, without looking), and will add them to the dungeon by dropping them onto the table. The next step is to Act. Each Race and Class card has a special ability, and during this step you will choose to activate one of those abilities to use this turn. The final step is Loot, and this is where the crux of the gameplay is. The cubes of the dungeon consist of Treasure cubes, Monster cubes, and Pillar cubes. Pillar cubes are what form the ‘rooms’ of the dungeon. When it is your time to Loot, you will form a room by selecting 3 Pillar cubes. These cubes will essentially form a triangle, and the inside area of that triangle represents the room in which you are in. Once you form a room, you will collect all cubes from within that space – whether they be Treasure or Monster cubes. Treasure cubes go into your Stash and are saved for end-game scoring, and Monster cubes will deal Damage to your Hero. All Heroes have a finite amount of Health, and you can never collect a Monster cube that would cause you to lose your last Health point.
When you are done Looting, flip over your Turn Order token to indicate that your turn is done. When all players have completed their turns in the round, Turn Order tokens are redistributed based on Weight – the number of Treasure cubes each player possesses. The player with the least Treasure is considered the ‘lightest’ and receives the 1st Turn Order token for the new round, and the rest are distributed likewise. A new round will then begin, and the game continues until 3 complete rounds have been played. At that point, players will add up their points earned from Treasure cubes and their secret Quests. The player with the highest score is declared the winner!
In theory, this game is really awesome. Players can create unique rooms by selecting specific Pillars, and collect different combinations of cubes each turn. AND since each player drops more cubes into play each turn, the dungeon is constantly changing, with new cubes, and because the cubes may knock others around. In actual practice, though, this game is kind of frustrating to me. For starters, when dropping all the Small cubes to form the initial dungeon, be prepared for them to go everywhere. The rules say to drop from 6-12 inches, but that means that you’re going to get quite a huge play area going on. And for me, that means cubes flying off the table, knocking into player components, and just wreaking havoc in general. Phase Shift Games does sell a set of Dungeon Walls for use during this game – to help define the play area and keep the cubes from going rogue – but I just wonder why they aren’t included in every copy of the base game.
Another problem I have had in my plays of Dungeon Drop is that the layout of the dungeon is usually very limiting. For some reason, all my Pillar cubes will end up clumped together and severely affects what you can do on your turn. Yes, more cubes are being added by each player every turn, but the Pillars are what you use to create rooms – if they’re all too close together, you get small rooms, or basically all Treasure lays outside of any possible room configurations. The solution that I’ve come up with for this issue is to drop all Treasure and Monster cubes as described in the rules, but then ‘sprinkle’ the Pillar cubes across the play area. It just helps even things out and create a bigger playing field.
When it comes to components, I have to say that Dungeon Drop is pretty nice. The cards are oversized, sturdy, and easy to read. The artwork itself is cute and I just enjoy looking at it! The cubes are nice and chunky, and easily identifiable as to what type of cube they are. Again, I wish the Dungeon Walls were included in the base game, instead of being an up-sell, but overall the production quality of the game itself is pretty decent.
You can probably tell by my comments that I’m not really a huge fan of this game. The concept is cool, but in all actuality, it’s what makes this game frustrating for me. This game isn’t supposed to be a super serious game, and is supposed to be more lighthearted and silly. I think it hits the mark in that regard, but overall as a complete game, it falls a little flat for me. I might pull this one out if I need a filler/small party-type game during a game night, but it’s one that probably won’t be making it to my table too often. I wanted to like this game so badly, but it just doesn’t quite reach that level for me. Purple Phoenix Games gives this one a stagnant 3 / 6.
Daniel Boyd (1066 KP) created a post
May 18, 2018 (Updated Jun 12, 2018)
LilyLovesIndie (123 KP) rated Surreal (The Divine Trilogy, #3) in Books
Nov 5, 2018
I can still remember the first time I met Jayden and Catherine, and it thrills me to this day. As a result, I allowed myself a little quiet time before starting this book, to remind myself of not just the journey the characters had already been on, but the journey I had been on as a result of reading these books. You see, Ms Hargrave was the one to introduce me to BDSM and the thrills you could get from reading a book of this nature. Before that very first time (just about 18 months ago) when I picked up the first installment, I never would have dreamed I'd be as hooked on Jayden and Erin's story as I am today. And so, without further ado, I'm going to tell you why Surreal was my best read of 2014, and why I seriously doubt it will ever move from my top 5 books. Ever.
One thing I adored about this book (and there were plenty, so bear with me if I get my ordinals in a tizz), was how beautifully it continued on from the rest of the series. As someone who had read the first two books, I knew what was going on, but that doesn't mean I didn't appreciate the little recap to bring me back up to speed. This was perfectly pitched - someone like me had just enough to open the floodgates and rekindle the love, but a new reader would have ample to keep them going through the book (although if that were me, I'd have gone back to the beginning right there).
The character development through this novel was another piece of exemplary writing. Jayden and Erin both faced very different and unique challenges to what they had in the previous novels, and to watch them work through these together made for brilliant reading. They've both reached a new stage in their lives where perspectives change, their wants and needs as individuals and couples are different, but still Hargrave writes them with a realism and beauty that surpasses most other authors out there.
Well, let's get to the point of it - the sex. Wow. Oh my. Jaydenisoneseriouslyhotpieceofass. Oh, my bad, no spaces? But seriously. Oh. My. Goodness. Quite simply, the sex is phenomenal. The stuff these two get up to is inspirational, honestly. If I had a guy half as good as Jayden (or maybe if I even had a guy....) I'd be reading this as a couple and reenacting certain parts! It's so well written, pacy, detailed and above all exciting. I wanted to be Erin, I wanted Jayden to be my Master and above all, I wanted this to all be real because that's how it felt. At times I have to admit that I reached for cold water and a fan, it was that hot, but it's all safe, consensual, within their own limits. That's something that not all authors take the care to convey, but Hargrave clearly shows a responsibility to her readers - she knows that some will want to go out and try this stuff, so she gives them the signs and tips to make sure that they don't hurt themselves. I have learned more about sex and safe practice through her books than any sex ed class at school - fact.
Something else I loved about this book was that Hargrave left those odd few spaces which allow the reader to have their own questions. You want to keep reading, but you can hear your cogs ticking as you are thinking over that last scene or plot twist. And when you've put the book down, it leaves you thinking even more, it literally consumes so many moments in thought that you could live in this world. That's a super positive for me as I like a book to suck me in, hold me captive in the world created by the author, and Hargrave does this so much better in Surreal than all of her other works combined. Of course, the only downside to this is the book hangover - and be prepared cause it's a doozie (I lost nearly a week mooning over Jayden). You truly didn't expect, or want, the book to finish. Even now, much later on, I'm still wanting (and hoping) for more of Jayden and Erin because I adore them so much.
But for all my mooning and love of the sex scenes, it was actually some of the most vanilla parts of the book that were my favourite. Ms Hargrave is without a doubt one of the best and most skilled authors I've ever had the pleasure of reading. Certain scenes (and I shan't spoil here) were utterly mind blowing, taking my breath away and flooring me with their brilliance. Hargrave truly is a master of her craft.
And so, sadly, just like the trilogy all things must end, but boy did this end on a high. Surreal is, by far, the crowing glory of this trilogy and Hargrave should be immensely proud of what she has created. I recommended these books to all I met, but I do so with an added vigour after reading Surreal. Thankyou for this book, this series, for opening my eyes.
But above all, thankyou for writing and for letting me have this experience. It's been divine, sublime, surreal from start to finish.
*This book was first reviewed on Lily Loves Indie as part of a blog tour, for which an ARC was received in return for an honest review*
One thing I adored about this book (and there were plenty, so bear with me if I get my ordinals in a tizz), was how beautifully it continued on from the rest of the series. As someone who had read the first two books, I knew what was going on, but that doesn't mean I didn't appreciate the little recap to bring me back up to speed. This was perfectly pitched - someone like me had just enough to open the floodgates and rekindle the love, but a new reader would have ample to keep them going through the book (although if that were me, I'd have gone back to the beginning right there).
The character development through this novel was another piece of exemplary writing. Jayden and Erin both faced very different and unique challenges to what they had in the previous novels, and to watch them work through these together made for brilliant reading. They've both reached a new stage in their lives where perspectives change, their wants and needs as individuals and couples are different, but still Hargrave writes them with a realism and beauty that surpasses most other authors out there.
Well, let's get to the point of it - the sex. Wow. Oh my. Jaydenisoneseriouslyhotpieceofass. Oh, my bad, no spaces? But seriously. Oh. My. Goodness. Quite simply, the sex is phenomenal. The stuff these two get up to is inspirational, honestly. If I had a guy half as good as Jayden (or maybe if I even had a guy....) I'd be reading this as a couple and reenacting certain parts! It's so well written, pacy, detailed and above all exciting. I wanted to be Erin, I wanted Jayden to be my Master and above all, I wanted this to all be real because that's how it felt. At times I have to admit that I reached for cold water and a fan, it was that hot, but it's all safe, consensual, within their own limits. That's something that not all authors take the care to convey, but Hargrave clearly shows a responsibility to her readers - she knows that some will want to go out and try this stuff, so she gives them the signs and tips to make sure that they don't hurt themselves. I have learned more about sex and safe practice through her books than any sex ed class at school - fact.
Something else I loved about this book was that Hargrave left those odd few spaces which allow the reader to have their own questions. You want to keep reading, but you can hear your cogs ticking as you are thinking over that last scene or plot twist. And when you've put the book down, it leaves you thinking even more, it literally consumes so many moments in thought that you could live in this world. That's a super positive for me as I like a book to suck me in, hold me captive in the world created by the author, and Hargrave does this so much better in Surreal than all of her other works combined. Of course, the only downside to this is the book hangover - and be prepared cause it's a doozie (I lost nearly a week mooning over Jayden). You truly didn't expect, or want, the book to finish. Even now, much later on, I'm still wanting (and hoping) for more of Jayden and Erin because I adore them so much.
But for all my mooning and love of the sex scenes, it was actually some of the most vanilla parts of the book that were my favourite. Ms Hargrave is without a doubt one of the best and most skilled authors I've ever had the pleasure of reading. Certain scenes (and I shan't spoil here) were utterly mind blowing, taking my breath away and flooring me with their brilliance. Hargrave truly is a master of her craft.
And so, sadly, just like the trilogy all things must end, but boy did this end on a high. Surreal is, by far, the crowing glory of this trilogy and Hargrave should be immensely proud of what she has created. I recommended these books to all I met, but I do so with an added vigour after reading Surreal. Thankyou for this book, this series, for opening my eyes.
But above all, thankyou for writing and for letting me have this experience. It's been divine, sublime, surreal from start to finish.
*This book was first reviewed on Lily Loves Indie as part of a blog tour, for which an ARC was received in return for an honest review*
Sophia (Bookwyrming Thoughts) (530 KP) rated Revived in Books
Jan 23, 2020
I must be the sad opposite corner of book club. NEARLY EVERYONE ELSE LOVED REVIVED AND I DIDN'T.
Oh wait. You guys totally feel my pain... right? At least, when it comes to bestselling novels and what not?
Here's my impression of this year's Gateway Readers Award nominees:
<b>2014-15 GATEWAY READERS AWARD NOMINEES</b>
Of Poseidon by Anna Banks Eh... sounds very romancy.
Croak by Gina Damico I have this book and wasn't able to read it last month. :(
Something Like Normal by Trish Doller Nope.
Don't Turn Around by Michelle Gagnon Consider me very interested.
The Fault in Our Stars by John Green Completed. Me thinks this is overrated. I'm sure Ella agrees.
Burning Blue by Paul Griffin Meh.
The Night She Disappeared by April Henry Meh.
Every Day by David Levithan Probably as overrated as TFIOS.
Revived by Cat Patrick I'm discussing this in the next few minutes. Go figure.
Starters by Lissa Price NOPE.
Trafficked by Kim Purcell My comment about this made favorite book club moment for one of my friends.
Boy21 by Matthew Quick ha. Ha. HA. Yeah... NO.
Dark Eyes by William Richter Meh.
Article 5 by Kristen Simmons Consider me a tad interested.
Breaking Beautiful by Jennifer Shaw Wolf Hello? Sophia + Contemporary = No, no, nooo, don't mess with my heart. Yes, that's a song.
I envy the middle schoolers. They have better nominees (Truman Readers Award). :p
I was overly hesitant with reading Revived. I mean, a girl dies at a really young age and became a guinea pig in this program that brings dead people back to life. Great! But honestly, do I care? No... not really. It's like Zach's Lie and Jack's Run with the name changes and "witness protection program" (not necessarily the latter, but it feels like it). It's like Falls the Shadow with the "experiment," and since the idea seems a little similar to that particular book (minus clones. That concept is used in Patrick's The Originals.), I pretty much knew I would be treading on thin ice if I read the book. Very thin ice, because this could go a few ways:
1. It would be absolutely magnifique! As a result, I'll be fangirling with Kahlan and Co.
2. I would find it predictable. But the thing is, most books ARE predictable to me. Lupe and Small Co. warned me of this.
3. WHYYYYY. *wails*
Here's the truth in paragraph format (oh, and technically, the review):
Revived wasn't a waste of my time, but I just don't like the book. I mainly don't like this entire analogy of "God" and "Jesus" and "Converts" and "Disciples" being used. I just don't. I get the analogy I mean, only someone as divine as God can actually bring back the "dead." Really, it's as bad as learning about the Puritans an absolute nightmare (even though Honors American Literature tests are the only reasons WHY my grade is climbing quickly). Plus, I try to tread very carefully with these topics.
I also found Revived pretty predictable. By page 88, there were two sentences that pretty much gave the entire plot away:
<blockquote>If God says we move, there's nothing Mason can do about it. If God says we move, we move.</blockquote>
Tell me that doesn't make you ask questions. The first comment I had? So basically if God says you die, you die? In treading very carefully on delicate topics, yes, this is true. In relation to the book, this so called God is what? A person! Tell me if you would actually be willing to die for a random stranger who you a) have no clue WHO it actually is, b) WHAT he looks like, and c) doesn't he sound like a person with an over-inflated ego?
I honestly didn't like the way the story would actually go from then on out. My second point bull's eye was the newspaper article Daisy shows Matt about what really happened to her and 20 others:
<blockquote> after a Brown Academy bus drove over Highway 13 bridge and plummeted into icy...</blockquote>
Heh. Sounds fishy. One does not simply drive over a highway bridge and "plummet" into a lake. True, true, there may have been a patch of ice, but here's the thing: snow plowers usually plow and salt highways first. So the chances of a bus just "driving" over a highway bridge sounds quite fishy unless it was done on purpose... by "God." Or, the bus driver was suicidal. But why kill a bunch of little kids?
Add to the fact that "police have not determined the cause of the collision..." Had there really been a patch of ice, it wouldn't just simply disappear right away. Or would it?
Finally, I don't get the end. Not really. I see some loopholes to the end here. What if Matt accidentally calls Daisy by her real name and not what everyone else knows her to be? (There was also one more question, but I can't post it without giving away HUGE spoilers.) I would actually love to see a second epilogue in regards to this to be honest.
But really. Had I been screeching about WHY I wasted my time, this wouldn't be called, "Review: Revived by Cat Patrick."
-------------------------
Original Rating: 2.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/10/review-revived-by-cat-patrick.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png" /></a>
Oh wait. You guys totally feel my pain... right? At least, when it comes to bestselling novels and what not?
Here's my impression of this year's Gateway Readers Award nominees:
<b>2014-15 GATEWAY READERS AWARD NOMINEES</b>
Of Poseidon by Anna Banks Eh... sounds very romancy.
Croak by Gina Damico I have this book and wasn't able to read it last month. :(
Something Like Normal by Trish Doller Nope.
Don't Turn Around by Michelle Gagnon Consider me very interested.
The Fault in Our Stars by John Green Completed. Me thinks this is overrated. I'm sure Ella agrees.
Burning Blue by Paul Griffin Meh.
The Night She Disappeared by April Henry Meh.
Every Day by David Levithan Probably as overrated as TFIOS.
Revived by Cat Patrick I'm discussing this in the next few minutes. Go figure.
Starters by Lissa Price NOPE.
Trafficked by Kim Purcell My comment about this made favorite book club moment for one of my friends.
Boy21 by Matthew Quick ha. Ha. HA. Yeah... NO.
Dark Eyes by William Richter Meh.
Article 5 by Kristen Simmons Consider me a tad interested.
Breaking Beautiful by Jennifer Shaw Wolf Hello? Sophia + Contemporary = No, no, nooo, don't mess with my heart. Yes, that's a song.
I envy the middle schoolers. They have better nominees (Truman Readers Award). :p
I was overly hesitant with reading Revived. I mean, a girl dies at a really young age and became a guinea pig in this program that brings dead people back to life. Great! But honestly, do I care? No... not really. It's like Zach's Lie and Jack's Run with the name changes and "witness protection program" (not necessarily the latter, but it feels like it). It's like Falls the Shadow with the "experiment," and since the idea seems a little similar to that particular book (minus clones. That concept is used in Patrick's The Originals.), I pretty much knew I would be treading on thin ice if I read the book. Very thin ice, because this could go a few ways:
1. It would be absolutely magnifique! As a result, I'll be fangirling with Kahlan and Co.
2. I would find it predictable. But the thing is, most books ARE predictable to me. Lupe and Small Co. warned me of this.
3. WHYYYYY. *wails*
Here's the truth in paragraph format (oh, and technically, the review):
Revived wasn't a waste of my time, but I just don't like the book. I mainly don't like this entire analogy of "God" and "Jesus" and "Converts" and "Disciples" being used. I just don't. I get the analogy I mean, only someone as divine as God can actually bring back the "dead." Really, it's as bad as learning about the Puritans an absolute nightmare (even though Honors American Literature tests are the only reasons WHY my grade is climbing quickly). Plus, I try to tread very carefully with these topics.
I also found Revived pretty predictable. By page 88, there were two sentences that pretty much gave the entire plot away:
<blockquote>If God says we move, there's nothing Mason can do about it. If God says we move, we move.</blockquote>
Tell me that doesn't make you ask questions. The first comment I had? So basically if God says you die, you die? In treading very carefully on delicate topics, yes, this is true. In relation to the book, this so called God is what? A person! Tell me if you would actually be willing to die for a random stranger who you a) have no clue WHO it actually is, b) WHAT he looks like, and c) doesn't he sound like a person with an over-inflated ego?
I honestly didn't like the way the story would actually go from then on out. My second point bull's eye was the newspaper article Daisy shows Matt about what really happened to her and 20 others:
<blockquote> after a Brown Academy bus drove over Highway 13 bridge and plummeted into icy...</blockquote>
Heh. Sounds fishy. One does not simply drive over a highway bridge and "plummet" into a lake. True, true, there may have been a patch of ice, but here's the thing: snow plowers usually plow and salt highways first. So the chances of a bus just "driving" over a highway bridge sounds quite fishy unless it was done on purpose... by "God." Or, the bus driver was suicidal. But why kill a bunch of little kids?
Add to the fact that "police have not determined the cause of the collision..." Had there really been a patch of ice, it wouldn't just simply disappear right away. Or would it?
Finally, I don't get the end. Not really. I see some loopholes to the end here. What if Matt accidentally calls Daisy by her real name and not what everyone else knows her to be? (There was also one more question, but I can't post it without giving away HUGE spoilers.) I would actually love to see a second epilogue in regards to this to be honest.
But really. Had I been screeching about WHY I wasted my time, this wouldn't be called, "Review: Revived by Cat Patrick."
-------------------------
Original Rating: 2.5 out of 5
Original Review posted at <a href="http://bookwyrming-thoughts.blogspot.com/2014/10/review-revived-by-cat-patrick.html">Bookwyrming Thoughts</a>
<a href="http://bookwyrming-thoughts.blogspot.com/"><img src="http://3.bp.blogspot.com/-cG5gfBqJVzk/VA5BIojjZ9I/AAAAAAAAD1g/7srLUfpAGEU/s1600/banner.png" /></a>
Purple Phoenix Games (2266 KP) rated Cleocatra in Tabletop Games
Mar 3, 2020
It is said, and now generally accepted, that Cleopatra and ancient Egyptians revered and respected cats so much that they would include them in the burial sites of pharaohs as protectors of the bodies. Cats can protect the dead from mice and snakes and the like, but I have seen cats. They probably just sat there indifferent and annoyed until they were hungry and then scavenged for food. Some protectors. In any case, I am a sucker for a punny title, and thus our relationship with Sunrise Tornado Game Studio came into being for a preview of their upcoming game Cleocatra.
In Cleocatra players are, “saving cats in the pyramids.” Once these cats are saved and the pyramids cleared (scored) inspectors can sweep through to confirm they have been cleared. While points do not equate to number of cats saved, the first player to earn 23 points will signify the final round of play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, place the score card on the table somewhere in view of all players. The score card will track, well, scoring as well as be a handy reference sheet for all. Shuffle and stack all triangular cat tiles according to the rulebook and place somewhere within reach of all players. Each player will choose a color, place their score cube on the score card, and take their matching meeples. Keep the brown inspector cubes nearby to be used in play. Per the rules, in turn order, each player will flip a tile from the stack and place one of their meeples upon it. The game may now begin in earnest!
A player will have many choices upon the start of a turn, but a turn must include two total actions: a Tile action and a Rescuer action OR two Rescuer actions. Tile actions include Scout and Search. To Scout, simply turn over the top tile from the stack and place it adjacent to an existing tile on the table. A Search action requires an unoccupied existing tile to be moved from one location to another. Similar to movement in Hive, a Search action must not cause the pyramids structure to break into pieces nor move a completely surrounded tile.
Rescuer actions include Dispatch, Team Up, and Rescue (score). When a player uses Dispatch, they place a meeple on a tile they just previously moved in the Search action. To Team Up, simply place a new meeple on a tile adjacent to another tile with one of that player’s meeples… creating a small team. When a player Rescues, they score for a meeple on a tile according to the rulebook – points are tallied based on different cat tile types being adjacent, with additional points for having team members in adjacent spaces. After a Rescue action is taken, remove the meeple from the tile that was scored and replace it with one of the brown inspector cubes. The inspectors prevent tiles from being moved on future turns until they are placed elsewhere.
Play continues in this fashion until a player has earned or surpassed 23 points. At that time, the current round finishes and the game immediately ends. The player with the most points at the end of the final tally wins and is given a pet cat as a result! Ok, our games have never ended that way, but I would totally give away my cat if I had one.
Components. Again, this is a prototype copy of the game, and it is scheduled to hit Kickstarter soon. However, the art style on this one is super cute. The other components (meeples, inspector cubes, etc) may end up being different and be better color-matched, but for a prototype, they were just fine. I have not yet seen any concept art or anything to comment on, so for components, I have little to say, other than the box art is great, as is the art for the cat tiles. So if that style continues and is stretched to the other components, this is going to be VERY cute.
This one came as a shock to me. So few components, but a lot to think about. Should I bring out a new tile or move the existing ones to create a long string of different cats to score big? Should I put out a new helper? I should put out a new helper. I think the best part about this game for me is the fact that I never really felt like any option was a poor option. I mean, you can definitely tank this one and not get much out of it, but then why play anything? Cleocatra is certainly a game that rewards you for continual plays. The more you play, the better you become. I guess that goes for anything in life, really. The rewards come to those who practice. The game is light, but not light-hearted. If you enjoy the tile movement of Hive, but bugs are too icky, try Cleocatra. If you like small games that can fit on an airplane tray but still give you a challenge, try Cleocatra. If you enjoy games with cats, try Cleocatra.
If this is your kind of game, consider backing it on Kickstarter when it launches on March 11. If you want more information, please visit the game’s website, where you can find downloadable rules and print-n-play files. Tell ’em ol Travis from Purple Phoenix Games sent ya.
In Cleocatra players are, “saving cats in the pyramids.” Once these cats are saved and the pyramids cleared (scored) inspectors can sweep through to confirm they have been cleared. While points do not equate to number of cats saved, the first player to earn 23 points will signify the final round of play.
DISCLAIMER: We were provided a prototype copy of this game for the purposes of this review. These are preview copy components, and the final components will probably be different from these shown. Also, it is not my intention to detail every rule in the game, as there are just too many. You are invited to back the game through the Kickstarter campaign, order from your FLGS, or purchase through any retailers stocking it after fulfillment. -T
To setup, place the score card on the table somewhere in view of all players. The score card will track, well, scoring as well as be a handy reference sheet for all. Shuffle and stack all triangular cat tiles according to the rulebook and place somewhere within reach of all players. Each player will choose a color, place their score cube on the score card, and take their matching meeples. Keep the brown inspector cubes nearby to be used in play. Per the rules, in turn order, each player will flip a tile from the stack and place one of their meeples upon it. The game may now begin in earnest!
A player will have many choices upon the start of a turn, but a turn must include two total actions: a Tile action and a Rescuer action OR two Rescuer actions. Tile actions include Scout and Search. To Scout, simply turn over the top tile from the stack and place it adjacent to an existing tile on the table. A Search action requires an unoccupied existing tile to be moved from one location to another. Similar to movement in Hive, a Search action must not cause the pyramids structure to break into pieces nor move a completely surrounded tile.
Rescuer actions include Dispatch, Team Up, and Rescue (score). When a player uses Dispatch, they place a meeple on a tile they just previously moved in the Search action. To Team Up, simply place a new meeple on a tile adjacent to another tile with one of that player’s meeples… creating a small team. When a player Rescues, they score for a meeple on a tile according to the rulebook – points are tallied based on different cat tile types being adjacent, with additional points for having team members in adjacent spaces. After a Rescue action is taken, remove the meeple from the tile that was scored and replace it with one of the brown inspector cubes. The inspectors prevent tiles from being moved on future turns until they are placed elsewhere.
Play continues in this fashion until a player has earned or surpassed 23 points. At that time, the current round finishes and the game immediately ends. The player with the most points at the end of the final tally wins and is given a pet cat as a result! Ok, our games have never ended that way, but I would totally give away my cat if I had one.
Components. Again, this is a prototype copy of the game, and it is scheduled to hit Kickstarter soon. However, the art style on this one is super cute. The other components (meeples, inspector cubes, etc) may end up being different and be better color-matched, but for a prototype, they were just fine. I have not yet seen any concept art or anything to comment on, so for components, I have little to say, other than the box art is great, as is the art for the cat tiles. So if that style continues and is stretched to the other components, this is going to be VERY cute.
This one came as a shock to me. So few components, but a lot to think about. Should I bring out a new tile or move the existing ones to create a long string of different cats to score big? Should I put out a new helper? I should put out a new helper. I think the best part about this game for me is the fact that I never really felt like any option was a poor option. I mean, you can definitely tank this one and not get much out of it, but then why play anything? Cleocatra is certainly a game that rewards you for continual plays. The more you play, the better you become. I guess that goes for anything in life, really. The rewards come to those who practice. The game is light, but not light-hearted. If you enjoy the tile movement of Hive, but bugs are too icky, try Cleocatra. If you like small games that can fit on an airplane tray but still give you a challenge, try Cleocatra. If you enjoy games with cats, try Cleocatra.
If this is your kind of game, consider backing it on Kickstarter when it launches on March 11. If you want more information, please visit the game’s website, where you can find downloadable rules and print-n-play files. Tell ’em ol Travis from Purple Phoenix Games sent ya.
Sassy Brit (97 KP) rated A Week to Be Wild in Books
Jun 6, 2019
Smart and intelligent books for smart and intelligent people. I would say women, by why should we have all the fun?
^^ A Week to be Wild by JC Harroway is the first in a daring new, sexy series — aptly named DARE — by Mills and Boon, and boy have they upped their sizzle with this range, if this book is anything to go by!
^^ This bold story features an intelligent American business woman, Libby Noble, and her adventure with British billionaire businessman Alex Lancaster. When I say adventure, I mean that on more levels than one. He wants to invest in services as a marketer for Able-Active, a new charity, which is very meaningful to him. With a week to be wild, he’d agreed to play a sensual game by her rules, and as part of that agreement, she’ll have to agree to try out his charity’s programme, forcing her to step outside her comfort zone with some daredevil pursuits of his own. All for a good cause, of course! If you’re going to work for any company, it’s certainly wise to get stuck right in and get down and dirty, as they say. Well, I hope they do!
^^ The only trouble is, will she be able to focus with Alex around? After all, he’s a movie star, bad-boy, gentleman rogue, geeky surfer dude, with brains and business acumen, (and quite a mouthful!) all rolled into one mouth-watering package. He’s also worth quite a bit, too. Always a bonus.
^^ I love the way both Libby and Alex are vying for alpha status, yet she comes out on top (pun intended) and manages to control an alpha male who is usually used to getting his own way. Alex thinks she’s a stubborn, independent women, and Libby is keen to show she’s no pushover, whilst forcing his natural alpha tendencies into submission. It’s a battle of wills, I can tell you!
^^ In addition to the actual storyline I must also comment on the style of this new range and branding. It. Is. Gorgeous! They’re hot, without being in your face pornographic. Very classy. The paperbacks are just the right size to carry around in a handbag for when you’re on the go.
^^ In fact, their whole site has had a stunning makeover, and they’ve launched a definitive guide to the Rules of Romance. Check it out!
Overall: I’m really pleased to be part of Mills and Boon’s Dare launch, and excited to read more stories from this range. If I could compare this style to other books I’ve read like this, I’d say it’s up there with the Black Lace titles. Happy to recommend JC Harroway’s book, A Week to be Wild, because it’s a well-written story, highly engaging and brimming with passion. As is, I suspect, the rest of this range is going to be… Stay seated, and switch on that electric fan. It doesn’t matter what the weather’s like out there, it’s going to get hot in here!
^^ A Week to be Wild by JC Harroway is the first in a daring new, sexy series — aptly named DARE — by Mills and Boon, and boy have they upped their sizzle with this range, if this book is anything to go by!
^^ This bold story features an intelligent American business woman, Libby Noble, and her adventure with British billionaire businessman Alex Lancaster. When I say adventure, I mean that on more levels than one. He wants to invest in services as a marketer for Able-Active, a new charity, which is very meaningful to him. With a week to be wild, he’d agreed to play a sensual game by her rules, and as part of that agreement, she’ll have to agree to try out his charity’s programme, forcing her to step outside her comfort zone with some daredevil pursuits of his own. All for a good cause, of course! If you’re going to work for any company, it’s certainly wise to get stuck right in and get down and dirty, as they say. Well, I hope they do!
^^ The only trouble is, will she be able to focus with Alex around? After all, he’s a movie star, bad-boy, gentleman rogue, geeky surfer dude, with brains and business acumen, (and quite a mouthful!) all rolled into one mouth-watering package. He’s also worth quite a bit, too. Always a bonus.
^^ I love the way both Libby and Alex are vying for alpha status, yet she comes out on top (pun intended) and manages to control an alpha male who is usually used to getting his own way. Alex thinks she’s a stubborn, independent women, and Libby is keen to show she’s no pushover, whilst forcing his natural alpha tendencies into submission. It’s a battle of wills, I can tell you!
^^ In addition to the actual storyline I must also comment on the style of this new range and branding. It. Is. Gorgeous! They’re hot, without being in your face pornographic. Very classy. The paperbacks are just the right size to carry around in a handbag for when you’re on the go.
^^ In fact, their whole site has had a stunning makeover, and they’ve launched a definitive guide to the Rules of Romance. Check it out!
Overall: I’m really pleased to be part of Mills and Boon’s Dare launch, and excited to read more stories from this range. If I could compare this style to other books I’ve read like this, I’d say it’s up there with the Black Lace titles. Happy to recommend JC Harroway’s book, A Week to be Wild, because it’s a well-written story, highly engaging and brimming with passion. As is, I suspect, the rest of this range is going to be… Stay seated, and switch on that electric fan. It doesn’t matter what the weather’s like out there, it’s going to get hot in here!
Lee (2222 KP) rated The Incredibles 2 (2018) in Movies
Jul 16, 2018 (Updated Jul 17, 2018)
Worthy sequel, although a bit patchy in places
Contains spoilers, click to show
It's hard to believe that the original Incredibles movie is now 14 years old. It was, and still is, a fun, original and highly enjoyable superhero movie that was always deserving of a sequel. I re-watched it recently with my daughter who had never seen it, and despite it's age, and the fact that we've now had a decade of non-stop Marvel superhero movies since it was made, it still holds up 'incredibly' well.
The sequel picks up right where the original finished off, with The Incredibles battling supervillain The Underminer. It's the first of many impressive battle sequence, and does a good job of reminding us of the skills and abilities of each individual family member, not to mention how well they all work together as a team. The advances in animation quality over the last 14 years are obvious, while still managing to retain the unique look and feel of the original.
Unfortunately, the Parr's attempts to save the city don't quite go to plan, leading once again to their helpfulness being questioned by the US Government. They find themselves in a motel, contemplating their futures, until they are approached by Winston Deavor (Bob Odenkirk). He claims that the public have only seen the negative side of superheroes that is portrayed by the government, and wants to provide microscopic cameras embedded within the superhero costumes so that they can capture what they see. By showing the hero's side of the story, Winston plans to generate enough good publicity to start winning over the general public once again and hopefully reverse the law that makes superheroes illegal. Elastigirl is chosen to kick things off, largely due to the minimal government damage she's likely to cause in comparison to her husband! As a result, Mr Incredible is left at home to care for the kids, while Elastigirl is out having fun and saving the world.
The domestic comedy with Mr Incredible stuck at home is just brilliant. Not only does he have to try and get to grips with 'New Math' homework for son Dash, but also with daughter Violet and her boyfriend trouble. Not to mention the discovery that baby Jack-Jack has a set of impressive and highly unpredictable superpowers of his own. Meanwhile, the plan involving Elastigirl is working so well, that plans to make superheroes legal again get underway. But then mysterious new villain Screenslaver begins causing hypnotic chaos around town, and the family must band together once again in order to save the day.
Aside from the impressive action, and the hilarious scenes involving Jack-Jack, the rest of the movie in comparison does feel a little flat in places. In my opinion it falls slightly short of matching the original, although still a highly enjoyable and worthy sequel.
The sequel picks up right where the original finished off, with The Incredibles battling supervillain The Underminer. It's the first of many impressive battle sequence, and does a good job of reminding us of the skills and abilities of each individual family member, not to mention how well they all work together as a team. The advances in animation quality over the last 14 years are obvious, while still managing to retain the unique look and feel of the original.
Unfortunately, the Parr's attempts to save the city don't quite go to plan, leading once again to their helpfulness being questioned by the US Government. They find themselves in a motel, contemplating their futures, until they are approached by Winston Deavor (Bob Odenkirk). He claims that the public have only seen the negative side of superheroes that is portrayed by the government, and wants to provide microscopic cameras embedded within the superhero costumes so that they can capture what they see. By showing the hero's side of the story, Winston plans to generate enough good publicity to start winning over the general public once again and hopefully reverse the law that makes superheroes illegal. Elastigirl is chosen to kick things off, largely due to the minimal government damage she's likely to cause in comparison to her husband! As a result, Mr Incredible is left at home to care for the kids, while Elastigirl is out having fun and saving the world.
The domestic comedy with Mr Incredible stuck at home is just brilliant. Not only does he have to try and get to grips with 'New Math' homework for son Dash, but also with daughter Violet and her boyfriend trouble. Not to mention the discovery that baby Jack-Jack has a set of impressive and highly unpredictable superpowers of his own. Meanwhile, the plan involving Elastigirl is working so well, that plans to make superheroes legal again get underway. But then mysterious new villain Screenslaver begins causing hypnotic chaos around town, and the family must band together once again in order to save the day.
Aside from the impressive action, and the hilarious scenes involving Jack-Jack, the rest of the movie in comparison does feel a little flat in places. In my opinion it falls slightly short of matching the original, although still a highly enjoyable and worthy sequel.
Darren (1599 KP) rated Alien (1979) in Movies
Jun 20, 2019
Story: It would be fair to say when this came out it was brilliant and stand alone on the type of film. Now the story has been copied, pinched from and used to the death. This paved the way for the truly trapped horror films because the space mission means it’s the ship of nothing. The twist that comes half way through offers a surprise and of cause the mood of the film changes drastically when the alien makes its first appearance. (10/10)
Actor Review: Sigourney Weaver – Ripley, just part of the crew really but steps up when the alien starts wreaking havoc. In a role that will be remembered as one of the best and most iconic in sci-fi history this performance will never be forgotten. Breakout Performance Award, Iconic Performance Award, Star Performance Award (10/10)
ripley
Actor Review: Tom Skerritt – Captain Dallas puts the team together to investigate the planet but has to step up when they don’t come back alone. Good performance showing leadership in time of panic. (9/10)
Actor Review: Ian Holm – Ash the science officer who is very distant as well as keeping a big secret from the rest of the crew. Good performance from Holm that opened a door for a twist in films that people actually have to think about. (9/10)
holm
Actor Review: John Hurt – Kane gets a creature stuck on his face before looking like making a full recovery only to make film history. This character has one of the most iconic sci-fi horror deaths in history. Unluckiest Character Award (9/10)
hurt
Director Review: Ridley Scott – Creates a world that no one saw coming and shows brilliant direction to create atmosphere throughout. (10/10)
Horror: There is no escape from a creature you have never met. (10/10)
Sci-Fi: Redefines the sci-fi genre to use true horror. (10/10)
Special Effects: Stunning special effects that even after 30 plus years still haven’t dated. (10/10)
Believability: We don’t know what is really in space until we go deeper enough. (5/10)
Chances of Tears: No (0/10)
Settings: When it comes to horror you need great location isolation is the best as we know the characters have nowhere to run, this offers that making the setting perfect. (10/10)
Suggestion: Most films can come and go and gain a few fans, this is not one of them it is one of the first films people will say when you say sci-fi. This makes it a must watch and when you do you will be reward but I expect most of you have already seen it so watch it again. (Watch)
Best Part: Alien first reveal.
Kill Of The Film: Kane
Trivia: The original title was Space Beast.
Oscar Chances: Won for Best Effects.
Chances of Sequel: Has three direct sequels and a couple of versus films.
Overall: Masterpiece classic must see
https://moviesreview101.com/2014/02/12/alien-1979/
Actor Review: Sigourney Weaver – Ripley, just part of the crew really but steps up when the alien starts wreaking havoc. In a role that will be remembered as one of the best and most iconic in sci-fi history this performance will never be forgotten. Breakout Performance Award, Iconic Performance Award, Star Performance Award (10/10)
ripley
Actor Review: Tom Skerritt – Captain Dallas puts the team together to investigate the planet but has to step up when they don’t come back alone. Good performance showing leadership in time of panic. (9/10)
Actor Review: Ian Holm – Ash the science officer who is very distant as well as keeping a big secret from the rest of the crew. Good performance from Holm that opened a door for a twist in films that people actually have to think about. (9/10)
holm
Actor Review: John Hurt – Kane gets a creature stuck on his face before looking like making a full recovery only to make film history. This character has one of the most iconic sci-fi horror deaths in history. Unluckiest Character Award (9/10)
hurt
Director Review: Ridley Scott – Creates a world that no one saw coming and shows brilliant direction to create atmosphere throughout. (10/10)
Horror: There is no escape from a creature you have never met. (10/10)
Sci-Fi: Redefines the sci-fi genre to use true horror. (10/10)
Special Effects: Stunning special effects that even after 30 plus years still haven’t dated. (10/10)
Believability: We don’t know what is really in space until we go deeper enough. (5/10)
Chances of Tears: No (0/10)
Settings: When it comes to horror you need great location isolation is the best as we know the characters have nowhere to run, this offers that making the setting perfect. (10/10)
Suggestion: Most films can come and go and gain a few fans, this is not one of them it is one of the first films people will say when you say sci-fi. This makes it a must watch and when you do you will be reward but I expect most of you have already seen it so watch it again. (Watch)
Best Part: Alien first reveal.
Kill Of The Film: Kane
Trivia: The original title was Space Beast.
Oscar Chances: Won for Best Effects.
Chances of Sequel: Has three direct sequels and a couple of versus films.
Overall: Masterpiece classic must see
https://moviesreview101.com/2014/02/12/alien-1979/
Don’t Wake Up is the story of Alex, a Doctor working in a busy emergency department. Alex seems to have everything going for her. She has a fiance, she has a home, a career. Until one day, she is attacked and sexually assaulted, in circumstances that seem totally unrealistic to anyone and everyone. Support quickly dies, and nobody believes her. Her fiance leaves, her friends and colleagues leave. She’s left doubting her own sanity. Then, she ends up framed for a murder she didn’t commit. The trail of destruction runs through her life whilst she tries to prove that she’s innocent, and is indeed a victim herself.
With well thought out unpredictable twists and a very good element of surprise, I found this book to be a fantastic read. The main character, the victim Alex, is well thought out with an enormous layer of depth to her. You truly feel empathy for her, and her situation. Her story takes you on a rollercoaster of emotion, where you feel like you want to reach through the pages and hold her hand as she stumbles and falls through trying to survive her ordeal. Although what happened to Alex seems unbelievable to the other characters, you as a reader know the truth, and you’ll want to scream it. Especially to a certain Detective Best.
There are too many positives from this book to list. So I’ll keep it as short as I can. The character depth is amazing, the story world is immersive and interesting. Every details is covered, you’re left imagining nothing as the whole picture is painted for you. The entire book is consistent without, as are the characters and their belief systems and backstories. It’s a brilliantly thought out plot, and an ending so unique I haven’t seen it in a while.
I only have two criticisms, and even then they’re mild. One is the books length. It’s shorter than it needed to be. I’d have loved for an extra few chapters on the end, showing Alex truly move from victim to survivor. It wouldn’t affect the main story in any way at all, and doesn’t cause the book to be anything less than brilliant. It just would’ve been nice from a personal point of view, to watch Alex step into her future. The second, and again only small, criticism I have is that the time hops are often hard to place. A chapter will skip ahead by a few days / weeks etc, and it’s hard to know where we are. Within a few pages though it’s either a] easier to work out, or b] it doesn’t actually matter as it doesn’t affect the story.
Overall, this book is fantastic. It’s a thoroughly good read, with twists and an ending, that comes out of no where. A genuine page turner that really keeps you interested in what’s to come next.
With well thought out unpredictable twists and a very good element of surprise, I found this book to be a fantastic read. The main character, the victim Alex, is well thought out with an enormous layer of depth to her. You truly feel empathy for her, and her situation. Her story takes you on a rollercoaster of emotion, where you feel like you want to reach through the pages and hold her hand as she stumbles and falls through trying to survive her ordeal. Although what happened to Alex seems unbelievable to the other characters, you as a reader know the truth, and you’ll want to scream it. Especially to a certain Detective Best.
There are too many positives from this book to list. So I’ll keep it as short as I can. The character depth is amazing, the story world is immersive and interesting. Every details is covered, you’re left imagining nothing as the whole picture is painted for you. The entire book is consistent without, as are the characters and their belief systems and backstories. It’s a brilliantly thought out plot, and an ending so unique I haven’t seen it in a while.
I only have two criticisms, and even then they’re mild. One is the books length. It’s shorter than it needed to be. I’d have loved for an extra few chapters on the end, showing Alex truly move from victim to survivor. It wouldn’t affect the main story in any way at all, and doesn’t cause the book to be anything less than brilliant. It just would’ve been nice from a personal point of view, to watch Alex step into her future. The second, and again only small, criticism I have is that the time hops are often hard to place. A chapter will skip ahead by a few days / weeks etc, and it’s hard to know where we are. Within a few pages though it’s either a] easier to work out, or b] it doesn’t actually matter as it doesn’t affect the story.
Overall, this book is fantastic. It’s a thoroughly good read, with twists and an ending, that comes out of no where. A genuine page turner that really keeps you interested in what’s to come next.







