Search

Search only in certain items:

40x40

Daniel Boyd (1066 KP) rated Glass (2019) in Movies

Feb 1, 2019 (Updated Feb 1, 2019)  
Glass (2019)
Glass (2019)
2019 | Drama, Thriller
First 2 acts are interesting (1 more)
MacAvoy is great
Does not stick the landing (0 more)
A Textbook Example On How Not To End A Trilogy
Contains spoilers, click to show
Glass is the 3rd movie in M. Night Shyamalan's pseudo superhero trilogy following Unbreakable and Split. Unfortunately it is probably the worst movie out of the three and doesn't live up to the twenty years of build-up it has had going into it. Full spoilers will be present through this review as it's kind of hard to discuss the film without spoiling anything.

The movie opens with what is essentially a condensed version of both Unbreakable and Split. We see Bruce Willis' Dennis Dunn stalking criminals in his poncho and we see James MacAvoy's Kevin Wendell Crumb keeping four young girls captured in an abandoned warehouse. The old 'unstoppable force meets immovable object,' trope plays out and the two of them wind up getting caught by Sarah Paulson and her team, who apparently specialise in investigating those who have delusions about having superhuman powers.

She brings the two of them to a mental hospital where she is keeping Samuel L Jackson's Mr Glass. Sarah Paulson's character then spends the next chunk of the movie trying to convince the three that the powers that they believe they possess is actually in their heads and there is a real-world, logical explanation to everything that they can do. This part of the film is actually pretty interesting in the ideas that it poses and I liked where the film was going at this point.

Then the third act happens and we are reminded why Shyamalan so desperately needs an editor to keep his ideas in check. There is this huge build up that takes place teasing an epic fight between Dunn and The Beast at the top of some huge brand new building in the middle of the city. Unfortunately we never get there and instead we just get some mediocre action choreography in a medium sized car park between the two. The whole thing ends with the fairly contrived retcon twist that Kevin's dad was in the same train crash that Dunn survived and Mr Glass caused, thus making Mr Glass the 'creator,' of both superheroes. Then the three characters die in an extremely anticlimactic fashion. The Beast breaks a couple of Mr Glass' bones and he falls out of his wheelchair and dies, (even though this is something that we have seen happen to him in Unbreakable and he survived it.) Then a sniper randomly shoots Kevin even though the beast is tamed by the appearance of Anya Taylor-Joy's character, Casey from Split. He just gets shot once and dies with hardly any fanfare. Then David Dunn is drowned in a puddle as Sarah Paulson explains that she is part of a secret organisation that hunts people who believe that they are superheroes, determines whether or not they really are superheroes through a pretty drawn-out process and then proceeds to kill them if they do in fact possess superpowers. We also see that for some reason this group apparently only meets in crowded public restaurants in the middle of the city centre in broad daylight and have to wait until any non members of this super secret club, (that just killed 3 people in a public car park in broad daylight in front of cops and family members,) have left the restaurant before they can discuss business. Then it turns out that Mr Glass leaked the footage from the hospital security cameras online so that people would see that superheroes really do exist.

If you are someone that hasn't seen the movie and doesn't care about spoilers so you just read this review anyway; your brain is probably falling out of your ear after reading my description of the third act and that's because on paper this whole sequence of events is absolutely ludicrous and the fact that no one pointed this out during the movie's production is mind-boggling.

What a waste after two solid movies and a decent two first acts worth of build up...

There are some positives I took away though. It is as much of an absolute joy to watch James MacAvoy play so many totally different characters convincingly in one scene as it was in Split, maybe even more so here as we get to see even more personalities emerge and in even quicker succession. He is an utterly phenomenal actor. It is also cool to see Mr Glass and David Dunn after twenty years to see where they are at in their lives and how they have been spending their time since the events of Unbreakable. There are also some nice shots and camera angles in the film, (more so in the first two acts of the story,) and some nice colour scheme aesthetics going on in certain compositions that made some shots more interesting to look at.

Overall, this movie could have been so much more and in the end it throws away some really potentially interesting plot threads in favour for a few tacked on twists and gives us nothing more than a half arsed conclusion to an otherwise solid trilogy.
  
40x40

Laura Doe (1350 KP) rated It's in His Kiss (Bridgertons, #7) in Books

Jan 10, 2022 (Updated Jan 10, 2022)  
It's in His Kiss (Bridgertons, #7)
It's in His Kiss (Bridgertons, #7)
Julia Quinn | 2005 | Fiction & Poetry, Romance
8
7.5 (4 Ratings)
Book Rating
Another easy reading Bridgerton book, I actually read this in one sitting! I just couldn’t find myself putting it down or even wanting to put it down.
Hyacinth’s story is very much how you would expect it to be from meeting her character in the other books, straight forward and to the point. We meet Gareth St. Clair and find out his secret that he will carry through the rest of the book very quickly, and we understand the exact reason why him and his father are estranged.
The relationship between Hyacinth and Gareth isn’t quite as frustrating as the ones that have come before, again very much in keeping with Hyacinth’s character, she sets her mind to it quite quickly after meeting him properly and it is obvious that she will manage to get her own way. But it is still fun to read all the same.
Throughout the book, we also have the mystery of Gareth’s grandmother’s diary and the problem of it being written in Italian (which of course Hyacinth knows and is more than happy to help try to translate) which adds more to the mystery and quite possibly why I couldn’t put this book down.
I also enjoyed that rather than it be letters that started the chapters, it was like reading a book in a book about the actions of them. I can only presume that this idea came from the off handed comment from Lady Danbury when Hyacinth was reading to her one day, that they should in fact write their own book. It was quite clever and meant that some parts of the book could be quite neatly summed up with these parts and the story could be quickly moved on.
I am definitely enjoying this series, and although I want to read the final two books as soon as possible, I think I will be sad when I finally do finish them!
  
Crime and Punishment
Crime and Punishment
Fyodor Dostoyevsky | 1866 | Crime
10
7.5 (13 Ratings)
Book Rating
**spoilers**

Crime and Punishment by Fyodor Dostoevsky. read by Anthony Heald.

Genre: Fiction, classic

Rating: 5

Sin, Sentence, and Salvation
The allegory of Crime and Punishment

Crime and Punishment, one of the more famous works of Fyodor Dostoevsky, is considered “the first great novel of his mature period,” (Frank, 1995) and is one of his more famous books, rivaled only by The Brothers Karamazov. What makes Crime and Punishment such a classic? Perhaps because it is a picture of the only classic, and greatest story of all time. Crime and Punishment is an allegory of Salvation.

Self-justified

The main character, Rodion Romanovich Raskolnikov, was a poor student at a university, and was overcome with hate toward an old pawnbroker, and decided to rid the world of her for the greater good of everyone. He believed that she was a “louse,” and since everyone would be happier without her, his actions would be justified. He believed that he had broken the letter of the law only, but that it didn’t have any authority over him anyway because it was written by people just as low as himself. He didn’t believe in God, and in prison he was convinced that he didn’t deserve his treatment, and that it was something he simply needed to get over with. He had no higher authority, so he said “my conscience is at rest.” This is a picture of man before he is touched by the merciful salvation of Christ.

A Troubled Man

Although Raskolnikov justified his actions in killing the old woman, he still felt an overwhelming sense of guilt and fear over what he did. He worked very hard at keeping it a secret, and at first he thought he could live with the guilt that sat in back of his mind, but he was wrong. Raskolnikov had horrible dreams, was always sick, and one of the other characters noticed that he was constantly “set off by little things” for no apparent reason (though the reader knew that it was only because it reminded him of his crime). This represents a man who knows in his heart that he is a sinner, but who will not turn and repent from his sin.

Unending Love

Sonya Semyonovna Marmeladov was the daughter of a drunkard who “took the yellow card” and prostituted herself to support her family. Throughout the book, Sonya began to love Raskolnikov. Eventually, Raskolnikov told Sonya his secret. Sonya was horrified, but still loved him and forgave him after her initial shock wore off. As Raskolnikov was fighting inside with his conscience and his sins, he repeatedly snapped at her, refused her comfort, yelled at her, and so on. He was a bitter, angry, hateful man—and yet Sonya forgave him for everything he did to her, and everything he had done in his past. What redeeming quality Sonya saw in the wretch and why she forgave him, one cannot begin to comprehend; aside from the simple truth that Sonya was a loving, gentile, merciful girl. She saw that Raskolnikov needed someone to love him and she reached out to him, even when he repeatedly pushed her away. Sonya’s love for him is a picture of Christ’s unending and perfect love to His sinful people.

A Silent Witness

When Raskolnikov finally broke down and confessed his crime, Sonya moved to Siberia with him. Raskolnikov expected this, and knew that telling her not to come would be fruitless. She visited him often in prison and wrote to his family for him. But although Raskolnikov expected her to preach to him and push the Gospel in his face, she did not. Sonya followed the scripture’s instruction to Christian wives with non-Christian husbands in 1 Peter 3:1—“ Wives, in the same way be submissive to your husbands so that, if any of them do not believe the word, they may be won over without words by the behavior of their wives…” The verse tells women to be good examples of Christ to their non-Christian husbands rather than to preach to them and try to convert them, and that is exactly what Sonya did, even though she was not married to him. She did not try to convert him with words; rather she won him with her love. She did not push the Testament into Raskolnikov’s hands, he asked for it. When she did bring it, she did not pester him to read it. She had faith, and showed Raskolnikov the love of Christ through her actions. In the end, it paid off. Although Dostoevsky does not specifically say that Raskolnikov was converted, he does imply that he eventually became a Christian when he mused “Can not her own convictions now be mine?”

The truth will set you free

When Raskolnikov finally realized that he loved Sonya, he accepted that he was a criminal, and a murderer. When he finally accepted that he was a sinner, he repented and had a new life in him. He said he felt like “he had risen again” and that Sonya “lived only in his life.” By life, Dostoevsky refers to his mentality. Before, he had been a living dead man in prison. He was hated by his inmates, was almost killed by them in an outbreak, was unaffected by anything that happened to him or his family, and eventually became ill from it all. But after his resurrection, he repented from his sins, learned to move on with his life, and started to change. He began to converse with his inmates, and they no longer hated him. Sonya was alive in his “life” because of her love for him. When he was changed, she was so happy that she became sick with joy, to the point that she was ill in bed. Dostoevsky paints a picture of a redeemed man at the end of his novel—redeemed both by the law, and by God. This picture symbolizes the miracle of salvation through Christ.

An amazing Allegory

Dostoevsky was a wonderful writer because of his use of dialogue to tell the story, his descriptive scenes, his powerfully developed characters, and their inner dialogue. He often times told you that something was happening by only telling you what the character who was speaking at the time said in response to what was going on. For example, if Sonya was standing up, Dostoevsky would write “… ‘hey, what do you stand for?’ for Sonya had stood.”

He also painted such good descriptions of his characters, that by the middle of the book he didn’t have to say that Raskolnikov was musing in the corner of the room, glaring at anyone who was brave enough to look at him, while he stewed in grief under his old ratted cap, because you knew from how well he was described earlier and how well his character was developed from the dialogue, that he was doing exactly that.

His characters are so real, they almost frighten you because you see the things they do and feel and experience reflected in your own life. They are not perfect—in fact they are all incredibly flawed, but they are a joy to read.

His ending is superb, because he closes the story without actually telling you everything. He never says that Raskolnikov was converted, he never says when he got out of prison, and he never says that Sonya and he were married, but you know that it happened. The last scene of the story is so superb, it makes you want to read it again, just to experience the joy all over again.

But what really made Crime and Punishment the classic that it was is the picture of the best story in the world, the classic story of the world, showing through. The story of the Gospel, of Jesus Christ’s unending love and sin and salvation is clearly portrayed, and makes a joyous read.

Works cited:

Quotes are from Crime and Punishment by Fyodor Dostoevsky, 1886

Frank, Joseph (1995). Dostoevsky: The Miraculous Years, 1865–1871. Princeton University Press. ISBN 0-691-01587-2. (source found and taken from Wikipedia.com)

1 Peter 3:1 New International Version of The Holy Bible

Audio review: I had a hard time reading the book, simply because it was so huge that it was intimidating. I bought (ouch) the audio book of Crime and Punishment, recorded by Anthony Heald who did a fantastic job reading. His voices for the characters perfectly matched them, he felt for them, and he acted them. None of them were cheesy (yeah you all know how lame some male readers are at acting female voices). He read fast enough that the story didn't drag at all, but not so fast that you'd feel like you'd miss something if you didn't listen hard. I will definitely re-listen to the audio book.

Content: some gruesome descriptions of blood from the murder

Recommendation: Ages 14+
  
40x40

Hazel (1853 KP) rated How to Stop Time in Books

Jun 30, 2017  
How to Stop Time
How to Stop Time
Matt Haig | 2017 | Fiction & Poetry, History & Politics
10
8.0 (21 Ratings)
Book Rating
Favourite book of 2017 so far
This eBook was provided by the publisher via NetGalley in exchange for an honest review

All the world’s a stage/And all the men and women merely players/They have their exits and their entrances/And one man in his time plays many parts …

How to Stop Time is British author Matt Haig’s latest novel, and a very interesting one it is, too. In the present day, Tom Hazard is a 40-something-looking man who has landed himself with the position of history teacher at a comprehensive school in Tower Hamlets. Despite not having any formal training, Tom is the perfect candidate for the position because, despite his looks, he is 439 years old. But, that is a secret that no one must ever discover.

The book jumps back and forth between the current time period and flashbacks to various events during Tom’s extensive past. Born in 1581, Tom has experienced a great part of British history and major events around the world. Constantly changing his name and identification, he moved around the world, switching locations whenever people began to get suspicious of his never-aging body.

After a couple of centuries, Tom met a man with the same condition as himself, who revealed that there were many people in the same predicament. Promising to be able to help keep him safe, the stranger coerces Tom into a union called the Albatross Society. There are many rules and conditions to follow, however, the most important advice is to never fall in love. Unfortunately, Tom has already done this.

In London 1623, Tom met the love of his life, Rose, who he eventually married and with whom he had a daughter. Although Tom does age, it is at the rate of one year every 15; therefore he eventually had to leave his family in order to keep them safe. However, his daughter Marion has inherited his condition and Tom spends his subsequent years trying to find her. With promises to help him on his quest, Tom reluctantly joins the Albatross Society, despite their questionable ways.

All Tom wants is to be able to lead a normal life, yet the narrative reveals how impossible this has been, both in the past and now in the present. From Elizabethan England to Elizabeth II’s reign, Tom lives through several monarchs, wars, colloquial changes, industrialisation, sanitisation of comestibles, and the introduction of digital technology. Without the added pressure of keeping his true identity disguised, it is very interesting to experience historical events through the eyes of the protagonist.

The ending, unfortunately, does not quite satisfy the growing excitement and interest of the rest of the novel. Important things happen too quickly, making it confusing to understand the main storyline. The majority of the story appears to only be setting the scene for the final couple of chapters, but as this is so fascinating, there cannot be too much complaint.

Presuming that Haig has done his research and that the historical periods are factually correct, How to Stop Time is as educational as it is entertaining. History lovers will enjoy reading about famous people such as Shakespeare and Charlie Chaplin, as well as getting an insight into the daily lives of past societies. Most importantly, Tom is a captivating character, who, despite having lived for four centuries, is still as socially awkward as the best of us.

How to Stop Time contains a fantastic concept about the progression of time and aging, but its most poignant point is the emphasis on finding and being you. Change is an inevitable certainty, as witnessed by Tom whose current world looks nothing like his memories. Although people must adapt to the on-going changes, living how you want is more important than adjusting to fit in with everyone else. In essence, do not be afraid to let the world see your true self.
  
SM
Sing Me to Sleep
6
6.0 (1 Ratings)
Book Rating
My Summary: Beth is a ridiculously tall, horribly ugly girl suffering though high school. Her nickname is “the Beast.” She is bullied by everyone. Her face is scared and pimply and messed up, she was born that way and nothing works to get rid of it. The only people in the world that she has are her mother—who loves her fiercely—and her best friend since pre-school, Scott.

But then through the course of several unexpected events, Beth ends up with the solo in her choir. She goes from ugly and in the back rows to re-made, re-styled, and re-“faced” after laser surgery. Her choir gets a chance to go to a competition in Switzerland.

And she meets Derek. Derek is on one of the other teams, the biggest, best, most famous choir. He’s the hottest guy she’s ever met. And he’s in love with her.

But there’s something wrong with Derek. He won’t tell her what it is, and she’s scared to ask because every time she brings it up, he runs away.

And the fact that Scott has admitted that he’s in love with her—and she’s pretty sure she loves him too—isn’t making anything less complicated…

Review:
I enjoyed Sing Me To Sleep. Please realize and remember that. It kept me reading, it moved quickly. But there were a few things that drove me crazy while I read this and took away from the overall enjoyment.

The first was the writing. There’s a difference between a writing style, and writing crappy. 75% of the “sentences” in this book were fragments. No, I did not count the sentences and take a literal percentage, but that’s what it felt like. There were a lot of two or three word phrases stacked next to each other. That does not count as a writing style, it’s poor grammar. It was so distracting that I found myself annoyed and wanting to put it down.

The second was the romance. In the beginning, the romance between Derek and Beth was just too rushed. There were no meaningful conversations, there wasn’t much plot, there wasn’t much talking. There was a lot of “I love you’s” and a lot of tension and a lot of kissing (hot kissing, but just kissing none the less). Beth was convinced she was in love with him—and he with her—but their relationship was so shallow, that I expected him to dump her any minute (or vice versa). It didn’t feel real.

Near the end, it became a little more real after Derek’s secret came out and Beth began to feel a little different about him. For the sake of keeping this review spoiler-free, I won’t say much more than that. However because their “love” was built on such shaky ground in the first place, most of the end didn’t feel very real either. Beth didn’t know what love really meant until the very end of the book. Poor girl.

The third… sadly, the characters. I didn’t feel much of a connection to them. Believe it or not, the one character I related to most was Scott. He wasn’t even in most of the book—most of it was Beth and Derek—but Scott was the most realistic character (and I’m totally in love with him) and the character that I could understand the best. But Beth and Derek both… I just didn’t connect.

I feel really bad that I’ve complained so much. I also feel really sad that I didn’t love this one. But as a reviewer I promise to be honest, and this is how I feel. Again, as I said at the top, I enjoyed the book, it kept me reading though it wasn’t a sit-on-the-edge-of-your-seat kind of page-turner. But it was a bit of a let-down after all the 5-star or A+ reviews I’ve read for it. Don’t listen to just one opinion. Check out some other reviews for this one before you decide to believe me.
  
The Grimm Forest
The Grimm Forest
2018 | Fantasy
I am so psyched to be reviewing another board game based on fairytale lore. The Brothers Grimm material is such an enchanting (eh? eh?) theme and games can be taken in so many wonderful directions. Though I have never actually read any of the Grimm’s Fairy Tales (I know, I know), I have seen most of the movies based on the stories. I also know that the source material happens to be way darker than what Disney puts out, so when I heard we would be receiving The Grimm Forest to review, and not having really researched it much beforehand, I had a feeling it would be darker fare. But how dark does it go? Let’s find out.

The Grimm Forest is a simultaneous action selection, set collection, take that game for four family members of the infamous Three Little Pigs. As fantasy contractors players are tasked with constructing three houses as sturdy and quickly as they can. However, these contractors will have competition for limited resources, as well as the occasional interference from scary creatures and buddies of opponents. Like the baseball movie says, “If you build it, you will win the contract to build more stuff.” Or something like that.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, place the Location boards on the table for the Fields, Forest, and Brickyard (for a three-player game, as below). The First Builder Bonus tokens are placed below the matching Locations as well as the resources that can be harvested. One of each Mega Resource (5 Straw, 4 Wood, 3 Brick) are placed on the matching Location at the beginning of each round. The Friend and Fable decks are shuffled and placed nearby, as are the House sections (Floors, Walls, Roofs – Rooves?), and the Monster minis. Each player chooses a color and collects the Player board, Pig mini, and Gather cards matching that color. The first player is given the Starting Player tome token and the game may now begin!
The Grimm Forest is played over a series of rounds with each pig having a multi-step turn. Initially, however, the pigs will be deciding from which Location they would like to harvest resources by laying the corresponding Gather card from their hand to the table face-down. Once all pigs have laid their card, the Gather cards are flipped and revealed simultaneously. If any pig had chosen to also play one Fable card it would have been revealed and possibly resolved prior to this step. Players will place their Pig mini on the Location board they chose and then harvesting of resources may begin, unless a player has a Fable card that resolves at this point in the turn. If a Pig is alone in a Location they receive all resources currently found there. If Pigs share a Location then the shared minis will share the resources equally, keeping any remaining resources on the Location for the next round. If any player used a Fable card that activates at the end of the Gather phase, it is resolved now.

After the Gather phase, the Pigs will be able to take actions. On their turn, in turn order, each Pig may choose to perform two of the following actions in any order they wish (actions may be repeated except for Friend Special Actions): Draw a Fable card, Gain 1 Resource, Build, Special Actions. Drawing a Fable card is self-explanatory and players will keep their Fable cards secret from the other players. They may choose to play one of these Fable cards during the choosing of Gather cards portion of the beginning phase of a turn. A Pig may instead wish to gain one resource of their choosing and add it to their collection. As mentioned earlier, a Pig may also use their active Friend card’s (which is earned by building a Wall section) Special Action once per turn, should they have collected one earlier.

The true hero of The Grimm Forest is the Build action as this is what propels players to victory. Pigs may Build any house type they wish, as long as that type is not currently under construction elsewhere on their board. Also note that houses must be built from the ground up so Floors must be present before Walls can be built and Walls need to be constructed in order to hold up a Roof. Pigs may build these sections of houses by discarding the appropriate number and type of resources they have gathered previously: two resources for a Floor, four resources for Walls, and six resources for a Roof. Once a Pig completes construction of the first house of a type they will grab the matching First Builder Bonus token and reap its rewards.


The game continues in this fashion until one player has built three houses of any type, or multiple players have completed their three houses by the end of the round. Those tied players then check for sturdiness to break their tie: brick houses are sturdier than wood, which are sturdier than straw. The winner is the player with the sturdiest collection of houses, and then all players are invited to share a plate of bacon in celebration of the win (not in the rules, but I added that for… flavor).
Components. This game is chocked full of killer components. I do not oftentimes compliment boxes and inserts, but when a game comes with GameTrayz already, you know that the publisher cared a ton about the game. Everything sets up and tears down so much nicer and quicker with a GameTrayz insert that I wish every game would come with them. Yeah, I know, $$$. Outside of the insert (or inside?) the other components in the game are simply stellar. Everything from the card backs resembling book covers, the incredible plastic house pieces, and amazing minis, just makes this one sing when on the table. The art is done by the incredible Mr. Cuddington, and they are quickly becoming some of my favorite board game artists.

Wait, there are monster minis? But I didn’t talk about that in my overview. Well, yes, that’s correct. These monsters come into play from certain Fable cards, and when they are played it instructs the player to introduce the appropriate monster mini on the playing area. This can be done with such dramatic flair that you truly get a sense of dread that little piggies may feel. If you have seen Stranger Things (not a sponsor) and remember the part when the Demogorgon mini hits the table, then you understand how I introduce my monster minis. These monsters wreak havoc on the players and sometimes deny them resources, and other chaos to mess with pigs.

Overall, I am so enamored with this game. It has nearly everything I love about games. It has amazing theme and art. That is always big with me. The components are super high quality, as all Druid City Games/Skybound Games usually are, and the game is so smooth once it is learned. All phases and turn components work together well, and there are plenty of choices each player makes every round. The game comes with advanced rules and components as well once all players are comfortable with the base game, and I love when games come with that added complexity and difficulty.

I have nothing bad to say about this game at all, which makes me sad, because I can usually find something to improve with every game I play. Okay wait, I just thought of one: I appreciate that the player colors include both orange and purple, but then the others are blue and green. I think the player colors could have come with some different choices as I feel blue, green, and purple are within similar color bands. Maybe pink and aqua would be better choices for my taste? I don’t know, and I am sure research was done to decide on the player colors, but like I said, I needed to find SOMETHING to complain about.

So it is certainly no surprise that I love this game and rated so highly. I doubt it will ever truly break into my Top 10, but I feel it ticks all of my boxes for a great game and a 6 from me. Purple Phoenix Games as a whole gives this one a porky 15 / 18. If you are looking for a great game that is admittedly lighter, but gives great gameplay throughout, features incredible art and components, and offers opportunities for role-play then you definitely need to grab a copy of The Grimm Forest. I will be recommending this to so many gamers in the future, and I will be pushing the floor of the age suggestion on the box once my son decides he wants to learn to read. I think I am going to go try out the Advanced rules now, and remember: don’t eat an apple that a scary person gave you at the door.
  
The Marsh King's Daughter
The Marsh King's Daughter
Karen Dionne | 2017 | Fiction & Poetry, Thriller
9
8.0 (4 Ratings)
Book Rating
Originally reviewed on http://www.frommybookshelf.com

Helena Pelletier's life is more or less exactly what she wants: a husband and two daughters she loves deeply, a home business that keeps her busy during the days, her past a secret that she keeps hidden from everyone. Helena has worked hard for these things and she prides herself in her accomplishments, until the day her father escapes from prison and she immediately understands that her past is going to catch up to her, whether she wants it to or not. She also knows that the only way to keep her family safe and put her father back in prison is to find and deal with her father herself, since he was the one who trained her to live in the marshes of Michigan's Upper Peninsula, where he was keeping her mother captive after he had kidnapped her as a young girl.

With the main part of the story taking place over 24 hours "real time" with Helena tracking her father, the actual meat of the story all takes place in flashbacks as Helena thinks back on her childhood in the marshes of the UP and how her father treated her and her mother, who her father kidnapped as a young girl and made his wife. As she closes in on her father, she goes over various aspects of the only life she knew as a child, until her mother's past starts to catch up to her and Helena realizes that much of her life has been a lie perpetrated by both her father and mother and isn't exactly what they told her it was. As she grows older and finally starts to understand that even though this is the only life she's ever known, it may not be the life that either she or her mother deserves, and when she finally escapes her father's control she discovers that there is in fact an entire world she never knew about outside the marsh.

To be honest, the story of Helena's childhood is what really makes this book. Personally, I felt the entire portion of the book that is taking place in "real time" where Helena knows that she's the only one who can find her father, regardless of the large police force searching for him, and that she knows exactly where to look for him in the entire area surrounding her home and the prison he escaped from all seemed far to convenient, and only plausible in order to make this portion of the story move forward. Helena's memories of her childhood and the psychological aspects of being a child who has been raised in an extreme situation, but one that seems normal to her only because it's all that she knows, was fascinating. Her recollections of her father teaching her how to hunt and live in the wilderness, and her childhood idolization of him in this respect juxtaposed against her later feeling towards him as she starts to mature and gain some sense of adolescent independence, and her eventual discovery that her whole life has been based on lies and the kidnapping of her mother, was remarkable storytelling, and Karen Dionne delivers this entire sequence of events deftly and with sharp storytelling. While the "real time" story requires quite a hefty amount of suspension of disbelief, the background story well makes up for this and creates a truly mesmerizing and atmospheric story that will keep you up late into the night, turning the page for more.
  
On the Rocks
On the Rocks
2021 | Dice Game
I have to come clean right at the top of this one. I have not really tried a whole lot of different cocktails in my life. I have been mostly a beer kind of guy. Not that I am opposed to cocktails at all – in fact, I have really enjoyed most of the drinks I have tried. That said, I wish I was more hip so I would know all the drink lingo and really know why someone would want their concoction shaken and not stirred. So, I went into this one thinking I would learn the secret finally. But I didn’t. I did have a good time playing it though.

“On the Rocks is a marble drafting, cocktail recipe fulfillment game for 1-4 players. It is NOT a drinking game.” – straight from the game’s BGG page. So what does that mean? Well, this one is a variation of the “I cut, you choose” style game, but HEAVILY themed around bartending and enhanced with additional fun mechanics. The winner is the player who amasses the most amount of money by the end of their shift.

DISCLAIMER: We were provided a copy of this game for the purposes of this review. This is a retail copy of the game, so what you see in these photos is exactly what would be received in your box. I do not intend to cover every single rule included in the rulebook, but will describe the overall game flow and major rule set so that our readers may get a sense of how the game plays. For more in depth rules, you may purchase a copy online or from your FLGS. -T


To setup, consult the rulebook, as there are many steps. However, once setup, the game should look similar to the photo below. Choose the starting player and the mixology competition can begin!
On the Rocks is played over several rounds with each player completing specific steps. The first step is optional, and is Tip Cards. Players will accumulate Tip Cards throughout the game, and each one features a special ability that may be used at this time. The next step may also be optional, depending on if the active player had received a Complaint card previously. Complaints must be completed on this step and is pretty much a wrench thrown in the plans by competitors.

Once these (possibly) optional steps have been completed the active player then takes the 2d6 and Rolls them. This number determines how many ingredient marbles are to be pulled from the bag and added into play. For the cost of one ingredient marble, the active player may manipulate the rolled dice by flipping it to its opposite face. Next, the player will Draft the number of marbles from the bag they rolled in the previous step. From these drafted marbles the player will Mix them into the blue Jigger Bowls in the middle of the table one at a time, a la Mancala (oh that’s fun to say: A LA MANCALA!). Then the player will Select & Place a jigger of marbles from the table onto their player board. Placing the corresponding marbles onto the drinks is how recipes can be completed. If any ingredients were selected from the jigger but not placed, the player must then place the ingredients into the Extra Ingredients shot glasses on the top portion of the player board, to Save for later use.

When the ingredient marbles have been placed and saved, the player must then complete the Resolve step. Several ingredient marbles are “Premium” or “Spill” marbles. Premium marbles (golden) allow the player to select ANY two ingredients from the draw bag and the Premium marble is then discarded to the coaster in the middle of the table. The black Spill marble forces the active player to draw a Spill card from the deck and complete its action. It also during the Resolve step that the player may complete a recipe card by discarding the drink’s ingredients to the bag and flipping its recipe card face-down. If the entire order (all of the face-up recipe cards) is completed, the active player’s round ends and they notate this by placing one of the three lemon tokens on their player board. Some round end cleanup is performed, like drawing another set of 3 or 4 drink recipes for an order, and the player’s turn is over.


Once a player has completed their third order of drinks, they must indicate “Last Call” to the other players at the table. This informs the other players that they have one last turn to earn any extra money before the game ends. When the game has been finished, final scoring is performed and the winner is they who earned the most money throughout the night. The other players must immediately fix the winner a drink, or buy the winner a shot. Okay, those aren’t in the rulebook, but merely suggestions for the revised second edition…
Components. For those that follow our reviews, you know I am a sucker for games with great components, and this one definitely delivers for me. The aesthetics and art style are just perfect, the double-layer boards are always lovely, and the rubber jiggers are excellent. I cannot see anything that can be improved in terms of components, and I completely expected that because this was published by Pentree Games and 25th Century Games (one of my favorite publishers in the business). The game looks and feels deluxe, which is VERY satisfying.

I think that the Pittre duo of Michael and Christina really knocked it out of the park with this one. Wait, this is their first game design?? And it’s incredible? Okay okay, I’ll be keeping my eye on you two. On the Rocks is a light game with excellent table presence and some difficult choices presented. Now, the choices may be TOOOOOO difficult for some gamers, especially our AP-prone players. Carefully planning out each ingredient’s distribution into the jigger bowls can send them into a frenzy, so I have advised to choose one or two bowls they wish to buff and concentrate on hitting those with the marbles they want, and just randomly place the other ingredients. I know that is a big ask, but this game is supposed to take 45-90 minutes, not 45-90 hours. My other gripe about the game is the color-dependence of the ingredient marbles. I am sorry to all my colorblind friends out there, but I am unable to see how you might keep a possible 12 different marbles straight in your heads while simultaneously remembering the state of marbles in each jigger bowl. I hope I am completely wrong, as I do not suffer from colorblindness, and please do let me know if this is still playable for those gamers.

These gripes aside, everything else about the game is fabulous. I love being able to manipulate my dice rolls (yes, with a cost) to have ultimate control of the number of marbles pulled from the bag. That bag, however, takes control away immediately unless I draft a bunch of clear (wild) or golden marbles to affect my final placements. I also adore struggling to choose which recipes to concentrate on first, and weighing the possibilities of completing the higher value recipes, or blitzing the smaller ones first.

Oh, and the Spills cards? They can be real pains in the booty. These effectively give the active player the ability to completely botch another players’ plans by discarding their ingredient marbles from their player board. Not enough player interaction? How about negative Tip cards, which are earned by completing a recipe, that impede a competitor’s progress by making them complete the Tip card before being able to move on with their plans, or by limiting their marble selection to two instead of the entire bowl? Yeah, this has player interaction for sure.

Again, I like a good drink now and then, just as much as the next person. However, I have never been a bartender, and I do not plan on ever becoming one. I could not ever imagine having to compete with other bartenders for tip money either, especially if it is as brutally cutthroat as On the Rocks portrays it to be. I will, however, play a game where all that “fun” is diluted to dice, cards, and marbles. I was looking through my collection recently and noticed have embarrassingly few games with an adult beverage theme. If you are like me and require more games depicting fun with alcohol, then I strongly urge you to check out On the Rocks. I feel like I can finally graduate from Fuzzy Navels and Stone Sours just by playing this game and really upping my liquor acumen. Purple Phoenix Games gives this one a delicious 5 / 6. It seems readily available for consumption, but please do not try to go drink for drink with this game. It’s not designed to be a drinking game… or is it?
  
It: Chapter Two (2019)
It: Chapter Two (2019)
2019 | Horror, Thriller
Hader steals the film
The "secret sauce" of the first chapter of IT (based on the horror novel by Stephen King) was NOT the gore or scares that were thrown at the audience, it was the characters and the performances that made that first film work. The young members of the "Loser's Club" - and especially the young actors populating these characters - created people that you wanted to root and cheer for throughout their ordeal with Pennywise the Clown and the bullies of Derry.

So...it should have been a "no-brainer" for Director Andy Muschietti and the filmmakers to repeat that pattern - it worked very, very well. But, somewhere along the way they forgot what made the first film good and Muschietti and new screenwriter Gary Dauberman decided to focus on the horror, gore and frights and let their talented group of adult actors inhabit the characters with little (maybe no) help from the screenplay.

And...the result is a "fine" film that wraps up the first film just "fine", but ultimately falls short of that first film and definitely falls short of what "could have been".

IT: CHAPTER TWO picks up 27 years later when Pennywise the Dancing Clown comes back (per his cycle) to terrorize the children of Derry once again. The Loser's Club from the first film band back together (per their pact at the end of the first film) to battle - and finally destroy - this dark threat.

The filmmakers pull a strong group of actors together to play the adult versions of the Loser's Club - headlined by Jessica Chastain (ZERO DARK THIRTY) as the adult Beverly Marsh and James McAvoy (Professor X in the recent run of X-MEN films) as the adult Bill Denborough. I find McAvoy to be (for the most part) a solid, if unspectacular, actor and he is true to from here. Solid, but unspectacular in a role that was written that way. Chastain, perhaps, is the biggest disappointment for me in this film as the young Beverly Marsh (as portrayed by Sophia Lillis) was the highlight of the first film but here this character is...bland and somewhat boring. I don't fault Chastain (an actress that I usually enjoy very, very much), I blame the screenplay which saddles these two characters with an underwritten "love triangle" with the adult Ben Hascombe (Jay Ryan - somewhat of a newcomer, who has smoldering good looks, but not much else going for him). It was rumored that Chris Pratt was circling this character (I would imagine he walked away when he saw the screenplay). That's too bad, for he might have brought some life to all 3 of these characters.

Faring better is the usually reliable Isiah Mustafa (TV's SHADOWHUNTERS) as the adult Mike Hanlon, the only one of the Loser's Club who stayed in Derry to keep a vigilant watch against Pennywise' return. He has a haunted air about him - certainly in keeping with the the past that only he remembers. And Andy Bean (SWAMP THING) has a nice couple of moments as the adult Stanley Uris.

The only truly interesting dynamic of the returning Loser's Club is the characters and love/hate relationship between the older Eddie Kaspbrak, the hypochondriac (played by James Ransome, TV's THE WIRE) and smart-mouth Richie Tolzier (inhabited by SNL vet Bill Hader). While Ransome's Eddie is quite a bit more interesting than he was as a youth (and that's no slight on Jack Dylan Grazer who played the younger Eddie, I just found Ransome's portrayal more nuanced and somewhat more interesting). But it is Hader who steals this film. His Richie is constantly using humor to cover his emotions building on the interesting characterization that Finn Wolfhard brought to the younger version and giving us more. Hader is a master comedian, so handles the comedy parts as deftly as you would think he would, but it is when the other emotions - fear, rage, love - come barreling out of him that Hader elevates this character (and the movie) to a higher level. I would be thrilled if Hader was nominated for an Oscar for this role - he is that good.

Also coming back are all of the "kids" from the first film to flesh out some scenes - and set up some other scenes/moments by the adults - they are a welcome addition and shine a spotlight at how weak - and underwritten - most of the adult characters are in this film.

Bill Skarsgard is seen quite a bit more as Pennywise - and that makes him less menacing and threatening (but still scary) and there are 2 fun cameos along the way by 2 prominent individuals, so that was fun.

There is a running gag throughout the film about author Bill Denborough (the surrogate for Stephen King) not being able to write a decent ending - a critique that King receives constantly - and they changed the ending of this film from the book. I am a big fan of the book, but would agree that the ending of the book was not that good, so was open to this trying a different way to end things...and...this new ending lands about as well as the original ending (oh well...).

But that's just a quibble, for by that time you've ridden with these characters for over 5 hours and while the first chapter is stronger than the first, the journey is good (enough) for an enjoyable (enough) time at the Cineplex.

Come for the Loser's Club and the scares - stay for Hader's Oscar worthy performance.

Letter Grade: B+

7 (out of 10) stars and you can take that to the Bank(ofMarquis)